Patch by Thomas Rast: Include string.h against warnings
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@821 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
b5c7fc5bd3
commit
fb74a1f8dc
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@ -3,6 +3,8 @@
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#include "configfile.h"
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#include <physfs.h>
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#include <stdio.h>
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#include <string.h>
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#define REGISTRY_HASH_SIZE 32
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#define MAXLINESIZE 255
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@ -5,11 +5,13 @@
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*
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*/
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#include <string.h>
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#include <stdio.h>
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#define WIN32_EXTRA_LEAN
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#include <windows.h>
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#include <stdio.h>
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#endif
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#include "frame.h"
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@ -13,6 +13,7 @@
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#include <stdio.h>
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#include <time.h>
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#include <string.h>
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#include <SDL/SDL.h>
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#include <physfs.h>
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@ -6,6 +6,7 @@
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*/
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#include <stdio.h>
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#include <string.h>
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#include <SDL/SDL.h>
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/* Allow frame header files to be singly included */
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@ -2,6 +2,7 @@
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#include <limits.h>
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#include <memory.h>
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#include <string.h>
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#include "lib/framework/frame.h"
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@ -1,5 +1,7 @@
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#include <png.h>
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#include <setjmp.h>
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "ivisdef.h"
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#include "bug.h"
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@ -15,6 +15,7 @@
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*/
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#include <physfs.h>
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "netplay.h"
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@ -7,6 +7,7 @@
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#include <time.h>
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#include <stdio.h>
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#include <physfs.h>
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#include <string.h>
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// ////////////////////////////////////////////////////////////////////////
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// Logging for degug only
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@ -11,6 +11,7 @@
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#include <SDL/SDL_thread.h>
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#include <SDL/SDL_net.h>
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#include <physfs.h>
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "netplay.h"
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@ -5,6 +5,7 @@
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*/
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#include <stdio.h>
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#include <string.h>
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// event tracing printf's
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#define DEBUG_GROUP0
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@ -4,6 +4,7 @@
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* Save the state of the event system.
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*
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*/
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/frameresource.h"
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@ -5,6 +5,8 @@
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*/
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#include <stdarg.h>
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "interp.h"
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//*
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//
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#include <stdio.h>
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/frameresource.h"
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#include "lib/gamelib/gtime.h"
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@ -1,3 +1,4 @@
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#include <string.h>
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#include <physfs.h>
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#include "lib/framework/frame.h"
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@ -23,6 +23,7 @@
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#endif
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#include <physfs.h>
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#include <string.h>
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#include "tracklib.h"
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#include "audio.h"
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#include <stdio.h>
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#include <physfs.h>
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#include <string.h>
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#include "lib/framework/frame.h"
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//*
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//
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#include <string.h>
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#ifdef WIN32
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#include <windows.h>
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#endif
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* Functions for the edit box widget.
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*/
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "widget.h"
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#include "widgint.h"
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*
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* Functionality for the form widget.
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*/
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "widget.h"
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* The main interface functions to the widget library
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*/
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/frameint.h"
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@ -4,6 +4,7 @@
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* Functions for setting the action of a droid
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*
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*/
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/trig.h"
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//aiexperience.c
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#include <physfs.h>
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#include <string.h>
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#include "objmem.h"
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#include "objectdef.h"
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#include "map.h"
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// summary info printf's
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//#define DEBUG_GROUP2
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#include <assert.h>
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#include <string.h>
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#include "lib/framework/frame.h"
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* Parse command line arguments
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*
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*/
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#include <string.h>
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif // not for .net I should say.. --Qamly
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* Form droids and structures into clusters
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*
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*/
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#include <string.h>
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// cluster empty printf's
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//#define DEBUG_GROUP0
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* Code for command droids
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*
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*/
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "objects.h"
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Alex M, Pumpkin Studios, EIDOS Interactive, 1997.
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*/
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "base.h"
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*Config.c saves your favourite options to the Registry.
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*
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*/
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/strres.h"
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/input.h"
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#include "lib/gamelib/gtime.h"
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* Data loading functions used by the framework resource module
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*
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*/
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/strres.h"
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//render library
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* Functions for design screen.
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*
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*/
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/strres.h"
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*/
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#include <stdio.h>
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#include <string.h>
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/* Droid damage printf's */
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//#define DEBUG_GROUP1
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*/
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#include <stdio.h>
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#include <string.h>
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/* Grab box printf's */
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//#define DEBUG_GROUP2
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#include <stdio.h>
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#include <assert.h>
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/frameresource.h"
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#include "lib/framework/input.h"
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#include <stdio.h>
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#include <assert.h>
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/frameresource.h"
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*
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*/
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#include <string.h>
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//#define DEBUG_GROUP0
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#include "lib/framework/frame.h"
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} = Square
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~ = Triangle
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*/
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/frameresource.h"
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*
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*/
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#include <stdio.h>
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/strres.h"
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/* Standard library headers */
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#include <physfs.h>
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#include <string.h>
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/* Warzone src and library headers */
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#include "lib/framework/frame.h"
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*
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*/
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#ifdef EDITORWORLD
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#include <stdlib.h>
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#include <stdio.h>
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#include <malloc.h>
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#include <math.h>
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#include <string.h>
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#ifdef EDITORWORLD
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#include "typedefs.h"
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#ifdef EDITORWORLD
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#include <malloc.h>
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#include <string.h>
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#define MALLOC(a) malloc(a)
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#define FREE(a) free(a); a = NULL;
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#endif
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#include <assert.h>
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#include <string.h>
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#include "gateway.h"
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// Structures and defines for SeedFill().
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* Link droids together into a group for AI etc.
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*
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*/
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "objects.h"
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/strres.h"
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* Pumpkin Studios. 98
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*/
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/strres.h"
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#include "lib/widget/widget.h"
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*/
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#include <physfs.h>
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/frameresource.h"
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* Functions for the display of the Intelligence Map
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*
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*/
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/strres.h"
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#include "lib/widget/widget.h"
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/strres.h"
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#include "lib/widget/widget.h"
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/strres.h"
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#include "objects.h"
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// ////////////////////////////////////////////////////////////////////////////
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// includes
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#include <string.h>
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#include <SDL/SDL.h>
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#include <physfs.h>
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/input.h"
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#include "lib/framework/strres.h"
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*/
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#include <ctype.h>
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#include <string.h>
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// levLoadData printf's
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#define DEBUG_GROUP0
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* return a filename to use for the ops.
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*/
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#include <string.h>
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#include <physfs.h>
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#include "lib/framework/frame.h"
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*/
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#include <stdio.h>
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#include <string.h>
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/* loop position printf's */
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//#define DEBUG_GROUP1
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# include <shlobj.h>
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#endif // WIN32
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#include <string.h>
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#include <SDL/SDL_main.h>
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#include <physfs.h>
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*
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*/
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#include <stdio.h>
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#include <string.h>
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/* map line printf's */
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//#define DEBUG_GROUP1
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/* ----------------------------------------------------------------------------------------- */
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/* Included files */
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#include <stdio.h>
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#include <string.h>
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/* Includes direct access to render library */
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#include "lib/ivis_common/ivisdef.h"
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* have some influence.
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*
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*/
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "objects.h"
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* Functions for the messages shown in the Intelligence Map
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*
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*/
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/strres.h"
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#include <assert.h>
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/frameresource.h"
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#include "effects.h"
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* all the stuff relevant to a mission
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*/
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#include <stdio.h>
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/strres.h"
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#include "lib/framework/frame.h"
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#include "lib/framework/trig.h"
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* Alex Lee , 97/98 Pumpkin Studios, Bath
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* Multiplay stuff relevant to droids only.
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*/
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#include <string.h>
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#include "lib/framework/frame.h"
|
||||
|
||||
#include "droid.h" // for droid sending and ordering.
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
* Also home to Deathmatch hardcoded RULES.
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "lib/framework/strres.h"
|
||||
#include "lib/widget/widget.h"
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
*/
|
||||
|
||||
#include <stdio.h> // get rid of a couple of warnings.
|
||||
#include <string.h>
|
||||
#ifdef WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
*/
|
||||
|
||||
#include <stdio.h> // for sprintf
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "lib/framework/strres.h"
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
*
|
||||
* interface for setting limits to the game, bots, structlimits etc...
|
||||
*/
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "lib/framework/frameresource.h"
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
* Handles the In Game MultiPlayer Screen, alliances etc...
|
||||
* Also the selection of disk files..
|
||||
*/
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "lib/framework/strres.h"
|
||||
#include "lib/widget/widget.h"
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
*
|
||||
* Routines for setting the game options and starting the init process.
|
||||
*/
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h" // for everything
|
||||
#include "map.h"
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
*
|
||||
* Contains the day to day networking stuff, and received message handler.
|
||||
*/
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "lib/framework/input.h"
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <physfs.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
* files to cope with multiplayer structure related stuff..
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "droid.h"
|
||||
#include "droiddef.h"
|
||||
|
|
|
@ -10,6 +10,8 @@
|
|||
* Alex Lee, pumpkin Studios, bath.
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "lib/framework/input.h"
|
||||
#include "lib/framework/strres.h"
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
* Object memory management functions.
|
||||
*
|
||||
*/
|
||||
#include <string.h>
|
||||
|
||||
//#define DEBUG_GROUP1
|
||||
#include "lib/framework/frame.h"
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
* Functions for setting the orders of a droid or group of droids
|
||||
*
|
||||
*/
|
||||
#include <string.h>
|
||||
|
||||
// moral check printf's
|
||||
//#define DEBUG_GROUP0
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
*
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "objects.h"
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
* Store PlayerPower and other power related stuff!
|
||||
*
|
||||
*/
|
||||
#include <string.h>
|
||||
#include "objectdef.h"
|
||||
#include "power.h"
|
||||
#include "hci.h"
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
*
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "powercrypt.h"
|
||||
#include "deliverance.h"
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
*
|
||||
*/
|
||||
/***************************************************************************/
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "lib/framework/trig.h"
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "lib/ivis_common/piedef.h"
|
||||
#include "lib/ivis_common/rendmode.h"
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
* Research tree and functions!
|
||||
*
|
||||
*/
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "lib/framework/strres.h"
|
||||
#include "lib/framework/frameresource.h"
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
Alex W. McLean
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
#include "lib/framework/frame.h"
|
||||
#include "lib/framework/strres.h"
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
*
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "objects.h"
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
*/
|
||||
|
||||
#include <time.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "lib/framework/strres.h"
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
* Object access functions for the script library
|
||||
*
|
||||
*/
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "lib/framework/strres.h"
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
*
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "lib/framework/strres.h"
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "lib/framework/frameresource.h"
|
||||
|
|
|
@ -4,7 +4,8 @@
|
|||
* Functions for the display of the Escape Sequences
|
||||
*
|
||||
*/
|
||||
#include "SDL/SDL_timer.h"
|
||||
#include <string.h>
|
||||
#include <SDL/SDL_timer.h>
|
||||
#include <physfs.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
|
|
|
@ -4,6 +4,8 @@
|
|||
* Store common stats for weapons, components, brains, etc.
|
||||
*
|
||||
*/
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "lib/framework/strres.h"
|
||||
#include "lib/framework/frameresource.h"
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
* WARNING!!!!!!
|
||||
* Something wicked this way comes. This file is almost as evil as HCI.c
|
||||
*/
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "lib/framework/strres.h"
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
/* Texture stuff. Alex McLean, Pumpkin Studios, EIDOS Interactive, 1997 */
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "lib/ivis_common/pietypes.h"
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
*
|
||||
* code to deal with loading/unloading, interface and flight
|
||||
*/
|
||||
#include <string.h>
|
||||
|
||||
#include "lib/framework/frame.h"
|
||||
#include "lib/framework/strres.h"
|
||||
#include "lib/widget/widget.h"
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "objects.h"
|
||||
#include "map.h"
|
||||
#include "loop.h"
|
||||
|
|
Loading…
Reference in New Issue