Clean up gamelib, removing nearly empty maxpidef.h
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2850 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
d5a4ebe0df
commit
a980ac2ffe
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@ -10,7 +10,7 @@ BUILT_SOURCES = audp_lexer.lex.c audp_parser.tab.c audp_parser.tab.h
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CLEANFILES = audp_lexer.lex.c audp_parser.tab.c audp_parser.tab.h
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noinst_LIBRARIES = libgamelib.a
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noinst_HEADERS = anim.h animobj.h gtime.h hashtabl.h maxpidef.h parser.h
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noinst_HEADERS = anim.h animobj.h gtime.h hashtabl.h parser.h
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libgamelib_a_SOURCES = anim.c animobj.c audp_lexer.lex.c audp_parser.tab.c \
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gtime.c hashtabl.c
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@ -38,6 +38,8 @@
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#include "parser.h"
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#include "lib/framework/listmacs.h"
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#define INT_SCALE 1000
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/***************************************************************************/
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/* structs */
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@ -45,12 +47,7 @@
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/***************************************************************************/
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/* global variables */
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ANIMGLOBALS g_animGlobals;
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/***************************************************************************/
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/* local functions */
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//static UINT anim_HashFunction( int iKey1, int iKey2 );
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static ANIMGLOBALS g_animGlobals;
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/***************************************************************************/
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/*
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@ -34,7 +34,6 @@
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#include "lib/framework/types.h"
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#include "lib/ivis_common/imd.h"
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#include "maxpidef.h"
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/***************************************************************************/
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@ -115,16 +115,6 @@ anim_file_list: anim_file_list anim_file |
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/* NULL */
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;
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/*
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anim_file: ANIM3DFILE QTEXT INTEGER
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{
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g_iCurAnimID = $3;
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IncludeFile( $2 );
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}
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anim_trans | anim_frames
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;
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*/
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anim_file: anim_trans | anim_frames
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;
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@ -1,37 +0,0 @@
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/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/***************************************************************************/
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/*
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* Definitions exported to anim.h
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*/
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/***************************************************************************/
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#ifndef _MAXPIDEF_H_
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#define _MAXPIDEF_H_
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/***************************************************************************/
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#define INT_SCALE 1000
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/***************************************************************************/
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#endif // _MAXPIDEF_H_
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/***************************************************************************/
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@ -29,9 +29,6 @@
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/***************************************************************************/
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extern void IncludeFile( char szFileName[] );
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extern BOOL ParseFile( char szFileName[] );
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extern void IncludeFile( char szFileName[] );
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extern void parserSetInputFile(PHYSFS_file* fileHandle);
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extern BOOL ParseResourceFile(PHYSFS_file* fileHandle);
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extern void parseGetErrorData(int *pLine, char **ppText);
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