pass pr on to grow_trees for mg mapgen

master
Sokomine 2020-10-01 21:52:17 +02:00
parent f5df0ed787
commit 69ac3f2691
1 changed files with 3 additions and 1 deletions

View File

@ -425,8 +425,10 @@ mg_villages.flatten_village_area = function( villages, minp, maxp, vm, data, par
end
-- grow normal trees and jungletrees in those parts of the terrain where height blending occours
-- (trees from the mg mod/mapgen need pr to be passed on)
local pr = PseudoRandom(mg_villages.get_bseed(minp));
for _, tree in ipairs(treepos) do
mg_villages.grow_a_tree( {x=tree.x, y=tree.y, z=tree.z}, tree.typ, minp, maxp, data, a, cid, nil, tree.snow, trees_to_grow_via_voxelmanip ) -- no pseudorandom present
mg_villages.grow_a_tree( {x=tree.x, y=tree.y, z=tree.z}, tree.typ, minp, maxp, data, a, cid, pr, tree.snow, trees_to_grow_via_voxelmanip )
end
end