* Make our lobby protocol code endian safe (response of a "list" command now always is preceded by a 32bit long, unsigned, little endian integer)
* Remove parameter `BOOL async` of NETfindGame since it wasn't used git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1628 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
1697d6a9e8
commit
7b025ea3e1
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@ -1158,7 +1158,8 @@ void NETregisterServer(int state) {
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static void NETallowJoining(void) {
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unsigned int i;
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UDWORD numgames=1; // always 1 on normal server
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UDWORD numgames = 1; // always 1 on normal server
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endian_udword(&numgames); // Make sure it is little endian, conforming with our protocol
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char buffer[5];
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if (allow_joining == FALSE) return;
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@ -1336,9 +1337,8 @@ BOOL NEThaltJoining(void)
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}
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// ////////////////////////////////////////////////////////////////////////
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// find games on open connection, option to do this asynchronously
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// since it can sometimes take a while.
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BOOL NETfindGame(BOOL async) // may (not) want to use async here...
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// find games on open connection
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BOOL NETfindGame()
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{
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static UDWORD gamecount = 0, gamesavailable;
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IPaddress ip;
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@ -1388,6 +1388,7 @@ BOOL NETfindGame(BOOL async) // may (not) want to use async here...
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&& SDLNet_SocketReady(tcp_socket)
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&& SDLNet_TCP_Recv(tcp_socket, buffer, sizeof(int))) {
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gamesavailable=(UDWORD)buffer[0];
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endian_udword(gamesavailable);
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}
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debug( LOG_NET, "receiving info of %d game(s)\n", gamesavailable );
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@ -141,7 +141,7 @@ extern SDWORD NETgetGameFlags(UDWORD flag); // return one of the four flags(dw
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extern SDWORD NETgetGameFlagsUnjoined(UDWORD gameid, UDWORD flag); // return one of the four flags(dword) about the game.
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extern BOOL NETsetGameFlags(UDWORD flag, SDWORD value); // set game flag(1-4) to value.
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extern BOOL NEThaltJoining(void); // stop new players joining this game
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extern BOOL NETfindGame(BOOL asynchronously); // find games being played(uses GAME_GUID);
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extern BOOL NETfindGame(void); // find games being played(uses GAME_GUID);
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extern BOOL NETjoinGame(UDWORD gameNumber, const char* playername); // join game given with playername
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extern BOOL NEThostGame(const char* SessionName, const char* PlayerName,// host a game
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SDWORD one, SDWORD two, SDWORD three, SDWORD four, UDWORD plyrs);
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@ -600,7 +600,7 @@ void runGameFind(void )
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lastupdate = gameTime;
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if(safeSearch)
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{
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NETfindGame(TRUE); // find games asynchronously
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NETfindGame(); // find games synchronously
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}
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addGames(); //redraw list
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}
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@ -616,7 +616,7 @@ void runGameFind(void )
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if(id == MULTIOP_REFRESH)
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{
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NETfindGame(TRUE); // find games asynchronously
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NETfindGame(); // find games synchronously
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addGames(); //redraw list.
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}
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@ -689,7 +689,7 @@ void startGameFind(void)
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_("Refresh Games List"),IMAGE_REFRESH,IMAGE_REFRESH,FALSE); // Find Games button
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}
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NETfindGame(TRUE);
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NETfindGame();
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addGames(); // now add games.
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}
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@ -476,7 +476,7 @@ BOOL LobbyLaunched(void)
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// set the player info as soon as possible to avoid screwy scores appearing elsewhere.
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NETplayerInfo();
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NETfindGame(TRUE);
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NETfindGame();
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for (i = 0; i < MAX_PLAYERS && NetPlay.players[i].dpid != NetPlay.dpidPlayer; i++);
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