Smaller texture cleanup. Fix bug in debug log call parameters.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1133 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
9f16833e30
commit
d68164d3af
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@ -51,7 +51,7 @@ typedef Uint32 uint32;
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//
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//*************************************************************************
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typedef struct { Sint32 left, top, right, bottom; } iClip;
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typedef Uint8 iBitmap;
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typedef char iBitmap;
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typedef struct { Uint8 r, g, b; } iColour;
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typedef BOOL iBool;
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typedef struct { Sint32 x, y; } iPoint;
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@ -61,7 +61,7 @@ int pie_AddBMPtoTexPages(iSprite* s, const char* filename, int type, iBool bReso
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{
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int i = 0;
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debug(LOG_TEXTURE, "pie_AddBMPtoTexPages: %s type=%d col=%d res=%d", filename,
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debug(LOG_TEXTURE, "pie_AddBMPtoTexPages: %s type=%d res=%d", filename,
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type, bResource);
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assert(s != NULL);
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@ -158,7 +158,7 @@ typedef struct _w_forminit
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WINIT_BASE;
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/* Data for a tabbed form */
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BOOL disableChildren; \
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BOOL disableChildren;
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UWORD majorPos, minorPos; // Position of the tabs on the form
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UWORD majorSize, minorSize; // Size of the tabs (in pixels)
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SWORD majorOffset, minorOffset; // Tab start offset.
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17
src/data.c
17
src/data.c
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@ -787,17 +787,14 @@ BOOL dataHWTERTILESLoad(char *pBuffer, UDWORD size, void **ppData)
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}
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}
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getTileRadarColours();
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if (bTilesPCXLoaded)
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{
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getTileRadarColours();
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// make several 256 * 256 pages
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if (bTilesPCXLoaded)
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{
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remakeTileTexturePages(tilesPCX.width,tilesPCX.height,TILE_WIDTH, TILE_HEIGHT, tilesPCX.bmp);
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}
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else
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{
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makeTileTexturePages(tilesPCX.width,tilesPCX.height,TILE_WIDTH, TILE_HEIGHT, tilesPCX.bmp);
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}
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remakeTileTexturePages(tilesPCX.width,tilesPCX.height,TILE_WIDTH, TILE_HEIGHT, tilesPCX.bmp);
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}
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else
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{
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makeTileTexturePages(tilesPCX.width,tilesPCX.height,TILE_WIDTH, TILE_HEIGHT, tilesPCX.bmp);
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}
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if (bTilesPCXLoaded)
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@ -1162,7 +1162,7 @@ BOOL CoordInRadar(int x,int y)
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void calcRadarColour(UBYTE *tileBitmap, UDWORD tileNumber)
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void calcRadarColour(iBitmap *tileBitmap, UDWORD tileNumber)
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{
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UDWORD i, j;
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UBYTE penNumber;
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@ -30,8 +30,6 @@
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#include "texture.h"
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#include "radar.h"
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/* Can fit at most 32 texture pages into a 2meg texture memory */
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#define MAX_TEXTURE_PAGES 32
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#define MAX_TERRAIN_PAGES 20
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#define PAGE_WIDTH 512
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#define PAGE_HEIGHT 512
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@ -39,8 +37,6 @@
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#define PAGE_DEPTH 4
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#define TEXTURE_PAGE_SIZE PAGE_WIDTH*PAGE_HEIGHT*PAGE_DEPTH
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#define NUM_OTHER_PAGES 19
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/* Stores the graphics data for the terrain tiles textures (in src/data.c) */
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iSprite tilesPCX;
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@ -54,8 +50,8 @@ TILE_TEX_INFO tileTexInfo[MAX_TILES];
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static UDWORD getTileXIndex(UDWORD tileNumber);
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static UDWORD getTileYIndex(UDWORD tileNumber);
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static void getRectFromPage(UDWORD width, UDWORD height, unsigned char *src, UDWORD bufWidth, unsigned char *dest);
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static void putRectIntoPage(UDWORD width, UDWORD height, unsigned char *dest, UDWORD bufWidth, unsigned char *src);
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static void getRectFromPage(UDWORD width, UDWORD height, char *src, UDWORD bufWidth, char *dest);
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static void putRectIntoPage(UDWORD width, UDWORD height, char *dest, UDWORD bufWidth, char *src);
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static void buildTileIndexes(void);
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/*
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@ -76,15 +72,15 @@ static void buildTileIndexes(void);
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We must then make sure that we source in that texture page and set the
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texture coordinate for a complete tile to be its position.
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*/
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void makeTileTexturePages(UDWORD srcWidth, UDWORD srcHeight, UDWORD tileWidth, UDWORD tileHeight, unsigned char *src)
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void makeTileTexturePages(UDWORD srcWidth, UDWORD srcHeight, UDWORD tileWidth, UDWORD tileHeight, char *src)
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{
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UDWORD i,j;
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UDWORD pageNumber;
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UDWORD tilesAcross,tilesDown;
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UDWORD tilesAcrossPage,tilesDownPage,tilesPerPage,tilesPerSource;
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UDWORD tilesProcessed;
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unsigned char *tileStorage;
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unsigned char *presentLoc;
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char *tileStorage;
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char *presentLoc;
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iSprite sprite;
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/* This is how many pages are already used on hardware */
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@ -94,7 +90,7 @@ void makeTileTexturePages(UDWORD srcWidth, UDWORD srcHeight, UDWORD tileWidth, U
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/* Get enough memory to store one tile */
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pageNumber = 0;
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tileStorage = (unsigned char*)MALLOC(tileWidth * tileHeight * PAGE_DEPTH);
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tileStorage = (char*)MALLOC(tileWidth * tileHeight * PAGE_DEPTH);
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sprite.bmp = (iBitmap*)MALLOC(TEXTURE_PAGE_SIZE);
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sprite.width = PAGE_WIDTH;
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sprite.height = PAGE_HEIGHT;
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@ -153,15 +149,15 @@ exit:
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return;
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}
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void remakeTileTexturePages(UDWORD srcWidth,UDWORD srcHeight, UDWORD tileWidth, UDWORD tileHeight, unsigned char *src)
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void remakeTileTexturePages(UDWORD srcWidth,UDWORD srcHeight, UDWORD tileWidth, UDWORD tileHeight, char *src)
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{
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UDWORD i,j;
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UDWORD pageNumber;
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UDWORD tilesAcross,tilesDown;
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UDWORD tilesAcrossPage,tilesDownPage,tilesPerPage,tilesPerSource;
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UDWORD tilesProcessed;
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unsigned char *tileStorage;
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unsigned char *presentLoc;
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char *tileStorage;
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char *presentLoc;
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iSprite sprite;
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//check enough pages are allocated
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@ -170,7 +166,7 @@ void remakeTileTexturePages(UDWORD srcWidth,UDWORD srcHeight, UDWORD tileWidth,
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/* Get enough memory to store one tile */
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pageNumber = 0;
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tileStorage = (unsigned char*)MALLOC(tileWidth * tileHeight * PAGE_DEPTH);
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tileStorage = (char*)MALLOC(tileWidth * tileHeight * PAGE_DEPTH);
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sprite.width = PAGE_WIDTH;
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sprite.height = PAGE_HEIGHT;
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@ -307,7 +303,7 @@ static UDWORD getTileYIndex(UDWORD tileNumber)
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/* Extracts a rectangular buffer from a source buffer, storing result in one contiguous
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chunk */
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static void getRectFromPage(UDWORD width, UDWORD height, unsigned char *src, UDWORD bufWidth, unsigned char *dest)
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static void getRectFromPage(UDWORD width, UDWORD height, char *src, UDWORD bufWidth, char *dest)
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{
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UDWORD i,j;
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@ -322,7 +318,7 @@ static void getRectFromPage(UDWORD width, UDWORD height, unsigned char *src, UDW
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}
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/* Inserts a rectangle into a dest rectangle */
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static void putRectIntoPage(UDWORD width, UDWORD height, unsigned char *dest, UDWORD bufWidth, unsigned char *src)
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static void putRectIntoPage(UDWORD width, UDWORD height, char *dest, UDWORD bufWidth, char *src)
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{
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UDWORD i,j;
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@ -24,8 +24,8 @@ extern iSprite tilesPCX;
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int makeTileTextures(void);
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int remakeTileTextures(void);
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void makeTileTexturePages(UDWORD srcWidth,UDWORD srcHeight, UDWORD tileWidth, UDWORD tileHeight, unsigned char *src);
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void remakeTileTexturePages(UDWORD srcWidth,UDWORD srcHeight, UDWORD tileWidth, UDWORD tileHeight, unsigned char *src);
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void makeTileTexturePages(UDWORD srcWidth,UDWORD srcHeight, UDWORD tileWidth, UDWORD tileHeight, char *src);
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void remakeTileTexturePages(UDWORD srcWidth,UDWORD srcHeight, UDWORD tileWidth, UDWORD tileHeight, char *src);
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BOOL getTileRadarColours(void);
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void freeTileTextures( void );
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