adopt scifi_nodes

master
Milan 2017-09-13 21:40:30 +02:00
parent 8100670b62
commit 4b09e3a5b3
249 changed files with 3815 additions and 0 deletions

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mods/scifi_nodes/.gitattributes vendored Normal file
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# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

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mods/scifi_nodes/.gitignore vendored Normal file
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# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msm
*.msp
# Windows shortcuts
*.lnk
# =========================
# Operating System Files
# =========================
# OSX
# =========================
.DS_Store
.AppleDouble
.LSOverride
# Thumbnails
._*
# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk

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Minetest mod that adds scifi themed nodes by https://github.com/D00Med/scifi_nodes
you should definitly check out the original mod

1174
mods/scifi_nodes/crafts.lua Normal file

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default
xpanes?
moreblocks?
mesecons?
mesecons_microcontroller?
mesecons_button?
mesecons_torch?
dye?

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mods/scifi_nodes/doors.lua Normal file
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-- mydoors mod by don
-- DO WHAT YOU WANT TO PUBLIC LICENSE
-- or abbreviated DWYWPL
-- December 2nd 2015
-- License Copyright (C) 2015 Michael Tomaino (PlatinumArts@gmail.com)
-- www.sandboxgamemaker.com/DWYWPL/
-- DO WHAT YOU WANT TO PUBLIC LICENSE
-- TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
-- 1. You are allowed to do whatever you want to with what content is using this license.
-- 2. This content is provided 'as-is', without any express or implied warranty. In no event
-- will the authors be held liable for any damages arising from the use of this content.
-- sliding door sound from marssurvive mod
local doors = {
{"scifi_nodes:door2a","scifi_nodes:door2b","scifi_nodes:door2c","scifi_nodes:door2d","2","black"},
{"scifi_nodes:door3a","scifi_nodes:door3b","scifi_nodes:door3c","scifi_nodes:door3d","3","white"},
{"scifi_nodes:door4a","scifi_nodes:door4b","scifi_nodes:door4c","scifi_nodes:door4d","4","green"},
{"scifi_nodes:door1a","scifi_nodes:door1b","scifi_nodes:door1c","scifi_nodes:door1d","1","Doom"},}
for i in ipairs (doors) do
local doora = doors[i][1]
local doorb = doors[i][2]
local doorc = doors[i][3]
local doord = doors[i][4]
local num = doors[i][5]
local des = doors[i][6]
function onplace(itemstack, placer, pointed_thing)
local pos1 = pointed_thing.above
local pos2 = {x=pos1.x, y=pos1.y, z=pos1.z}
pos2.y = pos2.y+1
if
not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or
not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to or
not placer or
not placer:is_player() then
return
end
local pt = pointed_thing.above
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
pt2.y = pt2.y+1
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
local p4 = 0
if p2 == 0 then
pt3.x = pt3.x-1
p4 = 2
elseif p2 == 1 then
pt3.z = pt3.z+1
p4 = 3
elseif p2 == 2 then
pt3.x = pt3.x+1
p4 = 0
elseif p2 == 3 then
pt3.z = pt3.z-1
p4 = 1
end
if minetest.get_node(pt3).name == doora then
minetest.set_node(pt, {name=doora, param2=p4})
minetest.set_node(pt2, {name=doorb, param2=p4})
else
minetest.set_node(pt, {name=doora, param2=p2})
minetest.set_node(pt2, {name=doorb, param2=p2})
end
itemstack:take_item()
return itemstack
end
function afterdestruct(pos, oldnode)
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
end
function rightclick(pos, node, player, itemstack, pointed_thing)
local timer = minetest.get_node_timer(pos)
local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
minetest.set_node(pos, {name=doorc, param2=node.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=doord, param2=node.param2})
if a.name == doora then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=doorc, param2=a.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=doord, param2=a.param2})
end
if b.name == doora then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=doorc, param2=b.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=doord, param2=b.param2})
end
if c.name == doora then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=doorc, param2=c.param2})
minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=doord, param2=c.param2})
end
if d.name == doora then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=doorc, param2=d.param2})
minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=doord, param2=d.param2})
end
timer:start(3)
minetest.sound_play("slidingdoor", {pos=pos, gain = 1, max_hear_distance = 5})
end
function afterplace(pos, placer, itemstack, pointed_thing)
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name=doord,param2=nodeu.param2})
end
function ontimer(pos, elapsed)
local node = minetest.get_node(pos)
local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
minetest.set_node(pos, {name=doora, param2=node.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=doorb, param2=node.param2})
if a.name == doorc then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=doora, param2=a.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=doorb, param2=a.param2})
end
if b.name == doorc then
minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=doora, param2=b.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=doorb, param2=b.param2})
end
if c.name == doorc then
minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=doora, param2=c.param2})
minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=doorb, param2=c.param2})
end
if d.name == doorc then
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=doora, param2=d.param2})
minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=doorb, param2=d.param2})
end
minetest.sound_play("slidingdoor", {pos=pos, gain = 1, max_hear_distance = 5})
end
minetest.register_node(doora, {
description = des.." Sliding Door",
inventory_image = "scifi_nodes_door"..num.."a_inv.png",
wield_image = "scifi_nodes_door"..num.."a_inv.png",
tiles = {
"scifi_nodes_door"..num.."a_edge.png",
"scifi_nodes_door"..num.."a_edge.png",
"scifi_nodes_door"..num.."a_edge.png",
"scifi_nodes_door"..num.."a_edge.png",
"scifi_nodes_door"..num.."a_rbottom.png",
"scifi_nodes_door"..num.."a_bottom.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 3},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625}
}
},
on_place = onplace,
after_destruct = afterdestruct,
on_rightclick = rightclick,
})
minetest.register_node(doorb, {
tiles = {
"scifi_nodes_door"..num.."a_edge.png",
"scifi_nodes_door"..num.."a_edge.png",
"scifi_nodes_door"..num.."a_edge.png",
"scifi_nodes_door"..num.."a_edge.png",
"scifi_nodes_door"..num.."a_rtop.png",
"scifi_nodes_door"..num.."a_top.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, 0.5, 0.5, 0.0625}
}
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
}
},
})minetest.register_node(doorc, {
tiles = {
"scifi_nodes_door"..num.."a_edge.png",
"scifi_nodes_door"..num.."a_edge.png",
"scifi_nodes_door"..num.."a_edge.png",
"scifi_nodes_door"..num.."a_edge.png",
"scifi_nodes_door"..num.."a_rbottom0.png",
"scifi_nodes_door"..num.."a_bottom0.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
drop = doora,
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625},
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, -0.25, 1.5, 0.0625},
}
},
after_place_node = afterplace,
after_destruct = afterdestruct,
on_timer = ontimer,
})
minetest.register_node(doord, {
tiles = {
"scifi_nodes_door"..num.."a_edge.png",
"scifi_nodes_door"..num.."a_edge.png",
"scifi_nodes_door"..num.."a_edge.png",
"scifi_nodes_door"..num.."a_edge.png",
"scifi_nodes_door"..num.."a_rtopo.png",
"scifi_nodes_door"..num.."a_topo.png"
},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 1},
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.0625, -0.25, 0.5, 0.0625},
}
},
selection_box = {
type = "fixed",
fixed = {
{0, 0, 0, 0, 0, 0},
}
},
})
end

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mods/scifi_nodes/init.lua Normal file
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--sounds added by Mahal
local sound_wood = default.node_sound_wood_defaults()
local sound_stone = default.node_sound_stone_defaults()
local sound_metal = default.node_sound_metal_defaults()
local sound_glass = default.node_sound_glass_defaults()
local sound_dirt = default.node_sound_dirt_defaults()
local sound_hard = default.node_sound_stone_defaults()
local sound_soft = default.node_sound_dirt_defaults()
--scifi_nodes by D00Med
--the builder node
local builder_formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;input;1,1;1,1;]" ..
"list[current_name;output;3,0;4,3;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;input]" ..
"listring[current_name;output]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
local input_items = {
{"default:steel_ingot 1", "scifi_nodes:black", "scifi_nodes:blue", "scifi_nodes:rough", "scifi_nodes:rust", "scifi_nodes:white", "scifi_nodes:grey", "scifi_nodes:pplwll", "scifi_nodes:greenmetal", "scifi_nodes:wall", "scifi_nodes:blue_square", "scifi_nodes:mesh", "scifi_nodes:greytile"}
}
minetest.register_node("scifi_nodes:builder", {
description = "Sci-fi Node Builder",
tiles = {
"scifi_nodes_builder.png",
"scifi_nodes_builder.png",
"scifi_nodes_builder_side.png",
"scifi_nodes_builder_side.png",
"scifi_nodes_builder_side.png",
"scifi_nodes_builder_front.png"
},
on_construct = function(pos)
--local meta = minetest.get_meta(pos)
--meta:set_string("infotext", "Node Builder (currently does nothing)")
local meta = minetest.get_meta(pos)
meta:set_string("formspec", builder_formspec)
meta:set_string("infotext", "Node Builder")
local inv = meta:get_inventory()
inv:set_size("output", 4 * 3)
inv:set_size("input", 1 * 1)
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local player_inv = player:get_inventory()
if listname == "output" then
player_inv:add_item("main", stack)
inv:set_stack("output", index, "")
end
if listname == "input" then
for _, row in ipairs(input_items) do
local item = row[1]
if inv:contains_item("input", item) then
inv:set_stack("output", 1, row[2])
inv:set_stack("output", 2, row[3])
inv:set_stack("output", 3, row[4])
inv:set_stack("output", 4, row[5])
inv:set_stack("output", 5, row[6])
inv:set_stack("output", 6, row[7])
inv:set_stack("output", 7, row[8])
inv:set_stack("output", 8, row[9])
inv:set_stack("output", 9, row[10])
inv:set_stack("output", 10, row[11])
inv:set_stack("output", 11, row[12])
inv:set_stack("output", 12, row[13])
end
end
end
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack("input", 1)
local stack_name = stack:get_name()
inv:remove_item("input", stack_name.." 1")
inv:set_stack("output", 1, "")
inv:set_stack("output", 2, "")
inv:set_stack("output", 3, "")
inv:set_stack("output", 4, "")
inv:set_stack("output", 5, "")
inv:set_stack("output", 6, "")
inv:set_stack("output", 7, "")
inv:set_stack("output", 8, "")
inv:set_stack("output", 9, "")
inv:set_stack("output", 10, "")
inv:set_stack("output", 11, "")
inv:set_stack("output", 12, "")
end,
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1, oddly_breakable_by_hand=1},
sound = sound_metal
})
--nodes
minetest.register_node("scifi_nodes:grassblk", {
description = "Dirt With Alien Grass",
tiles = {"default_grass.png^[colorize:cyan:80", "default_dirt.png",
{name = "default_dirt.png^(default_grass_side.png^[colorize:cyan:80)",
tileable_vertical = false}},
light_source = 2,
groups = {crumbly=1, oddly_breakable_by_hand=1, soil=1},
sounds = sound_dirt,
})
minetest.register_node("scifi_nodes:light", {
description = "blue lightbox",
sunlight_propagates = false,
tiles = {
"scifi_nodes_lighttop.png",
"scifi_nodes_lighttop.png",
"scifi_nodes_light.png",
"scifi_nodes_light.png",
"scifi_nodes_light.png",
"scifi_nodes_light.png"
},
light_source = 10,
paramtype = "light",
groups = {cracky=1},
sounds = sound_metal,
})
minetest.register_node("scifi_nodes:rfloor", {
description = "rusty floor",
tiles = {
"scifi_nodes_rustfloor.png",
},
paramtype = "light",
paramtype2 = "facedir",
light_source = 10,
groups = {cracky=1},
sounds = sound_metal,
})
minetest.register_node("scifi_nodes:bfloor", {
description = "blue floor",
tiles = {
"scifi_nodes_bluefloor.png",
},
paramtype = "light",
paramtype2 = "facedir",
light_source = 10,
groups = {cracky=1},
sounds = sound_metal,
})
minetest.register_node("scifi_nodes:stripes2", {
description = "hazard stripes2",
sunlight_propagates = false,
tiles = {
"scifi_nodes_stripes2top.png",
"scifi_nodes_stripes2top.png",
"scifi_nodes_stripes2.png",
"scifi_nodes_stripes2.png",
"scifi_nodes_stripes2.png",
"scifi_nodes_stripes2.png"
},
paramtype = "light",
groups = {cracky=1},
sounds = sound_hard,
})
minetest.register_node("scifi_nodes:gblock", {
description = "Green metal block",
sunlight_propagates = false,
tiles = {
"scifi_nodes_gblock.png",
"scifi_nodes_gblock.png",
"scifi_nodes_gblock.png",
"scifi_nodes_gblock.png",
"scifi_nodes_gblock.png",
"scifi_nodes_gblock.png"
},
paramtype = "light",
groups = {cracky=1},
sounds = sound_metal,
})
minetest.register_node("scifi_nodes:gblock2", {
description = "Green metal block 2",
sunlight_propagates = false,
tiles = {
"scifi_nodes_gblock2_top.png",
"scifi_nodes_gblock.png",
"scifi_nodes_gblock2.png",
"scifi_nodes_gblock2_fx.png",
"scifi_nodes_gblock.png",
"scifi_nodes_gblock2_front1.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1},
sounds = sound_metal,
})
minetest.register_node("scifi_nodes:gblock3", {
description = "Green metal block 3",
sunlight_propagates = false,
tiles = {
"scifi_nodes_gblock2_top.png",
"scifi_nodes_gblock.png",
"scifi_nodes_gblock2.png",
"scifi_nodes_gblock2_fx.png",
"scifi_nodes_gblock.png",
"scifi_nodes_gblock2_screen.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1},
sounds = sound_metal,
})
minetest.register_node("scifi_nodes:green_light", {
description = "green lightbox",
sunlight_propagates = false,
tiles = {
"scifi_nodes_lighttop.png",
"scifi_nodes_lighttop.png",
"scifi_nodes_greenlight.png",
"scifi_nodes_greenlight.png",
"scifi_nodes_greenlight.png",
"scifi_nodes_greenlight.png"
},
light_source = 10,
paramtype = "light",
groups = {cracky=1},
sounds = sound_metal,
})
minetest.register_node("scifi_nodes:red_light", {
description = "red lightbox",
sunlight_propagates = false,
tiles = {
"scifi_nodes_lighttop.png",
"scifi_nodes_lighttop.png",
"scifi_nodes_redlight.png",
"scifi_nodes_redlight.png",
"scifi_nodes_redlight.png",
"scifi_nodes_redlight.png"
},
light_source = 10,
paramtype = "light",
groups = {cracky=1},
sounds = sound_metal,
})
minetest.register_node("scifi_nodes:discs", {
description = "disc shelves",
sunlight_propagates = false,
tiles = {
"scifi_nodes_box_top.png",
"scifi_nodes_box_top.png",
"scifi_nodes_discs.png",
"scifi_nodes_discs.png",
"scifi_nodes_discs.png",
"scifi_nodes_discs.png"
},
paramtype = "light",
groups = {cracky=1},
sounds = sound_metal,
})
minetest.register_node("scifi_nodes:disc", {
description = "disc",
drawtype = "torchlike",
sunlight_propagates = false,
tiles = {
"scifi_nodes_disc.png"
},
inventory_image = "scifi_nodes_disc.png",
wield_image = "scifi_nodes_disc.png",
paramtype = "light",
groups = {cracky=1}
})
minetest.register_node("scifi_nodes:blink", {
description = "blinking light",
sunlight_propagates = false,
tiles = {{
name="scifi_nodes_lightbox.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.00},
}},
paramtype = "light",
groups = {cracky=1},
light_source = 5,
sounds = sound_glass,
})
minetest.register_node("scifi_nodes:black_lights", {
description = "black wallpanel",
sunlight_propagates = false,
tiles = {{
name="scifi_nodes_black_lights.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.50},
}},
paramtype = "light",
groups = {cracky=1},
sounds = sound_metal,
})
minetest.register_node("scifi_nodes:black_screen", {
description = "black wall screen",
sunlight_propagates = false,
tiles = {{
name="scifi_nodes_black_screen.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.00},
}},
paramtype = "light",
groups = {cracky=1},
light_source = 1,
sounds = sound_glass,
})
minetest.register_node("scifi_nodes:screen", {
description = "electronic screen",
sunlight_propagates = false,
tiles = {{
name="scifi_nodes_screen.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.50},
}},
paramtype = "light",
groups = {cracky=1},
light_source = 5,
sounds = sound_glass,
})
minetest.register_node("scifi_nodes:screen2", {
description = "electronic screen 2",
sunlight_propagates = false,
tiles = {{
name="scifi_nodes_screen2.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.50},
}},
paramtype = "light",
groups = {cracky=1},
light_source = 5,
sounds = sound_glass,
})
minetest.register_node("scifi_nodes:white_pad", {
description = "white keypad",
sunlight_propagates = false,
tiles = {
"scifi_nodes_white2.png",
"scifi_nodes_white2.png",
"scifi_nodes_white2.png",
"scifi_nodes_white2.png",
"scifi_nodes_white2.png",
"scifi_nodes_white_pad.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1},
sounds = sound_hard,
})
minetest.register_node("scifi_nodes:white_base", {
description = "white wall base",
sunlight_propagates = false,
tiles = {
"scifi_nodes_white2.png",
"scifi_nodes_white2.png",
"scifi_nodes_white_side.png",
"scifi_nodes_white_side.png",
"scifi_nodes_white_side.png",
"scifi_nodes_white_side.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1},
sounds = sound_hard,
})
minetest.register_node("scifi_nodes:grnpipe", {
description = "green pipe",
sunlight_propagates = false,
tiles = {
"scifi_nodes_greenpipe_front.png",
"scifi_nodes_greenpipe_front.png",
"scifi_nodes_greenpipe_top.png",
"scifi_nodes_greenpipe_top.png",
"scifi_nodes_greenpipe_top.png",
"scifi_nodes_greenpipe_top.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1},
on_place = minetest.rotate_node,
sounds = sound_metal,
})
minetest.register_node("scifi_nodes:grnpipe2", {
description = "broken green pipe",
sunlight_propagates = false,
tiles = {
"scifi_nodes_greenpipe_front.png",
"scifi_nodes_greenpipe_front.png",
"scifi_nodes_greenpipe2_top.png",
"scifi_nodes_greenpipe2_top.png",
"scifi_nodes_greenpipe2_top.png",
"scifi_nodes_greenpipe2_top.png"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky=1},
on_place = minetest.rotate_node,
sounds = sound_metal,
})
minetest.register_node("scifi_nodes:octrng", {
description = "Orange Octagon Glass",
sunlight_propagates = false,
drawtype = "glasslike",
tiles = {
"scifi_nodes_octrng.png",
},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = true,
light_source = 10,
groups = {cracky=2},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:octgrn", {
description = "Green Octagon Glass",
sunlight_propagates = false,
drawtype = "glasslike",
tiles = {
"scifi_nodes_octgrn.png",
},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = true,
light_source = 10,
groups = {cracky=2},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:octbl", {
description = "Blue Octagon Glass",
sunlight_propagates = false,
drawtype = "glasslike",
tiles = {
"scifi_nodes_octbl.png",
},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = true,
light_source = 10,
groups = {cracky=2},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:octppl", {
description = "Purple Octagon Glass",
sunlight_propagates = false,
drawtype = "glasslike",
tiles = {
"scifi_nodes_octppl.png",
},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = true,
light_source = 10,
groups = {cracky=2},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:tower", {
description = "Wind tower",
sunlight_propagates = false,
drawtype = "plantlike",
tiles = {{
name = "scifi_nodes_tower_anim.png",
animation = {type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 1.00},
}},
visual_scale = 2,
inventory_image = "scifi_nodes_tower.png",
paramtype = "light",
groups = {cracky=2},
})
minetest.register_node("scifi_nodes:junk", {
description = "Junk",
sunlight_propagates = true,
paramtype = "light",
liquid_viscosity = 8,
liquidtype = "source",
liquid_alternative_flowing = "scifi_nodes:junk",
liquid_alternative_source = "scifi_nodes:junk",
liquid_renewable = false,
liquid_range = 0,
walkable = false,
tiles = {
"scifi_nodes_junk.png"
},
groups = {snappy=1, oddly_breakable_by_hand=1, liquid=3, dig_immediate=1},
sounds = sound_dirt,
})
--edited wool code (Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>)
local node = {}
-- This uses a trick: you can first define the recipes using all of the base
-- colors, and then some recipes using more specific colors for a few non-base
-- colors available. When crafting, the last recipes will be checked first.
--add new block using texture name(without "scifi_nodes_" prefix) then the description, and then the name of the block
node.types = {
{"blue", "blue lines", "blue"},
{"holes", "metal with holes","holes"},
{"white2", "plastic", "white2"},
{"engine", "engine", "engine"},
{"wall", "metal wall", "wall"},
{"white", "plastic wall", "white"},
{"stripes2top", "dirty metal block","metal2"},
{"rough", "rough metal", "rough"},
{"lighttop", "metal block", "metal"},
{"red", "red lines", "red"},
{"green", "green lines", "green"},
{"vent2", "vent", "vent"},
{"stripes", "hazard stripes", "stripes"},
{"rust", "rusty metal", "rust"},
{"mesh", "metal mesh", "mesh"},
{"black", "black wall", "black"},
{"blackoct", "black octagon", "blackoct"},
{"blackpipe", "black pipe", "blackpipe"},
{"blacktile", "black tile", "blktl"},
{"blacktile2", "black tile 2", "blktl2"},
{"blackvent", "black vent", "blkvnt"},
{"bluebars", "blue bars", "bluebars"},
{"bluemetal", "blue metal", "blumtl"},
{"bluetile", "blue tile", "blutl"},
{"greytile", "grey tile", "grytl"},
{"mesh2", "metal floormesh", "mesh2"},
{"white", "plastic wall", "white"},
{"pipe", "wall pipe", "pipe2"},
{"pipeside", "side pipe", "pipe3"},
{"tile", "white tile", "tile"},
{"whiteoct", "white octagon", "whiteoct"},
{"whitetile", "white tile2", "whttl"},
{"black_detail", "black detail", "blckdtl"},
{"green_square", "green metal block", "grnblck"},
{"red_square", "red metal block", "redblck"},
{"grey_square", "grey metal block", "greyblck"},
{"blue_square", "blue metal block", "blublck"},
{"black_mesh", "black vent block", "blckmsh"},
{"dent", "dented metal block", "dent"},
{"greenmetal", "green metal wall", "grnmetl"},
{"greenmetal2", "green metal wall2", "grnmetl2"},
{"greenlights", "green wall lights", "grnlt", 10},
{"greenlights2", "green wall lights2", "grnlt2", 10},
{"greenbar", "green light bar", "grnlghtbr", 10},
{"green2", "green wall panel", "grn2"},
{"greentubes", "green pipes", "grntubes"},
{"grey", "grey wall", "gry"},
{"greybolts", "grey wall bolts", "gryblts"},
{"greybars", "grey bars", "grybrs"},
{"greydots", "grey wall dots", "grydts"},
{"greygreenbar", "gray power pipe", "grygrnbr", 10},
{"octofloor", "Doom floor", "octofloor"},
{"octofloor2", "Brown Doom floor", "octofloor2"},
{"doomwall1", "Doom wall 1", "doomwall1"},
{"doomwall2", "Doom wall 2", "doomwall2"},
{"doomwall3", "Doom wall 3", "doomwall3"},
{"doomwall4", "Doom wall 4", "doomwall4"},
{"doomwall41", "Doom wall 4.1", "doomwall4.1"},
{"doomwall42", "Doom wall 4.2", "doomwall4.2"},
{"doomwall43", "Doom wall 4.3", "doomwall4.3"},
{"doomwall431", "Doom wall 4.3.1", "doomwall4.3.1"},
{"doomwall44", "Doom wall 4.4", "doomwall4.4"},
{"blackdmg", "Damaged black wall", "blckdmg"},
{"blackdmgstripe", "Damaged black wall(stripes)", "blckdmgstripe"},
{"doomengine", "Doom engine wall", "doomengine"},
{"monitorwall", "Wall monitors", "monitorwall"},
{"screen3", "Wall monitor", "screen3"},
{"doomlight", "Doom light", "doomlight", 12},
{"bluwllight", "Blue wall light", "capsule3", 20},
{"bluegrid", "Blue Grid", "bluegrid", 5},
{"fan", "Fan", "fan"},
{"ppllght", "Purple wall light", "", 50},
{"pplwll", "Purple wall", "", 0},
{"pplwll2", "Purple wall2", "", 0},
{"pplwll3", "Purple wall3", "", 0},
{"pplwll4", "Purple wall4", "", 0},
{"pplblk", "Purple tile", "", 0},
{"purple", "Purple node", "", 0},
{"rock", "Moonstone", "", 0},
{"rock2", "Moonstone2", "", 0},
{"blackvnt", "Black vent", "", 0},
{"blackplate", "Black plate", "", 0},
}
for _, row in ipairs(node.types) do
local name = row[1]
local desc = row[2]
local light = row[4]
-- Node Definition
minetest.register_node("scifi_nodes:"..name, {
description = desc,
tiles = {"scifi_nodes_"..name..".png"},
groups = {cracky=1},
paramtype = "light",
paramtype2 = "facedir",
light_source = light,
sounds = sound_hard,
})
end
node.plants = {
{"flower1", "Glow Flower", 1,0, 50},
{"flower2", "Pink Flower", 1.5,0, 10},
{"flower3", "Triffid", 2,5, 0},
{"flower4", "Weeping flower", 1.5,0, 0},
{"plant1", "Bulb Plant", 1,0, 0},
{"plant2", "Trap Plant", 1.5,0, 30},
{"plant3", "Blue Jelly Plant", 1.2,0, 10},
{"plant4", "Green Jelly Plant", 1.2,0, 10},
{"plant5", "Fern Plant", 1.7,0, 0},
{"plant6", "Curly Plant", 1,0, 10},
{"plant7", "Egg weed", 1,0, 0},
{"plant8", "Slug weed", 1,0, 10},
{"plant9", "Prickly Plant", 1,0, 0},
{"plant10", "Umbrella weed", 1,0, 10},
{"eyetree", "Eye Tree", 2.5,0, 0},
{"grass", "Alien Grass", 1,0, 0},
}
for _, row in ipairs(node.plants) do
local name = row[1]
local desc = row[2]
local size = row[3]
local dmg = row[4]
local light = row[5]
-- Node Definition
minetest.register_node("scifi_nodes:"..name, {
description = desc,
tiles = {"scifi_nodes_"..name..".png"},
drawtype = "plantlike",
inventory_image = {"scifi_nodes_"..name..".png"},
groups = {snappy=1, oddly_breakable_by_hand=1, dig_immediate=3, flora=1},
paramtype = "light",
visual_scale = size,
buildable_to = true,
walkable = false,
damage_per_second = dmg,
selection_box = {
type = "fixed",
fixed = {
{-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
}
},
is_ground_content = false,
light_source = light,
})
end
--chest code from default(Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>)
local chest_formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
local function get_locked_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
return formspec
end
-- Helper functions
local function drop_chest_stuff()
return function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i = 1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {
x = pos.x + math.random(0, 5)/5 - 0.5,
y = pos.y,
z = pos.z + math.random(0, 5)/5 - 0.5}
minetest.add_item(p, stack)
end
end
end
end
--chest code Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
minetest.register_node("scifi_nodes:crate", {
description = "Crate",
tiles = {"scifi_nodes_crate.png"},
paramtype2 = "facedir",
groups = {cracky = 1, oddly_breakable_by_hand = 2, fuel = 8},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_dig_node = drop_chest_stuff(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", chest_formspec)
meta:set_string("infotext", "Crate")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos))
end,
})
minetest.register_node("scifi_nodes:box", {
description = "Storage box",
tiles = {
"scifi_nodes_box_top.png",
"scifi_nodes_box_top.png",
"scifi_nodes_box.png",
"scifi_nodes_box.png",
"scifi_nodes_box.png",
"scifi_nodes_box.png"
},
paramtype2 = "facedir",
groups = {cracky = 1},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_metal_defaults(),
after_dig_node = drop_chest_stuff(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", chest_formspec)
meta:set_string("infotext", "Box")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos))
end,
})
--end of chest code
minetest.register_node("scifi_nodes:blumetlight", {
description = "blue metal light",
sunlight_propagates = false,
tiles = {
"scifi_nodes_bluemetal.png",
"scifi_nodes_bluemetal.png",
"scifi_nodes_blue_metal_light.png",
"scifi_nodes_blue_metal_light.png",
"scifi_nodes_blue_metal_light.png",
"scifi_nodes_blue_metal_light.png"
},
light_source = 10,
paramtype = "light",
groups = {cracky=1},
sounds = sound_metal,
})
minetest.register_node("scifi_nodes:lightstp", {
description = "twin lights",
sunlight_propagates = false,
tiles = {
"scifi_nodes_lightstripe.png"
},
light_source = 14,
paramtype = "light",
groups = {cracky=1},
sounds = sound_glass,
})
minetest.register_node("scifi_nodes:blklt2", {
description = "black stripe light",
sunlight_propagates = false,
tiles = {
"scifi_nodes_black_light2.png"
},
light_source = 10,
paramtype = "light",
groups = {cracky=1},
sounds = sound_metal,
})
minetest.register_node("scifi_nodes:blumetstr", {
description = "blue stripe light",
sunlight_propagates = false,
tiles = {
"scifi_nodes_blue_metal_stripes2.png"
},
light_source = 10,
paramtype = "light",
groups = {cracky=1},
sounds = sound_metal,
})
minetest.register_node("scifi_nodes:glass", {
description = "dark glass",
drawtype = "glasslike",
sunlight_propagates = false,
tiles = {
"scifi_nodes_glass.png"
},
use_texture_alpha = true,
paramtype = "light",
groups = {cracky=1},
sounds = sound_glass,
})
minetest.register_node("scifi_nodes:whtlightbnd", {
description = "white light stripe",
sunlight_propagates = false,
tiles = {
"scifi_nodes_lightband.png"
},
light_source = 10,
paramtype = "light",
groups = {cracky=1},
sounds = sound_glass,
})
--extra stuff
local xpane = minetest.get_modnames()
if xpane == xpane then
dofile(minetest.get_modpath("scifi_nodes").."/panes.lua")
end
dofile(minetest.get_modpath("scifi_nodes").."/doors.lua")
dofile(minetest.get_modpath("scifi_nodes").."/nodeboxes.lua")
dofile(minetest.get_modpath("scifi_nodes").."/models.lua")
dofile(minetest.get_modpath("scifi_nodes").."/crafts.lua")

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@ -0,0 +1,64 @@
License for Code
----------------
Copyright (C) 2016 DOOMED <heiselong@gmx.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
License for Textures, Models and Sounds
---------------------------------------
CC-BY-SA 3.0 UNPORTED. Created by DOOMED
Code from Minetest_game (chests and furnace):
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
LGPL2.1(as shown above)
With code from(doors.lua):
mydoors mod by don
license:
DO WHAT YOU WANT TO PUBLIC LICENSE
or abbreviated DWYWPL
December 2nd 2015
License Copyright (C) 2015 Michael Tomaino (PlatinumArts@gmail.com)
www.sandboxgamemaker.com/DWYWPL/
DO WHAT YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
1. You are allowed to do whatever you want to with what content is using this license.
2. This content is provided 'as-is', without any express or implied warranty. In no event
will the authors be held liable for any damages arising from the use of this content.
For moreblocks_slope.obj:
zlib license
============
Copyright (c) 2011-2015 Calinou and contributors
**This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.**
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
**Forum topic:** <https://forum.minetest.net/viewtopic.php?f=11&t=509>

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@ -0,0 +1,65 @@
--some code taken from moreblocks(the collision and selection boxes), license below:
--Copyright (c) 2011-2015 Calinou and contributors.
--Licensed under the zlib license.
scifi_nodes = {}
function scifi_nodes.register_slope(name, desc, texture, light)
minetest.register_node("scifi_nodes:slope_"..name, {
description = desc.." Slope",
sunlight_propagates = false,
drawtype = "mesh",
mesh = "moreblocks_slope.obj",
tiles = texture,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.25, 0.5},
{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
}
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.25, 0.5},
{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
}
},
paramtype = "light",
paramtype2 = "facedir",
light_source = light,
groups = {cracky=1},
on_place = minetest.rotate_node
})
end
scifi_nodes.register_slope("white2", "Plastic", {"scifi_nodes_white2.png",}, 0)
scifi_nodes.register_slope("black", "Black", {"scifi_nodes_black.png",}, 0)
scifi_nodes.register_slope("white", "White", {"scifi_nodes_white.png",}, 0)
scifi_nodes.register_slope("grey", "Grey", {"scifi_nodes_grey.png",}, 0)
scifi_nodes.register_slope("bluebars", "Blue bars", {"scifi_nodes_bluebars.png",}, 0)
scifi_nodes.register_slope("mesh2", "Metal floormesh", {"scifi_nodes_mesh2.png",}, 0)
scifi_nodes.register_slope("mesh", "Metal mesh", {"scifi_nodes_mesh.png",}, 0)
scifi_nodes.register_slope("vent", "Vent", {"scifi_nodes_vent2.png",}, 0)
scifi_nodes.register_slope("rlight", "Red light", {"scifi_nodes_redlight.png",}, 10)
scifi_nodes.register_slope("blight", "Blue light", {"scifi_nodes_light.png",}, 10)
scifi_nodes.register_slope("glight", "Green light", {"scifi_nodes_greenlight.png",}, 10)
scifi_nodes.register_slope("holes", "Holes", {"scifi_nodes_holes.png",}, 0)
scifi_nodes.register_slope("pipe", "Pipe", {"scifi_nodes_pipe.png",}, 0)
scifi_nodes.register_slope("stripes", "Stripes", {"scifi_nodes_stripes.png",}, 0)
scifi_nodes.register_slope("screen", "Screen", {"scifi_nodes_screen3.png",}, 5)
scifi_nodes.register_slope("lightstripe", "Lightstripe", {"scifi_nodes_lightstripe.png",}, 20)
scifi_nodes.register_slope("blight2", "Blue Light 2", {"scifi_nodes_capsule3.png",}, 20)
scifi_nodes.register_slope("wallpipe", "Alien Pipe", {"scifi_nodes_wallpipe.png",}, 0)
scifi_nodes.register_slope("alien", "Alien Wall", {"scifi_nodes_alnslp.png",}, 0)
scifi_nodes.register_slope("purple", "Purple", {"scifi_nodes_purple.png",}, 0)
scifi_nodes.register_slope("gblock", "Gblock", {"scifi_nodes_gblock2_front1.png",}, 0)
scifi_nodes.register_slope("greenmetal", "Green metal", {"scifi_nodes_greenmetal.png",}, 0)
scifi_nodes.register_slope("bluemetal", "Blue metal", {"scifi_nodes_bluemetal.png",}, 0)
scifi_nodes.register_slope("wall", "Metal wall", {"scifi_nodes_wall.png",}, 0)
scifi_nodes.register_slope("rough", "Rough metal", {"scifi_nodes_rough.png",}, 0)
scifi_nodes.register_slope("blklt2", "Black stripe light", {"scifi_nodes_black_light2.png",}, 10)

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# Blender v2.69 (sub 0) OBJ File: 'slope_test_slope_onetexture.blend'
# www.blender.org
mtllib slope_test_slope_onetexture.mtl
o Cube_Cube.002
v 0.500000 0.500000 0.500000
v -0.500000 0.500000 0.500000
v -0.500000 -0.500000 0.500000
v 0.500000 -0.500000 0.500000
v -0.500000 -0.500000 -0.500000
v 0.500000 -0.500000 -0.500000
vt 1.000000 1.000000
vt 0.000000 1.000000
vt 0.000000 0.000000
vt 1.000000 0.000000
usemtl None
s off
f 1/1 2/2 3/3 4/4
f 4/3 3/4 5/1 6/2
f 2/1 5/3 3/4
f 1/2 4/3 6/4
f 2/1 1/2 6/3 5/4

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xpanes.register_pane("doompane", {
description = "Doom pane",
tiles = {"xpanes_space.png"},
drawtype = "airlike",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
air_equivalent = true,
textures = {"scifi_nodes_doompane.png","scifi_nodes_doompane.png","default_wood.png"},
inventory_image = "scifi_nodes_doompane.png",
wield_image = "scifi_nodes_doompane.png",
groups = {cracky=1, pane=1},
recipe = {
{"default:iron_lump", "default:iron_lump", ""},
{"default:iron_lump", "", "default:iron_lump"},
{"", "default:iron_lump", "default:iron_lump"}
}
})

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