const and indent

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1709 4a71c877-e1ca-e34f-864e-861f7616d084
master
Dennis Schridde 2007-05-26 19:14:23 +00:00
parent b29fad2da0
commit 8efecd07b2
3 changed files with 11 additions and 11 deletions

View File

@ -53,8 +53,8 @@ int pie_ClipTextured(int npoints, PIEVERTEX *points, PIEVERTEX *clip);
BOOL pie_SetVideoBufferDepth(UDWORD depth);
BOOL pie_SetVideoBufferWidth(UDWORD width);
BOOL pie_SetVideoBufferHeight(UDWORD height);
UDWORD pie_GetVideoBufferDepth( void );
UDWORD pie_GetVideoBufferWidth( void );
UDWORD pie_GetVideoBufferHeight( void );
UDWORD pie_GetVideoBufferDepth( void ) WZ_DECL_PURE;
UDWORD pie_GetVideoBufferWidth( void ) WZ_DECL_PURE;
UDWORD pie_GetVideoBufferHeight( void ) WZ_DECL_PURE;
#endif // _pieclip_h

View File

@ -818,10 +818,10 @@ static void pie_DrawShadows(void)
glLoadIdentity();
glDisable(GL_DEPTH_TEST);
glBegin(GL_TRIANGLE_STRIP);
glVertex2f(0, 0);
glVertex2f(width, 0);
glVertex2f(0, height);
glVertex2f(width, height);
glVertex2f(0, 0);
glVertex2f(width, 0);
glVertex2f(0, height);
glVertex2f(width, height);
glEnd();
pie_PerspectiveBegin();

View File

@ -430,10 +430,10 @@ Sint32 pie_RotateProject(Vector3i *v3d, Vector2i *v2d)
//*************************************************************************
void pie_PerspectiveBegin(void) {
float width = pie_GetVideoBufferWidth();
float height = pie_GetVideoBufferHeight();
float xangle = width/6;
float yangle = height/6;
const float width = pie_GetVideoBufferWidth();
const float height = pie_GetVideoBufferHeight();
const float xangle = width/6;
const float yangle = height/6;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();