Patch by Christian Ohm: "g++ fixes"

Mainly explicit casts, some type changes, a few fixes.

We need to have a look if this line creates any problems:
lib/script/interp.c @@ -329,7 +329,7 @@
- if(!RetStackRemember(CurEvent, (ip + 2)))       //Remember where to jump back later
+ if(!RetStackRemember(CurEvent, *(ip + 2)))      //Remember where to jump back later


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@719 4a71c877-e1ca-e34f-864e-861f7616d084
master
Dennis Schridde 2006-09-17 20:39:25 +00:00
parent ea15befafe
commit d889ce9da7
60 changed files with 191 additions and 192 deletions

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@ -9,3 +9,5 @@ extern BOOL closeWarzoneKey (void);
extern BOOL setWarzoneKeyNumeric (const STRING *pName,DWORD val);
extern BOOL getWarzoneKeyString(const STRING *pName, STRING *pString);
extern BOOL setWarzoneKeyString(const STRING *pName, const STRING *pString);
extern char RegFilePath[MAX_PATH];

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@ -512,7 +512,7 @@ static BOOL loadFile2(char *pFileName, char **ppFileData, UDWORD *pFileSize,
if (AllocateMem == TRUE) {
// Allocate a buffer to store the data and a terminating zero
*ppFileData = MALLOC(filesize + 1);
*ppFileData = (char*)MALLOC(filesize + 1);
if (*ppFileData == NULL) {
debug(LOG_ERROR, "loadFile2: Out of memory loading %s", pFileName);
assert(FALSE);

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@ -48,7 +48,7 @@ static BOOL strresAllocBlock(STR_BLOCK **ppsBlock, UDWORD size)
memset((*ppsBlock)->apStrings, 0, sizeof(STRING *) * size);
#ifdef DEBUG
(*ppsBlock)->aUsage = MALLOC(sizeof(UDWORD) * size);
(*ppsBlock)->aUsage = (UDWORD*)MALLOC(sizeof(UDWORD) * size);
memset((*ppsBlock)->aUsage, 0, sizeof(UDWORD) * size);
#endif

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@ -121,7 +121,7 @@ anim_InitBaseMembers( BASEANIM * psAnim, UWORD uwStates, UWORD uwFrameRate,
psAnim->uwAnimTime = (UWORD) (uwStates*1000 / psAnim->uwFrameRate);
/* allocate frames */
psAnim->psStates = MALLOC( uwObj*psAnim->uwStates*sizeof(ANIM_STATE) );
psAnim->psStates = (ANIM_STATE*)MALLOC( uwObj*psAnim->uwStates*sizeof(ANIM_STATE) );
}
/***************************************************************************/
@ -135,7 +135,7 @@ anim_Create3D( char szPieFileName[], UWORD uwStates,
UWORD uwFrames, i;
/* allocate anim */
if ( (psAnim3D = MALLOC(sizeof(ANIM3D))) == NULL )
if ( (psAnim3D = (ANIM3D*)MALLOC(sizeof(ANIM3D))) == NULL )
{
return FALSE;
}
@ -169,7 +169,7 @@ anim_Create3D( char szPieFileName[], UWORD uwStates,
}
/* get pointers to individual frames */
psAnim3D->apFrame = MALLOC( uwFrames*sizeof(iIMDShape *) );
psAnim3D->apFrame = (iIMDShape**)MALLOC( uwFrames*sizeof(iIMDShape *) );
psFrames = psAnim3D->psFrames;
for ( i=0; i<uwFrames; i++ )
{
@ -295,7 +295,7 @@ void
anim_SetVals( char szFileName[], UWORD uwAnimID )
{
/* get track pointer from resource */
BASEANIM *psAnim = resGetData( "ANI", szFileName );
BASEANIM *psAnim = (BASEANIM*)resGetData( "ANI", szFileName );
if ( psAnim == NULL )
{

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@ -95,7 +95,7 @@ ANIM3D;
/***************************************************************************/
typedef void * (* GETSHAPEFUNC) ( STRING *pStr );
typedef iIMDShape * (* GETSHAPEFUNC) ( STRING *pStr );
typedef struct ANIMGLOBALS
{

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@ -126,7 +126,7 @@ animObj_Update( void )
SDWORD dwTime;
BOOL bRemove;
psObj = hashTable_GetFirst( g_pAnimObjTable );
psObj = (ANIM_OBJECT*)hashTable_GetFirst( g_pAnimObjTable );
while ( psObj != NULL )
{
@ -166,7 +166,7 @@ animObj_Update( void )
}
}
psObj = hashTable_GetNext( g_pAnimObjTable );
psObj = (ANIM_OBJECT*)hashTable_GetNext( g_pAnimObjTable );
}
}
@ -191,7 +191,7 @@ animObj_Add( void *pParentObj, int iAnimID,
/* get object from table */
psObj = hashTable_GetElement( g_pAnimObjTable );
psObj = (ANIM_OBJECT*)hashTable_GetElement( g_pAnimObjTable );
if (psObj==NULL)
@ -282,7 +282,7 @@ animObj_GetFirst( void )
ANIM_OBJECT *
animObj_GetNext( void )
{
return hashTable_GetNext( g_pAnimObjTable );
return (ANIM_OBJECT*)hashTable_GetNext( g_pAnimObjTable );
}
/***************************************************************************/
@ -290,7 +290,7 @@ animObj_GetNext( void )
ANIM_OBJECT *
animObj_Find( void *pParentObj, int iAnimID )
{
return hashTable_FindElement( g_pAnimObjTable,
return (ANIM_OBJECT*)hashTable_FindElement( g_pAnimObjTable,
(int) pParentObj, iAnimID );
}

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@ -74,9 +74,9 @@ hashTable_Create( HASHTABLE **ppsTable, UDWORD udwTableSize,
/* allocate and init table */
(*ppsTable) = MALLOC( sizeof(HASHTABLE) );
(*ppsTable) = (HASHTABLE*)MALLOC( sizeof(HASHTABLE) );
udwSize = udwTableSize * sizeof(HASHNODE *);
(*ppsTable)->ppsNode = MALLOC( udwSize );
(*ppsTable)->ppsNode = (HASHNODE**)MALLOC( udwSize );
memset( (*ppsTable)->ppsNode, 0, udwSize );
/* allocate heaps */
@ -260,7 +260,7 @@ hashTable_InsertElement( HASHTABLE *psTable, void *psElement,
udwHashIndex = hashTable_GetHashKey( psTable, iKey1, iKey2 );
/* get node from heap */
HEAP_ALLOC( psTable->psNodeHeap, (void*) &psNode );
HEAP_ALLOC( psTable->psNodeHeap, (void**) &psNode );
/* set node elements */
psNode->iKey1 = iKey1;

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@ -27,7 +27,7 @@ ptrList_Create( PTRLIST **ppsList, UDWORD udwInitElements,
UDWORD udwExtElements, UDWORD udwElementSize )
{
/* create ptr list struct */
(*ppsList) = MALLOC( sizeof(PTRLIST) );
(*ppsList) = (PTRLIST*)MALLOC( sizeof(PTRLIST) );
/* allocate heaps */
if ( !HEAP_CREATE( &(*ppsList)->psNodeHeap, sizeof(LISTNODE),
@ -178,7 +178,7 @@ ptrList_InsertElement( PTRLIST *ptrList, void *psElement, SDWORD sdwKey )
"ptrList_InsertElement: element pointer invalid\n" );
/* get node from heap */
HEAP_ALLOC( ptrList->psNodeHeap, (void*) &psNode );
HEAP_ALLOC( ptrList->psNodeHeap, (void**) &psNode );
/* set node elements */
psNode->sdwKey = sdwKey;

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@ -84,20 +84,20 @@ IMAGEFILE *iV_LoadImageFile(char *FileData, UDWORD FileSize)
endian_uword(&Header->BitDepth);
endian_uword(&Header->NumTPages);
ImageFile = MALLOC(sizeof(IMAGEFILE));
ImageFile = (IMAGEFILE*)MALLOC(sizeof(IMAGEFILE));
if(ImageFile == NULL) {
debug( LOG_ERROR, "Out of memory" );
return NULL;
}
ImageFile->TexturePages = MALLOC(sizeof(iSprite)*Header->NumTPages);
ImageFile->TexturePages = (iSprite*)MALLOC(sizeof(iSprite)*Header->NumTPages);
if(ImageFile->TexturePages == NULL) {
debug( LOG_ERROR, "Out of memory" );
return NULL;
}
ImageFile->ImageDefs = MALLOC(sizeof(IMAGEDEF)*Header->NumImages);
ImageFile->ImageDefs = (IMAGEDEF*)MALLOC(sizeof(IMAGEDEF)*Header->NumImages);
if(ImageFile->ImageDefs == NULL) {
debug( LOG_ERROR, "Out of memory" );
return NULL;

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@ -531,7 +531,7 @@ static iBool _imd_load_bsp(STRING **ppFileData, STRING *FileDataEnd, iIMDShape *
}
// Build table of nodes - we sort out the links later
NodeList=MALLOC((sizeof(BSPTREENODE))*BSPNodeCount); // Allocate the entire node tree
NodeList = (BSPTREENODE*)MALLOC((sizeof(BSPTREENODE))*BSPNodeCount); // Allocate the entire node tree
memset(NodeList,0,(sizeof(BSPTREENODE))*BSPNodeCount); // Zero it out ... we need to make all pointers NULL

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@ -103,7 +103,7 @@ BOOL pie_PNGLoadMem(char *pngimage, iSprite *s, iColour *pal)
s->width = w;
s->height = h;
// Freeing s->bmp before allocating new mem would give a HEAP error on Windows (Invalid Address specified to RtlFreeHeap( x, x )).
s->bmp = malloc(w*h*info_ptr->channels);
s->bmp = (iBitmap*)malloc(w*h*info_ptr->channels);
}
{

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@ -18,7 +18,6 @@ void pie_SetDefaultStates(void)//Sets all states
pie_SetFogColour(0x00000000);//nicks colour
//depth Buffer on
rendStates.depthBuffer = FALSE;//to force reset to true
pie_SetDepthBufferStatus(DEPTH_CMP_LEQ_WRT_ON);
//set render mode

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@ -100,7 +100,6 @@ typedef enum ALPHA_MODE
typedef struct RENDER_STATE
{
DEPTH_MODE depthBuffer;
BOOL translucent;
BOOL additive;
FOG_CAP fogCap;

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@ -234,7 +234,7 @@ BOOL image_create(pie_image* image,
if (image->data != NULL) {
free(image->data);
}
image->data = malloc(width*height*channels);
image->data = (unsigned char*)malloc(width*height*channels);
return FALSE;
}
@ -534,7 +534,7 @@ void screenDoDumpToDiskIfRequired(void)
free(buffer);
}
buffer_size = row_stride * screen->h;
buffer = malloc(buffer_size);
buffer = (unsigned char*)malloc(buffer_size);
}
glReadPixels(0, 0, screen->w, screen->h, GL_RGB, GL_UNSIGNED_BYTE, buffer);

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@ -366,14 +366,15 @@ BOOL eventNewContext(SCRIPT_CODE *psCode, CONTEXT_RELEASE release,
SCRIPT_CONTEXT **ppsContext)
{
SCRIPT_CONTEXT *psContext;
SDWORD val, storeIndex, type, arrayNum, i,j, arraySize;
SDWORD val, storeIndex, arrayNum, i,j, arraySize;
INTERP_TYPE type;
VAL_CHUNK *psNewChunk, *psNextChunk;
ASSERT( PTRVALID(psCode, sizeof(SCRIPT_CODE)),
"eventNewContext: Invalid code pointer" );
// Get a new context
if (!HEAP_ALLOC(psContHeap, (void*) &psContext))
if (!HEAP_ALLOC(psContHeap, (void**) &psContext))
{
debug(LOG_ERROR,"eventNewContext: HEAP_ALLOC failed");
return FALSE;
@ -382,7 +383,7 @@ BOOL eventNewContext(SCRIPT_CODE *psCode, CONTEXT_RELEASE release,
// Initialise the context
psContext->psCode = psCode;
psContext->triggerCount = 0;
psContext->release = (SWORD)(release == CR_RELEASE ? TRUE : FALSE);
psContext->release = release;
psContext->psGlobals = NULL;
psContext->id = -1; // only used by the save game
val = psCode->numGlobals + psCode->arraySize - 1;
@ -457,7 +458,7 @@ BOOL eventNewContext(SCRIPT_CODE *psCode, CONTEXT_RELEASE release,
while (val >= 0)
{
if (!HEAP_ALLOC(psValHeap, (void*) &psNewChunk))
if (!HEAP_ALLOC(psValHeap, (void**) &psNewChunk))
{
for(psNewChunk=psContext->psGlobals; psNewChunk; psNewChunk = psNextChunk)
{
@ -842,7 +843,7 @@ static BOOL eventInitTrigger(ACTIVE_TRIGGER **ppsTrigger, SCRIPT_CONTEXT *psCont
}
// Get a trigger object
if (!HEAP_ALLOC(psTrigHeap, (void*) &psNewTrig))
if (!HEAP_ALLOC(psTrigHeap, (void**) &psNewTrig))
{
return FALSE;
}
@ -876,7 +877,7 @@ BOOL eventLoadTrigger(UDWORD time, SCRIPT_CONTEXT *psContext,
"eventLoadTrigger: Trigger out of range" );
// Get a trigger object
if (!HEAP_ALLOC(psTrigHeap, (void*) &psNewTrig))
if (!HEAP_ALLOC(psTrigHeap, (void**) &psNewTrig))
{
debug( LOG_ERROR, "eventLoadTrigger: out of memory" );
abort();
@ -909,7 +910,7 @@ BOOL eventAddPauseTrigger(SCRIPT_CONTEXT *psContext, UDWORD event, UDWORD offset
"eventAddTrigger: Event out of range" );
// Get a trigger object
if (!HEAP_ALLOC(psTrigHeap, (void*) &psNewTrig))
if (!HEAP_ALLOC(psTrigHeap, (void**) &psNewTrig))
{
return FALSE;
}

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@ -29,6 +29,13 @@ typedef struct _link_chunk
struct _link_chunk *psNext;
} LINK_CHUNK;
// Whether a context is released when there are no active triggers for it
typedef enum _context_release
{
CR_RELEASE, // release the context
CR_NORELEASE, // do not release the context
} CONTEXT_RELEASE;
/* The data needed within an object to run a script */
typedef struct _script_context
@ -36,7 +43,7 @@ typedef struct _script_context
SCRIPT_CODE *psCode; // The actual script to run
VAL_CHUNK *psGlobals; // The objects copy of the global variables
SDWORD triggerCount; // Number of currently active triggers
SWORD release; // Whether to release the context when there are no triggers
CONTEXT_RELEASE release; // Whether to release the context when there are no triggers
SWORD id;
struct _script_context *psNext;

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@ -171,7 +171,7 @@ static BOOL eventLoadContext(SDWORD version, char *pBuffer, UDWORD *pSize)
char *pPos;
STRING *pScriptID;
SCRIPT_CODE *psCode;
SWORD release;
CONTEXT_RELEASE release;
INTERP_VAL *psVal;
size = 0;
@ -187,7 +187,7 @@ static BOOL eventLoadContext(SDWORD version, char *pBuffer, UDWORD *pSize)
{
// get the script code
pScriptID = (STRING *)pPos;
psCode = resGetData("SCRIPT", pScriptID);
psCode = (SCRIPT_CODE*)resGetData("SCRIPT", pScriptID);
pPos += strlen(pScriptID) + 1;
// check the number of variables
@ -200,7 +200,7 @@ static BOOL eventLoadContext(SDWORD version, char *pBuffer, UDWORD *pSize)
}
pPos += sizeof(SWORD);
release = *pPos;
release = (CONTEXT_RELEASE)*pPos;
pPos += sizeof(UBYTE);
// create the context
@ -218,7 +218,7 @@ static BOOL eventLoadContext(SDWORD version, char *pBuffer, UDWORD *pSize)
for(i=0; i < numVars; i+= 1)
{
// get the variable type
type = *((SWORD*)pPos);
type = (INTERP_TYPE)*pPos;
pPos += sizeof(SWORD);
size += sizeof(SWORD);
@ -289,7 +289,7 @@ static BOOL eventLoadContextHashed(SDWORD version, char *pBuffer, UDWORD *pSize)
//not hashed STRING *pScriptID;
UDWORD hashedName;
SCRIPT_CODE *psCode;
SWORD release;
CONTEXT_RELEASE release;
INTERP_VAL *psVal;
size = 0;
@ -309,7 +309,7 @@ static BOOL eventLoadContextHashed(SDWORD version, char *pBuffer, UDWORD *pSize)
//notHashed pPos += strlen(pScriptID) + 1;
hashedName = *((UDWORD*)pPos);
pPos += sizeof(UDWORD);
psCode = resGetDataFromHash("SCRIPT", hashedName);
psCode = (SCRIPT_CODE*)resGetDataFromHash("SCRIPT", hashedName);
// check the number of variables
@ -322,7 +322,7 @@ static BOOL eventLoadContextHashed(SDWORD version, char *pBuffer, UDWORD *pSize)
}
pPos += sizeof(SWORD);
release = *pPos;
release = (CONTEXT_RELEASE)*pPos;
pPos += sizeof(UBYTE);
// create the context
@ -340,7 +340,7 @@ static BOOL eventLoadContextHashed(SDWORD version, char *pBuffer, UDWORD *pSize)
for(i=0; i < numVars; i+= 1)
{
// get the variable type
type = *((SWORD*)pPos);
type = (INTERP_TYPE)*pPos;
pPos += sizeof(SWORD);
size += sizeof(SWORD);
@ -584,7 +584,7 @@ BOOL eventSaveState(SDWORD version, char **ppBuffer, UDWORD *pFileSize)
// Allocate the buffer to save to
pBuffer = MALLOC(totalSize);
pBuffer = (char*)MALLOC(totalSize);
if (pBuffer == NULL)
{
debug( LOG_ERROR, "eventSaveState: out of memory" );

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@ -329,7 +329,7 @@ BOOL interpRunScript(SCRIPT_CONTEXT *psContext, INTERP_RUNTYPE runType, UDWORD i
case OP_FUNC:
//debug( LOG_SCRIPT, "-OP_FUNC" );
//debug( LOG_SCRIPT, "OP_FUNC: remember event %d, ip=%d", CurEvent, (ip + 2) );
if(!RetStackRemember(CurEvent, (ip + 2))) //Remember where to jump back later
if(!RetStackRemember(CurEvent, *(ip + 2))) //Remember where to jump back later
{
debug( LOG_ERROR, "interpRunScript() - RetStackRemember() failed.");
return FALSE;

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@ -158,7 +158,7 @@ typedef struct _var_debug
typedef struct _array_data
{
UDWORD base; // the base index of the array values
UBYTE type; // the array data type
INTERP_TYPE type; // the array data type
UBYTE dimensions;
UBYTE elements[VAR_MAX_DIMENSIONS];
} ARRAY_DATA;
@ -193,7 +193,7 @@ typedef enum _trigger_type
/* Description of a trigger for the SCRIPT_CODE */
typedef struct _trigger_data
{
UWORD type; // Type of trigger
TRIGGER_TYPE type; // Type of trigger
UWORD code; // BOOL - is there code with this trigger
UDWORD time; // How often to check the trigger
} TRIGGER_DATA;

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@ -66,7 +66,7 @@ typedef BOOL (*SCR_VAL_LOAD)(SDWORD version, INTERP_TYPE type, char *pBuffer, UD
/* Type for a user type symbol */
typedef struct _type_symbol
{
SWORD typeID; // The type id to use in the type field of values
INTERP_TYPE typeID; // The type id to use in the type field of values
SWORD accessType; // Whether the type is an object or a simple value
STRING *pIdent; // Type identifier
SCR_VAL_SAVE saveFunc; // load and save functions

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@ -94,13 +94,6 @@ extern BOOL interpRunScript(SCRIPT_CONTEXT *psContext, INTERP_RUNTYPE runType,
* Event system functions
*/
// Whether a context is released when there are no active triggers for it
typedef enum _context_release
{
CR_RELEASE, // release the context
CR_NORELEASE, // do not release the context
} CONTEXT_RELEASE;
// reset the event system
extern void eventReset(void);

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@ -4086,7 +4086,6 @@ stringexp:
//debug(LOG_SCRIPT,"[YACC]: PUT_DATA VAL_STRING, val: '%s'",yyvsp[0].sval);
/* Manage string stack */
*STRSTACK[CURSTACKSTR] = (char)MALLOC(MAXSTRLEN);
widgCopyString(STRSTACK[CURSTACKSTR],yyvsp[0].sval);
CURSTACKSTR = CURSTACKSTR + 1; /* Increment 'pointer' to the top of the string stack */

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@ -72,7 +72,7 @@ static BOOL stackNewChunk(UDWORD size)
{
return FALSE;
}
psCurrChunk->psNext->aVals = MALLOC(sizeof(INTERP_VAL) * size);
psCurrChunk->psNext->aVals = (INTERP_VAL*)MALLOC(sizeof(INTERP_VAL) * size);
if (!psCurrChunk->psNext->aVals)
{
FREE(psCurrChunk->psNext);
@ -627,7 +627,7 @@ BOOL stackInitialise(void)
abort();
return FALSE;
}
psStackBase->aVals = MALLOC(sizeof(INTERP_VAL) * INIT_SIZE);
psStackBase->aVals = (INTERP_VAL*)MALLOC(sizeof(INTERP_VAL) * INIT_SIZE);
if (!psStackBase->aVals)
{
debug( LOG_ERROR, "Out of memory" );

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@ -25,7 +25,7 @@ void resize_data_buffer(unsigned int size) {
if (data_buffer != NULL) {
free(data_buffer);
}
data_buffer = malloc(size);
data_buffer = (char*)malloc(size);
data_buffer_size = size;
}
}
@ -185,7 +185,7 @@ rpl_open(char* filename) {
unsigned int i;
unsigned int max_video_size = 0;
rpl->chunks = malloc(sizeof(RPL_chunk_info_t)*rpl->nb_chunks);
rpl->chunks = (RPL_chunk_info_t*)malloc(sizeof(RPL_chunk_info_t)*rpl->nb_chunks);
PHYSFS_seek(f, rpl->otcc);
for (i = 0; i < rpl->nb_chunks; ++i) {
@ -228,7 +228,7 @@ unsigned int rpl_decode_sound_unknown(RPL* rpl, short* buffer, unsigned int buff
total_audio_size += rpl->chunks[i].audio_size;
}
audio_buffer = malloc(total_audio_size);
audio_buffer = (char*)malloc(total_audio_size);
tmp = audio_buffer;
for (i = 0; i < rpl->nb_chunks; ++i) {
@ -289,7 +289,7 @@ unsigned int rpl_decode_sound_adpcm(RPL* rpl, short* buffer, unsigned int buffer
if (audio_frame_size > tmp_buffer_size) {
tmp_buffer_size = audio_frame_size << 1;
free(tmp_buffer);
tmp_buffer = malloc(tmp_buffer_size);
tmp_buffer = (unsigned char*)malloc(tmp_buffer_size);
}
PHYSFS_seek(rpl->f, rpl->chunks[cf].offset+rpl->chunks[cf].video_size);
PHYSFS_read(rpl->f, tmp_buffer, audio_frame_size, 1);

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@ -371,7 +371,7 @@ AUDIO_SAMPLE *audio_QueueSample( SDWORD iTrack )
}
// debug(LOG_SOUND, "audio_queuetrack called1" );
HEAP_ALLOC( g_psSampleHeap, (void *) &psSample );
HEAP_ALLOC( g_psSampleHeap, (void **) &psSample );
if ( psSample != NULL )
{
memset( psSample, 0, sizeof(AUDIO_SAMPLE) ); //[check] -Q
@ -650,7 +650,7 @@ BOOL audio_LoadTrackFromFile( char szFileName[] )
// =======================================================================================================================
// =======================================================================================================================
//
void *audio_LoadTrackFromBuffer(char *pBuffer, UDWORD udwSize)
TRACK *audio_LoadTrackFromBuffer(char *pBuffer, UDWORD udwSize)
{
// if audio not enabled return TRUE to carry on game without audio
if ( g_bAudioEnabled == FALSE )
@ -703,7 +703,7 @@ BOOL audio_SetTrackVals
}
// get track pointer from resource
psTrack = resGetData( "WAV", szFileName ); //at this point we have 4 valid entries, and 8 invalid -Q
psTrack = (TRACK*)resGetData( "WAV", szFileName ); //at this point we have 4 valid entries, and 8 invalid -Q
if ( psTrack == NULL )
{
debug( LOG_NEVER, "audio_SetTrackVals: track %s resource not found\n", szFileName );
@ -755,7 +755,7 @@ BOOL audio_SetTrackValsHashName
}
// get track pointer from resource
psTrack = resGetDataFromHash( "WAV", hash );
psTrack = (TRACK*)resGetDataFromHash( "WAV", hash );
if ( psTrack == NULL )
{
return FALSE;
@ -859,7 +859,7 @@ static BOOL audio_Play3DTrack( SDWORD iX, SDWORD iY, SDWORD iZ, int iTrack, void
return FALSE;
}
HEAP_ALLOC( g_psSampleHeap, (void *) &psSample );
HEAP_ALLOC( g_psSampleHeap, (void **) &psSample );
if ( psSample == NULL )
{
return FALSE;
@ -987,7 +987,7 @@ BOOL audio_PlayStream( char szFileName[], SDWORD iVol, AUDIO_CALLBACK pUserCallb
return FALSE;
}
HEAP_ALLOC( g_psSampleHeap, (void *) &psSample );
HEAP_ALLOC( g_psSampleHeap, (void **) &psSample );
if ( psSample != NULL )
{
memset( psSample, 0, sizeof(AUDIO_SAMPLE) );
@ -1058,7 +1058,7 @@ void audio_PlayTrack( int iTrack )
return;
}
HEAP_ALLOC( g_psSampleHeap, (void *) &psSample );
HEAP_ALLOC( g_psSampleHeap, (void **) &psSample );
if ( psSample != NULL )
{
// setup sample
@ -1259,7 +1259,7 @@ SDWORD audio_GetTrackID( char szFileName[] )
}
else
{
psTrack = resGetData( "WAV", szFileName );
psTrack = (TRACK*)resGetData( "WAV", szFileName );
if ( psTrack == NULL )
{
return SAMPLE_NOT_FOUND;
@ -1290,7 +1290,7 @@ SDWORD audio_GetTrackIDFromHash( UDWORD hash )
}
else
{
psTrack = resGetDataFromHash( "WAV", hash );
psTrack = (TRACK*)resGetDataFromHash( "WAV", hash );
if ( psTrack == NULL )
{
return SAMPLE_NOT_FOUND;

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@ -17,7 +17,7 @@ extern BOOL audio_Shutdown(void);
extern BOOL audio_Disabled( void );
extern BOOL audio_LoadTrackFromFile( char szFileName[] );
extern void * audio_LoadTrackFromBuffer(char *pBuffer, UDWORD udwSize);
extern TRACK * audio_LoadTrackFromBuffer(char *pBuffer, UDWORD udwSize);
extern BOOL audio_SetTrackVals( char szFileName[], BOOL bLoop, int *piID,
int iVol, int iPriority, int iAudibleRadius, int VagID );
extern BOOL audio_SetTrackValsHashName( UDWORD hash, BOOL bLoop, int iTrack, int iVol,

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@ -231,8 +231,6 @@ static inline signed int scale_sample(mad_fixed_t sample)
return sample >> (MAD_F_FRACBITS + 1 - 16);
}
#define MIN(x, y) (((x) < (y)) ? (x) : (y))
static int mp3_read_buffer(char *buffer, const int size) {
int samples = 0;

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@ -29,7 +29,7 @@ void PlayList_Init(void) {
unsigned int i;
for (i = 0; i < NB_TRACKS; ++i) {
playlist[i].songs = malloc(2*sizeof(char*));
playlist[i].songs = (char**)malloc(2*sizeof(char*));
playlist[i].list_size = 2;
playlist[i].nb_songs = 0;
memset( playlist[i].songs, 0, playlist[i].list_size*sizeof(char*) );
@ -100,10 +100,10 @@ char PlayList_Read(const char* path) {
char* filepath;
if (path_to_music == NULL) {
filepath = malloc(strlen(filename)+1);
filepath = (char*)malloc(strlen(filename)+1);
sprintf(filepath, "%s", filename);
} else {
filepath = malloc( strlen(filename)
filepath = (char*)malloc( strlen(filename)
+ strlen(path_to_music)+2);
sprintf(filepath, "%s/%s", path_to_music, filename);
}
@ -111,7 +111,7 @@ char PlayList_Read(const char* path) {
if (CURRENT_TRACK.nb_songs == CURRENT_TRACK.list_size) {
CURRENT_TRACK.list_size <<= 1;
CURRENT_TRACK.songs = realloc(CURRENT_TRACK.songs,
CURRENT_TRACK.songs = (char**)realloc(CURRENT_TRACK.songs,
CURRENT_TRACK.list_size*sizeof(char*));
}

View File

@ -234,7 +234,7 @@ BOOL sound_AddTrack( TRACK *pTrack )
// =======================================================================================================================
// =======================================================================================================================
//
void *sound_LoadTrackFromBuffer(char *pBuffer, UDWORD udwSize)
TRACK *sound_LoadTrackFromBuffer(char *pBuffer, UDWORD udwSize)
{
//~~~~~~~~~~~~
TRACK *pTrack;
@ -252,7 +252,7 @@ void *sound_LoadTrackFromBuffer(char *pBuffer, UDWORD udwSize)
else
{
pTrack->bMemBuffer = TRUE;
pTrack->pName = MALLOC( strlen(GetLastResourceFilename()) + 1 );
pTrack->pName = (STRING*)MALLOC( strlen(GetLastResourceFilename()) + 1 );
if ( pTrack->pName == NULL )
{
debug( LOG_ERROR, "sound_LoadTrackFromBuffer: couldn't allocate memory\n" );
@ -296,7 +296,7 @@ BOOL sound_LoadTrackFromFile(char szFileName[])
if ( pTrack != NULL )
{
pTrack->bMemBuffer = FALSE;
pTrack->pName = MALLOC( strlen((char*) szFileName) + 1 );
pTrack->pName = (STRING*)MALLOC( strlen((char*) szFileName) + 1 );
if ( pTrack->pName == NULL )
{
debug( LOG_ERROR, "sound_LoadTrackFromFile: Out of memory" );
@ -469,7 +469,7 @@ SDWORD sound_GetTrackAudibleRadius( SDWORD iTrack )
// =======================================================================================================================
// =======================================================================================================================
//
char *sound_GetTrackName( SDWORD iTrack )
const char *sound_GetTrackName( SDWORD iTrack )
{
if ( iTrack == SAMPLE_NOT_FOUND ) return NULL;
ASSERT( g_apTrack[iTrack] != NULL, "sound_GetTrackName: unallocated track" );

View File

@ -99,7 +99,7 @@ BOOL sound_Init( SDWORD iMaxSameSamples );
BOOL sound_Shutdown(void);
BOOL sound_LoadTrackFromFile(char szFileName[]);
void * sound_LoadTrackFromBuffer(char *pBuffer, UDWORD udwSize);
TRACK * sound_LoadTrackFromBuffer(char *pBuffer, UDWORD udwSize);
BOOL sound_SetTrackVals( TRACK *psTrack, BOOL bLoop, SDWORD iTrack,
SDWORD iVol, SDWORD iPriority, SDWORD iAudibleRadius,
SDWORD VagID );
@ -117,7 +117,7 @@ SDWORD sound_GetTrackTime( SDWORD iTrack );
SDWORD sound_GetTrackPriority( SDWORD iTrack );
SDWORD sound_GetTrackAudibleRadius( SDWORD iTrack );
SDWORD sound_GetTrackVolume( SDWORD iTrack );
char * sound_GetTrackName( SDWORD iTrack );
const char * sound_GetTrackName( SDWORD iTrack );
UDWORD sound_GetTrackHashName( SDWORD iTrack );
BOOL sound_TrackLooped( SDWORD iTrack );

View File

@ -48,7 +48,7 @@ BOOL barGraphCreate(W_BARGRAPH **ppsWidget, W_BARINIT *psInit)
*ppsWidget = (W_BARGRAPH *)MALLOC(sizeof(W_BARGRAPH));
if (*ppsWidget == NULL)
#else
if (!HEAP_ALLOC(psBarHeap, (void*) ppsWidget))
if (!HEAP_ALLOC(psBarHeap, (void**) ppsWidget))
#endif
{
ASSERT( FALSE, "barGraphCreate: Out of memory" );

View File

@ -47,7 +47,7 @@ BOOL buttonCreate(W_BUTTON **ppsWidget, W_BUTINIT *psInit)
*ppsWidget = (W_BUTTON *)MALLOC(sizeof(W_BUTTON));
if (*ppsWidget == NULL)
#else
if (!HEAP_ALLOC(psButHeap, (void*) ppsWidget))
if (!HEAP_ALLOC(psButHeap, (void**) ppsWidget))
#endif
{
ASSERT( FALSE, "buttonCreate: Out of memory" );

View File

@ -54,7 +54,7 @@ BOOL editBoxCreate(W_EDITBOX **ppsWidget, W_EDBINIT *psInit)
*ppsWidget = (W_EDITBOX *)MALLOC(sizeof(W_EDITBOX));
if (*ppsWidget == NULL)
#else
if (!HEAP_ALLOC(psEdbHeap, (void*) ppsWidget))
if (!HEAP_ALLOC(psEdbHeap, (void**) ppsWidget))
#endif
{
ASSERT( FALSE, "Out of memory" );

View File

@ -88,7 +88,7 @@ static BOOL formCreatePlain(W_FORM **ppsWidget, W_FORMINIT *psInit)
*ppsWidget = (W_FORM *)MALLOC(sizeof(W_FORM));
if (*ppsWidget == NULL)
#else
if (!HEAP_ALLOC(psFormHeap, (void*) ppsWidget))
if (!HEAP_ALLOC(psFormHeap, (void**) ppsWidget))
#endif
{
ASSERT( FALSE, "formCreatePlain: Out of memory" );
@ -152,7 +152,7 @@ static BOOL formCreateClickable(W_CLICKFORM **ppsWidget, W_FORMINIT *psInit)
*ppsWidget = (W_CLICKFORM *)MALLOC(sizeof(W_CLICKFORM));
if (*ppsWidget == NULL)
#else
if (!HEAP_ALLOC(psCFormHeap, (void*) ppsWidget))
if (!HEAP_ALLOC(psCFormHeap, (void**) ppsWidget))
#endif
{
ASSERT( FALSE, "formCreateClickable: Out of memory" );
@ -279,7 +279,7 @@ static BOOL formCreateTabbed(W_TABFORM **ppsWidget, W_FORMINIT *psInit)
*ppsWidget = (W_TABFORM *)MALLOC(sizeof(W_TABFORM));
if (*ppsWidget == NULL)
#else
if (!HEAP_ALLOC(psTFormHeap, (void*) ppsWidget))
if (!HEAP_ALLOC(psTFormHeap, (void**) ppsWidget))
#endif
{
ASSERT( FALSE, "formCreateTabbed: Out of memory" );

View File

@ -36,7 +36,7 @@ BOOL labelCreate(W_LABEL **ppsWidget, W_LABINIT *psInit)
*ppsWidget = (W_LABEL *)MALLOC(sizeof(W_LABEL));
if (*ppsWidget == NULL)
#else
if (!HEAP_ALLOC(psLabHeap, (void*) ppsWidget))
if (!HEAP_ALLOC(psLabHeap, (void**) ppsWidget))
#endif
{
ASSERT( FALSE, "Out of memory" );

View File

@ -64,7 +64,7 @@ BOOL sliderCreate(W_SLIDER **ppsWidget, W_SLDINIT *psInit)
*ppsWidget = (W_SLIDER *)MALLOC(sizeof(W_SLIDER));
if (*ppsWidget == NULL)
#else
if (!HEAP_ALLOC(psSldHeap, (void*) ppsWidget))
if (!HEAP_ALLOC(psSldHeap, (void**) ppsWidget))
#endif
{
ASSERT( FALSE, "sliderCreate: Out of memory" );

View File

@ -144,7 +144,7 @@ void widgShutDown(void)
/* Get a string from the string heap */
BOOL widgAllocString(STRING **ppStr)
{
if (!HEAP_ALLOC(psStrHeap, (void*) ppStr))
if (!HEAP_ALLOC(psStrHeap, (void**) ppStr))
{
return FALSE;
}
@ -174,7 +174,7 @@ void widgCopyString(STRING *pDest, STRING *pSrc)
*/
BOOL widgAllocCopyString(STRING **ppDest, STRING *pSrc)
{
if (!HEAP_ALLOC(psStrHeap, (void*) ppDest))
if (!HEAP_ALLOC(psStrHeap, (void**) ppDest))
{
*ppDest = NULL;
return FALSE;

View File

@ -128,7 +128,7 @@ BOOL astarInitialise(void)
}
#if OPEN_LIST == 2
apsNodes = MALLOC(sizeof(FP_NODE *) * FPATH_TABLESIZE);
apsNodes = (FP_NODE**)MALLOC(sizeof(FP_NODE *) * FPATH_TABLESIZE);
if (!apsNodes)
{
return FALSE;
@ -759,7 +759,7 @@ static FP_NODE *fpathNewNode(SDWORD x, SDWORD y, SDWORD dist, FP_NODE *psRoute)
{
FP_NODE *psNode;
if (!HEAP_ALLOC(psFPNodeHeap, (void*) &psNode))
if (!HEAP_ALLOC(psFPNodeHeap, (void**) &psNode))
{
return NULL;
}

View File

@ -900,13 +900,13 @@ BOOL bufferTexPageLoad(char *pBuffer, UDWORD size, void **ppData)
}
else
{
NewTexturePage = MALLOC(sizeof(TEXTUREPAGE));
NewTexturePage = (TEXTUREPAGE*)MALLOC(sizeof(TEXTUREPAGE));
if (!NewTexturePage) return FALSE;
NewTexturePage->Texture=NULL;
NewTexturePage->Palette=NULL;
psPal = MALLOC(sizeof(iPalette));
psPal = (iPalette*)MALLOC(sizeof(iPalette));
if (!psPal) return FALSE;
psSprite = (iSprite*)MALLOC(sizeof(iSprite));
@ -1071,7 +1071,7 @@ BOOL dataAnimCfgLoad(char *pBuffer, UDWORD size, void **ppData)
void dataAnimRelease( void *pData )
{
anim_ReleaseAnim(pData);
anim_ReleaseAnim((BASEANIM*)pData);
}
/* Load a string resource file */

View File

@ -2855,7 +2855,7 @@ BOOL loadDroidTemplates(char *pDroidData, UDWORD bufferSize)
for (i=0; i < NumDroids; i++)
{
if (!HEAP_ALLOC(psTemplateHeap, (void*) &pDroidDesign))
if (!HEAP_ALLOC(psTemplateHeap, (void**) &pDroidDesign))
{
debug( LOG_ERROR, "Out of memory - Droid Templates" );
abort();

View File

@ -2925,7 +2925,7 @@ iIMDShape *psOrig;
fileSize = ( sizeof(struct _fx_save_header) + ( fxEntries*sizeof(struct _effect_def) ) );
/* Try and allocate it - freed up in same function */
pFileData = MALLOC(fileSize);
pFileData = (char*)MALLOC(fileSize);
/* Did we get it? */
if(!pFileData)
@ -3091,7 +3091,7 @@ EFFECT *pFXData;
if(asEffectsList[i].imd)
{
/* Restore the pointer from the hashed ID */
endian_udword(&asEffectsList[i].imd);
endian_udword((UDWORD*)&asEffectsList[i].imd);
asEffectsList[i].imd = (iIMDShape*)resGetDataFromHash("IMD",(UDWORD)asEffectsList[i].imd);
}
}

View File

@ -67,7 +67,7 @@ BOOL waterOnMap(void)
//this function just allocates the memory now for MaxMapWidth, MaxMapHeight
BOOL environInit( void )
{
pEnvironData = MALLOC(sizeof(struct environ_data) * MAP_MAXWIDTH * MAP_MAXHEIGHT);
pEnvironData = (ENVIRON_DATA*)MALLOC(sizeof(struct environ_data) * MAP_MAXWIDTH * MAP_MAXHEIGHT);
if(!pEnvironData)
{
debug( LOG_ERROR, "Can't get memory for the environment data" );

View File

@ -1043,7 +1043,8 @@ void removeFeature(FEATURE *psDel)
/* Remove a Feature and free it's memory */
void destroyFeature(FEATURE *psDel)
{
UDWORD widthScatter,breadthScatter,heightScatter, i, explosionSize;
UDWORD widthScatter,breadthScatter,heightScatter, i;
EFFECT_TYPE explosionSize;
iVector pos;
UDWORD width,breadth;
UDWORD mapX,mapY;

View File

@ -115,7 +115,7 @@ BOOL formationNew(FORMATION **ppsFormation, FORMATION_TYPE type,
SDWORD i;
// get a heap structure
if (!HEAP_ALLOC(psFHeap, (void*) &psNew))
if (!HEAP_ALLOC(psFHeap, (void**) &psNew))
{
return FALSE;
}

View File

@ -70,7 +70,7 @@ extern void intUpdateOptionText(struct _widget *psWidget, struct _w_context *psC
extern void set_active_data_directory(int);
extern CURSORSNAP InterfaceSnap;
extern void ProcessCursorSnap(VOID);
extern void ProcessCursorSnap(void);
int StartWithGame = 1; // New game starts in Cam 1.

View File

@ -10153,7 +10153,7 @@ BOOL loadSaveMessageV(char *pFileData, UDWORD filesize, UDWORD numMessages, UDWO
psSaveMessage = (SAVE_MESSAGE *) pFileData;
/* SAVE_MESSAGE */
endian_sdword(&psSaveMessage->type); /* FIXME: enum may not be this type! */
endian_sdword((SDWORD*)&psSaveMessage->type); /* FIXME: enum may not be this type! */
endian_udword(&psSaveMessage->objId);
endian_udword(&psSaveMessage->player);
@ -10317,7 +10317,7 @@ static BOOL writeMessageFile(STRING *pFileName)
psSaveMessage->read = psMessage->read; //flag to indicate whether message has been read
psSaveMessage->player = psMessage->player; //which player this message belongs to
endian_sdword(&psSaveMessage->type); /* FIXME: enum may be different type! */
endian_sdword((SDWORD*)&psSaveMessage->type); /* FIXME: enum may be different type! */
endian_udword(&psSaveMessage->objId);
endian_udword(&psSaveMessage->player);
@ -10591,7 +10591,7 @@ BOOL loadSaveFlagV(char *pFileData, UDWORD filesize, UDWORD numflags, UDWORD ver
psSaveflag = (SAVE_FLAG *) pFileData;
/* SAVE_FLAG */
endian_sdword(&psSaveflag->type); /* FIXME: enum may not be this type! */
endian_sdword((SDWORD*)psSaveflag->type); /* FIXME: enum may not be this type! */
endian_udword(&psSaveflag->frameNumber);
endian_udword(&psSaveflag->screenX);
endian_udword(&psSaveflag->screenY);
@ -10791,7 +10791,7 @@ static BOOL writeFlagFile(STRING *pFileName)
}
/* SAVE_FLAG */
endian_sdword(&psSaveflag->type); /* FIXME: enum may be different type! */
endian_sdword((SDWORD*)&psSaveflag->type); /* FIXME: enum may be different type! */
endian_udword(&psSaveflag->frameNumber);
endian_udword(&psSaveflag->screenX);
endian_udword(&psSaveflag->screenY);
@ -10842,7 +10842,7 @@ static BOOL writeFlagFile(STRING *pFileName)
}
/* SAVE_FLAG */
endian_sdword(&psSaveflag->type); /* FIXME: enum may be different type! */
endian_sdword((SDWORD*)&psSaveflag->type); /* FIXME: enum may be different type! */
endian_udword(&psSaveflag->frameNumber);
endian_udword(&psSaveflag->screenX);
endian_udword(&psSaveflag->screenY);

View File

@ -160,7 +160,7 @@ BOOL gwNewGateway(SDWORD x1, SDWORD y1, SDWORD x2, SDWORD y2)
return FALSE;
}
psNew = MALLOC(sizeof(GATEWAY));
psNew = (GATEWAY*)MALLOC(sizeof(GATEWAY));
if (!psNew)
{
debug( LOG_ERROR, "gwNewGateway: out of memory" );
@ -232,7 +232,7 @@ BOOL gwNewLinkGateway(SDWORD x, SDWORD y)
return FALSE;
}
psNew = MALLOC(sizeof(GATEWAY));
psNew = (GATEWAY*)MALLOC(sizeof(GATEWAY));
if (!psNew)
{
debug( LOG_ERROR, "gwNewGateway: out of memory" );
@ -705,7 +705,7 @@ BOOL gwLinkGateways(void)
// note which zones have a gateway
aZoneReachable = MALLOC( sizeof(UBYTE) * gwNumZones );
aZoneReachable = (UBYTE*)MALLOC( sizeof(UBYTE) * gwNumZones );
if (aZoneReachable == NULL)
{
debug( LOG_ERROR, "gwLinkGateways: out of memory" );
@ -795,7 +795,7 @@ BOOL gwLinkGateways(void)
}
if (zone1Links+zone2Links > 0)
{
psCurr->psLinks = MALLOC(sizeof(GATEWAY_LINK) * (zone1Links+zone2Links));
psCurr->psLinks = (GATEWAY_LINK*)MALLOC(sizeof(GATEWAY_LINK) * (zone1Links+zone2Links));
if (psCurr->psLinks == NULL)
{
debug( LOG_ERROR, "gwLinkGateways: out of memory" );
@ -910,7 +910,7 @@ BOOL gwNewZoneMap(void)
gwFreeZoneMap();
}
apRLEZones = MALLOC(sizeof(UBYTE *) * gwMapHeight());
apRLEZones = (UBYTE**)MALLOC(sizeof(UBYTE *) * gwMapHeight());
if (apRLEZones == NULL)
{
debug( LOG_ERROR, "gwNewZoneMap: Out of memory" );
@ -937,7 +937,7 @@ UBYTE * gwNewZoneLine(UDWORD Line,UDWORD Size)
FREE(apRLEZones[Line]);
}
apRLEZones[Line] = MALLOC(Size);
apRLEZones[Line] = (UBYTE*)MALLOC(Size);
if (apRLEZones[Line] == NULL)
{
debug( LOG_ERROR, "gwNewZoneLine: Out of memory" );
@ -1032,7 +1032,7 @@ BOOL gwNewEquivTable(SDWORD numZones)
"gwNewEquivTable: invalid number of zones" );
gwNumZones = numZones;
aNumEquiv = MALLOC(sizeof(UBYTE) * numZones);
aNumEquiv = (UBYTE*)MALLOC(sizeof(UBYTE) * numZones);
if (aNumEquiv == NULL)
{
debug( LOG_ERROR, "gwNewEquivTable: out of memory" );
@ -1044,7 +1044,7 @@ BOOL gwNewEquivTable(SDWORD numZones)
aNumEquiv[i] = 0;
}
apEquivZones = MALLOC(sizeof(UBYTE *) * numZones);
apEquivZones = (UBYTE**)MALLOC(sizeof(UBYTE *) * numZones);
if (apEquivZones == NULL)
{
debug( LOG_ERROR, "gwNewEquivTable: out of memory" );
@ -1095,7 +1095,7 @@ BOOL gwSetZoneEquiv(SDWORD zone, SDWORD numEquiv, UBYTE *pEquiv)
ASSERT( numEquiv <= gwNumZones,
"gwSetZoneEquiv: invalid number of zone equivalents" );
apEquivZones[zone] = MALLOC(sizeof(UBYTE) * numEquiv);
apEquivZones[zone] = (UBYTE*)MALLOC(sizeof(UBYTE) * numEquiv);
if (apEquivZones[zone] == NULL)
{
debug( LOG_ERROR, "gwSetZoneEquiv: out of memory" );

View File

@ -505,7 +505,7 @@ BOOL gwCreateBlankZoneMap(void)
gwFreeZoneMap();
}
apRLEZones = MALLOC(sizeof(UBYTE *) * gwMapHeight());
apRLEZones = (UBYTE**)MALLOC(sizeof(UBYTE *) * gwMapHeight());
if (apRLEZones == NULL)
{
debug( LOG_ERROR, "gwCreateBlankZoneMap: Out of memory" );
@ -515,7 +515,7 @@ BOOL gwCreateBlankZoneMap(void)
for(i=0; i< gwMapHeight(); i++)
{
apRLEZones[i] = MALLOC(gwMapWidth() * 2);
apRLEZones[i] = (UBYTE*)MALLOC(gwMapWidth() * 2);
if (apRLEZones[i] == NULL)
{

View File

@ -42,7 +42,7 @@ void grpShutDown(void)
// create a new group
BOOL grpCreate(DROID_GROUP **ppsGroup)
{
if (!HEAP_ALLOC(psGrpHeap, (void*) ppsGroup))
if (!HEAP_ALLOC(psGrpHeap, (void**) ppsGroup))
{
return FALSE;
}

View File

@ -1014,7 +1014,7 @@ BOOL systemInitialise(void)
{
displayBufferSize = 5000000;
}
DisplayBuffer = MALLOC(displayBufferSize);
DisplayBuffer = (char*)MALLOC(displayBufferSize);
if (DisplayBuffer == NULL)
{
debug( LOG_ERROR, "Unable to allocate memory for display buffer" );

View File

@ -2319,7 +2319,7 @@ void InitialiseButtonData(void)
UDWORD i;
for(i=0; i<NUM_OBJECTSURFACES; i++) {
ObjectSurfaces[i].Buffer = MALLOC(Width*Height);
ObjectSurfaces[i].Buffer = (UBYTE*)MALLOC(Width*Height);
ASSERT( ObjectSurfaces[i].Buffer!=NULL,"intInitialise : Failed to allocate Object surface" );
ObjectSurfaces[i].Surface = iV_SurfaceCreate(REND_SURFACE_USR,Width,Height,10,10,ObjectSurfaces[i].Buffer);
ASSERT( ObjectSurfaces[i].Surface!=NULL,"intInitialise : Failed to create Object surface" );
@ -2331,7 +2331,7 @@ void InitialiseButtonData(void)
}
for(i=0; i<NUM_SYSTEM0SURFACES; i++) {
System0Surfaces[i].Buffer = MALLOC(Width*Height);
System0Surfaces[i].Buffer = (UBYTE*)MALLOC(Width*Height);
ASSERT( System0Surfaces[i].Buffer!=NULL,"intInitialise : Failed to allocate System0 surface" );
System0Surfaces[i].Surface = iV_SurfaceCreate(REND_SURFACE_USR,Width,Height,10,10,System0Surfaces[i].Buffer);
ASSERT( System0Surfaces[i].Surface!=NULL,"intInitialise : Failed to create System0 surface" );
@ -2343,7 +2343,7 @@ void InitialiseButtonData(void)
}
for(i=0; i<NUM_TOPICSURFACES; i++) {
TopicSurfaces[i].Buffer = MALLOC(WidthTopic*HeightTopic);
TopicSurfaces[i].Buffer = (UBYTE*)MALLOC(WidthTopic*HeightTopic);
ASSERT( TopicSurfaces[i].Buffer!=NULL,"intInitialise : Failed to allocate Topic surface" );
TopicSurfaces[i].Surface = iV_SurfaceCreate(REND_SURFACE_USR,WidthTopic,HeightTopic,10,10,TopicSurfaces[i].Buffer);
ASSERT( TopicSurfaces[i].Surface!=NULL,"intInitialise : Failed to create Topic surface" );
@ -2355,7 +2355,7 @@ void InitialiseButtonData(void)
}
for(i=0; i<NUM_STATSURFACES; i++) {
StatSurfaces[i].Buffer = MALLOC(Width*Height);
StatSurfaces[i].Buffer = (UBYTE*)MALLOC(Width*Height);
ASSERT( StatSurfaces[i].Buffer!=NULL,"intInitialise : Failed to allocate Stats surface" );
StatSurfaces[i].Surface = iV_SurfaceCreate(REND_SURFACE_USR,Width,Height,10,10,StatSurfaces[i].Buffer);
ASSERT( StatSurfaces[i].Surface!=NULL,"intInitialise : Failed to create Stat surface" );

View File

@ -59,7 +59,7 @@ typedef struct {
typedef struct {
uint8 *Buffer; // Bitmap buffer.
UBYTE *Buffer; // Bitmap buffer.
struct iSurface *Surface; // Ivis surface definition.
} BUTTON_SURFACE;

View File

@ -1855,7 +1855,7 @@ void kf_SendTextMessage(void)
//--------------------------
ConsolePlayer = selectedPlayer;
strcpy(ConsoleMsg,sTextToSend);
eventFireCallbackTrigger(CALL_CONSOLE);
eventFireCallbackTrigger((TRIGGER_TYPE)CALL_CONSOLE);
if(bMultiPlayer && NetPlay.bComms)

View File

@ -3,6 +3,7 @@
*
*/
#include "lib/framework/frame.h"
#include "lib/framework/configfile.h"
/* For SHGetFolderPath */
#ifdef WIN32
@ -84,7 +85,6 @@ char MultiCustomMapsPath[MAX_PATH];
char MultiPlayersPath[MAX_PATH];
char KeyMapPath[MAX_PATH];
char UserMusicPath[MAX_PATH];
char RegFilePath[MAX_PATH];
void debug_callback_stderr( void**, const char * );
void debug_callback_win32debug( void**, const char * );

View File

@ -1335,7 +1335,7 @@ BOOL recvTextMessage(NETMSG *pMsg)
MultiMsgPlayerTo = selectedPlayer;
strcpy(MultiplayMsg,&(pMsg->body[4]));
eventFireCallbackTrigger(CALL_AI_MSG);
eventFireCallbackTrigger((TRIGGER_TYPE)CALL_AI_MSG);
// make some noise!
if(titleMode == MULTIOPTION || titleMode == MULTILIMIT)
@ -1919,7 +1919,7 @@ BOOL msgStackFireTop(void)
{
case CALL_VIDEO_QUIT:
debug(LOG_SCRIPT, "msgStackFireTop: popped CALL_VIDEO_QUIT");
eventFireCallbackTrigger(CALL_VIDEO_QUIT);
eventFireCallbackTrigger((TRIGGER_TYPE)CALL_VIDEO_QUIT);
break;
case CALL_BEACON:
@ -1938,7 +1938,7 @@ BOOL msgStackFireTop(void)
strcpy(MultiplayMsg, msg);
eventFireCallbackTrigger(CALL_BEACON);
eventFireCallbackTrigger((TRIGGER_TYPE)CALL_BEACON);
break;
case CALL_AI_MSG:
@ -1953,7 +1953,7 @@ BOOL msgStackFireTop(void)
strcpy(MultiplayMsg, msg);
eventFireCallbackTrigger(CALL_AI_MSG);
eventFireCallbackTrigger((TRIGGER_TYPE)CALL_AI_MSG);
break;
default:
@ -1987,4 +1987,4 @@ BOOL recvBeacon(NETMSG *pMsg)
strcpy(beaconReceiveMsg[sender], msg);
return addHelpBlip(locX,locY,receiver,sender,beaconReceiveMsg[sender]);
}
}

View File

@ -2320,7 +2320,7 @@ BOOL scrIterateGroupB(void)
psDroid = NULL;
}
if (!stackPushResult(ST_DROID, (SDWORD)psDroid))
if (!stackPushResult((INTERP_TYPE)ST_DROID, (SDWORD)psDroid))
{
debug(LOG_ERROR, "scrIterateGroupB: stackPushResult failed");
return FALSE;

View File

@ -6600,7 +6600,7 @@ BOOL scrFactoryGetTemplate(void)
ASSERT( PTRVALID(psTemplate, sizeof(DROID_TEMPLATE)),
"scrFactoryGetTemplate: Invalid template pointer" );
if (!stackPushResult(ST_TEMPLATE, (UDWORD)psTemplate))
if (!stackPushResult((INTERP_TYPE)ST_TEMPLATE, (UDWORD)psTemplate))
{
debug(LOG_ERROR, "scrFactoryGetTemplate: stackPushResult failed");
return FALSE;
@ -8174,7 +8174,7 @@ BOOL scrGetStructureVis(void)
psStruct = NULL;
}
if (!stackPushResult(ST_STRUCTURE, (UDWORD)psStruct))
if (!stackPushResult((INTERP_TYPE)ST_STRUCTURE, (UDWORD)psStruct))
{
return FALSE;
}
@ -8331,14 +8331,14 @@ BOOL scrGetClosestEnemy(void)
if(bFound)
{
if (!stackPushResult(ST_BASEOBJECT, (SDWORD)psObj))
if (!stackPushResult((INTERP_TYPE)ST_BASEOBJECT, (SDWORD)psObj))
{
return FALSE;
}
}
else
{
if (!stackPushResult(ST_BASEOBJECT, (SDWORD)NULL))
if (!stackPushResult((INTERP_TYPE)ST_BASEOBJECT, (SDWORD)NULL))
{
return FALSE;
}
@ -8691,14 +8691,14 @@ BOOL scrGetClosestEnemyDroidByType(void)
if(bFound)
{
if (!stackPushResult(ST_DROID, (SDWORD)foundDroid))
if (!stackPushResult((INTERP_TYPE)ST_DROID, (SDWORD)foundDroid))
{
return FALSE;
}
}
else
{
if (!stackPushResult(ST_DROID, (SDWORD)NULL))
if (!stackPushResult((INTERP_TYPE)ST_DROID, (SDWORD)NULL))
{
return FALSE;
}
@ -8772,14 +8772,14 @@ BOOL scrGetClosestEnemyStructByType(void)
if(bFound)
{
if (!stackPushResult(ST_STRUCTURE, (SDWORD)foundStruct))
if (!stackPushResult((INTERP_TYPE)ST_STRUCTURE, (SDWORD)foundStruct))
{
return FALSE;
}
}
else
{
if (!stackPushResult(ST_STRUCTURE, (SDWORD)NULL))
if (!stackPushResult((INTERP_TYPE)ST_STRUCTURE, (SDWORD)NULL))
{
return FALSE;
}
@ -9381,7 +9381,7 @@ BOOL scrClosestDamagedGroupDroid(void)
}
}
if (!stackPushResult(ST_DROID, (SDWORD)psClosestDroid))
if (!stackPushResult((INTERP_TYPE)ST_DROID, (SDWORD)psClosestDroid))
{
return FALSE;
}

View File

@ -250,13 +250,13 @@ BOOL scrBaseObjGet(UDWORD index)
if (psObj->type == OBJ_STRUCTURE)
{
type = ST_STRUCTURESTAT;
type = (INTERP_TYPE)ST_STRUCTURESTAT;
val = ((STRUCTURE *)psObj)->pStructureType - asStructureStats;
}
else if (psObj->type == OBJ_DROID)
{
//psStructStats = (STRUCTURE_STATS*)psDroid->psTarStats;
type = ST_STRUCTURESTAT;
type = (INTERP_TYPE)ST_STRUCTURESTAT;
val = (SDWORD)((STRUCTURE_STATS *)(((DROID *)psObj)->psTarStats) - asStructureStats);
}
else //Nothing else supported
@ -272,13 +272,13 @@ BOOL scrBaseObjGet(UDWORD index)
//added object->psTarget
if (psObj->type == OBJ_STRUCTURE)
{
type = ST_BASEOBJECT;
type = (INTERP_TYPE)ST_BASEOBJECT;
val = (SDWORD)((STRUCTURE *)psObj)->psTarget;
}
else if (psObj->type == OBJ_DROID)
{
//psStructStats = (STRUCTURE_STATS*)psDroid->psTarStats;
type = ST_BASEOBJECT;
type = (INTERP_TYPE)ST_BASEOBJECT;
val = (SDWORD)(((DROID *)psObj)->psTarget);
}
else //Nothing else supported

View File

@ -731,40 +731,40 @@ FUNC_SYMBOL asFuncTable[] =
//droid functions
//-----------------------------------
{ "actionDroidObj", scrActionDroidObj, VAL_VOID,
3, { ST_DROID, VAL_INT, ST_BASEOBJECT } },
3, { (INTERP_TYPE)ST_DROID, VAL_INT, (INTERP_TYPE)ST_BASEOBJECT } },
{ "InitEnumDroids", scrInitEnumDroids, VAL_VOID,
2, { VAL_INT, VAL_INT } },
{ "EnumDroid", scrEnumDroid, ST_DROID,
{ "EnumDroid", scrEnumDroid, (INTERP_TYPE)ST_DROID,
0, { VAL_VOID } },
{ "initIterateGroupB", scrInitIterateGroupB, VAL_VOID,
2, { ST_GROUP, VAL_INT } },
2, { (INTERP_TYPE)ST_GROUP, VAL_INT } },
{ "iterateGroupB", scrIterateGroupB, ST_DROID,
2, { ST_GROUP, VAL_INT } },
{ "iterateGroupB", scrIterateGroupB, (INTERP_TYPE)ST_DROID,
2, { (INTERP_TYPE)ST_GROUP, VAL_INT } },
{ "closestDamagedGroupDroid", scrClosestDamagedGroupDroid, ST_DROID,
6, { VAL_INT, ST_GROUP, VAL_INT, VAL_INT, VAL_INT, VAL_INT } },
{ "closestDamagedGroupDroid", scrClosestDamagedGroupDroid, (INTERP_TYPE)ST_DROID,
6, { VAL_INT, (INTERP_TYPE)ST_GROUP, VAL_INT, VAL_INT, VAL_INT, VAL_INT } },
{ "factoryGetTemplate", scrFactoryGetTemplate, ST_TEMPLATE,
1, { ST_STRUCTURE } },
{ "factoryGetTemplate", scrFactoryGetTemplate, (INTERP_TYPE)ST_TEMPLATE,
1, { (INTERP_TYPE)ST_STRUCTURE } },
{ "numTemplatesInProduction", scrNumTemplatesInProduction, VAL_INT,
2, { ST_TEMPLATE, VAL_INT } },
2, { (INTERP_TYPE)ST_TEMPLATE, VAL_INT } },
{ "numDroidsByComponent", scrNumDroidsByComponent, VAL_INT,
3, { ST_COMPONENT, VAL_INT, VAL_INT } },
3, { (INTERP_TYPE)ST_COMPONENT, VAL_INT, VAL_INT } },
{ "getStructureLimit", scrGetStructureLimit, VAL_INT,
2, { ST_STRUCTURESTAT, VAL_INT } },
2, { (INTERP_TYPE)ST_STRUCTURESTAT, VAL_INT } },
{ "structureLimitReached", scrStructureLimitReached, VAL_BOOL,
2, { ST_STRUCTURESTAT, VAL_INT } },
2, { (INTERP_TYPE)ST_STRUCTURESTAT, VAL_INT } },
{ "getNumStructures", scrGetNumStructures, VAL_INT,
2, { ST_STRUCTURESTAT, VAL_INT } },
2, { (INTERP_TYPE)ST_STRUCTURESTAT, VAL_INT } },
{ "getUnitLimit", scrGetUnitLimit, VAL_INT,
1, { VAL_INT } },
@ -782,13 +782,13 @@ FUNC_SYMBOL asFuncTable[] =
4, { VAL_INT, VAL_INT, VAL_INT, VAL_INT} },
{ "numResearchLeft", scrNumResearchLeft, VAL_INT,
2, { VAL_INT, ST_RESEARCH } },
2, { VAL_INT, (INTERP_TYPE)ST_RESEARCH } },
{ "researchFinished", scrResearchCompleted, VAL_BOOL,
2, { ST_RESEARCH, VAL_INT } },
2, { (INTERP_TYPE)ST_RESEARCH, VAL_INT } },
{ "researchStarted", scrResearchStarted, VAL_BOOL,
2, { ST_RESEARCH, VAL_INT } },
2, { (INTERP_TYPE)ST_RESEARCH, VAL_INT } },
{ "threatInRange", scrThreatInRange, VAL_BOOL,
5, { VAL_INT, VAL_INT , VAL_INT, VAL_INT, VAL_BOOL} },
@ -822,10 +822,10 @@ FUNC_SYMBOL asFuncTable[] =
//num structures
{ "numStructsByStatInRange", scrNumStructsByStatInRange, VAL_INT,
6, { ST_STRUCTURESTAT, VAL_INT , VAL_INT, VAL_INT, VAL_INT, VAL_INT} },
6, { (INTERP_TYPE)ST_STRUCTURESTAT, VAL_INT , VAL_INT, VAL_INT, VAL_INT, VAL_INT} },
{ "numStructsByStatInArea", scrNumStructsByStatInArea, VAL_INT,
7, { ST_STRUCTURESTAT, VAL_INT , VAL_INT, VAL_INT, VAL_INT, VAL_INT, VAL_INT} },
7, { (INTERP_TYPE)ST_STRUCTURESTAT, VAL_INT , VAL_INT, VAL_INT, VAL_INT, VAL_INT, VAL_INT} },
{ "numStructsByTypeInRange", scrNumStructsByTypeInRange, VAL_INT,
6, { VAL_INT, VAL_INT, VAL_INT, VAL_INT, VAL_INT, VAL_INT } },
@ -836,45 +836,45 @@ FUNC_SYMBOL asFuncTable[] =
{ "numStructsButNotWallsInRangeVis", scrNumStructsButNotWallsInRangeVis, VAL_INT,
5, { VAL_INT , VAL_INT, VAL_INT, VAL_INT, VAL_INT} },
{ "getStructureVis", scrGetStructureVis, ST_STRUCTURE,
3, { ST_STRUCTURESTAT, VAL_INT, VAL_INT } },
{ "getStructureVis", scrGetStructureVis, (INTERP_TYPE)ST_STRUCTURE,
3, { (INTERP_TYPE)ST_STRUCTURESTAT, VAL_INT, VAL_INT } },
{ "chooseValidLoc", scrChooseValidLoc, VAL_BOOL,
6, { VAL_REF|VAL_INT, VAL_REF|VAL_INT, VAL_INT, VAL_INT, VAL_INT, VAL_INT } },
{ "getClosestEnemy", scrGetClosestEnemy, ST_BASEOBJECT,
{ "getClosestEnemy", scrGetClosestEnemy, (INTERP_TYPE)ST_BASEOBJECT,
6, { VAL_INT, VAL_INT, VAL_INT, VAL_BOOL, VAL_BOOL, VAL_INT } },
{ "transporterCapacity", scrTransporterCapacity, VAL_INT,
1, { ST_DROID} },
1, { (INTERP_TYPE)ST_DROID} },
{ "transporterFlying", scrTransporterFlying, VAL_BOOL,
1, { ST_DROID} },
1, { (INTERP_TYPE)ST_DROID} },
{ "unloadTransporter", scrUnloadTransporter, VAL_VOID,
3, { ST_DROID, VAL_INT, VAL_INT} },
3, { (INTERP_TYPE)ST_DROID, VAL_INT, VAL_INT} },
{ "hasGroup", scrHasGroup, VAL_BOOL,
1, { ST_DROID} },
1, { (INTERP_TYPE)ST_DROID} },
{ "objWeaponMaxRange", scrObjWeaponMaxRange, VAL_INT,
1, { ST_BASEOBJECT} },
1, { (INTERP_TYPE)ST_BASEOBJECT} },
{ "objHasWeapon", scrObjHasWeapon, VAL_BOOL,
1, { ST_BASEOBJECT} },
1, { (INTERP_TYPE)ST_BASEOBJECT} },
{ "objectHasIndirectWeapon", scrObjectHasIndirectWeapon, VAL_BOOL,
1, { ST_BASEOBJECT} },
1, { (INTERP_TYPE)ST_BASEOBJECT} },
{ "getClosestEnemyDroidByType", scrGetClosestEnemyDroidByType, ST_DROID,
{ "getClosestEnemyDroidByType", scrGetClosestEnemyDroidByType, (INTERP_TYPE)ST_DROID,
6, { VAL_INT, VAL_INT, VAL_INT, VAL_INT, VAL_BOOL, VAL_INT } },
{ "getClosestEnemyStructByType", scrGetClosestEnemyStructByType, ST_STRUCTURE,
{ "getClosestEnemyStructByType", scrGetClosestEnemyStructByType, (INTERP_TYPE)ST_STRUCTURE,
5, { VAL_INT, VAL_INT, VAL_INT, VAL_INT, VAL_INT } },
{ "skDefenseLocationB", scrSkDefenseLocationB, VAL_BOOL,
6, {VAL_REF|VAL_INT, VAL_REF|VAL_INT, ST_STRUCTURESTAT, ST_STRUCTURESTAT, ST_DROID,VAL_INT } },
6, {VAL_REF|VAL_INT, VAL_REF|VAL_INT, (INTERP_TYPE)ST_STRUCTURESTAT, (INTERP_TYPE)ST_STRUCTURESTAT, (INTERP_TYPE)ST_DROID,VAL_INT } },
{ "circlePerimPoint", scrCirclePerimPoint, VAL_VOID,
5, { VAL_INT, VAL_INT, VAL_REF|VAL_INT, VAL_REF|VAL_INT, VAL_INT} },
@ -889,10 +889,10 @@ FUNC_SYMBOL asFuncTable[] =
5, { VAL_INT, VAL_INT, VAL_INT, VAL_INT, VAL_INT} },
{ "selectDroid", scrSelectDroid, VAL_VOID,
2, { ST_DROID, VAL_BOOL} },
2, { (INTERP_TYPE)ST_DROID, VAL_BOOL} },
{ "selectGroup", scrSelectGroup, VAL_VOID,
2, { ST_GROUP, VAL_BOOL} },
2, { (INTERP_TYPE)ST_GROUP, VAL_BOOL} },
{ "modulo", scrModulo, VAL_INT,
2, { VAL_INT, VAL_INT} },
@ -1048,23 +1048,23 @@ VAR_SYMBOL asObjTable[] =
/* new member variables */
//similiar to .order
{ "action", VAL_INT, (INTERP_TYPE)ST_OBJECT, ST_DROID, OBJID_ACTION,
{ "action", VAL_INT, (INTERP_TYPE)ST_OBJECT, (INTERP_TYPE)ST_DROID, OBJID_ACTION,
scrBaseObjGet, NULL },
//.stat - now supports droids, ST_STRUCTURE became ST_BASEOBJECT
{ "stat", ST_STRUCTURESTAT, (INTERP_TYPE)ST_OBJECT, ST_BASEOBJECT, OBJID_STRUCTSTAT,
{ "stat", (INTERP_TYPE)ST_STRUCTURESTAT, (INTERP_TYPE)ST_OBJECT, (INTERP_TYPE)ST_BASEOBJECT, OBJID_STRUCTSTAT,
scrBaseObjGet, NULL },
//object->psTarget
{ "target", ST_BASEOBJECT, (INTERP_TYPE)ST_OBJECT, ST_BASEOBJECT, OBJID_TARGET,
{ "target", (INTERP_TYPE)ST_BASEOBJECT, (INTERP_TYPE)ST_OBJECT, (INTERP_TYPE)ST_BASEOBJECT, OBJID_TARGET,
scrBaseObjGet, NULL },
//returns psStruct->pStructureType->type
{ "stattype", VAL_INT, (INTERP_TYPE)ST_OBJECT, ST_STRUCTURE, OBJID_STRUCTSTATTYPE,
{ "stattype", VAL_INT, (INTERP_TYPE)ST_OBJECT, (INTERP_TYPE)ST_STRUCTURE, OBJID_STRUCTSTATTYPE,
scrBaseObjGet, NULL },
//returns if this unit is currently selected by a player (usually human)
{ "selected", VAL_BOOL, (INTERP_TYPE)ST_OBJECT, ST_DROID, OBJID_SELECTED,
{ "selected", VAL_BOOL, (INTERP_TYPE)ST_OBJECT, (INTERP_TYPE)ST_DROID, OBJID_SELECTED,
scrBaseObjGet, NULL },
/* This entry marks the end of the variable list */
@ -1551,7 +1551,7 @@ CALLBACK_SYMBOL asCallbackTable[] =
//new transporter landed callback
{ "CALL_TRANSPORTER_LANDED_B", (TRIGGER_TYPE)CALL_TRANSPORTER_LANDED_B, scrCBTransporterLandedB,
3, { ST_GROUP, VAL_INT, VAL_REF|ST_DROID } },
3, { (INTERP_TYPE)ST_GROUP, VAL_INT, VAL_REF|ST_DROID } },
/* This entry marks the end of the callback list */
{ "CALLBACK LIST END", 0 }

View File

@ -168,20 +168,20 @@ script_name: SCRIPT QTEXT
{
if (resPresent("BLO",stringname)==TRUE)
{
psCurrScript=resGetData("BLO",stringname);
psCurrScript = (SCRIPT_CODE*)resGetData("BLO",stringname);
}
else
{
// change extension to "slo"
stringname[extpos]='s';
psCurrScript=resGetData("SCRIPT",stringname);
psCurrScript = (SCRIPT_CODE*)resGetData("SCRIPT",stringname);
}
}
else if (strncmp(&stringname[extpos],"slo",3)==0)
{
if (resPresent("SCRIPT",stringname)==TRUE)
{
psCurrScript=resGetData("SCRIPT",stringname);
psCurrScript = (SCRIPT_CODE*)resGetData("SCRIPT",stringname);
}
}