Remove unused definitions.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9187 4a71c877-e1ca-e34f-864e-861f7616d084master
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@ -30,19 +30,6 @@
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#error Framework header files MUST be included from Frame.h ONLY.
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#endif
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/* Define the style and extended style of the window.
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* Need these to calculate the size the window should be when returning to
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* window mode.
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*
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* create a title bar, minimise button on the title bar,
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* automatic ShowWindow, get standard system menu on title bar
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*/
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#define WIN_STYLE (WS_CAPTION | WS_MINIMIZEBOX | WS_VISIBLE | WS_SYSMENU)
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#define WIN_EXSTYLE WS_EX_APPWINDOW // Go on task bar when iconified
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/* Initialise the double buffered display */
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extern BOOL screenInitialise(UDWORD width, // Display width
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UDWORD height, // Display height
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@ -56,13 +43,6 @@ extern BOOL screenInitialise(UDWORD width, // Display width
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/* Release the DD objects */
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extern void screenShutDown(void);
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/* In full screen mode flip to the GDI buffer.
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* Use this if you want the user to see any GDI output.
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* This is mainly used so that ASSERTs and message boxes appear
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* even in full screen mode.
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*/
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extern void screenFlipToGDI(void);
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/* This is called once a frame so that the system can tell
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* whether a key was pressed this turn or held down from the last frame.
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*/
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