Per Inge Mathisen
72123da59d
Port grabTrucksAndBuild() function over from semperfi and use this to implement usage of pickDroidStructLocation in default AI.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10327 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 21:55:04 +01:00
Per Inge Mathisen
60ecdc82c0
semperfi: Utilize new script function pickDroidStructLocation(). Fix grab trucks ranges in many cases.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10326 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 21:55:04 +01:00
René Jürgens
886dd10983
pie file fixes and other updates
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10324 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 21:55:04 +01:00
Per Inge Mathisen
4e41e8fe58
Add new AI script function that gives position to build a structure while checking that
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a given droid can build it. This is used to fix ticket:1626 where a power generator
could not be built because the build position function used gave inaccessible coordinates.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10322 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 21:55:04 +01:00
i-nod
bc80e9b20f
Revert trunk .pies back to PIE2 format.
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This will allow PieSlicer to open them again without manual preparations and free PIE3 format for floating point extension.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10296 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 15:47:55 +01:00
Per Inge Mathisen
a3afb0da51
Port over some changes from semperfi to trunk AI: Fix bug in build on nearest oil derrick code that meant that we skipped some oil
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fields. Fix cases where other events would snatch trucks helping to build something to build something else. Remove unused code to
minimize difference to semperfi script. Always try to upgrade power gen after building it.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10292 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 15:47:53 +01:00
Cyp
a0bcd2a865
Merge remote branch 'origin/master' into newnet
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Conflicts:
src/keybind.c
2010-03-14 18:46:40 +01:00
i-nod
0b8fe4f36f
Remove unused duplicates for projectile .pies. Game engine uses same files from the 'effects' folder.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10272 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-14 18:38:25 +01:00
i-nod
53d7ad84c4
Remove vidmemc.wrf which is unused and incorrect with current terrain engine. Dataset CAM_1KEVLAR (unused by itself) was the only place where it was mentioned. Any might-be custom campaigns should switch to CAM_1.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10269 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-14 18:38:24 +01:00
Cyp
239e4e450d
newnet: Display icon on desynch or on waiting for players.
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Saves having to look at console output to check that the game is in synch.
2010-03-14 13:27:05 +01:00
Per Inge Mathisen
936b5dc0a4
semperfi: Add more debug logging. Info added to console when unit selected. Add more techs to non-air tech tree.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10226 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-11 17:29:17 +01:00
Guangcong Luo
04e7e0452f
Fix Tank Killer angle bug in campaign (previous fix only fixed skirmish).
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10213 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-10 08:23:53 +01:00
i-nod
dda0f9f77b
Enable or disable fog in TCMask shader depending on in-game state. Part of #851 . Reviewed by Per.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10210 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-10 08:23:46 +01:00
i-nod
4ad78bf9b2
TCMask feature: shaders infrastructure and TCMask shader, FF fallback is supported for TCMask. Part of #851 .
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10179 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-07 08:34:17 +01:00
i-nod
87f8777a63
TCMask support infrastructure: mask loading and colour retrieval routines. Part of #851 .
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10178 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-07 08:34:17 +01:00
René Jürgens
5485af3b5c
texture-wrf update for trunk
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10151 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-05 08:55:42 +01:00
René Jürgens
77bc330ebd
NTW:
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foundations and scavenger humans are back.
new scavenger research building + a new power module.
little ai changes
cyborg mechanic and engineer fixed
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10144 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-05 08:55:42 +01:00
Per Inge Mathisen
6e16f84a1b
Fix droid frustration so that droids do not start the game frustrated. Make sure that scavs
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never fire at features, since their own bases are built out of features instead of buildings
they own. Also improve scav script a bit to ensure they do not run out of things to do.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10084 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:38 +01:00
René Jürgens
5f6fc04c84
Online - Template Fix #2
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sry... but thats realy the right one now. :/
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10037 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:35 +01:00
René Jürgens
d5ff075122
Online - Template Fix
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10029 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:35 +01:00
i-nod
991b158f65
Use less complex zip calls or mingw32-make will fail.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10016 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-27 22:51:27 +01:00
Guangcong Luo
582962732d
Rebalance 0.7.0 - The cannon overhaul.
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Cannons and rails have their original 1.10 HP levels restored.
- Heavy Cannon was moved later-game
- Assault Cannon, Twin Assault Cannon, and Hyper Velocity Cannon were moved earlier-game (and rebalanced accordingly)
- Assault Cannon, Twin Assault Cannon, were made lighter
- Hyper Velocity Cannon can now hit air units, penetrate units, and is lighter, but reloads more slowly and has less HP. It no longer replaces Medium Cannon
- Plasma Cannon has been made into a cannon (prereqs: HPV + Inferno + DSLDA3), and has been rebalanced accordingly.
- Hyper Velocity Cannon can now hit air.
- Cannons, rails, mortars, and howitzers have their splash damage increased.
- Ripples and Archies have been nerfed.
- Lancer has had its damage slightly nerfed. A full lancer rebalance is planned for later.
- Analogous changes have been done to the corresponding cyborgs and VTOL weapons, as well.
("Rebalanced accordingly" means that the component price, research price, and damage have been adjusted to fit the new techlevel.)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9945 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 18:50:16 +01:00
Buginator
b056e7184c
DyDo 2.0.5 debut, NSIS, Makefile.am and Makefile.win32 fixes for the mod.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9926 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 06:50:54 +01:00
René Jürgens
98717c39e8
- Put Mines back and them + Scavenger Structures in Research.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9911 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-20 22:50:22 +01:00
René Jürgens
595d94c4d9
- NTW Mod: none Versions Number anymore
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- Less hit Points for Artillery (coz Artillery hit bug is removed) they are all on 25-35% now
- Mines & 3 Scavenger Bodys removed (others rebalanced)
- Color issue fixed
- Grim's Texture Mod removed
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9864 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-19 14:51:03 +01:00
Per Inge Mathisen
a960ffb42f
semperfi: When AI has enough initial factories, send off initial trucks on a truck rush in an
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attempt to achieve total map control. First the closest unprotected oil resource to the enemy
is defended, then hardpoints are built around his base. This behaviour is currently experimental
and quite high risk, but works fine on some maps. Also fix bug that made AI not always pick quite
closest the oil resource.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9837 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-17 00:50:13 +01:00
Per Inge Mathisen
e943eb0ff7
semperfi: Be a bit more proactive about poaching oil resources.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9834 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-16 22:50:16 +01:00
Per Inge Mathisen
823cf96eeb
semperfi AI: Rewrite base expansion code - teach AI to spend like a drunken sailor when it
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has too much power on its hands. Fix some bugs. Guide it to research mg tower and the first
power upgrade.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9807 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-15 20:51:06 +01:00
Per Inge Mathisen
7b7aca3ce0
Remove 5878 duplicate points in PIE files. See ticket:1582 Reviewed by Safety0ff.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9792 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-13 23:05:00 +01:00
Per Inge Mathisen
303a4d20ba
Fix texture file references in base wz wall PIEs.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9791 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-13 23:05:00 +01:00
René Jürgens
ee1aad0d42
NTW Mod Version 1.8.9
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- Fix Templates Bug
- Fix Scourge and Arch Angel Balance
- Fix Command Center Limit
- Fix Illogical Tech Levels
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9772 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-11 20:14:34 +01:00
i-nod
d457d866ba
- Aivolution has been removed from the MinGW build system and NSIS project
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- NSIS: Aivolution and Original remnants should be removed from target system before installing new files
- NSIS: Force admin-privileges in UAC (they are required anyway), this will allow correct SM shortcuts removal possible on Vista/7
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9764 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-11 20:14:34 +01:00
Per Inge Mathisen
c4fddbc513
A new in-progress rewrite of large parts of the current AI. Kept in a mod while it is being
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worked on, to avoid breaking other people's testing and skirmish saves unnecessarily.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9763 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-11 20:14:33 +01:00
Per Inge Mathisen
896c74aeba
Remove aivolution also from trunk
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9753 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:19 +01:00
Per Inge Mathisen
f903f89c1e
Reenable cyborg mechanic, thermite and grenadier.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9751 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:19 +01:00
Per Inge Mathisen
01dc5e937f
Add a few more baba templates for extra baba squish fun.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9739 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:17 +01:00
i-nod
cec20aae6a
- NSIS changes from 2.3 ( #1111 ).
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- Additional fixes to [9642]: remove old-1.10-balance.wz instead of origianl.wz.
- MinGW build system updates.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9727 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:16 +01:00
Per Inge Mathisen
1f6df2a565
Skirmish AI improvements: Reduce interval to check if trucks can help build
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something. Check if we need to build more trucks once we have built one,
instead of immediately going for military units then changing our mind.
Upgrade new research labs immediately after producing them.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9718 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:15 +01:00
Per Inge Mathisen
35bfe4b72c
Make sure AI does not build VTOL factory before it is available.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9714 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:14 +01:00
Buginator
6d8d6dcb24
frontport r9538 & r9551
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"2.3: Rename "original.wz" to "old-1.10-balance.wz" - I had an agreement with Delphinio that the mod could be named anything but "original", which was vague and confusing to new users."
&
"Rename directory of "original" mod to "old-1.10-balance".
Fixes autotools build."
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9712 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:14 +01:00
Guangcong Luo
f7d7f880bd
Remove limiting of oil derricks. Power production is limited by generators, anyway, so this is mainly to help people who don't like seeing blinking blue dots everywhere on the map.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9697 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:11 +01:00
Per Inge Mathisen
0e0d5f25fe
Fix missing cyborg transport in skirmish due to recent template changes. Closes ticket:1548
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9672 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:09 +01:00
Thomas Barlow
aa2e8fd0f5
Fix some AI unit templates which had multiple turrets, but shouldn't have.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9604 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:59 +01:00
Per Inge Mathisen
bc633df81a
Make human players have super cyborgs and cyborg engineers again.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9553 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:54 +01:00
Per Inge Mathisen
21d38e3685
Fix typo in AI script
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9535 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:51 +01:00
Per Inge Mathisen
f4aba9fb28
Workaround for bug that makes the AI stop researching.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9533 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:51 +01:00
Per Inge Mathisen
eb5f9d4395
Deactivate reached oil resource script when human player is playing. Bug reported by cyp_.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9532 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:51 +01:00
Per Inge Mathisen
42a023a592
On advice from Zarel, make AI build scorption body hover trucks instead of cobra.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9515 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:49 +01:00
Christian Ohm
0cd52a643b
Mark a research string as no-c-format for translations.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9507 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:47 +01:00
Per Inge Mathisen
1aae810a22
Make AI build cobra hover trucks when it is able to, instead of the ordinary starting trucks. This
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allows the AI to access areas of certain maps that are blocked by water. On these maps, this makes
a great deal of difference. This breaks skirmish saves, so do not backport.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9499 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:46 +01:00
Per Inge Mathisen
daceec3fd9
New script function bool getPlayerStartPosition(index, ref x, ref y) that finds the start position of any player.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9464 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:41 +01:00
Christian Ohm
d7d4c258c4
Actually include challenges in base.wz.
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Fixes #1470 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9452 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:39 +01:00
Thomas Barlow
5ad6596be9
Fix some polygon issues in the factory models.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9403 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:33 +01:00
Guangcong Luo
b6f03407dd
Add new file data/mp/stats/messages/resmessages12.rmsg - additional research descriptions.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9397 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Guangcong Luo
258d65c169
Fix some unnecessarily specific numbers in weapon accuracy and pricing: 99% -> 100%, 999 -> 1000.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9395 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Guangcong Luo
4df6b05f40
Research messages more specific: "Machinegun damage +25%" instead of "Upgrades machinegun damage". Also add description for radar detector, and fix prerequisites for Flamer Autoloader Mk2.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9392 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Per Inge Mathisen
a46a6eb68b
Throttle AI construction of VTOL factories based on amount of power. Add thermite bombers to VTOL fleet.
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Reorder VTOL target priorities to go after construction first. Restrict help build event to avoid trucks
wandering across the entire map to help build something that is finished a long time ago when they arrive there.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9390 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:27 +01:00
Per Inge Mathisen
ce8491b4ad
Rewrite buildDerrick AI skirmish event. Instead of looking for the next closest oil resource
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to our base, be more opportunistic and look for the closest oil resource to each droid, and
only send one droid toward each oil resource. Also speed up full base starts by launching this
event immediately upon start (but after build start base event).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9389 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:26 +01:00
Per Inge Mathisen
7ca0bc7547
If AI loses a race for an oil resource, it will now instead build a cheap defense building there as revenge.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9388 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:26 +01:00
Per Inge Mathisen
ddcb9a9986
Remove some dead AI code from scripts.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9367 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:25 +01:00
Guangcong Luo
81e5af8e34
Rebalance 0.7.0.
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Flashlight: range 6-12 -> 12-12
Pulse Laser: range 8-16 -> 14-14, damage 170 -> 165
Heavy Laser: range 5-7.5 -> 16-16, damage 350 -> 240
Pulse laser tower: price 175 -> 200
Pulse laser hardpoint: price 250 -> 275
Heavy laser emplacement: price 225 -> 450
Scourge: range 5-16 -> 5-14, accuracy 70%-80% -> 50%-80%
Seraph: range 5-14 -> 7-15
Lancer: price 125 -> 150, accuracy 50%-60% -> 30%-60%, remove MRL prereq
Lancer hardpoint: price 150 -> 175
Tank killer: accuracy 50%-60% -> 30%-60%
MRL: damage 30 -> 34
MRP: accuracy 45%-45% -> 40%-45%, range 5-8 -> 4-8
Note to self: Fix the tank killer angle bug already.
Mortar/pepperpot: Splash radius 0.5 -> 1.0
Bombard/incendiary mortar: Splash radius 0.75 -> 1.25, (incen) burn radius 0.5 -> 1.25
Howitzer/hellstorm: Splash radius 1.0 -> 1.25
Ground shaker/incendiary howie: Splash radius 1.0 -> 1.5, (incen) burn radius 1.0 -> 1.5
All-rounder modifiers:
Cyborg 60% -> 65%, Wheels 120% -> 125%, HT 110% -> 115%, Tracks 100% -> 105%, Hover 100% -> 120%
Artillery modifiers:
Tracks 50% -> 40%, HT 70% -> 65%, Hover 100% -> 120%
Whirlwind site obsoletes Cyclone site
Cyclone site obsoletes Hurricane site
Whirlwind hardpoint obsoletes Cyclone hardpoint
Gauss hardpoint obsoletes Rail hardpoint
Gauss emplacement obsoletes Rail emplacement
Fixes bug #663 - Tank Killer doesn't fire.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9338 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:21 +01:00
Per Inge Mathisen
7f63c39b06
This patch significantly cleans up the template loading code. It does not fix any known bugs. I did this
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in an attempt to fix the copycat truck bug, but it has so far managed to escape me. Closes ticket:1417
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9319 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:19 +01:00
Per Inge Mathisen
423ac3df4f
Use chained events instead of relying on a 40 second repeat trigger for research. This
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makes the AI much faster at researching, as it eliminates long delays. Also clean up
the base expansion code and make it stop trying to expand when out of power.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9243 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:07 +01:00
Guangcong Luo
541d555e25
Rename Dragon from "Super Heavy Body" to "Multi Turret Body".
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9195 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:27:00 +01:00
Per Inge Mathisen
640f94ace4
Nudge scav script a bit to make it not crash the script interpreter.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9171 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:37 +01:00
Per Inge Mathisen
7125b11198
Make scavengers work in skirmish again. And they are now meaner than ever.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9170 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:37 +01:00
Per Inge Mathisen
c0411ed819
Remove unused wrf files
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9168 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Per Inge Mathisen
4eaa4f9afa
Fix erroneously commented out line
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9166 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Per Inge Mathisen
40652f7257
Fix references to new AI scripts. Remove references to old "campaign" style resource definitions and scripts.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9165 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Per Inge Mathisen
b8d42bd9fe
Change AI script loading. Now AI scripts are kept in ai.slo and ai.vlo, instead of in 8 almost identical files.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9162 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:36 +01:00
Guangcong Luo
187986f92e
Fix bug #967 - templates.txt templates (namely, Truck and AI templates) were 1 power point cheaper, and had 1 less HP, than templates created in the Design screen.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9160 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:35 +01:00
Per Inge Mathisen
027cb31486
Make AI use event chainloading for basic structures and new trucks. This means that instead of calling
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common AI functions from several places, which can lead to the CPU spending much time doing AI stuff
that frame, or setting the object to idle and wait for a repeat event to pick it up, which can lead to
long delays, it queues up another event for the next AI frame to continue processing.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9133 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:32 +01:00
Per Inge Mathisen
baa0ac2188
Purely stylistic changes to make it easier to read this code for mistakes.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9131 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:32 +01:00
Per Inge Mathisen
ada555a8d0
Add two new features to challenges, 1) to enable/disable changing your own position,
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defaulting to not allowing user to change his or her position, and 2) to allow the
challenge to specify starting positions for each AI. Previously the user could freely
change starting position on all maps. Now this feature is only allowed on the "No Place
To Hide" challenge. Also move the starting AIs for "Hide Behind Me" challenge to flank
the starting player.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9056 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:23 +01:00
dak180
72ccb7c384
PNG optimization, also known as 'Crush them all!'.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9038 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:21 +01:00
Guangcong Luo
192ade3cc0
Fix bug #1361 - tutorial can be unable to be finished if user clicks through design screen too quickly.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9033 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:10 +01:00
Guangcong Luo
fc94a37432
Fix bug #1325 - confusing research icons for some missile upgrades.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8960 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:04:02 +01:00
Guangcong Luo
9b0381b14b
Remove the two Warzone logo backdrops - they're really unprofessional and tacky, especially when there's already a Warzone logo at the top of the screen.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8933 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:03:57 +01:00
Guangcong Luo
e22246cb30
A few balance changes:
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- Update cyborg lasers to match changes to regular lasers
- Change cyborg transport research icon to cyborg transport
- Change Lancer's prereqs from HEAP Mini-Rockets to HE Mini-Rockets Mk3
- Allow only Dragon to have multi-turret; decrease its HP by 50
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8894 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:27:06 +01:00
Per Inge Mathisen
6986f8a054
Undelete droidBuiltAssign() that turned out to be quite essential. Make no
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base builds much faster yet, by making droids cooperate on more buildings.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8813 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:54 +01:00
Per Inge Mathisen
209bf40833
Remove dead or non-working code from the default skirmish AI.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8812 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:53 +01:00
Guangcong Luo
84ba706499
New interface images: Attack-move and unload transport images, better North pointer, and correctly-aligned checkbox.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8802 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:52 +01:00
Buginator
1a1896e3bc
Add the laser satellite to the limits screen.
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fixes ticket:1227
Patch by 13KukYNexus666
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8730 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:45 +01:00
Guangcong Luo
fbd286011c
Remove "ready" text from ready checkbox image.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8715 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:44 +01:00
Per Inge Mathisen
89679c361a
Significantly improve default AI no bases behaviour by making sure starting
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trucks cooperate on an initial factory. Implements most of and closes ticket:1171
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8704 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:43 +01:00
Thomas Barlow
dd8097da19
Update page 17 with a further improved version.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8687 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:42 +01:00
Per Inge Mathisen
11a584851d
Based on suggestion from player acidjnk, set all AI droids to 'do or die',
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and stop AI from building repair centers. This should make AI harder.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8685 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:41 +01:00
Per Inge Mathisen
e1c04d538c
Make AI build lancer towers instead of non-existent lancer bunkers. Part of ticket:1171
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8668 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:41 +01:00
Thomas Barlow
507a22d423
Update wall and hardpoint models with new versions.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8664 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 20:26:40 +01:00
Per Inge Mathisen
36dd15bd0d
AI scripts: Fix parentheses in some expressions where canDroidReach was added.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8634 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:52 +01:00
Per Inge Mathisen
c5533ee514
Make AIs go for closest oil first. Closes ticket:1166
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8633 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:52 +01:00
Guangcong Luo
5ba89a0f93
Better "ready?" checkbox.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8594 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:47 +01:00
Guangcong Luo
14f2aa3b52
New water tile by Mysteryem (CC-BY-SA-3.0).
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8583 4a71c877-e1ca-e34f-864e-861f7616d084
2010-01-30 17:12:46 +01:00
Per Inge Mathisen
877e90e0ae
Make use of the new scavenger icons. See discussion in ticket:1093
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8487 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-23 18:13:25 +01:00
Per Inge Mathisen
a841d08a85
Fix some NTW mod models that had bad texture references, and run them through simplipie.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8476 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:05 +01:00
Per Inge Mathisen
1b35026ffc
Add back missing connectors lost in commit r8471.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8475 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:05 +01:00
Per Inge Mathisen
014a3b484e
Pipe all PIE files through the simplipie tool to remove unused flags, and turn instances of
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the no cull flag into duplicated, inverted polygons. Remove support for the no cull flag from
the source. HOPEFULLY this does not introduce any visual defects. I did not see any. If you
see any, let me know. This is in preparation for improved object rendering.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8471 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:04 +01:00
Per Inge Mathisen
4193cd1705
Fix install of palette.txt, closing ticket:1088 reported by gene69
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8463 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:03 +01:00
Per Inge Mathisen
8b5d770fb0
Forgot to commit stats headers for MP games. Oops.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8461 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:02 +01:00
Per Inge Mathisen
26de1676e4
Add descriptive headers to some stats files. Eventually all stats files should have a descriptive header.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8438 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:20:00 +01:00
Per Inge Mathisen
c6db8bfcd7
Put all palette info into an external file that can be modified by modders. It is quite sensitive
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to changes in the number of lines. The colours are in the (from CSS) familiar R,G,B,A hex format.
Closes ticket:1062
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8435 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:59 +01:00
i-nod
c09cb93920
Corrected cyborg transport model by Mysteryem.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8403 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:57 +01:00
René Jürgens
14d0c58a10
NTW Balance Update, Cannons and Cyborgs
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8396 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:57 +01:00
René Jürgens
11dd5f1465
NTW Research Balance Update, Cannons, Missiles & Rockets
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8384 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:57 +01:00
René Jürgens
e5d0cf9fc2
put the old ai back in, to fix several problems.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8354 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:55 +01:00
Buginator
f9489080a5
Missed a file yet again--all in a ploy to get my commit count up! :D
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8313 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:50 +01:00
Buginator
a86cbc2e3c
As was discussed on the ML, removing SQL from trunk.
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Please test!!
OS X & mingw builds may be broken!
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8312 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:50 +01:00
Per Inge Mathisen
b02aa1f0f4
The LasSat is now a DOOR type structure. This means it behaves like a fortress when it comes to
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where it can be placed and how it adapts to terrain. See discussion on the forum for details
(http://forums.wz2100.net/viewtopic.php?f=6&t=3992 )
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8305 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:49 +01:00
Per Inge Mathisen
bfcf2119f8
Fix 'make dist' compilation of original rules mod. Was missing a dollar sign.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8282 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:44 +01:00
Guangcong Luo
d676290d54
I seriously hope these are all the typos.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8265 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:43 +01:00
Guangcong Luo
8fe4e81bfb
Whoops. Typoed a few things in last commit; fixing now.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8264 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:43 +01:00
Guangcong Luo
96e6a084d1
Rebalance 0.6.1. (Go on, accuse me of not having a detailed enough commit message. I dare you.)
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- Most projectiles 1.5x faster. Should reduce sync problems
Renames:
- Mini-Rocket Artillery renamed Mini-Rocket Array
- MRL Emplacement renamed Mini-Rocket Battery
- Angel Missile renamed Seraph Missile Array (should eliminate the "angel missile won't fire!" complaints)
- Angel Missile Battery renamed Short-Range Missile Battery
VTOL balance:
- Hurricane damage increased 40 -> 50, splash increased 10 -> 30
- Cyclone damage increased 50 -> 70, splash increased 40 -> 60
- Whirlwind damage increased 50 -> 65, splash increased 30 -> 50
- Avenger and Vindicator damage increased 320 -> 350, accuracy increased 60%-70% -> 70%-80%
- Stormy damage increased 140 -> 180
- All lasers now have 80%-80% accuracy
- Plasmite Bomb weight increased 8000 -> 12000
- Mini-pod can hit air
- Decrease Pulse Laser and Heavy Laser ROF, increase corresponding damage
- Decrease VTOL MG damage, increase VTOL MG shots-per-rearm
Late-game stalemate-busting:
- Artillery to hover multiplier decreased from 110% to 100%
- Artillery to tracks multiplier decreased from 65% to 50%
- Artillery to half-tracks multiplier decreased from 80% to 70%
- Artillery to wheels multiplier decreased from 95% to 90%
- Anti-tank to hover multiplier decreased from 100% to 90%
- AP to hard multiplier increased from 45% to 50%
- Seraph (see "Renames") range increased from 5-11 to 5-14
Truck rush prevention:
- Command Center must be built before MG tower can be researched
- Truck HP decreased 50 -> 25
- Truck weight increased 600 -> 800
Structure research price cuts:
- Inferno bunker research price 150 -> 125
- Plasmite bunker research price 150 -> 125
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8261 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:43 +01:00
Guangcong Luo
3fbf4c8f19
Apply the hacky fix for AA targeting (make all dedicated AA homing) to campaign as well as skirmish (this is probably the first change to campaign stats in ''ages'').
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8257 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:42 +01:00
Guangcong Luo
dd9d1e45db
New logo for original-1.10 mod that doesn't violate copyright.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8254 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:42 +01:00
Buginator
a7fa52d3e4
Set svn-eol to native for mods/* as well
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8251 4a71c877-e1ca-e34f-864e-861f7616d084
2009-11-22 16:19:40 +01:00
Per Inge Mathisen
c291477a97
Set proper svn line ending properties for AIV scripts.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8225 4a71c877-e1ca-e34f-864e-861f7616d084
2009-10-08 20:17:19 +02:00
i-nod
61f2e648d7
Added some missing .wrf files that are required for StructLimiter screen ( #875 ).
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8217 4a71c877-e1ca-e34f-864e-861f7616d084
2009-10-06 22:10:00 +02:00
Delphinio
dcf9612dce
updated makefiles for the new original mod.
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please check them again... thanks.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8181 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:12 +02:00
Delphinio
f433a7134d
Change Foldername from Old School to original.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8180 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:11 +02:00
Delphinio
34b866050c
Add readme.txt and update the images/frontend0.png
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(modname changed).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8179 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:11 +02:00
Delphinio
d2ef9b4959
Add the new Old School Mod to the SVN (trunk and branch).
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It set the in game balance (stats) back to v.1.10.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8165 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:10 +02:00
i-nod
52c314f2f6
Pies for Multiple muzzle flashes feature #824 (part 2).
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Angel missiles, Heavy SAM, MRL plus some tune to part 1 pies.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8164 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:09 +02:00
i-nod
932fbbbe37
Some sounds were missing for super cyborgs and MG4-bunker (ticket #919 ).
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8111 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:02 +02:00
Buginator
cd24361f83
revert r3270
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Bring back all the missing screams that were mistakenly removed, and also bring back the yell for help, since that will be used soon. (all removed in r3270)
Also reverts r8025 / r8030 (see ticket:830 for more info) since I didn't know the sounds were removed.
fixes ticket:830
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8097 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:01 +02:00
i-nod
b494e2f276
Pies for Multiple muzzle flashes feature #824 (part 1).
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8094 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:00 +02:00
Per Inge Mathisen
f74d810240
Remove unused files and directories. See ticket:875
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8088 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:00 +02:00
Per Inge Mathisen
fdcf878005
Increased front menu loading speed. Fix limits problem in challenges.
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Closes ticket:875 and closes ticket:881, patch by i-NoD.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8087 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:20:59 +02:00
i-nod
59b735b4be
Updated Mysteryem's heavy and super heavy wheels. This closes ticket #555 .
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8085 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:20:58 +02:00
Per Inge Mathisen
67425d01a5
Make use of the new script function droidCanReach() in skirmish AI for
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construction orders. Closes ticket:838
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8073 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:20:56 +02:00
Delphinio
56c172241c
NTW Mod Image (1.8.7a)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8059 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:09:47 +02:00
Delphinio
4964ecccf3
NTW Mod Research Bug Fix (1.8.7a)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8056 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:09:47 +02:00
Per Inge Mathisen
87a687e15c
A small enhancement for GUI subsystem: target origin tracking system for structures (only for ones
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with weapons). If structure have some target for main weapon it will show appropriate icon on the
right side of weapon reload bar/health bar. For now it can distinguish: visual contact targets,
commander targets, sensor targets, CB sensor targets, counter radar targets, air defense targets.
Closes ticket:686, patch by i-NoD.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8022 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:11 +02:00
Christian Ohm
773c6f7a4e
Add a north pointer for the rotating radar.
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This is i-NoD's reworked version. Closes #769 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8011 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:09 +02:00
René Jürgens
94cbd796c4
AI changed into Become Prey v.2.92.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7997 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:09 +02:00
René Jürgens
9d06afce24
AI changed into Become Prey v.2.92.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7996 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:09 +02:00
René Jürgens
03224f9537
AI changed into Become Prey v.2.92.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7995 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:09 +02:00
René Jürgens
762f369a8a
AI changed into Become Prey v.2.92.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7994 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:08 +02:00
René Jürgens
5be78e335f
AI changed into Become Prey v.2.92.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7993 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:08 +02:00
René Jürgens
a46085f76f
AI changed into Become Prey v.2.92.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7992 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:08 +02:00
René Jürgens
94b50b41a3
AI changed into Become Prey v.2.92.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7991 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:08 +02:00
René Jürgens
fc7ec99dab
AI changed into Become Prey v.2.92.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7990 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:08 +02:00
René Jürgens
50d9400248
cant update the vlo's somehow... so delete : /
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7989 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:07 +02:00
René Jürgens
e3d8d5213d
AI changed into Become Prey v.2.92.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7988 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:07 +02:00
René Jürgens
47dd54d0b8
Some Cyborg balances.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7987 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:06 +02:00
René Jürgens
7e87a45546
v.1.8.7 logo
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7986 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:06 +02:00
Christian Ohm
a35a5b2d8d
Fix some spelling errors in unit names, and change "Command turret MkII/III/IV" to "Command Turret II/III/IV" on Zarel's suggestion, since they are separate components, not upgrades as the other MkX things.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7964 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:03 +02:00
Per Inge Mathisen
dba1290112
This patch adds the beginnings of a "Challenge" single player game mode. It
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adds fixed game setups with a running timer, which becomes a game score. The
faster you can finish the challenge, the better the score. However, if you
have been unable to finish the challenge, then the higher the score is better
(you survived it longer)! Challenges are setup in INI files in a challenges/
directory. This closes ticket:778
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7954 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:02 +02:00
Guangcong Luo
495883e5e4
Workaround for alpha channel bug.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7941 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:00 +02:00
Guangcong Luo
ac21fbf178
Commit Mysteryem's new tree textures.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7932 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:57 +02:00
Per Inge Mathisen
c297877ef0
Remove some dead data from gamedesc file.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7920 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:56 +02:00
Guangcong Luo
35155f3e52
Index terrain textures (~68 MB -> ~22 MB); idea suggested by i-NoD.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7891 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:50 +02:00
Christian Ohm
17d2c4f000
Fix automake for out-of-source builds
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Patch by Alexander Stein <alexander.stein@informatik.tu-chemnitz.de>
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7867 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:34 +02:00
Guangcong Luo
1f97005b83
Restore savegame compatibility with TUTMG
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7813 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:26 +02:00
Christian Ohm
dccf60a1bf
Remove some more mentions of TUTMG
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7812 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:26 +02:00
Guangcong Luo
3ee7d16904
Remove another mention of TUTMG.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7809 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:25 +02:00
Guangcong Luo
70431dff3b
Get rid of the scourge of TUTMG once and for all (fixes bug #594 , as well as my sanity). Also get rid of useless multiplayer folder in base.wz.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7807 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:25 +02:00
Christian Ohm
50fc6a0060
No spaces in filenames
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7721 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:32 +02:00
René Jürgens
ff4e42123a
NTW Mod: deleting textures > bpp are to low.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7712 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:32 +02:00
René Jürgens
601623a346
NTW Mod: deleting textures > bpp are to low.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7711 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:32 +02:00
René Jürgens
8a27aa90ae
NTW Mod: deleting textures > bpp are to low.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7710 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:31 +02:00
René Jürgens
3c326ec0cf
NTW Mod: deleting textures > bpp are to low.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7709 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:31 +02:00
Buginator
24d699f0b7
Tile fixes for C1, C2 & C3 tilesets done by Mysteryem.
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A *huge* shout out to him. :)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7705 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:31 +02:00
René Jürgens
dd412c3e95
NTW Mod: cyborg armors increased
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7675 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:15 +02:00
René Jürgens
cf79203cb5
NTW Mod 1.8.6c image
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7674 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:14 +02:00
Per Inge Mathisen
274b0483f9
Fix size of flashing timer box in campaign. This closes ticket:596 "Time ends warning quad is to small".
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7672 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:12 +02:00
René Jürgens
e4e6bbf992
NTW Mod: cyborg armor upgrade fix and all cyborgs cost 20 more.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7665 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:10 +02:00
Buginator
a76f71463a
Update tile-62 decal
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7657 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:05 +02:00
Christian Ohm
f488b0c4ee
New terrain decals by Zarel:
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* Arizona: tread tracks
* Arizona: that weird brown stuff
* Mountain: tread tracks
* Mountain: roads
* Mountain: a crater
Zarel: "I believe the decals for Arizona are done. There are probably a few
Urban and Mountain ones that still need to be done."
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7646 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:04 +02:00
René Jürgens
75c14da826
Add new maps to NTW Mod.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7636 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:03 +02:00
René Jürgens
7dfb60d64a
Set Command Center limit to 1.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7635 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:03 +02:00
René Jürgens
0a90019d09
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7634 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:03 +02:00
Per Inge Mathisen
111711ad6b
trunk: Revert removal of line in Makefile.am that was (at least sometimes) necessary to build base.wz and mp.wz.
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Also make sure all .wz archives are generated on 'make dist', so as not to require 'make' to be run first.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7620 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:56 +02:00
Per Inge Mathisen
9ac1b1adfd
Fix 'make dist' for trunk.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7609 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:56 +02:00
Guangcong Luo
0429360f72
New Warzone logo created by Garrett Wiens-Kind <Neuralize>.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7601 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:55 +02:00
Buginator
ebbc650470
Move AIV from global to multiplay, since it is only a MP mod.
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Update makefile(s) as well, and configure.ac
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7596 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:55 +02:00
Buginator
0c73d7516f
Partial Revert of r7447, AI scripts all reverted back.
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Will fix the issue another way. Old (skirmish) savegames from previous versions of the game will work again.
refs ticket:406
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7580 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-30 19:24:48 +02:00
Guangcong Luo
3c18bbf28d
Fix bugs #533 , #292 , and #398 - Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7558 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:34 +02:00
Guangcong Luo
9000a57144
Fix bug #541 - Uninstaller misses some files.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7544 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:31 +02:00
Guangcong Luo
2d6d0656d5
Stop AI from using player's truck (fixes bug #406 ). Comment multiTemplateSetup a bit better.
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This is a somewhat hacky fix (gives human players ConstructorDroid and computer players ConstructionDroid). The template system has too many eldritch horrors that to fix it properly requires rewriting the entire template code (did you know it loads human player templates from player 5? And so if player 5 is an AI player, it uses a ridiculously complicated workaround?)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7447 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-16 16:07:15 +02:00
Guangcong Luo
6d60bcf19f
Rename "Transport" to "Cyborg Transport".
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7418 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:33 +02:00
Buginator
395f677099
Properly fix intfac.img & infac.h
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After a short (*cough*) delay, finally add Zarel's new icons from ticket:247. (fixes ticket:247)
Move leave / disconnect icon to top(ish) right of screen.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7380 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:13 +02:00
Buginator
43ed454b7a
NTW Mod 1.8.6b for 2.2 by Delphino
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---
gates removed
little balance changes
Mysteryem's factory textures,
Black Project's camo textures (changed) and new truck sounds removed.
Plus many other changes. See enclosed doc file for more information.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7379 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:12 +02:00
René Jürgens
50c2974fa4
delete new vehicle con sfx's... they are not so good for warzone as i thought.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7366 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:11 +02:00
Guangcong Luo
ad647da647
"Player disconnected" and "Player left" icons.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7360 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Guangcong Luo
557985516b
Fix crash introduced by r7353 when starting skirmish/MP game in T2/T3 mode.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7356 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Guangcong Luo
1c090d7bff
Rebalance 0.5.0:
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* Heavy VTOL bombs made lighter, light VTOL bombs made heavier.
* VTOL bomb accuracy upgrades changed to damage upgrades.
* Angel Missile stronger, Archangel Missile weaker, both fewer prereqs.
* Damage upgrades now also upgrade splash and burn damage.
* Needle Gun slightly stronger. Still not actually better than HPV.
* Rails now penetrating weapons. In practice, this shouldn't make much difference.
* Factory, Cyborg factory, and VTOL factory upgrades combined; now only 4 upgrades instead of 6-9 each.
* Repair facility upgrades condensed, now only 3 upgrades instead of 6.
* Artillery weapons do less damage to tanks, but more to walls.
* MG damage back down to original levels. The extra APDSB MG Bullets in the early game does plenty to compensate.
* VTOL HP actually makes sense now.
* Cannon HP increased a bit more.
* Stormy nerfed.
* All AA weapons have full fire-on-move.
For exact numbers, refer to http://guide.wz2100.net/new/ or wait for the detailed changelog after all rebalancing is done.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7353 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Guangcong Luo
20f0ddc547
Team selector is now labeled "TEAM" and teams are colored and lettered A-H. The original numbers were changed to letters so they can no longer be confused with player numbers.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7142 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-24 14:16:07 +02:00
Buginator
c2e5d2462f
Adds password support to warzone.
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Adds feedback from the lobby server.
Notes: You have to enter a password *first*, and then either host the game, or join a game.
Thanks to elio for the new icons!
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7079 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-19 23:45:25 +02:00
Per Inge Mathisen
60e9a5e540
Fix crash in limits dialog due to missing radar detector texpage entry in the right WRF file.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7041 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-18 15:37:53 +02:00
Guangcong Luo
ae9c2f5bb8
Commit Rebalance 0.4.2:
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- Make Angel Missile into MRL replacement
- separate rocket/missile from cannon/rail multipliers
- make truck rushing harder
- balance cyborgs and VTOLs-
- remove requirements for basic cyborg weapon research
For full details and changelog see http://guide.wz2100.net/new/
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7027 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-15 20:36:59 +02:00
Per Inge Mathisen
8b9ed44a6f
New radar detector turret graphics by elio
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6972 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-08 14:04:26 +02:00
Per Inge Mathisen
cfe68c3602
Add radar detector turret to the game. It will detect and target enemy sensors up to twice their
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range away. Both land and air droids can be assigned to it. See ticket #340 for more discussion.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6955 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-06 13:09:09 +02:00
Guangcong Luo
4f1b01b4af
Commit Rebalance 0.4.1
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Changelog:
- Howitzers, incendiary artillery, and T3 weapons strengthened
- All weapons have same damage upgrade progression (25%) and one of two rate upgrade progressions (10% or 15%). This is down from an average of 30% and 20%, respectively. This is intended to make weapon choice matter more.
- Cyborgs further balanced. Not only should they be usable, they should be fairly well balanced within themselves now (Next: VTOLs!)
- Ranges rounded off to multiples half-tiles, except the Wide Spectrum Sensor Turret, which is still 17.7 tiles.
- Cyborgs no longer have to be researched.
- Cyborg factory only requires Engineering now.
- Trading up weapons offers more of a benefit.
- Weapon multipliers massively rearranged.
- Cannons/Rails split from Rockets/Missiles, no longer both anti-tank.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6940 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-03 18:53:11 +02:00
Giel van Schijndel
54abb2ad7c
* Don't use "touch" on Windows, as Windows doesn't have that command
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- Instead use "echo file > file"
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6927 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-30 16:10:59 +02:00
Per Inge Mathisen
18ae6c42da
Don't crash if some tech takes zero research points to finish. Problem found by Buginator. Also fix NTW sky texture names.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6903 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-30 16:10:57 +02:00
Elio Gubser
b3d3a57b98
accidentally changed the python body pie when I commited the new wheels
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6861 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-17 11:09:28 +01:00
Per Inge Mathisen
e06f58695e
Fix SQL stats build for 'make dist'
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6855 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-15 23:42:28 +00:00
Elio Gubser
3e993b6eb8
new wheels propulsion graphics by Mysteryem. including a slight change to the texturing on the light wheels
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6845 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-14 09:20:23 +00:00
Gerard Krol
71bc279c9e
Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6832 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-11 11:51:40 +00:00
Gerard Krol
73d4569733
Load the new terrain textures when going from cam1->cam2 or cam2->cam3. This fixes bug #299 .
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6831 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-11 11:50:55 +00:00