Update to previous commit: Also ignore the activeevent in multiplayer games.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1745 4a71c877-e1ca-e34f-864e-861f7616d084master
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fde0d68082
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d34ab46555
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@ -179,7 +179,7 @@ void pie_BeginLighting(const Vector3f * light)
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glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
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glEnable(GL_LIGHT0);
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lighting = TRUE;
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lighting = TRUE;
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shadows = TRUE;
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}
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