Commit Graph

948 Commits (927aa2c39d2e2078a59d871cb16410b9583f8c69)

Author SHA1 Message Date
Roman C e5f977e0f1 Scripting engine:
-increased possible length of a macro name

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2493 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-29 14:41:46 +00:00
Roman C 6daca4513a Fixed a C99-style for loop.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2482 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-27 12:23:23 +00:00
Giel van Schijndel 97192c00cb * Fix wrong indentation style used in r2480
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2481 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-25 20:57:06 +00:00
Giel van Schijndel a8bfacf6ed * Rename iV_DrawText to iV_DrawTextRotated and create a static inline function iV_DrawText which calls iV_DrawTextRotated with rotation=0.f
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2480 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-25 20:40:56 +00:00
Giel van Schijndel 470ea85417 * Remove lib/framework/utf8.c[ch] as we don't need it just right now (we can always revert this commit later on if necessary)
* This commit removes utf8.[ch] from all build systems (manual text-editing for the most of them)
 * For the removal from the XCode project I just reverted r2288

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2477 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-25 19:46:10 +00:00
Giel van Schijndel ebe882625f * Fix doxygen comment
* Fix indentation

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2468 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-23 21:43:57 +00:00
Dennis Schridde 47dc79ee1e Formating to match EvilGuru's current version. (14)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2463 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-21 20:43:15 +00:00
Dennis Schridde 6627ecbc6a Fix "incompatible declarations" found by batched compiling.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2460 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-16 14:05:01 +00:00
Giel van Schijndel 9db9ca51ea * Add Doxygen comments to lib/framework/strnlen1.h
* Fix some errors in lib/framework/utf8.h comments


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2459 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-15 23:37:32 +00:00
Roman C 5d39df302d Added more phrases recognized by 1.10 and Aivolution AIs as help requests.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2432 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-24 13:21:31 +00:00
Dennis Schridde 274abd14ca Fix WZ_DECL_FORMAT for non >=gcc-2.5
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2430 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-22 18:04:07 +00:00
Dennis Schridde 63a38d0da9 Include unistd.h for MinGW as well.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2428 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-21 14:52:50 +00:00
Dennis Schridde 20fe87c0f4 AM: Add lexers to BUILT_SOURCES and CLEAN_FILES as well.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2427 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-21 13:16:09 +00:00
Dennis Schridde e232e9a6b5 Yacc warning fixes by Pseudonym404 (http://forums.wz2100.net/index.php?topic=148.msg7837#msg7837):
- adding *.tab.c to BUILD_SOURCES and CLEANFILES before *.tab.h in applicable Makefile.am files causes *.tab.c to be the file that triggers the %.tab.h %.tab.c: %.y rule, resulting in the command run being "bison -y  -d -o[...].tab.c [...].y", not "bison -y  -d -o[...].tab.h [...].y", which (aside from being correct syntax Wink ) stops "warning: conflicting outputs to file `[...].tab.h'"
- chat_parser.y had %token _T_A declared twice, second instance removed
- audp_parser.y had trailing | signs (presumably from when NULL wasn't commented out)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2426 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-21 13:03:09 +00:00
Dennis Schridde fbd3a9c394 Use Unix PATH_MAX as default and thus move all "fixes" to Windows.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2425 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-21 12:59:05 +00:00
Dennis Schridde 08a43494fd - Clean up macros a bit more
- Use WZ_CC_GNU_PREREQ (copied from glibc's features.h) instead of custom code
- Move platform.h into wzglobal.h


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2424 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-21 12:30:00 +00:00
Dennis Schridde 3d6d40f5dd - Update WZ_OS_/WZ_CC_ definitions from Qt 4.3.1 and don't strip OS detection them anymore.
- Fix attribute prerequisites.
- Remove wz__attribute and add WZ_DECL_FORMAT.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2423 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-21 11:21:20 +00:00
Dennis Schridde 51a467d649 Remove CHAR_BIT check which is not needed anymore.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2422 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-21 10:43:16 +00:00
Giel van Schijndel b5e548e800 * Use a union instead of first casting to void* before casting to uint32_t* from float* (prevents type punning of pointers)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2412 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-17 22:17:16 +00:00
Giel van Schijndel 94db796167 * Fix a typo in nettypes.c this should fix bug #9791
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2405 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-17 17:54:26 +00:00
Giel van Schijndel 7e3d161574 * Add BOOL NETfloat(float* fp) to nettypes.h so that it can actually be used
* Fix a spelling error in a comment in nettypes.c


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2402 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-17 14:02:17 +00:00
Giel van Schijndel 52bc608d17 * Fix MSVC compilation by assuming all platforms supported by MSVC provide IEEE754 floats
This fixes bug #9791

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2401 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-17 11:37:39 +00:00
Dennis Schridde 8334d13138 Prevent a symbol conflict of our DATADIR with that from /usr/mingw32/mingw/include/objidl.h via lean-and-mean.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2389 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-16 20:12:46 +00:00
Giel van Schijndel 551aa55cb9 * Use SDL_EnableKeyRepeat to enable the repeation of key press events (this enables you to press your 'A' key once and get multiple 'A's if your in a textbox)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2380 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-16 09:30:50 +00:00
Giel van Schijndel 29c1229322 * Prevent a warning about "dereferencing type-punned pointer will break strict-aliasing rules" by casting a &float through a void* before casting it to uint32_t*
* Add an explanation about floats (that they're basically the same as 32bit integers as far as endianness conversions are concerned)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2379 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-16 09:09:30 +00:00
Giel van Schijndel 1ee0356036 * Adapt the writeFXData and readFXData functions to use the PHYSFS big endian swapping write and read functions
* Don't write directly from the memory of the EFFECTs (since this memory doesn't always have the same size on 32vs64bit systems)
 * Guarantee to always write the IMD's hash number as if it's a uint32_t (this fixes 64bit compatibility of these functions)
 * Add functions openLoadFile and openSaveFile which perform the file opening for loadFile2 and saveFile and now readFXData and writeFXData as well

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2378 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-15 21:26:05 +00:00
Giel van Schijndel 707e156265 * Fix warning about "null argument where non-null required"
* Turn macro ALLOC_VARIDENTDECL partially into a static inline function
 * Remove -Wno-nonnull since this warning shouldn't appear anymore now
Patch by pseudonym404 with some changes by me ( http://forums.wz2100.net/index.php?topic=148.msg7723#msg7723 )

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2377 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-14 19:24:29 +00:00
Roman C 65866c3012 Increase number of allowed texture pages from 64 to 128 for now.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2375 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-13 10:48:32 +00:00
Roman C c1f1288f53 Turn some ASSERTs into debug(LOG_ERROR, ... )
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2371 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-13 10:35:18 +00:00
Dennis Schridde 0cf8a9af36 Update dbghelp.h to Wine 0.9.43.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2370 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-12 01:03:38 +00:00
Giel van Schijndel 74e64738fa * Add network primitives by Freddie Witherden <EvilGuru>
* Modify them slighly to use get/set functions for the package direction (instead of a global accessable to all files which forward declare it)
 * Add a NETfloat to the set of primitives
 * Modify NETstring to use strnlen1 instead of strnlen which is a GNU extension to the C library (strnlen1 has been copied from gettext 0.16.1 which is GPLv2+)
NB: rerun your buildsystems
NB2: Xcode requires an update

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2358 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-08 18:50:28 +00:00
Giel van Schijndel 0d901ea836 * Merge fixes for bug #9694 and bug #9704 which where fixed in r2349 and r2355 respectively from the 2.0 branch into trunk
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2356 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-08 11:23:21 +00:00
Giel van Schijndel 609d953a63 * Remove forward declarations for undefined functions iV_CreateFont, pie_StartTextExtents and pie_FillTextExtents
* Remove unused functions pie_SetFormattedTextFlags and pie_GetFormattedTextFlags
 * Move constants PIE_TEXT_WHITE_COLOUR, PIE_TEXT_LIGHTBLUE_COLOUR and PIE_TEXT_DARKBLUE_COLOUR from header file to implementation file
 * Remove global var FFlags which only ever had one value (FTEXT_SKIP_TRAILING_SPACES)
 * Remove global var ExtentsMode which only ever had one value (EXTENTS_USEMAXWIDTH) and remove all if-statements which never matched (remove the conditional part from the parts that always matched)
 * Remove #ifdef _TESTBED code since _TESTBED is never defined (not in commented out code either)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2346 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-06 11:22:31 +00:00
Giel van Schijndel 76057072e0 * remove function stringLen and replace all instances where it was used with strlen (can't see why anyone would want a custom string length function there in the first place)
* make strresStoreString const correct ("char*" -> "const char*")

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2345 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-05 12:06:56 +00:00
Per Inge Mathisen 33e7c70cc4 Cleanup. Remove another ton of unused code. Fix error message which is not an error.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2339 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-03 17:39:04 +00:00
Per Inge Mathisen 0266477bd9 Add new debug category: gui
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2338 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-03 16:24:17 +00:00
Per Inge Mathisen 8a7d09141c Hopefully fix a valgrind warning
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2336 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-03 15:22:45 +00:00
Giel van Schijndel 33354163a9 * rename pie_DrawText and pie_DrawFromattedText to iV_DrawText and iV_DrawFormattedText respectively for consistency's sake (iV_DrawText already existed as a #define "alias")
* replace all usages of iV_DrawText270(...) with iV_DrawTextRotated(..., 270.f) and get rid of MACRO iV_DrawText270


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2333 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-03 13:14:34 +00:00
Giel van Schijndel 4966b22bf5 * remove functions pie_DrawImage270, pie_DrawText270 and pie_TextRender270; which where a whole chain of functions that where just duplicates of the same functions without 270 in their name
* add function iV_DrawTextRotated which uses glTranslatef and glRotatef to change (i.e. rotate) the result of iV_DrawText which it also calls; the translation matrix is later reset using glLoadIdentity() (no pushing&popping of the matrix)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2330 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-03 11:57:16 +00:00
Giel van Schijndel bf5eaace0a * Fix a compiler warning caused by non-matching const-ness of a (non-pointer) parameter in function iV_GetCharWidth's declaration and implementation
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2329 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-03 11:37:06 +00:00
Per Inge Mathisen 8879d5151e Fix bug #9644, slow response from building queues. Patch by Watermelon:
Makes doubleclick state a condition for mousePressed, so that widget 
can recognize the 'down' state in a double click state correctly.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2325 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-02 22:41:18 +00:00
Per Inge Mathisen 3834067f15 Cleanup of visibility code. Added new debug category: "sensor".
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2320 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-02 20:23:09 +00:00
Giel van Schijndel 9ad346be5c * move some variables into a more local scope (bool GotSpace, NewLine)
* add some comments
 * actually parse newline characters (ASCII_NEWLINE to be precise which is defined as '@' right now, we might want to change this)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2315 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 20:50:27 +00:00
Giel van Schijndel 9814c2eec7 * remove unused flag FTEXTF_SKIP_LEADING_SPACES and all code related to it
* remove "BOOL AddLeadingSpaces" and all code relying on it to be true, since it never would be true
 * turn a while-loop into a for-loop (reduces duplicated code slightly, and increases its readability)
 * merge two nested if's: if (a) { if (b); } => if (a && b)
NOTE: there should be no behavioural changes

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2314 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 20:17:23 +00:00
Giel van Schijndel 0733a68c76 * Fix an infinite loop in the text drawing code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2313 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 19:21:04 +00:00
Giel van Schijndel f147f95639 * use static linkage for some global vars and some utility functions
* remove character wrapping code from pie_DrawText (word wrapping code already exists in the only function that ever calls pie_DrawText, so why would we need character wrapping?)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2312 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 18:59:51 +00:00
Giel van Schijndel bc2d70ea16 run `astyle --suffix=none --indent=tab --brackets=break --indent-switches --pad=oper --unpad=paren --min-conditional-indent=0 --mode=c lib/ivis_opengl/textdraw.c`
This is because I got fed up by mixed indentation style (even on the same line!!), and some dozen of different styles sometimes even in the same function (and I don't want to waste my time on style)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2311 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 18:26:56 +00:00
Giel van Schijndel 6ac475282e * remove #ifdef TESTBED code since TESTBED is never defined (not defined by commented out code either)
* fix error in code cutting off trailing spaces where we would cut of everything until a space instead! (oops)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2310 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 18:02:49 +00:00
Giel van Schijndel 473e038691 * remove "left justify append" ability from text drawing code (since it isn't justified; erm used)
* put curly braces on a line of their own
 * general clean up (e.g. moving some variables in a more local scope, giving some more sensible names, etc.)
NOTE: there should be _no_ behavioural changes

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2309 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 16:57:41 +00:00
Giel van Schijndel 4e3293784a * remove (unused) pie_DrawText callback functionality (the callback had the responsibility of actually drawing the text)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2308 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 16:10:50 +00:00
Per Inge Mathisen 0226604dbc Fix wrong texture pages selected for various models. Closes bug #9629.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2307 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 15:06:23 +00:00
Per Inge Mathisen 4b45e8e2e1 Some misc cleanup
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2306 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-01 15:04:16 +00:00
Giel van Schijndel fd74d682e5 * remove forward declaration of undefined and unused function iV_GetTextExtents
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2299 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-31 19:39:49 +00:00
Giel van Schijndel 0832e1f5eb * Fix warning about suggested parentheses
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2297 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-31 14:20:28 +00:00
Giel van Schijndel e9d8948939 * Just use uint32_t to store UTF-32 (or UCS-4) characters in rather than uint_fast32_t which probably falls into the category premature optimization
* Fix macro ASSERT_START_OCTET (I used a logical and there instead of logical or)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2296 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-31 14:17:35 +00:00
Per Inge Mathisen 179f89cbad Improve logging for tracking down resource loading bugs.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2294 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-31 12:47:08 +00:00
Giel van Schijndel 17ac519765 * Assert that the starting octect of a UTF-8 codepoint sequence is correct
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2293 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-31 12:07:12 +00:00
Per Inge Mathisen ce56538fba Revert commit r2258 which made texture coordinates into floating point. It
caused bug #9631, wrong team colours displayed.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2292 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 20:20:06 +00:00
Giel van Schijndel 9b31055f08 * make pie_DrawFormattedText const correct ("char*" -> "const char*")
* Don't use a hundred and two different methods of determining the end of nul terminated string
 * Use pointers into the string rather than integers as "iterators"

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2291 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 17:03:02 +00:00
Giel van Schijndel 1b2ee6ae43 * Fix undeclared identifier
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2290 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 16:46:37 +00:00
Giel van Schijndel 518fd90693 * Mismatched declaration and definition
* function was declared unsigned int, but defined as int; now it's unsigned int in both

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2289 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 16:44:56 +00:00
Giel van Schijndel 3cbe1ed25a * Clean out iV_GetCharWidth to make it more readable (it also returns an unsigned int rather than a signed one now)
* Define iV_GetTextWidth in terms of iV_GetCharWidth now (rather than copy&paste implementations)
 * iV_GetTextWidth now also returns an unsigned int

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2287 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 16:42:37 +00:00
Giel van Schijndel ed18068ec8 * Forgot to return the determined length value of unicode_strlen: doh!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2286 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 16:28:38 +00:00
Giel van Schijndel 7c73b0a9e1 * Add function "size_t unicode_strlen(const utf_32_char* unicode_string)" which determines the amount of characters in a UTF-32 encoded string
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2285 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 16:27:39 +00:00
Giel van Schijndel f78bb18a5b * Use a typedef utf_32_char in the UTF-8 code to store UTF-32 characters in
* This way it should be easy to change the type of utf_32_char if ever needed (currently it is uint_fast32_t)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2284 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 15:34:44 +00:00
Giel van Schijndel 100309f547 * Provide implementation of function "uint_fast32_t* utf8_decode(const char* utf8_string)" which decodes a UTF-8 encoded string into a UTF-32 (native endianess) encoded Unicode string (UTF-32 is the "native" unicode encoding)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2283 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 15:15:02 +00:00
Giel van Schijndel 8bbe10a748 * Provide implementation of function "size_t utf8_character_count(const char* utf8_string)" which counts the amount of characters (not bytes/octects!) in a UTF-8 encoded string
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2282 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 14:46:15 +00:00
Giel van Schijndel 38a82a2ada * Add UTF-8 encoder (the decoder is a WIP)
* Add files lib/framework/utf8.[ch] to autoconf/automake, raw makefiles, Code::Blocks and MSVC
NOTE: this may require updating of some additionaly buildsystems (e.g. OSX)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2281 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 14:02:05 +00:00
Dennis Schridde 2fbaec50c4 Fix unused function getLanguage.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2275 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-29 23:33:21 +00:00
Per Inge Mathisen 9c6c62ff7f Make PNG loader a little less picky about the PNG format being exactly correct.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2273 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-29 17:42:22 +00:00
Dennis Schridde 8939a96d21 Better debuging of not found data.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2270 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-29 17:17:38 +00:00
Dennis Schridde f612678624 Backport r2265,2266,2268 from branches/2.0
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2269 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-29 16:58:16 +00:00
Dennis Schridde 723f9bfaa1 Use float texture coordinates in the range 0.0-1.0.
Any fixes, if necessary, should be applied on loading.
In the image code (IMAGEDEF) this did not work, so OLD_TEXTURE_SIZE_FIX is applied during rendering.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2258 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-29 13:32:21 +00:00
Dennis Schridde 27f505a3f5 Some renamings and cleanups to simplify the upcoming float uv patch.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2247 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-28 13:50:16 +00:00
Per Inge Mathisen 9f3301f22a Use anisotropic filtering, if available.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2246 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-28 13:49:52 +00:00
Giel van Schijndel 393e753f60 * Update buildsystems for the addition of lib/netplay/nettypes.[ch] in r2160:
* autoconf/automake buildsystem
  * raw makefiles
  * Code::Blocks project file
 * lib/netplay/nettypes.[ch]:
  * set svn:eol-style and svn:mime-type
  * add a GPL header to the file
  * add include guards to the header file (nettypes.h)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2245 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-28 13:41:51 +00:00
Dennis Schridde 2c7fcf0cc8 inputdoubleclick.patch by Watermelon. (I merged his comments from the email into the patch.)
This patch fixes the following tempting features: ;)
1. Doubleclick to select all droids of the same template.
2. Doubleclick construct droid to open up build menu.
3. Double pressing numeric keys '1,2,3,4,5,6,7,8,9' to center view/align camera to the group 1-9 you assigned.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2242 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-28 11:54:20 +00:00
Dennis Schridde ebb1d7a918 Translate3.patch by Martin Koller. Had to Wiggle names.txt, but it seems to have cleanly applied.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2241 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-28 11:35:26 +00:00
Per Inge Mathisen 57f9c5f17f Sorry, forgot some non-users of texture type in the last commit...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2227 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-27 17:38:50 +00:00
Per Inge Mathisen 31fd7b3a8f Remove unused texture 'type'
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2226 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-27 17:35:08 +00:00
Per Inge Mathisen c9fbb60e50 Remove unused code and resource parameter
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2225 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-27 17:30:44 +00:00
Per Inge Mathisen 8937d19e43 Free texture data from normal memory immediately after uploading to VRAM.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2223 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-27 16:57:41 +00:00
Per Inge Mathisen 176be97ec3 Remove the code to remake terrain tiles. Instead just free them and make them anew.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2219 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-27 14:58:17 +00:00
Dennis Schridde 6b8e636fc3 Revisit data loading (image/texture related) and remove unecessary fVertex pietype.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2195 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-25 22:37:48 +00:00
Per Inge Mathisen ad5900b2ed Fix crash in design screen if we draw a weapon component that is really really big.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2194 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-25 22:17:04 +00:00
Dennis Schridde 75d5e135c5 Remove some useless comments for iIMDShape, also remove some unnecessary fields and variables.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2193 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-25 20:58:57 +00:00
Per Inge Mathisen 898b9c5d72 Move a lot of code around for cleanup.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2192 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-25 15:31:27 +00:00
Per Inge Mathisen c6190a85f2 More cleanup. More debug log message. Send player ID as a single char instead
of the old pointer casting with alignment issues.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2189 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-24 19:33:46 +00:00
Per Inge Mathisen 0cb6023b76 Clean up source and add comments to explain what is going on.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2188 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-24 18:59:57 +00:00
Per Inge Mathisen 5d0a52460d Remove NETsetMessageSize
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2185 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-24 18:25:33 +00:00
Per Inge Mathisen 1df2199ce8 Remove final pieces of encryption code. Warning: This touches some seriously
unstable code. Bugs may follow!


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2184 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-24 18:22:04 +00:00
Per Inge Mathisen dcfe102699 Fix bug in removal of baba player in campaign if too many human players.
Also add some fallback in case server sends us a bad player number.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2160 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-22 11:12:50 +00:00
Giel van Schijndel 46a2f0ade2 * Remove some rather useless debugging printf statements
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2153 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-21 14:12:49 +00:00
Dennis Schridde 9dafbd404f More vector math, by EvilGuru. Minor changes by me (brackets around the ()^2 and swap RHS,LHS in the comment, so Kate's highlighting doesn't go nuts (yes, I know this is stupid...))
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2126 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-17 15:02:57 +00:00
Dennis Schridde 84f1d476e4 strings.txt removal by Martin Koller.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2124 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-16 17:44:42 +00:00
Dennis Schridde d9529e9d1c Localised data, patch by Martin Koller, slightly modified by me.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2123 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-16 17:19:47 +00:00
Per Inge Mathisen 00b0b8c322 Fix signedness warning
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2116 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-15 15:59:54 +00:00
Per Inge Mathisen 6a25589a62 Add network statistics logging, to figure out which parts of the code consume
the most network bandwidth. Look in in the netplay.log file for this info.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2113 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-15 15:26:23 +00:00
Per Inge Mathisen e509767d23 Clean out some unused code from netplay.c|h
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2109 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-15 13:48:22 +00:00
Roman C 7337171595 Show correct line number of the error in the input script file when using script includes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2108 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-15 13:11:09 +00:00
Dennis Schridde 807f41a852 - Further improve moveGetDirection.
- Extend the Vector library.
- Cleanup (more Vectors).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2104 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-14 20:13:24 +00:00
Giel van Schijndel 6b912bc40d * Remove duplicated function sound_TrackAudibleRadius (was an unused duplicate of sound_GetTrackAudibleRadius)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2103 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-14 19:56:10 +00:00
Giel van Schijndel ebff194ba7 * Remove some unused macros
* Remove a dual check of psTrack == NULL in sound_Play2DTrack (is already tested by invoked function sound_CheckTrack)
 * sound_GetTrackID now won't loop through a list of 600 pointers to find a match anymore if the given pointer is NULL

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2102 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-14 19:12:46 +00:00
Giel van Schijndel 27bbae281b * Add a workaround for a crash in OpenAL triggered when shooting the first scavengers in the campaign
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2100 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-14 18:42:39 +00:00
Giel van Schijndel 2bb8afe647 * Check whether g_apTrack == NULL since that is a valid state when audio is disabled
* Add some additional info about which track is being asked about into the assert

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2095 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-14 14:19:14 +00:00
Per Inge Mathisen d1b82698ce Fix bug introduced in r2086 which would give droids trouble avoiding obstacles.
Thanks to Troman for pointing out the problem.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2094 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-14 13:48:11 +00:00
Dennis Schridde c08c2ba7eb Fix MSVC to have C99 isfinite().
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2092 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-14 12:49:20 +00:00
Giel van Schijndel 83ef0a6e3c * Make audio_SetTrackVals return the track ID number rather than write it into a pointer given as parameter (failure is now indicated by a zero value instead; non-zero indicates success)
* Move a large portion of code from audio_SetTrackVals into sound_SetTrackVals (audio_SetTrackVals only checks whether sound is enabled now, the rest of the job is entirely delegated to sound_SetTrackVals)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2084 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-13 23:39:40 +00:00
Giel van Schijndel 9de99e7d33 * Don't use (void) as parameter list for the function implementation (this is only required for function declarations, not implementations)
* in sound_GetAvailableID start looking for available IDs starting from ID_SOUND_NEXT, not zero (0) as that might cause ID collisions when used in conjunction with the hardcoded IDs in audio_id.*
 * Make ID_SOUND_MAX be equal to the highest ID number (of the ID set defined in audio_id.*) rather than one more (since this is what "max" suggests: the highest number, not one more than the highest number)
 * ID_SOUND_NEXT is now one higher than the highest ID number and can be/is used where one higher is required

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2082 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-13 23:25:29 +00:00
Giel van Schijndel bc40797884 * Remove global var `static SDWORD g_iMaxSameSamples` from track.c which was only ever written to (not read from)
* Remove parameter `SDWORD iMaxSameSamples` from sound_Init who's value was only used to set g_iMaxSameSamples

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2081 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-13 23:15:24 +00:00
Giel van Schijndel b10e316999 * Make all (I hope I didn't miss any) references to audio filenames lowercase (as all audio files themselves have a fully lowercase name)
* Fix two typos of wrong filenames (these two are not case mismatches) in audio_id.c (one used a ',' instead of '.' and used wav as extension, the other missed a '-')
 * Don't use case insensitive matching of filenames in audio_GetIDFromStr anymore as our filesystems aren't guaranteed to be case insensitive (this should cause no problems together with the above fixes)
 * Use calloc instead of malloc and a for-loop to allocate an array of NULL pointers in sound_Init

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2076 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-13 22:11:04 +00:00
Per Inge Mathisen 99cf7adee0 Overwrite, instead of append, debug logfiles.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2071 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-13 18:31:37 +00:00
Per Inge Mathisen 2e99433ad0 Rename a few files for consistent naming. base.h -> basedef.h.
bulletdef.h -> projectiledef.h. weapons.h -> weapondef.h.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2063 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-12 19:56:16 +00:00
Dennis Schridde e80e0d4ca6 FILE_MAXCHAR -> MAX_PATH
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2058 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-12 17:17:16 +00:00
Dennis Schridde 7c51ddbadc - pie_MAX_POINTS became pie_MAX_VERTICES and was increased to 768 from 512. (Grim's request.)
- pie_MAX_POLYS became pie_MAX_POLYGONS.
- pie_MAX_POLY_VERTS became pie_MAX_VERTICES_PER_POLYGON and was decreased to 6 from 10. This _should_ work everywhere, I didn't see glitches. Grim recommended to even reduce it to 4, but the terrain renderer didn't like that. (When you pitched down the camera too much, the left screen side of the terrain disappeared.)
- iV_IMD_MAX_POINTS, iV_IMD_MAX_POLYS now are defined to the pie_ variants.
- scrPoints was moved into the scope of the only using function, pie_Draw3DShape2.
- aByteScale was never used, so it got removed.
- Some counters were changed from signed to unsigned.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2054 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-11 21:09:40 +00:00
Dennis Schridde 41d3a2a0b0 Fix Umlauts (and other characters) in strings (translation, input, etc).
Previously those displayed images instead of the appropriate letters.
This still doesn't allow for UTF-8 strings (since multi-byte characters are not handled), but it should work with ISO8859-X encodings.
Patch by Martin Koller.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2053 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-11 19:24:54 +00:00
Per Inge Mathisen 2063d578c3 Make sure hash table is re-initialized properly after closed
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2052 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-10 21:23:43 +00:00
Per Inge Mathisen 2de32d08ba Silence a Valgrind warning by not free()ing a NULL pointer
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2051 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-10 20:32:59 +00:00
Giel van Schijndel e8e75c81a2 * Add dec130.h to the automake system
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2047 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-09 09:02:30 +00:00
Giel van Schijndel 7b0625d4a7 * Change the adpcm decoder to use a more object oriented approach (rather than global vars which would make decoding multiple streams impossible)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2037 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-07 14:23:48 +00:00
Giel van Schijndel fcf6f02015 * Use an int16_t instead of a short, since this code quite obviously depends on these variables to have an exact size of 16 bits
* Put curly braces on a line of their own
 * Use INT16_MAX and INT16_MIN instead of magic numbers
 * Make some global vars statically linked and const (since they're constants for the adpcm audio codec only)
 * Make some functions in rpl_reader statically linked (they're only used in that file)
 * Add include file dec130.h instead of forward declaring functions in source files

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2036 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-07 13:58:15 +00:00
Giel van Schijndel ed62f3da96 * Use 'unsigned int' instead of a fixed-with type to store the width, height and depth of an image
* Change an assert(FALSE) into a more descriptively styled: !"text string"

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2030 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-06 13:47:39 +00:00
Per Inge Mathisen cbada4698b Remove two excessive logging calls
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2017 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-03 20:39:34 +00:00
Per Inge Mathisen 64c9ca9ecd Optimize non-enabled calls to debug() by moving the if test before we do a function call.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1994 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-01 11:54:09 +00:00
Dennis Schridde 714bcc5924 displayBuffer -> fileLoadBuffer, original patch by vs2k5. displayBuffer was abused to load nearly everything.
Reuse FILE_LOAD_BUFFER_SIZE macro, which was abandoned before. (That's also why fileLoadBuffer is now defined in src/init.c, even though the place is probably inappropriate.)
Make fileLoadBuffer static instead of malloced.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1992 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-01 00:28:49 +00:00
Giel van Schijndel d55bd507c6 * Remove unused parameter char* DisplayBuffer from function pie_UploadDisplayBuffer (maybe we might as well remove this function altogether ?)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1986 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-27 12:30:29 +00:00
Giel van Schijndel 84a07b03a5 * Remove unused (and sometimes empty) functions sound_SetSamplePan, sound_SetSampleVolAll, sound_GetMaxVolume, audio_GetMixVol, audio_Get3DVolume
* Remove global var g_i3DVolume and audio_Set3DVolume which would set its value since g_i3DVolume was never ever read (well audio_Get3DVolume read it, but this function never got called)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1976 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-25 19:04:33 +00:00
Dennis Schridde 28358cb9e3 Backport r1973: Verbose problem report for not found gdb or program.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1974 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-25 18:17:43 +00:00
Giel van Schijndel 18dcb24b3c * Rename functions
mixer_GetCDVolume    to sound_GetMusicVolume
   mixer_SetCDVolume    to sound_SetMusicVolume
   mixer_GetWavVolume   to sound_GetUIVolume
   mixer_SetWavVolume   to sound_SetUIVolume
   mixer_Get3dWavVolume to sound_GetEffectsVolume
   mixer_Set3dWavVolume to sound_SetEffectsVolume
 * Make the above functions use floats instead of SDWORD (int32_t) and use a range of 0.0 - 1.0 instead of 0 - 100
 * Remove global var g_iGlobalVol which was only used by one function and wasn't reused in multiple calls, now use a local function var instead: float originalVolume

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1972 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-25 18:09:38 +00:00
Dennis Schridde d301fd3a82 Enhance POSIX crashdump with time of execution (not crash!)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1971 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-25 18:04:39 +00:00
Dennis Schridde 0c46dfdea3 - Get full path to warzone binary, so gdb can actually find it. (It runs in an empty env, so it doesn't even have PATH.)
- Add some debug output (which will never get shown, since we setup the crashhandler before the debughandler).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1968 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-25 17:35:09 +00:00
Dennis Schridde 428c893226 Revert to the old implementation of STATIC_ASSERT. Beware: This does not work in global context (outside of a function).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1965 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-25 12:34:39 +00:00
Giel van Schijndel e3d9c70e94 * remove unused function audio_Get2DPlayerRotAboutVerticalAxis
* remove global var g_bStopAll which seems to function as some kind of crude (and non-functional) mutex lock (while Warzone doesn't even uses threads!)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1961 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-24 21:11:43 +00:00
Giel van Schijndel 46434a1e5d * Remove global var BOOL display3D which is always true anyway
* Adapt all code that depends on display3D by either removing if (!display3D){} code or removing the conditional around if(display3D){}
 * remove now useless function audio_Display3D (returned display3D) and now unused function audio_Get2DPlayerPos

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1958 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-24 19:38:36 +00:00
Per Inge Mathisen d3271aa386 Remove now quite useless encryption and anti-cheat code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1953 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-24 13:38:22 +00:00
Giel van Schijndel 2658fa36aa * Change kf_MoveToLastMessagePos() to be more readable (i.e. simply return on error, don't wrap the actual working, non-error, code in a conditional), also use map_coord instead of `>> TILE_SHIFT`
* Remove unused (and probably useless) function audio_PlayPreviousQueueTrack
 * Remove unused functions audio_ReleaseTrack, audio_GetAvailableID, audio_GetSampleMixVol
 * Remove useless assignment in audio_GetPreviousTrackPos and make check for invalid coordinates more easily readable


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1911 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-21 13:39:05 +00:00
Giel van Schijndel 37be498275 Cleanup:
* Change the array iteration code such that it is a bit easier to read
 * remove audio_CheckAllUnloaded() which only forwarded to sound_CheckAllUnloaded()
 * Add some comments

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1910 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-21 13:03:52 +00:00
Dennis Schridde e5ff965bbc Remove unused "altVal"(disp3d) and macros(fract), make macro safer(map)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1902 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-19 23:32:17 +00:00
Dennis Schridde cc2294112b Clean my WC
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1894 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-19 18:00:46 +00:00
Dennis Schridde 9a5fd28e0c - More generic cleanup
- Reorder debug=yes CFLAGS so the -Wno- flags are at the end
- Make skybox float-uv aware


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1890 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-19 16:51:40 +00:00
Dennis Schridde 92bf004d99 Cleanup pie_PiePolyFrame and some other minor changes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1884 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-19 14:27:14 +00:00
Dennis Schridde 8ee46cc331 Minimal comment/header reordering.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1878 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-18 16:32:38 +00:00
Dennis Schridde 1f723e656c More cleanup...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1876 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-18 15:46:12 +00:00
Dennis Schridde 3f2786c030 - More cleanup
- Teach for to pieblitfunc
- sed DrawTransImage to DrawImage (they were defined this way before anyway) and remove an unnecessary parameter


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1875 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-18 14:25:06 +00:00
Dennis Schridde 07a8031e94 Introduce PIE5 format.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1871 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-17 18:58:29 +00:00
Dennis Schridde 96609e273b More backdrops by Terminator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1870 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-17 00:29:34 +00:00
Dennis Schridde b7efd162b2 Another backdrop by Terminator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1869 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-16 12:31:31 +00:00
Giel van Schijndel e292810a5c Forgot to actually commit this:
* r1866 removed piefunc.c from raw Makefiles instead of rendfunc.c: fixed

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1868 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-14 22:17:45 +00:00
Dennis Schridde 5dc0ccb99e Update raw Makefiles and MSVC to the removal of rendfunc.[ch]
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1866 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-14 21:58:36 +00:00
Dennis Schridde e40c830278 Remove more unused code. This includes iV_GetMouseFrame, which returned an undefined value before. scriptextern.c might want to be adapted.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1865 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-14 21:56:36 +00:00
Giel van Schijndel 05156439fd * Task #5192: Audit some files for failure to set global pointers to NULL after having called free(global pointer)
* Mark some global pointers/vars for static linkage (the less global, and more local they are, the better!)
 * Add include guards to some files
 * Some code cleanup: braces on their own line
 * loadFile2 now doesn't free memory it didn't allocate itself anymore
 * Use decent assertion expressions for some asserts (e.g. !"string", so that debuggers actually display something more interesting than 'FALSE')
 * Don't assert(pointed_to_data != 0xdddddddd) since that method of detecting usage of dangling pointers only works with MSVC, while MSVC's free() probably (i.e. if it is sane) implementation does this check itself already

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1855 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-14 19:21:52 +00:00
Per Inge Mathisen 077433f02f Audit more globals not being set correctly to NULL.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1850 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-12 17:56:34 +00:00
Per Inge Mathisen 80026d553c Tiny cleanup
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1848 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-12 17:16:26 +00:00
Giel van Schijndel b28d8bbdf6 * Fix array out of bounds access
patch by vs2k5

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1845 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-11 01:04:39 +00:00
Giel van Schijndel dd337e40eb Some more 64bit safety:
* Use "%zu" as format specifier to print out size_t types


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1833 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-06 18:49:57 +00:00
Giel van Schijndel 98e6c05da1 * Allow compilation without sound; when used this eliminates the compile & link time requirement of libvorbisfile, libvorbis, libogg and libopenal
* This conditional compilation is controlled by WZ_NOSOUND (which replaces WZ_NOOGG)
 * Remove an unneed inclusion from oggvorbis.h (track.h)

NOTE: This is currently integrated in none of the build systems

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1832 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-06 17:09:23 +00:00
Giel van Schijndel cc5de7ec37 * Refactor HashString and HashStringIgnoreCase to be a (very tiny) bit more readable
* Create a dedicated function for conversion of ASCII characters into upper case: upcaseASCII
 * Make HashStringIgnoreCase use upcaseASCII instead of an ugly bitmask hack which won't even work as expected on all strings!!

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1830 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-06 13:22:21 +00:00
Dennis Schridde 8c49cf5a91 Remove unused file streamer.h
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1825 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-05 18:41:19 +00:00
Giel van Schijndel 12f21d0b0c * Replace usage of uint8_t with char for C-strings; while (u)int8_t works perfectly nice for numbers it isn't nice for text (char-array)
* To make sure we still have the guarantee that a char is 8bit I've inserted a static assertion for this (CHAR_BIT == 8)
 * Use exact length types for lobbyserver

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1821 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-05 12:01:59 +00:00
Giel van Schijndel ed73e62898 Leave the memory management up to the memory management functions!
That is:
 * Don't use a custom memory heap implementation anymore
 * Remove all usages of HEAP code and replace it with malloc/free

NOTE: MacOSX projectfile probably requires an update

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1820 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-05 11:46:00 +00:00
Giel van Schijndel 7ae1b1bee7 Some more heap abolishing:
* Replace a lot of heap usage with malloc/free usage

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1816 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-04 22:02:05 +00:00
Giel van Schijndel d65f88beb5 * Replace a lot of heap usage with malloc/free usage
* Use decent assertion expressions for some asserts (e.g. !"string", so that debuggers actually display something more interesting than 'FALSE')

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1815 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-04 20:46:30 +00:00
Giel van Schijndel 5839fb21ea Revert r1810 since it somehow results in undefined behaviour (can't find the cause right now, so this revert is to leave the trunk in a stable state while I work on finding the cause)
PS: "Dang! That GUI code really is borked stuff!"

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1814 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-04 19:52:07 +00:00
Giel van Schijndel 8144a45d6f The assertion alone should suffice
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1813 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-04 19:42:18 +00:00
Giel van Schijndel 376323c9dc * added an additional function to lib/widget's interface: `widgSetTipText(WIDGET* psWidget, const char* pTip)`
* intdisplay.c now uses the widget interface to set tooltips on its widgets (which is the const-correct way, and better localizes memory management code; i.e. strdup() would be the dirty-hack style alternative)
 * Change mixed space/tab indentation into tab indentation (only for one function though)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1812 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-04 18:33:36 +00:00
Giel van Schijndel 85ecafd1de * Widget functions now copy the different strings they're passed into their widget's object-struct (This takes the memory management burden of these strings from the client code into the widget-library code)
* Use decent assertion expressions for some asserts (e.g. !"string", so that debuggers actually display something more interesting than 'FALSE')

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1810 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-04 18:06:07 +00:00
Giel van Schijndel 704c6bc653 * Use decent assertion expressions for some asserts (e.g. !"string", so that debuggers actually display something more interesting than 'FALSE')
* Remove usage of widgCopyString

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1807 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-04 16:49:58 +00:00
Giel van Schijndel c5cb9608d1 Leave the memory management up to the memory management functions!
That is:
 * Don't use a custom memory heap implementation anymore
 * Remove all usages of HEAP code for string allocation (wasn't being used anyway due to conditional compilation)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1805 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-04 16:34:17 +00:00
Giel van Schijndel a381013dc6 Leave the memory management up to the memory management functions!
That is:
 * Don't use a custom memory heap implementation anymore
 * Use malloc & free for memory management

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1804 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-04 12:30:06 +00:00
Giel van Schijndel d1336810a9 * Fix wrongly triggered error messages about OpenAL audio contexts
(The error state simply wasn't cleared before calling a function that could produce an error)

Patch by vs2k5

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1803 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-04 10:01:52 +00:00
Giel van Schijndel dcb2c3350f * turn some usages of WinAPI types (*WORD) into their native C counterparts (e.g. int, unsigned int, etc.)
* make integers unsigned at places where we never, ever use signed values for their values
 * move some variables into a more local scope (i.e. the only scope where they're used)
 * turn some mixed tab/spaces indentation usage into tabs-only
 * remove unused (and commented out) conditional compilation macro USE_DIRECTPLAY_PROTOCOL


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1798 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-03 15:51:56 +00:00
Dennis Schridde bb61dd2eb0 static
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1796 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-03 14:07:31 +00:00
Dennis Schridde 6fa36aa0e9 + const, - unused
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1795 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-03 13:46:50 +00:00
Dennis Schridde 68e56823e1 - Constification
- POINT -> Vector2i
- changed internalformat = getPixelFormat() to GL_RGBA in one place
- removed unused variables/functions
- proper intialisation


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1792 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-02 23:01:29 +00:00
Giel van Schijndel 1faab1bc89 * Fix compiling with MSVC (variable declarations at the start of the function)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1774 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-30 07:17:43 +00:00
Dennis Schridde d56e96c52e Fix STATIC_ASSERT to not produce "unused variable" warnings.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1772 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-30 02:26:41 +00:00
Dennis Schridde db49a55df0 More constiness and documentation
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1770 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-30 01:50:01 +00:00
Dennis Schridde 98cb1153c0 Make trig* functions const, which should be safe since they only depend on arrays which are setup on startup.
Also rename "count" to "i", since it really only is a loop iterator.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1769 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-30 01:41:48 +00:00
Dennis Schridde 9c6a4b29db Use special events structs for event handling.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1767 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 22:57:32 +00:00
Giel van Schijndel 6cb536c0d1 * Now load the "STR_RES" resource type directly from a file rather than an intermediate memory buffer
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1760 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 18:12:02 +00:00
Giel van Schijndel 31d16a09bd * Fix assertion messages (the function names used there where incorrect, probably a copy&paste error)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1758 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 18:00:47 +00:00
Dennis Schridde 58e8bda3a9 _ISOC99_SOURCE is a libc macro, we now use WZ_C99 instead (which gets defined via __STDC_VERSION__)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1749 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 14:55:24 +00:00
Dennis Schridde d34ab46555 Update to previous commit: Also ignore the activeevent in multiplayer games.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1745 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 14:10:32 +00:00
Dennis Schridde fde0d68082 - (__STDC_VERSION__ >= 199901L) -> defined(_ISOC99_SOURCE)
- Tune lighting and enable by default (This doesn't seem to affect the terrain)
- Declaration updates (Trolltech says that attributes need to go after the "static inline", the GCC manual is a bit unspecific about this)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1744 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 14:09:10 +00:00
Giel van Schijndel 7241d5f1e8 * soundDataBuffer.bufferSize now indicates the size of soundDataBuffer.data (as it should)
* previously this indicated the size of soundDataBuffer + soundDataBuffer.data instead (which was wrong)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1743 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 11:36:16 +00:00
Giel van Schijndel 73cf341da5 * Add failsafe to OggVorbis PhysicsFS seek callback to deal with invalid "whence" values
* Use tabulated code indentation for oggvorbis.[ch]
 * Move curPos and fileSize into a more localized scope

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1741 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 10:32:15 +00:00
Giel van Schijndel 721a32314f * Use PHYSFS_close on every point of exit in iV_LoadImageFile
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1740 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 10:05:16 +00:00
Per Inge Mathisen d7a003cac1 Fix signedness warning
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1728 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-28 12:03:36 +00:00
Giel van Schijndel fb8094aae2 * Use uint8_t instead of char since we depend on the precise size of this structure
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1727 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-27 23:48:20 +00:00
Per Inge Mathisen c32d3b11b4 Cleanup to aid tracking down assert in form.c
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1726 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-27 22:15:10 +00:00
Giel van Schijndel f9783ff29f * Remove unused member Version from IMAGEHEADER
* Use PHYSFS_close after we've read from the image file

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1724 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-27 19:28:54 +00:00
Giel van Schijndel 575a78836a remove unused member PalID from IMAGEDEF
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1723 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-27 18:51:52 +00:00
Giel van Schijndel b5154ae4a3 * Remove redundant and unused string from IMG-header (PalFile)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1722 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-27 18:24:37 +00:00
Giel van Schijndel 9e520c844b Cleanup:
* Simply return the value we need (instead of using a pointer)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1721 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-27 16:41:21 +00:00
Giel van Schijndel cdea281ca6 * now load resources of type "IMG" directly from their file rather than an intermediate memory buffer
* make definitions of IMAGEHEADER and IMAGEDEF safe for loading on systems with different sizes for datatypes
 * Allocate IMAGEDEF in a function of its own: iV_AllocImageFile (uses only one malloc call so we don't need to go and toy with lots free() calls on failure)
 * Use PHYSFS_read* functions for endian correctness (rather than the endian_*word stuff)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1719 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-27 15:50:56 +00:00
Per Inge Mathisen 4cf37f5ddc Remove unused parameter, define, and set more visually pleasing
ambient lighting for the disabled OpenGL lighting mode.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1712 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-26 20:49:35 +00:00
Per Inge Mathisen 2ec98482ba Remove workaround for Direct3D bug
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1710 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-26 19:29:36 +00:00
Dennis Schridde 8efecd07b2 const and indent
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1709 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-26 19:14:23 +00:00
Dennis Schridde b29fad2da0 Load the object matrices by loading them and not by loading the identity and multiplying.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1708 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-26 18:51:47 +00:00
Dennis Schridde 3c2afc391e Move the calculation of the relative light position for shadows out of the ShadowDrawLoop, into Draw3DShape, so we don't need to calculate it twice for the front- and the backface.
Patch inspired by Watermelon.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1707 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-26 18:25:15 +00:00
Dennis Schridde 2313b8d53e The Vector3 functions where not really const, since they operated on pointers.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1706 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-26 17:00:55 +00:00
Dennis Schridde f29d7647f6 It's probably safer with these types... (Because of the previous commits)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1704 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-25 18:03:48 +00:00
Dennis Schridde 9d4a007121 More inlining and const
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1703 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-25 17:58:23 +00:00
Dennis Schridde 52486bee8b const const const
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1702 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-25 17:21:13 +00:00
Giel van Schijndel de4b91e2c3 * Use a forward declaration of `struct OggVorbisDecoderState` instead of a dual typedef (one typedef as void for external functions, one as the struct for the implementation file), only to allow us to take pointers to it
* Drop now unnecessary extern "C" declaration, since C++'s function overloading shouldn't cause problems now
 * Add "struct" keyword in front of all declarations of `struct OggVorbisDecoderState` or pointers to it

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1698 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-25 14:56:18 +00:00
Giel van Schijndel 12078733b8 * Fix usage of `new` which is both a) a keyword in C++, and b) an undescriptive variable name
* Make sure function overloading by a C++ compiler doesn't cause linker errors by declaring affected functions extern "C"

Patch by Christian Ohm (in message <20070523201048.GF3778@localdomain>);
 * applied changes to lib/ivis_common/imdload.c
 * brought linker errors to light caused by function overloading

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1695 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-23 20:57:11 +00:00
Giel van Schijndel 856830a0e4 Cleanup:
* Remove some forward declarations of deprecated, unused and undefined functions
 * Remove some unused functions which only said: "return TRUE;"

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1692 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-23 19:36:21 +00:00
Giel van Schijndel b22dbc7fe5 * Remove netusers_stub.c. Its only contained function was NETuseNetwork, which granted direct write access to global var NetPlay.bComms. This was camouflaged as a nice function call, so instead we now use it directly as it is: accessing/modifying a global variable.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1690 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-23 18:48:36 +00:00
Giel van Schijndel b3a43af4d3 * Add code to support the C99 bool type (fallback for non-C99 compatible compilers provided!)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1688 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-23 17:03:22 +00:00
Dennis Schridde 057f140b6c Make MSVC happy
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1682 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-21 20:12:39 +00:00
Dennis Schridde 1014259054 This should enable floating point precision in IMD (.pie) files.
It should even render them as floats. I wasn't able to see a difference after modifying some PIE files, though.
This patch is heavily inspired by Watermelon's work. (Namely piefloat.patch)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1681 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-21 19:56:07 +00:00
Dennis Schridde 7544470e35 Cleanup. Note the FIXME!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1680 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-21 19:42:05 +00:00
Dennis Schridde 49f8259226 More cleanup
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1679 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-21 18:57:11 +00:00
Dennis Schridde 504126bda9 Forgotten cleanup
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1678 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-21 18:33:07 +00:00
Dennis Schridde b8f038d37a Cleanup IMD loader.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1677 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-21 18:25:46 +00:00
Dennis Schridde 041e086d53 - -Sint32 pie_RotateProject(SDWORD x, SDWORD y, SDWORD z, SDWORD* xs, SDWORD* ys)
+Sint32 pie_RotateProject(Vector3i *v3d, Vector2i *v2d)
  This removes the necessity of the wrapper pie_RotProj.
- Also changed a few "Vector3i null" to "zero" for less confusion.
- And removed an unused variable that hid behind an assignment.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1674 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-21 14:06:31 +00:00
Giel van Schijndel 6e5038d237 use (u)intX_t types for structs send accross the network (for the size guarantees)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1672 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-20 22:55:12 +00:00
Giel van Schijndel 0a25bfacb7 * Use C99 types for the *WORD typedefs instead of SDL's own types
NOTE: MSVC users don't get scared since SDL defines the C99 types for MSVC

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1671 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-20 21:48:07 +00:00
Per Inge Mathisen c511ab63b6 Fix crash introduced in commit r1661 in function pie_RotateTranslate3iv,
where the y and z parameters were not switched, as they should be.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1670 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-20 21:41:48 +00:00
Dennis Schridde 01fea434fb Turn some sqrt() into sqrtf() where double precision is not needed.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1667 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-20 14:47:32 +00:00
Dennis Schridde 23e39b56dc Add a STATIC_ASSERT which also works in global scope.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1665 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-20 14:24:54 +00:00
Per Inge Mathisen b620f3f25f Remove all mention of non-existent type iVector
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1664 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-20 14:18:14 +00:00
Stefan Huehner d30dcb1520 2 small fixes in function declarations : () -> (void)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1663 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-20 13:51:53 +00:00
Dennis Schridde 009b61447c - Remove unused code
- Remove duplicated code/macros
- VECTOR3D->Vector3i
- Create float variants of normal functions to simplify Watermelon's float-PIE patch


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1661 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-20 11:05:28 +00:00
Dennis Schridde d1d55cc977 FRACT->float,[if]SQRT->sqrtf
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1658 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-19 21:32:19 +00:00
Dennis Schridde 7812d1635a main.c : Unused variables
gamelib/ : FRACT->float and simplifications
frame.c : Indent


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1657 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-19 19:49:54 +00:00
Dennis Schridde 892287d4f4 GCC 4.2 compile fix (NULL is a pointer and thus shall not be "cast from pointer to integer of different size")
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1656 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-19 14:47:17 +00:00
Per Inge Mathisen fc3d29124d Weed out some deadwood from the multiplayer code, and fix a warning.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1653 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-17 14:00:15 +00:00
Ari Johnson e0872c90af WZ_OS_MAC now no longer unsets WZ_OS_UNIX due to compatability update in
r1638.  Exception handler still removed if WZ_OS_MAC is set.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1640 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-15 20:33:55 +00:00
Dennis Schridde 290635ede8 Use POSIX definitions for WZ_OS_UNIX.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1638 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-15 17:17:32 +00:00
Ari Johnson 1ed4ff54e8 Mac OS X related improvements:
- WZ_OS_MAC && DEBUG implies --debug all so that Console.app can be used
   to view debugging output on debug builds when launching from Finder
 - DEBUG flag re-added to Debug builds in Xcode project; was removed
   accidentally at some point
 - WZ_OS_MAC no longer implies WZ_OS_UNIX; handled separately where
   necessary
 - Do not use Warzone's crash handler since Mac OS X provides a good
   crash reporter already that just saves the crash log, with lots of
   useful information, to ~/Library/Logs/CrashReporter/Warzone.crash.log


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1635 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-14 21:48:20 +00:00
Dennis Schridde 26c42e1698 Tiny note about endian_xxword -> SDL_SwapXXXX
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1633 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-13 22:37:13 +00:00
Giel van Schijndel 48f37b22d9 * Fix wrong interpretation of number of games (only the first byte of the 32bit long unsigned integer was used)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1630 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-13 18:52:29 +00:00
Giel van Schijndel 0a590a79af * Use network byte-order (big-endian) for size of game list as response to "list" command
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1629 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-13 18:19:22 +00:00
Giel van Schijndel 7b025ea3e1 * Make our lobby protocol code endian safe (response of a "list" command now always is preceded by a 32bit long, unsigned, little endian integer)
* Remove parameter `BOOL async` of NETfindGame since it wasn't used

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1628 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-13 17:31:12 +00:00
Giel van Schijndel 70c07901ae * Remove unused spectator functions: NETspectate and NETisSpectator
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1626 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-13 11:36:46 +00:00
Giel van Schijndel a2d13bc53c * remove lib/netplay/netaudio_stub.c (only had empty functions)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1625 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-13 11:33:44 +00:00
Giel van Schijndel 1689bd9dc9 * Remove unused function NEThashFile
(This function was only used to generate a hash from the compiled Warzone executable, this hash was then used as a security value across the network. This method won't work when using different compilers, OSes, etc.)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1624 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-13 10:57:08 +00:00
Dennis Schridde 10128153aa - Comment,s comments, comments
- Move wzFPSmanager over to main.c, so the delay can be dealt with directly in the mainloop instead of the detour through frameUpdate
  - Adding the functions directly to main.c is probably not the wisest idea, but may be fixed later


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1623 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-12 23:41:29 +00:00
Dennis Schridde f5439cfa16 - More cleanup
- Split the mainloop into several (run) subfunctions
- start/stop functions for (de)initialization. This replaces the !Restart part
- removed necessity of several variables
- This is the last step before the event based mainloop


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1622 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-12 21:47:06 +00:00
Dennis Schridde 50ea035570 More cleanup
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1621 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-12 20:39:57 +00:00
Dennis Schridde 1b66305fd3 Revert r1619, because it broke campaign
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1620 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-12 17:58:10 +00:00
Dennis Schridde 22a7dd9dce Event based mainloop. WARNING: Is not yet fully finished and may have some flaws. Comments are appreciated.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1619 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-12 17:52:31 +00:00
Dennis Schridde 7c7911c92f - Fix gameloop exit, broken in r1615
- Split input event handling


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1616 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-12 15:54:35 +00:00
Dennis Schridde 981d56f328 active.state is a bitflag, so this should work even on Windows and still ignore the annoying focus switch on mouse-over.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1609 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-12 08:20:33 +00:00
Dennis Schridde a07d282350 Ignore SDL_APPMOUSEFOCUS on Linux, since it mostly happens accidentialy, while on Windows this is the only possibility to gain focus
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1607 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-10 17:55:05 +00:00
Giel van Schijndel 2e3b51d45a * We now also respond properly to loss of focus on Windows
* When receiving an SDL_ACTIVEEVENT also check for SDL_APPMOUSEFOCUS, but don't loose focus because of it, only gain focus when receiving this

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1605 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-10 10:24:56 +00:00
Giel van Schijndel b8a986228b * Warzone seems to hang when loosing focus (gets stuck into an infinite loop somewhere) on Windows
* Fix this by ignoring focus loss on Windows

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1603 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-10 08:21:42 +00:00
Dennis Schridde 0cfa9f6467 - Some more housekeeping.
- Warzone reacts on loss of focus again!


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1601 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-07 20:24:34 +00:00
Ari Johnson ad582834c2 Added a hack to permit compilation on Mac OS X despite NSIG not being
defined in <sys/signal.h> for _POSIX_C_SOURCE or _ANSI_SOURCE.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1599 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-07 20:02:18 +00:00