Commit Graph

47 Commits (8144a45d6f82a9f0407b30fedd43dd52fcd668f9)

Author SHA1 Message Date
Giel van Schijndel 8144a45d6f The assertion alone should suffice
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1813 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-04 19:42:18 +00:00
Giel van Schijndel 376323c9dc * added an additional function to lib/widget's interface: `widgSetTipText(WIDGET* psWidget, const char* pTip)`
* intdisplay.c now uses the widget interface to set tooltips on its widgets (which is the const-correct way, and better localizes memory management code; i.e. strdup() would be the dirty-hack style alternative)
 * Change mixed space/tab indentation into tab indentation (only for one function though)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1812 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-04 18:33:36 +00:00
Giel van Schijndel 85ecafd1de * Widget functions now copy the different strings they're passed into their widget's object-struct (This takes the memory management burden of these strings from the client code into the widget-library code)
* Use decent assertion expressions for some asserts (e.g. !"string", so that debuggers actually display something more interesting than 'FALSE')

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1810 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-04 18:06:07 +00:00
Giel van Schijndel c5cb9608d1 Leave the memory management up to the memory management functions!
That is:
 * Don't use a custom memory heap implementation anymore
 * Remove all usages of HEAP code for string allocation (wasn't being used anyway due to conditional compilation)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1805 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-04 16:34:17 +00:00
Giel van Schijndel a381013dc6 Leave the memory management up to the memory management functions!
That is:
 * Don't use a custom memory heap implementation anymore
 * Use malloc & free for memory management

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1804 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-04 12:30:06 +00:00
Dennis Schridde 6fa36aa0e9 + const, - unused
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1795 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-03 13:46:50 +00:00
Per Inge Mathisen c32d3b11b4 Cleanup to aid tracking down assert in form.c
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1726 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-27 22:15:10 +00:00
Dennis Schridde ce16856887 FREE->free, MALLOC->malloc (sed+review)
This patch will create crashes where the code expects FREE to set the pointer to NULL! (Those problems should be fixed anyway.)
The only occassion where I saw this is when quiting a game, so it is not too much of an issue.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1459 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-15 10:43:05 +00:00
Giel van Schijndel cc17299668 * remove internal forward declarations of functions already declared in the header
* use proper constness:
  * make some functions take arguments of `const char*` rather than just `char*` (also modified some functions' return values to return `const char*` where appropiate)
 * modify rank retrieval functions to use a central array instead; currently ranklimits (i.e. the amount of kills required to promote) is hardcoded in switch statements, as is the case with the names of those ranks
 * `make -C po update-po`

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1409 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-09 22:09:27 +00:00
Dennis Schridde 8952155c7a - Add -Wextra to debug=yes, as it doesn't generate so many new warnings
- Add -Wno-nonnull to debug=strict to make it compile (Remove it from AM_CFLAGS)
- Remove -Wno-unused-label as this warning is not generated anymore
- Fix a "... from incompatible pointer type" warning which led to a lot of strings (and associated functions) in the widget area becoming const
- Maybe found the reason for images in UTF-8 strings


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1405 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-09 14:41:22 +00:00
Stefan Huehner 8c517891ea Remove the font.h header file (which had no implementation)
Remove all callers (which all were commented out)
The 'real' font implementation used lives in ivis_



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1357 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-03 18:14:24 +00:00
Giel van Schijndel 26f2672bfd * remove macro PTRVALID
* replace all instances of PTRVALID(ptr,size) by (ptr != NULL)
 * remove asserts of style ASSERT( x == NULL || x != NULL ) because they would evaluate to true always anyhow and as such wouldn't ever trigger
 * remove macros iV_HeapAlloc and iV_HeapFree and replaced them with MALLOC and FREE respectively (that's what they expanded to anyway)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1348 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-03 13:20:41 +00:00
Dennis Schridde 3b09a756df - Remove unneeded gettext files and instead create them via autopoint
- Remove unneeded checks from autogen.sh (all of them are also checked in configure.ac)
- Move AM_CPPFLAGS=-$(top_srcdir), which was included in nearly every Makefile, to configure.ac
- Remove -g from CFLAGS for usual builds. This should be set by the buildscripts instead
- Remove CFLAGS_OVERRIDE, which was rendered obsolete by the above change


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1332 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-02 17:21:05 +00:00
Dennis Schridde ca3b5909c8 Fix indention and some minor cleanup...
Fixing type-punned pointers is difficult, especially with that HEAP_ALLOC function...


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1252 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-16 19:31:15 +00:00
Per Inge Mathisen 79b3875fc4 This commit fixes all warnings (on my system). -Werror added for
debug builds. Hopefully this will not cause too much pain, but
rather increase code quality for the future.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1144 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-19 14:10:44 +00:00
Per Inge Mathisen d68164d3af Smaller texture cleanup. Fix bug in debug log call parameters.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1133 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-17 21:33:10 +00:00
Dennis Schridde 8a70df4064 Use some more advanced Automake techniques like noinst_HEADERS. Changes partly autogenerated by KDevelop, so this should be compatible with Automake 1.6.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1118 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-16 14:36:03 +00:00
Dennis Schridde 49ceba7503 Add GPL notices to all sourcecode files.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1014 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-15 20:09:25 +00:00
Giel van Schijndel 3d23a48076 * expand the use of compiler-guards (C preprocessor macros) so that not only the forward declarations and referring macros are guarded, but the referred functions as well
* remove some unused things: variables, macros (MEMORYREPORT, MEMORYTREAP)
 * fix some signing errors:
  * change assignments of/comparisons with -1 to unsigned variables ((-1) directly, not through a preprocessor directive) to ~0 (left OpenAL-code alone)
  * remove some casts to (SDWORD) in comparisons which actually cause signed/unsigned errors rather than fix them
  * redefine some vars as unsigned

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@955 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-04 17:03:32 +00:00
Dennis Schridde 4ca32b9947 Remove invalid and unnecessary forward declaration of an enum.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@894 4a71c877-e1ca-e34f-864e-861f7616d084
2006-12-04 15:47:08 +00:00
Roman C 10daf67ea4 -added increase/decrease operators (seems to have a minor flaw atm though)
-fixed MSVC compilation issues and wrong casts in initializations

Scripting Engine:
-lexer will now skip all macros in script files - allows to use macros in IDEs
-float data type can now be used in boolean expressions
-fixed visibility check in initEnumStruct() script function
-fixed playerLoaded() script function
-added some new script functions
-Object.weapon now also works with structures
-added decrement/increment operators

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@889 4a71c877-e1ca-e34f-864e-861f7616d084
2006-12-02 23:27:00 +00:00
Dennis Schridde bf9d1d0fd1 Fix last commits and remove another bunch of warnings.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@886 4a71c877-e1ca-e34f-864e-861f7616d084
2006-12-02 14:38:09 +00:00
Dennis Schridde cfcd8b3823 Fix clipboard and compile on Windows. (Reported by Giel.)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@871 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-29 17:57:58 +00:00
Dennis Schridde f25a9aa3ac Not yet changed parts from patches of Christian Ohm:
003 - Remove all references to hWnd
004 - Remove DirectDraw flag
005 - Remove DDrawDriverName and D3DDriverName
006 - Remove all references to hInstance
007 - Remove some unused Windows types
008 - Remove VidMem parameter
009 - Remove bitdepth variables


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@862 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-26 11:39:54 +00:00
Dennis Schridde fb74a1f8dc Patch by Thomas Rast: Include string.h against warnings
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@821 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-06 14:40:07 +00:00
Dennis Schridde a91b3f8803 Support crosscompilation for MinGW32
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@814 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-05 03:29:51 +00:00
Dennis Schridde 770af57c20 Remove more extra types
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@812 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-04 23:16:51 +00:00
Dennis Schridde d3cd44148d Patch by Gerard Krol: Replace STRING with char (STRING was confusingly defined to char)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@804 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-03 21:35:50 +00:00
Roman C 9aaae50baa Replaced 'Humans vs AIs' with 'Locked Teams' alliance mode.
Fixed difficulty slider applying settings to the wrong players.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@763 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-26 18:14:05 +00:00
Dennis Schridde 3261a09baf BIG cleanup of headers.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@749 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-23 17:24:55 +00:00
Stefan Huehner 1395a7c69c Make some more functions static which aren't used outside their
declaring source files and which have no prototype.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@731 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-19 18:45:48 +00:00
Dennis Schridde d889ce9da7 Patch by Christian Ohm: "g++ fixes"
Mainly explicit casts, some type changes, a few fixes.

We need to have a look if this line creates any problems:
lib/script/interp.c @@ -329,7 +329,7 @@
- if(!RetStackRemember(CurEvent, (ip + 2)))       //Remember where to jump back later
+ if(!RetStackRemember(CurEvent, *(ip + 2)))      //Remember where to jump back later


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@719 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-17 20:39:25 +00:00
Dennis Schridde dcd97ac079 Use ASCII version of functions for Windows instead of UNICODE versions.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@697 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-08 20:01:09 +00:00
Dennis Schridde 76b6d70f6d Remove any occurences of GetTickCount() (a Windows function) with SDL_GetTicks() which was used on non MSVC anyway.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@656 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-27 19:09:35 +00:00
Dennis Schridde 4208601a38 - Fix string stack reset for scripts
- Clean warnings and a wrapper function for widgets
- Add an assert to intDisplayMessageButton to catch crashes better


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@631 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-25 20:38:27 +00:00
Dennis Schridde 0e288f45e7 - Replace all ASSERT(( )) with ASSERT( )
- Simplify definition of ASSERT(). Now is the same for GCC and MSVC.
  This may not work on versions older than MSVC 2005. If you experience this, please report it!

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@613 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-23 12:58:48 +00:00
Per Inge Mathisen 65175a10ca Add support for MacOSX and big endian platforms. Patch by
iamtheari@gmail.com with changes by me.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@558 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-12 10:45:49 +00:00
Per Inge Mathisen 8adf85a21b Remove obsolete file lib/ivis_opengl/vid.h
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@556 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-11 22:08:48 +00:00
Per Inge Mathisen 5b84a97015 Remove remains of a previous iteration of the graphics layer.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@551 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-08 20:58:32 +00:00
Dennis Schridde 3116f462fc New Makefile.raw system, works with MinGW/Windows environment and Linux also.
Uses a config.mk.tmpl file to set system dependend stuff, no bash required.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@490 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-21 21:48:55 +00:00
Dennis Schridde 9b0a31e9b2 Made Warzone compile using MSVC!
- Fixed several files for being C89 compatible, so MSVC compiles them. (No variable declarations after function calls allowed.)
- Added function definitions (lib/framework/win32fixes.h) for functions with different names under Win32/Linux. (Aiming at moving all platform specific defines into such headers. Everywhere included frame.h should make this easy.)
- Please take a look at lib/gamelib/audp_parser.y. I had to convert the lowercase token "text" to uppercase "TEXT", so it doesn't collide with msxml.h (mysteriously included by some windows headers).

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@433 4a71c877-e1ca-e34f-864e-861f7616d084
2006-06-03 23:46:03 +00:00
Dennis Schridde 5175535d9d Full pathname includes
Same as in r431, but now for lib/
- converted the sources in lib/ to use full path includes instead of just the filename.
- marked places where lib/ivis_*implementation* (eg opengl) is needed, because of incomplete lib/ivis_common.

Should improve the understanding of interfaces and code organization.

(Also fixed a double slash (//) include in src/multimenu.c)



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@432 4a71c877-e1ca-e34f-864e-861f7616d084
2006-06-02 19:34:58 +00:00
Dennis Schridde 27fadd14cf - converted the sources in src/ to use full path includes instead of just the filename.
- marked places where lib/ivis_*implementation* (eg opengl) is needed, because of incomplete lib/ivis_common.

Should improve the understanding of interfaces and code organization.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@431 4a71c877-e1ca-e34f-864e-861f7616d084
2006-05-27 16:37:17 +00:00
Rodolphe Suescun e36796f6ce Made necessary changes so that code can be compiled using g++.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@402 4a71c877-e1ca-e34f-864e-861f7616d084
2006-03-01 06:12:28 +00:00
Rodolphe Suescun 458fa98415 Converted remaining pcx files.
Tried to fix the patches-loaded-in-campaign-mode problem.
  this fix must be tested now...
Fixed problem with pasting host address.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@376 4a71c877-e1ca-e34f-864e-861f7616d084
2005-12-22 14:33:32 +00:00
Rodolphe Suescun bf980c0263 Now when typing the address for the host, you can hit TAB to paste
it from clipboard... Works under Linux, must be tested under
Windows.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@373 4a71c877-e1ca-e34f-864e-861f7616d084
2005-12-05 20:59:14 +00:00
No Author 5ba7ddac6b Create final repository structure.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@362 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-28 17:47:08 +00:00