Milan
2ad3c3e5f5
resolve mergeconflicts
2018-09-28 12:20:44 +02:00
Milan
b19cd45dcf
update some submodule urls
2018-09-28 12:19:47 +02:00
Paramat
24900f7da5
Fence rail: Only connect to fences. Update map mod README recipe
...
Fence rail: Only connect to 'group:fence'.
Update map mod README crafting recipe documentation.
2018-09-25 19:42:19 +01:00
SmallJoker
f42deb4026
map: Use wood group crafting recipe
2018-09-24 21:13:01 +02:00
Ezhh
e10e0f94d6
Remove cave ice from creative inventory
2018-09-21 18:52:55 +01:00
Paramat
be6fe9f592
Fire: Remove the ABM active when fire mod is disabled ( #2209 )
2018-09-14 18:33:46 +01:00
Paramat
7fedf0b5d9
Player_api: New hotbar textures ( #2207 )
2018-09-14 17:59:49 +01:00
12Me21
aafe31c14e
Stairs: Safer slab name check
...
Before, it checked if the node name *contained* "stairs:slab_", which could detect
things like "xxxxxstairs:slab_xxxx". Changed the pattern to "^stairs:slab_".
2018-09-03 03:34:56 +01:00
Paramat
ef20f9e12b
Fire: Make flames floodable, remove extinguish ABM
2018-09-02 02:43:59 +01:00
Paramat
02c4a05e60
Rename 'killme' mod to 'game_commands', add README and license files
2018-08-24 19:08:06 +01:00
tenplus1
6f80fd3737
Wool mod: Remove 'basecolor', 'excolor', 'unicolor' groups
2018-08-23 20:42:36 +01:00
tenplus1
3484ff23ad
Dye mod: Remove 'basecolor', 'excolor', 'unicolor' groups
2018-08-23 20:39:16 +01:00
Paramat
689f0c5478
README.txt files: Change 'LGPL 2.1' to 'LGPLv2.1+'. Remove 'WTFPL'
2018-08-22 01:23:00 +01:00
Paramat
f4f90520ec
Add new dirt texture by random-geek
2018-08-21 20:41:26 +01:00
Paramat
20b433881b
New wider apple tree schematic
...
Precisely reduce trees and logs per mapchunk division to compensate.
2018-08-20 23:56:00 +01:00
Paramat
70c0181b59
Pine bush: Do not force-place needles nodes
2018-08-04 20:26:30 +01:00
tchncs
dfaa87cc56
update submodule illuna
2018-08-04 17:39:01 +02:00
Milan
b9586a3c7e
update submodule illuna
2018-08-04 16:31:48 +02:00
tchncs
ba69479a9d
update submodule illuna
2018-08-04 16:28:45 +02:00
tchncs
38921d045d
oops
2018-08-04 15:29:00 +02:00
tchncs
e32fdff53e
update upstream url + stage for tenplus1 mods
2018-08-04 15:04:09 +02:00
Paramat
ab3b1a35f5
sfinv, player_api mods: Fix and cleanup README and license files
...
sfinv:
Move license information to create the missing license.txt file.
Make README consistent with other Minetest Game mods.
player_api:
Add missing texture and sound credits to README.
Update and add extra license information.
default:
Remove credit for 'player_damage.ogg' sound.
2018-07-31 10:55:28 +01:00
Paramat
c284e52963
Boats, carts mods: Use 'initial_properties' table
2018-07-30 00:32:18 +01:00
kakalak-lumberJack
ab4940505e
wall.register: Allow table as texture value
2018-07-26 21:51:25 +02:00
Paramat
506eca22bc
Make apple log shorter, to be no longer than appletree trunk
2018-07-24 16:14:52 +01:00
Paramat
bf3efa0bb7
Flora spread: Reduce maximum density
...
Previously, maximum flora density was chosen based on the extremely rare
occurrence of all 8 flowers being at high density at one location. This
caused flora everywhere to spread to an unacceptably high density.
Revert the threshold to 3, which in testing results in a more acceptable
maximum density of 7 flora per 9x9 area.
2018-07-17 05:04:46 +01:00
Paramat
ee72bc722c
Boats: Use driver name string instead of objectref
2018-07-15 21:50:07 +01:00
Paramat
57db3f748c
Default: Credit schematics and licence as media
2018-07-14 22:52:12 +01:00
TumeniNodes
9318c71659
Biomes: Add pine bush to taiga and snowy grassland
...
Replaces 'bush' in snowy grassland.
2018-07-13 01:17:07 +01:00
Paramat
d4b0b73ae0
Move chests to a new file. Update credits for chests and torches
...
Move chests code out of nodes.lua and into a new file.
Credit torch code, and chest and torch models in README.txt.
Remove 'torches' mod text from torch.lua.
Minor cleanups in README.txt.
2018-07-10 23:02:22 +01:00
Paramat
ef7bd43829
Remove coral air-death ABM
2018-07-10 03:51:41 +01:00
Paramat
513609dcfd
Fence rails: Add fence rail textures
...
Minor clean up of README.txt, including deletion of credits for removed
torch textures.
2018-07-08 22:22:07 +01:00
Paramat
5c8bd34957
Boats: Properly use 'dtime' for consistent responsiveness
...
Previously, boat responsiveness varied greatly depending on server
lag and singleplayer / multiplayer.
'dtime' is the time from the last execution of the boat entity
'on step' function, so must multiply acceleration and yaw change.
Retune acceleration, turn rate and drift deceleration.
Make reversed turn only happen with significant backwards speed.
2018-07-07 21:00:31 +01:00
TumeniNodes
7e1b07fddd
Add fence rails
...
Dedicated fence rail textures coming in a follow-up PR.
2018-07-07 19:03:33 +01:00
SmallJoker
ecea5364f1
Update carts from boost_cart
...
Better pathfinder algorithm, allows tuning the lag spike compensation.
Smoother movement (when it's laggy).
Set the player animation to stand on attach.
Remove driver when they leave.
Only update velocity when it's necessary.
2018-07-07 02:08:36 +01:00
Paramat
59dbeebc2f
Boats: Add cruise mode (boat autoforward)
...
Document controls in README.txt.
Optimise 'get yaw' and 'set yaw' code.
2018-07-03 19:52:28 +01:00
beyondlimits
876a9ca5d2
Beds: Fix input checking for "Force night skip"
2018-07-03 19:50:16 +01:00
SmallJoker
255031fc91
Replace deprecated function calls
2018-07-01 20:44:03 +01:00
Ezhh
0df2753a68
Make hidden fireflies floodable
2018-06-25 21:29:24 +01:00
Ezhh
0ea6065a09
Add butterflies mod
2018-06-25 21:28:39 +01:00
bell07
5692c15b4d
Disallow digging a bed if in use
...
Use a new table beds.bed_position to check if a bed is in use.
2018-06-19 22:07:01 +01:00
Ezhh
e9fbd3d75d
Add longer log schematics
...
These use 'spawn_by' to avoid steep slopes.
2018-06-15 07:25:43 +01:00
Paramat
abe1b9f559
Spawn mod: Also reposition players on respawn
...
To avoid respawn position being possibly very distant from new player
spawn position.
2018-06-07 04:14:56 +01:00
Jacob Gustafson
e376d57bd2
Add optional bones messages for player and log
2018-06-02 09:54:45 +02:00
Paramat
37b206e49f
TNT: Raise cost of TNT by adding a TNT stick crafting stage
...
6 gunpowder and 1 paper crafts to 2 TNT stick craftitems.
9 TNT sticks craft to 1 TNT.
TNT stick is not yet usable as an explosive, possibly later.
2018-06-01 23:41:45 +01:00
Paramat
e74e091e78
Biomes: Make beaches snowy in snowy biomes
2018-06-01 22:39:50 +01:00
Paramat
ed1d64d8aa
Snow: Make players sink into 'default:snow' by 3/16 node
2018-05-31 03:14:46 +01:00
Ezhh
145b7bfef3
Place hidden instead of visible fireflies on mapgen
2018-05-25 22:33:03 +01:00
Paramat
b389f38120
Kelp: Add 'paramtype = light' to avoid black plantlike extension
2018-05-19 18:57:01 +01:00
Paramat
64470dc786
Biomes: Add vertical biome blends ( #2120 )
...
Alter a few biome y-limits for consistency.
2018-05-15 22:27:39 +01:00
Ezhh
3d709dfa1d
Enable regrowth of apples
...
Apples only regrow where they first appear on trees, either on mapgen or when grown from saplings (meaning apples that were placed by players won't regrow).
Once the tree is cut down in full (leaves removed), regrowth will stop.
New apples only grow in daylight, and take the same time as a sapling to grow.
2018-05-11 16:42:28 +01:00
Paramat
ace7ec953e
Biomes: Add tundra lowland with permafrost, stones, moss and snow
...
Move previous tundra to highland and remove the snowblocks that are
unsuitable for a fairly dry biome, use snow slabs instead.
2018-05-04 23:05:47 +01:00
Ezhh
b52ea3de15
Remove commented lines from biome definitions
2018-04-30 22:14:23 +01:00
Paramat
aedd209440
Use stratum ore to add the missing sandstone types
...
Add silver sandstone strata to 'cold desert' biome.
Add sandstone and desert_sandstone strata to 'desert' biome.
2018-04-29 07:15:11 +01:00
Paramat
bbb88e6387
Rebalance bronze and steel tools, swap ore depths
...
Reduce bronze tool capabilities to be between stone and steel.
Swap depths of iron ore and tin / copper ores for corresponding
progression.
2018-04-20 20:13:16 +01:00
Paramat
0b025e6392
Add 'spawn' mod to spawn new players in suitable starting biomes ( #2091 )
...
Disabled in mgv6 and singlenode mapgens, by setting, or if
'static_spawnpoint' is set.
Cleanup format of minetest.conf.example.
2018-04-13 02:21:43 +01:00
Paramat
8d8f2f79d0
Ore distribution: Deeper iron, diamond and mese block, tune gold ( #2107 )
...
Iron at y = 0 was far too easy to find.
Adjust gold lower region to be twice the depth of highest level, like
all other ores.
Diamond at y = -500 was too easy to progress to.
Make diamond and mese block deeper to create a depth progression from
mese crystal to diamond, to reflect tool progression.
This all creates a satisfying 2^n depth progression, with lower regions
being at twice the depth of highest levels.
2018-04-12 00:51:56 +01:00
sofar
8c71f3d826
Prevent divide by zero ( #2106 )
...
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-04-08 17:57:00 +01:00
Paramat
9c459e77ac
Farming: Deprecate bronze, mese and diamond hoes. Tune steel uses ( #2103 )
...
Remove unnecessary "air" fallback recipe for hoes to avoid this showing
in crafting guides.
2018-04-08 17:55:19 +01:00
tenplus1
11b3407671
Add food_* groups to default edibles ( #2089 )
2018-04-04 10:59:15 +02:00
Andrew Ward
b0e55c52c8
Add formspec theming, remove sfinv's dependency on default
2018-03-28 18:28:26 +01:00
Paramat
f3ce25fc72
Xpanes: Description 'Iron Bar' -> 'Steel Bars'
2018-03-28 12:09:44 +01:00
sfan5
7e9000b502
Fix creative mode check again
2018-03-25 14:05:25 +02:00
sfan5
fb0217042b
Fix creative mode check in fireflies mod
2018-03-25 13:47:20 +02:00
Ezhh
465d8cae3e
Hide fireflies during day time
2018-03-22 20:33:54 +00:00
Ezhh
c0557b2c23
Add names for register_decoration
2018-03-18 00:25:16 +00:00
Milan
287c8faf49
update submodule playereffects
2018-03-14 22:20:18 +01:00
Milan
6fd93b7765
update submodule pipeworks
2018-03-14 20:48:00 +01:00
Milan
04dcb8ec20
update submodule mesecons
2018-03-14 20:47:53 +01:00
Paramat
c2209c120e
Add new pine needles texture by Splizard
2018-03-13 20:02:18 +00:00
paramat
160dc21bc1
Pine trees: Add small pine tree and mix into coniferous forests
...
Use noises to create a varying mix in coniferous forest biomes:
Areas of large pines only, areas of small pines only, mixed areas.
While also having areas of high and low tree densities.
Saplings grow into large or small pines with equal chance.
2018-03-11 00:18:13 +00:00
paramat
ac50b3e3ce
Icesheet biome: Add 'default:cave_ice' node to enable caves in land ice
...
Has 'is_ground_content = true'.
Drops 'default:ice'.
2018-03-11 00:18:07 +00:00
ezhh
d4a007c051
Fireflies: Reduce density in non-mgv6 mapgens
2018-03-05 23:08:29 +00:00
paramat
1afb8f249e
Creative: Fix width of arrow textures
2018-03-05 23:06:15 +00:00
paramat
3afcd68e9b
Ores: Remove region overlaps. Make some regions deeper
2018-03-05 23:05:59 +00:00
Milan*
893e29b951
update submodules illuna_extras xdecor
2018-03-02 14:33:45 +01:00
Milan*
192613413a
update submodule illuna
2018-03-02 08:28:27 +01:00
ezhh
c2001b3b52
Fireflies: Add dedicated mgv6 register_decoration
2018-02-27 01:17:43 +00:00
paramat
63ebdfd139
Waterlily: Place as Y-offset simple decoration
2018-02-27 01:16:48 +00:00
paramat
702070accb
Floatland biomes: Add forest, tune beach height
2018-02-27 01:16:43 +00:00
SmallJoker
04a46d0671
Rename intersects_protection to is_area_protected
2018-02-27 01:16:37 +00:00
Milan
59d841206a
update submodule magical_potion
2018-02-26 22:49:05 +01:00
Milan*
ae9906cded
replace submodule playereffects
2018-02-26 22:46:41 +01:00
paramat
70d91bc64d
Revert "Boats: Prevent entering 'ignore' nodes"
...
This reverts commit 7754555707a6a1bf1e8f4b57788e27e57fde1cd8.
Due to recent engine commit boats now collide with 'ignore' nodes.
2018-02-26 18:47:18 +00:00
Milan*
94bbe1c861
update submodule magical_potion
2018-02-26 15:46:43 +01:00
Milan*
8f7512727b
update submodule illuna
2018-02-26 15:45:24 +01:00
Ezhh
280f1b1c39
Put y_max above y_min in mapgen registrations ( #2051 )
...
Switch y_max and y_min for flowers, fireflies and default
2018-02-25 12:25:34 +01:00
Tim
283636bfdb
Bones: Iterate player inventory lists dynamically ( #1229 )
...
Avoid hard-coded player inventory lists.
Expose `bones.player_inventory_lists` for mods to look up or change,
which player inventory lists are being dropped or placed into bones.
2018-02-20 19:15:03 +01:00
paramat
094ad004a4
Schematics: Various improvements
...
Acacia bush: Create a unique form different to normal bush, with more
leaf nodes at top than at base.
Acacia tree: Maximum height increased by 1 node. 2 extra nodes of
height variation.
Jungle tree: Add an extra node of height variation. Y-slices moved
downwards to be more balanced between trunk and branches, makes
branches more common.
Pine tree: Increase maximum height by 1 node. Add an extra node of
height variation.
Update sapling 'on place' protection checks for acacia and pine trees.
2018-02-19 07:16:24 +00:00
paramat
b90aabec80
Rainforest: Add emergent jungle tree and sapling
...
Height 20 to 32 nodes.
Dependent on chunksize >= 5.
Base limited to maximum altitude y = 32.
Craft sapling from 9 jungle saplings.
2018-02-19 07:16:16 +00:00
Milan*
c338d645be
update submodule xdecor
2018-02-18 10:07:51 +01:00
paramat
495fa32873
Flower spread: Only spread to the same surface node
2018-02-17 09:37:27 +00:00
paramat
7754555707
Boats: Prevent entering 'ignore' nodes
...
At world edge make boat bounce back into world by inverting speed.
At world base avoid falling into ignore by setting y velocity to 0.
2018-02-17 09:37:22 +00:00
ezhh
1e9c61f241
Kelp: Improve placement/removal and extend selection box
2018-02-07 22:53:35 +00:00
paramat
7f3e9e65b3
Add marram grass for coastal sand dunes
...
Use noise with 1 octave and flag 'absvalue' to create sand paths
in dunes.
2018-02-07 22:52:26 +00:00
paramat
ca81e9b8c6
Coniferous litter: Improve textures
...
Greyer, lighter, reduce lines, remove dark patches.
Shorter and more consistent side texture.
2018-02-04 02:34:42 +00:00
paramat
a587972010
Flower spread ABM: Optimise
...
Match maximum spread density to maximum mapgen density for flowers.
Place 3 flora nodes at once instead of 1.
Change ABM chance value to 300 to match previous spread rate.
ABM becomes 3 times less intensive.
2018-02-04 02:34:36 +00:00
paramat
d5907d5f1e
Doors: Avoid crash on nil player in 'can dig door'
2018-02-03 03:54:03 +00:00
ezhh
12f1703537
Add fireflies mod
2018-02-03 03:53:03 +00:00
paramat
8f85ca57f3
Intersects_protection(): Remove from Minetest Game
...
Add compatibility code with deprecation warning.
2018-02-03 03:46:13 +00:00
TumeniNodes
496a1a24d2
Add obsidian_pane ( #2035 )
2018-01-31 20:53:49 +01:00
Jat15
5f121b586d
Stairs: unbind table groups ( #2036 )
...
Unbind table groups for base block, stairs, slabs.
2018-01-31 20:49:27 +01:00
Milan
e1cda564d5
update submodule protector
2018-01-30 21:22:29 +01:00
paramat
ee6d2f2468
Dungeon loot: Reduce maximum processed rooms to 8
2018-01-23 06:43:49 +00:00
paramat
41a4073d4c
Creative: New textures for less distortion
...
Use 128px textures with a slight blur to reduce distortion caused
by formspec texture scaling.
Cross is shifted slightly up and left to compensate for formspec
button image shift.
2018-01-23 06:43:46 +00:00
paramat
a6aa68d5b4
default:dirt_with_snow: Re-add to soil group
...
Previously, saplings were not growing if the dirt they are on turned to
'dirt with snow' before growth.
Also for consistency with other dirt nodes.
2018-01-23 06:43:40 +00:00
Milan*
87933030d4
update submodule death_messages
2018-01-13 23:40:08 +01:00
Milan*
2e47e09a9e
fire: remove fire abm's, make fire nodes last 20-30 seconds
2018-01-13 15:28:54 +01:00
Milan
f235e74220
update submodule irc
2018-01-09 22:34:56 +01:00
paramat
223562d687
Dry shrub: Use plantlike meshoption for bushy appearence
...
Adjust selectionbox width for a better fit and consistency with other
grasses.
2018-01-02 22:45:47 +00:00
paramat
f52085a40f
Biomes: Make coastal grassy dune biomes larger
2018-01-02 22:45:39 +00:00
MarkuBu
faa088e2c5
Xpanes: Add optional 'use_texture_alpha' parameter to registration
2018-01-02 22:43:42 +00:00
Ekdohibs
bd0c627a20
Furnace: Fix being able to cook items without enough fuel
...
This was triggered when too much time had elapsed when timer was called.
Also, fix timer resolution giving free fuel time.
2018-01-02 22:41:50 +00:00
Milan*
0e1d24c48b
update submodule irc
2018-01-01 19:35:29 +01:00
Milan*
2f0bb450a8
update submodule hudbars
2017-12-30 11:06:01 +01:00
ezhh
d1ece74652
Resize junglegrass selection box
2017-12-24 20:50:51 +00:00
paramat
d1db66bf4f
Ferns: Add 3 sizes for coniferous forest biome
...
Remove flowers from coniferous forest.
Add 'dirt with coniferous litter' to farming mod overrides.
2017-12-24 20:50:44 +00:00
paramat
8ab7c54d76
Biomes: Add 'dirt with coniferous litter' node for coniferous forest
2017-12-24 00:33:21 +00:00
Diego Martínez
5b57815af1
creative: Add missing tooltips.
2017-12-22 22:57:24 +01:00
Diego Martínez
dfe74948e2
creative: Use icons for buttons.
2017-12-22 22:57:24 +01:00
paramat
62d5d5954e
Book textures: Reset colour profiles to remove warnings
2017-12-20 20:46:41 +00:00
paramat
d603707e1a
Dirt sounds: Remove extreme sub frequencies, trim for zero amplitude starts
2017-12-20 20:46:33 +00:00
Milan*
25a37fc6b6
adjust messages in random_messages
2017-12-19 22:49:14 +01:00
Milan
f5f6f44d5d
update submodule illuna
2017-12-19 22:16:34 +01:00
Milan*
f338214ff5
update submodule basic_robot
2017-12-19 11:17:23 +01:00
Milan*
662bc2163a
replace submodule basic_robot
2017-12-19 11:14:35 +01:00
Milan*
d8a06ccde0
update submodule illuna_ethereal
2017-12-19 10:54:12 +01:00
Reedych
5134510356
Replace setpos with set_pos in sethome
2017-12-16 05:10:35 +00:00
paramat
21b3c841bd
Default texture licenses: Move some to CC BY-SA 3.0. Remove WTFPL
2017-12-11 15:58:32 +00:00
paramat
0c841771a7
Book textures: Replace with more original textures
2017-12-11 15:58:32 +00:00
paramat
0132bfe41e
Stairs: Improve inner/outer stair descriptions. Code cleanup
2017-12-11 15:58:25 +00:00
paramat
2824e4bb7c
Binoculars: Update to use 'zoom_fov' player property
...
In survival mode, zoom is disabled, the binoculars item is needed to
allow a zoom with a 10 degree FOV, realistic for compact binoculars.
Creative mode or per-player creative privilege allows a zoom with a
15 degree field of view (the default MT engine zoom FOV).
2017-12-04 02:54:20 +00:00
ezhh
ed83e30d68
Default: Make burntimes more rational and consistent
2017-11-27 01:52:02 +00:00
paramat
2c5670563a
Flowers: Add black tulip, green chrysanthemum
...
Adds a direct resource of green dye, and a flower resource of black dye.
Completes the colour sequence: red, orange, yellow, green, blue, violet.
Makes all base dyes cultivatable and sustainable, without the presence
of coal.
Add the new flowers to the world with the same density variation as the
others, but obviously with different noise seeds. Results in more flowers
in a world and more variety of flower combinations.
2017-11-27 01:51:33 +00:00
ForbiddenJ
b75a17984a
Default: Expose open_chests and chest_lid_obstructed
2017-11-27 01:50:37 +00:00
DTA7
a2d7678ffd
Add nil checks for placer
2017-11-15 23:16:28 +00:00
paramat
3ae382c913
River water renewability: Add comments to nodes.lua and bucket mod
2017-11-11 21:37:27 +00:00
raymoo
8b5ad0f028
Creative: Make the placenode registration check for non-player placers
2017-11-11 21:34:30 +00:00
raymoo
319b9eeeaf
Creative: Make handle_node_drops override work for non-player diggers
2017-11-11 21:34:05 +00:00
Milan
fb9fe8f719
update submodule cottages
2017-11-07 12:05:48 +01:00
Milan
ecc13c9cc9
replace submodule playereffects and update submodule horses,mobs_animal,mobs_monster,mobs_more_monsters
2017-11-07 11:57:50 +01:00
paramat
d4e1bd053e
Player API: Set eye height property for new player model
...
Correct the collisionbox height.
2017-11-06 15:40:14 +00:00
paramat
9d9e9b6709
Stairs: Set world-aligned textures for all stairs and slabs
...
Fix 'stair_images' code to avoid 'stair_images' being empty in some
situations.
Change stairs back to nodeboxes to make world-aligned textures work.
2017-11-04 23:43:30 +00:00
SmallJoker
dbfe435abf
Bookshelf: Count written and empty books
2017-11-04 23:43:02 +00:00
paramat
08c60cfc30
Binoculars: Only set property if necessary to reduce mesh reloading
2017-11-03 16:26:00 +00:00
paramat
9596d00a18
Player model: Remove vertical stretch of body and limbs, remove cape
...
Previously, body and limbs were stretched vertically by 1.125, creating
rectangular pixels on side faces. Head was unstretched.
Remove stretch of body and limbs, leaving the head unchanged.
No other change would excessively shorten the model, so also scale up
the model slightly, by * 1.05, such that the reduction factor for height is
equal to the increasing factor for width. This minimises the changes to
height and width.
Remove cape support.
Update the collisionbox to match.
Add missing license.txt.
2017-11-03 16:25:54 +00:00
sfan5
49cc4c7c63
Add loot to dungeons ( #1921 )
2017-10-27 13:34:41 +02:00
Milan*
444ffe4078
update submodule ethereal
2017-10-25 11:10:27 +02:00
paramat
36df80fc45
Binoculars / Map mods: Clarify key-activation of items in descriptions
...
Map mod:
Tune cyclic update interval.
Re-add HUD flags update on item 'use'.
2017-10-24 07:34:15 +01:00
paramat
3f14d1012d
Footstep sounds: 5 new sounds
...
Original recording by Ryding.
http://freesound.org/people/Ryding/
Found by Anth0rx, edited by paramat.
Add and use 'default.node_sound_snow_defaults()' function.
2017-10-24 04:21:34 +01:00
Coder12a
045abbd6d7
Books: Convert \r to \n
...
Some files or editors may use \r instand of \n like notepad++. If you copy
text written in notepad++ and pasted into the book. The book will only have
one page.
2017-10-23 04:39:44 +01:00
SmallJoker
454e0da531
Carts: Better wiggle prevention
2017-10-23 04:38:43 +01:00
SmallJoker
5870fd48f6
Carts: Replace old, deprecated function names
2017-10-23 04:38:28 +01:00
SmallJoker
47d6fbf884
Creative: Cache inventory items on load
2017-10-23 04:37:10 +01:00
James Stevenson
7c3854de27
Chest sounds: Shorten open/close sounds
2017-10-23 04:35:37 +01:00
Milan*
c8bb162801
dye: overlooked a misbehaving color in previous commit
2017-10-22 23:24:55 +02:00
Milan*
f2cd6318b1
further adjustments for dye's to make wool recipes as expected - hopefully nothing breaks by this dirty changes
2017-10-22 22:30:59 +02:00
Milan
0b1b1aba83
update submodule illuna
2017-10-22 15:49:38 +02:00
Milan
7b068aecaf
update submodule illuna_ethereal
2017-10-22 10:55:46 +02:00
Milan*
46282fed3d
don't commit before pulling
2017-10-22 09:47:33 +02:00
Milan*
5b44e34fda
wool/dye make pink and brown become the same colors
2017-10-22 09:47:05 +02:00
Milan
10be5566d8
update submodule basic_robot
2017-10-21 21:29:01 +02:00
Milan
fb4bfffc53
update submodule illuna_extras
2017-10-21 12:42:54 +02:00
Milan
09f2f06a8b
fix submodule mobs_redo
2017-10-20 23:49:49 +02:00
Milan
50c1568ce5
update submodule illuna
2017-10-20 22:51:31 +02:00
Milan
71e26df782
fix submodule mobs_monster
2017-10-20 22:15:26 +02:00
Milan*
8cca9f1117
Merge branch 'technicworld' - it happened again
2017-10-20 22:12:59 +02:00
Milan*
f073198905
update submodule illuna
2017-10-20 22:11:45 +02:00
Milan*
c6cceb0109
update submodule pkarcs
2017-10-20 22:10:42 +02:00
paramat
cc371ac726
Add binoculars mod with binoculars item to allow zoom
...
Uses the new player object property 'can zoom'.
In survival mode, use of zoom requires the binoculars item in
inventory.
Zoom is automatically allowed in creative mode and for players with
the 'creative' privilege.
The binoculars.update_player_property() function is global so can be
redefined by a mod for alternative behaviour.
2017-10-13 05:32:18 +01:00
paramat
eb5a5b56e1
Decorations: Add kelp to cool and temperate shallow ocean
...
Original texture by tobyplowy, colourised by paramat.
2017-10-10 22:57:10 +01:00
tenplus1
3ff296961e
TNT: Add tnt.boom defaults
...
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
2017-10-10 22:55:49 +01:00
Milan
5a0ac5d109
replace submodule mobs_animal
2017-10-09 13:25:55 +02:00
Milan
06f9c541db
update submodule steel
2017-10-09 13:15:57 +02:00
Milan
8623ee4f92
update submodule 3d_armor
2017-10-09 13:14:22 +02:00
Milan
196bf1dc13
update submodule irc
2017-10-09 13:11:49 +02:00
Milan
8855fb352c
update submodule xdecor
2017-10-09 13:11:40 +02:00
Milan
23e6b31578
update submodule technic
2017-10-09 13:02:31 +02:00
Milan
69118a726a
update submodule mesecons
2017-10-09 13:01:28 +02:00
Milan
0ce249b365
update submodule mobs_{redo,animal,monster}
2017-10-09 13:00:20 +02:00
Lars Hofhansl
12a971660d
Creative: Do not give creative priv to admin
2017-10-07 18:48:18 +02:00
Milan
424bd31ede
update submodule illuna
2017-10-06 22:22:05 +02:00
Milan*
36b3492744
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2017-10-04 12:53:34 +02:00
Milan*
0b29d96293
update submodule illuna
2017-10-04 12:53:23 +02:00
paramat
b6626f76b5
Map mod: Remove confusing 'use', reduce update interval
...
Clarify README.txt.
2017-10-03 02:59:55 +01:00
paramat
e40f25f1fb
Minimap: Add 'map' mod with mapping kit item to enable minimap
...
In survival mode, use of the minimap requires the mapping kit item.
Minimap radar mode is always disabled in survival mode.
Minimap and minimap radar mode will be automatically enabled in creative mode
and for any player with the 'creative' privilege.
The 'map.update_hud_flags()' function is global so can be redefined by a mod for
alternative behaviour.
2017-10-02 21:23:55 +01:00
SmallJoker
3611af1dda
Bones: Return bones when taking the last ItemStack
2017-10-02 11:01:01 +02:00
paramat
809e5933c4
Beds: Strip colour bits from param2 in 'get look yaw'
...
Based on code by github user 'hdak1945git'.
Fixes a crash when 'colorfacedir' param2 is used for beds.
2017-09-28 20:49:34 +01:00
Milan
0c8a40b3bf
add new random_message
2017-09-28 11:39:38 +02:00
Milan*
031cef4a74
update submodule illuna_ethereal
2017-09-27 21:20:38 +02:00
Milan*
7a09da35b9
update submodule underworlds
2017-09-27 08:59:39 +02:00
tenplus1
2d8207a924
Flowers: Add waterlily right-click checks
...
Check for on_rightclick functions of nodes when holding a waterlily.
2017-09-25 15:58:59 +01:00
rubenwardy
a4b94a3347
Sfinv: Remove possibility of infinite loop when homepage doesn't exist
2017-09-25 15:57:55 +01:00
rubenwardy
db08c0d721
Sfinv: Rename navigation tabs to reduce chance of a conflict
2017-09-25 15:57:11 +01:00
paramat
74ed63f46b
Ores (non-mgv6 mapgens): New distributions
...
Make deeper, to compensate for ease of travel using 3D noise tunnels.
Make depth more progressive with value:
Ore, upper limit
Coal 64 no change
Iron 0 no change
Tin -32 > -64
Copper -16 > -128
Gold -64 > -256
Diamond -128 > -512
Mese crystal -64 > -512
Mese block -1024 no change
Make y of 1st density increase deeper but following a similar logic to before:
Ore, upper limit
Coal 0 no change
Iron -64 no change
Tin -128 no change
Copper -64 > -256
Gold -256 > -1024
Diamond -256 > -1024
Mese crystal -256 > -1024
Mese block -2048 new
Add second, denser layer of mese blocks with a decrease of separation and
increase in density equal to mese ore layers.
2017-09-25 15:55:22 +01:00
Milan*
5642cb5826
update submodule illuna
2017-09-23 18:19:35 +02:00
Milan*
f37ff93735
update submodule technic
2017-09-23 14:21:02 +02:00
Milan*
d565ac4be7
update submodules ethereal, illuna_ethereal
2017-09-23 13:52:28 +02:00
Milan*
e14c946ea9
update submodule illuna
2017-09-20 23:45:05 +02:00
Milan*
3d3aebb726
update submodule mobs_more_monsters
2017-09-20 22:00:34 +02:00
danielmeek32
f33cc02080
Chests: Fix locked chest protection against explosions ( #1886 )
...
Fixes #1885
2017-09-20 20:08:17 +02:00
tenplus1
c5c9e423ca
Chests: Fix open chest after player leave ( #1884 )
...
This should fix the chest staying open when a player disconnects while inside.
2017-09-20 20:08:06 +02:00
Milan*
b2ab64ff5b
update submodule illuna
2017-09-20 18:25:07 +02:00
Milan*
f1f9ad56c2
update submodule illuna
2017-09-20 18:23:34 +02:00
Milan*
6fac12edf6
update submodule dmobs
2017-09-20 09:47:35 +02:00
Milan*
83fc280130
update submodule horses
2017-09-19 12:39:51 +02:00
Milan*
9d149329ac
update submodule illuna
2017-09-18 18:50:09 +02:00
Milan*
bc99c452e2
update submodule moreores
2017-09-18 17:36:59 +02:00
Milan*
172b6d68ad
update submodule illuna
2017-09-18 17:33:10 +02:00
Milan*
591765daf1
update submodule dragons
2017-09-18 17:20:30 +02:00
Milan*
7502be7f12
update submodule illuna
2017-09-18 09:43:34 +02:00
Milan*
ba372fb117
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2017-09-17 22:48:29 +02:00
Milan*
8efbc60a28
update submodule illuna
2017-09-17 22:48:12 +02:00
Milan
ee7fedccef
add submodule playerskins
2017-09-17 15:21:20 +02:00
paramat
4ccafd1518
Biome registration: Update due to revert of mgv7 'biomerepeat' option
2017-09-17 06:18:47 +01:00
Milan*
183f3c789d
update submodule other_worlds
2017-09-15 23:54:05 +02:00
Milan*
55caa128e8
add/update submodule loud_walking
2017-09-15 23:49:37 +02:00
Milan*
57ce92b42b
update submodule teleport_potion
2017-09-14 22:30:36 +02:00
Milan*
9cab5b05a2
update random_messages
2017-09-14 22:28:15 +02:00
Milan*
6cd55e8423
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2017-09-14 16:21:39 +02:00
Milan*
9e9b338b9c
update submodule mesecons
2017-09-14 16:21:26 +02:00
Milan
81f40c14fc
update submodule worldedit
2017-09-14 11:52:01 +02:00
Milan
4b09e3a5b3
adopt scifi_nodes
2017-09-13 21:40:30 +02:00
Milan
8100670b62
adopt marsdoors
2017-09-13 21:29:28 +02:00
sfan5
bf8404fcf7
Doors: Same prediction change for trapdoors
...
Forgot this in the last commit, thanks @Fixer-007
2017-09-12 00:28:29 +02:00
sfan5
edba1dcb02
Doors: Disable client dig prediction for protected doors
2017-09-11 21:35:28 +02:00
Milan*
5de2496562
update submodule mycastle
2017-09-09 19:28:57 +02:00
Milan*
bac826f2ea
update submodule unified_inventory
2017-09-09 17:36:52 +02:00
Milan*
7a765502f4
update submodule illuna_extras
2017-09-09 14:17:59 +02:00
Milan
1ad2fca75c
fix submodule mycastle
2017-09-09 13:12:22 +02:00
Milan*
fc2e484c29
update gravel texture
2017-09-08 09:19:44 +02:00
Milan*
d152ee795c
update submodule integral
2017-09-02 22:58:51 +02:00
Milan*
2f16b86302
add submodule sneak_glitch
2017-09-02 22:52:44 +02:00
Milan*
aefc53a7f1
update submodule ethereal
2017-08-31 22:10:56 +02:00
Milan*
c6d1fe36e0
update submodule illuna_extras
2017-08-31 21:51:32 +02:00
Milan*
5f4a4d1f49
default: lava cooling: look as well for basalt from illuna_extras
2017-08-31 21:51:14 +02:00
tenplus1
fe67ffda7c
TNT: Add explode_center flag
...
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-08-26 22:14:44 +01:00
tenplus1
bcf98df5fa
Mushroom spread: Optimise and make overridable
...
Move mushroom spread ABM action into a global and overridable function.
Optimise spread code.
Reduce spread range to reduce spread through walls.
2017-08-25 23:07:19 +01:00
paramat
08727bcd69
Farming: Make cotton look like cotton, add crafted string item
...
Remove string -> cotton alias.
2017-08-18 18:48:25 +01:00
Hybrid Dog
f928780946
Register fence: Allow setting nodedefs to 'false'
2017-08-18 18:46:44 +01:00
tenplus1
bb084294ce
TNT: Allow a custom explosion sound to be used
2017-08-18 18:41:15 +01:00
Milan*
e9afcc1a64
update submodules illuna_ethereal, ethereal
2017-08-15 22:50:14 +02:00
Milan*
ad44e61f02
merge upstream 🐈
2017-08-14 23:04:03 +02:00
Milan*
90bc2d99a8
update submodule ethereal
2017-08-14 23:03:49 +02:00
rubenwardy
20687a6301
Make ice slippery
2017-08-14 19:06:54 +01:00
Rui
b431ae1c77
Carts: Fix player position ( #1872 )
2017-08-13 13:47:13 +02:00
Rui
fe710c99a6
Boats: Fix player position ( #1871 )
2017-08-13 13:47:01 +02:00
tenplus1
c5e97867f3
TNT's tnt:boom cleanup ( #1868 )
...
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-08-13 13:46:30 +02:00
TumeniNodes
8817d1c696
default_desert_cobble.png with darker mortar ( #1859 )
2017-08-13 13:45:39 +02:00
Jens Rottmann
d883012491
Trivial: Make furnace info text look nicer
...
Furnace inactive (Item: Not cookable; Fuel:
Empty)
--> becomes -->
Furnace inactive
(Item: Not cookable; Fuel: Empty)
2017-08-13 00:08:43 -07:00