Commit Graph

262 Commits (d0fc1e580d7fc57a5c10efabc764085835f45e51)

Author SHA1 Message Date
Cyp 239e4e450d newnet: Display icon on desynch or on waiting for players.
Saves having to look at console output to check that the game is in synch.
2010-03-14 13:27:05 +01:00
Cyp 8653631374 src: Undo a warning squelch, seems to be able to cause build errors for some, somehow. 2010-03-13 23:14:47 +01:00
Cyp 7d23dc8d67 newnet: Adjust latency automatically, instead of hardcoded to 400ms. 2010-03-11 17:26:13 +01:00
Cyp 153712cb5e newnet: Clean up warnings, warning free build with -O2. Enable the same warnings for C and C++, where applicable. 2010-03-05 20:01:51 +01:00
Cyp 79f5ef2f7a Merge remote branch 'origin/master' into newnet
Conflicts:
	lib/netplay/netplay.c
	lib/netplay/netplay.h
	lib/netplay/nettypes.c
	lib/netplay/nettypes.h
	src/multibot.c
	src/multistruct.c
	src/multisync.c
	src/order.c
	src/orderdef.h
	src/wavecast.cpp
2010-03-05 16:09:21 +01:00
Cyp 48421325ec More cleanup of units and code. Squelch a couple of mac warnings.
16 files changed, 184 insertions(+), 467 deletions(-)

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10124 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:43 +01:00
Cyp bfb9250937 newnet: Send CRCs of syncDebug strings, not the strings themselves.
syncDebug should now be useful, even over a slow network.
2010-02-25 14:46:35 +01:00
Cyp 853d87580b newnet: Fix some selectedPlayer abuse. 2010-02-23 09:13:13 +01:00
Cyp 8f2e94bb48 Merge remote branch 'origin/master' into newnet
Conflicts:
	lib/netplay/netplay.c
	src/multiint.c
	src/multiopt.c
2010-02-22 10:43:24 +01:00
Cyp 36a6036b9f newnet: Fix corner case which resulted in updating before all messages had arrived. Make NET_FIREUP start the game before processing more messages (fixes case where one client is running under valgrind, or is just very very slow). 2010-02-21 16:51:20 +01:00
Cyp 8c5712e6cb newnet: Move checking for NET_ and GAME_ messages from the middle of an update to before deciding whether to update, fixes doing half of an update too soon on some clients. Fix droid synch messages going out of synch.
A few groups of patrolling trucks belonging to different players, and bumping into each other all the time stay in synch for several minutes, at least if not doing unsynchronised actions such as building new trucks (adding a lot of trucks, before ordering any of them to patrol is fine). They seem to get stuck in traffic jams, but at least they are synchronised traffic jams.
2010-02-20 12:19:10 +01:00
Christian Ohm d6416c34eb Return 0 in the various _lex_destroy int functions.
Original patch by Seismo (WarningC4716(_2).patch).

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9884 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-20 00:50:15 +01:00
Cyp f978943eb6 newnet: Fix the host mixing up broadcast messages with messsages to the host, by making NetQueue even more message-oriented. Use -Wall -Werror on C++ files too, and fix the corresponding werrors. Don't use gameRand() from scripts, since the scripts are apparently only executed on the host. Add syncDebug() log function, which is only printed, if it would print different things on different clients. 2010-02-16 23:02:27 +01:00
Cyp 33790b11a2 newnet: Rename all messages that go into game queues from NET_BLAH to GAME_BLAH, remove unused messages, and assert that the right messages go into the right kinds of queues. 2010-02-15 20:56:58 +01:00
Cyp 864b830a44 newnet: Don't wait for dropped players to send NET_GAME_TIME. Add more comments and cleanup. 2010-02-15 20:56:58 +01:00
Cyp d1ba8c087b newnet: Remove extra game queue, added due to misunderstanding. 2010-02-15 20:56:57 +01:00
Cyp e9e30bcb27 newnet: Synch game queues, and play them back at the same rate on all clients. Multiplayer now "works" as it did before, with the advantage that it will be possible to remove the bMultiMessages hacks and implement real multiplayer support.
I even tested that campaign, skirmish, saving and loading still works.
2010-02-15 20:56:57 +01:00
i-nod cec20aae6a - NSIS changes from 2.3 (#1111).
- Additional fixes to [9642]: remove old-1.10-balance.wz instead of origianl.wz.
- MinGW build system updates.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9727 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:16 +01:00
Cyp abe95f17ff logical: Bump updates per second to 10, since 3 was just for testing.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9668 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:09 +01:00
Cyp 709e9c677d logical: Fix droid legs disappearing during first update interval.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9665 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:08 +01:00
Cyp f6cff80f6b logical: Completely use graphics time for effects.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9663 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:08 +01:00
Cyp 162157ef5a logical: Rename some things. Fix when not updating fast enough.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9659 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:07 +01:00
Cyp 92225b6b18 logical: Make some projectiles animated in-flight.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9656 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:05 +01:00
Cyp a99ef4ba19 logical: Logical updates.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9655 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:05 +01:00
Guangcong Luo 255506d4b6 Correctly calculate frameTimeFraction2 - fix bug #482, among many other bugs.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9461 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:41 +01:00
Guangcong Luo b5471fc186 Calculate gameTime2 using the correct time offset (fixes strange animations on some nonstandard game speeds).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9279 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:12 +01:00
Guangcong Luo bf1541a626 Fix typo in gtime.c
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9266 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:11 +01:00
Guangcong Luo 5da6588fb0 Initialize timeOffset correctly.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9258 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:09 +01:00
Guangcong Luo dabc178157 Some hacks to paper over the time travel bug.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9257 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:09 +01:00
Guangcong Luo cf8265e6c8 An assert to figure out why time travel is occurring.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9250 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:08 +01:00
Buginator 0aff0b46cf Add a new debug flag type, LOG_FATAL.
This is used to differentiate LOG_ERROR (which is a *non* fatal error, but a error none the less) and fatal errors which result in program termination with no *visible* output (on windows/macs) on our end because of the crappy GUI functions so we usually dump it to stderr.txt and there is no clue that the program had to exit for whatever reason.

Hopefully, this will be helpful to windows people so they can differentiate between *our* exit/abort routines, and crashes that occur in drivers which look exactly the same since they get dumped back to the desktop with no visible clue why.

LOG_FATAL is *always* on in both debug & release builds.

On LOG_FATAL debug lines, on windows, we now throw up a modal dialog box with the current error message.  At this time, this only happens when we have a error, and we use abort() right after the error, which makes it fatal.

That explains why this touches ~60 files :)


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8320 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:51 +01:00
Buginator 51a28557b9 Make sure pointer is valid before attempting to remove it from the list.
Remove more useless abort()s.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7688 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:24 +02:00
Per Inge Mathisen 8c16a47ef0 Fix broken sources after 'make clean' in tarball generated by 'make dist'. Reported by 'JimPansen' in the forums.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7671 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:11 +02:00
Per Inge Mathisen 870c18b66d Make sure game time variables are properly initialized first time we refer to them. Detected by valgrind.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7318 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-06 22:29:39 +02:00
Per Inge Mathisen 5da9b30f7d Fix missing files in makefiles so that 'make dist' can be run again.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6792 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 18:09:58 +00:00
Guangcong Luo 1f5ab803ed Updated MinGW32 makefiles; fix "multiple half-tracks" bug.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6639 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 05:49:09 +00:00
Buginator 55d3044f15 Updated MSVC project & solution file(s).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6637 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 05:42:09 +00:00
Dennis Schridde aac41748dc Bump copyright
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6617 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-10 18:01:48 +00:00
Dennis Schridde fcca92459c We no longer need to respect 8-char filename limits, be clear in naming instead
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6616 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-10 17:23:23 +00:00
Dennis Schridde 52b07e9cf0 Move piefixedpoint.h and pievector.h out of ivis, since they are quite generic
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6615 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-10 17:23:18 +00:00
Dennis Schridde cbbc58d1e9 Move files which extend a c std library header to a filename of similar name
Extension functions dealing with ...
 * strings are in string_ext.h
 * stdio (namely printf variants) are in stdio_ext.h
 * math are in math_ext.h

These headers are no longer included by frame.h

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6613 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-10 17:23:09 +00:00
Giel van Schijndel 1538c2af41 * Don't use an yyerror implementation with printf-format parsing for parsers/lexers that don't use it
- This reduces the complexity of those functions ''significantly''
 * Mark yyerror functions with printf formatting with WZ_DECL_FORMAT(printf, ...)

(@trunk = the original intented target for r6430)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6432 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-04 12:58:42 +00:00
Giel van Schijndel cb2ec762e2 * Change animObj_Remove such that it doesn't set the passed in ANIM_OBJECT* pointer to NULL (i.e. a ** pointer was passed)
* Instead rely on setting that pointer to NULL in the client code that calls animObj_Remove in the first place
  - This was already done in all but one case where animObj_Remove was called

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6180 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-16 17:40:58 +00:00
Giel van Schijndel 29d7c7abfd Fix the raw win32 makefile system which got broken in r6144 and r6145:
* The lexers depend on the parser's headers so make sure to compile the parsers first
 * Move a misplaced line-wrapping backslash in src/makefile.win32


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6153 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-14 18:28:21 +00:00
Giel van Schijndel 810fac209b * Wrap all file lists in the automake and win32 makefiles across lines such that there's only one file on each line
* Alphabetically sort the file lists

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6144 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-13 13:04:37 +00:00
Giel van Schijndel 4c19888cba * Move the fixed point cruft used for representation of degrees and some matrix math into a seperate header: piefixedpoint.h
* Update the autotools, win32 makefiles, Code::Blocks and MSVC build systems

NOTE: Xcode will need an update for this


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5761 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-03 16:04:41 +00:00
Giel van Schijndel 5f496b5b33 Allow (warning-less) compilation with Flex 2.5.33
Patch #1089 by Bertrand Coconnier <bcoconni>

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5679 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-27 13:34:58 +00:00
Dennis Schridde 022315eef0 Hardcode top_srcdir to make building from non-topdir possible, dont depend on the touch command, fix LDFLAGS to not depend on the removed TARGET variable
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5476 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-10 20:10:16 +00:00
Dennis Schridde 302a557478 Rename "raw" Makefiles to "win32" Makefiles
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5402 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-06 14:29:04 +00:00
Dennis Schridde 45f23a4926 Merge commit 'HEAD@{3}'
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5347 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-28 22:32:44 +00:00
Dennis Schridde 050ec39c11 Use the (also new in this commit) relative variants of the directories almost everywhere.
Exception is when generating the .wz files, where we need the path to the build directory and building a reverse relative path to $(srcdir) will be messy.
Also silence submake.mk a great deal.
Bug #11883 should be fixed now for the most part.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5325 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-24 23:41:52 +00:00
Dennis Schridde fd2bfb0e0f Prepare for another fix for parts of bug #11883: Issues with the improved raw Makefiles
- Rename Makefile.raw to lowercase


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5321 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-24 22:48:45 +00:00
Dennis Schridde 73b35ab8d6 Rename top_srcdir/top_builddir to abs_top_srcdir/abs_top_builddir, to make this more obvious.
Their use is currently flawed, since it will not work in directories with spaces in them... (


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5319 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-24 20:19:54 +00:00
Dennis Schridde 9bd8b24921 Boost raw Makefiles
- Use PACKAGE, PACKAGE_VERSION, remove VERSION
- Allow out-of-source-dir builds (mkdir build && cd build && make -f ../Makefile.raw)
- Move config.mk from $(top_srcdir)/makerules/config.mk to $(top_builddir)/config.mk
   When keeping current behaviour (srcdir=builddir), this means: Move it from makerules into the main directory


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5308 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-23 13:54:47 +00:00
Dennis Schridde 4f77bdc8e6 Fix: warning: 'static' is not at beginning of declaration
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5280 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-20 14:04:10 +00:00
Giel van Schijndel c0296aa371 * Apparently the %destructor feature of Bison is implemented differently for 2.1 than it is for 2.3 (or it is broken in 2.1); so don't use it when compiling with Bison 2.1 (leak memory instead)
* Assume __all__ windows builds use Bison 2.1 (this isn't correct, but it's the best I can currently do, as Bison provides no version macros aside from a string macro)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5196 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-27 21:37:54 +00:00
Giel van Schijndel 855ec725d4 Use sstrcpy|sstrcat instead of strlcpy|strlcat for manipulation of statically sized strings
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5176 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-25 13:46:49 +00:00
Giel van Schijndel 0118573321 Work around Flex 2.5.33 implicitly defining yyget_extra() (rather than forward declaring it)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5130 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-17 10:49:33 +00:00
Giel van Schijndel 5d0e816aa7 * Put textual tokens as found by audp_lexer.l in heap memory rather than a static string buffer
* Make sure that this heap memory __will__ be released regardless of syntax errors during scanning


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5097 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-12 20:55:29 +00:00
Giel van Schijndel e8f9fb9ae5 * ONESHOT and LOOP are __not__ value tokens (they're just regular tokens), so don't mark them as such
* Add a new subrule `looping` and use that in rule audio_track instead of duplicating two code paths for audio_track


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5096 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-12 20:51:46 +00:00
Giel van Schijndel 8529559e7c * Parse quoted text in audp_lexer.l similar to most other parsers/lexers we use (is also less error prone)
* Add single line comments (using '//') to audp_lexer.l


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5095 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-12 20:42:55 +00:00
Giel van Schijndel d53aa02117 * Use the lexer_input framework instead of a custom YY_INPUT implementation for audp_lexer.l
* Get rid of lexer function parseGetErrorData and use audp_get_lineno() and audp_get_text() instead
 * Add a WZ_DECL_FORMAT declaration to audp_error to enable GCC's printf format checking
 * In audp_error allocate the buffer on the stack using alloca() instead of an auto 1kB text buffer


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5094 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-12 20:29:13 +00:00
Giel van Schijndel 640ee1f653 * Get rid of never initialised variables g_bParsingSubFile and g_fpOld (the compiler probably set them to false & NULL respectively everytime, if not then this code should have crashed consistently)
* Remove now useless yywrap() function


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5093 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-12 20:09:10 +00:00
Giel van Schijndel 1799f473c0 Rename some audp_(.*) stuff to yy$1
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5092 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-12 20:06:19 +00:00
Giel van Schijndel 12d2e20f47 Use the correct function prototype
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4739 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-21 23:33:59 +00:00
Giel van Schijndel e8ff8255a9 Some const correctness
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4692 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-20 15:01:52 +00:00
Roman C 49903f9593 Get rid of unnecessary warnings when compiling release build using MSVC.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4462 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-01 15:56:39 +00:00
Dennis Schridde e28cf1ce77 Using the kludge for GNU Flex < 2.5.30 was slightly incorrect. Correct way is present in 2.5.9 already.
Additionaly use the kludge found on http://flex.sourceforge.net/manual/faq_002dmemory_002dleak.html


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4384 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-28 11:05:19 +00:00
Dennis Schridde 89d1ea6a3d Old versions of GNU Flex (i.e. 2.5.4) dont provide yylex_destroy
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4376 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-27 17:09:16 +00:00
Dennis Schridde 65b9f9b204 r4351: Port memleak fixes from 2.1
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4353 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-26 12:49:51 +00:00
Dennis Schridde 10f2ccfd56 TRUE->true, FALSE->false (except in scripts)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4311 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-24 16:51:17 +00:00
Roman C a1008c093d Reduce amount of junk in the MSVC compilation output by about 70%.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4279 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-23 22:15:28 +00:00
Dennis Schridde 2537bfc61c Cleanup #includes a bit
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4107 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-16 12:39:08 +00:00
Dennis Schridde cb2f0a30df Patch MSVC Solution file to depend on SQLite and change eol-style to native for them, since otherwise patches will not apply.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4044 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-14 18:16:04 +00:00
Giel van Schijndel 33216b2e9d Move all stuff that actually belongs in CPPFLAGS (but is called CFLAGS) to AM_CPPFLAGS
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3988 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-10 10:50:58 +00:00
Dennis Schridde d8409c9819 - Don't define CFLAGS anymore, export WZ_CFLAGS instead, which can be overridden by make commandlines
- Set -DYY_NO_INPUT only in those places where needed
- Add some previously forgotten CFLAGS where needed
- Remove extranous -lintl from WIN32_LIBS
- Remove apparently unnecessary directory from Mac include (png_util doesn't need it either)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3986 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-10 02:01:46 +00:00
Dennis Schridde 9f44219b1c Move addition of CFLAGS from configure.ac to the places they are actually needed.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3983 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-09 20:08:42 +00:00
Dennis Schridde 3858daf4a1 Reset MSVC version from 9 to 8, since otherwise MSVC8 will refuse to load the project files. (bug #11219)
Does MS provide some kind of templating system? Like autotools generate Makefiles from Makefile.am.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3950 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-08 11:28:40 +00:00
Dennis Schridde d3455b699a Properly set include/library directories for MSVC
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3949 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-08 01:45:45 +00:00
Dennis Schridde 1c979f5fd9 Make lex/yacc rules terminals, since lexer/parser files cannot be autogenerated.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3847 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-20 12:06:26 +00:00
Dennis Schridde b7e36a5b77 Require devpkg to be in ./devpkg/ for msvc.
This saves the trouble of having to edit the paths for lib/include dirs and enables us to have the FlexBison.rules there, too.
Thus FlexBison.rules is removed and to be found in the msvc devpkg from now on.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3657 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-02 18:17:58 +00:00
Dennis Schridde 31a863a90b Setup eol-style CRLF for vcproj files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3473 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-14 20:49:48 +00:00
Dennis Schridde d7bbab46af Set eol-style and mime-type for vcproj files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3471 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-14 19:55:59 +00:00
Per Inge Mathisen 2cd496d9c7 Remove unused defines, prettify animation code a bit, and use same electronic
warfare effect code for all objects - the one which does not modify individual vertices.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3429 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-10 22:18:20 +00:00
Per Inge Mathisen f7fbf845c0 Small cleanup to animation code, and fix copy&paste typo in 3ds2pie.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3412 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-08 21:58:05 +00:00
Per Inge Mathisen eecbccbfb4 Encapsulate time adjustment of value increments in the code and try to
document the time code better.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3282 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 18:37:20 +00:00
Per Inge Mathisen 72281bab96 Document and clean up game timer code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3246 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-30 18:06:40 +00:00
Dennis Schridde c64b565f14 Patch #872 by Buginator. Untested by me since in Bugs we trust. ;)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3020 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-09 19:10:34 +00:00
Dennis Schridde 9cc0a628c1 Do parts of the proposed changes in "[Warzone-dev] build issues in FreeBSD system" by Yaroslav Kolomiyets from 24.10.2006:
- SDL header includes don't use SDL/ anymore (raw Makefiles and MSVC Project adapted).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2863 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-24 11:49:51 +00:00
Per Inge Mathisen a980ac2ffe Clean up gamelib, removing nearly empty maxpidef.h
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2850 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-21 23:06:31 +00:00
Dennis Schridde cc7840e866 change_int64_t_to_intptr_t.patch from patch #837 by <cybersphinx> Christian Ohm.
(Make WZ compile with the Tiny-C-Compiler by using the correct type for storing pointers as ints)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2757 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-08 23:11:59 +00:00
Per Inge Mathisen 81ccff31f7 Convert hash table to use 64 bit keys instead of 32 bit keys, since they are used
to store pointers.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2661 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-29 19:28:02 +00:00
Per Inge Mathisen c086e3c529 Clean up hash table code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2660 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-29 19:16:16 +00:00
Giel van Schijndel f5602b4778 * Replace a large amount of strncpy() calls with the safer strlcpy()
* Fix an error in src/game.c where we would use the wrong size as parameter to strlcpy()


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2640 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-27 16:18:52 +00:00
Giel van Schijndel e06c186bd6 * Replace a _lot_ of strcpy(), strcat() and sprintf() calls with the safer strncpy(), strncat() and snprintf() respectively
* Refactor NETlogEntry() to use the array of strings (packetname[]) instead of a large switch-statement with a lot of copy & pasted code


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2617 4a71c877-e1ca-e34f-864e-861f7616d084
2007-10-24 21:11:29 +00:00
Dennis Schridde 20fe87c0f4 AM: Add lexers to BUILT_SOURCES and CLEAN_FILES as well.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2427 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-21 13:16:09 +00:00
Dennis Schridde e232e9a6b5 Yacc warning fixes by Pseudonym404 (http://forums.wz2100.net/index.php?topic=148.msg7837#msg7837):
- adding *.tab.c to BUILD_SOURCES and CLEANFILES before *.tab.h in applicable Makefile.am files causes *.tab.c to be the file that triggers the %.tab.h %.tab.c: %.y rule, resulting in the command run being "bison -y  -d -o[...].tab.c [...].y", not "bison -y  -d -o[...].tab.h [...].y", which (aside from being correct syntax Wink ) stops "warning: conflicting outputs to file `[...].tab.h'"
- chat_parser.y had %token _T_A declared twice, second instance removed
- audp_parser.y had trailing | signs (presumably from when NULL wasn't commented out)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2426 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-21 13:03:09 +00:00
Giel van Schijndel 83ef0a6e3c * Make audio_SetTrackVals return the track ID number rather than write it into a pointer given as parameter (failure is now indicated by a zero value instead; non-zero indicates success)
* Move a large portion of code from audio_SetTrackVals into sound_SetTrackVals (audio_SetTrackVals only checks whether sound is enabled now, the rest of the job is entirely delegated to sound_SetTrackVals)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2084 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-13 23:39:40 +00:00
Per Inge Mathisen 2063d578c3 Make sure hash table is re-initialized properly after closed
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2052 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-10 21:23:43 +00:00
Giel van Schijndel 7ae1b1bee7 Some more heap abolishing:
* Replace a lot of heap usage with malloc/free usage

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1816 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-04 22:02:05 +00:00
Dennis Schridde 68e56823e1 - Constification
- POINT -> Vector2i
- changed internalformat = getPixelFormat() to GL_RGBA in one place
- removed unused variables/functions
- proper intialisation


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1792 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-02 23:01:29 +00:00
Dennis Schridde 009b61447c - Remove unused code
- Remove duplicated code/macros
- VECTOR3D->Vector3i
- Create float variants of normal functions to simplify Watermelon's float-PIE patch


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1661 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-20 11:05:28 +00:00
Dennis Schridde 7812d1635a main.c : Unused variables
gamelib/ : FRACT->float and simplifications
frame.c : Indent


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1657 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-19 19:49:54 +00:00
Dennis Schridde 892287d4f4 GCC 4.2 compile fix (NULL is a pointer and thus shall not be "cast from pointer to integer of different size")
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1656 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-19 14:47:17 +00:00
Dennis Schridde 0cfa9f6467 - Some more housekeeping.
- Warzone reacts on loss of focus again!


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1601 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-07 20:24:34 +00:00
Dennis Schridde ce16856887 FREE->free, MALLOC->malloc (sed+review)
This patch will create crashes where the code expects FREE to set the pointer to NULL! (Those problems should be fixed anyway.)
The only occassion where I saw this is when quiting a game, so it is not too much of an issue.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1459 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-15 10:43:05 +00:00
Giel van Schijndel 6671750da0 * move some pieces of gettext.h into the conditional `#if ENABLE_NLS` and provide dummies for them if NLS is disabled (the #else part of the definition), without this compiling with NLS disabled is impossible
* remove ptrlist.c from lib/gamelib/Makefile.raw
 * some modifications of char* -> const char*
 * modify typedef of audio callback function to take a parameter of `void *psObj` rather than `AUDIO_SAMPLE *psSample` to minimize exposure (psSample->psObj was the only thing used by all callback functions anyway)
 * modify all callback functions to match the new typedef's signature
 * modify all functions calling callbacks to match the new signature (I think I've got them all, but since passing a pointer to a void* parameter doesn't generate any compiler errors/warnings I might have missed one, which would lead to undefined behaviour)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1442 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-12 10:31:11 +00:00
Dennis Schridde 25aa853f29 - Remove lots of inclusions of windows.h (and move inclusion of frame.h up)
- Remove "-%token <sval> TEXT" from audp_parser.y since it clashed with declarations in MinGW's Windows headers. It does still compile and run, but this may have harmed something anyway. Please check!
- Hack around DATADIR being defined by objbase.h in MinGW by undefining it before the inclusion of shlobj.h (incl. in main.c) This only works since the case that DATADIR is actually used on Windows is extremely rare.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1437 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-11 14:21:45 +00:00
Stefan Huehner f33eeb1413 inline the only function from ani.c in its only user (init.c) and remove
ani.c and ani.c altogether



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1429 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 18:13:08 +00:00
Stefan Huehner e40142efcb Remove the unused ptrlist implementation from gamelib
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1428 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 18:01:06 +00:00
Stefan Huehner 9eda7db8a1 Code-Cleanup: remove a lot of type,function,variable
declarations/definitions which are not used anywhere.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1421 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 17:01:53 +00:00
Giel van Schijndel fc701e9595 * remove unused priority parameter from script function audio_module::audio (audio_track)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1407 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-09 17:45:30 +00:00
Giel van Schijndel 011d7187e2 * audp_parser can now only parse from a PHYSFS_file, it won't parse directly from a memory buffer anymore
* resource types ANI and ANIMCFG are now read directly from file

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1400 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-09 11:31:05 +00:00
Giel van Schijndel e95423ac68 * set filename from GetLastResourceFilename() in sound_ConstructTrack (this filename can at some point be read back into scripts, so it does matter how this filename is formatted, since loading from buffer originally used that function, we now use it for both file loading and buffer loading)
* change audp_parser/lexer to be able to read directly from a file (through PHYSFS)
 * change data.c's mapping for "AUDIOCFG" to use the parsing directly from file
 * rename dataAudioLoadFile to dataAudioLoad
 * add a second list with load function mappings to audio.c for load from file mappings
 * add a second piece of iteration code for the file mapping list

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1398 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-08 23:25:48 +00:00
Giel van Schijndel de5510938e * get rid of unused priority queue implementation (lib/gamelib/queue.[ch])
* remove an unused variable from lib/ivis_opengl/piemode.c
 * some code refactoring to increase readability, change if branches that handle error conditions to the folowing style:
    if (error)
    {
        deal with the error;
        return something (usually false or 0);
    }
    
    continue with normal execution path;

 * previously was something like: if(not error) {normal execution path;} else {deal with error;}; the above way groups error detection and handling which is more easily readable/understandable
 * wrap some if branches from r1374 with curly braces according to Per's advice on the dev mailinglist
 * completely get rid of iPriority from struct TRACK (also stripped it out of functions' argumentlists) since the only code that seemed to use it is the removed priority queue implementation

PS someone might want to look at lib/gamelib/audp_parser.y to finalize the modification to audio_SetTrackVals there, I'm not sure whether it will break any code/script if I would simply remove values from the parameter list, so I'm leaving it as is for this moment

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1378 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-05 20:19:58 +00:00
Giel van Schijndel 26f2672bfd * remove macro PTRVALID
* replace all instances of PTRVALID(ptr,size) by (ptr != NULL)
 * remove asserts of style ASSERT( x == NULL || x != NULL ) because they would evaluate to true always anyhow and as such wouldn't ever trigger
 * remove macros iV_HeapAlloc and iV_HeapFree and replaced them with MALLOC and FREE respectively (that's what they expanded to anyway)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1348 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-03 13:20:41 +00:00
Gerard Krol 42ed587327 Per's removal of the memory heap system. Now MALLOC is just malloc, and not some wrapper around a wrapper that will allocate it from a specific pool.
The MSVC poject will need to be updated I guess, as some files were deleted.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1343 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-03 10:33:26 +00:00
Dennis Schridde 3b09a756df - Remove unneeded gettext files and instead create them via autopoint
- Remove unneeded checks from autogen.sh (all of them are also checked in configure.ac)
- Move AM_CPPFLAGS=-$(top_srcdir), which was included in nearly every Makefile, to configure.ac
- Remove -g from CFLAGS for usual builds. This should be set by the buildscripts instead
- Remove CFLAGS_OVERRIDE, which was rendered obsolete by the above change


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1332 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-02 17:21:05 +00:00
Dennis Schridde 8c2c3c97a8 Clean yacc headers properly
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1295 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-29 10:08:12 +00:00
Dennis Schridde 2a74242eb3 - Replaced various vectors with Vector3i and Vector3f (idea by Watermelon)
- Vector3i from lib/ivis also used in lib/audio, maybe want to move it to some more generic place?
- Replace iPoint with Vector2i
- Remove additional integer type declarations from pietypes.h
- Rename all iSprite to iTexture
- Various warning fixes: Unsigned/signed comparisons, uninitialized variables, declared but not defined symbols
- Replace DEBUG_BLOCK with DEBUG_MALLOC (it was virtually the same)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1245 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-16 16:20:16 +00:00
Gerard Krol 4465a061c1 Fix warnings, and revert r1241 for effects.c (validatePie really needs a prototype at the top)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1242 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-15 23:17:09 +00:00
Per Inge Mathisen d3cadd9e4a Start making the code conform to -Wextra
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1146 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-19 16:46:48 +00:00
Per Inge Mathisen 79b3875fc4 This commit fixes all warnings (on my system). -Werror added for
debug builds. Hopefully this will not cause too much pain, but
rather increase code quality for the future.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1144 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-19 14:10:44 +00:00
Dennis Schridde 8a70df4064 Use some more advanced Automake techniques like noinst_HEADERS. Changes partly autogenerated by KDevelop, so this should be compatible with Automake 1.6.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1118 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-16 14:36:03 +00:00
Giel van Schijndel 35de2b63f1 * get rid of lib/ivis_common/geo.h (only had one line, which effectively made it a symlink to another include file)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1110 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-14 20:13:31 +00:00
Dennis Schridde 49ceba7503 Add GPL notices to all sourcecode files.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1014 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-15 20:09:25 +00:00
Dennis Schridde f723a42e50 Proposed fix for non-MSVC buildsystems
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@984 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-09 22:07:58 +00:00
Dennis Schridde 711af01772 New MSVC project files with custom build rules to support automatic lexer/parser generation.
The include changes might break other buildsystem, I'll fix that when I am back on Linux.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@983 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-09 21:13:58 +00:00
Giel van Schijndel 3d23a48076 * expand the use of compiler-guards (C preprocessor macros) so that not only the forward declarations and referring macros are guarded, but the referred functions as well
* remove some unused things: variables, macros (MEMORYREPORT, MEMORYTREAP)
 * fix some signing errors:
  * change assignments of/comparisons with -1 to unsigned variables ((-1) directly, not through a preprocessor directive) to ~0 (left OpenAL-code alone)
  * remove some casts to (SDWORD) in comparisons which actually cause signed/unsigned errors rather than fix them
  * redefine some vars as unsigned

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@955 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-04 17:03:32 +00:00
Dennis Schridde c510f87ed7 Patch by Gerard Krol: Removal of debug macros
Changes several DBPx macros to debug() calls and:
I introduced 2 new categories: LOG_MOVEMENT and LOG_ATTACK
and what didn't fit in was set to LOG_NEVER.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@876 4a71c877-e1ca-e34f-864e-861f7616d084
2006-12-01 22:22:29 +00:00
Dennis Schridde a432f5628f Patches by Christian Ohm:
010 - Remove unused sound compression code
011 - Remove unused audio parameter VagID


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@863 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-26 11:45:04 +00:00
Dennis Schridde f25a9aa3ac Not yet changed parts from patches of Christian Ohm:
003 - Remove all references to hWnd
004 - Remove DirectDraw flag
005 - Remove DDrawDriverName and D3DDriverName
006 - Remove all references to hInstance
007 - Remove some unused Windows types
008 - Remove VidMem parameter
009 - Remove bitdepth variables


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@862 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-26 11:39:54 +00:00
Dennis Schridde fb74a1f8dc Patch by Thomas Rast: Include string.h against warnings
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@821 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-06 14:40:07 +00:00
Dennis Schridde 770af57c20 Remove more extra types
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@812 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-04 23:16:51 +00:00
Dennis Schridde 67056c8d24 - Droped a lot of (nearly) unused types from lib/framework/types.h
- Remove lots of unused functions (Windows/DDraw related)
- Now store the used bitdepth in the config and thus make it configurable without having to modify the sourcecode


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@808 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-04 01:11:26 +00:00
Dennis Schridde d3cd44148d Patch by Gerard Krol: Replace STRING with char (STRING was confusingly defined to char)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@804 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-03 21:35:50 +00:00
Stefan Huehner 65e820b246 Add some more missing includes:
seqdisp.c, gtime.c: SDL/SDL_timer.h for SDL_GetTicks()
piesraw.c:          SDL/SDL_video.h for SDL_GL_GetProcAddress()



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@753 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-23 18:52:52 +00:00
Stefan Huehner b3e3d17b82 Include frameresource.h directly in its users. Fixup after
the big cleanup in 748:749.




git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@750 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-23 18:38:12 +00:00
Dennis Schridde 3261a09baf BIG cleanup of headers.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@749 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-23 17:24:55 +00:00
Dennis Schridde 912cf2c8e2 Partially revert r739.
SDL < 1.2.10 doesn't define the string function wrappers.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@747 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-23 14:56:18 +00:00
Dennis Schridde d39f787caf - Enforce floats in several places
- Define WORD and BYTE types to SDL types
- Let SDL handle some more of the win32fixes


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@739 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-20 19:46:33 +00:00
Stefan Huehner a5b8c5a451 Add doxygen headers describing files in gamelib
(using description which were already there)



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@733 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-19 20:25:16 +00:00
Stefan Huehner d913adc42e Add doxygen comments the the hashtable header
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@732 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-19 19:58:06 +00:00
Stefan Huehner 1395a7c69c Make some more functions static which aren't used outside their
declaring source files and which have no prototype.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@731 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-19 18:45:48 +00:00
Dennis Schridde d889ce9da7 Patch by Christian Ohm: "g++ fixes"
Mainly explicit casts, some type changes, a few fixes.

We need to have a look if this line creates any problems:
lib/script/interp.c @@ -329,7 +329,7 @@
- if(!RetStackRemember(CurEvent, (ip + 2)))       //Remember where to jump back later
+ if(!RetStackRemember(CurEvent, *(ip + 2)))      //Remember where to jump back later


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@719 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-17 20:39:25 +00:00
Dennis Schridde fe1a94f6dc - Mark possibly breaking assignments
- Don't declare stdint declarations which are allready declared in SDL_config
- Change only use of stdint type to use SDL type instead

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@700 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-08 20:05:38 +00:00
Dennis Schridde 76b6d70f6d Remove any occurences of GetTickCount() (a Windows function) with SDL_GetTicks() which was used on non MSVC anyway.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@656 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-27 19:09:35 +00:00
Dennis Schridde e52dba36cc Corrected false error messages, old printfs
netplay.c got a bunch of new LOG_NET debug()s whose effects on performance have not been tested


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@619 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-23 15:27:20 +00:00
Dennis Schridde bc6a921b84 Change a lonesome unsigned __int64 to uint64_t
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@618 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-23 14:29:34 +00:00
Dennis Schridde 0e288f45e7 - Replace all ASSERT(( )) with ASSERT( )
- Simplify definition of ASSERT(). Now is the same for GCC and MSVC.
  This may not work on versions older than MSVC 2005. If you experience this, please report it!

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@613 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-23 12:58:48 +00:00