Ezhh
3d709dfa1d
Enable regrowth of apples
...
Apples only regrow where they first appear on trees, either on mapgen or when grown from saplings (meaning apples that were placed by players won't regrow).
Once the tree is cut down in full (leaves removed), regrowth will stop.
New apples only grow in daylight, and take the same time as a sapling to grow.
2018-05-11 16:42:28 +01:00
Paramat
ace7ec953e
Biomes: Add tundra lowland with permafrost, stones, moss and snow
...
Move previous tundra to highland and remove the snowblocks that are
unsuitable for a fairly dry biome, use snow slabs instead.
2018-05-04 23:05:47 +01:00
Ezhh
b52ea3de15
Remove commented lines from biome definitions
2018-04-30 22:14:23 +01:00
Paramat
aedd209440
Use stratum ore to add the missing sandstone types
...
Add silver sandstone strata to 'cold desert' biome.
Add sandstone and desert_sandstone strata to 'desert' biome.
2018-04-29 07:15:11 +01:00
Paramat
bbb88e6387
Rebalance bronze and steel tools, swap ore depths
...
Reduce bronze tool capabilities to be between stone and steel.
Swap depths of iron ore and tin / copper ores for corresponding
progression.
2018-04-20 20:13:16 +01:00
Paramat
0b025e6392
Add 'spawn' mod to spawn new players in suitable starting biomes ( #2091 )
...
Disabled in mgv6 and singlenode mapgens, by setting, or if
'static_spawnpoint' is set.
Cleanup format of minetest.conf.example.
2018-04-13 02:21:43 +01:00
Paramat
8d8f2f79d0
Ore distribution: Deeper iron, diamond and mese block, tune gold ( #2107 )
...
Iron at y = 0 was far too easy to find.
Adjust gold lower region to be twice the depth of highest level, like
all other ores.
Diamond at y = -500 was too easy to progress to.
Make diamond and mese block deeper to create a depth progression from
mese crystal to diamond, to reflect tool progression.
This all creates a satisfying 2^n depth progression, with lower regions
being at twice the depth of highest levels.
2018-04-12 00:51:56 +01:00
sofar
8c71f3d826
Prevent divide by zero ( #2106 )
...
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-04-08 17:57:00 +01:00
Paramat
9c459e77ac
Farming: Deprecate bronze, mese and diamond hoes. Tune steel uses ( #2103 )
...
Remove unnecessary "air" fallback recipe for hoes to avoid this showing
in crafting guides.
2018-04-08 17:55:19 +01:00
tenplus1
11b3407671
Add food_* groups to default edibles ( #2089 )
2018-04-04 10:59:15 +02:00
Andrew Ward
b0e55c52c8
Add formspec theming, remove sfinv's dependency on default
2018-03-28 18:28:26 +01:00
Paramat
f3ce25fc72
Xpanes: Description 'Iron Bar' -> 'Steel Bars'
2018-03-28 12:09:44 +01:00
sfan5
7e9000b502
Fix creative mode check again
2018-03-25 14:05:25 +02:00
sfan5
fb0217042b
Fix creative mode check in fireflies mod
2018-03-25 13:47:20 +02:00
Ezhh
465d8cae3e
Hide fireflies during day time
2018-03-22 20:33:54 +00:00
Ezhh
c0557b2c23
Add names for register_decoration
2018-03-18 00:25:16 +00:00
Milan
287c8faf49
update submodule playereffects
2018-03-14 22:20:18 +01:00
Milan
6fd93b7765
update submodule pipeworks
2018-03-14 20:48:00 +01:00
Milan
04dcb8ec20
update submodule mesecons
2018-03-14 20:47:53 +01:00
Paramat
c2209c120e
Add new pine needles texture by Splizard
2018-03-13 20:02:18 +00:00
paramat
160dc21bc1
Pine trees: Add small pine tree and mix into coniferous forests
...
Use noises to create a varying mix in coniferous forest biomes:
Areas of large pines only, areas of small pines only, mixed areas.
While also having areas of high and low tree densities.
Saplings grow into large or small pines with equal chance.
2018-03-11 00:18:13 +00:00
paramat
ac50b3e3ce
Icesheet biome: Add 'default:cave_ice' node to enable caves in land ice
...
Has 'is_ground_content = true'.
Drops 'default:ice'.
2018-03-11 00:18:07 +00:00
ezhh
d4a007c051
Fireflies: Reduce density in non-mgv6 mapgens
2018-03-05 23:08:29 +00:00
paramat
1afb8f249e
Creative: Fix width of arrow textures
2018-03-05 23:06:15 +00:00
paramat
3afcd68e9b
Ores: Remove region overlaps. Make some regions deeper
2018-03-05 23:05:59 +00:00
Milan*
893e29b951
update submodules illuna_extras xdecor
2018-03-02 14:33:45 +01:00
Milan*
192613413a
update submodule illuna
2018-03-02 08:28:27 +01:00
ezhh
c2001b3b52
Fireflies: Add dedicated mgv6 register_decoration
2018-02-27 01:17:43 +00:00
paramat
63ebdfd139
Waterlily: Place as Y-offset simple decoration
2018-02-27 01:16:48 +00:00
paramat
702070accb
Floatland biomes: Add forest, tune beach height
2018-02-27 01:16:43 +00:00
SmallJoker
04a46d0671
Rename intersects_protection to is_area_protected
2018-02-27 01:16:37 +00:00
Milan
59d841206a
update submodule magical_potion
2018-02-26 22:49:05 +01:00
Milan*
ae9906cded
replace submodule playereffects
2018-02-26 22:46:41 +01:00
paramat
70d91bc64d
Revert "Boats: Prevent entering 'ignore' nodes"
...
This reverts commit 7754555707a6a1bf1e8f4b57788e27e57fde1cd8.
Due to recent engine commit boats now collide with 'ignore' nodes.
2018-02-26 18:47:18 +00:00
Milan*
94bbe1c861
update submodule magical_potion
2018-02-26 15:46:43 +01:00
Milan*
8f7512727b
update submodule illuna
2018-02-26 15:45:24 +01:00
Ezhh
280f1b1c39
Put y_max above y_min in mapgen registrations ( #2051 )
...
Switch y_max and y_min for flowers, fireflies and default
2018-02-25 12:25:34 +01:00
Tim
283636bfdb
Bones: Iterate player inventory lists dynamically ( #1229 )
...
Avoid hard-coded player inventory lists.
Expose `bones.player_inventory_lists` for mods to look up or change,
which player inventory lists are being dropped or placed into bones.
2018-02-20 19:15:03 +01:00
paramat
094ad004a4
Schematics: Various improvements
...
Acacia bush: Create a unique form different to normal bush, with more
leaf nodes at top than at base.
Acacia tree: Maximum height increased by 1 node. 2 extra nodes of
height variation.
Jungle tree: Add an extra node of height variation. Y-slices moved
downwards to be more balanced between trunk and branches, makes
branches more common.
Pine tree: Increase maximum height by 1 node. Add an extra node of
height variation.
Update sapling 'on place' protection checks for acacia and pine trees.
2018-02-19 07:16:24 +00:00
paramat
b90aabec80
Rainforest: Add emergent jungle tree and sapling
...
Height 20 to 32 nodes.
Dependent on chunksize >= 5.
Base limited to maximum altitude y = 32.
Craft sapling from 9 jungle saplings.
2018-02-19 07:16:16 +00:00
Milan*
c338d645be
update submodule xdecor
2018-02-18 10:07:51 +01:00
paramat
495fa32873
Flower spread: Only spread to the same surface node
2018-02-17 09:37:27 +00:00
paramat
7754555707
Boats: Prevent entering 'ignore' nodes
...
At world edge make boat bounce back into world by inverting speed.
At world base avoid falling into ignore by setting y velocity to 0.
2018-02-17 09:37:22 +00:00
ezhh
1e9c61f241
Kelp: Improve placement/removal and extend selection box
2018-02-07 22:53:35 +00:00
paramat
7f3e9e65b3
Add marram grass for coastal sand dunes
...
Use noise with 1 octave and flag 'absvalue' to create sand paths
in dunes.
2018-02-07 22:52:26 +00:00
paramat
ca81e9b8c6
Coniferous litter: Improve textures
...
Greyer, lighter, reduce lines, remove dark patches.
Shorter and more consistent side texture.
2018-02-04 02:34:42 +00:00
paramat
a587972010
Flower spread ABM: Optimise
...
Match maximum spread density to maximum mapgen density for flowers.
Place 3 flora nodes at once instead of 1.
Change ABM chance value to 300 to match previous spread rate.
ABM becomes 3 times less intensive.
2018-02-04 02:34:36 +00:00
paramat
d5907d5f1e
Doors: Avoid crash on nil player in 'can dig door'
2018-02-03 03:54:03 +00:00
ezhh
12f1703537
Add fireflies mod
2018-02-03 03:53:03 +00:00
paramat
8f85ca57f3
Intersects_protection(): Remove from Minetest Game
...
Add compatibility code with deprecation warning.
2018-02-03 03:46:13 +00:00
TumeniNodes
496a1a24d2
Add obsidian_pane ( #2035 )
2018-01-31 20:53:49 +01:00
Jat15
5f121b586d
Stairs: unbind table groups ( #2036 )
...
Unbind table groups for base block, stairs, slabs.
2018-01-31 20:49:27 +01:00
Milan
e1cda564d5
update submodule protector
2018-01-30 21:22:29 +01:00
paramat
ee6d2f2468
Dungeon loot: Reduce maximum processed rooms to 8
2018-01-23 06:43:49 +00:00
paramat
41a4073d4c
Creative: New textures for less distortion
...
Use 128px textures with a slight blur to reduce distortion caused
by formspec texture scaling.
Cross is shifted slightly up and left to compensate for formspec
button image shift.
2018-01-23 06:43:46 +00:00
paramat
a6aa68d5b4
default:dirt_with_snow: Re-add to soil group
...
Previously, saplings were not growing if the dirt they are on turned to
'dirt with snow' before growth.
Also for consistency with other dirt nodes.
2018-01-23 06:43:40 +00:00
Milan*
87933030d4
update submodule death_messages
2018-01-13 23:40:08 +01:00
Milan*
2e47e09a9e
fire: remove fire abm's, make fire nodes last 20-30 seconds
2018-01-13 15:28:54 +01:00
Milan
f235e74220
update submodule irc
2018-01-09 22:34:56 +01:00
paramat
223562d687
Dry shrub: Use plantlike meshoption for bushy appearence
...
Adjust selectionbox width for a better fit and consistency with other
grasses.
2018-01-02 22:45:47 +00:00
paramat
f52085a40f
Biomes: Make coastal grassy dune biomes larger
2018-01-02 22:45:39 +00:00
MarkuBu
faa088e2c5
Xpanes: Add optional 'use_texture_alpha' parameter to registration
2018-01-02 22:43:42 +00:00
Ekdohibs
bd0c627a20
Furnace: Fix being able to cook items without enough fuel
...
This was triggered when too much time had elapsed when timer was called.
Also, fix timer resolution giving free fuel time.
2018-01-02 22:41:50 +00:00
Milan*
0e1d24c48b
update submodule irc
2018-01-01 19:35:29 +01:00
Milan*
2f0bb450a8
update submodule hudbars
2017-12-30 11:06:01 +01:00
ezhh
d1ece74652
Resize junglegrass selection box
2017-12-24 20:50:51 +00:00
paramat
d1db66bf4f
Ferns: Add 3 sizes for coniferous forest biome
...
Remove flowers from coniferous forest.
Add 'dirt with coniferous litter' to farming mod overrides.
2017-12-24 20:50:44 +00:00
paramat
8ab7c54d76
Biomes: Add 'dirt with coniferous litter' node for coniferous forest
2017-12-24 00:33:21 +00:00
Diego Martínez
5b57815af1
creative: Add missing tooltips.
2017-12-22 22:57:24 +01:00
Diego Martínez
dfe74948e2
creative: Use icons for buttons.
2017-12-22 22:57:24 +01:00
paramat
62d5d5954e
Book textures: Reset colour profiles to remove warnings
2017-12-20 20:46:41 +00:00
paramat
d603707e1a
Dirt sounds: Remove extreme sub frequencies, trim for zero amplitude starts
2017-12-20 20:46:33 +00:00
Milan*
25a37fc6b6
adjust messages in random_messages
2017-12-19 22:49:14 +01:00
Milan
f5f6f44d5d
update submodule illuna
2017-12-19 22:16:34 +01:00
Milan*
f338214ff5
update submodule basic_robot
2017-12-19 11:17:23 +01:00
Milan*
662bc2163a
replace submodule basic_robot
2017-12-19 11:14:35 +01:00
Milan*
d8a06ccde0
update submodule illuna_ethereal
2017-12-19 10:54:12 +01:00
Reedych
5134510356
Replace setpos with set_pos in sethome
2017-12-16 05:10:35 +00:00
paramat
21b3c841bd
Default texture licenses: Move some to CC BY-SA 3.0. Remove WTFPL
2017-12-11 15:58:32 +00:00
paramat
0c841771a7
Book textures: Replace with more original textures
2017-12-11 15:58:32 +00:00
paramat
0132bfe41e
Stairs: Improve inner/outer stair descriptions. Code cleanup
2017-12-11 15:58:25 +00:00
paramat
2824e4bb7c
Binoculars: Update to use 'zoom_fov' player property
...
In survival mode, zoom is disabled, the binoculars item is needed to
allow a zoom with a 10 degree FOV, realistic for compact binoculars.
Creative mode or per-player creative privilege allows a zoom with a
15 degree field of view (the default MT engine zoom FOV).
2017-12-04 02:54:20 +00:00
ezhh
ed83e30d68
Default: Make burntimes more rational and consistent
2017-11-27 01:52:02 +00:00
paramat
2c5670563a
Flowers: Add black tulip, green chrysanthemum
...
Adds a direct resource of green dye, and a flower resource of black dye.
Completes the colour sequence: red, orange, yellow, green, blue, violet.
Makes all base dyes cultivatable and sustainable, without the presence
of coal.
Add the new flowers to the world with the same density variation as the
others, but obviously with different noise seeds. Results in more flowers
in a world and more variety of flower combinations.
2017-11-27 01:51:33 +00:00
ForbiddenJ
b75a17984a
Default: Expose open_chests and chest_lid_obstructed
2017-11-27 01:50:37 +00:00
DTA7
a2d7678ffd
Add nil checks for placer
2017-11-15 23:16:28 +00:00
paramat
3ae382c913
River water renewability: Add comments to nodes.lua and bucket mod
2017-11-11 21:37:27 +00:00
raymoo
8b5ad0f028
Creative: Make the placenode registration check for non-player placers
2017-11-11 21:34:30 +00:00
raymoo
319b9eeeaf
Creative: Make handle_node_drops override work for non-player diggers
2017-11-11 21:34:05 +00:00
Milan
fb9fe8f719
update submodule cottages
2017-11-07 12:05:48 +01:00
Milan
ecc13c9cc9
replace submodule playereffects and update submodule horses,mobs_animal,mobs_monster,mobs_more_monsters
2017-11-07 11:57:50 +01:00
paramat
d4e1bd053e
Player API: Set eye height property for new player model
...
Correct the collisionbox height.
2017-11-06 15:40:14 +00:00
paramat
9d9e9b6709
Stairs: Set world-aligned textures for all stairs and slabs
...
Fix 'stair_images' code to avoid 'stair_images' being empty in some
situations.
Change stairs back to nodeboxes to make world-aligned textures work.
2017-11-04 23:43:30 +00:00
SmallJoker
dbfe435abf
Bookshelf: Count written and empty books
2017-11-04 23:43:02 +00:00
paramat
08c60cfc30
Binoculars: Only set property if necessary to reduce mesh reloading
2017-11-03 16:26:00 +00:00
paramat
9596d00a18
Player model: Remove vertical stretch of body and limbs, remove cape
...
Previously, body and limbs were stretched vertically by 1.125, creating
rectangular pixels on side faces. Head was unstretched.
Remove stretch of body and limbs, leaving the head unchanged.
No other change would excessively shorten the model, so also scale up
the model slightly, by * 1.05, such that the reduction factor for height is
equal to the increasing factor for width. This minimises the changes to
height and width.
Remove cape support.
Update the collisionbox to match.
Add missing license.txt.
2017-11-03 16:25:54 +00:00
sfan5
49cc4c7c63
Add loot to dungeons ( #1921 )
2017-10-27 13:34:41 +02:00
Milan*
444ffe4078
update submodule ethereal
2017-10-25 11:10:27 +02:00
paramat
36df80fc45
Binoculars / Map mods: Clarify key-activation of items in descriptions
...
Map mod:
Tune cyclic update interval.
Re-add HUD flags update on item 'use'.
2017-10-24 07:34:15 +01:00
paramat
3f14d1012d
Footstep sounds: 5 new sounds
...
Original recording by Ryding.
http://freesound.org/people/Ryding/
Found by Anth0rx, edited by paramat.
Add and use 'default.node_sound_snow_defaults()' function.
2017-10-24 04:21:34 +01:00
Coder12a
045abbd6d7
Books: Convert \r to \n
...
Some files or editors may use \r instand of \n like notepad++. If you copy
text written in notepad++ and pasted into the book. The book will only have
one page.
2017-10-23 04:39:44 +01:00
SmallJoker
454e0da531
Carts: Better wiggle prevention
2017-10-23 04:38:43 +01:00
SmallJoker
5870fd48f6
Carts: Replace old, deprecated function names
2017-10-23 04:38:28 +01:00
SmallJoker
47d6fbf884
Creative: Cache inventory items on load
2017-10-23 04:37:10 +01:00
James Stevenson
7c3854de27
Chest sounds: Shorten open/close sounds
2017-10-23 04:35:37 +01:00
Milan*
c8bb162801
dye: overlooked a misbehaving color in previous commit
2017-10-22 23:24:55 +02:00
Milan*
f2cd6318b1
further adjustments for dye's to make wool recipes as expected - hopefully nothing breaks by this dirty changes
2017-10-22 22:30:59 +02:00
Milan
0b1b1aba83
update submodule illuna
2017-10-22 15:49:38 +02:00
Milan
7b068aecaf
update submodule illuna_ethereal
2017-10-22 10:55:46 +02:00
Milan*
46282fed3d
don't commit before pulling
2017-10-22 09:47:33 +02:00
Milan*
5b44e34fda
wool/dye make pink and brown become the same colors
2017-10-22 09:47:05 +02:00
Milan
10be5566d8
update submodule basic_robot
2017-10-21 21:29:01 +02:00
Milan
fb4bfffc53
update submodule illuna_extras
2017-10-21 12:42:54 +02:00
Milan
09f2f06a8b
fix submodule mobs_redo
2017-10-20 23:49:49 +02:00
Milan
50c1568ce5
update submodule illuna
2017-10-20 22:51:31 +02:00
Milan
71e26df782
fix submodule mobs_monster
2017-10-20 22:15:26 +02:00
Milan*
8cca9f1117
Merge branch 'technicworld' - it happened again
2017-10-20 22:12:59 +02:00
Milan*
f073198905
update submodule illuna
2017-10-20 22:11:45 +02:00
Milan*
c6cceb0109
update submodule pkarcs
2017-10-20 22:10:42 +02:00
paramat
cc371ac726
Add binoculars mod with binoculars item to allow zoom
...
Uses the new player object property 'can zoom'.
In survival mode, use of zoom requires the binoculars item in
inventory.
Zoom is automatically allowed in creative mode and for players with
the 'creative' privilege.
The binoculars.update_player_property() function is global so can be
redefined by a mod for alternative behaviour.
2017-10-13 05:32:18 +01:00
paramat
eb5a5b56e1
Decorations: Add kelp to cool and temperate shallow ocean
...
Original texture by tobyplowy, colourised by paramat.
2017-10-10 22:57:10 +01:00
tenplus1
3ff296961e
TNT: Add tnt.boom defaults
...
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
2017-10-10 22:55:49 +01:00
Milan
5a0ac5d109
replace submodule mobs_animal
2017-10-09 13:25:55 +02:00
Milan
06f9c541db
update submodule steel
2017-10-09 13:15:57 +02:00
Milan
8623ee4f92
update submodule 3d_armor
2017-10-09 13:14:22 +02:00
Milan
196bf1dc13
update submodule irc
2017-10-09 13:11:49 +02:00
Milan
8855fb352c
update submodule xdecor
2017-10-09 13:11:40 +02:00
Milan
23e6b31578
update submodule technic
2017-10-09 13:02:31 +02:00
Milan
69118a726a
update submodule mesecons
2017-10-09 13:01:28 +02:00
Milan
0ce249b365
update submodule mobs_{redo,animal,monster}
2017-10-09 13:00:20 +02:00
Lars Hofhansl
12a971660d
Creative: Do not give creative priv to admin
2017-10-07 18:48:18 +02:00
Milan
424bd31ede
update submodule illuna
2017-10-06 22:22:05 +02:00
Milan*
36b3492744
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2017-10-04 12:53:34 +02:00
Milan*
0b29d96293
update submodule illuna
2017-10-04 12:53:23 +02:00
paramat
b6626f76b5
Map mod: Remove confusing 'use', reduce update interval
...
Clarify README.txt.
2017-10-03 02:59:55 +01:00
paramat
e40f25f1fb
Minimap: Add 'map' mod with mapping kit item to enable minimap
...
In survival mode, use of the minimap requires the mapping kit item.
Minimap radar mode is always disabled in survival mode.
Minimap and minimap radar mode will be automatically enabled in creative mode
and for any player with the 'creative' privilege.
The 'map.update_hud_flags()' function is global so can be redefined by a mod for
alternative behaviour.
2017-10-02 21:23:55 +01:00
SmallJoker
3611af1dda
Bones: Return bones when taking the last ItemStack
2017-10-02 11:01:01 +02:00
paramat
809e5933c4
Beds: Strip colour bits from param2 in 'get look yaw'
...
Based on code by github user 'hdak1945git'.
Fixes a crash when 'colorfacedir' param2 is used for beds.
2017-09-28 20:49:34 +01:00
Milan
0c8a40b3bf
add new random_message
2017-09-28 11:39:38 +02:00
Milan*
031cef4a74
update submodule illuna_ethereal
2017-09-27 21:20:38 +02:00
Milan*
7a09da35b9
update submodule underworlds
2017-09-27 08:59:39 +02:00
tenplus1
2d8207a924
Flowers: Add waterlily right-click checks
...
Check for on_rightclick functions of nodes when holding a waterlily.
2017-09-25 15:58:59 +01:00
rubenwardy
a4b94a3347
Sfinv: Remove possibility of infinite loop when homepage doesn't exist
2017-09-25 15:57:55 +01:00
rubenwardy
db08c0d721
Sfinv: Rename navigation tabs to reduce chance of a conflict
2017-09-25 15:57:11 +01:00
paramat
74ed63f46b
Ores (non-mgv6 mapgens): New distributions
...
Make deeper, to compensate for ease of travel using 3D noise tunnels.
Make depth more progressive with value:
Ore, upper limit
Coal 64 no change
Iron 0 no change
Tin -32 > -64
Copper -16 > -128
Gold -64 > -256
Diamond -128 > -512
Mese crystal -64 > -512
Mese block -1024 no change
Make y of 1st density increase deeper but following a similar logic to before:
Ore, upper limit
Coal 0 no change
Iron -64 no change
Tin -128 no change
Copper -64 > -256
Gold -256 > -1024
Diamond -256 > -1024
Mese crystal -256 > -1024
Mese block -2048 new
Add second, denser layer of mese blocks with a decrease of separation and
increase in density equal to mese ore layers.
2017-09-25 15:55:22 +01:00
Milan*
5642cb5826
update submodule illuna
2017-09-23 18:19:35 +02:00
Milan*
f37ff93735
update submodule technic
2017-09-23 14:21:02 +02:00
Milan*
d565ac4be7
update submodules ethereal, illuna_ethereal
2017-09-23 13:52:28 +02:00
Milan*
e14c946ea9
update submodule illuna
2017-09-20 23:45:05 +02:00
Milan*
3d3aebb726
update submodule mobs_more_monsters
2017-09-20 22:00:34 +02:00
danielmeek32
f33cc02080
Chests: Fix locked chest protection against explosions ( #1886 )
...
Fixes #1885
2017-09-20 20:08:17 +02:00
tenplus1
c5c9e423ca
Chests: Fix open chest after player leave ( #1884 )
...
This should fix the chest staying open when a player disconnects while inside.
2017-09-20 20:08:06 +02:00
Milan*
b2ab64ff5b
update submodule illuna
2017-09-20 18:25:07 +02:00
Milan*
f1f9ad56c2
update submodule illuna
2017-09-20 18:23:34 +02:00
Milan*
6fac12edf6
update submodule dmobs
2017-09-20 09:47:35 +02:00
Milan*
83fc280130
update submodule horses
2017-09-19 12:39:51 +02:00
Milan*
9d149329ac
update submodule illuna
2017-09-18 18:50:09 +02:00
Milan*
bc99c452e2
update submodule moreores
2017-09-18 17:36:59 +02:00
Milan*
172b6d68ad
update submodule illuna
2017-09-18 17:33:10 +02:00
Milan*
591765daf1
update submodule dragons
2017-09-18 17:20:30 +02:00
Milan*
7502be7f12
update submodule illuna
2017-09-18 09:43:34 +02:00
Milan*
ba372fb117
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2017-09-17 22:48:29 +02:00
Milan*
8efbc60a28
update submodule illuna
2017-09-17 22:48:12 +02:00
Milan
ee7fedccef
add submodule playerskins
2017-09-17 15:21:20 +02:00
paramat
4ccafd1518
Biome registration: Update due to revert of mgv7 'biomerepeat' option
2017-09-17 06:18:47 +01:00
Milan*
183f3c789d
update submodule other_worlds
2017-09-15 23:54:05 +02:00
Milan*
55caa128e8
add/update submodule loud_walking
2017-09-15 23:49:37 +02:00
Milan*
57ce92b42b
update submodule teleport_potion
2017-09-14 22:30:36 +02:00
Milan*
9cab5b05a2
update random_messages
2017-09-14 22:28:15 +02:00
Milan*
6cd55e8423
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2017-09-14 16:21:39 +02:00
Milan*
9e9b338b9c
update submodule mesecons
2017-09-14 16:21:26 +02:00
Milan
81f40c14fc
update submodule worldedit
2017-09-14 11:52:01 +02:00
Milan
4b09e3a5b3
adopt scifi_nodes
2017-09-13 21:40:30 +02:00
Milan
8100670b62
adopt marsdoors
2017-09-13 21:29:28 +02:00
sfan5
bf8404fcf7
Doors: Same prediction change for trapdoors
...
Forgot this in the last commit, thanks @Fixer-007
2017-09-12 00:28:29 +02:00
sfan5
edba1dcb02
Doors: Disable client dig prediction for protected doors
2017-09-11 21:35:28 +02:00
Milan*
5de2496562
update submodule mycastle
2017-09-09 19:28:57 +02:00
Milan*
bac826f2ea
update submodule unified_inventory
2017-09-09 17:36:52 +02:00
Milan*
7a765502f4
update submodule illuna_extras
2017-09-09 14:17:59 +02:00
Milan
1ad2fca75c
fix submodule mycastle
2017-09-09 13:12:22 +02:00
Milan*
fc2e484c29
update gravel texture
2017-09-08 09:19:44 +02:00
Milan*
d152ee795c
update submodule integral
2017-09-02 22:58:51 +02:00
Milan*
2f16b86302
add submodule sneak_glitch
2017-09-02 22:52:44 +02:00
Milan*
aefc53a7f1
update submodule ethereal
2017-08-31 22:10:56 +02:00
Milan*
c6d1fe36e0
update submodule illuna_extras
2017-08-31 21:51:32 +02:00
Milan*
5f4a4d1f49
default: lava cooling: look as well for basalt from illuna_extras
2017-08-31 21:51:14 +02:00
tenplus1
fe67ffda7c
TNT: Add explode_center flag
...
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-08-26 22:14:44 +01:00
tenplus1
bcf98df5fa
Mushroom spread: Optimise and make overridable
...
Move mushroom spread ABM action into a global and overridable function.
Optimise spread code.
Reduce spread range to reduce spread through walls.
2017-08-25 23:07:19 +01:00
paramat
08727bcd69
Farming: Make cotton look like cotton, add crafted string item
...
Remove string -> cotton alias.
2017-08-18 18:48:25 +01:00
Hybrid Dog
f928780946
Register fence: Allow setting nodedefs to 'false'
2017-08-18 18:46:44 +01:00
tenplus1
bb084294ce
TNT: Allow a custom explosion sound to be used
2017-08-18 18:41:15 +01:00
Milan*
e9afcc1a64
update submodules illuna_ethereal, ethereal
2017-08-15 22:50:14 +02:00
Milan*
ad44e61f02
merge upstream 🐈
2017-08-14 23:04:03 +02:00
Milan*
90bc2d99a8
update submodule ethereal
2017-08-14 23:03:49 +02:00
rubenwardy
20687a6301
Make ice slippery
2017-08-14 19:06:54 +01:00
Rui
b431ae1c77
Carts: Fix player position ( #1872 )
2017-08-13 13:47:13 +02:00
Rui
fe710c99a6
Boats: Fix player position ( #1871 )
2017-08-13 13:47:01 +02:00
tenplus1
c5e97867f3
TNT's tnt:boom cleanup ( #1868 )
...
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-08-13 13:46:30 +02:00
TumeniNodes
8817d1c696
default_desert_cobble.png with darker mortar ( #1859 )
2017-08-13 13:45:39 +02:00
Jens Rottmann
d883012491
Trivial: Make furnace info text look nicer
...
Furnace inactive (Item: Not cookable; Fuel:
Empty)
--> becomes -->
Furnace inactive
(Item: Not cookable; Fuel: Empty)
2017-08-13 00:08:43 -07:00
SmallJoker
67c01a44c2
Beds: Do not crash when placing in an unknown node
2017-08-10 10:08:24 +02:00
Milan
f473502375
update submodule illuna_extras
2017-08-09 16:50:12 +02:00
paramat
77c9408721
Player API: Integrate settable player step height
...
Split some long lines.
Some nearby code cleanup.
2017-08-09 11:27:37 +01:00
Milan*
70d770eea1
update submodule ethereal
2017-08-09 00:04:12 +02:00
Milan*
74255711ac
update submodules ethereal, illuna_ethereal
2017-08-08 23:54:09 +02:00
Milan*
d553cf92ce
update submodule ethereal
2017-08-08 20:52:39 +02:00
Milan*
936badd807
update submodule ethereal
2017-08-08 20:03:41 +02:00
Milan*
36532cc350
update submodule illuna_extras
2017-08-08 19:19:03 +02:00
Milan*
a70bf69df5
update submodules mobs_{redo,animal,monster}
2017-08-08 17:35:38 +02:00
Milan*
5b2b097c00
drop submodule hemp
2017-08-07 20:57:56 +02:00
Milan*
7451ff1e18
merge upstream 🐈
2017-08-07 20:19:10 +02:00
Milan*
dea9677eb8
update submodule moreores
2017-08-07 20:18:59 +02:00
Milan
26f548ef67
update submodule pipeworks
2017-08-07 13:47:04 +02:00
Milan*
758997fd74
update submodule unified_inventory
2017-08-07 12:13:58 +02:00
Milan*
744a9a2365
update submodule technic
2017-08-07 12:02:26 +02:00
ForbiddenJ
3294a2a515
Torches: Make liquids drop torches as items
...
Liquids that are 'igniters', such as lava, will drop the torch without
a flame-extinguish sound, as the torch item will burn up after a few
seconds with a sound and smoke particles.
All other liquids cause a flame-extinguish sound.
2017-08-07 02:38:31 +01:00
Milan*
668869ab99
update submodule illuna
2017-08-06 12:28:54 +02:00
Milan*
a0750d7ef8
add my_future_doors and my_door_wood
2017-08-06 12:04:02 +02:00
Milan*
b9ad2b9027
update submodule illuna
2017-08-06 11:46:13 +02:00
Milan*
aef392c36f
update submodule illuna
2017-08-06 09:32:02 +02:00
paramat
57577596d6
Floatland biomes: Simplify to grassland
...
Make the placeholder biomes grassland to make the shape of the floatland
terrain more visible.
2017-08-06 01:54:47 +01:00
paramat
b4abb07572
Player_api: Integrate settable player collisionbox
2017-08-06 01:54:47 +01:00
danielmeek32
271b2befaa
Player API: Apply model default textures when passing nil to 'set_textures'
2017-08-06 01:53:53 +01:00
Milan*
cb0145d972
update submodule moreores
2017-08-05 20:14:11 +02:00
Milan*
9fc471a0be
merge upstream 🐈
2017-08-05 11:58:15 +02:00
Milan*
6858f3d2b5
update submodule moreores
2017-08-05 11:58:06 +02:00
Milan
ae5b61a4e1
merge upstream 🐈
2017-08-04 17:32:49 +02:00
Milan
58d85150c1
give_initial_stuff: syntax correction for default initial stuff
2017-08-04 17:32:45 +02:00
Milan*
d05e152833
random_messages: add groupchat adresses
2017-08-04 17:24:35 +02:00
Milan*
006451a15e
update submodule unified_inventory
2017-08-04 16:47:52 +02:00
Milan*
ac30d30ec3
update submodule unified_inventory
2017-08-04 16:40:09 +02:00
Milan*
7acaf6797f
update submodule xconnected
2017-08-04 16:34:12 +02:00
Milan*
5affbd01eb
update submodule unified_inventory
2017-08-04 16:33:51 +02:00
Milan*
489b8310e1
add submodule unified_inventory
2017-08-04 16:25:42 +02:00
Milan
472af2b090
merge upstream 🐈
2017-08-04 16:08:41 +02:00
Milan
4021dc261a
drop submodule bags
2017-08-04 16:08:34 +02:00
Milan*
4ca07f8ffd
update submodule ethereal
2017-08-03 22:56:21 +02:00
Milan
68cd79dc12
merge upstream 🐈
2017-08-03 22:38:08 +02:00
Milan*
1238a7ffda
update submodules 3d_armor, hopper, mg_villages, worldedit
2017-08-03 22:32:34 +02:00
Milan*
04174f7aee
update submodule teleport_potion
2017-08-03 11:23:50 +02:00
rubenwardy
5d19fd6923
Separate player code into new mod
2017-08-01 03:57:29 +01:00
paramat
7ffd176f48
Lava cooling: Increase interval to 2
...
An excessive load has been reported caused by the node searching, so even
when no lava is present.
2017-08-01 03:57:10 +01:00
Milan
492cd9cbae
update submodule xconnected
2017-07-31 20:56:11 +02:00
SmallJoker
8f1f3760f0
Carts: Check for last pathfinder predition too
...
Minor fix to reduce cart jitter slightly
2017-07-30 19:55:36 +02:00
Milan*
730211485a
drop coloured_nametag mod
2017-07-30 17:45:59 +02:00
Milan*
39acf46c9d
update submodule 3d_armor
2017-07-30 17:36:06 +02:00
Milan*
07fb38aa55
add proper player model files (somehow they didn't update while commits are present)
2017-07-30 17:18:29 +02:00
Milan*
d2ef1a0af2
tnt: redo faulty merge, add infomessage for when privilege missing
2017-07-30 12:27:19 +02:00
Milan*
5ec33282d3
update submodule markers
2017-07-30 12:18:24 +02:00
Milan*
6325f1e856
update submodule replacer
2017-07-30 12:16:22 +02:00
Milan*
8a3f06a18f
fix mergeconflicts
2017-07-30 12:15:29 +02:00
Milan*
34075ee529
update submodule geomoria
2017-07-30 12:09:20 +02:00
Milan*
00ddf5ed75
update submodule homedecor_modpack
2017-07-30 12:05:59 +02:00
Milan*
c0c5f3526f
readd (and update) submodules mg_villages+handle_schematics
2017-07-30 12:00:43 +02:00
Milan*
8a22834a79
update submodule unifieddyes
2017-07-29 20:58:40 +02:00
TumeniNodes
71dff2ac4a
Default: Correct dimensions of default_clay_brick.png ( #1858 )
...
Resize default_clay_brick.png from 16x17px to 16x16px, as mentioned in issue #1855
2017-07-29 18:09:27 +02:00
SmallJoker
fa4c77feba
TNT: Only burn visually connected powder ( #1857 )
2017-07-29 18:09:15 +02:00
elinor-s
c81165b2c8
Default: Increase the maximum level of the diamond axe to 3 ( #1854 )
...
This is the maximum level of the other diamond tools and makes the
number of uses similar to them.
2017-07-29 18:09:05 +02:00
Milan*
a1034bcc39
merge upstream 🐈
2017-07-28 23:12:53 +02:00
Milan*
d233cb9763
update submodule illuna_ethereal
2017-07-28 23:12:42 +02:00
Milan
bcb920aa6e
update submdoule hudbars
2017-07-28 10:28:43 +02:00
Milan*
eaaf30bf7a
update illuna notes in random_messages
2017-07-26 23:43:32 +02:00
DS
996f168aa3
Default: Reexport the player model ( #1848 )
2017-07-26 20:06:29 +02:00
Milan
c0efa4e510
experience: store data in own folder
2017-07-26 14:04:50 +02:00
Milan*
cf3314bb79
update submodule illuna_extras
2017-07-26 14:02:20 +02:00
Milan*
d45d64f4cb
initial add experience
2017-07-26 11:27:38 +02:00
Ezhh
40ed77185e
Improve node descriptions ( #1834 )
2017-07-23 10:26:10 +02:00
SmallJoker
a1d35f3d69
Creative: Prevent unauthorized item access ( #1840 )
2017-07-22 20:16:25 +02:00
Ezhh
c2f3c99cad
Correct farming/stairs dependency ( #1838 )
2017-07-22 16:11:40 +02:00
paramat
48baf1acb5
Floatland biomes: Update due to mgv7 biomerepeat option
...
Only register floatland biomes if mgv7 'biomerepeat' flag is false.
Simplify floatland biomes to coniferous forest and ocean.
Make 'mgv7_floatland_level' and 'mgv7_shadow_limit' parameters global
values for mods to use to register their own floatland biomes.
2017-07-22 01:07:06 +01:00
TeTpaAka
886537ef50
Player model: Remove vertical 1 node offset
...
Required due to the settable player collision box engine feature.
Change for MT/MTG v0.5.0 that breaks compatibility with old clients.
2017-07-21 02:13:09 +01:00
SmallJoker
e5189760b3
Default: Expose the formspec getter functions ( #1783 )
2017-07-16 14:31:34 +02:00
Paramat
1d5bc15f9a
Crafting: Remove duplicate reversed recipes ( #1777 )
...
For axes and hoes only use one recipe that matches the appearance of the texture and in inventory.
2017-07-16 14:31:21 +02:00
Fixer
1aafcdd7e0
Stairs: Add tin block stairs and slab
2017-07-08 14:51:24 +01:00
paramat
0cdee1d8f5
Saplings: Reduce grow time to ABM equivalent
...
Previous times were chosen using statistical maths, but reports suggested
this was too long.
I tested by timing an ABM acting on 100 nodes, with interval and chance equal
to the old sapling ABM.
50 at 4m59s.
99 at 24m58s.
100 at 26m58s.
So choose a grow time between 5 and 25 min for tree and bush saplings.
If 'can grow' is false at grow time the timer is reset to 5 min.
2017-07-08 14:51:03 +01:00
TumeniNodes
b66a61a10f
Stairs: Add inner and outer corner stairs
...
With thanks to MarkuBu for the original PR and GreenXenith for the stair models.
2017-07-08 14:50:17 +01:00
paramat
57979686d9
Mapgen: Completely separate mgv6 ore registrations
...
This allows us to preserve mgv6 ore distribution while giving us the freedom
to alter ore distribution for other mapgens.
Other mapgens are larger scale and have 3D noise tunnels which make vertical
travel easier, so ores can be deeper.
Other mapgens have registered biomes which allows us to limit ores to certain
biomes.
2017-07-02 11:33:48 +01:00
DS-Minetest
2e413b521a
Add backface_culling to open chests and fencegates
2017-07-02 11:32:34 +01:00
Foz
0f7d0bfd7a
TNT: Track TNT owner in metadata for protection mods
...
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.
TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
2017-07-02 11:30:39 +01:00
SmallJoker
c51ebcb74a
Carts: Do not connect rails with gunpowder ( #1812 )
2017-07-02 10:32:10 +02:00
Milan*
a7344c7ea8
update initial stuff
2017-07-01 14:05:24 +02:00
Milan*
81044ee100
update submodule illuna
2017-07-01 13:59:26 +02:00
paramat
bae17cd88c
Flowers: More flowers
2017-07-01 04:29:49 +01:00
Johannes Fritz
7b46d3b6af
Stairs: Add backface culling to stair meshes
...
If backface culling is not specified for a tile in 'images' it is set to true.
Slabs already have backface culling due to being defined as nodeboxes (which
are then converted to meshnodes).
2017-07-01 04:22:11 +01:00
Milan*
10abee3f87
update submodule illuna
2017-06-29 13:08:12 +02:00
Milan*
83b50f60b6
update submodule illuna
2017-06-29 13:03:51 +02:00
paramat
bdc09d2313
Floatland biomes: Add ocean biomes to fix missing sandstone
...
Update biome lists for blob ores.
2017-06-28 11:18:53 +01:00
F.K.Z
2c666891a8
Furnace formspec: Replace deprecated 'current_name' with 'context'
2017-06-28 11:17:40 +01:00
Ezhh
3d1fc42f66
Make sapling, leaves and fence descriptions consistent ( #1795 )
2017-06-25 11:19:12 +02:00
John Cole
36d024a716
Allow mossy cobble slabs to combine ( #1791 )
2017-06-22 20:38:02 +02:00
paramat
120e96938d
Chests: Check 'def' of node above chest to avoid crash
...
In 'chest_lid_obstructed(pos)' check for nil 'def' to avoid a crash caused by
an unknown node above the chest.
2017-06-16 04:11:33 +01:00
red-001
502720b14d
Books: Also limit the max size of the title
...
This limits the max size of the full title of the book to `80` letters and
the size of the part thats displayed in the tooltip to `35` letters.
2017-06-16 04:11:00 +01:00
tchncs
0aa39f3c47
Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld
2017-06-15 17:01:44 +02:00
tchncs
d189469f6d
update submodule ethereal
2017-06-15 17:00:04 +02:00
Milan*
40f94a9ecd
update submodule illuna
2017-06-15 16:49:36 +02:00
tenplus1
0157175346
Creative: Add 'creative' privilege for survival servers
...
This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
2017-06-14 20:47:11 +01:00
red-001
b3f17cda9f
Books: Limit the size of books
...
Really large books just waste hard drive space and the engine is not designed to
handle that much data in item metadata, this can cause strange things to happen.
2017-06-14 20:28:40 +01:00
ezhh
15ba96467d
Descriptions: Make capitalization consistent
2017-06-14 20:26:33 +01:00
red-001
da7e8e4810
Books: Add nil value checks to the book formspec handler
2017-06-14 20:26:17 +01:00
paramat
175a9f8ff5
Stairs: Use one recipe matching inventory appearence
...
No longer have 2 recipes for stairs, choose the one that matches the appearence
in inventory (stair rising toward the right).
Helps to reduce recipe count now that an increasing number of stairs are
being registered.
2017-06-14 20:26:17 +01:00