glFlush on exit to reset video mode.

Without this, when running the game fullscreen in a smaller resolution, it
would stay that way on exit. Introduced in r9633, though that is in 2.3 as
well, and this problem only occurred in trunk.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10035 4a71c877-e1ca-e34f-864e-861f7616d084
master
Christian Ohm 2010-02-27 01:02:10 +00:00 committed by Git SVN Gateway
parent d5ff075122
commit 20017e380c
1 changed files with 1 additions and 0 deletions

View File

@ -257,6 +257,7 @@ void screenShutDown(void)
{
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_ACCUM_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glFlush();
if (screen != NULL)
{
SDL_FreeSurface(screen);