104 Commits

Author SHA1 Message Date
Jacob Gustafson
aa3fcf3b94
Merge pull request #16 from Athemis/master
Add air damage, spawner neighbors, eating animation, and refactored death code.
2020-02-22 02:42:50 -05:00
Alexander Minges
f4e436dda6 Refactored death code 2014-10-22 02:31:04 +02:00
Alexander Minges
44d6d37cea Added support for eating animation 2014-10-22 01:27:10 +02:00
Alexander Minges
0373c8f197 Merged changes from TenPlus1's Mobs Redo [0.4] 2014-10-21 22:40:36 +02:00
Alexander Minges
56963631c9 Merged changes from TenPlus1's Mobs Redo [0.4] 2014-10-21 22:39:11 +02:00
Alexander Minges
464a561c41 Added air_damage and configurable neighbour for spawners 2014-10-16 02:50:56 +02:00
Casimir
e6108f359d Remove dependencies 2014-07-29 22:05:06 +02:00
Casimir
8d5b6a5406 move api to init.lua 2014-07-06 18:29:40 +02:00
Casimir
173cf13f56 Change name to modapi 2014-07-04 02:51:42 +02:00
Casimir
5a390f87bf Update README to be an API 2014-07-04 02:24:57 +02:00
Casimir
c2fcd91ec4 Remove all mobs 2014-07-04 02:19:19 +02:00
ElectricSolstice
eacb49ac70 Mob definition switched to a setmetatable way of doing it. Gives modders so much customization that they can shoot themselves in the foot with it. 2013-10-15 19:16:22 -07:00
ElectricSolstice
5865c59969 Mob jump definition changed from a boolean to a function to allow custom jump code. 2013-10-15 18:29:27 -07:00
ElectricSolstice
a0f90cedc7 Code added back so monsters will go after nearest target. Proper fix for monsters following added. 2013-10-15 18:13:18 -07:00
ElectricSolstice
40f574bea5 Configuration of which monsters spawn has been added. 2013-10-13 21:31:28 -07:00
ElectricSolstice
0fad914f73 Fixed follow code so that monsters will now jump. 2013-10-13 18:31:32 -07:00
ElectricSolstice
299d363402 Removed unneccessary code so monsters will always pursue if they see you. 2013-10-13 17:27:45 -07:00
PilzAdam
c49cc4726c Merge pull request #3 from cnelsonsic/add_optional_jumping
Add an option to disable jumping.
2013-06-08 11:09:42 -07:00
C Nelson
cd52408b9a Remove useless "== true" bits. 2013-06-08 13:03:09 -05:00
PilzAdam
5596cad194 Merge pull request #4 from cnelsonsic/add_spawn_func
Add a function to control spawning.
2013-06-08 10:59:57 -07:00
C Nelson
4237bf2f9c Also disable jumping in the other places they could jump 2013-06-08 09:50:03 -05:00
C Nelson
ecefb2534b Add a function to control spawning. 2013-06-07 20:34:34 -05:00
C Nelson
9afa2ec1fd Add an option to disable jumping. 2013-06-07 20:06:41 -05:00
PilzAdam
b254ecd9fc Update models and textures; add dirt monster model 2013-06-03 19:08:56 +02:00
PilzAdam
5e6374bf12 Fix dissapering of sheeps (lol, there were actually 2 bugs and didnt work at all before) 2013-05-31 01:54:17 +02:00
PilzAdam
1633795ecd Really fix it this time 2013-05-27 16:33:47 +02:00
PilzAdam
b3b4e7cd71 Fix not walking sheep when player is in view radius 2013-05-27 16:16:16 +02:00
PilzAdam
0b7ff005d4 Fix more bugs 2013-05-26 23:38:36 +02:00
PilzAdam
3d42d1cd8b Fix removing of wheat 2013-05-26 23:35:41 +02:00
PilzAdam
853e981992 Make sheaps tameable and follow if wheat in hand 2013-05-25 17:52:09 +02:00
PilzAdam
3ea8fb5d76 Add lifetimer 2013-05-25 16:26:49 +02:00
PilzAdam
7a67a7886b Fix env damage 2013-04-29 14:12:00 +02:00
PilzAdam
6494782f5a Disable fall damage for tree monster 2013-04-29 13:59:23 +02:00
PilzAdam
b5b378fb4b Add tree monster and fix sliding of standing mobs 2013-04-29 13:52:51 +02:00
PilzAdam
1a40012cf1 Add model for dungeon master 2013-04-29 13:37:17 +02:00
PilzAdam
091ac6929a Dont give unknown items when rightclicking the sheep 2013-04-27 13:27:18 +02:00
PilzAdam
9cd4a15d52 Use a working sand monster model 2013-04-21 20:15:16 +02:00
PilzAdam
b18575727e Add (broken) model for sand monster 2013-04-21 15:38:30 +02:00
PilzAdam
17188a8c57 Add animation to stone monster 2013-04-12 20:55:10 +02:00
PilzAdam
bb6c767d97 Add model for stone monster 2013-04-12 18:36:48 +02:00
PilzAdam
95dc063eb8 Fix animation of oerkki 2013-04-10 13:28:36 +02:00
PilzAdam
a568d7c4cd Use new damage system for DMs fireballs 2013-04-10 00:30:31 +02:00
PilzAdam
05ec41b616 Add oerkki model by Pavel_S, update rat model 2013-04-09 21:24:13 +02:00
PilzAdam
bae2079033 Add rat model by Pavel_S 2013-04-09 17:13:54 +02:00
PilzAdam
dbecfd8d7c Update mobs_sheep.png, cosmetic changes to do_env_damage() 2013-04-09 15:27:59 +02:00
PilzAdam
b6eac3aedc Add support for animation, add 3D sheep model by Pavel_S, fix instant env death when attacking player, upgrade to new damage system, dont rotate that often when standing 2013-04-08 15:06:55 +02:00
PilzAdam
4a14524af0 Dont attack if enable_damge is false 2013-02-16 15:46:25 +01:00
PilzAdam
eab37a1422 Limit abm calls further 2013-02-16 15:44:21 +01:00
PilzAdam
b0aad547a2 Fix indentation 2013-02-16 15:41:16 +01:00
PilzAdam
02f204f15a Dont drop drops when dying naturally 2013-02-16 15:03:03 +01:00