Some Cyborg balances.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7987 4a71c877-e1ca-e34f-864e-861f7616d084
master
René Jürgens 2009-08-15 20:32:38 +00:00 committed by Git SVN Gateway
parent 7e87a45546
commit 47dd54d0b8
6 changed files with 19 additions and 19 deletions

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@ -24,7 +24,7 @@ Cyb-Bod-Rail1,Level All,LIGHT,1,1,150,150,cybd_std.Pie,100,1,500,12,8,12,8,12,8,
Cyb-Bod-Mechanic,Level All,LIGHT,1,1,150,150,cybd_std.Pie,100,1,500,12,8,12,8,12,8,12,8,12,8,12,8,0,0
Cyb-Bod-Las1,Level All,LIGHT,1,1,150,150,cybd_std.Pie,100,1,500,12,8,12,8,12,8,12,8,12,8,12,8,0,0
Cyb-Hvybod-HPV,Level All,LIGHT,1,1,150,150,cybd_std.Pie,100,1,500,12,8,12,8,12,8,12,8,12,8,12,8,0,0
Cyb-Bod-ComEng,Level All,LIGHT,25,150,150,150,cybd_std.Pie,100,1,500,12,8,12,8,12,8,12,8,12,8,12,8,0,0
Cyb-Bod-ComEng,Level All,LIGHT,50,150,150,150,cybd_std.Pie,100,1,500,12,8,12,8,12,8,12,8,12,8,12,8,0,0
Cyb-Bod-Atmiss,Level All,LIGHT,1,1,150,150,cybd_std.Pie,100,1,500,12,8,12,8,12,8,12,8,12,8,12,8,0,0
B4body-sml-trike01,Level One,LIGHT,25,40,100,30,extrike.Pie,35,1,2000,2,2,2,2,2,2,2,2,2,2,2,2,0,1
B3body-sml-buggy01,Level One,LIGHT,30,60,200,35,exbuggy.Pie,50,1,2500,2,3,2,3,2,3,2,3,2,3,2,3,0,1

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@ -167,7 +167,7 @@ R-Struc-Factory-Upgrade01,R-Struc-Factory-Module,109
R-Struc-Factory-Upgrade02,R-Struc-Factory-Upgrade01,109
R-Struc-Factory-Upgrade03,R-Struc-Factory-Upgrade02,109
R-Cyborg-Metals01,R-Struc-Factory-Cyborg,109
R-Cyborg-Metals01,R-Struc-Research-Module,109
R-Cyborg-Metals01,R-Struc-Research-Upgrade02,109
R-Cyborg-Metals02,R-Cyborg-Metals01,109
R-Cyborg-Metals03,R-Cyborg-Metals02,109
CAM1WEAPONS,CAM1RESEARCH,109

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@ -107,9 +107,9 @@ R-Struc-Research-Upgrade03,Level One-Two,IMAGE_RES_GRPUPG,1,IMAGE_RES_COMPUTERTE
R-Struc-Factory-Upgrade01,Level One,IMAGE_RES_GRPUPG,0,IMAGE_RES_STRUCTURETECH,BLFACT1.PIE,0,RES_ST_FU1,0,0,0,2000,0,1,1,0,0,0,0,0
R-Struc-Factory-Upgrade02,Level One,IMAGE_RES_GRPUPG,1,IMAGE_RES_STRUCTURETECH,BLFACT1.PIE,0,0,0,0,0,4000,0,1,1,0,0,0,0,0
R-Struc-Factory-Upgrade03,Level One-Two,IMAGE_RES_GRPUPG,1,IMAGE_RES_STRUCTURETECH,BLFACT1.PIE,0,0,0,0,0,7200,1,1,1,0,0,0,0,0
R-Cyborg-Metals01,Level One,IMAGE_RES_GRPUPG,0,IMAGE_RES_CYBORGTECH,icmolql.pie,0,RES_CYMET1,0,0,0,1200,0,2,1,0,0,0,0,0
R-Cyborg-Metals02,Level One,IMAGE_RES_GRPUPG,1,IMAGE_RES_CYBORGTECH,icmolql.pie,0,0,0,0,0,2400,0,1,1,0,0,0,0,0
R-Cyborg-Metals03,Level One-Two,IMAGE_RES_GRPUPG,1,IMAGE_RES_CYBORGTECH,icmolql.pie,0,0,0,0,0,3600,0,1,1,0,0,0,0,0
R-Cyborg-Metals01,Level One,IMAGE_RES_GRPUPG,0,IMAGE_RES_CYBORGTECH,icmolql.pie,0,RES_CYMET1,0,0,0,2000,0,2,1,0,0,0,0,0
R-Cyborg-Metals02,Level One,IMAGE_RES_GRPUPG,1,IMAGE_RES_CYBORGTECH,icmolql.pie,0,0,0,0,0,4000,0,1,1,0,0,0,0,0
R-Cyborg-Metals03,Level One-Two,IMAGE_RES_GRPUPG,1,IMAGE_RES_CYBORGTECH,icmolql.pie,0,0,0,0,0,6000,0,1,1,0,0,0,0,0
CAM1WEAPONS,Level One,0,1,IMAGE_RES_WEAPONTECH,MICAPSUL.PIE,0,0,0,0,0,32,0,1,0,0,0,0,0,0
CAM1SYSTEMS,Level One,0,1,IMAGE_RES_SYSTEMTECH,MICAPSUL.PIE,0,0,0,0,0,32,0,1,0,0,0,0,0,0
CAM1DEFENSES,Level One,0,1,IMAGE_RES_DEFENCE,MICAPSUL.PIE,0,0,0,0,0,32,0,1,0,0,0,0,0,0
@ -165,12 +165,12 @@ R-Defense-Wall-VulcanCan,Level Two,0,0,IMAGE_RES_DEFENCE,0,0,RES_WT8_RC,Wall-Vul
R-Defense-WallTower-HvyFlamer,Level Two,0,0,IMAGE_RES_DEFENCE,0,0,RES_WT11_HFL,WallTower-Projector,0,0,3600,0,0,0,0,0,0,0,0
R-Defense-WallTower-PulseLas,Level Three,0,0,IMAGE_RES_DEFENCE,0,0,RES_WT14_PLS,WallTower-PulseLas,0,0,14400,0,1,0,0,0,1,0,0
R-Defense-WallTower-Rail2,Level Three,0,0,IMAGE_RES_DEFENCE,0,0,RES_WT15_RL2,WallTower-Rail2,0,0,10000,0,1,0,0,0,1,0,0
R-Cyborg-Metals04,Level Two,IMAGE_RES_GRPUPG,0,IMAGE_RES_CYBORGTECH,icmolql.pie,0,RES_CYMET4,0,0,0,5600,0,1,1,0,0,0,0,0
R-Cyborg-Metals05,Level Two,IMAGE_RES_GRPUPG,1,IMAGE_RES_CYBORGTECH,icmolql.pie,0,0,0,0,0,7600,0,1,1,0,0,0,0,0
R-Cyborg-Metals06,Level Two-Three,IMAGE_RES_GRPUPG,1,IMAGE_RES_CYBORGTECH,icmolql.pie,0,0,0,0,0,9600,0,1,1,0,0,0,0,0
R-Cyborg-Metals07,Level Three,IMAGE_RES_GRPUPG,0,IMAGE_RES_CYBORGTECH,icmolql.pie,0,RES_CYMET7,0,0,0,11600,0,1,1,0,0,0,0,0
R-Cyborg-Metals08,Level Three,IMAGE_RES_GRPUPG,1,IMAGE_RES_CYBORGTECH,icmolql.pie,0,0,0,0,0,13600,0,1,1,0,0,0,0,0
R-Cyborg-Metals09,Level Three,IMAGE_RES_GRPUPG,1,IMAGE_RES_CYBORGTECH,icmolql.pie,0,0,0,0,0,15600,0,1,1,0,0,0,0,0
R-Cyborg-Metals04,Level Two,IMAGE_RES_GRPUPG,0,IMAGE_RES_CYBORGTECH,icmolql.pie,0,RES_CYMET4,0,0,0,8000,0,1,1,0,0,0,0,0
R-Cyborg-Metals05,Level Two,IMAGE_RES_GRPUPG,1,IMAGE_RES_CYBORGTECH,icmolql.pie,0,0,0,0,0,10000,0,1,1,0,0,0,0,0
R-Cyborg-Metals06,Level Two-Three,IMAGE_RES_GRPUPG,1,IMAGE_RES_CYBORGTECH,icmolql.pie,0,0,0,0,0,12000,0,1,1,0,0,0,0,0
R-Cyborg-Metals07,Level Three,IMAGE_RES_GRPUPG,0,IMAGE_RES_CYBORGTECH,icmolql.pie,0,RES_CYMET7,0,0,0,14000,0,1,1,0,0,0,0,0
R-Cyborg-Metals08,Level Three,IMAGE_RES_GRPUPG,1,IMAGE_RES_CYBORGTECH,icmolql.pie,0,0,0,0,0,16000,0,1,1,0,0,0,0,0
R-Cyborg-Metals09,Level Three,IMAGE_RES_GRPUPG,1,IMAGE_RES_CYBORGTECH,icmolql.pie,0,0,0,0,0,18000,0,1,1,0,0,0,0,0
R-Vehicle-Metals04,Level Two,IMAGE_RES_GRPUPG,0,IMAGE_RES_DROIDTECH,icmolql.pie,0,RES_V_MET4,0,0,0,7600,0,2,1,0,0,0,0,0
R-Vehicle-Metals05,Level Two,IMAGE_RES_GRPUPG,1,IMAGE_RES_DROIDTECH,icmolql.pie,0,0,0,0,0,9600,0,1,1,0,0,0,0,0
R-Vehicle-Metals06,Level Two-Three,IMAGE_RES_GRPUPG,1,IMAGE_RES_DROIDTECH,icmolql.pie,0,0,0,0,0,11600,0,1,1,0,0,0,0,0

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@ -61,7 +61,6 @@ R-Vehicle-Prop-Wheels,wheeled01,PROPULSION,0,0,5
R-Sys-Spade1Mk1,Spade1Mk1,CONSTRUCT,0,0,11
R-Vehicle-Prop-VTOL,V-Tol,PROPULSION,0,0,5
R-Wpn-Cannon5,Cannon5VulcanMk1,WEAPON,0,0,10
R-Wpn-Cannon5,Cyb-Hvybod-Acannon,BODY,0,0,2
R-Wpn-AAGun02,AAGun2Mk1,WEAPON,0,0,10
R-Wpn-Flame2,Flame2,WEAPON,0,0,10
R-Wpn-Flame2,Cyb-Bod-Thermite,BODY,0,0,2
@ -105,6 +104,7 @@ R-Wpn-MdArtMissile,Missile-MdArt,WEAPON,0,0,10
R-Wpn-HvArtMissile,Missile-HvyArt,WEAPON,0,10
R-Sys-Autorepair-General,AutoRepair,REPAIR,ZNULLREPAIR,REPAIR,6
R-Wpn-Cannon6TwinAslt,Cannon6TwinAslt,WEAPON,0,0,10
R-Wpn-Cannon6TwinAslt,Cyb-Hvybod-Acannon,BODY,0,0,2
R-Wpn-HvyLaser,HeavyLaser,WEAPON,0,0,10
R-Wpn-HvyLaser,HeavyLaser-VTOL,WEAPON,0,0,10
R-Wpn-PlasmaCannon,Laser4-PlasmaCannon,WEAPON,0,0,10

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@ -6,10 +6,10 @@ ANTI TANK,SOFT,100
ANTI TANK,MEDIUM,50
ANTI TANK,HARD,50
ANTI TANK,BUNKER,40
ARTILLERY ROUND,SOFT,125
ARTILLERY ROUND,SOFT,120
ARTILLERY ROUND,MEDIUM,100
ARTILLERY ROUND,HARD,75
ARTILLERY ROUND,BUNKER,60
ARTILLERY ROUND,HARD,90
ARTILLERY ROUND,BUNKER,80
BUNKER BUSTER,SOFT,100
BUNKER BUSTER,MEDIUM,100
BUNKER BUSTER,HARD,300

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@ -1,7 +1,7 @@
ANTI PERSONNEL,Legged,100
ANTI PERSONNEL,Legged,115
ANTI PERSONNEL,Wheeled,100
ANTI PERSONNEL,Half-Tracked,85
ANTI PERSONNEL,Tracked,65
ANTI PERSONNEL,Tracked,70
ANTI PERSONNEL,Ski,100
ANTI PERSONNEL,Hover,100
ANTI PERSONNEL,Jump,100
@ -21,7 +21,7 @@ ARTILLERY ROUND,Wheeled,100
ARTILLERY ROUND,Half-Tracked,100
ARTILLERY ROUND,Tracked,100
ARTILLERY ROUND,Ski,100
ARTILLERY ROUND,Hover,160
ARTILLERY ROUND,Hover,125
ARTILLERY ROUND,Jump,125
ARTILLERY ROUND,Propellor,100
ARTILLERY ROUND,Lift,100
@ -43,7 +43,7 @@ FLAMER,Hover,145
FLAMER,Jump,130
FLAMER,Propellor,100
FLAMER,Lift,80
ANTI AIRCRAFT,Legged,110
ANTI AIRCRAFT,Legged,115
ANTI AIRCRAFT,Wheeled,100
ANTI AIRCRAFT,Half-Tracked,85
ANTI AIRCRAFT,Tracked,70