Nudge scav script a bit to make it not crash the script interpreter.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9171 4a71c877-e1ca-e34f-864e-861f7616d084
master
Per Inge Mathisen 2010-01-12 22:37:17 +00:00 committed by Git SVN Gateway
parent 7125b11198
commit 640f94ace4
1 changed files with 13 additions and 14 deletions

View File

@ -54,20 +54,6 @@ event startLevel(CALL_START_NEXT_LEVEL)
}
}
// Startup
event startup(init)
{
if (!scavengersActive() or !myResponsibility(enemy1))
{
setEventTrigger(startLevel, inactive);
setEventTrigger(droidbuilt, inactive);
setEventTrigger(structureAttacked, inactive);
}
lastAttack = 0;
groupAddArea(attackGroup, enemy1, 0, 0, (mapWidth * 128), (mapHeight * 128));
}
// deal with a droid being built by us
event droidbuilt(CALL_NEWDROID, enemy1, ref newDroid, ref fac1)
{
@ -112,3 +98,16 @@ event structureAttacked(CALL_STRUCT_ATTACKED, enemy1, ref structure, ref attacke
}
}
// Startup
event startup(CALL_GAMEINIT)
{
if (!scavengersActive() or !myResponsibility(enemy1))
{
setEventTrigger(startLevel, inactive);
setEventTrigger(droidbuilt, inactive);
setEventTrigger(structureAttacked, inactive);
}
lastAttack = 0;
groupAddArea(attackGroup, enemy1, 0, 0, (mapWidth * 128), (mapHeight * 128));
}