Initialize timeOffset correctly.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9258 4a71c877-e1ca-e34f-864e-861f7616d084master
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dabc178157
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5da6588fb0
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@ -66,7 +66,7 @@ BOOL gameTimeInit(void)
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/* Start the timer off at 2 so that when the scripts strip the map of objects
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* for multiPlayer they will be processed as if they died. */
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gameTime = 2;
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timeOffset = 0;
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timeOffset = 2;
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baseTime = SDL_GetTicks();
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gameTime2 = 0;
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