1997 Commits

Author SHA1 Message Date
TumeniNodes
496a1a24d2 Add obsidian_pane (#2035) 2018-01-31 20:53:49 +01:00
Jat15
5f121b586d Stairs: unbind table groups (#2036)
Unbind table groups for base block, stairs, slabs.
2018-01-31 20:49:27 +01:00
Milan
e1cda564d5 update submodule protector 2018-01-30 21:22:29 +01:00
paramat
ee6d2f2468 Dungeon loot: Reduce maximum processed rooms to 8 2018-01-23 06:43:49 +00:00
paramat
41a4073d4c Creative: New textures for less distortion
Use 128px textures with a slight blur to reduce distortion caused
by formspec texture scaling.
Cross is shifted slightly up and left to compensate for formspec
button image shift.
2018-01-23 06:43:46 +00:00
paramat
a6aa68d5b4 default:dirt_with_snow: Re-add to soil group
Previously, saplings were not growing if the dirt they are on turned to
'dirt with snow' before growth.
Also for consistency with other dirt nodes.
2018-01-23 06:43:40 +00:00
Milan*
87933030d4 update submodule death_messages 2018-01-13 23:40:08 +01:00
Milan*
2e47e09a9e fire: remove fire abm's, make fire nodes last 20-30 seconds 2018-01-13 15:28:54 +01:00
Milan
f235e74220 update submodule irc 2018-01-09 22:34:56 +01:00
paramat
223562d687 Dry shrub: Use plantlike meshoption for bushy appearence
Adjust selectionbox width for a better fit and consistency with other
grasses.
2018-01-02 22:45:47 +00:00
paramat
f52085a40f Biomes: Make coastal grassy dune biomes larger 2018-01-02 22:45:39 +00:00
MarkuBu
faa088e2c5 Xpanes: Add optional 'use_texture_alpha' parameter to registration 2018-01-02 22:43:42 +00:00
Ekdohibs
bd0c627a20 Furnace: Fix being able to cook items without enough fuel
This was triggered when too much time had elapsed when timer was called.
Also, fix timer resolution giving free fuel time.
2018-01-02 22:41:50 +00:00
Milan*
0e1d24c48b update submodule irc 2018-01-01 19:35:29 +01:00
Milan*
2f0bb450a8 update submodule hudbars 2017-12-30 11:06:01 +01:00
ezhh
d1ece74652 Resize junglegrass selection box 2017-12-24 20:50:51 +00:00
paramat
d1db66bf4f Ferns: Add 3 sizes for coniferous forest biome
Remove flowers from coniferous forest.
Add 'dirt with coniferous litter' to farming mod overrides.
2017-12-24 20:50:44 +00:00
paramat
8ab7c54d76 Biomes: Add 'dirt with coniferous litter' node for coniferous forest 2017-12-24 00:33:21 +00:00
Diego Martínez
5b57815af1 creative: Add missing tooltips. 2017-12-22 22:57:24 +01:00
Diego Martínez
dfe74948e2 creative: Use icons for buttons. 2017-12-22 22:57:24 +01:00
paramat
62d5d5954e Book textures: Reset colour profiles to remove warnings 2017-12-20 20:46:41 +00:00
paramat
d603707e1a Dirt sounds: Remove extreme sub frequencies, trim for zero amplitude starts 2017-12-20 20:46:33 +00:00
Milan*
25a37fc6b6 adjust messages in random_messages 2017-12-19 22:49:14 +01:00
Milan
f5f6f44d5d update submodule illuna 2017-12-19 22:16:34 +01:00
Milan*
f338214ff5 update submodule basic_robot 2017-12-19 11:17:23 +01:00
Milan*
662bc2163a replace submodule basic_robot 2017-12-19 11:14:35 +01:00
Milan*
d8a06ccde0 update submodule illuna_ethereal 2017-12-19 10:54:12 +01:00
Reedych
5134510356 Replace setpos with set_pos in sethome 2017-12-16 05:10:35 +00:00
paramat
21b3c841bd Default texture licenses: Move some to CC BY-SA 3.0. Remove WTFPL 2017-12-11 15:58:32 +00:00
paramat
0c841771a7 Book textures: Replace with more original textures 2017-12-11 15:58:32 +00:00
paramat
0132bfe41e Stairs: Improve inner/outer stair descriptions. Code cleanup 2017-12-11 15:58:25 +00:00
paramat
2824e4bb7c Binoculars: Update to use 'zoom_fov' player property
In survival mode, zoom is disabled, the binoculars item is needed to
allow a zoom with a 10 degree FOV, realistic for compact binoculars.

Creative mode or per-player creative privilege allows a zoom with a
15 degree field of view (the default MT engine zoom FOV).
2017-12-04 02:54:20 +00:00
ezhh
ed83e30d68 Default: Make burntimes more rational and consistent 2017-11-27 01:52:02 +00:00
paramat
2c5670563a Flowers: Add black tulip, green chrysanthemum
Adds a direct resource of green dye, and a flower resource of black dye.
Completes the colour sequence: red, orange, yellow, green, blue, violet.
Makes all base dyes cultivatable and sustainable, without the presence
of coal.

Add the new flowers to the world with the same density variation as the
others, but obviously with different noise seeds. Results in more flowers
in a world and more variety of flower combinations.
2017-11-27 01:51:33 +00:00
ForbiddenJ
b75a17984a Default: Expose open_chests and chest_lid_obstructed 2017-11-27 01:50:37 +00:00
DTA7
a2d7678ffd Add nil checks for placer 2017-11-15 23:16:28 +00:00
paramat
3ae382c913 River water renewability: Add comments to nodes.lua and bucket mod 2017-11-11 21:37:27 +00:00
raymoo
8b5ad0f028 Creative: Make the placenode registration check for non-player placers 2017-11-11 21:34:30 +00:00
raymoo
319b9eeeaf Creative: Make handle_node_drops override work for non-player diggers 2017-11-11 21:34:05 +00:00
Milan
fb9fe8f719 update submodule cottages 2017-11-07 12:05:48 +01:00
Milan
ecc13c9cc9 replace submodule playereffects and update submodule horses,mobs_animal,mobs_monster,mobs_more_monsters 2017-11-07 11:57:50 +01:00
paramat
d4e1bd053e Player API: Set eye height property for new player model
Correct the collisionbox height.
2017-11-06 15:40:14 +00:00
paramat
9d9e9b6709 Stairs: Set world-aligned textures for all stairs and slabs
Fix 'stair_images' code to avoid 'stair_images' being empty in some
situations.
Change stairs back to nodeboxes to make world-aligned textures work.
2017-11-04 23:43:30 +00:00
SmallJoker
dbfe435abf Bookshelf: Count written and empty books 2017-11-04 23:43:02 +00:00
paramat
08c60cfc30 Binoculars: Only set property if necessary to reduce mesh reloading 2017-11-03 16:26:00 +00:00
paramat
9596d00a18 Player model: Remove vertical stretch of body and limbs, remove cape
Previously, body and limbs were stretched vertically by 1.125, creating
rectangular pixels on side faces. Head was unstretched.
Remove stretch of body and limbs, leaving the head unchanged.
No other change would excessively shorten the model, so also scale up
the model slightly, by * 1.05, such that the reduction factor for height is
equal to the increasing factor for width. This minimises the changes to
height and width.

Remove cape support.

Update the collisionbox to match.

Add missing license.txt.
2017-11-03 16:25:54 +00:00
sfan5
49cc4c7c63 Add loot to dungeons (#1921) 2017-10-27 13:34:41 +02:00
Milan*
444ffe4078 update submodule ethereal 2017-10-25 11:10:27 +02:00
paramat
36df80fc45 Binoculars / Map mods: Clarify key-activation of items in descriptions
Map mod:
Tune cyclic update interval.
Re-add HUD flags update on item 'use'.
2017-10-24 07:34:15 +01:00
paramat
3f14d1012d Footstep sounds: 5 new sounds
Original recording by Ryding.
http://freesound.org/people/Ryding/
Found by Anth0rx, edited by paramat.

Add and use 'default.node_sound_snow_defaults()' function.
2017-10-24 04:21:34 +01:00
Coder12a
045abbd6d7 Books: Convert \r to \n
Some files or editors may use \r instand of \n like notepad++. If you copy
text written in notepad++ and pasted into the book. The book will only have
one page.
2017-10-23 04:39:44 +01:00
SmallJoker
454e0da531 Carts: Better wiggle prevention 2017-10-23 04:38:43 +01:00
SmallJoker
5870fd48f6 Carts: Replace old, deprecated function names 2017-10-23 04:38:28 +01:00
SmallJoker
47d6fbf884 Creative: Cache inventory items on load 2017-10-23 04:37:10 +01:00
James Stevenson
7c3854de27 Chest sounds: Shorten open/close sounds 2017-10-23 04:35:37 +01:00
Milan*
c8bb162801 dye: overlooked a misbehaving color in previous commit 2017-10-22 23:24:55 +02:00
Milan*
f2cd6318b1 further adjustments for dye's to make wool recipes as expected - hopefully nothing breaks by this dirty changes 2017-10-22 22:30:59 +02:00
Milan
0b1b1aba83 update submodule illuna 2017-10-22 15:49:38 +02:00
Milan
7b068aecaf update submodule illuna_ethereal 2017-10-22 10:55:46 +02:00
Milan*
46282fed3d don't commit before pulling 2017-10-22 09:47:33 +02:00
Milan*
5b44e34fda wool/dye make pink and brown become the same colors 2017-10-22 09:47:05 +02:00
Milan
10be5566d8 update submodule basic_robot 2017-10-21 21:29:01 +02:00
Milan
fb4bfffc53 update submodule illuna_extras 2017-10-21 12:42:54 +02:00
Milan
09f2f06a8b fix submodule mobs_redo 2017-10-20 23:49:49 +02:00
Milan
50c1568ce5 update submodule illuna 2017-10-20 22:51:31 +02:00
Milan
71e26df782 fix submodule mobs_monster 2017-10-20 22:15:26 +02:00
Milan*
8cca9f1117 Merge branch 'technicworld' - it happened again 2017-10-20 22:12:59 +02:00
Milan*
f073198905 update submodule illuna 2017-10-20 22:11:45 +02:00
Milan*
c6cceb0109 update submodule pkarcs 2017-10-20 22:10:42 +02:00
paramat
cc371ac726 Add binoculars mod with binoculars item to allow zoom
Uses the new player object property 'can zoom'.
In survival mode, use of zoom requires the binoculars item in
inventory.
Zoom is automatically allowed in creative mode and for players with
the 'creative' privilege.
The binoculars.update_player_property() function is global so can be
redefined by a mod for alternative behaviour.
2017-10-13 05:32:18 +01:00
paramat
eb5a5b56e1 Decorations: Add kelp to cool and temperate shallow ocean
Original texture by tobyplowy, colourised by paramat.
2017-10-10 22:57:10 +01:00
tenplus1
3ff296961e TNT: Add tnt.boom defaults
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
2017-10-10 22:55:49 +01:00
Milan
5a0ac5d109 replace submodule mobs_animal 2017-10-09 13:25:55 +02:00
Milan
06f9c541db update submodule steel 2017-10-09 13:15:57 +02:00
Milan
8623ee4f92 update submodule 3d_armor 2017-10-09 13:14:22 +02:00
Milan
196bf1dc13 update submodule irc 2017-10-09 13:11:49 +02:00
Milan
8855fb352c update submodule xdecor 2017-10-09 13:11:40 +02:00
Milan
23e6b31578 update submodule technic 2017-10-09 13:02:31 +02:00
Milan
69118a726a update submodule mesecons 2017-10-09 13:01:28 +02:00
Milan
0ce249b365 update submodule mobs_{redo,animal,monster} 2017-10-09 13:00:20 +02:00
Lars Hofhansl
12a971660d Creative: Do not give creative priv to admin 2017-10-07 18:48:18 +02:00
Milan
424bd31ede update submodule illuna 2017-10-06 22:22:05 +02:00
Milan*
36b3492744 Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld 2017-10-04 12:53:34 +02:00
Milan*
0b29d96293 update submodule illuna 2017-10-04 12:53:23 +02:00
paramat
b6626f76b5 Map mod: Remove confusing 'use', reduce update interval
Clarify README.txt.
2017-10-03 02:59:55 +01:00
paramat
e40f25f1fb Minimap: Add 'map' mod with mapping kit item to enable minimap
In survival mode, use of the minimap requires the mapping kit item.
Minimap radar mode is always disabled in survival mode.

Minimap and minimap radar mode will be automatically enabled in creative mode
and for any player with the 'creative' privilege.

The 'map.update_hud_flags()' function is global so can be redefined by a mod for
alternative behaviour.
2017-10-02 21:23:55 +01:00
SmallJoker
3611af1dda Bones: Return bones when taking the last ItemStack 2017-10-02 11:01:01 +02:00
paramat
809e5933c4 Beds: Strip colour bits from param2 in 'get look yaw'
Based on code by github user 'hdak1945git'.
Fixes a crash when 'colorfacedir' param2 is used for beds.
2017-09-28 20:49:34 +01:00
Milan
0c8a40b3bf add new random_message 2017-09-28 11:39:38 +02:00
Milan*
031cef4a74 update submodule illuna_ethereal 2017-09-27 21:20:38 +02:00
Milan*
7a09da35b9 update submodule underworlds 2017-09-27 08:59:39 +02:00
tenplus1
2d8207a924 Flowers: Add waterlily right-click checks
Check for on_rightclick functions of nodes when holding a waterlily.
2017-09-25 15:58:59 +01:00
rubenwardy
a4b94a3347 Sfinv: Remove possibility of infinite loop when homepage doesn't exist 2017-09-25 15:57:55 +01:00
rubenwardy
db08c0d721 Sfinv: Rename navigation tabs to reduce chance of a conflict 2017-09-25 15:57:11 +01:00
paramat
74ed63f46b Ores (non-mgv6 mapgens): New distributions
Make deeper, to compensate for ease of travel using 3D noise tunnels.
Make depth more progressive with value:

Ore, upper limit

Coal 64 no change
Iron 0 no change
Tin -32 > -64
Copper -16 > -128
Gold -64 > -256
Diamond -128 > -512
Mese crystal -64 > -512
Mese block -1024 no change

Make y of 1st density increase deeper but following a similar logic to before:

Ore, upper limit

Coal 0 no change
Iron -64 no change
Tin -128 no change
Copper -64 > -256
Gold -256 > -1024
Diamond -256 > -1024
Mese crystal -256 > -1024
Mese block -2048 new

Add second, denser layer of mese blocks with a decrease of separation and
increase in density equal to mese ore layers.
2017-09-25 15:55:22 +01:00
Milan*
5642cb5826 update submodule illuna 2017-09-23 18:19:35 +02:00
Milan*
f37ff93735 update submodule technic 2017-09-23 14:21:02 +02:00
Milan*
d565ac4be7 update submodules ethereal, illuna_ethereal 2017-09-23 13:52:28 +02:00
Milan*
e14c946ea9 update submodule illuna 2017-09-20 23:45:05 +02:00
Milan*
3d3aebb726 update submodule mobs_more_monsters 2017-09-20 22:00:34 +02:00
danielmeek32
f33cc02080 Chests: Fix locked chest protection against explosions (#1886)
Fixes #1885
2017-09-20 20:08:17 +02:00
tenplus1
c5c9e423ca Chests: Fix open chest after player leave (#1884)
This should fix the chest staying open when a player disconnects while inside.
2017-09-20 20:08:06 +02:00
Milan*
b2ab64ff5b update submodule illuna 2017-09-20 18:25:07 +02:00
Milan*
f1f9ad56c2 update submodule illuna 2017-09-20 18:23:34 +02:00
Milan*
6fac12edf6 update submodule dmobs 2017-09-20 09:47:35 +02:00
Milan*
83fc280130 update submodule horses 2017-09-19 12:39:51 +02:00
Milan*
9d149329ac update submodule illuna 2017-09-18 18:50:09 +02:00
Milan*
bc99c452e2 update submodule moreores 2017-09-18 17:36:59 +02:00
Milan*
172b6d68ad update submodule illuna 2017-09-18 17:33:10 +02:00
Milan*
591765daf1 update submodule dragons 2017-09-18 17:20:30 +02:00
Milan*
7502be7f12 update submodule illuna 2017-09-18 09:43:34 +02:00
Milan*
ba372fb117 Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld 2017-09-17 22:48:29 +02:00
Milan*
8efbc60a28 update submodule illuna 2017-09-17 22:48:12 +02:00
Milan
ee7fedccef add submodule playerskins 2017-09-17 15:21:20 +02:00
paramat
4ccafd1518 Biome registration: Update due to revert of mgv7 'biomerepeat' option 2017-09-17 06:18:47 +01:00
Milan*
183f3c789d update submodule other_worlds 2017-09-15 23:54:05 +02:00
Milan*
55caa128e8 add/update submodule loud_walking 2017-09-15 23:49:37 +02:00
Milan*
57ce92b42b update submodule teleport_potion 2017-09-14 22:30:36 +02:00
Milan*
9cab5b05a2 update random_messages 2017-09-14 22:28:15 +02:00
Milan*
6cd55e8423 Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld 2017-09-14 16:21:39 +02:00
Milan*
9e9b338b9c update submodule mesecons 2017-09-14 16:21:26 +02:00
Milan
81f40c14fc update submodule worldedit 2017-09-14 11:52:01 +02:00
Milan
4b09e3a5b3 adopt scifi_nodes 2017-09-13 21:40:30 +02:00
Milan
8100670b62 adopt marsdoors 2017-09-13 21:29:28 +02:00
sfan5
bf8404fcf7 Doors: Same prediction change for trapdoors
Forgot this in the last commit, thanks @Fixer-007
2017-09-12 00:28:29 +02:00
sfan5
edba1dcb02 Doors: Disable client dig prediction for protected doors 2017-09-11 21:35:28 +02:00
Milan*
5de2496562 update submodule mycastle 2017-09-09 19:28:57 +02:00
Milan*
bac826f2ea update submodule unified_inventory 2017-09-09 17:36:52 +02:00
Milan*
7a765502f4 update submodule illuna_extras 2017-09-09 14:17:59 +02:00
Milan
1ad2fca75c fix submodule mycastle 2017-09-09 13:12:22 +02:00
Milan*
fc2e484c29 update gravel texture 2017-09-08 09:19:44 +02:00
Milan*
d152ee795c update submodule integral 2017-09-02 22:58:51 +02:00
Milan*
2f16b86302 add submodule sneak_glitch 2017-09-02 22:52:44 +02:00
Milan*
aefc53a7f1 update submodule ethereal 2017-08-31 22:10:56 +02:00
Milan*
c6d1fe36e0 update submodule illuna_extras 2017-08-31 21:51:32 +02:00
Milan*
5f4a4d1f49 default: lava cooling: look as well for basalt from illuna_extras 2017-08-31 21:51:14 +02:00
tenplus1
fe67ffda7c TNT: Add explode_center flag
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-08-26 22:14:44 +01:00
tenplus1
bcf98df5fa Mushroom spread: Optimise and make overridable
Move mushroom spread ABM action into a global and overridable function.
Optimise spread code.
Reduce spread range to reduce spread through walls.
2017-08-25 23:07:19 +01:00
paramat
08727bcd69 Farming: Make cotton look like cotton, add crafted string item
Remove string -> cotton alias.
2017-08-18 18:48:25 +01:00
Hybrid Dog
f928780946 Register fence: Allow setting nodedefs to 'false' 2017-08-18 18:46:44 +01:00
tenplus1
bb084294ce TNT: Allow a custom explosion sound to be used 2017-08-18 18:41:15 +01:00
Milan*
e9afcc1a64 update submodules illuna_ethereal, ethereal 2017-08-15 22:50:14 +02:00
Milan*
ad44e61f02 merge upstream 🐈 2017-08-14 23:04:03 +02:00
Milan*
90bc2d99a8 update submodule ethereal 2017-08-14 23:03:49 +02:00
rubenwardy
20687a6301 Make ice slippery 2017-08-14 19:06:54 +01:00
Rui
b431ae1c77 Carts: Fix player position (#1872) 2017-08-13 13:47:13 +02:00
Rui
fe710c99a6 Boats: Fix player position (#1871) 2017-08-13 13:47:01 +02:00
tenplus1
c5e97867f3 TNT's tnt:boom cleanup (#1868)
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-08-13 13:46:30 +02:00
TumeniNodes
8817d1c696 default_desert_cobble.png with darker mortar (#1859) 2017-08-13 13:45:39 +02:00
Jens Rottmann
d883012491 Trivial: Make furnace info text look nicer
Furnace inactive (Item: Not cookable; Fuel:
Empty)

--> becomes -->

Furnace inactive
(Item: Not cookable; Fuel: Empty)
2017-08-13 00:08:43 -07:00
SmallJoker
67c01a44c2 Beds: Do not crash when placing in an unknown node 2017-08-10 10:08:24 +02:00
Milan
f473502375 update submodule illuna_extras 2017-08-09 16:50:12 +02:00
paramat
77c9408721 Player API: Integrate settable player step height
Split some long lines.
Some nearby code cleanup.
2017-08-09 11:27:37 +01:00
Milan*
70d770eea1 update submodule ethereal 2017-08-09 00:04:12 +02:00
Milan*
74255711ac update submodules ethereal, illuna_ethereal 2017-08-08 23:54:09 +02:00
Milan*
d553cf92ce update submodule ethereal 2017-08-08 20:52:39 +02:00
Milan*
936badd807 update submodule ethereal 2017-08-08 20:03:41 +02:00
Milan*
36532cc350 update submodule illuna_extras 2017-08-08 19:19:03 +02:00
Milan*
a70bf69df5 update submodules mobs_{redo,animal,monster} 2017-08-08 17:35:38 +02:00
Milan*
5b2b097c00 drop submodule hemp 2017-08-07 20:57:56 +02:00
Milan*
7451ff1e18 merge upstream 🐈 2017-08-07 20:19:10 +02:00
Milan*
dea9677eb8 update submodule moreores 2017-08-07 20:18:59 +02:00
Milan
26f548ef67 update submodule pipeworks 2017-08-07 13:47:04 +02:00
Milan*
758997fd74 update submodule unified_inventory 2017-08-07 12:13:58 +02:00
Milan*
744a9a2365 update submodule technic 2017-08-07 12:02:26 +02:00
ForbiddenJ
3294a2a515 Torches: Make liquids drop torches as items
Liquids that are 'igniters', such as lava, will drop the torch without
a flame-extinguish sound, as the torch item will burn up after a few
seconds with a sound and smoke particles.

All other liquids cause a flame-extinguish sound.
2017-08-07 02:38:31 +01:00
Milan*
668869ab99 update submodule illuna 2017-08-06 12:28:54 +02:00
Milan*
a0750d7ef8 add my_future_doors and my_door_wood 2017-08-06 12:04:02 +02:00
Milan*
b9ad2b9027 update submodule illuna 2017-08-06 11:46:13 +02:00
Milan*
aef392c36f update submodule illuna 2017-08-06 09:32:02 +02:00
paramat
57577596d6 Floatland biomes: Simplify to grassland
Make the placeholder biomes grassland to make the shape of the floatland
terrain more visible.
2017-08-06 01:54:47 +01:00
paramat
b4abb07572 Player_api: Integrate settable player collisionbox 2017-08-06 01:54:47 +01:00
danielmeek32
271b2befaa Player API: Apply model default textures when passing nil to 'set_textures' 2017-08-06 01:53:53 +01:00
Milan*
cb0145d972 update submodule moreores 2017-08-05 20:14:11 +02:00
Milan*
9fc471a0be merge upstream 🐈 2017-08-05 11:58:15 +02:00
Milan*
6858f3d2b5 update submodule moreores 2017-08-05 11:58:06 +02:00
Milan
ae5b61a4e1 merge upstream 🐈 2017-08-04 17:32:49 +02:00
Milan
58d85150c1 give_initial_stuff: syntax correction for default initial stuff 2017-08-04 17:32:45 +02:00
Milan*
d05e152833 random_messages: add groupchat adresses 2017-08-04 17:24:35 +02:00
Milan*
006451a15e update submodule unified_inventory 2017-08-04 16:47:52 +02:00
Milan*
ac30d30ec3 update submodule unified_inventory 2017-08-04 16:40:09 +02:00
Milan*
7acaf6797f update submodule xconnected 2017-08-04 16:34:12 +02:00
Milan*
5affbd01eb update submodule unified_inventory 2017-08-04 16:33:51 +02:00
Milan*
489b8310e1 add submodule unified_inventory 2017-08-04 16:25:42 +02:00
Milan
472af2b090 merge upstream 🐈 2017-08-04 16:08:41 +02:00
Milan
4021dc261a drop submodule bags 2017-08-04 16:08:34 +02:00
Milan*
4ca07f8ffd update submodule ethereal 2017-08-03 22:56:21 +02:00
Milan
68cd79dc12 merge upstream 🐈 2017-08-03 22:38:08 +02:00
Milan*
1238a7ffda update submodules 3d_armor, hopper, mg_villages, worldedit 2017-08-03 22:32:34 +02:00
Milan*
04174f7aee update submodule teleport_potion 2017-08-03 11:23:50 +02:00
rubenwardy
5d19fd6923 Separate player code into new mod 2017-08-01 03:57:29 +01:00
paramat
7ffd176f48 Lava cooling: Increase interval to 2
An excessive load has been reported caused by the node searching, so even
when no lava is present.
2017-08-01 03:57:10 +01:00
Milan
492cd9cbae update submodule xconnected 2017-07-31 20:56:11 +02:00
SmallJoker
8f1f3760f0 Carts: Check for last pathfinder predition too
Minor fix to reduce cart jitter slightly
2017-07-30 19:55:36 +02:00
Milan*
730211485a drop coloured_nametag mod 2017-07-30 17:45:59 +02:00
Milan*
39acf46c9d update submodule 3d_armor 2017-07-30 17:36:06 +02:00
Milan*
07fb38aa55 add proper player model files (somehow they didn't update while commits are present) 2017-07-30 17:18:29 +02:00
Milan*
d2ef1a0af2 tnt: redo faulty merge, add infomessage for when privilege missing 2017-07-30 12:27:19 +02:00
Milan*
5ec33282d3 update submodule markers 2017-07-30 12:18:24 +02:00
Milan*
6325f1e856 update submodule replacer 2017-07-30 12:16:22 +02:00
Milan*
8a3f06a18f fix mergeconflicts 2017-07-30 12:15:29 +02:00
Milan*
34075ee529 update submodule geomoria 2017-07-30 12:09:20 +02:00
Milan*
00ddf5ed75 update submodule homedecor_modpack 2017-07-30 12:05:59 +02:00
Milan*
c0c5f3526f readd (and update) submodules mg_villages+handle_schematics 2017-07-30 12:00:43 +02:00
Milan*
8a22834a79 update submodule unifieddyes 2017-07-29 20:58:40 +02:00
TumeniNodes
71dff2ac4a Default: Correct dimensions of default_clay_brick.png (#1858)
Resize default_clay_brick.png from 16x17px to 16x16px, as mentioned in issue #1855
2017-07-29 18:09:27 +02:00
SmallJoker
fa4c77feba TNT: Only burn visually connected powder (#1857) 2017-07-29 18:09:15 +02:00
elinor-s
c81165b2c8 Default: Increase the maximum level of the diamond axe to 3 (#1854)
This is the maximum level of the other diamond tools and makes the
number of uses similar to them.
2017-07-29 18:09:05 +02:00
Milan*
a1034bcc39 merge upstream 🐈 2017-07-28 23:12:53 +02:00
Milan*
d233cb9763 update submodule illuna_ethereal 2017-07-28 23:12:42 +02:00
Milan
bcb920aa6e update submdoule hudbars 2017-07-28 10:28:43 +02:00
Milan*
eaaf30bf7a update illuna notes in random_messages 2017-07-26 23:43:32 +02:00
DS
996f168aa3 Default: Reexport the player model (#1848) 2017-07-26 20:06:29 +02:00
Milan
c0efa4e510 experience: store data in own folder 2017-07-26 14:04:50 +02:00
Milan*
cf3314bb79 update submodule illuna_extras 2017-07-26 14:02:20 +02:00
Milan*
d45d64f4cb initial add experience 2017-07-26 11:27:38 +02:00
Ezhh
40ed77185e Improve node descriptions (#1834) 2017-07-23 10:26:10 +02:00
SmallJoker
a1d35f3d69 Creative: Prevent unauthorized item access (#1840) 2017-07-22 20:16:25 +02:00
Ezhh
c2f3c99cad Correct farming/stairs dependency (#1838) 2017-07-22 16:11:40 +02:00
paramat
48baf1acb5 Floatland biomes: Update due to mgv7 biomerepeat option
Only register floatland biomes if mgv7 'biomerepeat' flag is false.
Simplify floatland biomes to coniferous forest and ocean.
Make 'mgv7_floatland_level' and 'mgv7_shadow_limit' parameters global
values for mods to use to register their own floatland biomes.
2017-07-22 01:07:06 +01:00
TeTpaAka
886537ef50 Player model: Remove vertical 1 node offset
Required due to the settable player collision box engine feature.
Change for MT/MTG v0.5.0 that breaks compatibility with old clients.
2017-07-21 02:13:09 +01:00
SmallJoker
e5189760b3 Default: Expose the formspec getter functions (#1783) 2017-07-16 14:31:34 +02:00
Paramat
1d5bc15f9a Crafting: Remove duplicate reversed recipes (#1777)
For axes and hoes only use one recipe that matches the appearance of the texture and in inventory.
2017-07-16 14:31:21 +02:00
Fixer
1aafcdd7e0 Stairs: Add tin block stairs and slab 2017-07-08 14:51:24 +01:00
paramat
0cdee1d8f5 Saplings: Reduce grow time to ABM equivalent
Previous times were chosen using statistical maths, but reports suggested
this was too long.
I tested by timing an ABM acting on 100 nodes, with interval and chance equal
to the old sapling ABM.
50 at 4m59s.
99 at 24m58s.
100 at 26m58s.
So choose a grow time between 5 and 25 min for tree and bush saplings.
If 'can grow' is false at grow time the timer is reset to 5 min.
2017-07-08 14:51:03 +01:00
TumeniNodes
b66a61a10f Stairs: Add inner and outer corner stairs
With thanks to MarkuBu for the original PR and GreenXenith for the stair models.
2017-07-08 14:50:17 +01:00
paramat
57979686d9 Mapgen: Completely separate mgv6 ore registrations
This allows us to preserve mgv6 ore distribution while giving us the freedom
to alter ore distribution for other mapgens.
Other mapgens are larger scale and have 3D noise tunnels which make vertical
travel easier, so ores can be deeper.
Other mapgens have registered biomes which allows us to limit ores to certain
biomes.
2017-07-02 11:33:48 +01:00
DS-Minetest
2e413b521a Add backface_culling to open chests and fencegates 2017-07-02 11:32:34 +01:00
Foz
0f7d0bfd7a TNT: Track TNT owner in metadata for protection mods
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.

TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
2017-07-02 11:30:39 +01:00
SmallJoker
c51ebcb74a Carts: Do not connect rails with gunpowder (#1812) 2017-07-02 10:32:10 +02:00
Milan*
a7344c7ea8 update initial stuff 2017-07-01 14:05:24 +02:00
Milan*
81044ee100 update submodule illuna 2017-07-01 13:59:26 +02:00
paramat
bae17cd88c Flowers: More flowers 2017-07-01 04:29:49 +01:00
Johannes Fritz
7b46d3b6af Stairs: Add backface culling to stair meshes
If backface culling is not specified for a tile in 'images' it is set to true.
Slabs already have backface culling due to being defined as nodeboxes (which
are then converted to meshnodes).
2017-07-01 04:22:11 +01:00
Milan*
10abee3f87 update submodule illuna 2017-06-29 13:08:12 +02:00
Milan*
83b50f60b6 update submodule illuna 2017-06-29 13:03:51 +02:00
paramat
bdc09d2313 Floatland biomes: Add ocean biomes to fix missing sandstone
Update biome lists for blob ores.
2017-06-28 11:18:53 +01:00
F.K.Z
2c666891a8 Furnace formspec: Replace deprecated 'current_name' with 'context' 2017-06-28 11:17:40 +01:00
Ezhh
3d1fc42f66 Make sapling, leaves and fence descriptions consistent (#1795) 2017-06-25 11:19:12 +02:00
John Cole
36d024a716 Allow mossy cobble slabs to combine (#1791) 2017-06-22 20:38:02 +02:00
paramat
120e96938d Chests: Check 'def' of node above chest to avoid crash
In 'chest_lid_obstructed(pos)' check for nil 'def' to avoid a crash caused by
an unknown node above the chest.
2017-06-16 04:11:33 +01:00
red-001
502720b14d Books: Also limit the max size of the title
This limits the max size of the full title of the book to `80` letters and
the size of the part thats displayed in the tooltip to `35` letters.
2017-06-16 04:11:00 +01:00
tchncs
0aa39f3c47 Merge branch 'technicworld' of https://git.tchncs.de/Illuna-Minetest/minetest_game into technicworld 2017-06-15 17:01:44 +02:00
tchncs
d189469f6d update submodule ethereal 2017-06-15 17:00:04 +02:00
Milan*
40f94a9ecd update submodule illuna 2017-06-15 16:49:36 +02:00
tenplus1
0157175346 Creative: Add 'creative' privilege for survival servers
This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
2017-06-14 20:47:11 +01:00
red-001
b3f17cda9f Books: Limit the size of books
Really large books just waste hard drive space and the engine is not designed to
handle that much data in item metadata, this can cause strange things to happen.
2017-06-14 20:28:40 +01:00
ezhh
15ba96467d Descriptions: Make capitalization consistent 2017-06-14 20:26:33 +01:00
red-001
da7e8e4810 Books: Add nil value checks to the book formspec handler 2017-06-14 20:26:17 +01:00
paramat
175a9f8ff5 Stairs: Use one recipe matching inventory appearence
No longer have 2 recipes for stairs, choose the one that matches the appearence
in inventory (stair rising toward the right).
Helps to reduce recipe count now that an increasing number of stairs are
being registered.
2017-06-14 20:26:17 +01:00
Wuzzy
b91e047868 Stairs: Allow crafting slabs and stairs into full blocks again 2017-06-14 20:25:26 +01:00
DS-Minetest
7e9c5a3576 Doors: Avoid white particles when digging wooden trapdoor
Alter the wooden trapdoor side texture, replacing the white area with a
repetition of the wood pixels.
It is now consistent with the steel trapdoor side texture.
2017-06-08 15:52:31 +01:00
paramat
c714d43319 Flowers: New texture for yellow dandelion
Derived from the white dandelion texture.
Uses the flower head colours of the previous yellow dandelion.
2017-06-08 15:52:00 +01:00
vorunbekannt75@web.de
626cd8e9c7 Default: Revert "Default: Shorter and better ABMs"
This reverts commit e523c3a2965afe76b9102b67992e15fafba1594a to re-enable
the overriding and redefinition of these global functions.
2017-06-08 10:35:54 +01:00
sfan5
f855beeda5 Use transparency for unused part of mese post top texture
The color autogeneration algorithm of minetestmapper otherwise
causes this node to appear as solid black.
2017-06-06 12:54:42 +02:00
MrIbby
18956c7f69 Change "Junglewood" to "Jungle Wood" 2017-06-03 11:55:13 -04:00
Michael Bargatin
a8a60d33a3 Resize book textures from 16x17 to 16x16 2017-06-03 11:54:39 -04:00
Milan*
3c422605e7 update submodule illuna 2017-05-27 15:06:16 +02:00
Milan*
60cb3fc398 update submodule illuna 2017-05-27 14:25:26 +02:00
Milan*
04b58ef265 update submodule illuna 2017-05-27 14:23:23 +02:00
Milan*
3bc1aefdcd update submodule mobs_redo 2017-05-27 10:15:16 +02:00
Milan*
3d7e77b438 update submodule underworlds geomoria 2017-05-27 10:07:04 +02:00
Milan*
e6d0e6e37c update submodule ethereal 2017-05-27 08:38:10 +02:00
Milan*
dbe42a00bd update submodule illuna 2017-05-26 20:17:31 +02:00
Milan*
2fc749b8c0 update submodule hudbars, illuna, illuna_ethereal 2017-05-26 18:40:27 +02:00
Milan*
adf7edcced merge upstream 🐈 2017-05-26 18:24:37 +02:00
Milan*
8bac0467af update submodule illuna_extras 2017-05-26 15:38:28 +02:00
tchncs
33aa4de3d0 update submodule illuna_extras, pkarcs 2017-05-25 21:22:15 +02:00
tchncs
2c2c6a67cc update submodule illuna 2017-05-25 16:02:04 +02:00
Milan*
36a47fd92e merge upstream 🐈 2017-05-25 10:03:55 +02:00
Milan*
60971dc1a5 update submodules ethereal, illuna_extras 2017-05-25 10:03:42 +02:00
Milan*
73c07d7b27 update submodule inventory_plus 2017-05-24 13:07:28 +02:00
paramat
eec1c5a03b Settings: Use new settings object 2017-05-24 07:18:26 +01:00
tchncs
30d169c618 add submodule irc 2017-05-23 12:19:06 +02:00
Milan*
40187ce545 update submodule illuna 2017-05-23 11:38:24 +02:00
Milan*
cb904d3b5b update submodule technic 2017-05-23 10:57:00 +02:00
Milan*
4d39a3f5a6 update submodule wiki 2017-05-23 10:51:18 +02:00
Milan*
3ab39ebf1a make gui background a bit darker 2017-05-23 10:30:36 +02:00
Milan*
fe120be941 add submodule wiki 2017-05-22 18:45:19 +02:00
Auke Kok
df65716711 re-add nyancat mod
add pbj_pup from
9b45e7b3e9
2017-05-22 09:42:29 +02:00
Milan*
9052d3ae14 fix mergeconflicts 2017-05-22 09:30:34 +02:00
Milan*
56e4678f61 drop submodule farming, boats for easier mtg merges 2017-05-22 08:48:31 +02:00
Milan*
f92ff3abc4 update submodule homedecor
add submodule moreblocks
2017-05-21 23:05:59 +02:00
Milan*
aadd59fc0a update esubmodule homedecor_modpack 2017-05-21 22:37:47 +02:00
Milan*
38c0dd33d5 update submodule illuna_ethereal 2017-05-21 21:55:57 +02:00
tchncs
b28c51cd27 update submodule integral 2017-05-21 12:06:52 +02:00
Milan*
3c536e8e5a add some worldmods to the subgame 2017-05-21 11:58:58 +02:00
theFox6
e523c3a296 Default: Shorter and better ABMs (#1739)
Action of some abm's call functions directly, instead of calling the function inside a function.
2017-05-20 14:32:52 +02:00
sfan5
b25317fc64 Remove set_inventory_formspec in default, remove delay in sfinv 2017-05-18 09:54:18 +01:00
Vanessa Ezekowitz
d104b9b10f Chest: Redo new chests to use single-tile textures where possible
This keeps the filenames the same, but adds a new "inside" double texture
for the open chest.
Use regular drawtype for closed chest and delete the "cube.obj" model.
X-flip the right-side texture for the closed chest.
2017-05-18 09:45:56 +01:00
ezhh
758d5010b8 Fire: Disable fire by default in multiplayer 2017-05-15 17:39:59 +01:00
tenplus1
63b3542d00 Chests: Revert inventory name
Revert the new 'default:game' inventory back to the old 'main' and use the
lbm to restore the contents of the chest.
Change the name of the conversion LBM to ensure it is run again on already
converted chests.
2017-05-15 13:47:03 +01:00
cx384
5bd44c21ef Change the selection_box of bush stems (#1733)
This is needed because you can't place a node above a bush stem when you are pointing at the bush stem.
2017-05-13 12:49:04 +02:00
Auke Kok
c7d558c09e Chest open model: UV map fix.
The back side had a UV mapping issue which caused the bottom
rear part to "shrink" when opened.
2017-05-07 20:47:17 -07:00
Auke Kok
55f81d0802 Fix nil deref issue with people hitting chests too often. 2017-05-07 20:47:17 -07:00
SmallJoker
a533434b58 Chests: Keep old textures for mod compability
Prevents generating ugly looking dummy images for mods that weren't updated yet.
2017-05-07 20:46:49 -07:00
Ezhh
08706313f4 Add option to disable lavacooling (#1726) 2017-05-07 18:25:53 +02:00
sfan5
6737952fbf Fix merging mistake (crash in "stairs") 2017-05-01 21:26:10 +02:00
Tim
519d166ce3 Stairs: Add snowblock and ice stairs and slabs 2017-05-01 19:48:54 +01:00
Fernando Carmona Varo
be9121214c TNT: Gunpowder (and tnt.burn) will trigger the on_ignite of nodes
The previous behaviour is kept as fallback for compatibility, for when the on_ignite
is not defined in the node.
2017-05-01 19:38:38 +01:00
Auke Kok
011ad78b42 Improve Chest appearance - opening chests.
Adds a mesh model that appears when a chest is opened. The chest
stays visibly open as long as the player keeps it open. When the
player closes the formspec, the chest returns back to the closed
shape. While opening and closing, a sound plays.

A second person inspecting the chest will trigger a second sound
open. However, only after the last player closes the chest, does the
chest actually visually close and is the sound close played. This
keeps mesh updates to a minimum.

While it's possible that a server shutting down may cause chests
to remain open, this does not affect the chests' working matter,
and opening or closing them should fix them.

Old chests are converted to the new style by LBM. I previously
had them converted on open but this was unreliable, and LBMs
don't have that problem.

Open chests cannot be dug up. This prevents people from keeping
a chest open and digging it out as well, since closing a chest
would place a chest back (swap) at the spot. We could protect
against this, but it still messes up the client and causes a lot
of "missing node inventory" error messages otherwise. It's
unlikely but possible that a player lagging out causes a chest
to stay "open" and thus unremovable by digging, but there are
other ways of dealing with that - a server restart fixes that
issue.

If the lid of the chest is obstructed, the sounds continue to play,
but the lid isn't opened. Obstructed means that a node is present
above the chest lid, however, we ignore several node types like signs,
torches (not 3d) and wallmounted nodeboxes (typically signs) since
they don't pose any major obstruction in almost any case, and are
typically found above chests. Additionally, the selection box of the
opened chest does not include the lid, and so one can still interact
with e.g. a sign behind an open lid.

Due to the fact that chests now have 7+ textures, we can no longer
use materials (limit: 6) to texture the chest, and so there is now
a single UV mapped image that applies both to open and closed chests.
While this does mean texture pack makers need to create it, this
is extremely simple and consists of a simple cut'n'paste over the
template and should be really easy to do. Only one texture file is
now then used for both open and closed chests.
2017-05-01 19:36:35 +01:00
Auke Kok
4ec0fd974b Doors: place sound when placing a door.
Due to door items being the thing that's placed, we need to
explicitly play a sound when placing a door.

Fixes #1363
2017-04-28 21:52:59 -07:00
Auke Kok
67b13a5942 Fix books getting erased on page button use.
Changing the book page caused the entire itemstack meta to
get wiped due to improper calling of meta:from_table().

Fixes #1711
2017-04-28 21:52:39 -07:00
Auke Kok
ae7206c006 Remove dye craft recipe conflict.
We have enough gray recipes, but brown is more difficult.

Fixes #1710
2017-04-26 20:19:59 -07:00
rubenwardy
2917562728 Fix owner not being checked on write to book 2017-04-27 02:28:23 +01:00
paramat
c2d1a5ed4b Tin: Tune mapgen, bugfix, fix texture credits
Previously i had matched ore density to moreores, but this density was
too high and out of balance with MTGame, reduce density to be similar
to copper ore.
The 2 levels of underground ore were overlapping, fix.
Textures are actually by kilbith, update credits.

Also credit kilbith for bronze, copper, gold and steel blocks, credits
had not been updated at the time.
2017-04-23 23:05:31 +01:00
paramat
4d9fd7ad61 Textures: Reduce contrast of snow ripples 2017-04-23 23:05:31 +01:00
Dániel Juhász
24559d012e Creative: Automatic item colorization for creative mode 2017-04-23 23:05:06 +01:00
paramat
2668619638 Ores: Add tin ore, lump, ingot and block
Use Calinou's textures from moreores mod.
Craft bronze from tin and copper instead of steel and copper.
Match ore density to the moreores mod but start ore at a depth of
y = -32 to be part of the depth progression of other ores.
2017-04-20 19:55:05 +01:00
upsilon
6335525757 Doors: Ignore permission check if player parameter is omitted
As written in game_api.txt.
2017-04-20 19:54:27 +01:00
octacian
c54a7e882f Keys: Move skeleton key to craftitems.lua
Commit 73d61cbb103415c9a3970eaf2c48aeadabfff828 makes skeleton keys
craftitems rather than tools, warranting the move from tools.lua
to craftitems.lua.
2017-04-20 19:51:51 +01:00
octacian
701abc2d2f Keys: Allow skeleton keys to be stacked
Allow skeleton keys to be stacked by converting them to craftitems and
adding a few lines of code to add a new itemstack to the inventory with
the new key or drop it at the player position if the inventory is full.
2017-04-20 19:50:34 +01:00
Thomas--S
98216810ef nodebox -> node_box
Seems like this was a typo
2017-04-12 18:39:42 -07:00
paramat
a57d2db54a Bushes: Add saplings
Bush saplings grow in half the time of tree saplings.
Bushes do not need 'from sapling' schematic variants because only the
stem node is force-placed in the mapgen schematic, so only the sapling
is force-replaced.
Bush leaves drop saplings with a rarity that ensures at least 1 sapling
per bush on average.
2017-04-12 17:18:50 +01:00
paramat
d68d2c08ef PB&J Pup: Remove mod
Also delete nyancat API documentation from game_api.txt.
2017-04-12 17:18:35 +01:00
MarkuBu
e6d0d775e3 Stairs: Improve stair and slab rotation on placement
Slabs are placed horizontal instead of vertical, even if they are
placed on a wall.
Slabs are rotated automatically if they are placed to another slab,
no matter which material.
Slabs are placed at the lower position if the placer points into
the lower half of the pointed node and to the upper position if
pointed to the upper half.
Stairs are placed normal if the placer points to the lower half of
the pointed node and rotated upside down if pointed to the upper half.
2017-04-11 08:33:30 +01:00
Alex Ford
8d43b984fc Screwdriver: Allow non-native rotations if supported by targeted node
This also allows custom actions (such as using the screwdriver as a wrench).
2017-04-11 03:58:13 +01:00
LNJ
fe021281e6 Textures: Replace aspen leaves texture with BlockMen's 2017-04-11 03:57:44 +01:00
paramat
9e4f0d3689 Leafdecay: Do not restart aready running timers 2017-04-11 03:57:07 +01:00
paramat
acfd58cdeb Carts: Make rail recipes more generous
As part of making vertical travel easier to reduce reliance on
sneak ladders.
Calculate using cubic pixels of steel.

A steelblock is 16^3 = 4096 cubic pixels steel.
6 ingots is 6/9 steelblocks.
A rail is a 2*2*16 pixel length of steel, 64 cubic pixels steel.
6 ingots produces 2*21 rails = 21 rail nodes.
Choose 18 for an even number that is a multiple of ingot number.

Replace the stick with 2 wood in the recipe to be closer to the amount
of wood that would be needed for 20*4 sleepers.

Replace 2 mese crystal fragments with 1 mese crystal to
compensate for the larger number of nodes returned. The result
is the recipe is much more generous with steel usage but slightly
less generous with mese usage, keeping power rail cost reasonably high.

Replace 2 coal lumps with 1 for a similar recipe to power rails.
2017-04-11 03:57:01 +01:00
Milan*
3feb689563 update submodule illuna 2017-04-02 13:41:54 +02:00
Milan*
b0ed39ec1e update submodules ethereal, illuna 2017-04-02 13:18:14 +02:00
SmallJoker
b377aaa50d doors: Fix craftitem not listed in inventory (#1683)
Fixes bug caused by b847888
2017-04-02 10:01:01 +02:00
paramat
5fe831ed13 Carts: Remove '+' added in commit 077316b 2017-03-30 04:24:29 +01:00
paramat
2f46103ff8 Glasslike_framed nodes: Add 'glasslikeliquidlevel' paramtype2 2017-03-30 04:24:23 +01:00
zaoqi
077316b4cd Use creative.is_enabled_for for creative mode if possible (#1558) 2017-03-29 21:02:26 +02:00
cx384
b847888cb7 doors: add groups to the door craftitem 2017-03-29 20:40:56 +02:00
Milan*
7dcb844f18 add submodule digilines, turtle, basic_robot 2017-03-28 14:15:11 +02:00
Milan*
6d0a08fafe update submodule illuna 2017-03-27 19:32:08 +02:00
upsilon
7c42c41170 doors: record protection violation if it cannot be dug 2017-03-26 03:06:44 +01:00
paramat
08eec2beb7 Flora spread: Re-enable dry shrub replacing flora in desert sand
Flora is converted to dry shrub in desert sand and silver sand.
No conversion in sand to preserve sand dune grasses.
Dry shrubs do not spread so this conversion, used by players, is the
only way to generate them.
2017-03-26 03:06:37 +01:00
Auke Kok
9b45e7b3e9 PB&J Pup.
Replace possibly trademarked artwork with royalty free and
OK for commercial use artwork.

The Pup appears by default but does not alias the Nyan Cat nodes
away. For that you will have to enable the setting. A settingtypes.txt
is provided to make that really easy. This allows people to get
an out-of-tree mod and not have their Nyan nodes disappear.

The mod can also be disabled entirely this way for those who don't
want it.

There's some eatser eggs in here as well. Instead of making the
nodes burnable, they are edible, and make you bark and howl. And
perhaps something else too.
2017-03-26 03:05:57 +01:00
Milan*
fc23cd62f2 add submodule hopper 2017-03-25 11:31:07 +01:00
paramat
91182d6a9e Flora spread: Do not replace flora with dry shrub, only 'return'
If there is no group:soil node found below, do not replace flora with
dry shrub, this was breaking flower pots and other mods.
Originally, flora would only turn to dry shrub if in desert sand.
2017-03-22 22:30:35 +00:00
Milan*
7f2d4f4fbf merge upstream 🐈 2017-03-20 22:40:16 +01:00
Milan*
e99f72a103 update submodule illuna 2017-03-20 22:40:02 +01:00
paramat
86fd616f3c Flora spread: Allow spread on rainforest litter. Other improvements
Use the soil group more instead of checking for multiple node names.
Remove 'neighbors' from ABM.
Turn any flora to dry shrub if on a non-soil, except when on default:sand
to avoid dune grasses being replaced.
Search for "group:soil" when searching for a position for the new flora
node, instead of searching for multiple node names, however do not spread
flora onto desert sand, which is in the soil group.

Remove default:dirt_with_snow from the soil group as it would be frozen
soil. It can be dug and placed to turn it into dirt (consider this some
extra work needed to make it cultivatable).
2017-03-20 00:14:56 +00:00
octacian
2a74032745 Books: Fix backwards compatibility issues
Commit c68b8274fed183f30bd7609018766a261448b83d prevented books from
being copied in the crafting grid, and made it so that old books, though
seemingly successfully transferred to the new format, could not be written
to as the old data still persisted.
2017-03-20 00:13:31 +00:00
Auke Kok
ecf160d93d Screwdriver: simplify logic, allow wallmounted rotation.
- Allow rotation of wallmounted nodeboxes (signs) since they are
  now rotating properly.
- Instead of testing `ndef` several times, do it once, correctly.
- Simplify exception logic for nodes that have `on_rotate` set.
- For simplicity, return itemstack, always.
- Remove a useless nil check.
2017-03-20 00:12:16 +00:00
tchncs
9f19de97fe update submodule 3d_armor (fixes crash) 2017-03-19 15:08:21 +01:00
tchncs
52df0fae8c update submodule 3d_armor 2017-03-19 12:57:28 +01:00
tchncs
740cab71d6 merge upstream 🐈 2017-03-19 12:56:38 +01:00
Milan*
934d0c9458 update submodule teleport_potion 2017-03-19 12:50:34 +01:00
Thomas--S
6a55e150af Doors: Fix wood/glass doors not opening or closing
Some code was lost during a rebase of a recently merged commit (73e4666).
2017-03-19 00:43:12 +00:00
tchncs
0f7a29f035 merge upstream 🐱 2017-03-18 20:56:32 +01:00
Milan*
ff43f66f7d update submodule ethereal, illuna_ethereal 2017-03-18 20:50:31 +01:00
tchncs
a17260c8e9 merge upstream 🐈 2017-03-18 14:51:09 +01:00
Milan*
346adcd71e add default:mese_ongen and use this for the mapgen as replacement for default:mese 2017-03-18 14:44:20 +01:00
tchncs
ea26028784 add submodule unifieddyes as requiered by technic 2017-03-18 08:31:17 +01:00
Milan*
2ce30050d4 update all submodules with updates
submodule update 3d_armor
submodule update hemp
submodule update mobs_animal
submodule update mobs_monster
submodule update mobs_redo
submodule update pipeworks
submodule update playereffects
submodule update princess
submodule update protector
submodule update technic
submodule update wine
submodule update worldedit
drop chat_bubbles
2017-03-18 08:07:57 +01:00