Nudge scav script a bit to make it not crash the script interpreter.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9171 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
7125b11198
commit
640f94ace4
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@ -54,20 +54,6 @@ event startLevel(CALL_START_NEXT_LEVEL)
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}
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}
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// Startup
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event startup(init)
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{
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if (!scavengersActive() or !myResponsibility(enemy1))
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{
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setEventTrigger(startLevel, inactive);
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setEventTrigger(droidbuilt, inactive);
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setEventTrigger(structureAttacked, inactive);
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}
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lastAttack = 0;
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groupAddArea(attackGroup, enemy1, 0, 0, (mapWidth * 128), (mapHeight * 128));
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}
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// deal with a droid being built by us
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event droidbuilt(CALL_NEWDROID, enemy1, ref newDroid, ref fac1)
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{
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@ -112,3 +98,16 @@ event structureAttacked(CALL_STRUCT_ATTACKED, enemy1, ref structure, ref attacke
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}
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}
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// Startup
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event startup(CALL_GAMEINIT)
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{
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if (!scavengersActive() or !myResponsibility(enemy1))
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{
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setEventTrigger(startLevel, inactive);
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setEventTrigger(droidbuilt, inactive);
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setEventTrigger(structureAttacked, inactive);
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}
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lastAttack = 0;
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groupAddArea(attackGroup, enemy1, 0, 0, (mapWidth * 128), (mapHeight * 128));
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}
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