The LasSat is now a DOOR type structure. This means it behaves like a fortress when it comes to
where it can be placed and how it adapts to terrain. See discussion on the forum for details (http://forums.wz2100.net/viewtopic.php?f=6&t=3992) git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8305 4a71c877-e1ca-e34f-864e-861f7616d084master
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@ -20,7 +20,7 @@ A0CyborgFactory,CYBORG FACTORY,Level All,MEDIUM,1,1,2,Concrete,500,2,10,1000,100
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A0FacMod1,FACTORY MODULE,Level All,MEDIUM,1,3,3,Concrete,250,2,10,500,100,100,25,150,255,30,ZNULLECM,DefaultSensor1Mk1,0,BLFACT1.PIE,0,1,0
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A0HardcreteMk1CWall,CORNER WALL,Level All,HARD,1,1,1,Concrete,125,2,15,700,10,25,1,0,255,0,ZNULLECM,ZNULLSENSOR,0,BLWALLC1.pie,0,0,0
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A0HardcreteMk1Wall,WALL,Level All,HARD,1,1,1,Concrete,125,2,15,700,10,25,1,0,255,0,ZNULLECM,ZNULLSENSOR,0,BLWALLH.pie,0,1,0
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A0LasSatCommand,DEFENSE,Level All,HARD,1,2,2,Concrete,2500,2,16,1000,10,999,1,0,255,0,ZNULLECM,0,1,milasbas.pie,0,0,1
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A0LasSatCommand,DOOR,Level All,HARD,1,2,2,Concrete,2500,2,16,1000,10,999,1,0,255,0,ZNULLECM,0,1,milasbas.pie,0,0,1
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A0LightFactory,FACTORY,Level All,MEDIUM,1,3,3,Concrete,500,3,10,1000,100,100,30,150,255,20,ZNULLECM,BaBaSensor,1,BLFACT0.pie,blbfact.pie,1,0
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A0PowerGenerator,POWER GENERATOR,Level All,MEDIUM,1,2,2,Concrete,500,2,20,1000,30,50,30,300,255,10,ZNULLECM,DefaultSensor1Mk1,0,BLPOWER0.PIE,blbpower.pie,1,0
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A0PowMod1,POWER MODULE,Level All,MEDIUM,0,2,2,Concrete,250,2,10,1000,0,0,0,150,255,0,ZNULLECM,DefaultSensor1Mk1,0,BLPOWER4.PIE,0,1,0
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