Commit Graph

  • 69ac3f2691 pass pr on to grow_trees for mg mapgen master Sokomine 2020-10-01 21:52:17 +0200
  • f5df0ed787 removed obsolete mg_villages.get_fruit_replacements (now done in handle_schematics with replacement groups) Sokomine 2020-10-01 21:39:19 +0200
  • de99360e17 handle diffrent tree availability (if default:sapling is present, but no jungle- or pinesapling) Sokomine 2020-10-01 19:51:27 +0200
  • 4a20800c04 improved village optimal height detection Sokomine 2020-09-23 20:58:32 +0200
  • 5386197e33 take single houses into consideration even if there are already villages in the mapchunk Sokomine 2020-09-23 20:54:45 +0200
  • 50a7fe11dd fix bug regarding single houses beeing ignored in some situations Sokomine 2020-09-23 20:39:41 +0200
  • 9f8d6d8916 removed floating leaves from taverne_3.mts Sokomine 2020-09-20 13:51:31 +0200
  • 76d03fc916 fixed voxelmanip buffer optimization Sokomine 2020-09-20 13:40:52 +0200
  • 947b522bd4 detect water level from mapgen Sokomine 2020-09-20 13:00:45 +0200
  • 3dfb639ed6 moved village_area_fill_with_plants into extra file Sokomine 2020-09-20 12:41:47 +0200
  • 4229e3a504 moved mg tree handling to trees.lua Sokomine 2020-09-20 11:58:23 +0200
  • 2fcdaa4534 made trees_to_grow_via_voxelmanip a parameter, local to each mapchunk instead of pseudo-global Sokomine 2020-09-20 11:53:37 +0200
  • 817d973a55 moved tree growing from mapgen.lua to trees.lua Sokomine 2020-09-20 11:42:51 +0200
  • 2cc9d3fee0 moved growing of realtest trees into trees_realtest.lua Sokomine 2020-09-20 11:22:15 +0200
  • 344e78d63c renamed trees.lua to trees_default.lua Sokomine 2020-09-20 11:16:14 +0200
  • 64a3165b7a trees.lua can now always be included Sokomine 2020-09-20 01:00:52 +0200
  • b1237bfbbb added better group-based ground detection Sokomine 2020-09-20 00:29:06 +0200
  • da7e4d6a91 keep the land flat if mapgen is flat Sokomine 2020-09-19 22:45:10 +0200
  • 9b58cea54b recognize water_source correctly and still use river water for structures (wells, farming etc) Sokomine 2020-09-15 13:22:06 +0200
  • 140ea9a59c grow RealTest trees Sokomine 2020-09-08 16:09:20 +0200
  • 319f4434a3 corrected name of moretrees ongen appletree sapling Sokomine 2020-09-08 16:08:24 +0200
  • 6ffea15144 handle trees from MineClone2 Sokomine 2020-09-08 12:05:13 +0200
  • 40134e3078 made sapling handling more general Sokomine 2020-09-07 23:30:41 +0200
  • d03016fe27 added some optional dependencies for mineclone2 Sokomine 2020-09-07 19:11:50 +0200
  • dfbca146c2 corrected textures and sounds for realtest and mineclone2 Sokomine 2020-09-07 19:11:09 +0200
  • e2122e54b2 added function undo_mudflow for mapgen v6 Sokomine 2020-09-07 00:11:01 +0200
  • fc997a0779 renamed function repair_outer_shell to fill_cavegen_holes_in_outer_shell Sokomine 2020-09-06 14:00:41 +0200
  • 6d07b1f88d fixed lighting bugs and crashes - only flatten the core area of the mapchunk Sokomine 2020-09-06 13:46:37 +0200
  • 98f60f315f removed obsolete functions replace_tree_trunk, replace_sapling; added get_group_replacement; make use of handle_schematics.apply_global_replacements Sokomine 2020-09-06 13:24:53 +0200
  • 05e3e7af0a made depending on default optional for mcl2 and other games Sokomine 2020-08-30 00:45:22 +0200
  • 8b043f63b1 fixed broken sounds Sokomine 2020-08-19 00:06:00 +0200
  • 8daaf09764 small runtime error fix Sokomine 2020-05-04 17:31:42 +0200
  • d133ca7744 RealTest no longer uses metal blocks in villages Sokomine 2020-04-09 01:03:35 +0200
  • 53cf51b795 adjustments for newer versions of mt Sokomine 2020-04-09 00:35:43 +0200
  • 86b091819d adjustments for newer versions of MT Sokomine 2020-04-09 00:31:00 +0200
  • fe3e8a6462 fixed node textures in RealTest Sokomine 2020-04-09 00:15:42 +0200
  • 111c5f5da7 use normal water if no river water available Sokomine 2020-04-08 23:55:27 +0200
  • b5c6d08f4d removed obsolete mg_villages.get_content_id_replaced function Sokomine 2020-04-08 18:24:08 +0200
  • 4f4444d628 removed obsolete mg_villages.get_replacement_ids and replacements.ids table entry Sokomine 2020-04-08 18:19:49 +0200
  • 35a69b5002 pass replacements on to handle_schematics.clear_area Sokomine 2020-04-08 03:16:24 +0200
  • 17ec2b52d8 default:sapling may not exist in all games Sokomine 2020-04-08 03:13:33 +0200
  • 9ac469a331 introduced mg_villages.after_place_villages(..) Sokomine 2019-10-17 02:10:14 +0200
  • 653488315e used extended handle_schematics.get_cid_table Sokomine 2019-10-17 00:46:42 +0200
  • b54effdc03 do not change village height if village.keep_house_height is set Sokomine 2019-10-16 22:55:26 +0200
  • 7c283e6381 added village.keep_house_height for marking village_area Sokomine 2019-10-16 22:47:05 +0200
  • 2d86896590 added mg_villages.choose_building_rotated(..) as public function so that other mods may use it Sokomine 2019-10-12 21:48:37 +0200
  • ce1176f825 added parameters to locale texts Sokomine 2019-06-02 21:55:40 +0200
  • c3ed7f5669
    Merge pull request #24 from Treer/master Sokomine 2019-06-02 20:12:58 +0200
  • 1fb735d853 Text overlay fix xisd 2016-10-09 02:50:15 +0200
  • 5b826bc3bd added locales Sokomine 2019-06-02 19:34:34 +0200
  • aa59e2c603 renamed obsolete functions to new name Sokomine 2019-03-11 23:58:24 +0100
  • d3414ab6d7 added silver sandstone variants to replacements Sokomine 2019-02-20 10:34:19 +0100
  • 6a553e1cb1 made mapgen aware of new dirt types and permafrost; added more support for silver sand Sokomine 2019-02-20 09:44:45 +0100
  • 395ca252ae moved fill_chest.lua to handle_schematics Sokomine 2018-08-05 03:15:52 +0200
  • 6b6b0d320c prepared fill_chest.lua for move to handle_schematics Sokomine 2018-08-05 03:12:28 +0200
  • 11be8c30ac prepared analyze_building_for_mobs for eventual move elsewhere Sokomine 2018-07-30 23:01:11 +0200
  • 1f4fb6f598 moved path and position detection from buildings to analyze_buildings_for_mobs Sokomine 2018-07-29 23:34:24 +0200
  • 0a74e9f8c9 renamed deprecated functions Sokomine 2018-07-29 23:07:32 +0200
  • a122017bf0 added function analyze_building_for_mobs_search_nodes Sokomine 2018-07-29 22:11:05 +0200
  • 19aebfcfbb moved height check for protection at start for speedup Sokomine 2018-07-29 19:42:04 +0200
  • ed12af0709 removed highlandpools (not the goal of this mod) Sokomine 2018-07-29 19:18:56 +0200
  • 3e4e143294 highlandpools; old experimental version Sokomine 2018-07-29 19:17:51 +0200
  • b10e4fca0e adjustment of sound definition for newer versions of mt Sokomine 2018-07-29 19:14:27 +0200
  • df3c3b0713 removed postprocessing of handle_schematics.analyze_file due to that function now doing the job Sokomine 2018-07-29 19:13:54 +0200
  • a7afe67dc7 removed obsolete minetest.env call Sokomine 2018-06-22 23:58:46 +0200
  • 328448710c Add workplace marker graphic (footprints) Treer 2018-04-30 21:42:39 +1000
  • 2cb2bb860a added is_ground_content=false to nodes Sokomine 2018-02-04 17:05:39 +0100
  • c653fd550b moved on_construct and door setup code into handle_schematics Sokomine 2018-01-11 19:04:29 +0100
  • fe3885cb65 corrected parameter for voxelmanip; added better check for single houses inside villages bug Sokomine 2018-01-05 17:56:10 +0100
  • 5569e7537a made player spawn function mg_villages.spawnplayer accessible Sokomine 2017-08-09 15:31:55 +0200
  • aeadb8ca8e small bugfix Sokomine 2017-07-31 23:50:08 +0200
  • 26e2122ac0 more debug information for broken buildings Sokomine 2017-07-30 22:46:24 +0200
  • 3e504c356e place fancy beds if cottages is not installed Sokomine 2017-07-29 22:22:00 +0200
  • e7a67e3155 list entrances in plotmarker formspec Sokomine 2017-07-29 21:13:01 +0200
  • 7373da1f88 corrected wrong materials in one building Sokomine 2017-07-29 04:53:56 +0200
  • 5d5c9f8ea0 mark bed foot as well Sokomine 2017-07-29 04:35:54 +0200
  • d2d6ede246 set infotext for beds and workspaces Sokomine 2017-07-29 02:24:58 +0200
  • 38befc5463 assign actual workplace indices to mobs Sokomine 2017-07-28 18:43:48 +0200
  • f3f96e5141 transform param2 as well in transform_coordinates Sokomine 2017-07-28 17:18:55 +0200
  • 75d0f49027 added new command: village_mob_repopulate Sokomine 2017-07-28 16:41:52 +0200
  • d0fdb227c6 use bed list from schematic instead of actually spawned beds; grandparents have the right age; fixed several minor nil-bugs; workers get right title when working elsewhere Sokomine 2017-07-28 15:58:29 +0200
  • 6cbb3086a5 fixed bug in one building and amount of beds Sokomine 2017-07-28 06:14:46 +0200
  • 74eb79fd82 distribute wagons, sheds etc. more randomly Sokomine 2017-07-27 05:20:35 +0200
  • 31d1402f84 gain bed_list and workplace_list from path_info Sokomine 2017-07-27 00:33:24 +0200
  • 435decb0bd show workplace as well Sokomine 2017-07-26 06:06:50 +0200
  • e52ad5c4bb linked works here/belongs_to to proper owner Sokomine 2017-07-26 05:07:26 +0200
  • 9345755384 added next and prev buttons to village list Sokomine 2017-07-26 04:30:32 +0200
  • 3111155e7d added prev next buttons to plot info Sokomine 2017-07-25 23:41:04 +0200
  • d6f3b68af6 prev and next buttons for inhabitant infos Sokomine 2017-07-25 23:23:41 +0200
  • 17febf881c show family relationships Sokomine 2017-07-25 22:44:51 +0200
  • 8e063c48d5 added formspec for individual mobs Sokomine 2017-07-25 20:24:46 +0200
  • f08da9d8c3 better automatic exclusion of non-groundlike nodes depending on drawtype, plant group etc Sokomine 2017-07-24 21:21:26 +0200
  • 7de39bb4a7 calculate road relationship after village generation Sokomine 2017-07-24 21:08:26 +0200
  • 6d0d26fe10 allow to teleport to plots Sokomine 2017-07-24 20:58:19 +0200
  • a918c05da3 bugfix for not yet generated village inhabitants in lists Sokomine 2017-07-24 19:17:01 +0200
  • ca512ee28e moved all formspecs to the mg_villages:formspec_ namespace Sokomine 2017-07-24 19:07:34 +0200
  • 59b3a02598 added back buttons in list of inhabitants and plots Sokomine 2017-07-24 18:56:39 +0200
  • 9232300570 added plotlist formspec to /villages command Sokomine 2017-07-24 18:21:32 +0200
  • 6f948fc3ab do not attempt to create road network for roadless single house villages Sokomine 2017-07-24 18:18:54 +0200
  • 110af8f573 show village population in list Sokomine 2017-07-24 04:48:02 +0200