46 warnings from Xcode on the wall, 46 warnings from Xcode... take several down, make a few variables signed and cast some other "%d"s to (int), 6 warnings from Xcode on the wall!
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9493 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
56295f9360
commit
dbd9be9a5a
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@ -531,7 +531,7 @@ BOOL Init_FBO(unsigned int width, unsigned int height)
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debug(LOG_ERROR, "Error: FBO Non-framebuffer passed to glCheckFramebufferStatusEXT()!");
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break;
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default:
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debug(LOG_ERROR, "*UNKNOWN FBO ERROR* reported from glCheckFramebufferStatusEXT() for %x!", status);
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debug(LOG_ERROR, "*UNKNOWN FBO ERROR* reported from glCheckFramebufferStatusEXT() for %x!", (unsigned int)status);
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break;
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}
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FBOinit = false; //we have a error with the FBO setup
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@ -101,7 +101,7 @@ static inline void iV_printFontList(void)
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* same buffer (according to GLC specs).
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*/
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char prBuffer[1024];
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snprintf(prBuffer, sizeof(prBuffer), "Font #%d : %s ", font, (const char*)glcGetFontc(font, GLC_FAMILY));
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snprintf(prBuffer, sizeof(prBuffer), "Font #%d : %s ", (int)font, (const char*)glcGetFontc(font, GLC_FAMILY));
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prBuffer[sizeof(prBuffer) - 1] = 0;
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sstrcat(prBuffer, glcGetFontFace(font));
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debug(LOG_NEVER, "%s", prBuffer);
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@ -122,7 +122,7 @@ static void iV_initializeGLC(void)
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}
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else
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{
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debug(LOG_NEVER, "Successfully initialized. _glcContext = %d", _glcContext);
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debug(LOG_NEVER, "Successfully initialized. _glcContext = %d", (int)_glcContext);
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}
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glcContext(_glcContext);
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@ -107,7 +107,7 @@ typedef struct _zonemap_save_header {
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#define ROOT_TABLE_SIZE 1024
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/* The size and contents of the map */
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UDWORD mapWidth = 0, mapHeight = 0;
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SDWORD mapWidth = 0, mapHeight = 0;
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MAPTILE *psMapTiles = NULL;
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#define WATER_DEPTH 180
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10
src/map.h
10
src/map.h
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@ -235,7 +235,7 @@ static inline unsigned char terrainType(const MAPTILE * tile)
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#define TILE_MIN_HEIGHT 0
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/* The size and contents of the map */
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extern UDWORD mapWidth, mapHeight;
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extern SDWORD mapWidth, mapHeight;
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extern MAPTILE *psMapTiles;
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extern float waterLevel;
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@ -323,7 +323,7 @@ static inline WZ_DECL_PURE MAPTILE *mapTile(SDWORD x, SDWORD y)
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}
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/* Return height of tile at x,y */
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static inline WZ_DECL_PURE float map_TileHeight(UDWORD x, UDWORD y)
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static inline WZ_DECL_PURE float map_TileHeight(SDWORD x, SDWORD y)
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{
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if ( x >= mapWidth || y >= mapHeight )
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{
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@ -333,7 +333,7 @@ static inline WZ_DECL_PURE float map_TileHeight(UDWORD x, UDWORD y)
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}
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/* Return height of tile at x,y, uses float height_new */
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static inline WZ_DECL_PURE float map_TileHeight_new(UDWORD x, UDWORD y)
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static inline WZ_DECL_PURE float map_TileHeight_new(SDWORD x, SDWORD y)
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{
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if ( x >= mapWidth || y >= mapHeight )
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{
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@ -343,7 +343,7 @@ static inline WZ_DECL_PURE float map_TileHeight_new(UDWORD x, UDWORD y)
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}
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/* Return height of tile at x,y */
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static inline WZ_DECL_PURE float map_WaterHeight(UDWORD x, UDWORD y)
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static inline WZ_DECL_PURE float map_WaterHeight(SDWORD x, SDWORD y)
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{
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if ( x >= mapWidth || y >= mapHeight )
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{
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@ -354,7 +354,7 @@ static inline WZ_DECL_PURE float map_WaterHeight(UDWORD x, UDWORD y)
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/*sets the tile height */
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static inline void setTileHeight(UDWORD x, UDWORD y, float height)
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static inline void setTileHeight(SDWORD x, SDWORD y, float height)
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{
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ASSERT_OR_RETURN( , x < mapWidth, "x coordinate %u bigger than map width %u", x, mapWidth);
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ASSERT_OR_RETURN( , y < mapHeight, "y coordinate %u bigger than map height %u", y, mapHeight);
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@ -184,7 +184,7 @@ PointTree::ResultVector &PointTree::query(int32_t x, int32_t y, uint32_t radius)
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}
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lastQueryResults.clear();
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for (unsigned r = 0; r != numRanges; ++r)
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for (int r = 0; r != numRanges; ++r)
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{
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Vector::iterator i1 = std::lower_bound(points.begin(), points.end(), Point(ranges[r].a, NULL));
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Vector::iterator i2 = std::lower_bound(i1, points.end(), Point(ranges[r].z + 1, NULL));
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@ -704,8 +704,8 @@ bool initTerrain(void)
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glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &GLmaxElementsIndices);
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// testing for crappy cards
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debug(LOG_TERRAIN, "GL_MAX_ELEMENTS_VERTICES: %i", GLmaxElementsVertices);
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debug(LOG_TERRAIN, "GL_MAX_ELEMENTS_INDICES: %i", GLmaxElementsIndices);
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debug(LOG_TERRAIN, "GL_MAX_ELEMENTS_VERTICES: %i", (int)GLmaxElementsVertices);
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debug(LOG_TERRAIN, "GL_MAX_ELEMENTS_INDICES: %i", (int)GLmaxElementsIndices);
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// now we know these values, determine the maximum sector size achievable
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maxSectorSizeVertices = sqrt(GLmaxElementsVertices/2)-1;
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@ -729,8 +729,8 @@ bool initTerrain(void)
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{
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if (sectorSize < 1)
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{
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debug(LOG_WARNING, "GL_MAX_ELEMENTS_VERTICES: %i", GLmaxElementsVertices);
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debug(LOG_WARNING, "GL_MAX_ELEMENTS_INDICES: %i", GLmaxElementsIndices);
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debug(LOG_WARNING, "GL_MAX_ELEMENTS_VERTICES: %i", (int)GLmaxElementsVertices);
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debug(LOG_WARNING, "GL_MAX_ELEMENTS_INDICES: %i", (int)GLmaxElementsIndices);
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debug(LOG_WARNING, "maximum sector size due to vertices: %i", maxSectorSizeVertices);
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debug(LOG_WARNING, "maximum sector size due to indices: %i", maxSectorSizeIndices);
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debug(LOG_ERROR, "Your graphics card and/or drivers do not seem to support glDrawRangeElements, needed for the terrain renderer.");
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@ -256,12 +256,12 @@ bool texLoad(const char *fileName)
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xOffset = 0;
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yOffset = 0;
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debug(LOG_TEXTURE, "texLoad: Extra page added at %d for %s, was page %d, opengl id %u",
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k, partialPath, texPage, _TEX_PAGE[texPage].id);
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k, partialPath, texPage, (unsigned int)_TEX_PAGE[texPage].id);
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texPage = newPage(fileName, j, xSize, ySize, k);
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}
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}
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debug(LOG_TEXTURE, "texLoad: Found %d textures for %s mipmap level %d, added to page %d, opengl id %u",
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k, partialPath, i, texPage, _TEX_PAGE[texPage].id);
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k, partialPath, i, texPage, (unsigned int)_TEX_PAGE[texPage].id);
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i /= 2; // halve the dimensions for the next series; OpenGL mipmaps start with largest at level zero
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}
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