Buginator
96bb80b314
Prevent the host from kicking themselves.
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Prevent someone trying to kick the host, and kick them instead.
Thanks to effigy for the info
2.3: r10629 /r10630
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10633 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-19 12:52:41 +02:00
Buginator
b33a761f9a
Only concatenate the mod list to the version string when the client receives the version string from the host.
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2.3:r10952
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10593 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-16 14:21:39 +02:00
Buginator
1d47645d07
Don't broadcast to other players about a new player in NET_CreatePlayer(), we will only do NETBroadcastPlayerInfo() when a player has passed all the verification steps.
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This fixes ticket:1611
Correctly handle rejection of the verification process as well.
2.3:r10572
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10583 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-15 11:30:07 +02:00
Buginator
71a9f27b40
Clear the IP Ban list when you start to host the game, instead of when you shut down warzone.
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Reset numBans back to 0 on list creation.
2.3:r10543
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10582 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-15 11:30:06 +02:00
Buginator
321bcc3505
Add some more netplay logging calls
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2.3:r10542
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10581 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-15 11:30:06 +02:00
Buginator
dd0ed35548
Add more logging data to our netplay logs.
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2.3:r10484
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10579 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-15 11:30:06 +02:00
Buginator
5109e7a86f
If ban list isn't created yet, then return false.
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2.3:r10481
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10578 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-15 11:30:06 +02:00
Buginator
3cac32c84d
Reset file handle to NULL after close.
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Fixes ticket:1745
2.3:r10480
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10577 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-15 11:30:06 +02:00
Buginator
05655b6ea5
Add ability to ban IPs when the host kicks a player.
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The ban list is *not* permanent, it will reset when host makes a new game.
Information about bans are in your netlog, for future references.
2.3:r10465, r10475, r10477
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10575 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-15 11:30:05 +02:00
Buginator
4ba8e9c34a
Rework netlog to give more useful info
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Add more counters to keep track of joins / drops / etc.
2.3:r10464
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10574 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-15 11:30:05 +02:00
Christian Ohm
0c808ac2e0
Include/declaration cleanup for src/aiexperience.c/h.
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Refs #1647 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10567 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-14 14:53:44 +02:00
Christian Ohm
122bd513dd
Fix compilation with configure --disable-sound.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10562 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-13 09:34:37 +02:00
Buginator
1c4c1cc5bd
Fix exception handler to obey UAC on windows machines.
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It will write the crash report file to CSIDL_PERSONAL (c:\Users\user name\Documents\logs\warzone2100.rpt)
*All* platforms will now always have --debug-file enable as a default. This will write the logs to <configdir>/logs/WZlog*.txt
When a user overrides the configdir, then we will try to use that directory instead of the default as well.
refs ticket:1759
2.3: r10532
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10538 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:41 +02:00
i-nod
d3f1d77aed
Correctly propagate TCMask settings through PIE levels, so it will works for animated objects too.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10530 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:33 +02:00
Christian Ohm
bc82f671f2
Change fixed pipeline messages from warning to info.
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No need to scare users more than necessary with warnings when things will work
anyway.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10507 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:32 +02:00
Guangcong Luo
aecdd1805a
Change most references to "mods" to singular "mod", so people don't think using multiple mods is a good idea.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10498 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:31 +02:00
dak180
ae26739a9a
Some more formatting fixes for the debug dialog and make sure that .strings files get their encoding set properly.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10473 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Per Inge Mathisen
338bc9e322
Move all hard-coded colours (except map preview ones) into the palette file. Pass a PIELIGHT to widgSetColour() instead of RGB.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10466 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Buginator
f3aea9cc1e
Check if NPOT and texture_cube_map support is available.
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Patch by Flank4
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10462 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Buginator
901930360b
Update Mac dialog text (yet) again.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10461 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Buginator
26ff5bd4d7
Update Mac dialog text again.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10460 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Buginator
bcb9620a4d
Fix formatting.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10459 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Buginator
974d26025a
Use system dialogs for MAC people, thanks to stwf for the original patch!
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10458 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Per Inge Mathisen
806268790f
Move default form colours into external palette file.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10457 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:29 +02:00
i-nod
64d6949d96
- Remove GL_ARB_shader_objects check as we are using OGL 2.0 shaders.
...
- Test GLEE boolean instead of static definition in VBO check to get correct results.
- Allow 1.4 + VBO extension combination on Windows. Should help some 1.4 hardware.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10394 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:13 +01:00
i-nod
e07812d52a
Move debug mapping line a bit down, so it can be displayed simultaneously with level name.
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Display FPS counter for debug mode, instead of usual averaged FP5S.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10388 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:11 +01:00
Safety0ff
ad27f1b309
Fixed terrain drawing code that was making the iVis state invalid.
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- Added multiplicative blending mode.
- Reverted r9629.
Reviewed by i-NoD.
Closes #1692 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10381 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 09:30:51 +01:00
i-nod
c8e35d7a29
Fix MSVC and MinGW builds. Closes #1694 .
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10370 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 14:04:57 +01:00
Buginator
799e10f17a
Dump out levelname as part of the screen shot name now.
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2.3: r10365
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10368 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 12:49:48 +01:00
i-nod
0b39df6e6f
- Use additive blending instead of alpha blending for construction/deconstruction lines (regression from 2.3).
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- Use Vector3f instead of superfluous CLIP_VERTEX in pie_TransColouredTriangle().
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10358 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 12:49:47 +01:00
Cyp
8573291c68
Merge remote branch 'origin/master' into newnet
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Conflicts:
lib/netplay/Makefile.am
lib/netplay/netplay.c
macosx/Warzone.xcodeproj/project.pbxproj
macosx/configs/Warzone-All.xcconfig
src/multistat.h
src/multisync.c
2010-03-17 14:26:32 +01:00
Cyp
50b41a9a64
Squelch control reaches end of non-void function warning.
2010-03-16 23:01:57 +01:00
Cyp
acaa934203
Write from a separate thread, to avoid deadlocks were all players are stuck in writeAll.
2010-03-16 21:56:29 +01:00
Cyp
447e5b048a
Rename hton functions to make mac happy. (Re: last refactor commit.)
2010-03-16 18:52:23 +01:00
Cyp
9de2f5c0c7
Refactor part of lib/netplay/netplay.c into lib/netplay/netsocket.cpp.
2010-03-16 16:59:49 +01:00
i-nod
c1beb1f42b
Remove 256 scale value from texture matrix. Closes #1678 .
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PIE3 format will expect 0.0-1.0 floating points in texture coordinates values.
PIE2 and IMG(GUI textures) formats still using 8-bit integers in texture coordinates values.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10297 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 15:47:55 +01:00
Cyp
8c7a25e666
newnet: Don't syncDebug floats directly.
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Needed due to different sprintf implentations.
2010-03-14 21:12:25 +01:00
Buginator
66edd6bdb3
Update MSVC project files to compile newnet
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Added /arch:sse2
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/newnet@10283 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-14 21:11:15 +01:00
Cyp
a0bcd2a865
Merge remote branch 'origin/master' into newnet
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Conflicts:
src/keybind.c
2010-03-14 18:46:40 +01:00
Cyp
239e4e450d
newnet: Display icon on desynch or on waiting for players.
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Saves having to look at console output to check that the game is in synch.
2010-03-14 13:27:05 +01:00
Buginator
19696a3f16
Cleanup main so we only have 1 atexit() call for our system shutdown routine, instead of hiding multiple shutdown routines using atexit() for each.
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Currently, we have 1 atexit for our main shutdown routine, and 1 atexit call for the exception handler.
Fix mem leak for mod list.
Also dump allocator stats for MSVC people
2.3: r10251
refs ticket:1673
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10262 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-14 09:21:16 +01:00
Buginator
584c4f1aee
Add new routines for MSVC that allows us to toggle the allocation tracking.
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Currently, it is only used in debug builds for strdup().
For release builds, we use _strdup().
This was necessary to prevent reporting of tons of 'memory leaks' caused by strdup(). Mostly caused by all the parsers lack of cleaning up after themselves.
Sample of what it does is shown. When we don't toggle the allocator, then it is added to the Normal Blocks. If we do toggle the allocator, then it is added to the CRT Blocks.
0 bytes in 0 Free Blocks means no memory leaks (for this quick loading of a SP mission--we still have LOTS of other leaks!)
I believe you can figure out what the rest of the stats mean.
0 bytes in 0 Free Blocks.
913860 bytes in 1826 Normal Blocks.
18745 bytes in 139 CRT Blocks.
0 bytes in 0 Ignore Blocks.
0 bytes in 0 Client Blocks.
Largest number used: 13564181 bytes.
Total allocations: 283917669 bytes.
2.3: r10250
refs ticket:1673
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10261 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-14 09:21:16 +01:00
Buginator
90326fcbf0
Fix mem leaks concerning screenshots
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2.3: r10249
refs ticket:1673
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10255 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-14 09:21:15 +01:00
Buginator
a5f56f6791
Add missing #include(s)
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*Note*, all our .c / .cpp files really should have these two includes in it.
#include "lib/framework/wzglobal.h"
#include "lib/framework/frame.h"
First one is for platform specific settings, and the second one is for platform specific functions that we use to override.
2.3: r10236
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10254 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-14 09:21:15 +01:00
Cyp
8653631374
src: Undo a warning squelch, seems to be able to cause build errors for some, somehow.
2010-03-13 23:14:47 +01:00
Cyp
329721b1a2
newnet: Fix crash on desynch, when synchronising structures that haven't been built yet. Move desynch logs to logs/.
2010-03-12 11:31:44 +01:00
Cyp
657fc9079c
Merge remote branch 'origin/master' into newnet
2010-03-11 17:37:36 +01:00
Cyp
7d23dc8d67
newnet: Adjust latency automatically, instead of hardcoded to 400ms.
2010-03-11 17:26:13 +01:00
Cyp
d9a5af62ad
Fix building on mac (should really work this time). Maybe fix building on windows, maybe not, no idea if it was the same issue.
2010-03-11 09:42:38 +01:00
Cyp
21fb1a18ed
Fix mac warnings, hopefully (effectively reverting my previous changes to tex.h)...
2010-03-10 23:09:27 +01:00
Cyp
6360e80f25
Try to fix new build warnings and a build error on mac.
2010-03-10 22:55:24 +01:00
Cyp
85315eb568
Merge remote branch 'origin/master' into newnet
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Conflicts:
lib/framework/trig.c
lib/netplay/netplay.c
src/pointtree.h
2010-03-10 22:16:40 +01:00
Cyp
92199e2a06
Only let host set player position/colour, send new players info about unallocated slots too.
...
Only letting host set player position/colour probably fixes a race condition occuring if a player changes name while the host moves the player.
Sending new players info about allocated slots fixes some weird cases with inconsistent positions (and missing slots), for example, if moving a player and starting a game, leaving the game (without closing the program), and starting a new game.
2010-03-10 21:08:15 +01:00
Cyp
05575109b5
Try to clean up includes, fix missing extern on declaration of DataHash[].
2010-03-10 13:31:27 +01:00
i-nod
966cd1676b
Fix warnings on MacOS builds that were caused by [10210].
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10211 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-10 08:23:52 +01:00
i-nod
dda0f9f77b
Enable or disable fog in TCMask shader depending on in-game state. Part of #851 . Reviewed by Per.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10210 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-10 08:23:46 +01:00
i-nod
627a6d1860
iViS engine tweaks. Closes #1667 .
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- Replace glBlend calls with iVis blending wrapper.
- Remove pie_NO_BILINEAR flag and replace it with pie_FORCE_FOG flag.
- Enable fogging for structure baseplate with pie_FORCE_FOG.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10209 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-09 22:05:42 +01:00
Cyp
48533d7037
Merge remote branch 'origin/master' into newnet
2010-03-07 11:00:10 +01:00
Cyp
ccb47562d5
newnet: Dump first 5 synch errors to files instead of dumping 1000s of lines per second to console.
2010-03-07 10:56:24 +01:00
i-nod
1756afb3a1
Fix another 2 warnings on MacOS builds that were caused by [10179].
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10184 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-07 08:34:18 +01:00
i-nod
5c64a642a4
Fix warnings on MacOS builds that were caused by [10179].
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10183 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-07 08:34:18 +01:00
i-nod
4ad78bf9b2
TCMask feature: shaders infrastructure and TCMask shader, FF fallback is supported for TCMask. Part of #851 .
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10179 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-07 08:34:17 +01:00
i-nod
87f8777a63
TCMask support infrastructure: mask loading and colour retrieval routines. Part of #851 .
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10178 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-07 08:34:17 +01:00
Cyp
7f9f138fa4
Merge branch 'master' into newnet
2010-03-06 23:02:54 +01:00
Cyp
afaaf0b6e4
Random minor cleanup.
2010-03-06 23:02:36 +01:00
i-nod
382bfad14b
Define PRIu32 conversion macros for MSVC.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10173 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-06 22:59:05 +01:00
Cyp
6e3706aade
newnet: Move crcSum function to lib/framework, and use CRCs where appropriate.
...
Autogenerate trig tables again, but verify the table CRCs.
2010-03-05 20:02:16 +01:00
Cyp
153712cb5e
newnet: Clean up warnings, warning free build with -O2. Enable the same warnings for C and C++, where applicable.
2010-03-05 20:01:51 +01:00
Cyp
79f5ef2f7a
Merge remote branch 'origin/master' into newnet
...
Conflicts:
lib/netplay/netplay.c
lib/netplay/netplay.h
lib/netplay/nettypes.c
lib/netplay/nettypes.h
src/multibot.c
src/multistruct.c
src/multisync.c
src/order.c
src/orderdef.h
src/wavecast.cpp
2010-03-05 16:09:21 +01:00
Cyp
7a1d9ead68
Replace trig usage with iSin/iCos, etc... Replace dirtyHypot with clean iHypot. Replace MIN(MAX()) with clip().
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10155 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-05 14:43:37 +01:00
Cyp
b81d6685ce
Replace all use of trigSin/trigCos/trigIntSqrt and SIN/COS with the corresponding new i* functions. Remove the old ones.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10154 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-05 14:43:36 +01:00
Cyp
ac48bb876c
Replace int16_t casts with an angleDelta function, removing the corresponding 'Cast wrapping intended.' comments.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10153 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-05 10:08:10 +01:00
Cyp
9ad1bba74f
Try again at squelching the mac warnings.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10131 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:44 +01:00
Cyp
9f1035b605
A tiny bit more cleanup, try to squelch mac warnings in multigifts.c.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10130 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:44 +01:00
Per Inge Mathisen
ce9b2a62ff
Change fpathCheck() to use world coordinates to save some conversions. Add new macro worldTile() to complement mapTile() to save some typing.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10125 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:43 +01:00
Cyp
48421325ec
More cleanup of units and code. Squelch a couple of mac warnings.
...
16 files changed, 184 insertions(+), 467 deletions(-)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10124 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:43 +01:00
Christian Ohm
3cea69221b
Fix warning on Macs.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10117 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:43 +01:00
Christian Ohm
0ec360cff8
Fix an uninitialized variable warning on Macs.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10113 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:43 +01:00
Christian Ohm
8fb31151f0
Include/declaration cleanup for src/aud.c, lib/sound/aud.h.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10095 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:39 +01:00
Christian Ohm
d5e35cd779
Include/declaration cleanup for src/wrappers.c/h.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10093 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:39 +01:00
Cyp
5a13a31726
Simplify indirect targetting calculations. Improve the sqrt functions.
...
Mini-rocket arrays should no longer randomly fire high up into the air when the target is at a lower altitude, instead, the velocity should be reduced. (Looking at the code, it seems it was supposed to be a feature, not a bug.)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10088 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:38 +01:00
Cyp
61efba03b3
Use bigger buffers in registry_load, to avoid stack overflow if a key is longer than 31 bytes.
...
Probably closes ticket:https://bugs.launchpad.net/ubuntu/+source/warzone2100/+bug/520432
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10086 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:38 +01:00
Cyp
6c811c1ecb
More unit changes and cleanup, remove now unused arccos and already unused arcsin tables.
...
No bugs intentionally fixed.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10083 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:38 +01:00
Christian Ohm
867ff725d2
Add pal_RGBA and pal_Grey functions.
...
pal_RGBA returns a PIELIGHT from four r, g, b, a values, pal_Grey is an alias
for pal_SetBrightness. Closes #1644 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10078 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:37 +01:00
Christian Ohm
ce844cf2d1
Don't compare an uint8_t to -1.
...
In NETallowJoining, there was a whole block of unreachable code because of
this. Warning reported by dak180, patch reviewed by Per.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10077 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:37 +01:00
Cyp
4dc1b2a681
Fix the game getting completely messed up if anyone changes position or colour, and then someone leaves.
...
The problem was due to player positions and colours of a slot getting reset when someone leaves, resulting in multiple slots in the same position or with the same colour.
Also, clean up some weird declarations in the wrong place and stuff.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10068 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:37 +01:00
Per Inge Mathisen
924b6c5169
Changing object rotations to use 16 bit unsigned values instead of the current
...
mix of signed and floating point types. This allows us to use under and over
flow as features instead of failures. There are many conversions using DEG() and
UNDEG() in the code now - these should be read as TODO items for further work.
There is a high chance of bugs being introduced. Patch reviewed by Cyp_.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10067 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:37 +01:00
Cyp
80d7cdb475
Add some better trig lookup table functions, and make updateDroidOrientation use them.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10061 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:36 +01:00
Christian Ohm
4af14d9ec0
Only clear buffers on exit if we still have an OpenGL context.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10057 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:36 +01:00
i-nod
f875b678ac
Fix MSVC 2008 for the GLee changes in r10028.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10053 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:36 +01:00
Per Inge Mathisen
5f7aea25a3
In preparation for newnet branch, turn object positions into int32 values and
...
introduce the new typedef Position to hold them. Patch reviewed by Cyp_.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10052 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:36 +01:00
Safety0ff
327b684965
Update to r9628: Re-enable face culling after having disabled it for the map preview rather than enabling it each time we draw the 3D scene.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10047 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:35 +01:00
Safety0ff
9da488b14c
Update to r9629: Use floats constants instead of ubytes to save on the conversion.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10046 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:35 +01:00
Christian Ohm
3f4eef1b54
Fix makefile.win32 for the GLee changes in r10028.
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Thanks to sicanjal for testing.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10041 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:35 +01:00
Christian Ohm
20017e380c
glFlush on exit to reset video mode.
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Without this, when running the game fullscreen in a smaller resolution, it
would stay that way on exit. Introduced in r9633, though that is in 2.3 as
well, and this problem only occurred in trunk.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10035 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:35 +01:00
Christian Ohm
714d2d1b69
Use the system's version of GLee, if available.
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Require at least 5.4, since that's what we have included. If not detected, we
use the integrated copy as before.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10028 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:34 +01:00
Cyp
b5153f4661
Merge remote branch 'origin/master' into newnet
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Conflicts:
lib/netplay/netplay.c
2010-02-28 00:27:48 +01:00
Cyp
84275d52b0
newnet: Fix crash due to "forgetting" to pass a parameter to a function. Remove some ridiculous duplication of function declarations instead of including the headers.
2010-02-27 23:20:38 +01:00
Cyp
6f223ae8e7
newnet: Fix crash on kicking, due to writing over constant string with itself in read-only memory.
2010-02-27 22:15:58 +01:00
Cyp
6f4b9f515d
newnet: Make DROID_EMBARK and DROID_DISEMBARK synchronised.
...
Make unloading cyborgs synchronised, but can only unload all at once, not one at a time...
2010-02-26 19:06:24 +01:00
Cyp
f4bd5e257a
newnet: Remove GAME_VTOL, the VTOLs are happy without it.
2010-02-26 14:18:03 +01:00
Cyp
6d1727949f
newnet: Mark GAME_DEMOLISH done, since it had no effect on the game either way. Remove GAME_SECONDARY_ALL, which wasn't useful for anything.
2010-02-26 13:41:54 +01:00
Cyp
e2eff7dfc9
newnet: Don't wait for GAME_DROIDDEST or GAME_STRUCTDEST before destroying, since all players will do it at the same time, anyway.
...
GAME_DROIDDEST and GAME_STRUCTDEST are a bit redundant, now... (Except for debug mode use...)
2010-02-26 13:12:19 +01:00
Cyp
6a25603032
newnet: Fix power desynch on cancelling production. Make GAME_CHECK_POWER send a float, so it can actually recover from a power desynch.
2010-02-25 17:27:09 +01:00
Cyp
bfb9250937
newnet: Send CRCs of syncDebug strings, not the strings themselves.
...
syncDebug should now be useful, even over a slow network.
2010-02-25 14:46:35 +01:00
Buginator
8ec55a5579
Handle socket clean up, then player cleanup, and then re-init the player who left.
...
Fixes the issue of seeing leave messages with the default AI color names, instead of the person who left name.
(2.3 r10004)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10010 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-25 05:50:39 +01:00
Buginator
c402fb2f2a
Committed wrong patch for r9992.
...
When host drops at that point, just close up shop, and set lobby error.
Thanks to Cyp for noticing.
(2.3 r10003)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10009 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-25 05:50:39 +01:00
Cyp
37b0960123
newnet: Reenable production/research starting/stopping, but synchronised.
2010-02-24 20:07:56 +01:00
Cyp
f7129d69ad
newnet: Remove SendDroidMove call which was causing desynch. Remove entire SendDroidMove and recvDroidMove functions, and GAME_DROIDMOVE, which are all no longer used.
...
Was possible to actually play one side of a whole Sk-Rush full-bases game, without going out of synch. (The other side was inactive, so it was a short game.)
2010-02-24 15:15:27 +01:00
Cyp
7d129cf4b5
Merge remote branch 'origin/master' into newnet
...
Conflicts:
lib/netplay/netplay.c
src/multiopt.c
2010-02-24 10:21:00 +01:00
Buginator
66d2fb68ec
Broadcast NET_HOST_DROPPED on host dropped in NET_fillBUffer()
...
(2.3 r9992)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10001 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-24 06:50:37 +01:00
Buginator
8a785d511c
If we run out of temp sockets, then we should error out, not "fix" the issue by reusing MAX_TMP_SOCKETS -1.
...
(2.3 r9988)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9998 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-24 06:50:37 +01:00
Buginator
15b25dcdfe
Add more LOG_NET debugging love.
...
No code changes (besides adding debug(LOG_NET...))
Change some LOG_WARNINGS to either LOG_ERROR (since they are) or LOG_INFO (since we should know about this)
(2.3 r9987, r9989)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9997 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-24 06:50:36 +01:00
Buginator
a485fa69c6
When we leave, only tell the host that we are leaving, and have the host tell everyone else about the player leaving.
...
(2.3 r9986)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9996 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-24 06:50:36 +01:00
Buginator
e8ff3ec7bf
Make sure we mark the socket invalid in the socket set when we are about to close the socket.
...
This will fix (hopefully) the remaining segfault issues in checkSockets().
(2.3 r9985)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9995 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-24 06:50:36 +01:00
Cyp
073e367e20
newnet: Synchronise production. Breaks the production queue somehow, needs fixing.
2010-02-23 15:04:31 +01:00
Cyp
853d87580b
newnet: Fix some selectedPlayer abuse.
2010-02-23 09:13:13 +01:00
Cyp
c42c9a276a
newnet: Try to synch GAME_RESEARCHSTATUS and GAME_RESEARCH.
2010-02-23 01:18:22 +01:00
Cyp
75dc05226c
newnet: Remove some multiplayer hacks to stop droids from updating orders. Fix duplicate player names.
2010-02-23 00:23:12 +01:00
Cyp
7ac7ef1d1f
newnet: Print if messages are unhandled. Remove meaningless NET_SCORESUBMIT.
2010-02-22 19:05:38 +01:00
Cyp
8077c761e4
newnet: Make GAME_DROIDDEST synchronised, improve synch recovery.
2010-02-22 14:21:01 +01:00
Cyp
af28145369
newnet: Make GAME_DROID synchronised, now possible to build lots of trucks and stuff without going out of synch.
2010-02-22 13:29:28 +01:00
Cyp
8f2e94bb48
Merge remote branch 'origin/master' into newnet
...
Conflicts:
lib/netplay/netplay.c
src/multiint.c
src/multiopt.c
2010-02-22 10:43:24 +01:00
Giel van Schijndel
1ed72f87ab
Don't use EPIPE when it doesn't exist
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9973 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-22 01:00:19 +01:00
Per Inge Mathisen
21bd0ffdc3
Fix assert if socket set not allocated but socket needs to be deleted. Patch reviewed by cybersphinx and Giel.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9968 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-22 00:50:38 +01:00
Per Inge Mathisen
9bbf6a655c
Sync up network changes from 2.3
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9964 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-22 00:50:38 +01:00
Giel van Schijndel
2c09022412
NetPlay refactoring:
...
* Rename addSocket to more descriptive SocketSet_AddSocket
* Rename delSocket to more descriptive SocketSet_DelSocket
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9952 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 21:50:20 +01:00
Giel van Schijndel
401723958c
Make backtraces regarding FD_SET related crashes (see #1136 ) more useful
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9950 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 21:50:20 +01:00
Cyp
36a6036b9f
newnet: Fix corner case which resulted in updating before all messages had arrived. Make NET_FIREUP start the game before processing more messages (fixes case where one client is running under valgrind, or is just very very slow).
2010-02-21 16:51:20 +01:00
Giel van Schijndel
d96986488f
Netcode, refactoring: move setting of (SOL_SOCKET, SO_NOSIGPIPE) to a function rather than duplicating code
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9939 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 16:50:45 +01:00
Giel van Schijndel
2322e1f03d
Use a decently named constant for passing to setsockopt(SOL_SOCKET, SO_REUSEADDR)
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9938 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 16:50:45 +01:00
Giel van Schijndel
36cd206534
Netcode: slight refactoring, move connection status checking into a separate predicate function: connectionIsOpen
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9937 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 16:50:44 +01:00
Buginator
d03dbc0a87
If we were in the middle of a file transfer, and we abort out, close filehandle.
...
If a file exists, but we can't read it (for whatever reason), then leave the game 'nicely', and abort out of game, since it is a fatal error.
(2.3: r9923)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9927 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 06:50:54 +01:00
Giel van Schijndel
f02cd084d9
Copy paste error, make sure to use the proper file descriptor
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9921 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 01:50:21 +01:00
Giel van Schijndel
4aa213a937
Do our very best *not* to receive SIGPIPE:
...
When possible do:
* Set socket option SO_NOSIGPIPE
* Pass MSG_NOSIGNAL to send(2)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9917 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 01:00:16 +01:00
Giel van Schijndel
d4b0ab8c21
Socket API, writeAll: Detect disconnects *before* we're slapped in the face with SIGPIPE
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9913 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 00:50:15 +01:00
Giel van Schijndel
cfaaf057f5
Be nice and act according to POSIX spec and check for EWOULDBLOCK as well as EAGAIN
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9912 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 00:00:26 +01:00
Giel van Schijndel
74f4f8a1e2
Make sure that we definitly won't allocate memory while in the exception handler
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9905 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-20 20:50:23 +01:00
Giel van Schijndel
4bfa5e928d
dumpinfo.cpp:
...
* Make sure that config.h is #included (for PACKAGE_DISTRIBUTOR)
* addDumpInfo: don't (explicitly) convert the parameter to std::string
- std::ostream already takes care of that ''if'' necessary (usually it isn't)
* addDumpInfo: use a 24 hour clock (%H to strftime instead of %I)
- more info in the same bytes!
* sizeof instead of magic numbers
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9904 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-20 20:50:23 +01:00
Cyp
8c5712e6cb
newnet: Move checking for NET_ and GAME_ messages from the middle of an update to before deciding whether to update, fixes doing half of an update too soon on some clients. Fix droid synch messages going out of synch.
...
A few groups of patrolling trucks belonging to different players, and bumping into each other all the time stay in synch for several minutes, at least if not doing unsynchronised actions such as building new trucks (adding a lot of trucks, before ordering any of them to patrol is fine). They seem to get stuck in traffic jams, but at least they are synchronised traffic jams.
2010-02-20 12:19:10 +01:00
Per Inge Mathisen
232a070ce2
Remove unused dead terrain code. From ticket:1616 by i-NoD.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9886 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-20 01:50:15 +01:00
Christian Ohm
d6416c34eb
Return 0 in the various _lex_destroy int functions.
...
Original patch by Seismo (WarningC4716(_2).patch).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9884 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-20 00:50:15 +01:00
Christian Ohm
a0f08bff1d
Don't return a value in void function.
...
Patch by Seismo (WarningC4098.patch).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9879 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-20 00:00:21 +01:00
Giel van Schijndel
60c55e4009
#undefine NOMINMAX before #defining it
...
Prevents warnings about #redefining previously #defined macros
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9869 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-19 18:00:09 +01:00
Buginator
6850d05a78
When player drops, and we were transferring a map to them, abort the send.
...
Reported by themac on IRC.
Show the progress of the map being sent, of each player, to the host.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9842 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-17 06:50:19 +01:00
dak180
a3f8200327
Step 1 of X in getting translations working on the mac.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9835 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-16 23:50:09 +01:00
Cyp
f978943eb6
newnet: Fix the host mixing up broadcast messages with messsages to the host, by making NetQueue even more message-oriented. Use -Wall -Werror on C++ files too, and fix the corresponding werrors. Don't use gameRand() from scripts, since the scripts are apparently only executed on the host. Add syncDebug() log function, which is only printed, if it would print different things on different clients.
2010-02-16 23:02:27 +01:00
Cyp
75b06b330a
newnet: Use deltas to stop GAME_CHECK_DROID from breaking things that aren't already broken.
2010-02-15 20:56:59 +01:00
Cyp
33790b11a2
newnet: Rename all messages that go into game queues from NET_BLAH to GAME_BLAH, remove unused messages, and assert that the right messages go into the right kinds of queues.
2010-02-15 20:56:58 +01:00
Cyp
864b830a44
newnet: Don't wait for dropped players to send NET_GAME_TIME. Add more comments and cleanup.
2010-02-15 20:56:58 +01:00
Cyp
1943e08ba8
newnet: Change popped too much assert to warning, since the queue might have been cleared if a player disconnects. May still wait for NET_GAME_TIME messages from the player that no longer exists.
2010-02-15 20:56:57 +01:00
Cyp
d1ba8c087b
newnet: Remove extra game queue, added due to misunderstanding.
2010-02-15 20:56:57 +01:00
Cyp
e9e30bcb27
newnet: Synch game queues, and play them back at the same rate on all clients. Multiplayer now "works" as it did before, with the advantage that it will be possible to remove the bMultiMessages hacks and implement real multiplayer support.
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I even tested that campaign, skirmish, saving and loading still works.
2010-02-15 20:56:57 +01:00
Cyp
7e18c64533
newnet: Change NetQueue into a message queue instead of a byte queue and fix some things. Take into account that NETbeginDecode isn't always matched with NETend, just most of the time.
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Apart from each player playing a completely different games, multiplayer seems to work now. The players can chat with each other.
So everything seems normal, just with slightly worse synchronisation; now with literally no synchronisation, instead of just practically no synchronisation.
Newly built trucks are doubled, due to listening to own game messages. Game messages ought to all be implied (and not sent), or sent but not executed until received.
2010-02-15 20:56:57 +01:00
Cyp
8991ed6e76
newnet: Replace use of NETMSG with NetQueue. Breaks multiplayer, which never really worked, anyway. Compiles, links and runs, but freezes in multiplayer.
2010-02-15 20:56:56 +01:00
Cyp
a336d6455d
newnet: Rename lib/netplay/nettypes.c to lib/netplay/nettypes.cpp.
2010-02-15 20:56:56 +01:00
Cyp
9635b01ef0
newnet: Add NetQueue class.
2010-02-15 20:56:55 +01:00
Cyp
e1bfee9a4c
make: Better (hopefully) hack to fix broken dependency files.
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Probably closes ticket:1590.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9817 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-15 20:51:08 +01:00
Giel van Schijndel
946c9965f2
Replace ''all'' usage of BOOL in lib/framework with bool instead
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9812 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-15 20:51:08 +01:00
Giel van Schijndel
b3ea108cce
Replace some BOOL usage with bool
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9811 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-15 20:51:07 +01:00
Per Inge Mathisen
d254e6a339
Remove duplicate points removal in PIE loader. Closes ticket:1582 Reviewed by Safety0ff
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9793 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-13 23:05:01 +01:00
Buginator
c2fc183703
Fix a dangling pointer issue concerning the text input.
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patch reviewed by vexed.
fixes ticket:1480
Thanks to the excellent detective work by Ai_Tak !
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9784 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-13 23:04:58 +01:00
Buginator
aeaab52615
Add a new directory name 'logs' (in config dir) to store all our netplay logs in.
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fixes ticket:1564
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9778 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-11 20:14:35 +01:00
Giel van Schijndel
40208015e4
string_ext.h doesn't actually use frame.h, so don't #include it
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9774 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-11 20:14:35 +01:00
Per Inge Mathisen
9bb288d1f4
Remove erroneous comment
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9745 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:18 +01:00
Cyp
4651724689
Move #includes out of extern "C" blocks, make STATIC_ASSERT work in C++.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9737 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:16 +01:00
Giel van Schijndel
392c08cd3c
Use LOG_INFO to report non-existant playlist files (instead of LOG_ERROR)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9732 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:16 +01:00
i-nod
cec20aae6a
- NSIS changes from 2.3 ( #1111 ).
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- Additional fixes to [9642]: remove old-1.10-balance.wz instead of origianl.wz.
- MinGW build system updates.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9727 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:16 +01:00
Buginator
6a083086e2
Frontport r9650
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"Add a error message about not being able to (re)allocate a string"
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9706 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:12 +01:00
Buginator
a6d88bda6b
frontport r9645
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"Change netplay.log to netplay-xxx_yyy.log where xxx is the date, and yyy is the time. So people can have a history of all their MP games, and they can upload said file to us.
This log is in the config directory!"
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9705 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:12 +01:00
Buginator
dbdbd4f1a3
frontport r9644
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"Change / add a few log WARNINGS to INFO instead, to track down why the game thinks that people have left when they haven't, and also fix the bug of not destroying the player who dropped / left feature(s).
fixes ticket:1020"
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9704 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:12 +01:00
Cyp
238d42c0f8
logical: Use separate pseudorandom number generator for game decisions, which should at some point be made to be synchronised between clients.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9670 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:09 +01:00
Cyp
abe95f17ff
logical: Bump updates per second to 10, since 3 was just for testing.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9668 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:09 +01:00
Cyp
709e9c677d
logical: Fix droid legs disappearing during first update interval.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9665 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:08 +01:00
Cyp
f6cff80f6b
logical: Completely use graphics time for effects.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9663 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:08 +01:00
Cyp
162157ef5a
logical: Rename some things. Fix when not updating fast enough.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9659 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:07 +01:00
Cyp
92225b6b18
logical: Make some projectiles animated in-flight.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9656 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:05 +01:00
Cyp
a99ef4ba19
logical: Logical updates.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9655 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:05 +01:00
Christian Ohm
d6113fa149
Clear buffers on start and exit.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9633 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:03 +01:00
Per Inge Mathisen
4b008a7f67
Fix texture disapparance act in hudless mode. Patch by Safety0ff. Closes ticket:1421
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9629 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:03 +01:00
Per Inge Mathisen
d21f071e8c
Fix truck texture glitches in trunk by turning on face culling. Patch by Safety0ff. Closes ticket:1503
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9628 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:03 +01:00
Per Inge Mathisen
5799b53f99
Add rendering support for the TRANS_FILTER transparency mode.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9621 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:01 +01:00
Per Inge Mathisen
6f5a49387f
Clean up the definitions of the rendering modes.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9620 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:01 +01:00
Per Inge Mathisen
b28f8d36e0
Remove client socket from socket set when a client unexpectedly disconnects, and let other
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clients know about this event. Patch reviewed by Cyp_. Closes ticket:1515
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9607 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:59 +01:00
Cyp
4e72da7a2a
lib/netplay/netplay.c: Change two more don't-while loops into do-while loops.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9598 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:58 +01:00
Buginator
7266552505
Fix for 64bit compilers.
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Reported by atis_home (thanks!)
closes ticket:1523
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9594 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:58 +01:00
Buginator
46ea38f8d5
Merge r9584/9585
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"Add sync counters to more accurately keep track of what is being synced and what isn't.
This information is saved in netplay.log in the config dir."
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9590 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:57 +01:00
Buginator
3a5f7d556b
Use #define NOMINMAX to disable the min / max macros in windows.h
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instead of r9562
The other option was to use (std::max) as in, you have ( ) around min/max
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9589 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:57 +01:00
Buginator
dc8cb98ad9
Update MSVC project file for release build and fix iniparser DebugInformationFormat.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9588 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:57 +01:00
Cyp
c491a4b315
lib/netplay/netplay.c: Change don't-while loop into do-while loop.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9582 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:57 +01:00
Christian Ohm
5b3b144994
Remove a useless macro parameter.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9580 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:57 +01:00
Cyp
8f034fe834
Workaround for Microsoft bugs such as #defining random words such as min and max.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9562 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:55 +01:00
Per Inge Mathisen
8f51743062
Keep bitfields of vision knowledge for faster comparisons. This speeds up map vision updates by almost 15%. (Reviewed by Cyp_.)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9559 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:54 +01:00
Guangcong Luo
9723bbb44b
2.3: Fix bug #1444 - crash upon exit - patch provided by Safety0ff.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9527 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:51 +01:00
Per Inge Mathisen
3a783743a4
In certain corner cases, buildings could end up not being seen by sensors in true fog of war.
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This makes sure that all tiles on which we have buildings are properly seen by sensors.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9501 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:47 +01:00
Guangcong Luo
dbd9be9a5a
46 warnings from Xcode on the wall, 46 warnings from Xcode... take several down, make a few variables signed and cast some other "%d"s to (int), 6 warnings from Xcode on the wall!
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9493 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:45 +01:00
Christian Ohm
36acdc554b
Add Croatian translation by 13KukYNexus666.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9474 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:43 +01:00
Guangcong Luo
255506d4b6
Correctly calculate frameTimeFraction2 - fix bug #482 , among many other bugs.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9461 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:41 +01:00
Christian Ohm
f4de16db77
Replace deprecated libpng variables.
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Refs #1471 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9455 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:40 +01:00
Guangcong Luo
3579209ab4
Fix bug #1466 - release builds shouldn't assert - fixes a ton of "crashes" in Mac OS X and Linux.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9451 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:39 +01:00
Cyp
275e260a89
Fix building with PD-ksh on BSD. Reports and some patches from brad0. (svn -r9444)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9445 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:39 +01:00
Guangcong Luo
d187d6fab4
Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9407 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:33 +01:00
Cyp
b3c57ebb63
net: Set SO_REUSEADDR on sockets to avoid address already in use errors.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9391 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Christian Ohm
3ab1a0104d
Update Spanish locale names.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9370 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:25 +01:00
Cyp
6ddb1eadb2
cpp: Add extern "C" {} in headers.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9336 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:21 +01:00
Christian Ohm
2b2a187172
Update Windows language table according to MSDN.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9326 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:20 +01:00
Per Inge Mathisen
d1ca417ef2
Remove redundant code and improve asserts.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9321 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:19 +01:00
Guangcong Luo
1685f723be
Fix two warnings in scrap.c in Mac OS X.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9316 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:18 +01:00
Guangcong Luo
af1d9865c0
Add "Laser satellite firing" and "Incoming laser satellite strike" to the list of occasions that deserve a radar blip representing where they're occurring.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9314 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:16 +01:00
Guangcong Luo
3ac9f53bf8
Add support for Cmd/Meta keyboard shortcuts. Make keyboard shortcuts look nicer: "lctrl - f11" to "Ctrl + F11" (Warzone keyboard shortcuts accept both LCtrl and RCtrl)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9306 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:15 +01:00
Guangcong Luo
9568ac7987
Close ticket #1134 - add radar blips for events such as "structure under attack"
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9293 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:13 +01:00
Guangcong Luo
2025407222
Commit mod list patch #1415 :
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1. Adds a specific autoload folder, `mods/autoload/`. This is essential for a good mod community.
2. Searches the `mods/` folder for global mods, as well as `mods/global/`. This is the first step in merging the three mod folders together, but I'm not planning on merging them completely in 2.3.
3. Constructs a list of loaded mods, and displays the list in the VersionString (including the list of games in the lobby).
4. Grays out games with incompatible mods in the NetPlay game list, and gives a warning in the tooltip: "Your loaded mods are incompatible with this game. (Check mods/autoload/?)"
5. Gives a warning when a game with an incompatible mod is clicked: "You have an incompatible mod."
6. Displays a list of mods above the Warzone logo.
7. Lists mods in hosting screen, and warns hosts that all players need the same mods loaded.
Closes ticket:1415.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9291 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:13 +01:00
Guangcong Luo
b5471fc186
Calculate gameTime2 using the correct time offset (fixes strange animations on some nonstandard game speeds).
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9279 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:12 +01:00
Christian Ohm
60c4f603da
Use the configured game port instead of hardcoding it.
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Also make the port variables static.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9269 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:11 +01:00
Guangcong Luo
bf1541a626
Fix typo in gtime.c
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9266 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:11 +01:00
Guangcong Luo
5da6588fb0
Initialize timeOffset correctly.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9258 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:09 +01:00
Guangcong Luo
dabc178157
Some hacks to paper over the time travel bug.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9257 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:09 +01:00
Guangcong Luo
cf8265e6c8
An assert to figure out why time travel is occurring.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9250 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:08 +01:00
Guangcong Luo
3e47b4ac89
Commit Safety0ff's audio fix.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9249 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:08 +01:00
Per Inge Mathisen
12f9218c67
Fix for compiler warning for uninitialized variable
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9188 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:26:59 +01:00
Per Inge Mathisen
9c6b55f2d6
Remove unused definitions.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9187 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:26:59 +01:00
Guangcong Luo
f13676935c
Fix an infinite loop in sound_UpdateStreams.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9175 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:37 +01:00
Christian Ohm
b0c4e40934
Include files needed for win32 cross-building.
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Building from tarball still doesn't work, since nsis wants the gmo files in the
build dir while they are in the source dir.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9146 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:34 +01:00
Per Inge Mathisen
baa0ac2188
Purely stylistic changes to make it easier to read this code for mistakes.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9131 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:32 +01:00
Per Inge Mathisen
4f963349cc
Fix the order audio samples are removed so that they actually are removed properly.
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Patch by jovie1024. This closes ticket:1391
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9106 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:29 +01:00
Per Inge Mathisen
93f1d85e2d
Add new debug log category for saving whatever was sent to console.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9102 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:29 +01:00
Guangcong Luo
357de2a6cb
Apply patch #1330 provided by Cyp - Add unicode support to text boxes and game-chat
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9101 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:29 +01:00
Guangcong Luo
64e2425cf0
Update trunk VersionString.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9088 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:28 +01:00
Christian Ohm
e0a74027e5
Change ASSERT to ASSERT_OR_RETURN in delSocket.
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Closes #1368 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9068 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:25 +01:00
Guangcong Luo
0b4c58bd0b
Commit patch #1375 - don't allow players to ignore kicks, add a kick button to the MP game setup screen, prevent spoofing a message from a different source, don't show "player left" message unless a player actually left.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9065 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:25 +01:00
Christian Ohm
4379fdcbd0
Fix possible segfault in miniupnp.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9041 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:22 +01:00
Christian Ohm
cd577664ca
Add Ukrainian translation.
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Closes #947 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9039 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:22 +01:00
Christian Ohm
b6fe392071
Add -Wdeclaration-after-statement to the default warnings.
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Should help prevent breaking the build for people who have to use crappy
compilers. Exclude lib/exceptionhandler, that contains C99 non-Windows code in
places.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9035 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:10 +01:00
Guangcong Luo
a815eaa82c
Fix bug #1339 - trunk and 2.3-branch shouldn't be able to play with each other.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9017 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:09 +01:00
Christian Ohm
c31d7e502f
Do UPnP detection on "host game", not during startup.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9011 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:08 +01:00
Christian Ohm
069ab3cdbc
Only forward port 2100, 9990 is not needed.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9010 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:08 +01:00
Christian Ohm
254f657427
Really fix #1338 (crash when joining IP).
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8997 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:08 +01:00
Christian Ohm
0e8107e3a1
Fix grammar, typos, don't translate kickPlayer messages.
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Those are only shown in the log anyway, the in-game messages are still
translated.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8993 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:06 +01:00
Guangcong Luo
36c85d7c78
Fix bug #709 - lobby server doesn't update player count when player leaves a game.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8989 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:05 +01:00
Christian Ohm
9b554a2d6e
Reject differing game versions, not the same.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8981 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:05 +01:00
Christian Ohm
92f53f68ff
Shorten autokick message when version differs.
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Was too long to be displayed completely.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8979 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:05 +01:00
Guangcong Luo
d193b397fc
Meant to commit these files in r8971.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8973 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:03 +01:00
Guangcong Luo
5bb3fc6132
Compare netcode versions rather than version strings - allows updating version strings while retaining netcode compatibility. Bump netcode version to 2.31.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8971 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:03 +01:00
Guangcong Luo
e42645e66b
Revert r8964 - apparently increasing the maximum number of games visible in the lobby breaks savegame compatibility.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8968 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:03 +01:00
Guangcong Luo
be47ec5bfa
Increase max game limit from 12 to 18 - now supported by new larger lobby!
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8964 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:02 +01:00
Christian Ohm
3637a83e38
Remove stray parenthesis.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8945 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:03:59 +01:00
Guangcong Luo
e372d3d44e
Fix bug #1311 - typos in netplay.c
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8939 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:03:59 +01:00
Guangcong Luo
f2e9a412ac
I've discovered why the netcode is so unstable. Everthing just assumes it'll be successful. At one point, there's an infinite loop waiting for an accept message. No possibility of receiving a rejection message, no timeout, nothing. At another point, the host just overwrites an existing player, if the game is full. I've fixed most of the ones I came into contact with, but there are probably many more left.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8938 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:03:58 +01:00
Guangcong Luo
9b0381b14b
Remove the two Warzone logo backdrops - they're really unprofessional and tacky, especially when there's already a Warzone logo at the top of the screen.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8933 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:03:57 +01:00
Guangcong Luo
c10417b595
Disable some fields that should be disabled but weren't, in the multiplayer game join interface.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8929 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:03:56 +01:00