NTW:
foundations and scavenger humans are back. new scavenger research building + a new power module. little ai changes cyborg mechanic and engineer fixed git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10144 4a71c877-e1ca-e34f-864e-861f7616d084master
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42ed0032a4
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|
||||
6 27 6
|
||||
3 36 6
|
||||
3 36 -2
|
||||
0 43 -7
|
||||
0 36 -7
|
||||
0 36 16
|
||||
0 43 16
|
||||
-3 40 -7
|
||||
3 40 -7
|
||||
3 40 16
|
||||
-3 40 16
|
||||
-13 10 -22
|
||||
-15 10 27
|
||||
14 10 27
|
||||
12 10 -22
|
||||
12 24 -22
|
||||
-13 24 -22
|
||||
14 29 27
|
||||
-15 29 27
|
||||
POLYGONS 17
|
||||
200 4 3 2 1 0 151 121 149 121 149 119 151 119
|
||||
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|
||||
200 4 8 9 10 11 30 156 40 156 40 146 30 146
|
||||
200 4 11 10 9 8 30 146 40 146 40 156 30 156
|
||||
200 4 12 13 14 15 151 91 141 91 141 95 151 95
|
||||
200 4 15 14 13 12 151 95 141 95 141 91 151 91
|
||||
200 4 19 18 17 16 42 128 36 128 36 135 42 135
|
||||
200 4 20 21 22 23 120 122 113 122 113 140 120 140
|
||||
200 4 23 22 21 20 120 140 113 140 113 122 120 122
|
||||
200 4 24 25 26 27 120 122 113 122 113 140 120 140
|
||||
200 4 27 26 25 24 120 140 113 140 113 122 120 122
|
||||
200 4 31 30 29 28 243 106 255 105 255 119 243 118
|
||||
200 4 33 32 31 28 189 137 189 127 195 127 195 137
|
||||
200 4 32 34 30 31 144 122 123 124 123 115 144 115
|
||||
200 4 34 35 29 30 187 126 187 138 195 138 195 126
|
||||
200 4 35 33 28 29 144 124 123 122 123 115 144 115
|
||||
200 4 35 34 32 33 243 84 255 84 254 105 244 105
|
||||
-13 24 -22
|
||||
12 24 -22
|
||||
14 29 27
|
||||
-15 29 27
|
||||
POLYGONS 13
|
||||
200 4 3 2 1 0 151 121 149 121 149 119 151 119
|
||||
A00 4 7 6 5 4 36 128 42 128 42 135 36 134
|
||||
2A00 4 11 10 9 8 30 146 40 146 40 156 30 156
|
||||
2200 4 15 14 13 12 151 95 141 95 141 91 151 91
|
||||
A00 4 19 18 17 16 42 128 36 128 36 135 42 135
|
||||
2A00 4 23 22 21 20 120 140 113 140 113 122 120 122
|
||||
2A00 4 27 26 25 24 120 140 113 140 113 122 120 122
|
||||
200 4 31 30 29 28 243 106 255 105 255 119 243 118
|
||||
200 4 33 32 31 28 189 137 189 127 195 127 195 137
|
||||
200 4 32 34 30 31 144 122 123 124 123 115 144 115
|
||||
200 4 34 35 29 30 187 126 187 138 195 138 195 126
|
||||
200 4 35 33 28 29 144 124 123 122 123 115 144 115
|
||||
200 4 39 38 37 36 243 84 255 84 254 105 244 105
|
||||
CONNECTORS 2
|
||||
0 2 29
|
||||
0 2 9
|
||||
0 2 29
|
||||
0 2 9
|
||||
|
|
|
@ -1,63 +1,103 @@
|
|||
PIE 3
|
||||
TYPE 0
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||||
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||||
PIE 2
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LEVELS 1
|
||||
LEVEL 1
|
||||
POINTS 32
|
||||
15 21 -66
|
||||
15 22 -52
|
||||
-15 22 -52
|
||||
-15 21 -66
|
||||
14 37 -49
|
||||
14 36 47
|
||||
-15 36 47
|
||||
-15 37 -49
|
||||
15 0 -57
|
||||
15 6 -62
|
||||
-15 6 -62
|
||||
-15 0 -57
|
||||
15 6 -67
|
||||
-15 6 -67
|
||||
15 22 -48
|
||||
21 22 -48
|
||||
21 32 -48
|
||||
15 32 -48
|
||||
-21 22 -48
|
||||
-15 22 -48
|
||||
-15 32 -48
|
||||
-21 32 -48
|
||||
15 9 50
|
||||
-15 9 50
|
||||
15 8 22
|
||||
15 0 16
|
||||
-15 0 16
|
||||
-15 8 22
|
||||
-12 23 -65
|
||||
12 23 -65
|
||||
12 34 -51
|
||||
POINTS 72
|
||||
15 21 -66
|
||||
15 22 -52
|
||||
-15 22 -52
|
||||
-15 21 -66
|
||||
14 37 -49
|
||||
14 36 47
|
||||
-15 36 47
|
||||
-15 37 -49
|
||||
15 0 -57
|
||||
15 6 -62
|
||||
-15 6 -62
|
||||
-15 0 -57
|
||||
15 6 -67
|
||||
15 21 -66
|
||||
-15 21 -66
|
||||
-15 6 -67
|
||||
15 22 -52
|
||||
14 37 -49
|
||||
-15 37 -49
|
||||
-15 22 -52
|
||||
15 22 -48
|
||||
21 22 -48
|
||||
21 32 -48
|
||||
15 32 -48
|
||||
-21 22 -48
|
||||
-15 22 -48
|
||||
-15 32 -48
|
||||
-21 32 -48
|
||||
14 36 47
|
||||
15 9 50
|
||||
-15 9 50
|
||||
-15 36 47
|
||||
15 8 22
|
||||
15 0 16
|
||||
-15 0 16
|
||||
-15 8 22
|
||||
15 9 50
|
||||
15 8 22
|
||||
-15 8 22
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
-15 6 -67
|
||||
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|
||||
14 36 47
|
||||
14 37 -49
|
||||
15 8 22
|
||||
15 9 50
|
||||
15 22 -52
|
||||
15 0 16
|
||||
15 6 -62
|
||||
15 0 -57
|
||||
15 21 -66
|
||||
15 6 -67
|
||||
-15 36 47
|
||||
-15 9 50
|
||||
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|
||||
-15 37 -49
|
||||
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|
||||
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|
||||
-15 0 -57
|
||||
-15 6 -62
|
||||
-15 21 -66
|
||||
-15 6 -67
|
||||
-12 23 -65
|
||||
12 23 -65
|
||||
12 34 -51
|
||||
-12 34 -51
|
||||
POLYGONS 21
|
||||
200 4 3 2 1 0 110 220 110 212 92 212 92 220
|
||||
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|
||||
200 4 11 10 9 8 197 191 197 187 216 187 216 191
|
||||
200 4 13 3 0 12 197 187 197 179 216 179 216 187
|
||||
200 4 2 7 4 1 197 178 197 170 215 170 216 178
|
||||
200 4 17 16 15 14 216 172 219 172 219 178 216 178
|
||||
200 4 21 20 19 18 194 172 197 172 197 178 194 178
|
||||
200 4 6 23 22 5 188 145 188 159 171 159 171 145
|
||||
200 4 27 26 25 24 188 159 188 164 171 164 171 159
|
||||
200 4 23 27 24 22 90 163 90 179 73 179 73 163
|
||||
200 4 26 11 8 25 90 182 90 224 73 224 73 182
|
||||
200 4 10 13 12 9 90 227 90 229 73 229 73 227
|
||||
200 4 22 24 4 5 2 225 18 225 59 209 3 209
|
||||
200 4 24 25 1 4 18 225 21 230 60 217 59 209
|
||||
200 4 25 8 9 1 21 230 63 230 66 226 60 217
|
||||
200 4 1 9 12 0 60 217 66 226 68 226 68 217
|
||||
200 4 7 27 23 6 59 209 18 225 2 225 3 209
|
||||
200 4 2 26 27 7 60 217 21 230 18 225 59 209
|
||||
200 4 10 11 26 2 66 226 63 230 21 230 60 217
|
||||
200 4 13 10 2 3 68 226 66 226 60 217 68 217
|
||||
200 4 31 30 29 28 66 151 81 151 81 161 66 161
|
||||
200 4 3 2 1 0 110 220 110 212 92 212 92 220
|
||||
200 4 7 6 5 4 110 208 110 152 92 152 92 208
|
||||
A00 4 11 10 9 8 197 191 197 187 216 187 216 191
|
||||
A00 4 15 14 13 12 197 187 197 179 216 179 216 187
|
||||
A00 4 19 18 17 16 197 178 197 170 215 170 216 178
|
||||
A00 4 23 22 21 20 216 172 219 172 219 178 216 178
|
||||
A00 4 27 26 25 24 194 172 197 172 197 178 194 178
|
||||
200 4 31 30 29 28 188 145 188 159 171 159 171 145
|
||||
200 4 35 34 33 32 188 159 188 164 171 164 171 159
|
||||
200 4 39 38 37 36 90 163 90 179 73 179 73 163
|
||||
200 4 43 42 41 40 90 182 90 224 73 224 73 182
|
||||
200 4 47 46 45 44 90 227 90 229 73 229 73 227
|
||||
200 4 51 50 49 48 2 225 18 225 59 209 3 209
|
||||
200 4 50 53 52 49 18 225 21 230 60 217 59 209
|
||||
200 4 53 55 54 52 21 230 63 230 66 226 60 217
|
||||
200 4 52 54 57 56 60 217 66 226 68 226 68 217
|
||||
200 4 61 60 59 58 59 209 18 225 2 225 3 209
|
||||
200 4 63 62 60 61 60 217 21 230 18 225 59 209
|
||||
200 4 65 64 62 63 66 226 63 230 21 230 60 217
|
||||
200 4 67 65 63 66 68 226 66 226 60 217 68 217
|
||||
A00 4 71 70 69 68 66 151 81 151 81 161 66 161
|
||||
CONNECTORS 2
|
||||
0 -14 38
|
||||
0 7 -1
|
||||
0 -14 38
|
||||
0 7 -1
|
||||
|
|
|
@ -1,80 +1,102 @@
|
|||
PIE 3
|
||||
TYPE 0
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||||
PIE 2
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||||
TYPE 200
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TEXTURE 0 page-7-barbarians-arizona.png 256 256
|
||||
LEVELS 1
|
||||
LEVEL 1
|
||||
POINTS 40
|
||||
2 35 11
|
||||
2 33 17
|
||||
-2 33 17
|
||||
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|
||||
2 27 15
|
||||
-2 27 15
|
||||
2 28 10
|
||||
-2 28 10
|
||||
3 10 -14
|
||||
3 19 -14
|
||||
3 19 -25
|
||||
3 10 -25
|
||||
-3 10 -14
|
||||
-3 10 -25
|
||||
-3 19 -25
|
||||
-3 19 -14
|
||||
4 15 -14
|
||||
10 10 21
|
||||
9 24 25
|
||||
3 32 -2
|
||||
-5 15 -14
|
||||
-3 32 -2
|
||||
-10 24 25
|
||||
-10 10 21
|
||||
-17 10 24
|
||||
-17 10 9
|
||||
-17 23 9
|
||||
-17 23 24
|
||||
-11 10 9
|
||||
-11 23 9
|
||||
-11 23 24
|
||||
-11 10 24
|
||||
16 10 24
|
||||
16 23 24
|
||||
16 23 9
|
||||
16 10 9
|
||||
10 23 9
|
||||
10 10 9
|
||||
10 23 24
|
||||
POINTS 62
|
||||
2 35 11
|
||||
2 33 17
|
||||
-2 33 17
|
||||
-2 35 11
|
||||
2 27 15
|
||||
-2 27 15
|
||||
2 27 15
|
||||
2 33 17
|
||||
2 35 11
|
||||
2 28 10
|
||||
-2 27 15
|
||||
-2 28 10
|
||||
-2 35 11
|
||||
-2 33 17
|
||||
3 10 -14
|
||||
3 19 -14
|
||||
3 19 -25
|
||||
3 10 -25
|
||||
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|
||||
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|
||||
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|
||||
-3 19 -14
|
||||
4 15 -14
|
||||
10 10 21
|
||||
9 24 25
|
||||
3 32 -2
|
||||
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|
||||
-3 32 -2
|
||||
-10 24 25
|
||||
-10 10 21
|
||||
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|
||||
4 15 -14
|
||||
3 32 -2
|
||||
-3 32 -2
|
||||
-5 15 -14
|
||||
-10 10 21
|
||||
10 10 21
|
||||
4 15 -14
|
||||
10 10 21
|
||||
-10 10 21
|
||||
-10 24 25
|
||||
9 24 25
|
||||
-3 32 -2
|
||||
3 32 -2
|
||||
9 24 25
|
||||
-10 24 25
|
||||
-17 10 24
|
||||
-17 10 9
|
||||
-17 23 9
|
||||
-17 23 24
|
||||
-11 10 9
|
||||
-11 23 9
|
||||
-11 23 24
|
||||
-11 10 24
|
||||
16 10 24
|
||||
16 23 24
|
||||
16 23 9
|
||||
16 10 9
|
||||
10 23 9
|
||||
10 10 9
|
||||
10 23 24
|
||||
10 10 24
|
||||
POLYGONS 30
|
||||
200 4 3 2 1 0 131 99 135 99 135 99 131 99
|
||||
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|
||||
200 4 6 0 1 4 131 103 131 99 135 99 135 103
|
||||
200 4 2 3 7 5 135 99 131 99 131 103 135 103
|
||||
200 4 7 3 0 6 131 103 131 99 131 99 131 103
|
||||
200 4 11 10 9 8 152 90 152 84 158 84 158 90
|
||||
200 4 15 14 13 12 158 84 152 84 152 90 158 90
|
||||
200 4 13 14 10 11 152 90 152 84 152 84 152 90
|
||||
200 4 14 15 9 10 152 84 158 84 158 84 152 84
|
||||
200 4 15 12 8 9 158 84 158 90 158 90 158 84
|
||||
200 3 18 17 16 160 83 158 90 141 87
|
||||
200 3 16 19 18 141 87 147 79 160 83
|
||||
200 3 22 21 20 160 83 147 79 141 88
|
||||
200 3 20 23 22 141 88 158 90 160 83
|
||||
200 3 19 16 20 205 119 211 117 211 129
|
||||
200 3 20 21 19 211 129 205 127 205 119
|
||||
200 3 17 23 20 243 105 255 105 251 119
|
||||
200 3 20 16 17 251 119 247 119 243 105
|
||||
200 3 22 23 17 230 159 228 168 239 168
|
||||
200 3 17 18 22 239 168 237 159 230 159
|
||||
200 3 18 19 21 218 129 198 126 198 122
|
||||
200 3 21 22 18 198 122 218 118 218 129
|
||||
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|
||||
200 4 25 26 29 28 152 90 152 84 152 84 152 90
|
||||
200 4 26 27 30 29 152 84 158 84 158 84 152 84
|
||||
200 4 27 24 31 30 158 84 158 90 158 90 158 84
|
||||
200 4 35 34 33 32 152 90 152 84 158 84 158 90
|
||||
200 4 37 36 34 35 152 90 152 84 152 84 152 90
|
||||
200 4 36 38 33 34 152 84 158 84 158 84 152 84
|
||||
200 4 38 39 32 33 158 84 158 90 158 90 158 84
|
||||
200 4 3 2 1 0 131 99 135 99 135 99 131 99
|
||||
200 4 2 5 4 1 135 99 135 103 135 103 135 99
|
||||
200 4 9 8 7 6 131 103 131 99 135 99 135 103
|
||||
200 4 13 12 11 10 135 99 131 99 131 103 135 103
|
||||
200 4 11 12 8 9 131 103 131 99 131 99 131 103
|
||||
200 4 17 16 15 14 152 90 152 84 158 84 158 90
|
||||
200 4 21 20 19 18 158 84 152 84 152 90 158 90
|
||||
200 4 19 20 16 17 152 90 152 84 152 84 152 90
|
||||
200 4 20 21 15 16 152 84 158 84 158 84 152 84
|
||||
200 4 21 18 14 15 158 84 158 90 158 90 158 84
|
||||
200 3 24 23 22 160 83 158 90 141 87
|
||||
200 3 22 25 24 141 87 147 79 160 83
|
||||
200 3 28 27 26 160 83 147 79 141 88
|
||||
200 3 26 29 28 141 88 158 90 160 83
|
||||
200 3 32 31 30 205 119 211 117 211 129
|
||||
200 3 30 33 32 211 129 205 127 205 119
|
||||
200 3 36 35 34 243 105 255 105 251 119
|
||||
200 3 34 37 36 251 119 247 119 243 105
|
||||
200 3 40 39 38 230 159 228 168 239 168
|
||||
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|
||||
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|
||||
200 3 42 45 44 198 122 218 118 218 129
|
||||
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|
||||
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|
||||
200 4 48 49 52 51 152 84 158 84 158 84 152 84
|
||||
200 4 49 46 53 52 158 84 158 90 158 90 158 84
|
||||
200 4 57 56 55 54 152 90 152 84 158 84 158 90
|
||||
200 4 59 58 56 57 152 90 152 84 152 84 152 90
|
||||
200 4 58 60 55 56 152 84 158 84 158 84 152 84
|
||||
200 4 60 61 54 55 158 84 158 90 158 90 158 84
|
||||
CONNECTORS 2
|
||||
0 6 31
|
||||
0 2 9
|
||||
0 6 31
|
||||
0 2 9
|
||||
|
|
|
@ -1,24 +1,24 @@
|
|||
PIE 3
|
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TYPE 0
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TEXTURE 0 page-20-fx.png 0 0
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PIE 2
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TYPE 200
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LEVELS 1
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LEVEL 1
|
||||
POINTS 8
|
||||
-15 9 31
|
||||
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|
||||
14 22 19
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||||
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||||
14 9 -35
|
||||
-15 9 -35
|
||||
-15 22 -21
|
||||
POINTS 8
|
||||
-15 9 31
|
||||
-15 22 19
|
||||
14 22 19
|
||||
14 9 31
|
||||
14 9 -35
|
||||
-15 9 -35
|
||||
-15 22 -21
|
||||
14 22 -21
|
||||
POLYGONS 6
|
||||
200 4 3 2 1 0 142 190 153 177 167 174 167 188
|
||||
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|
||||
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||||
200 4 3 4 7 2 177 184 155 191 151 180 173 170
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
200 4 3 4 7 2 177 184 155 191 151 180 173 170
|
||||
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|
||||
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|
||||
CONNECTORS 2
|
||||
0 4 24
|
||||
0 -17 8
|
||||
0 4 24
|
||||
0 -17 8
|
||||
|
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|
@ -1,34 +1,34 @@
|
|||
PIE 3
|
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PIE 2
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LEVELS 1
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LEVEL 1
|
||||
POINTS 14
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|
||||
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|
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|
||||
22 9 -28
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||||
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|
||||
22 26 42
|
||||
22 26 -38
|
||||
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|
||||
21 43 33
|
||||
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|
||||
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|
||||
22 36 47
|
||||
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|
||||
POINTS 14
|
||||
-22 9 -28
|
||||
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|
||||
22 9 31
|
||||
22 9 -28
|
||||
-22 26 42
|
||||
22 26 42
|
||||
22 26 -38
|
||||
-22 26 -38
|
||||
21 43 33
|
||||
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|
||||
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|
||||
22 36 47
|
||||
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|
||||
22 26 23
|
||||
POLYGONS 10
|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
200 4 1 2 11 10 147 141 166 147 160 163 155 163
|
||||
200 4 4 7 0 1 163 106 172 104 183 119 177 144
|
||||
200 4 6 5 2 3 184 124 147 143 161 152 177 144
|
||||
200 4 6 7 12 13 183 119 172 103 163 106 158 148
|
||||
200 4 13 12 9 8 158 148 163 106 148 104 135 129
|
||||
200 4 9 12 4 10 148 104 163 106 172 102 150 102
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PIE 3
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LEVEL 1
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|
||||
-12 15 -87
|
||||
12 15 -87
|
||||
0 -3 -87
|
||||
-3 15 -77
|
||||
4 15 -77
|
||||
4 15 -74
|
||||
-3 15 -74
|
||||
-3 25 -69
|
||||
-3 22 -66
|
||||
4 25 -69
|
||||
4 22 -66
|
||||
-3 22 -15
|
||||
4 22 -15
|
||||
4 25 -15
|
||||
-3 25 -15
|
||||
4 17 2
|
||||
-3 17 2
|
||||
-3 20 2
|
||||
4 20 2
|
||||
POLYGONS 35
|
||||
200 4 2 3 4 5 152 70 152 40 158 40 158 70
|
||||
200 4 5 4 3 2 158 70 158 40 152 40 152 70
|
||||
200 4 0 1 3 2 158 70 158 40 152 40 152 70
|
||||
200 4 2 3 1 0 152 70 152 40 158 40 158 70
|
||||
200 4 1 4 5 0 158 40 152 40 152 70 158 70
|
||||
200 4 0 5 4 1 158 70 152 70 152 40 158 40
|
||||
200 3 4 1 3 217 109 209 118 200 109
|
||||
200 3 3 1 4 200 109 209 118 217 109
|
||||
200 4 10 7 6 9 187 46 187 56 174 56 174 46
|
||||
200 4 9 6 7 10 174 46 174 56 187 56 187 46
|
||||
200 4 11 8 6 9 187 46 187 56 174 56 174 46
|
||||
200 4 9 6 8 11 174 46 174 56 187 56 187 46
|
||||
200 4 8 7 10 11 174 56 187 56 187 46 174 46
|
||||
200 4 11 10 7 8 174 46 187 46 187 56 174 56
|
||||
200 4 2 5 7 6 187 56 174 56 174 53 187 53
|
||||
200 4 6 7 5 2 187 53 174 53 174 56 187 56
|
||||
200 4 23 22 18 16 167 128 167 133 161 133 161 128
|
||||
200 4 16 18 22 23 161 128 161 133 167 133 167 128
|
||||
200 4 18 13 12 16 161 133 167 133 167 128 161 128
|
||||
200 4 16 12 13 18 161 128 167 128 167 133 161 133
|
||||
200 4 18 19 14 13 132 82 132 87 132 98 132 98
|
||||
200 4 13 14 19 18 132 98 132 98 132 87 132 82
|
||||
200 4 18 22 21 19 138 82 138 82 138 87 138 87
|
||||
200 4 16 17 20 23 133 82 133 87 133 87 133 82
|
||||
200 4 23 20 17 16 133 82 133 87 133 87 133 82
|
||||
200 4 16 12 15 17 133 82 133 98 133 98 133 87
|
||||
200 4 17 15 12 16 133 87 133 98 133 98 133 82
|
||||
200 4 23 22 27 26 167 133 167 128 161 128 161 133
|
||||
200 4 26 27 22 23 161 133 161 128 167 128 167 133
|
||||
200 4 26 23 20 25 67 46 61 44 64 44 66 45
|
||||
200 4 25 20 23 26 66 45 64 44 61 44 67 46
|
||||
200 4 24 21 22 27 65 45 61 45 62 44 64 44
|
||||
200 4 27 22 21 24 64 44 62 44 61 45 65 45
|
||||
200 4 24 25 26 27 66 42 66 42 63 41 64 43
|
||||
200 4 27 26 25 24 64 43 63 41 66 42 66 42
|
||||
POLYGONS 18
|
||||
2200 4 5 4 3 2 158 70 158 40 152 40 152 70
|
||||
2200 4 2 3 1 0 152 70 152 40 158 40 158 70
|
||||
2200 4 0 5 4 1 158 70 152 70 152 40 158 40
|
||||
2200 3 3 1 4 200 109 209 118 217 109
|
||||
2200 4 9 6 7 10 174 46 174 56 187 56 187 46
|
||||
2200 4 9 6 8 11 174 46 174 56 187 56 187 46
|
||||
2200 4 11 10 7 8 174 46 187 46 187 56 174 56
|
||||
2200 4 6 7 5 2 187 53 174 53 174 56 187 56
|
||||
2200 4 16 18 22 23 161 128 161 133 167 133 167 128
|
||||
2200 4 16 12 13 18 161 128 167 128 167 133 161 133
|
||||
2200 4 13 14 19 18 132 98 132 98 132 87 132 82
|
||||
200 4 18 22 21 19 138 82 138 82 138 87 138 87
|
||||
2200 4 23 20 17 16 133 82 133 87 133 87 133 82
|
||||
2200 4 17 15 12 16 133 87 133 98 133 98 133 82
|
||||
2200 4 26 27 22 23 161 133 161 128 167 128 167 133
|
||||
2200 4 25 20 23 26 66 45 64 44 61 44 67 46
|
||||
2200 4 27 22 21 24 64 44 62 44 61 45 65 45
|
||||
2200 4 27 26 25 24 64 43 63 41 66 42 66 42
|
||||
CONNECTORS 1
|
||||
0 -86 9
|
||||
0 -86 9
|
||||
|
|
|
@ -1,128 +1,99 @@
|
|||
PIE 3
|
||||
TYPE 0
|
||||
TEXTURE 0 page-17-droid-weapons.png 0 0
|
||||
PIE 2
|
||||
TYPE 200
|
||||
TEXTURE 0 page-17-droid weapons.png 256 256
|
||||
LEVELS 1
|
||||
LEVEL 1
|
||||
POINTS 56
|
||||
-7 1 -14
|
||||
9 10 -14
|
||||
9 10 -65
|
||||
-7 1 -65
|
||||
-7 21 -14
|
||||
-7 21 -65
|
||||
-9 10 -14
|
||||
-9 10 -31
|
||||
-7 1 -31
|
||||
9 10 -31
|
||||
-7 21 -31
|
||||
-9 10 -65
|
||||
-10 0 -14
|
||||
10 0 -14
|
||||
10 21 -14
|
||||
-10 21 -14
|
||||
16 21 0
|
||||
-16 21 0
|
||||
-16 1 0
|
||||
16 1 0
|
||||
10 8 -11
|
||||
15 8 -11
|
||||
15 11 -11
|
||||
10 11 -11
|
||||
15 11 -9
|
||||
15 8 -9
|
||||
10 11 -9
|
||||
10 8 -9
|
||||
-7 21 -61
|
||||
9 10 -61
|
||||
-7 1 -61
|
||||
-9 10 -61
|
||||
7 21 -61
|
||||
7 21 -65
|
||||
7 1 -65
|
||||
7 1 -61
|
||||
7 21 -31
|
||||
7 1 -31
|
||||
7 21 -14
|
||||
7 1 -14
|
||||
-4 1 -61
|
||||
4 1 -61
|
||||
-4 1 -31
|
||||
4 1 -31
|
||||
-4 21 -61
|
||||
4 21 -61
|
||||
-4 21 -31
|
||||
4 21 -31
|
||||
-7 3 -31
|
||||
7 3 -31
|
||||
7 19 -31
|
||||
-7 19 -31
|
||||
-7 19 -33
|
||||
7 19 -33
|
||||
7 3 -33
|
||||
POINTS 56
|
||||
-7 1 -14
|
||||
9 10 -14
|
||||
9 10 -65
|
||||
-7 1 -65
|
||||
-7 21 -14
|
||||
-7 21 -65
|
||||
-9 10 -14
|
||||
-9 10 -31
|
||||
-7 1 -31
|
||||
9 10 -31
|
||||
-7 21 -31
|
||||
-9 10 -65
|
||||
-10 0 -14
|
||||
10 0 -14
|
||||
10 21 -14
|
||||
-10 21 -14
|
||||
16 21 0
|
||||
-16 21 0
|
||||
-16 1 0
|
||||
16 1 0
|
||||
10 8 -11
|
||||
15 8 -11
|
||||
15 11 -11
|
||||
10 11 -11
|
||||
15 11 -9
|
||||
15 8 -9
|
||||
10 11 -9
|
||||
10 8 -9
|
||||
-7 21 -61
|
||||
9 10 -61
|
||||
-7 1 -61
|
||||
-9 10 -61
|
||||
7 21 -61
|
||||
7 21 -65
|
||||
7 1 -65
|
||||
7 1 -61
|
||||
7 21 -31
|
||||
7 1 -31
|
||||
7 21 -14
|
||||
7 1 -14
|
||||
-4 1 -61
|
||||
4 1 -61
|
||||
-4 1 -31
|
||||
4 1 -31
|
||||
-4 21 -61
|
||||
4 21 -61
|
||||
-4 21 -31
|
||||
4 21 -31
|
||||
-7 3 -31
|
||||
7 3 -31
|
||||
7 19 -31
|
||||
-7 19 -31
|
||||
-7 19 -33
|
||||
7 19 -33
|
||||
7 3 -33
|
||||
-7 3 -33
|
||||
POLYGONS 63
|
||||
200 4 15 14 13 12 152 54 146 54 146 51 152 51
|
||||
200 4 17 18 12 15 146 51 146 54 152 54 152 51
|
||||
200 4 15 12 18 17 152 51 152 54 146 54 146 51
|
||||
200 4 13 19 16 14 152 54 146 54 146 51 152 51
|
||||
200 4 14 16 19 13 152 51 146 51 146 54 152 54
|
||||
200 4 15 14 16 17 146 54 146 51 152 51 152 54
|
||||
200 4 17 16 14 15 152 54 152 51 146 51 146 54
|
||||
200 4 18 19 16 17 146 54 152 54 152 51 146 51
|
||||
200 4 17 16 19 18 146 51 152 51 152 54 146 54
|
||||
200 4 12 18 19 13 53 212 53 222 61 222 61 212
|
||||
200 4 13 19 18 12 61 212 61 222 53 222 53 212
|
||||
200 4 23 22 24 26 117 62 117 73 124 73 124 62
|
||||
200 4 26 24 22 23 124 62 124 73 117 73 117 62
|
||||
200 4 22 21 25 24 124 63 124 70 124 70 124 70
|
||||
200 4 24 25 21 22 124 70 124 70 124 70 124 63
|
||||
200 4 25 27 20 21 124 72 124 64 124 65 124 72
|
||||
200 4 21 20 27 25 124 72 124 65 124 64 124 72
|
||||
200 4 23 20 21 22 116 61 116 73 125 73 125 62
|
||||
200 4 22 21 20 23 125 62 125 73 116 73 116 61
|
||||
200 4 25 27 26 24 125 73 116 73 116 62 125 62
|
||||
200 4 24 26 27 25 125 62 116 62 116 73 125 73
|
||||
200 4 33 5 28 32 96 73 102 73 102 68 96 68
|
||||
200 4 32 28 5 33 96 68 102 68 102 73 96 73
|
||||
200 4 5 11 31 28 102 73 96 73 96 68 102 68
|
||||
200 4 28 31 11 5 102 68 96 68 96 73 102 73
|
||||
200 4 31 30 3 11 102 68 96 68 96 73 102 73
|
||||
200 4 11 3 30 31 102 73 96 73 96 68 102 68
|
||||
200 4 34 3 30 35 102 68 96 68 96 73 102 73
|
||||
200 4 35 30 3 34 102 73 96 73 96 68 102 68
|
||||
200 4 29 35 34 2 96 68 102 68 102 73 96 73
|
||||
200 4 2 34 35 29 96 73 102 73 102 68 96 68
|
||||
200 4 2 33 32 29 102 68 102 73 96 73 96 68
|
||||
200 4 29 32 33 2 96 68 96 73 102 73 102 68
|
||||
200 4 38 36 10 4 96 61 96 68 102 68 102 61
|
||||
200 4 4 10 36 38 102 61 102 68 96 68 96 61
|
||||
200 4 38 1 9 36 102 61 96 61 96 68 102 68
|
||||
200 4 36 9 1 38 102 68 96 68 96 61 102 61
|
||||
200 4 1 39 37 9 96 61 102 61 102 68 96 68
|
||||
200 4 9 37 39 1 96 68 102 68 102 61 96 61
|
||||
200 4 8 37 39 0 96 68 102 68 102 61 96 61
|
||||
200 4 7 8 0 6 102 68 96 68 96 61 102 61
|
||||
200 4 6 4 10 7 96 61 102 61 102 68 96 68
|
||||
200 4 7 10 4 6 96 68 102 68 102 61 96 61
|
||||
200 4 43 41 40 42 217 165 207 165 207 176 217 176
|
||||
200 4 42 40 41 43 217 176 207 176 207 165 217 165
|
||||
200 4 46 44 45 47 216 165 207 165 207 176 217 176
|
||||
200 4 47 45 44 46 217 176 207 176 207 165 216 165
|
||||
200 5 9 37 49 50 36 98 66 99 67 100 66 100 64 98 64
|
||||
200 5 36 50 49 37 9 98 64 100 64 100 66 99 67 98 66
|
||||
200 5 51 48 8 7 10 100 64 100 67 98 67 98 66 98 64
|
||||
200 5 10 7 8 48 51 98 64 98 66 98 67 100 67 100 64
|
||||
200 4 10 36 50 51 98 64 97 64 97 68 98 68
|
||||
200 4 48 49 37 8 98 65 98 68 97 68 97 65
|
||||
200 4 51 50 53 52 202 120 202 107 199 107 199 120
|
||||
200 4 52 53 50 51 199 120 199 107 202 107 202 120
|
||||
200 4 50 49 54 53 199 120 202 120 202 107 199 107
|
||||
200 4 53 54 49 50 199 107 202 107 202 120 199 120
|
||||
200 4 49 54 55 48 199 107 202 107 202 120 199 120
|
||||
200 4 48 55 54 49 199 120 202 120 202 107 199 107
|
||||
200 4 52 55 48 51 202 107 202 120 199 120 199 107
|
||||
200 4 51 48 55 52 199 107 199 120 202 120 202 107
|
||||
200 4 55 54 53 52 202 118 216 118 216 109 202 109
|
||||
200 4 52 53 54 55 202 109 216 109 216 118 202 118
|
||||
POLYGONS 34
|
||||
A00 4 15 14 13 12 152 54 146 54 146 51 152 51
|
||||
2200 4 15 12 18 17 152 51 152 54 146 54 146 51
|
||||
2200 4 14 16 19 13 152 51 146 51 146 54 152 54
|
||||
2200 4 17 16 14 15 152 54 152 51 146 51 146 54
|
||||
2200 4 17 16 19 18 146 51 152 51 152 54 146 54
|
||||
2200 4 13 19 18 12 61 212 61 222 53 222 53 212
|
||||
2200 4 26 24 22 23 124 62 124 73 117 73 117 62
|
||||
2200 4 24 25 21 22 124 70 124 70 124 70 124 63
|
||||
2200 4 21 20 27 25 124 72 124 65 124 64 124 72
|
||||
2200 4 22 21 20 23 125 62 125 73 116 73 116 61
|
||||
2200 4 24 26 27 25 125 62 116 62 116 73 125 73
|
||||
2200 4 32 28 5 33 96 68 102 68 102 73 96 73
|
||||
2200 4 28 31 11 5 102 68 96 68 96 73 102 73
|
||||
2200 4 11 3 30 31 102 73 96 73 96 68 102 68
|
||||
2200 4 35 30 3 34 102 73 96 73 96 68 102 68
|
||||
2200 4 2 34 35 29 96 73 102 73 102 68 96 68
|
||||
2200 4 29 32 33 2 96 68 96 73 102 73 102 68
|
||||
2200 4 4 10 36 38 102 61 102 68 96 68 96 61
|
||||
2200 4 36 9 1 38 102 68 96 68 96 61 102 61
|
||||
2200 4 9 37 39 1 96 68 102 68 102 61 96 61
|
||||
200 4 8 37 39 0 96 68 102 68 102 61 96 61
|
||||
200 4 7 8 0 6 102 68 96 68 96 61 102 61
|
||||
2200 4 7 10 4 6 96 68 102 68 102 61 96 61
|
||||
2200 4 42 40 41 43 217 176 207 176 207 165 217 165
|
||||
2200 4 47 45 44 46 217 176 207 176 207 165 216 165
|
||||
2200 5 36 50 49 37 9 98 64 100 64 100 66 99 67 98 66
|
||||
2200 5 10 7 8 48 51 98 64 98 66 98 67 100 67 100 64
|
||||
200 4 10 36 50 51 98 64 97 64 97 68 98 68
|
||||
200 4 48 49 37 8 98 65 98 68 97 68 97 65
|
||||
2200 4 52 53 50 51 199 120 199 107 202 107 202 120
|
||||
2200 4 53 54 49 50 199 107 202 107 202 120 199 120
|
||||
2200 4 48 55 54 49 199 120 202 120 202 107 199 107
|
||||
2200 4 51 48 55 52 199 107 199 120 202 120 202 107
|
||||
2200 4 52 53 54 55 202 109 216 109 216 118 202 118
|
||||
CONNECTORS 1
|
||||
0 -33 10
|
||||
0 -33 10
|
||||
|
|
|
@ -1,61 +1,77 @@
|
|||
PIE 3
|
||||
TYPE 0
|
||||
TEXTURE 0 page-17-droid-weapons.png 0 0
|
||||
PIE 2
|
||||
TYPE 200
|
||||
TEXTURE 0 page-17-droid-weapons.png 256 256
|
||||
LEVELS 1
|
||||
LEVEL 1
|
||||
POINTS 32
|
||||
-11 4 -29
|
||||
-5 10 -24
|
||||
-5 10 -65
|
||||
-11 4 -65
|
||||
-11 16 -19
|
||||
-11 16 -65
|
||||
-17 10 -24
|
||||
-17 10 -65
|
||||
-11 0 -65
|
||||
-21 10 -65
|
||||
-11 20 -65
|
||||
-1 10 -65
|
||||
-11 20 -95
|
||||
-1 10 -95
|
||||
-21 10 -95
|
||||
-11 0 -95
|
||||
13 0 -65
|
||||
3 10 -65
|
||||
13 20 -65
|
||||
22 10 -65
|
||||
13 20 -95
|
||||
22 10 -95
|
||||
3 10 -95
|
||||
13 0 -95
|
||||
13 4 -29
|
||||
19 10 -24
|
||||
19 10 -65
|
||||
13 4 -65
|
||||
13 16 -19
|
||||
13 16 -65
|
||||
6 10 -24
|
||||
POINTS 48
|
||||
-11 4 -29
|
||||
-5 10 -24
|
||||
-5 10 -65
|
||||
-11 4 -65
|
||||
-11 16 -19
|
||||
-11 16 -65
|
||||
-17 10 -24
|
||||
-17 10 -65
|
||||
-11 0 -65
|
||||
-21 10 -65
|
||||
-11 20 -65
|
||||
-1 10 -65
|
||||
-11 20 -95
|
||||
-1 10 -95
|
||||
-21 10 -95
|
||||
-11 0 -95
|
||||
-11 0 -65
|
||||
-1 10 -65
|
||||
-1 10 -95
|
||||
-11 0 -95
|
||||
-11 0 -95
|
||||
-1 10 -95
|
||||
-11 20 -95
|
||||
-21 10 -95
|
||||
13 0 -65
|
||||
3 10 -65
|
||||
13 20 -65
|
||||
22 10 -65
|
||||
13 20 -95
|
||||
22 10 -95
|
||||
3 10 -95
|
||||
13 0 -95
|
||||
13 0 -65
|
||||
22 10 -65
|
||||
22 10 -95
|
||||
13 0 -95
|
||||
13 0 -95
|
||||
22 10 -95
|
||||
13 20 -95
|
||||
3 10 -95
|
||||
13 4 -29
|
||||
19 10 -24
|
||||
19 10 -65
|
||||
13 4 -65
|
||||
13 16 -19
|
||||
13 16 -65
|
||||
6 10 -24
|
||||
6 10 -65
|
||||
POLYGONS 20
|
||||
200 4 3 2 1 0 0 48 6 48 6 62 0 62
|
||||
200 4 2 5 4 1 0 48 6 48 6 62 0 62
|
||||
200 4 5 7 6 4 0 48 6 48 6 62 0 62
|
||||
200 4 7 3 0 6 0 48 6 48 6 62 0 62
|
||||
200 4 11 10 9 8 202 97 202 74 209 74 209 97
|
||||
200 4 13 12 10 11 146 65 152 65 152 48 146 48
|
||||
200 4 12 14 9 10 146 65 152 65 152 48 146 48
|
||||
200 4 14 15 8 9 146 65 152 65 152 48 146 48
|
||||
200 4 15 13 11 8 146 65 152 65 152 48 146 48
|
||||
200 4 14 12 13 15 156 28 165 28 165 37 156 37
|
||||
200 4 19 18 17 16 202 97 202 74 209 74 209 97
|
||||
200 4 21 20 18 19 146 65 152 65 152 48 146 48
|
||||
200 4 20 22 17 18 146 65 152 65 152 48 146 48
|
||||
200 4 22 23 16 17 146 65 152 65 152 48 146 48
|
||||
200 4 23 21 19 16 146 48 152 48 152 65 146 65
|
||||
200 4 22 20 21 23 156 28 165 28 165 37 156 37
|
||||
200 4 27 26 25 24 0 48 6 48 6 62 0 62
|
||||
200 4 26 29 28 25 0 48 6 48 6 62 0 62
|
||||
200 4 29 31 30 28 0 48 5 48 5 62 0 62
|
||||
200 4 31 27 24 30 0 48 6 48 6 62 0 62
|
||||
A00 4 3 2 1 0 0 48 6 48 6 62 0 62
|
||||
A00 4 2 5 4 1 0 48 6 48 6 62 0 62
|
||||
A00 4 5 7 6 4 0 48 6 48 6 62 0 62
|
||||
A00 4 7 3 0 6 0 48 6 48 6 62 0 62
|
||||
A00 4 11 10 9 8 202 97 202 74 209 74 209 97
|
||||
A00 4 13 12 10 11 146 65 152 65 152 48 146 48
|
||||
A00 4 12 14 9 10 146 65 152 65 152 48 146 48
|
||||
A00 4 14 15 8 9 146 65 152 65 152 48 146 48
|
||||
A00 4 19 18 17 16 146 65 152 65 152 48 146 48
|
||||
A00 4 23 22 21 20 156 28 165 28 165 37 156 37
|
||||
A00 4 27 26 25 24 202 97 202 74 209 74 209 97
|
||||
A00 4 29 28 26 27 146 65 152 65 152 48 146 48
|
||||
A00 4 28 30 25 26 146 65 152 65 152 48 146 48
|
||||
A00 4 30 31 24 25 146 65 152 65 152 48 146 48
|
||||
A00 4 35 34 33 32 146 48 152 48 152 65 146 65
|
||||
A00 4 39 38 37 36 156 28 165 28 165 37 156 37
|
||||
A00 4 43 42 41 40 0 48 6 48 6 62 0 62
|
||||
A00 4 42 45 44 41 0 48 6 48 6 62 0 62
|
||||
A00 4 45 47 46 44 0 48 5 48 5 62 0 62
|
||||
A00 4 47 43 40 46 0 48 6 48 6 62 0 62
|
||||
CONNECTORS 1
|
||||
0 -95 10
|
||||
0 -95 10
|
||||
|
|
|
@ -1,49 +1,64 @@
|
|||
PIE 3
|
||||
TYPE 0
|
||||
TEXTURE 0 page-17-droid-weapons.png 0 0
|
||||
PIE 2
|
||||
TYPE 200
|
||||
TEXTURE 0 page-17-droid-weapons.png 256 256
|
||||
LEVELS 1
|
||||
LEVEL 1
|
||||
POINTS 24
|
||||
-25 4 22
|
||||
-25 14 22
|
||||
-17 14 22
|
||||
-17 4 22
|
||||
-25 4 -21
|
||||
-17 4 -21
|
||||
-17 14 -21
|
||||
-25 14 -21
|
||||
17 4 22
|
||||
17 14 22
|
||||
25 14 22
|
||||
25 4 22
|
||||
17 4 -21
|
||||
25 4 -21
|
||||
25 14 -21
|
||||
17 14 -21
|
||||
-17 7 5
|
||||
-17 7 -5
|
||||
-4 14 -5
|
||||
-4 14 5
|
||||
17 7 -5
|
||||
17 7 5
|
||||
4 14 -5
|
||||
POINTS 39
|
||||
-25 4 22
|
||||
-25 14 22
|
||||
-17 14 22
|
||||
-17 4 22
|
||||
-25 4 -21
|
||||
-17 4 -21
|
||||
-17 14 -21
|
||||
-25 14 -21
|
||||
-17 4 22
|
||||
-17 14 22
|
||||
-17 14 -21
|
||||
-17 4 -21
|
||||
-25 14 22
|
||||
-25 4 22
|
||||
-25 4 -21
|
||||
-25 14 -21
|
||||
17 4 22
|
||||
17 14 22
|
||||
25 14 22
|
||||
25 4 22
|
||||
17 4 -21
|
||||
25 4 -21
|
||||
25 14 -21
|
||||
17 14 -21
|
||||
25 4 22
|
||||
25 14 22
|
||||
25 14 -21
|
||||
25 4 -21
|
||||
17 14 22
|
||||
17 4 22
|
||||
17 4 -21
|
||||
-17 7 5
|
||||
-17 7 -5
|
||||
-4 14 -5
|
||||
-4 14 5
|
||||
17 7 -5
|
||||
17 7 5
|
||||
4 14 -5
|
||||
4 14 5
|
||||
POLYGONS 16
|
||||
200 4 3 2 1 0 215 235 215 232 202 232 202 235
|
||||
200 4 7 6 5 4 252 113 256 113 256 116 252 116
|
||||
200 4 4 5 3 0 202 229 215 229 215 238 202 238
|
||||
200 4 6 7 1 2 215 229 202 229 202 238 215 238
|
||||
200 4 5 6 2 3 215 229 202 229 202 238 215 238
|
||||
200 4 7 4 0 1 202 229 215 229 215 238 202 238
|
||||
200 4 11 10 9 8 202 235 202 232 215 232 215 235
|
||||
200 4 15 14 13 12 252 113 256 113 256 116 252 116
|
||||
200 4 12 13 11 8 215 229 202 229 202 238 215 238
|
||||
200 4 14 15 9 10 202 229 215 229 215 238 202 238
|
||||
200 4 13 14 10 11 215 229 202 229 202 238 215 238
|
||||
200 4 15 12 8 9 202 229 215 229 215 238 202 238
|
||||
200 4 16 19 18 17 167 133 167 128 161 128 161 133
|
||||
200 4 22 23 21 20 161 133 167 133 167 128 161 128
|
||||
200 4 20 17 18 22 167 133 161 133 161 128 167 128
|
||||
200 4 21 23 19 16 167 128 167 133 161 133 161 128
|
||||
A00 4 3 2 1 0 215 235 215 232 202 232 202 235
|
||||
A00 4 7 6 5 4 252 113 256 113 256 116 252 116
|
||||
200 4 4 5 3 0 202 229 215 229 215 238 202 238
|
||||
200 4 6 7 1 2 215 229 202 229 202 238 215 238
|
||||
A00 4 11 10 9 8 215 229 202 229 202 238 215 238
|
||||
A00 4 15 14 13 12 202 229 215 229 215 238 202 238
|
||||
A00 4 19 18 17 16 202 235 202 232 215 232 215 235
|
||||
A00 4 23 22 21 20 252 113 256 113 256 116 252 116
|
||||
200 4 20 21 19 16 215 229 202 229 202 238 215 238
|
||||
200 4 22 23 17 18 202 229 215 229 215 238 202 238
|
||||
A00 4 27 26 25 24 215 229 202 229 202 238 215 238
|
||||
200 4 23 20 16 17 202 229 215 229 215 238 202 238
|
||||
200 4 31 34 33 32 167 133 167 128 161 128 161 133
|
||||
200 4 37 38 36 35 161 133 167 133 167 128 161 128
|
||||
200 4 35 32 33 37 167 133 161 133 161 128 167 128
|
||||
200 4 36 38 34 31 167 128 167 133 161 133 161 128
|
||||
CONNECTORS 1
|
||||
0 -25 10
|
||||
0 -25 10
|
||||
|
|
|
@ -1,49 +1,57 @@
|
|||
PIE 3
|
||||
TYPE 0
|
||||
TEXTURE 0 page-17-droid-weapons.png 0 0
|
||||
PIE 2
|
||||
TYPE 200
|
||||
TEXTURE 0 page-17-droid-weapons.png 256 256
|
||||
LEVELS 1
|
||||
LEVEL 1
|
||||
POINTS 24
|
||||
14 7 -17
|
||||
28 3 -17
|
||||
36 16 -21
|
||||
22 20 -21
|
||||
14 7 36
|
||||
28 3 36
|
||||
36 16 33
|
||||
22 20 33
|
||||
-27 3 -17
|
||||
-14 7 -17
|
||||
-22 20 -21
|
||||
-36 16 -21
|
||||
-27 3 37
|
||||
-14 7 37
|
||||
-22 20 33
|
||||
-36 16 33
|
||||
-12 15 0
|
||||
-13 8 8
|
||||
-20 17 0
|
||||
-13 8 -7
|
||||
13 8 8
|
||||
12 15 0
|
||||
20 17 0
|
||||
POINTS 32
|
||||
14 7 -17
|
||||
28 3 -17
|
||||
36 16 -21
|
||||
22 20 -21
|
||||
14 7 -17
|
||||
14 7 36
|
||||
28 3 36
|
||||
28 3 -17
|
||||
22 20 -21
|
||||
36 16 -21
|
||||
36 16 33
|
||||
22 20 33
|
||||
-27 3 -17
|
||||
-14 7 -17
|
||||
-22 20 -21
|
||||
-36 16 -21
|
||||
-27 3 -17
|
||||
-27 3 37
|
||||
-14 7 37
|
||||
-14 7 -17
|
||||
-36 16 -21
|
||||
-22 20 -21
|
||||
-22 20 33
|
||||
-36 16 33
|
||||
-12 15 0
|
||||
-13 8 8
|
||||
-20 17 0
|
||||
-13 8 -7
|
||||
13 8 8
|
||||
12 15 0
|
||||
20 17 0
|
||||
13 8 -7
|
||||
POLYGONS 16
|
||||
200 4 3 2 1 0 158 60 166 60 166 68 158 68
|
||||
200 4 1 5 4 0 247 208 247 237 237 237 237 208
|
||||
200 4 7 6 2 3 237 238 247 238 247 208 237 208
|
||||
200 4 2 6 5 1 237 208 237 237 247 237 247 208
|
||||
200 4 6 7 4 5 237 218 247 218 247 238 237 238
|
||||
200 4 7 3 0 4 237 237 237 208 247 208 247 237
|
||||
200 4 11 10 9 8 158 60 166 60 166 68 158 68
|
||||
200 4 9 13 12 8 247 208 247 237 237 237 237 208
|
||||
200 4 15 14 10 11 247 237 237 237 237 208 247 208
|
||||
200 4 10 14 13 9 247 208 247 237 237 237 237 208
|
||||
200 4 14 15 12 13 237 219 247 219 247 237 237 237
|
||||
200 4 15 11 8 12 237 237 237 208 247 208 247 237
|
||||
200 3 18 17 16 252 249 255 256 256 249
|
||||
200 3 16 19 18 256 249 255 256 252 249
|
||||
200 3 22 21 20 252 249 256 249 255 256
|
||||
200 3 21 22 23 256 249 252 249 255 256
|
||||
A00 4 3 2 1 0 158 60 166 60 166 68 158 68
|
||||
200 4 7 6 5 4 247 208 247 237 237 237 237 208
|
||||
200 4 11 10 9 8 237 238 247 238 247 208 237 208
|
||||
A00 4 9 10 6 7 237 208 237 237 247 237 247 208
|
||||
A00 4 10 11 5 6 237 218 247 218 247 238 237 238
|
||||
A00 4 11 8 4 5 237 237 237 208 247 208 247 237
|
||||
A00 4 15 14 13 12 158 60 166 60 166 68 158 68
|
||||
200 4 19 18 17 16 247 208 247 237 237 237 237 208
|
||||
200 4 23 22 21 20 247 237 237 237 237 208 247 208
|
||||
A00 4 21 22 18 19 247 208 247 237 237 237 237 208
|
||||
A00 4 22 23 17 18 237 219 247 219 247 237 237 237
|
||||
A00 4 23 20 16 17 237 237 237 208 247 208 247 237
|
||||
200 3 26 25 24 252 249 255 256 256 249
|
||||
200 3 24 27 26 256 249 255 256 252 249
|
||||
200 3 30 29 28 252 249 256 249 255 256
|
||||
200 3 29 30 31 256 249 252 249 255 256
|
||||
CONNECTORS 1
|
||||
0 -23 14
|
||||
0 -23 14
|
||||
|
|
|
@ -1,65 +1,64 @@
|
|||
PIE 3
|
||||
TYPE 0
|
||||
TEXTURE 0 page-17-droid-weapons.png 0 0
|
||||
PIE 2
|
||||
TYPE 200
|
||||
TEXTURE 0 page-17-droid weapons.png 256 256
|
||||
LEVELS 1
|
||||
LEVEL 1
|
||||
POINTS 36
|
||||
21 27 14
|
||||
21 27 -18
|
||||
21 17 14
|
||||
11 17 14
|
||||
11 27 14
|
||||
21 17 -18
|
||||
11 17 -18
|
||||
11 27 -18
|
||||
-22 28 -8
|
||||
-14 28 -8
|
||||
-22 8 9
|
||||
-16 8 -8
|
||||
-20 8 -8
|
||||
-22 28 9
|
||||
-14 8 9
|
||||
-14 28 9
|
||||
-19 28 4
|
||||
-16 28 1
|
||||
-16 28 7
|
||||
-16 44 4
|
||||
-18 12 -8
|
||||
-18 8 -4
|
||||
-20 10 -6
|
||||
-16 10 -6
|
||||
-18 -17 -37
|
||||
-18 -21 -33
|
||||
-20 -19 -35
|
||||
-16 -19 -35
|
||||
-2 -17 -19
|
||||
-34 -17 -19
|
||||
-2 -17 -51
|
||||
-34 -17 -51
|
||||
-6 -21 -23
|
||||
-30 -21 -23
|
||||
-6 -21 -47
|
||||
POINTS 36
|
||||
21 27 14
|
||||
21 27 -18
|
||||
21 17 14
|
||||
11 17 14
|
||||
11 27 14
|
||||
21 17 -18
|
||||
11 17 -18
|
||||
11 27 -18
|
||||
-22 28 -8
|
||||
-14 28 -8
|
||||
-22 8 9
|
||||
-16 8 -8
|
||||
-20 8 -8
|
||||
-22 28 9
|
||||
-14 8 9
|
||||
-14 28 9
|
||||
-19 28 4
|
||||
-16 28 1
|
||||
-16 28 7
|
||||
-16 44 4
|
||||
-18 12 -8
|
||||
-18 8 -4
|
||||
-20 10 -6
|
||||
-16 10 -6
|
||||
-18 -17 -37
|
||||
-18 -21 -33
|
||||
-20 -19 -35
|
||||
-16 -19 -35
|
||||
-2 -17 -19
|
||||
-34 -17 -19
|
||||
-2 -17 -51
|
||||
-34 -17 -51
|
||||
-6 -21 -23
|
||||
-30 -21 -23
|
||||
-6 -21 -47
|
||||
-30 -21 -47
|
||||
POLYGONS 20
|
||||
200 4 5 1 0 2 219 51 208 51 208 36 219 36
|
||||
200 4 4 3 2 0 233 104 233 119 250 119 250 104
|
||||
200 4 3 6 5 2 208 36 208 51 219 51 219 36
|
||||
200 4 6 7 1 5 159 68 159 60 166 60 166 68
|
||||
200 4 4 7 6 3 208 36 208 51 219 51 219 36
|
||||
200 4 7 4 0 1 208 51 208 36 219 36 219 51
|
||||
200 4 9 11 12 8 224 174 242 174 242 183 224 183
|
||||
200 4 9 8 13 15 246 71 236 71 236 39 246 39
|
||||
200 4 12 11 14 10 219 51 208 51 208 36 219 36
|
||||
200 4 8 12 10 13 252 173 252 192 224 192 224 173
|
||||
200 4 10 14 15 13 246 68 236 68 236 39 246 39
|
||||
200 4 9 15 14 11 142 140 153 140 153 151 142 151
|
||||
200 3 19 17 16 209 75 209 59 211 59
|
||||
200 3 16 18 19 211 59 209 59 209 75
|
||||
200 3 19 18 17 210 75 210 59 210 59
|
||||
200 4 22 23 27 26 187 90 181 90 181 58 187 58
|
||||
200 4 21 25 24 20 181 90 181 58 187 58 187 90
|
||||
200 4 20 24 25 21 187 90 187 58 181 58 181 90
|
||||
200 4 31 29 28 30 176 156 176 176 196 176 196 156
|
||||
200 4 35 33 32 34 176 156 176 176 196 176 196 156
|
||||
POLYGONS 19
|
||||
200 4 5 1 0 2 219 51 208 51 208 36 219 36
|
||||
200 4 4 3 2 0 233 104 233 119 250 119 250 104
|
||||
200 4 3 6 5 2 208 36 208 51 219 51 219 36
|
||||
200 4 6 7 1 5 159 68 159 60 166 60 166 68
|
||||
200 4 4 7 6 3 208 36 208 51 219 51 219 36
|
||||
200 4 7 4 0 1 208 51 208 36 219 36 219 51
|
||||
200 4 9 11 12 8 224 174 242 174 242 183 224 183
|
||||
200 4 9 8 13 15 246 71 236 71 236 39 246 39
|
||||
200 4 12 11 14 10 219 51 208 51 208 36 219 36
|
||||
200 4 8 12 10 13 252 173 252 192 224 192 224 173
|
||||
200 4 10 14 15 13 246 68 236 68 236 39 246 39
|
||||
200 4 9 15 14 11 142 140 153 140 153 151 142 151
|
||||
200 3 19 17 16 209 75 209 59 211 59
|
||||
200 3 16 18 19 211 59 209 59 209 75
|
||||
200 3 19 18 17 210 75 210 59 210 59
|
||||
200 4 22 23 27 26 187 90 181 90 181 58 187 58
|
||||
2200 4 20 24 25 21 187 90 187 58 181 58 181 90
|
||||
200 4 31 29 28 30 176 156 176 176 196 176 196 156
|
||||
200 4 35 33 32 34 176 156 176 176 196 176 196 156
|
||||
CONNECTORS 1
|
||||
16 -20 22
|
||||
16 -20 22
|
||||
|
|
|
@ -1,34 +1,34 @@
|
|||
PIE 3
|
||||
TYPE 0
|
||||
TEXTURE 0 page-17-droid-weapons.png 0 0
|
||||
PIE 2
|
||||
TYPE 200
|
||||
TEXTURE 0 page-17-droid weapons.png 256 256
|
||||
LEVELS 1
|
||||
LEVEL 1
|
||||
POINTS 17
|
||||
5 1 8
|
||||
-3 4 6
|
||||
-5 1 8
|
||||
-6 4 0
|
||||
-9 1 0
|
||||
-5 1 -8
|
||||
-3 4 -6
|
||||
5 1 -8
|
||||
3 4 -6
|
||||
0 4 0
|
||||
9 1 0
|
||||
3 4 6
|
||||
6 4 0
|
||||
12 1 12
|
||||
12 1 -12
|
||||
-12 1 -12
|
||||
POINTS 17
|
||||
5 1 8
|
||||
-3 4 6
|
||||
-5 1 8
|
||||
-6 4 0
|
||||
-9 1 0
|
||||
-5 1 -8
|
||||
-3 4 -6
|
||||
5 1 -8
|
||||
3 4 -6
|
||||
0 4 0
|
||||
9 1 0
|
||||
3 4 6
|
||||
6 4 0
|
||||
12 1 12
|
||||
12 1 -12
|
||||
-12 1 -12
|
||||
-12 1 12
|
||||
POLYGONS 10
|
||||
200 4 11 1 2 0 196 156 176 156 176 176 196 176
|
||||
200 4 1 3 4 2 13 180 0 180 0 191 13 191
|
||||
200 4 3 6 5 4 13 180 0 180 0 191 13 191
|
||||
200 4 6 8 7 5 0 180 13 180 13 191 0 191
|
||||
200 4 8 12 10 7 0 180 13 180 13 191 0 191
|
||||
200 4 11 12 8 9 141 51 145 59 141 67 136 59
|
||||
200 4 3 1 11 9 127 59 131 51 141 51 136 59
|
||||
200 4 8 6 3 9 141 67 131 67 127 59 136 59
|
||||
200 4 12 11 0 10 0 180 13 180 13 191 0 191
|
||||
200 4 13 14 15 16 180 28 165 28 165 43 180 43
|
||||
200 4 11 1 2 0 196 156 176 156 176 176 196 176
|
||||
200 4 1 3 4 2 13 180 0 180 0 191 13 191
|
||||
200 4 3 6 5 4 13 180 0 180 0 191 13 191
|
||||
200 4 6 8 7 5 0 180 13 180 13 191 0 191
|
||||
200 4 8 12 10 7 0 180 13 180 13 191 0 191
|
||||
200 4 11 12 8 9 141 51 145 59 141 67 136 59
|
||||
200 4 3 1 11 9 127 59 131 51 141 51 136 59
|
||||
200 4 8 6 3 9 141 67 131 67 127 59 136 59
|
||||
200 4 12 11 0 10 0 180 13 180 13 191 0 191
|
||||
200 4 13 14 15 16 180 28 165 28 165 43 180 43
|
||||
|
|
|
@ -1,19 +1,17 @@
|
|||
PIE 3
|
||||
TYPE 0
|
||||
TEXTURE 0 page-23.png 0 0
|
||||
PIE 2
|
||||
TYPE 200
|
||||
TEXTURE 0 page-23.png 256 256
|
||||
LEVELS 1
|
||||
LEVEL 1
|
||||
POINTS 8
|
||||
-6 6 -1536
|
||||
6 -6 -1536
|
||||
6 6 -1536
|
||||
-6 -6 -1536
|
||||
-6 6 0
|
||||
6 -6 0
|
||||
6 6 0
|
||||
POINTS 8
|
||||
-6 6 -1536
|
||||
6 -6 -1536
|
||||
6 6 -1536
|
||||
-6 -6 -1536
|
||||
-6 6 0
|
||||
6 -6 0
|
||||
6 6 0
|
||||
-6 -6 0
|
||||
POLYGONS 4
|
||||
200 4 0 1 5 4 255 182 255 193 230 193 230 182
|
||||
200 4 4 5 1 0 230 182 230 193 255 193 255 182
|
||||
200 4 6 7 3 2 230 182 230 193 255 193 255 182
|
||||
200 4 2 3 7 6 255 182 255 193 230 193 230 182
|
||||
POLYGONS 2
|
||||
2200 4 4 5 1 0 230 182 230 193 255 193 255 182
|
||||
2200 4 2 3 7 6 255 182 255 193 230 193 230 182
|
||||
|
|
|
@ -1,31 +1,27 @@
|
|||
PIE 3
|
||||
TYPE 0
|
||||
TEXTURE 0 page-21-fx`s.png 0 0
|
||||
PIE 2
|
||||
TYPE 200
|
||||
TEXTURE 0 page-21-fx`s.png 256 256
|
||||
LEVELS 1
|
||||
LEVEL 1
|
||||
POINTS 16
|
||||
-10 2 -46
|
||||
-10 2 -52
|
||||
-10 6 -52
|
||||
-10 6 -46
|
||||
-11 4 -46
|
||||
-11 4 -52
|
||||
-9 4 -52
|
||||
-9 4 -46
|
||||
10 2 -46
|
||||
10 2 -52
|
||||
10 6 -52
|
||||
10 6 -46
|
||||
9 4 -46
|
||||
9 4 -52
|
||||
11 4 -52
|
||||
POINTS 16
|
||||
-10 2 -46
|
||||
-10 2 -52
|
||||
-10 6 -52
|
||||
-10 6 -46
|
||||
-11 4 -46
|
||||
-11 4 -52
|
||||
-9 4 -52
|
||||
-9 4 -46
|
||||
10 2 -46
|
||||
10 2 -52
|
||||
10 6 -52
|
||||
10 6 -46
|
||||
9 4 -46
|
||||
9 4 -52
|
||||
11 4 -52
|
||||
11 4 -46
|
||||
POLYGONS 8
|
||||
200 4 0 1 2 3 203 69 203 54 192 54 192 69
|
||||
200 4 3 2 1 0 192 69 192 54 203 54 203 69
|
||||
200 4 4 5 6 7 203 69 203 54 192 54 192 69
|
||||
200 4 7 6 5 4 192 69 192 54 203 54 203 69
|
||||
200 4 8 9 10 11 203 69 203 54 192 54 192 69
|
||||
200 4 11 10 9 8 192 69 192 54 203 54 203 69
|
||||
200 4 12 13 14 15 203 69 203 54 192 54 192 69
|
||||
200 4 15 14 13 12 192 69 192 54 203 54 203 69
|
||||
POLYGONS 4
|
||||
2A00 4 3 2 1 0 192 69 192 54 203 54 203 69
|
||||
2A00 4 7 6 5 4 192 69 192 54 203 54 203 69
|
||||
2A00 4 11 10 9 8 192 69 192 54 203 54 203 69
|
||||
2A00 4 15 14 13 12 192 69 192 54 203 54 203 69
|
||||
|
|
|
@ -1,31 +1,27 @@
|
|||
PIE 3
|
||||
TYPE 0
|
||||
TEXTURE 0 page-18-fx`s.png 0 0
|
||||
PIE 2
|
||||
TYPE 200
|
||||
TEXTURE 0 page-18-fx`s.png 256 256
|
||||
LEVELS 1
|
||||
LEVEL 1
|
||||
POINTS 16
|
||||
10 3 21
|
||||
10 3 -21
|
||||
10 -3 -21
|
||||
10 -3 21
|
||||
7 0 21
|
||||
7 0 -21
|
||||
13 0 -21
|
||||
13 0 21
|
||||
-10 3 21
|
||||
-10 3 -21
|
||||
-10 -3 -21
|
||||
-10 -3 21
|
||||
-13 0 21
|
||||
-13 0 -21
|
||||
-7 0 -21
|
||||
POINTS 16
|
||||
10 3 21
|
||||
10 3 -21
|
||||
10 -3 -21
|
||||
10 -3 21
|
||||
7 0 21
|
||||
7 0 -21
|
||||
13 0 -21
|
||||
13 0 21
|
||||
-10 3 21
|
||||
-10 3 -21
|
||||
-10 -3 -21
|
||||
-10 -3 21
|
||||
-13 0 21
|
||||
-13 0 -21
|
||||
-7 0 -21
|
||||
-7 0 21
|
||||
POLYGONS 8
|
||||
4200 4 0 1 2 3 1 1 19 7 19 153 0 153 0 160 19 160
|
||||
4200 4 3 2 1 0 1 1 19 7 19 160 0 160 0 153 19 153
|
||||
4200 4 4 5 6 7 1 1 19 7 19 153 0 153 0 160 19 160
|
||||
4200 4 7 6 5 4 1 1 19 7 19 160 0 160 0 153 19 153
|
||||
4200 4 8 9 10 11 1 1 19 7 19 153 0 153 0 160 19 160
|
||||
4200 4 11 10 9 8 1 1 19 7 19 160 0 160 0 153 19 153
|
||||
4200 4 12 13 14 15 1 1 19 7 19 153 0 153 0 160 19 160
|
||||
4200 4 15 14 13 12 1 1 19 7 19 160 0 160 0 153 19 153
|
||||
POLYGONS 4
|
||||
6A00 4 3 2 1 0 1 1 19 7 19 160 0 160 0 153 19 153
|
||||
6A00 4 7 6 5 4 1 1 19 7 19 160 0 160 0 153 19 153
|
||||
6A00 4 11 10 9 8 1 1 19 7 19 160 0 160 0 153 19 153
|
||||
6A00 4 15 14 13 12 1 1 19 7 19 160 0 160 0 153 19 153
|
||||
|
|
|
@ -1,31 +1,27 @@
|
|||
PIE 3
|
||||
TYPE 0
|
||||
TEXTURE 0 page-21-fx`s.png 0 0
|
||||
PIE 2
|
||||
TYPE 200
|
||||
TEXTURE 0 page-21-fx`s.png 256 256
|
||||
LEVELS 1
|
||||
LEVEL 1
|
||||
POINTS 16
|
||||
-10 -1 -46
|
||||
-10 8 -46
|
||||
-10 8 -72
|
||||
-10 -1 -72
|
||||
-15 3 -46
|
||||
-5 3 -46
|
||||
-5 3 -72
|
||||
-15 3 -72
|
||||
10 -1 -46
|
||||
10 8 -46
|
||||
10 8 -72
|
||||
10 -1 -72
|
||||
5 3 -46
|
||||
15 3 -46
|
||||
15 3 -72
|
||||
POINTS 16
|
||||
-10 -1 -46
|
||||
-10 8 -46
|
||||
-10 8 -72
|
||||
-10 -1 -72
|
||||
-15 3 -46
|
||||
-5 3 -46
|
||||
-5 3 -72
|
||||
-15 3 -72
|
||||
10 -1 -46
|
||||
10 8 -46
|
||||
10 8 -72
|
||||
10 -1 -72
|
||||
5 3 -46
|
||||
15 3 -46
|
||||
15 3 -72
|
||||
5 3 -72
|
||||
POLYGONS 8
|
||||
4200 4 0 1 2 3 7 1 9 26 177 28 168 28 168 54 177 54
|
||||
4200 4 3 2 1 0 7 1 9 26 177 54 168 54 168 28 177 28
|
||||
4200 4 4 5 6 7 7 1 9 26 177 28 168 28 168 54 177 54
|
||||
4200 4 7 6 5 4 7 1 9 26 177 54 168 54 168 28 177 28
|
||||
4200 4 8 9 10 11 7 1 9 26 177 28 168 28 168 54 177 54
|
||||
4200 4 11 10 9 8 7 1 9 26 177 54 168 54 168 28 177 28
|
||||
4200 4 12 13 14 15 7 1 9 26 177 28 168 28 168 54 177 54
|
||||
4200 4 15 14 13 12 7 1 9 26 177 54 168 54 168 28 177 28
|
||||
POLYGONS 4
|
||||
6A00 4 3 2 1 0 7 1 9 26 177 54 168 54 168 28 177 28
|
||||
6A00 4 7 6 5 4 7 1 9 26 177 54 168 54 168 28 177 28
|
||||
6A00 4 11 10 9 8 7 1 9 26 177 54 168 54 168 28 177 28
|
||||
6A00 4 15 14 13 12 7 1 9 26 177 54 168 54 168 28 177 28
|
||||
|
|
|
@ -1,31 +1,27 @@
|
|||
PIE 3
|
||||
TYPE 0
|
||||
TEXTURE 0 page-23-fx`s.png 0 0
|
||||
PIE 2
|
||||
TYPE 200
|
||||
TEXTURE 0 page-23-fx`s.png 256 256
|
||||
LEVELS 1
|
||||
LEVEL 1
|
||||
POINTS 16
|
||||
42 -168 0
|
||||
-42 -168 0
|
||||
-42 216 0
|
||||
42 216 0
|
||||
-156 -90 -36
|
||||
-177 -54 36
|
||||
156 138 36
|
||||
177 102 -36
|
||||
177 -54 36
|
||||
156 -90 -36
|
||||
-177 102 -36
|
||||
-156 138 36
|
||||
78 24 -78
|
||||
78 24 78
|
||||
-78 24 78
|
||||
POINTS 16
|
||||
42 -168 0
|
||||
-42 -168 0
|
||||
-42 216 0
|
||||
42 216 0
|
||||
-156 -90 -36
|
||||
-177 -54 36
|
||||
156 138 36
|
||||
177 102 -36
|
||||
177 -54 36
|
||||
156 -90 -36
|
||||
-177 102 -36
|
||||
-156 138 36
|
||||
78 24 -78
|
||||
78 24 78
|
||||
-78 24 78
|
||||
-78 24 -78
|
||||
POLYGONS 8
|
||||
4200 4 0 1 2 3 10 1 44 44 44 44 44 0 0 0 0 44
|
||||
4200 4 3 2 1 0 10 1 44 44 0 44 0 0 44 0 44 44
|
||||
4200 4 4 5 6 7 10 1 44 44 44 44 44 0 0 0 0 44
|
||||
4200 4 7 6 5 4 10 1 44 44 0 44 0 0 44 0 44 44
|
||||
4200 4 8 9 10 11 10 1 44 44 44 44 44 0 0 0 0 44
|
||||
4200 4 11 10 9 8 10 1 44 44 0 44 0 0 44 0 44 44
|
||||
4200 4 12 13 14 15 10 1 44 44 44 44 44 0 0 0 0 44
|
||||
4200 4 15 14 13 12 10 1 44 44 0 44 0 0 44 0 44 44
|
||||
POLYGONS 4
|
||||
6A00 4 3 2 1 0 10 1 44 44 0 44 0 0 44 0 44 44
|
||||
6A00 4 7 6 5 4 10 1 44 44 0 44 0 0 44 0 44 44
|
||||
6A00 4 11 10 9 8 10 1 44 44 0 44 0 0 44 0 44 44
|
||||
6A00 4 15 14 13 12 10 1 44 44 0 44 0 0 44 0 44 44
|
||||
|
|
|
@ -285,9 +285,9 @@ PythonHvyCnTrks "Python Heavy Cannon Tracks"
|
|||
ViperFlameWheels "Viper Flamer Wheels"
|
||||
ViperSensorWheels "Viper Sensor Wheels"
|
||||
BabaRKJeep "Rocket Scavenger"
|
||||
BarbarianRKBuggy "Pod Rockets Scavenger (15)"
|
||||
BarbarianRKBuggy "Pod Rockets Scavenger (12)"
|
||||
Transporter "Cyborg VTOL Heavy Laser Transporter"
|
||||
BabaBusCan "Light Cannon Scavenger (15)"
|
||||
BabaBusCan "Light Cannon Scavenger (12)"
|
||||
BabaFireCan "Scavenger Flamer"
|
||||
CyborgFlamer01CGrd "Flamer Cyborg"
|
||||
CyborgCannon01CGrd "Cannon Cyborg"
|
||||
|
|
|
@ -0,0 +1,788 @@
|
|||
|
||||
// Static variables defined in the VLO
|
||||
private FEATURESTAT Mine;
|
||||
private STRUCTURESTAT BuildMine[8];
|
||||
private WEAPON Explosion[8];
|
||||
private WEAPON Fizzle, Blip;
|
||||
private BODY Miner[2];
|
||||
|
||||
// Used for tweaking and debugging
|
||||
private INT setRange, actRange;
|
||||
|
||||
// Temporary script variables
|
||||
private INT player;
|
||||
private INT count;
|
||||
private INT temp, tempp;
|
||||
private BOOL NotReady;
|
||||
private STRUCTURE strucMine;
|
||||
private FEATURE testMine;
|
||||
private DROID target;
|
||||
|
||||
event CheckMines(every, 10)
|
||||
{
|
||||
// Scan all active landmines. Detonate if necessary.
|
||||
|
||||
|
||||
// Must do this to all players, for MP compatibility
|
||||
player = 0;
|
||||
while (player < 8)
|
||||
{
|
||||
initGetFeature(Mine, player, selectedPlayer);
|
||||
testMine = getFeature(selectedPlayer);
|
||||
while (testMine != NULLOBJECT)
|
||||
{
|
||||
// Retrieve type & player info from the mine
|
||||
temp = testMine.health / 10;
|
||||
tempp = testMine.health - 10 * temp;
|
||||
|
||||
// The player can see their own mines only.
|
||||
if (tempp > 4)
|
||||
{fireWeaponAtLoc(Blip, testMine.x, testMine.y);}
|
||||
|
||||
target = droidTargetInArea(player, player, (testMine.x - actRange), (testMine.y - actRange), (testMine.x + actRange), (testMine.y + actRange));
|
||||
if (target != NULLOBJECT)
|
||||
{
|
||||
|
||||
// Rule 1: Only ground units may detonate land mines.
|
||||
// (Also note that the mine layer borg does not "trip" them ;) )
|
||||
if ((target.z < testMine.z + 96) and (target.body != Miner[0]))
|
||||
{
|
||||
|
||||
// Make sure only a mine can go boom.
|
||||
if (temp < 8)
|
||||
{
|
||||
if (target.body == Miner[1])
|
||||
{
|
||||
// Mine Sweeper 'borg gets lucky!
|
||||
fireWeaponAtObj(Fizzle, testMine);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Anyone else, well... >B}
|
||||
fireWeaponAtObj(Explosion[temp], target);
|
||||
}
|
||||
destroyFeature(testMine);
|
||||
}
|
||||
}
|
||||
}
|
||||
testMine = getFeature(selectedPlayer);
|
||||
}
|
||||
player = player + 1;
|
||||
}
|
||||
|
||||
player = 1;
|
||||
while (player < 8)
|
||||
{
|
||||
initGetFeature(Mine, player, selectedPlayer);
|
||||
testMine = getFeature(selectedPlayer);
|
||||
while (testMine != NULLOBJECT)
|
||||
{
|
||||
// Retrieve type & player info from the mine
|
||||
temp = testMine.health / 10;
|
||||
tempp = testMine.health - 10 * temp;
|
||||
|
||||
// The player can see their own mines only.
|
||||
if (tempp > 4)
|
||||
{fireWeaponAtLoc(Blip, testMine.x, testMine.y);}
|
||||
|
||||
target = droidTargetInArea(player, player, (testMine.x - actRange), (testMine.y - actRange), (testMine.x + actRange), (testMine.y + actRange));
|
||||
if (target != NULLOBJECT)
|
||||
{
|
||||
|
||||
// Rule 1: Only ground units may detonate land mines.
|
||||
// (Also note that the mine layer borg does not "trip" them ;) )
|
||||
if ((target.z < testMine.z + 96) and (target.body != Miner[0]))
|
||||
{
|
||||
|
||||
// Make sure only a mine can go boom.
|
||||
if (temp < 8)
|
||||
{
|
||||
if (target.body == Miner[1])
|
||||
{
|
||||
// Mine Sweeper 'borg gets lucky!
|
||||
fireWeaponAtObj(Fizzle, testMine);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Anyone else, well... >B}
|
||||
fireWeaponAtObj(Explosion[temp], target);
|
||||
}
|
||||
destroyFeature(testMine);
|
||||
}
|
||||
}
|
||||
}
|
||||
testMine = getFeature(selectedPlayer);
|
||||
}
|
||||
player = player + 1;
|
||||
}
|
||||
|
||||
player = 2;
|
||||
while (player < 8)
|
||||
{
|
||||
initGetFeature(Mine, player, selectedPlayer);
|
||||
testMine = getFeature(selectedPlayer);
|
||||
while (testMine != NULLOBJECT)
|
||||
{
|
||||
// Retrieve type & player info from the mine
|
||||
temp = testMine.health / 10;
|
||||
tempp = testMine.health - 10 * temp;
|
||||
|
||||
// The player can see their own mines only.
|
||||
if (tempp > 4)
|
||||
{fireWeaponAtLoc(Blip, testMine.x, testMine.y);}
|
||||
|
||||
|
||||
target = droidTargetInArea(player, player, (testMine.x - actRange), (testMine.y - actRange), (testMine.x + actRange), (testMine.y + actRange));
|
||||
if (target != NULLOBJECT)
|
||||
{
|
||||
|
||||
// Rule 1: Only ground units may detonate land mines.
|
||||
// (Also note that the mine layer borg does not "trip" them ;) )
|
||||
if ((target.z < testMine.z + 96) and (target.body != Miner[0]))
|
||||
{
|
||||
|
||||
// Make sure only a mine can go boom.
|
||||
if (temp < 8)
|
||||
{
|
||||
if (target.body == Miner[1])
|
||||
{
|
||||
// Mine Sweeper 'borg gets lucky!
|
||||
fireWeaponAtObj(Fizzle, testMine);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Anyone else, well... >B}
|
||||
fireWeaponAtObj(Explosion[temp], target);
|
||||
}
|
||||
destroyFeature(testMine);
|
||||
}
|
||||
}
|
||||
}
|
||||
testMine = getFeature(selectedPlayer);
|
||||
}
|
||||
player = player + 1;
|
||||
}
|
||||
|
||||
player = 3;
|
||||
while (player < 8)
|
||||
{
|
||||
initGetFeature(Mine, player, selectedPlayer);
|
||||
testMine = getFeature(selectedPlayer);
|
||||
while (testMine != NULLOBJECT)
|
||||
{
|
||||
// Retrieve type & player info from the mine
|
||||
temp = testMine.health / 10;
|
||||
tempp = testMine.health - 10 * temp;
|
||||
|
||||
// The player can see their own mines only.
|
||||
if (tempp > 4)
|
||||
{fireWeaponAtLoc(Blip, testMine.x, testMine.y);}
|
||||
|
||||
|
||||
target = droidTargetInArea(player, player, (testMine.x - actRange), (testMine.y - actRange), (testMine.x + actRange), (testMine.y + actRange));
|
||||
if (target != NULLOBJECT)
|
||||
{
|
||||
|
||||
// Rule 1: Only ground units may detonate land mines.
|
||||
// (Also note that the mine layer borg does not "trip" them ;) )
|
||||
if ((target.z < testMine.z + 96) and (target.body != Miner[0]))
|
||||
{
|
||||
|
||||
// Make sure only a mine can go boom.
|
||||
if (temp < 8)
|
||||
{
|
||||
if (target.body == Miner[1])
|
||||
{
|
||||
// Mine Sweeper 'borg gets lucky!
|
||||
fireWeaponAtObj(Fizzle, testMine);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Anyone else, well... >B}
|
||||
fireWeaponAtObj(Explosion[temp], target);
|
||||
}
|
||||
destroyFeature(testMine);
|
||||
}
|
||||
}
|
||||
}
|
||||
testMine = getFeature(selectedPlayer);
|
||||
}
|
||||
player = player + 1;
|
||||
}
|
||||
|
||||
player = 4;
|
||||
while (player < 8)
|
||||
{
|
||||
initGetFeature(Mine, player, selectedPlayer);
|
||||
testMine = getFeature(selectedPlayer);
|
||||
while (testMine != NULLOBJECT)
|
||||
{
|
||||
// Retrieve type & player info from the mine
|
||||
temp = testMine.health / 10;
|
||||
tempp = testMine.health - 10 * temp;
|
||||
|
||||
// The player can see their own mines only.
|
||||
if (tempp > 4)
|
||||
{fireWeaponAtLoc(Blip, testMine.x, testMine.y);}
|
||||
|
||||
|
||||
target = droidTargetInArea(player, player, (testMine.x - actRange), (testMine.y - actRange), (testMine.x + actRange), (testMine.y + actRange));
|
||||
if (target != NULLOBJECT)
|
||||
{
|
||||
|
||||
// Rule 1: Only ground units may detonate land mines.
|
||||
// (Also note that the mine layer borg does not "trip" them ;) )
|
||||
if ((target.z < testMine.z + 96) and (target.body != Miner[0]))
|
||||
{
|
||||
|
||||
// Make sure only a mine can go boom.
|
||||
if (temp < 8)
|
||||
{
|
||||
if (target.body == Miner[1])
|
||||
{
|
||||
// Mine Sweeper 'borg gets lucky!
|
||||
fireWeaponAtObj(Fizzle, testMine);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Anyone else, well... >B}
|
||||
fireWeaponAtObj(Explosion[temp], target);
|
||||
}
|
||||
destroyFeature(testMine);
|
||||
}
|
||||
}
|
||||
}
|
||||
testMine = getFeature(selectedPlayer);
|
||||
}
|
||||
player = player + 1;
|
||||
}
|
||||
|
||||
player = 5;
|
||||
while (player < 8)
|
||||
{
|
||||
initGetFeature(Mine, player, selectedPlayer);
|
||||
testMine = getFeature(selectedPlayer);
|
||||
while (testMine != NULLOBJECT)
|
||||
{
|
||||
// Retrieve type & player info from the mine
|
||||
temp = testMine.health / 10;
|
||||
tempp = testMine.health - 10 * temp;
|
||||
|
||||
// The player can see their own mines only.
|
||||
if (tempp > 4)
|
||||
{fireWeaponAtLoc(Blip, testMine.x, testMine.y);}
|
||||
|
||||
|
||||
target = droidTargetInArea(player, player, (testMine.x - actRange), (testMine.y - actRange), (testMine.x + actRange), (testMine.y + actRange));
|
||||
if (target != NULLOBJECT)
|
||||
{
|
||||
|
||||
// Rule 1: Only ground units may detonate land mines.
|
||||
// (Also note that the mine layer borg does not "trip" them ;) )
|
||||
if ((target.z < testMine.z + 96) and (target.body != Miner[0]))
|
||||
{
|
||||
|
||||
// Make sure only a mine can go boom.
|
||||
if (temp < 8)
|
||||
{
|
||||
if (target.body == Miner[1])
|
||||
{
|
||||
// Mine Sweeper 'borg gets lucky!
|
||||
fireWeaponAtObj(Fizzle, testMine);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Anyone else, well... >B}
|
||||
fireWeaponAtObj(Explosion[temp], target);
|
||||
}
|
||||
destroyFeature(testMine);
|
||||
}
|
||||
}
|
||||
}
|
||||
testMine = getFeature(selectedPlayer);
|
||||
}
|
||||
player = player + 1;
|
||||
}
|
||||
|
||||
player = 6;
|
||||
while (player < 8)
|
||||
{
|
||||
initGetFeature(Mine, player, selectedPlayer);
|
||||
testMine = getFeature(selectedPlayer);
|
||||
while (testMine != NULLOBJECT)
|
||||
{
|
||||
// Retrieve type & player info from the mine
|
||||
temp = testMine.health / 10;
|
||||
tempp = testMine.health - 10 * temp;
|
||||
|
||||
// The player can see their own mines only.
|
||||
if (tempp > 4)
|
||||
{fireWeaponAtLoc(Blip, testMine.x, testMine.y);}
|
||||
|
||||
|
||||
target = droidTargetInArea(player, player, (testMine.x - actRange), (testMine.y - actRange), (testMine.x + actRange), (testMine.y + actRange));
|
||||
if (target != NULLOBJECT)
|
||||
{
|
||||
|
||||
// Rule 1: Only ground units may detonate land mines.
|
||||
// (Also note that the mine layer borg does not "trip" them ;) )
|
||||
if ((target.z < testMine.z + 96) and (target.body != Miner[0]))
|
||||
{
|
||||
|
||||
// Make sure only a mine can go boom.
|
||||
if (temp < 8)
|
||||
{
|
||||
if (target.body == Miner[1])
|
||||
{
|
||||
// Mine Sweeper 'borg gets lucky!
|
||||
fireWeaponAtObj(Fizzle, testMine);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Anyone else, well... >B}
|
||||
fireWeaponAtObj(Explosion[temp], target);
|
||||
}
|
||||
destroyFeature(testMine);
|
||||
}
|
||||
}
|
||||
}
|
||||
testMine = getFeature(selectedPlayer);
|
||||
}
|
||||
player = player + 1;
|
||||
}
|
||||
|
||||
player = 7;
|
||||
while (player < 8)
|
||||
{
|
||||
initGetFeature(Mine, player, selectedPlayer);
|
||||
testMine = getFeature(selectedPlayer);
|
||||
while (testMine != NULLOBJECT)
|
||||
{
|
||||
// Retrieve type & player info from the mine
|
||||
temp = testMine.health / 10;
|
||||
tempp = testMine.health - 10 * temp;
|
||||
|
||||
// The player can see their own mines only.
|
||||
if (tempp > 4)
|
||||
{fireWeaponAtLoc(Blip, testMine.x, testMine.y);}
|
||||
|
||||
|
||||
target = droidTargetInArea(player, player, (testMine.x - actRange), (testMine.y - actRange), (testMine.x + actRange), (testMine.y + actRange));
|
||||
if (target != NULLOBJECT)
|
||||
{
|
||||
|
||||
// Rule 1: Only ground units may detonate land mines.
|
||||
// (Also note that the mine layer borg does not "trip" them ;) )
|
||||
if ((target.z < testMine.z + 96) and (target.body != Miner[0]))
|
||||
{
|
||||
|
||||
// Make sure only a mine can go boom.
|
||||
if (temp < 8)
|
||||
{
|
||||
if (target.body == Miner[1])
|
||||
{
|
||||
// Mine Sweeper 'borg gets lucky!
|
||||
fireWeaponAtObj(Fizzle, testMine);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Anyone else, well... >B}
|
||||
fireWeaponAtObj(Explosion[temp], target);
|
||||
}
|
||||
destroyFeature(testMine);
|
||||
}
|
||||
}
|
||||
}
|
||||
testMine = getFeature(selectedPlayer);
|
||||
}
|
||||
player = player + 1;
|
||||
}
|
||||
|
||||
// Activate newly set mines when the owner is at a "safe" distance
|
||||
//
|
||||
// Again, this must be done for all players to be MP compatible
|
||||
player = 0;
|
||||
while (player < 8)
|
||||
{
|
||||
count = 0;
|
||||
while (count < 8)
|
||||
{
|
||||
initEnumStruct(FALSE, BuildMine[count], player, player);
|
||||
strucMine= enumStruct();
|
||||
while (strucMine!= NULLOBJECT)
|
||||
{
|
||||
if (structureComplete(strucMine))
|
||||
{
|
||||
NotReady = droidInRange(player, strucMine.x, strucMine.y, setRange);
|
||||
|
||||
if (NotReady)
|
||||
{
|
||||
target = droidTargetInArea(player, player, (strucMine.x - actRange), (strucMine.y - actRange), (strucMine.x + actRange), (strucMine.y + actRange));
|
||||
if (target != NULLOBJECT)
|
||||
{
|
||||
// Mine layer droids can activate their own mines
|
||||
if (target.body == Miner[0]) { NotReady= FALSE; }
|
||||
}
|
||||
}
|
||||
|
||||
if (NotReady== FALSE)
|
||||
{
|
||||
testMine = addFeature(Mine, strucMine.x, strucMine.y);
|
||||
|
||||
// Encode the mine's type into the feature's health stat
|
||||
|
||||
// *** NOTE! *** Mine must not be declared indestructible via WZCK //
|
||||
|
||||
if (player == selectedPlayer)
|
||||
{temp = 10 * count + 8;}
|
||||
else
|
||||
{temp = 10 * count + 3;}
|
||||
|
||||
forceDamageObject(testMine, temp);
|
||||
destroyStructure(strucMine);
|
||||
}
|
||||
}
|
||||
strucMine = enumStruct();
|
||||
}
|
||||
count = count + 1;
|
||||
}
|
||||
player = player + 1;
|
||||
}
|
||||
|
||||
player = 1;
|
||||
while (player < 8)
|
||||
{
|
||||
count = 0;
|
||||
while (count < 8)
|
||||
{
|
||||
initEnumStruct(FALSE, BuildMine[count], player, player);
|
||||
strucMine= enumStruct();
|
||||
while (strucMine!= NULLOBJECT)
|
||||
{
|
||||
if (structureComplete(strucMine))
|
||||
{
|
||||
NotReady = droidInRange(player, strucMine.x, strucMine.y, setRange);
|
||||
|
||||
if (NotReady)
|
||||
{
|
||||
target = droidTargetInArea(player, player, (strucMine.x - actRange), (strucMine.y - actRange), (strucMine.x + actRange), (strucMine.y + actRange));
|
||||
if (target != NULLOBJECT)
|
||||
{
|
||||
// Mine layer droids can activate their own mines
|
||||
if (target.body == Miner[0]) { NotReady= FALSE; }
|
||||
}
|
||||
}
|
||||
|
||||
if (NotReady== FALSE)
|
||||
{
|
||||
testMine = addFeature(Mine, strucMine.x, strucMine.y);
|
||||
|
||||
// Encode the mine's type into the feature's health stat
|
||||
|
||||
// *** NOTE! *** Mine must not be declared indestructible via WZCK //
|
||||
|
||||
if (player == selectedPlayer)
|
||||
{temp = 10 * count + 8;}
|
||||
else
|
||||
{temp = 10 * count + 3;}
|
||||
|
||||
forceDamageObject(testMine, temp);
|
||||
destroyStructure(strucMine);
|
||||
}
|
||||
}
|
||||
strucMine = enumStruct();
|
||||
}
|
||||
count = count + 1;
|
||||
}
|
||||
player = player + 1;
|
||||
}
|
||||
|
||||
player = 2;
|
||||
while (player < 8)
|
||||
{
|
||||
count = 0;
|
||||
while (count < 8)
|
||||
{
|
||||
initEnumStruct(FALSE, BuildMine[count], player, player);
|
||||
strucMine= enumStruct();
|
||||
while (strucMine!= NULLOBJECT)
|
||||
{
|
||||
if (structureComplete(strucMine))
|
||||
{
|
||||
NotReady = droidInRange(player, strucMine.x, strucMine.y, setRange);
|
||||
|
||||
if (NotReady)
|
||||
{
|
||||
target = droidTargetInArea(player, player, (strucMine.x - actRange), (strucMine.y - actRange), (strucMine.x + actRange), (strucMine.y + actRange));
|
||||
if (target != NULLOBJECT)
|
||||
{
|
||||
// Mine layer droids can activate their own mines
|
||||
if (target.body == Miner[0]) { NotReady= FALSE; }
|
||||
}
|
||||
}
|
||||
|
||||
if (NotReady== FALSE)
|
||||
{
|
||||
testMine = addFeature(Mine, strucMine.x, strucMine.y);
|
||||
|
||||
// Encode the mine's type into the feature's health stat
|
||||
|
||||
// *** NOTE! *** Mine must not be declared indestructible via WZCK //
|
||||
|
||||
if (player == selectedPlayer)
|
||||
{temp = 10 * count + 8;}
|
||||
else
|
||||
{temp = 10 * count + 3;}
|
||||
|
||||
forceDamageObject(testMine, temp);
|
||||
destroyStructure(strucMine);
|
||||
}
|
||||
}
|
||||
strucMine = enumStruct();
|
||||
}
|
||||
count = count + 1;
|
||||
}
|
||||
player = player + 1;
|
||||
}
|
||||
|
||||
player = 3;
|
||||
while (player < 8)
|
||||
{
|
||||
count = 0;
|
||||
while (count < 8)
|
||||
{
|
||||
initEnumStruct(FALSE, BuildMine[count], player, player);
|
||||
strucMine= enumStruct();
|
||||
while (strucMine!= NULLOBJECT)
|
||||
{
|
||||
if (structureComplete(strucMine))
|
||||
{
|
||||
NotReady = droidInRange(player, strucMine.x, strucMine.y, setRange);
|
||||
|
||||
if (NotReady)
|
||||
{
|
||||
target = droidTargetInArea(player, player, (strucMine.x - actRange), (strucMine.y - actRange), (strucMine.x + actRange), (strucMine.y + actRange));
|
||||
if (target != NULLOBJECT)
|
||||
{
|
||||
// Mine layer droids can activate their own mines
|
||||
if (target.body == Miner[0]) { NotReady= FALSE; }
|
||||
}
|
||||
}
|
||||
|
||||
if (NotReady== FALSE)
|
||||
{
|
||||
testMine = addFeature(Mine, strucMine.x, strucMine.y);
|
||||
|
||||
// Encode the mine's type into the feature's health stat
|
||||
|
||||
// *** NOTE! *** Mine must not be declared indestructible via WZCK //
|
||||
|
||||
if (player == selectedPlayer)
|
||||
{temp = 10 * count + 8;}
|
||||
else
|
||||
{temp = 10 * count + 3;}
|
||||
|
||||
forceDamageObject(testMine, temp);
|
||||
destroyStructure(strucMine);
|
||||
}
|
||||
}
|
||||
strucMine = enumStruct();
|
||||
}
|
||||
count = count + 1;
|
||||
}
|
||||
player = player + 1;
|
||||
}
|
||||
|
||||
player = 4;
|
||||
while (player < 8)
|
||||
{
|
||||
count = 0;
|
||||
while (count < 8)
|
||||
{
|
||||
initEnumStruct(FALSE, BuildMine[count], player, player);
|
||||
strucMine= enumStruct();
|
||||
while (strucMine!= NULLOBJECT)
|
||||
{
|
||||
if (structureComplete(strucMine))
|
||||
{
|
||||
NotReady = droidInRange(player, strucMine.x, strucMine.y, setRange);
|
||||
|
||||
if (NotReady)
|
||||
{
|
||||
target = droidTargetInArea(player, player, (strucMine.x - actRange), (strucMine.y - actRange), (strucMine.x + actRange), (strucMine.y + actRange));
|
||||
if (target != NULLOBJECT)
|
||||
{
|
||||
// Mine layer droids can activate their own mines
|
||||
if (target.body == Miner[0]) { NotReady= FALSE; }
|
||||
}
|
||||
}
|
||||
|
||||
if (NotReady== FALSE)
|
||||
{
|
||||
testMine = addFeature(Mine, strucMine.x, strucMine.y);
|
||||
|
||||
// Encode the mine's type into the feature's health stat
|
||||
|
||||
// *** NOTE! *** Mine must not be declared indestructible via WZCK //
|
||||
|
||||
if (player == selectedPlayer)
|
||||
{temp = 10 * count + 8;}
|
||||
else
|
||||
{temp = 10 * count + 3;}
|
||||
|
||||
forceDamageObject(testMine, temp);
|
||||
destroyStructure(strucMine);
|
||||
}
|
||||
}
|
||||
strucMine = enumStruct();
|
||||
}
|
||||
count = count + 1;
|
||||
}
|
||||
player = player + 1;
|
||||
}
|
||||
|
||||
player = 5;
|
||||
while (player < 8)
|
||||
{
|
||||
count = 0;
|
||||
while (count < 8)
|
||||
{
|
||||
initEnumStruct(FALSE, BuildMine[count], player, player);
|
||||
strucMine= enumStruct();
|
||||
while (strucMine!= NULLOBJECT)
|
||||
{
|
||||
if (structureComplete(strucMine))
|
||||
{
|
||||
NotReady = droidInRange(player, strucMine.x, strucMine.y, setRange);
|
||||
|
||||
if (NotReady)
|
||||
{
|
||||
target = droidTargetInArea(player, player, (strucMine.x - actRange), (strucMine.y - actRange), (strucMine.x + actRange), (strucMine.y + actRange));
|
||||
if (target != NULLOBJECT)
|
||||
{
|
||||
// Mine layer droids can activate their own mines
|
||||
if (target.body == Miner[0]) { NotReady= FALSE; }
|
||||
}
|
||||
}
|
||||
|
||||
if (NotReady== FALSE)
|
||||
{
|
||||
testMine = addFeature(Mine, strucMine.x, strucMine.y);
|
||||
|
||||
// Encode the mine's type into the feature's health stat
|
||||
|
||||
// *** NOTE! *** Mine must not be declared indestructible via WZCK //
|
||||
|
||||
if (player == selectedPlayer)
|
||||
{temp = 10 * count + 8;}
|
||||
else
|
||||
{temp = 10 * count + 3;}
|
||||
|
||||
forceDamageObject(testMine, temp);
|
||||
destroyStructure(strucMine);
|
||||
}
|
||||
}
|
||||
strucMine = enumStruct();
|
||||
}
|
||||
count = count + 1;
|
||||
}
|
||||
player = player + 1;
|
||||
}
|
||||
|
||||
player = 6;
|
||||
while (player < 8)
|
||||
{
|
||||
count = 0;
|
||||
while (count < 8)
|
||||
{
|
||||
initEnumStruct(FALSE, BuildMine[count], player, player);
|
||||
strucMine= enumStruct();
|
||||
while (strucMine!= NULLOBJECT)
|
||||
{
|
||||
if (structureComplete(strucMine))
|
||||
{
|
||||
NotReady = droidInRange(player, strucMine.x, strucMine.y, setRange);
|
||||
|
||||
if (NotReady)
|
||||
{
|
||||
target = droidTargetInArea(player, player, (strucMine.x - actRange), (strucMine.y - actRange), (strucMine.x + actRange), (strucMine.y + actRange));
|
||||
if (target != NULLOBJECT)
|
||||
{
|
||||
// Mine layer droids can activate their own mines
|
||||
if (target.body == Miner[0]) { NotReady= FALSE; }
|
||||
}
|
||||
}
|
||||
|
||||
if (NotReady== FALSE)
|
||||
{
|
||||
testMine = addFeature(Mine, strucMine.x, strucMine.y);
|
||||
|
||||
// Encode the mine's type into the feature's health stat
|
||||
|
||||
// *** NOTE! *** Mine must not be declared indestructible via WZCK //
|
||||
|
||||
if (player == selectedPlayer)
|
||||
{temp = 10 * count + 8;}
|
||||
else
|
||||
{temp = 10 * count + 3;}
|
||||
|
||||
forceDamageObject(testMine, temp);
|
||||
destroyStructure(strucMine);
|
||||
}
|
||||
}
|
||||
strucMine = enumStruct();
|
||||
}
|
||||
count = count + 1;
|
||||
}
|
||||
player = player + 1;
|
||||
}
|
||||
|
||||
player = 7;
|
||||
while (player < 8)
|
||||
{
|
||||
count = 0;
|
||||
while (count < 8)
|
||||
{
|
||||
initEnumStruct(FALSE, BuildMine[count], player, player);
|
||||
strucMine= enumStruct();
|
||||
while (strucMine!= NULLOBJECT)
|
||||
{
|
||||
if (structureComplete(strucMine))
|
||||
{
|
||||
NotReady = droidInRange(player, strucMine.x, strucMine.y, setRange);
|
||||
|
||||
if (NotReady)
|
||||
{
|
||||
target = droidTargetInArea(player, player, (strucMine.x - actRange), (strucMine.y - actRange), (strucMine.x + actRange), (strucMine.y + actRange));
|
||||
if (target != NULLOBJECT)
|
||||
{
|
||||
// Mine layer droids can activate their own mines
|
||||
if (target.body == Miner[0]) { NotReady= FALSE; }
|
||||
}
|
||||
}
|
||||
|
||||
if (NotReady== FALSE)
|
||||
{
|
||||
testMine = addFeature(Mine, strucMine.x, strucMine.y);
|
||||
|
||||
// Encode the mine's type into the feature's health stat
|
||||
|
||||
// *** NOTE! *** Mine must not be declared indestructible via WZCK //
|
||||
|
||||
if (player == selectedPlayer)
|
||||
{temp = 10 * count + 8;}
|
||||
else
|
||||
{temp = 10 * count + 3;}
|
||||
|
||||
forceDamageObject(testMine, temp);
|
||||
destroyStructure(strucMine);
|
||||
}
|
||||
}
|
||||
strucMine = enumStruct();
|
||||
}
|
||||
count = count + 1;
|
||||
}
|
||||
player = player + 1;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,54 @@
|
|||
|
||||
script "LandMine.slo"
|
||||
run
|
||||
{
|
||||
/* Set debug value (below) to 1 only if this script has problems needing to be fixed
|
||||
*
|
||||
* When active, player's power level will hover around a value reflecting
|
||||
* the status of the script:
|
||||
*
|
||||
* 1000 -- no active mines on field
|
||||
* 1200 -- active mines nearby
|
||||
* 1300 -- player's VTOL flew over an active mine
|
||||
* 7770 -- Minesweeper removed a mine just now
|
||||
* 6660 -- KA-BOOM! Heh heh heh...
|
||||
*
|
||||
* 2000...2700 -- A certain type of mine didn't go off when stepped on
|
||||
* 2800...3000 -- Unable to determine type of mine player stepped on,
|
||||
* (usually an error encoding the health stat of mine)
|
||||
*
|
||||
*/
|
||||
|
||||
// Distance at which a mine will explode.
|
||||
actRange INT 50
|
||||
|
||||
// Distance at which a mine will activate (disappear)
|
||||
setRange INT 600
|
||||
|
||||
// Special cyborg references used in the script.
|
||||
Miner[0] BODY "Cyb-Bod-ComEng2"
|
||||
Miner[1] BODY "Cyb-Bod-MineSweep"
|
||||
|
||||
// Types of mines that can be built.
|
||||
Mine FEATURESTAT "ContaMine"
|
||||
BuildMine[0] STRUCTURESTAT "ContaMine1"
|
||||
BuildMine[1] STRUCTURESTAT "ContaMine2"
|
||||
BuildMine[2] STRUCTURESTAT "ContaMine3"
|
||||
BuildMine[3] STRUCTURESTAT "ContaMine4"
|
||||
BuildMine[4] STRUCTURESTAT "ContaMine5"
|
||||
BuildMine[5] STRUCTURESTAT "ContaMine6"
|
||||
BuildMine[6] STRUCTURESTAT "ContaMine7"
|
||||
BuildMine[7] STRUCTURESTAT "ContaMine8"
|
||||
|
||||
// Types of explosions produced by the mines.
|
||||
Fizzle WEAPON "ZNULLWEAPON"
|
||||
Blip WEAPON "ZNULLMINE"
|
||||
Explosion[0] WEAPON "WepMine1"
|
||||
Explosion[1] WEAPON "WepMine2"
|
||||
Explosion[2] WEAPON "WepMine3"
|
||||
Explosion[3] WEAPON "WepMine4"
|
||||
Explosion[4] WEAPON "WepMine5"
|
||||
Explosion[5] WEAPON "WepMine6"
|
||||
Explosion[6] WEAPON "WepMine7"
|
||||
Explosion[7] WEAPON "WepMine8"
|
||||
}
|
|
@ -2,10 +2,10 @@
|
|||
// Public variables
|
||||
//------------------------------------------------------
|
||||
public STRUCTURESTAT legoSt[12],derrick,powGen,factory,resLab,powModule,facModule,resModule,vtolFactory,wall,
|
||||
repairFacility,extraStructs[5],defenses[18],structChoice[5],baseStructs[13],vtolPad,vtolDefStruct[5],sens[3],arty[5],attackStructs[5],cybFactory;
|
||||
repairFacility,extraStructs[3],defenses[18],structChoice[5],baseStructs[13],vtolPad,vtolDefStruct[2],sens[3],arty[5],attackStructs[5],cybFactory;
|
||||
public FEATURESTAT oilRes;
|
||||
public INT numLego,player,numTemplates,numExtraStructs,numDefenses,numBaseStructs,numSVtolTemplates,numTVtolTemplates,sPref[6],numVtolDefStr,numAttackStructs;
|
||||
public TEMPLATE tmpl[2][12],constructor,sVtols[2][1],tVtols[2][3],tmplRep[2],cybMechanic,cybTmpl[11],Transport;
|
||||
public TEMPLATE tmpl[2][12],constructor,sVtols[2][1],tVtols[2][3],tmplRep[2],cybMechanic,cybTmpl[10],Transport;
|
||||
public WEAPON sVtolWeapon[3],tVtolWeapon[3];
|
||||
public TEXTSTRING ai_ally_msg[5],DebugMsg[15];
|
||||
public PROPULSION cyborgProp,vtolProp;
|
||||
|
@ -28,7 +28,6 @@ private BOOL actPlayer[8],allyPlayer[8],debugMode,dropEnabled,alreadyAttacked,
|
|||
private BASEOBJ baseobj,attackObject,defendObject,tVtolObject,sVtolObject;
|
||||
|
||||
private INT numEnemies,Enemies[8],EnemyX[8],EnemyY[8],LZ_X,LZ_Y,transportZ,cybTemplate;
|
||||
private INT allianceTime[8];
|
||||
|
||||
//------------------------------------------------------
|
||||
// Static private variables
|
||||
|
@ -45,26 +44,26 @@ private INT mainPhase,curLegoStr,TemplDepth,maxTrucks,curEnemy,curEnemyX,curEn
|
|||
//------------------------------------------------------
|
||||
// Lego
|
||||
//------------------------------------------------------
|
||||
trigger StartGameTr (wait, 10);
|
||||
trigger StartGameTr (wait, 5);
|
||||
trigger LegoBuildTr (every, 10);
|
||||
|
||||
//------------------------------------------------------
|
||||
// Rush
|
||||
//------------------------------------------------------
|
||||
trigger RushTr (every, 30);
|
||||
trigger RushControlTr (every, 80); //Was 80
|
||||
trigger RushControlTr (every, 90); //Was 80
|
||||
|
||||
//------------------------------------------------------
|
||||
// Rush preparations
|
||||
//------------------------------------------------------
|
||||
trigger BuildAttackForceTr (every, 80);
|
||||
trigger buildCyborgsTr (every, 100);
|
||||
trigger buildVtolsTr (every, 100);
|
||||
trigger doResearchTr (every, 20);
|
||||
trigger BuildAttackForceTr (every, 20);
|
||||
trigger buildCyborgsTr (every, 50);
|
||||
trigger buildVtolsTr (every, 60);
|
||||
trigger doResearchTr (every, 50);
|
||||
trigger buildDerricksTr (every, 80); //was 60
|
||||
trigger sendScoutsTr (every, 200);
|
||||
trigger expandBaseTr (every, 150); //was 150
|
||||
trigger buildDefensesTr (every, 80);
|
||||
trigger sendScoutsTr (every, 30);
|
||||
trigger expandBaseTr (every, 60); //was 150
|
||||
trigger buildDefensesTr (every, 210);
|
||||
trigger buildVtolPadsTr (every, 80);
|
||||
trigger basedetailsTr (every, 50);
|
||||
trigger oilDefensesTr (every, 100);
|
||||
|
@ -73,7 +72,7 @@ trigger oilDefensesTr (every, 100);
|
|||
// Other
|
||||
//------------------------------------------------------
|
||||
trigger droidDestroyedTr (CALL_DROID_DESTROYED, player, ref droid);
|
||||
trigger nowTr (wait, 1);
|
||||
trigger nowTr (wait, 0);
|
||||
trigger keepTrackTr (every, 60);
|
||||
trigger chooseEnemyTr (every, 70);
|
||||
trigger LegoTrucksTr (every, 10);
|
||||
|
@ -89,17 +88,16 @@ trigger destroyOilTr (every, 60);
|
|||
trigger stuckTr (every, 80);
|
||||
trigger vtolAttackTr (every, 50);
|
||||
trigger vtolDefendTr (CALL_STRUCT_ATTACKED, player, ref structure, ref baseobj);
|
||||
trigger formAllianceEventTr (every, 170);
|
||||
trigger formAllianceEventTr (every, 120);
|
||||
trigger humanAllianceTr (CALL_ALLIANCEOFFER,ref count, ref count2);
|
||||
trigger FinishStructuresTr (every, 120);
|
||||
trigger repairStuffTr (every, 130);
|
||||
trigger cyborgDropTr (every, 999);
|
||||
trigger manageDropAttacksTr (every, 999);
|
||||
trigger cyborgDropTr (every, 20);
|
||||
trigger manageDropAttacksTr (every, 40);
|
||||
trigger WatchDefendBaseTr (every, 160); //was 200
|
||||
trigger WatchHelpAllyTr (every, 200);
|
||||
trigger agressiveDefenceTr (every, 80);
|
||||
trigger agressiveDefenceTr (every, 90);
|
||||
trigger additVTOLDefensesTr (every, 180);
|
||||
trigger PowerBoostTr (every, 50); //Same as research timer
|
||||
|
||||
//===============================================================================================
|
||||
//
|
||||
|
@ -131,15 +129,6 @@ event WatchDefendBase;
|
|||
event WatchHelpAlly;
|
||||
event agressiveDefence;
|
||||
event additVTOLDefenses;
|
||||
event PowerBoost;
|
||||
|
||||
|
||||
/*%? Help1 = "This will only have an effect untill the early-mid - mid game.\n
|
||||
After gaining the most vital technology and being low on power,
|
||||
GK will manage research speed by itself.
|
||||
You can only additionaly limit the speed, but you can't make GK do more research at that time." */
|
||||
|
||||
/*%? Help2 = "Hint: play as AI ..." */
|
||||
|
||||
|
||||
//===============================================================================================
|
||||
|
@ -182,26 +171,7 @@ event StartGame(StartGameTr)
|
|||
maxScouts = 1; //Enable atleast 1 scout at startup, otherwise might take too long (if 20 attackers)
|
||||
extraStruct = 0;
|
||||
curEnEdgeX = -1;
|
||||
|
||||
//Distance to keep of the enemy base when sending attackGr for regrouping
|
||||
KeepDist = (19 * 128); /*%! ID="OutpostDistance",
|
||||
MainDesc="Distance from GK outpost to enemy base",
|
||||
type="asn", //Assign
|
||||
val="19",
|
||||
ArgDesc="19 Tiles (Default)",
|
||||
val="5",
|
||||
ArgDesc="5 Tiles",
|
||||
val="10",
|
||||
ArgDesc="10 Tiles",
|
||||
val="15",
|
||||
ArgDesc="15 Tiles",
|
||||
val="25",
|
||||
ArgDesc="25 Tiles",
|
||||
val="30",
|
||||
ArgDesc="30 Tiles" */
|
||||
|
||||
|
||||
|
||||
KeepDist = (19 * 128); //Distance to keep of the enemy base when sending attackGr for regrouping
|
||||
minAttackH = 47; //Min attack health. Retreat if < minAttackH
|
||||
maxAttackH = 90; //Attack only if health > maxAttackH, must be bigger than minAttackH
|
||||
//numRepairing = 0; //How many attackers are repairing at the moment
|
||||
|
@ -1817,6 +1787,7 @@ event buildCyborgs(buildCyborgsTr)
|
|||
//------------------------------------------------------
|
||||
event doResearch(doResearchTr)
|
||||
{
|
||||
|
||||
//Count how many are already researching
|
||||
//--------------------------------------
|
||||
initEnumStruct(FALSE,resLab,player,player);
|
||||
|
@ -1831,30 +1802,6 @@ event doResearch(doResearchTr)
|
|||
structure = enumStruct();
|
||||
}
|
||||
|
||||
temp = 2; /*%! ID="MaxResFacLowPower",
|
||||
MainDesc="When low on power limit research to x facilities",
|
||||
MoreInfo="<Help1>",
|
||||
type="asn", //Assign
|
||||
val="2",
|
||||
ArgDesc="2 (Default)",
|
||||
val="0",
|
||||
ArgDesc="Pause researching",
|
||||
val="1",
|
||||
ArgDesc="1",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="4",
|
||||
ArgDesc="4",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="6",
|
||||
ArgDesc="6",
|
||||
val="7",
|
||||
ArgDesc="7",
|
||||
val="-1",
|
||||
ArgDesc="Don't limit" */
|
||||
|
||||
|
||||
//Research
|
||||
//--------
|
||||
initEnumStruct(FALSE,resLab,player,player);
|
||||
|
@ -1863,10 +1810,10 @@ event doResearch(doResearchTr)
|
|||
{
|
||||
if(structureIdle(structure)) //Not researching already
|
||||
{
|
||||
if((not powerSaving) or (powerSaving and (result < temp)) or (temp == -1)) //Max 2 res fac if low on power (if enough power or low power, but still not enough res labs working)
|
||||
if((not powerSaving) or (powerSaving and (result < 2))) //Max 2 res fac if low on power
|
||||
{
|
||||
|
||||
if(not ((mainPhase >= 2) and (result >= 3) and (playerPower(player) < 600))) //If we already have Trck Python HC template (and low on power) then don't use more then 3 res fac, since no new usefull tech
|
||||
if(not ((mainPhase >= 2) and (result >= 3) and (playerPower(player) < 600))) //If we already have Trck Python HC template (and low on power) then don't use more then 3 res fac
|
||||
{
|
||||
skDoResearch(structure,player,0);
|
||||
result = result + 1;
|
||||
|
@ -2979,41 +2926,10 @@ event BuildOutpost(inactive)
|
|||
count2 = (KeepDist / 2);
|
||||
|
||||
//Reduce number of defenses temporary if low on power
|
||||
temp = 6; /*%! ID="NumOutpostDef",
|
||||
MainDesc="Num outpost defences",
|
||||
type="asn", //Assign
|
||||
val="6",
|
||||
ArgDesc="6 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="9",
|
||||
ArgDesc="9",
|
||||
val="12",
|
||||
ArgDesc="12",
|
||||
val="15",
|
||||
ArgDesc="15" */
|
||||
|
||||
temp = 6;
|
||||
if(powerSaving)
|
||||
{
|
||||
temp = 2; /*%! ID="NumOutpostDefLowPow",
|
||||
MainDesc="Num outpost defences on low power",
|
||||
type="asn", //Assign
|
||||
val="2",
|
||||
ArgDesc="2 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="4",
|
||||
ArgDesc="4",
|
||||
val="6",
|
||||
ArgDesc="6",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="12",
|
||||
ArgDesc="12",
|
||||
val="temp",
|
||||
ArgDesc="Same value as above" */
|
||||
temp = 2;
|
||||
}
|
||||
|
||||
if(outpostDroid == NULLOBJECT)
|
||||
|
@ -3145,26 +3061,10 @@ event BuildOutpost(inactive)
|
|||
//---------------
|
||||
//Build some arty
|
||||
//---------------
|
||||
result4 = 6; /*%! ID="NumOutpostArtyDef",
|
||||
MainDesc="Num outpost arty defences",
|
||||
type="asn", //Assign
|
||||
val="6",
|
||||
ArgDesc="6 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="8",
|
||||
ArgDesc="8",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="15",
|
||||
ArgDesc="15" */
|
||||
|
||||
if(outpostDroid.order == DORDER_NONE)
|
||||
{
|
||||
//Arty
|
||||
if(numStructsByTypeInArea(player, REF_DEFENSE, curEnEdgeX - count2, curEnEdgeY - count2, curEnEdgeX + count2, curEnEdgeY + count2) < (temp + result4)) //Max 6 arty def
|
||||
if(numStructsByTypeInArea(player, REF_DEFENSE, curEnEdgeX - count2, curEnEdgeY - count2, curEnEdgeX + count2, curEnEdgeY + count2) < (temp + 6)) //Max 5 arty def
|
||||
{
|
||||
//Check if we have arty tech available
|
||||
count = 1;
|
||||
|
@ -4107,44 +4007,10 @@ event additVTOLDefenses(additVTOLDefensesTr)
|
|||
count = count + 1;
|
||||
}
|
||||
|
||||
//Min number of VTOL defenses
|
||||
temp = 16; /*%! ID="MinVTOL_AdditDefences",
|
||||
MainDesc="Min number of VTOL defences",
|
||||
type="asn", //Assign
|
||||
val="16",
|
||||
ArgDesc="16 (Default)",
|
||||
val="0",
|
||||
ArgDesc="No additional defences",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="20",
|
||||
ArgDesc="20",
|
||||
val="25",
|
||||
ArgDesc="25",
|
||||
val="30",
|
||||
ArgDesc="30" */
|
||||
temp = 16; //Min number of VTOL defenses
|
||||
if(powerSaving)
|
||||
{
|
||||
//Don't buld too many if not enough power
|
||||
temp = 7; /*%! ID="MinVTOL_AdditDefencesLowPow",
|
||||
MainDesc="Low power VTOL defences",
|
||||
type="asn", //Assign
|
||||
val="7",
|
||||
ArgDesc="7 (Default)",
|
||||
val="0",
|
||||
ArgDesc="No additional defences",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="7",
|
||||
ArgDesc="7",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="temp",
|
||||
ArgDesc="Same value as above" */
|
||||
temp = 7; //Don't buld too many if not enough power
|
||||
}
|
||||
|
||||
if(result < temp)
|
||||
|
@ -4462,36 +4328,28 @@ event vtolAttack(vtolAttackTr)
|
|||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// Alliance Rules
|
||||
|
||||
// form alliances
|
||||
event formAllianceEvent(every, 170)
|
||||
//-------------------------
|
||||
//Form alliances
|
||||
//-------------------------
|
||||
event formAllianceEvent(formAllianceEventTr)
|
||||
{
|
||||
if( (player == selectedPlayer) or (not myResponsibility(player)) )
|
||||
{
|
||||
setEventTrigger(formAllianceEvent, inactive);
|
||||
}
|
||||
else
|
||||
count = 0;
|
||||
while(count<8)
|
||||
{
|
||||
count = 0;
|
||||
while(count<8)
|
||||
if(count != player ) // if not the only other player and rand2
|
||||
{
|
||||
if( count != player ) // if not the only other player and rand2
|
||||
if((getDroidCount(player) > 1) and (getDroidCount(count) > 1) ) // not dead
|
||||
{
|
||||
if((getDroidCount(player) > 1) and (getDroidCount(count) > 1) ) // not dead
|
||||
if(random(28) == 1) // bit random
|
||||
{
|
||||
if(not isHumanPlayer(count)) // not human
|
||||
{
|
||||
createAlliance(player,count);
|
||||
allianceTime[count] = gameTime;
|
||||
}
|
||||
if(not isHumanPlayer(count)) // not human
|
||||
{
|
||||
createAlliance(player,count);
|
||||
}
|
||||
}
|
||||
}
|
||||
count = count + 1;
|
||||
}
|
||||
setEventTrigger(formAllianceEvent, inactive);
|
||||
count = count + 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5063,33 +4921,9 @@ event WatchHelpAlly(WatchHelpAllyTr)
|
|||
}
|
||||
}
|
||||
|
||||
event PowerBoost(PowerBoostTr)
|
||||
{
|
||||
//Customizable power cheat
|
||||
temp = 25;
|
||||
addPower(temp, player); /*%! ID="GKPowerBoost",
|
||||
MainDesc="Power boost amount",
|
||||
type="asn", //Assign
|
||||
val="0",
|
||||
ArgDesc="No power boost (Default)",
|
||||
val="25", //5*5
|
||||
ArgDesc="Small power boost",
|
||||
val="60", //12*5
|
||||
ArgDesc="Medium power boost",
|
||||
val="200", //40*5
|
||||
ArgDesc="Big power boost",
|
||||
val="450", //90*5
|
||||
ArgDesc="Huge power boost" */
|
||||
}
|
||||
|
||||
event deactivate(CALL_GAMEINIT)
|
||||
{
|
||||
debugMode = FALSE; /*%! ID="GK_Debug",
|
||||
MainDesc="Enable GK debug (observe) mode",
|
||||
MoreInfo="<Help2>",
|
||||
type="asn", //Assign
|
||||
tmpl="YesNo" */
|
||||
|
||||
debugMode = FALSE;
|
||||
if( (not debugMode) and ((player == selectedPlayer) or (not myResponsibility(player))) )
|
||||
{
|
||||
setEventTrigger(StartGame,inactive);
|
||||
|
@ -5124,6 +4958,5 @@ event deactivate(CALL_GAMEINIT)
|
|||
setEventTrigger(sendScouts,inactive);
|
||||
setEventTrigger(agressiveDefence,inactive);
|
||||
setEventTrigger(additVTOLDefenses,inactive);
|
||||
setEventTrigger(PowerBoost,inactive);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,10 +2,10 @@
|
|||
// Public variables
|
||||
//------------------------------------------------------
|
||||
public STRUCTURESTAT legoSt[12],derrick,powGen,factory,resLab,powModule,facModule,resModule,vtolFactory,wall,
|
||||
repairFacility,extraStructs[5],defenses[18],structChoice[5],baseStructs[13],vtolPad,vtolDefStruct[5],sens[3],arty[5],attackStructs[5],cybFactory;
|
||||
repairFacility,extraStructs[3],defenses[18],structChoice[5],baseStructs[13],vtolPad,vtolDefStruct[2],sens[3],arty[5],attackStructs[5],cybFactory;
|
||||
public FEATURESTAT oilRes;
|
||||
public INT numLego,player,numTemplates,numExtraStructs,numDefenses,numBaseStructs,numSVtolTemplates,numTVtolTemplates,sPref[6],numVtolDefStr,numAttackStructs;
|
||||
public TEMPLATE tmpl[2][12],constructor,sVtols[2][1],tVtols[2][3],tmplRep[2],cybMechanic,cybTmpl[11],Transport;
|
||||
public TEMPLATE tmpl[2][12],constructor,sVtols[2][1],tVtols[2][3],tmplRep[2],cybMechanic,cybTmpl[10],Transport;
|
||||
public WEAPON sVtolWeapon[3],tVtolWeapon[3];
|
||||
public TEXTSTRING ai_ally_msg[5],DebugMsg[15];
|
||||
public PROPULSION cyborgProp,vtolProp;
|
||||
|
@ -28,7 +28,6 @@ private BOOL actPlayer[8],allyPlayer[8],debugMode,dropEnabled,alreadyAttacked,
|
|||
private BASEOBJ baseobj,attackObject,defendObject,tVtolObject,sVtolObject;
|
||||
|
||||
private INT numEnemies,Enemies[8],EnemyX[8],EnemyY[8],LZ_X,LZ_Y,transportZ,cybTemplate;
|
||||
private INT allianceTime[8];
|
||||
|
||||
//------------------------------------------------------
|
||||
// Static private variables
|
||||
|
@ -45,26 +44,26 @@ private INT mainPhase,curLegoStr,TemplDepth,maxTrucks,curEnemy,curEnemyX,curEn
|
|||
//------------------------------------------------------
|
||||
// Lego
|
||||
//------------------------------------------------------
|
||||
trigger StartGameTr (wait, 10);
|
||||
trigger StartGameTr (wait, 5);
|
||||
trigger LegoBuildTr (every, 10);
|
||||
|
||||
//------------------------------------------------------
|
||||
// Rush
|
||||
//------------------------------------------------------
|
||||
trigger RushTr (every, 30);
|
||||
trigger RushControlTr (every, 80); //Was 80
|
||||
trigger RushControlTr (every, 90); //Was 80
|
||||
|
||||
//------------------------------------------------------
|
||||
// Rush preparations
|
||||
//------------------------------------------------------
|
||||
trigger BuildAttackForceTr (every, 80);
|
||||
trigger buildCyborgsTr (every, 100);
|
||||
trigger buildVtolsTr (every, 100);
|
||||
trigger doResearchTr (every, 20);
|
||||
trigger BuildAttackForceTr (every, 20);
|
||||
trigger buildCyborgsTr (every, 50);
|
||||
trigger buildVtolsTr (every, 60);
|
||||
trigger doResearchTr (every, 50);
|
||||
trigger buildDerricksTr (every, 80); //was 60
|
||||
trigger sendScoutsTr (every, 200);
|
||||
trigger expandBaseTr (every, 150); //was 150
|
||||
trigger buildDefensesTr (every, 80);
|
||||
trigger sendScoutsTr (every, 30);
|
||||
trigger expandBaseTr (every, 60); //was 150
|
||||
trigger buildDefensesTr (every, 210);
|
||||
trigger buildVtolPadsTr (every, 80);
|
||||
trigger basedetailsTr (every, 50);
|
||||
trigger oilDefensesTr (every, 100);
|
||||
|
@ -73,7 +72,7 @@ trigger oilDefensesTr (every, 100);
|
|||
// Other
|
||||
//------------------------------------------------------
|
||||
trigger droidDestroyedTr (CALL_DROID_DESTROYED, player, ref droid);
|
||||
trigger nowTr (wait, 1);
|
||||
trigger nowTr (wait, 0);
|
||||
trigger keepTrackTr (every, 60);
|
||||
trigger chooseEnemyTr (every, 70);
|
||||
trigger LegoTrucksTr (every, 10);
|
||||
|
@ -89,17 +88,16 @@ trigger destroyOilTr (every, 60);
|
|||
trigger stuckTr (every, 80);
|
||||
trigger vtolAttackTr (every, 50);
|
||||
trigger vtolDefendTr (CALL_STRUCT_ATTACKED, player, ref structure, ref baseobj);
|
||||
trigger formAllianceEventTr (every, 170);
|
||||
trigger formAllianceEventTr (every, 120);
|
||||
trigger humanAllianceTr (CALL_ALLIANCEOFFER,ref count, ref count2);
|
||||
trigger FinishStructuresTr (every, 120);
|
||||
trigger repairStuffTr (every, 130);
|
||||
trigger cyborgDropTr (every, 999);
|
||||
trigger manageDropAttacksTr (every, 999);
|
||||
trigger cyborgDropTr (every, 20);
|
||||
trigger manageDropAttacksTr (every, 40);
|
||||
trigger WatchDefendBaseTr (every, 160); //was 200
|
||||
trigger WatchHelpAllyTr (every, 200);
|
||||
trigger agressiveDefenceTr (every, 80);
|
||||
trigger agressiveDefenceTr (every, 90);
|
||||
trigger additVTOLDefensesTr (every, 180);
|
||||
trigger PowerBoostTr (every, 50); //Same as research timer
|
||||
|
||||
//===============================================================================================
|
||||
//
|
||||
|
@ -131,15 +129,6 @@ event WatchDefendBase;
|
|||
event WatchHelpAlly;
|
||||
event agressiveDefence;
|
||||
event additVTOLDefenses;
|
||||
event PowerBoost;
|
||||
|
||||
|
||||
/*%? Help1 = "This will only have an effect untill the early-mid - mid game.\n
|
||||
After gaining the most vital technology and being low on power,
|
||||
GK will manage research speed by itself.
|
||||
You can only additionaly limit the speed, but you can't make GK do more research at that time." */
|
||||
|
||||
/*%? Help2 = "Hint: play as AI ..." */
|
||||
|
||||
|
||||
//===============================================================================================
|
||||
|
@ -182,26 +171,7 @@ event StartGame(StartGameTr)
|
|||
maxScouts = 1; //Enable atleast 1 scout at startup, otherwise might take too long (if 20 attackers)
|
||||
extraStruct = 0;
|
||||
curEnEdgeX = -1;
|
||||
|
||||
//Distance to keep of the enemy base when sending attackGr for regrouping
|
||||
KeepDist = (19 * 128); /*%! ID="OutpostDistance",
|
||||
MainDesc="Distance from GK outpost to enemy base",
|
||||
type="asn", //Assign
|
||||
val="19",
|
||||
ArgDesc="19 Tiles (Default)",
|
||||
val="5",
|
||||
ArgDesc="5 Tiles",
|
||||
val="10",
|
||||
ArgDesc="10 Tiles",
|
||||
val="15",
|
||||
ArgDesc="15 Tiles",
|
||||
val="25",
|
||||
ArgDesc="25 Tiles",
|
||||
val="30",
|
||||
ArgDesc="30 Tiles" */
|
||||
|
||||
|
||||
|
||||
KeepDist = (19 * 128); //Distance to keep of the enemy base when sending attackGr for regrouping
|
||||
minAttackH = 47; //Min attack health. Retreat if < minAttackH
|
||||
maxAttackH = 90; //Attack only if health > maxAttackH, must be bigger than minAttackH
|
||||
//numRepairing = 0; //How many attackers are repairing at the moment
|
||||
|
@ -1817,6 +1787,7 @@ event buildCyborgs(buildCyborgsTr)
|
|||
//------------------------------------------------------
|
||||
event doResearch(doResearchTr)
|
||||
{
|
||||
|
||||
//Count how many are already researching
|
||||
//--------------------------------------
|
||||
initEnumStruct(FALSE,resLab,player,player);
|
||||
|
@ -1831,30 +1802,6 @@ event doResearch(doResearchTr)
|
|||
structure = enumStruct();
|
||||
}
|
||||
|
||||
temp = 2; /*%! ID="MaxResFacLowPower",
|
||||
MainDesc="When low on power limit research to x facilities",
|
||||
MoreInfo="<Help1>",
|
||||
type="asn", //Assign
|
||||
val="2",
|
||||
ArgDesc="2 (Default)",
|
||||
val="0",
|
||||
ArgDesc="Pause researching",
|
||||
val="1",
|
||||
ArgDesc="1",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="4",
|
||||
ArgDesc="4",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="6",
|
||||
ArgDesc="6",
|
||||
val="7",
|
||||
ArgDesc="7",
|
||||
val="-1",
|
||||
ArgDesc="Don't limit" */
|
||||
|
||||
|
||||
//Research
|
||||
//--------
|
||||
initEnumStruct(FALSE,resLab,player,player);
|
||||
|
@ -1863,10 +1810,10 @@ event doResearch(doResearchTr)
|
|||
{
|
||||
if(structureIdle(structure)) //Not researching already
|
||||
{
|
||||
if((not powerSaving) or (powerSaving and (result < temp)) or (temp == -1)) //Max 2 res fac if low on power (if enough power or low power, but still not enough res labs working)
|
||||
if((not powerSaving) or (powerSaving and (result < 2))) //Max 2 res fac if low on power
|
||||
{
|
||||
|
||||
if(not ((mainPhase >= 2) and (result >= 3) and (playerPower(player) < 600))) //If we already have Trck Python HC template (and low on power) then don't use more then 3 res fac, since no new usefull tech
|
||||
if(not ((mainPhase >= 2) and (result >= 3) and (playerPower(player) < 600))) //If we already have Trck Python HC template (and low on power) then don't use more then 3 res fac
|
||||
{
|
||||
skDoResearch(structure,player,0);
|
||||
result = result + 1;
|
||||
|
@ -2979,41 +2926,10 @@ event BuildOutpost(inactive)
|
|||
count2 = (KeepDist / 2);
|
||||
|
||||
//Reduce number of defenses temporary if low on power
|
||||
temp = 6; /*%! ID="NumOutpostDef",
|
||||
MainDesc="Num outpost defences",
|
||||
type="asn", //Assign
|
||||
val="6",
|
||||
ArgDesc="6 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="9",
|
||||
ArgDesc="9",
|
||||
val="12",
|
||||
ArgDesc="12",
|
||||
val="15",
|
||||
ArgDesc="15" */
|
||||
|
||||
temp = 6;
|
||||
if(powerSaving)
|
||||
{
|
||||
temp = 2; /*%! ID="NumOutpostDefLowPow",
|
||||
MainDesc="Num outpost defences on low power",
|
||||
type="asn", //Assign
|
||||
val="2",
|
||||
ArgDesc="2 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="4",
|
||||
ArgDesc="4",
|
||||
val="6",
|
||||
ArgDesc="6",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="12",
|
||||
ArgDesc="12",
|
||||
val="temp",
|
||||
ArgDesc="Same value as above" */
|
||||
temp = 2;
|
||||
}
|
||||
|
||||
if(outpostDroid == NULLOBJECT)
|
||||
|
@ -3145,26 +3061,10 @@ event BuildOutpost(inactive)
|
|||
//---------------
|
||||
//Build some arty
|
||||
//---------------
|
||||
result4 = 6; /*%! ID="NumOutpostArtyDef",
|
||||
MainDesc="Num outpost arty defences",
|
||||
type="asn", //Assign
|
||||
val="6",
|
||||
ArgDesc="6 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="8",
|
||||
ArgDesc="8",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="15",
|
||||
ArgDesc="15" */
|
||||
|
||||
if(outpostDroid.order == DORDER_NONE)
|
||||
{
|
||||
//Arty
|
||||
if(numStructsByTypeInArea(player, REF_DEFENSE, curEnEdgeX - count2, curEnEdgeY - count2, curEnEdgeX + count2, curEnEdgeY + count2) < (temp + result4)) //Max 6 arty def
|
||||
if(numStructsByTypeInArea(player, REF_DEFENSE, curEnEdgeX - count2, curEnEdgeY - count2, curEnEdgeX + count2, curEnEdgeY + count2) < (temp + 6)) //Max 5 arty def
|
||||
{
|
||||
//Check if we have arty tech available
|
||||
count = 1;
|
||||
|
@ -4107,44 +4007,10 @@ event additVTOLDefenses(additVTOLDefensesTr)
|
|||
count = count + 1;
|
||||
}
|
||||
|
||||
//Min number of VTOL defenses
|
||||
temp = 16; /*%! ID="MinVTOL_AdditDefences",
|
||||
MainDesc="Min number of VTOL defences",
|
||||
type="asn", //Assign
|
||||
val="16",
|
||||
ArgDesc="16 (Default)",
|
||||
val="0",
|
||||
ArgDesc="No additional defences",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="20",
|
||||
ArgDesc="20",
|
||||
val="25",
|
||||
ArgDesc="25",
|
||||
val="30",
|
||||
ArgDesc="30" */
|
||||
temp = 16; //Min number of VTOL defenses
|
||||
if(powerSaving)
|
||||
{
|
||||
//Don't buld too many if not enough power
|
||||
temp = 7; /*%! ID="MinVTOL_AdditDefencesLowPow",
|
||||
MainDesc="Low power VTOL defences",
|
||||
type="asn", //Assign
|
||||
val="7",
|
||||
ArgDesc="7 (Default)",
|
||||
val="0",
|
||||
ArgDesc="No additional defences",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="7",
|
||||
ArgDesc="7",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="temp",
|
||||
ArgDesc="Same value as above" */
|
||||
temp = 7; //Don't buld too many if not enough power
|
||||
}
|
||||
|
||||
if(result < temp)
|
||||
|
@ -4462,36 +4328,28 @@ event vtolAttack(vtolAttackTr)
|
|||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// Alliance Rules
|
||||
|
||||
// form alliances
|
||||
event formAllianceEvent(every, 170)
|
||||
//-------------------------
|
||||
//Form alliances
|
||||
//-------------------------
|
||||
event formAllianceEvent(formAllianceEventTr)
|
||||
{
|
||||
if( (player == selectedPlayer) or (not myResponsibility(player)) )
|
||||
{
|
||||
setEventTrigger(formAllianceEvent, inactive);
|
||||
}
|
||||
else
|
||||
count = 0;
|
||||
while(count<8)
|
||||
{
|
||||
count = 0;
|
||||
while(count<8)
|
||||
if(count != player ) // if not the only other player and rand2
|
||||
{
|
||||
if( count != player ) // if not the only other player and rand2
|
||||
if((getDroidCount(player) > 1) and (getDroidCount(count) > 1) ) // not dead
|
||||
{
|
||||
if((getDroidCount(player) > 1) and (getDroidCount(count) > 1) ) // not dead
|
||||
if(random(28) == 1) // bit random
|
||||
{
|
||||
if(not isHumanPlayer(count)) // not human
|
||||
{
|
||||
createAlliance(player,count);
|
||||
allianceTime[count] = gameTime;
|
||||
}
|
||||
if(not isHumanPlayer(count)) // not human
|
||||
{
|
||||
createAlliance(player,count);
|
||||
}
|
||||
}
|
||||
}
|
||||
count = count + 1;
|
||||
}
|
||||
setEventTrigger(formAllianceEvent, inactive);
|
||||
count = count + 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5063,33 +4921,9 @@ event WatchHelpAlly(WatchHelpAllyTr)
|
|||
}
|
||||
}
|
||||
|
||||
event PowerBoost(PowerBoostTr)
|
||||
{
|
||||
//Customizable power cheat
|
||||
temp = 25;
|
||||
addPower(temp, player); /*%! ID="GKPowerBoost",
|
||||
MainDesc="Power boost amount",
|
||||
type="asn", //Assign
|
||||
val="0",
|
||||
ArgDesc="No power boost (Default)",
|
||||
val="25", //5*5
|
||||
ArgDesc="Small power boost",
|
||||
val="60", //12*5
|
||||
ArgDesc="Medium power boost",
|
||||
val="200", //40*5
|
||||
ArgDesc="Big power boost",
|
||||
val="450", //90*5
|
||||
ArgDesc="Huge power boost" */
|
||||
}
|
||||
|
||||
event deactivate(CALL_GAMEINIT)
|
||||
{
|
||||
debugMode = FALSE; /*%! ID="GK_Debug",
|
||||
MainDesc="Enable GK debug (observe) mode",
|
||||
MoreInfo="<Help2>",
|
||||
type="asn", //Assign
|
||||
tmpl="YesNo" */
|
||||
|
||||
debugMode = FALSE;
|
||||
if( (not debugMode) and ((player == selectedPlayer) or (not myResponsibility(player))) )
|
||||
{
|
||||
setEventTrigger(StartGame,inactive);
|
||||
|
@ -5124,6 +4958,6 @@ event deactivate(CALL_GAMEINIT)
|
|||
setEventTrigger(sendScouts,inactive);
|
||||
setEventTrigger(agressiveDefence,inactive);
|
||||
setEventTrigger(additVTOLDefenses,inactive);
|
||||
setEventTrigger(PowerBoost,inactive);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,10 +2,10 @@
|
|||
// Public variables
|
||||
//------------------------------------------------------
|
||||
public STRUCTURESTAT legoSt[12],derrick,powGen,factory,resLab,powModule,facModule,resModule,vtolFactory,wall,
|
||||
repairFacility,extraStructs[5],defenses[18],structChoice[5],baseStructs[13],vtolPad,vtolDefStruct[5],sens[3],arty[5],attackStructs[5],cybFactory;
|
||||
repairFacility,extraStructs[3],defenses[18],structChoice[5],baseStructs[13],vtolPad,vtolDefStruct[2],sens[3],arty[5],attackStructs[5],cybFactory;
|
||||
public FEATURESTAT oilRes;
|
||||
public INT numLego,player,numTemplates,numExtraStructs,numDefenses,numBaseStructs,numSVtolTemplates,numTVtolTemplates,sPref[6],numVtolDefStr,numAttackStructs;
|
||||
public TEMPLATE tmpl[2][12],constructor,sVtols[2][1],tVtols[2][3],tmplRep[2],cybMechanic,cybTmpl[11],Transport;
|
||||
public TEMPLATE tmpl[2][12],constructor,sVtols[2][1],tVtols[2][3],tmplRep[2],cybMechanic,cybTmpl[10],Transport;
|
||||
public WEAPON sVtolWeapon[3],tVtolWeapon[3];
|
||||
public TEXTSTRING ai_ally_msg[5],DebugMsg[15];
|
||||
public PROPULSION cyborgProp,vtolProp;
|
||||
|
@ -28,7 +28,6 @@ private BOOL actPlayer[8],allyPlayer[8],debugMode,dropEnabled,alreadyAttacked,
|
|||
private BASEOBJ baseobj,attackObject,defendObject,tVtolObject,sVtolObject;
|
||||
|
||||
private INT numEnemies,Enemies[8],EnemyX[8],EnemyY[8],LZ_X,LZ_Y,transportZ,cybTemplate;
|
||||
private INT allianceTime[8];
|
||||
|
||||
//------------------------------------------------------
|
||||
// Static private variables
|
||||
|
@ -45,26 +44,26 @@ private INT mainPhase,curLegoStr,TemplDepth,maxTrucks,curEnemy,curEnemyX,curEn
|
|||
//------------------------------------------------------
|
||||
// Lego
|
||||
//------------------------------------------------------
|
||||
trigger StartGameTr (wait, 10);
|
||||
trigger StartGameTr (wait, 5);
|
||||
trigger LegoBuildTr (every, 10);
|
||||
|
||||
//------------------------------------------------------
|
||||
// Rush
|
||||
//------------------------------------------------------
|
||||
trigger RushTr (every, 30);
|
||||
trigger RushControlTr (every, 80); //Was 80
|
||||
trigger RushControlTr (every, 90); //Was 80
|
||||
|
||||
//------------------------------------------------------
|
||||
// Rush preparations
|
||||
//------------------------------------------------------
|
||||
trigger BuildAttackForceTr (every, 80);
|
||||
trigger buildCyborgsTr (every, 100);
|
||||
trigger buildVtolsTr (every, 100);
|
||||
trigger doResearchTr (every, 20);
|
||||
trigger BuildAttackForceTr (every, 20);
|
||||
trigger buildCyborgsTr (every, 50);
|
||||
trigger buildVtolsTr (every, 60);
|
||||
trigger doResearchTr (every, 50);
|
||||
trigger buildDerricksTr (every, 80); //was 60
|
||||
trigger sendScoutsTr (every, 200);
|
||||
trigger expandBaseTr (every, 150); //was 150
|
||||
trigger buildDefensesTr (every, 80);
|
||||
trigger sendScoutsTr (every, 30);
|
||||
trigger expandBaseTr (every, 60); //was 150
|
||||
trigger buildDefensesTr (every, 210);
|
||||
trigger buildVtolPadsTr (every, 80);
|
||||
trigger basedetailsTr (every, 50);
|
||||
trigger oilDefensesTr (every, 100);
|
||||
|
@ -73,7 +72,7 @@ trigger oilDefensesTr (every, 100);
|
|||
// Other
|
||||
//------------------------------------------------------
|
||||
trigger droidDestroyedTr (CALL_DROID_DESTROYED, player, ref droid);
|
||||
trigger nowTr (wait, 1);
|
||||
trigger nowTr (wait, 0);
|
||||
trigger keepTrackTr (every, 60);
|
||||
trigger chooseEnemyTr (every, 70);
|
||||
trigger LegoTrucksTr (every, 10);
|
||||
|
@ -89,17 +88,16 @@ trigger destroyOilTr (every, 60);
|
|||
trigger stuckTr (every, 80);
|
||||
trigger vtolAttackTr (every, 50);
|
||||
trigger vtolDefendTr (CALL_STRUCT_ATTACKED, player, ref structure, ref baseobj);
|
||||
trigger formAllianceEventTr (every, 170);
|
||||
trigger formAllianceEventTr (every, 120);
|
||||
trigger humanAllianceTr (CALL_ALLIANCEOFFER,ref count, ref count2);
|
||||
trigger FinishStructuresTr (every, 120);
|
||||
trigger repairStuffTr (every, 130);
|
||||
trigger cyborgDropTr (every, 999);
|
||||
trigger manageDropAttacksTr (every, 999);
|
||||
trigger cyborgDropTr (every, 20);
|
||||
trigger manageDropAttacksTr (every, 40);
|
||||
trigger WatchDefendBaseTr (every, 160); //was 200
|
||||
trigger WatchHelpAllyTr (every, 200);
|
||||
trigger agressiveDefenceTr (every, 80);
|
||||
trigger agressiveDefenceTr (every, 90);
|
||||
trigger additVTOLDefensesTr (every, 180);
|
||||
trigger PowerBoostTr (every, 50); //Same as research timer
|
||||
|
||||
//===============================================================================================
|
||||
//
|
||||
|
@ -131,15 +129,6 @@ event WatchDefendBase;
|
|||
event WatchHelpAlly;
|
||||
event agressiveDefence;
|
||||
event additVTOLDefenses;
|
||||
event PowerBoost;
|
||||
|
||||
|
||||
/*%? Help1 = "This will only have an effect untill the early-mid - mid game.\n
|
||||
After gaining the most vital technology and being low on power,
|
||||
GK will manage research speed by itself.
|
||||
You can only additionaly limit the speed, but you can't make GK do more research at that time." */
|
||||
|
||||
/*%? Help2 = "Hint: play as AI ..." */
|
||||
|
||||
|
||||
//===============================================================================================
|
||||
|
@ -182,26 +171,7 @@ event StartGame(StartGameTr)
|
|||
maxScouts = 1; //Enable atleast 1 scout at startup, otherwise might take too long (if 20 attackers)
|
||||
extraStruct = 0;
|
||||
curEnEdgeX = -1;
|
||||
|
||||
//Distance to keep of the enemy base when sending attackGr for regrouping
|
||||
KeepDist = (19 * 128); /*%! ID="OutpostDistance",
|
||||
MainDesc="Distance from GK outpost to enemy base",
|
||||
type="asn", //Assign
|
||||
val="19",
|
||||
ArgDesc="19 Tiles (Default)",
|
||||
val="5",
|
||||
ArgDesc="5 Tiles",
|
||||
val="10",
|
||||
ArgDesc="10 Tiles",
|
||||
val="15",
|
||||
ArgDesc="15 Tiles",
|
||||
val="25",
|
||||
ArgDesc="25 Tiles",
|
||||
val="30",
|
||||
ArgDesc="30 Tiles" */
|
||||
|
||||
|
||||
|
||||
KeepDist = (19 * 128); //Distance to keep of the enemy base when sending attackGr for regrouping
|
||||
minAttackH = 47; //Min attack health. Retreat if < minAttackH
|
||||
maxAttackH = 90; //Attack only if health > maxAttackH, must be bigger than minAttackH
|
||||
//numRepairing = 0; //How many attackers are repairing at the moment
|
||||
|
@ -1817,6 +1787,7 @@ event buildCyborgs(buildCyborgsTr)
|
|||
//------------------------------------------------------
|
||||
event doResearch(doResearchTr)
|
||||
{
|
||||
|
||||
//Count how many are already researching
|
||||
//--------------------------------------
|
||||
initEnumStruct(FALSE,resLab,player,player);
|
||||
|
@ -1831,30 +1802,6 @@ event doResearch(doResearchTr)
|
|||
structure = enumStruct();
|
||||
}
|
||||
|
||||
temp = 2; /*%! ID="MaxResFacLowPower",
|
||||
MainDesc="When low on power limit research to x facilities",
|
||||
MoreInfo="<Help1>",
|
||||
type="asn", //Assign
|
||||
val="2",
|
||||
ArgDesc="2 (Default)",
|
||||
val="0",
|
||||
ArgDesc="Pause researching",
|
||||
val="1",
|
||||
ArgDesc="1",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="4",
|
||||
ArgDesc="4",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="6",
|
||||
ArgDesc="6",
|
||||
val="7",
|
||||
ArgDesc="7",
|
||||
val="-1",
|
||||
ArgDesc="Don't limit" */
|
||||
|
||||
|
||||
//Research
|
||||
//--------
|
||||
initEnumStruct(FALSE,resLab,player,player);
|
||||
|
@ -1863,10 +1810,10 @@ event doResearch(doResearchTr)
|
|||
{
|
||||
if(structureIdle(structure)) //Not researching already
|
||||
{
|
||||
if((not powerSaving) or (powerSaving and (result < temp)) or (temp == -1)) //Max 2 res fac if low on power (if enough power or low power, but still not enough res labs working)
|
||||
if((not powerSaving) or (powerSaving and (result < 2))) //Max 2 res fac if low on power
|
||||
{
|
||||
|
||||
if(not ((mainPhase >= 2) and (result >= 3) and (playerPower(player) < 600))) //If we already have Trck Python HC template (and low on power) then don't use more then 3 res fac, since no new usefull tech
|
||||
if(not ((mainPhase >= 2) and (result >= 3) and (playerPower(player) < 600))) //If we already have Trck Python HC template (and low on power) then don't use more then 3 res fac
|
||||
{
|
||||
skDoResearch(structure,player,0);
|
||||
result = result + 1;
|
||||
|
@ -2979,41 +2926,10 @@ event BuildOutpost(inactive)
|
|||
count2 = (KeepDist / 2);
|
||||
|
||||
//Reduce number of defenses temporary if low on power
|
||||
temp = 6; /*%! ID="NumOutpostDef",
|
||||
MainDesc="Num outpost defences",
|
||||
type="asn", //Assign
|
||||
val="6",
|
||||
ArgDesc="6 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="9",
|
||||
ArgDesc="9",
|
||||
val="12",
|
||||
ArgDesc="12",
|
||||
val="15",
|
||||
ArgDesc="15" */
|
||||
|
||||
temp = 6;
|
||||
if(powerSaving)
|
||||
{
|
||||
temp = 2; /*%! ID="NumOutpostDefLowPow",
|
||||
MainDesc="Num outpost defences on low power",
|
||||
type="asn", //Assign
|
||||
val="2",
|
||||
ArgDesc="2 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="4",
|
||||
ArgDesc="4",
|
||||
val="6",
|
||||
ArgDesc="6",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="12",
|
||||
ArgDesc="12",
|
||||
val="temp",
|
||||
ArgDesc="Same value as above" */
|
||||
temp = 2;
|
||||
}
|
||||
|
||||
if(outpostDroid == NULLOBJECT)
|
||||
|
@ -3145,26 +3061,10 @@ event BuildOutpost(inactive)
|
|||
//---------------
|
||||
//Build some arty
|
||||
//---------------
|
||||
result4 = 6; /*%! ID="NumOutpostArtyDef",
|
||||
MainDesc="Num outpost arty defences",
|
||||
type="asn", //Assign
|
||||
val="6",
|
||||
ArgDesc="6 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="8",
|
||||
ArgDesc="8",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="15",
|
||||
ArgDesc="15" */
|
||||
|
||||
if(outpostDroid.order == DORDER_NONE)
|
||||
{
|
||||
//Arty
|
||||
if(numStructsByTypeInArea(player, REF_DEFENSE, curEnEdgeX - count2, curEnEdgeY - count2, curEnEdgeX + count2, curEnEdgeY + count2) < (temp + result4)) //Max 6 arty def
|
||||
if(numStructsByTypeInArea(player, REF_DEFENSE, curEnEdgeX - count2, curEnEdgeY - count2, curEnEdgeX + count2, curEnEdgeY + count2) < (temp + 6)) //Max 5 arty def
|
||||
{
|
||||
//Check if we have arty tech available
|
||||
count = 1;
|
||||
|
@ -4107,44 +4007,10 @@ event additVTOLDefenses(additVTOLDefensesTr)
|
|||
count = count + 1;
|
||||
}
|
||||
|
||||
//Min number of VTOL defenses
|
||||
temp = 16; /*%! ID="MinVTOL_AdditDefences",
|
||||
MainDesc="Min number of VTOL defences",
|
||||
type="asn", //Assign
|
||||
val="16",
|
||||
ArgDesc="16 (Default)",
|
||||
val="0",
|
||||
ArgDesc="No additional defences",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="20",
|
||||
ArgDesc="20",
|
||||
val="25",
|
||||
ArgDesc="25",
|
||||
val="30",
|
||||
ArgDesc="30" */
|
||||
temp = 16; //Min number of VTOL defenses
|
||||
if(powerSaving)
|
||||
{
|
||||
//Don't buld too many if not enough power
|
||||
temp = 7; /*%! ID="MinVTOL_AdditDefencesLowPow",
|
||||
MainDesc="Low power VTOL defences",
|
||||
type="asn", //Assign
|
||||
val="7",
|
||||
ArgDesc="7 (Default)",
|
||||
val="0",
|
||||
ArgDesc="No additional defences",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="7",
|
||||
ArgDesc="7",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="temp",
|
||||
ArgDesc="Same value as above" */
|
||||
temp = 7; //Don't buld too many if not enough power
|
||||
}
|
||||
|
||||
if(result < temp)
|
||||
|
@ -4462,36 +4328,28 @@ event vtolAttack(vtolAttackTr)
|
|||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// Alliance Rules
|
||||
|
||||
// form alliances
|
||||
event formAllianceEvent(every, 170)
|
||||
//-------------------------
|
||||
//Form alliances
|
||||
//-------------------------
|
||||
event formAllianceEvent(formAllianceEventTr)
|
||||
{
|
||||
if( (player == selectedPlayer) or (not myResponsibility(player)) )
|
||||
{
|
||||
setEventTrigger(formAllianceEvent, inactive);
|
||||
}
|
||||
else
|
||||
count = 0;
|
||||
while(count<8)
|
||||
{
|
||||
count = 0;
|
||||
while(count<8)
|
||||
if(count != player ) // if not the only other player and rand2
|
||||
{
|
||||
if( count != player ) // if not the only other player and rand2
|
||||
if((getDroidCount(player) > 1) and (getDroidCount(count) > 1) ) // not dead
|
||||
{
|
||||
if((getDroidCount(player) > 1) and (getDroidCount(count) > 1) ) // not dead
|
||||
if(random(28) == 1) // bit random
|
||||
{
|
||||
if(not isHumanPlayer(count)) // not human
|
||||
{
|
||||
createAlliance(player,count);
|
||||
allianceTime[count] = gameTime;
|
||||
}
|
||||
if(not isHumanPlayer(count)) // not human
|
||||
{
|
||||
createAlliance(player,count);
|
||||
}
|
||||
}
|
||||
}
|
||||
count = count + 1;
|
||||
}
|
||||
setEventTrigger(formAllianceEvent, inactive);
|
||||
count = count + 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5063,33 +4921,9 @@ event WatchHelpAlly(WatchHelpAllyTr)
|
|||
}
|
||||
}
|
||||
|
||||
event PowerBoost(PowerBoostTr)
|
||||
{
|
||||
//Customizable power cheat
|
||||
temp = 25;
|
||||
addPower(temp, player); /*%! ID="GKPowerBoost",
|
||||
MainDesc="Power boost amount",
|
||||
type="asn", //Assign
|
||||
val="0",
|
||||
ArgDesc="No power boost (Default)",
|
||||
val="25", //5*5
|
||||
ArgDesc="Small power boost",
|
||||
val="60", //12*5
|
||||
ArgDesc="Medium power boost",
|
||||
val="200", //40*5
|
||||
ArgDesc="Big power boost",
|
||||
val="450", //90*5
|
||||
ArgDesc="Huge power boost" */
|
||||
}
|
||||
|
||||
event deactivate(CALL_GAMEINIT)
|
||||
{
|
||||
debugMode = FALSE; /*%! ID="GK_Debug",
|
||||
MainDesc="Enable GK debug (observe) mode",
|
||||
MoreInfo="<Help2>",
|
||||
type="asn", //Assign
|
||||
tmpl="YesNo" */
|
||||
|
||||
debugMode = FALSE;
|
||||
if( (not debugMode) and ((player == selectedPlayer) or (not myResponsibility(player))) )
|
||||
{
|
||||
setEventTrigger(StartGame,inactive);
|
||||
|
@ -5124,6 +4958,6 @@ event deactivate(CALL_GAMEINIT)
|
|||
setEventTrigger(sendScouts,inactive);
|
||||
setEventTrigger(agressiveDefence,inactive);
|
||||
setEventTrigger(additVTOLDefenses,inactive);
|
||||
setEventTrigger(PowerBoost,inactive);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,10 +2,10 @@
|
|||
// Public variables
|
||||
//------------------------------------------------------
|
||||
public STRUCTURESTAT legoSt[12],derrick,powGen,factory,resLab,powModule,facModule,resModule,vtolFactory,wall,
|
||||
repairFacility,extraStructs[5],defenses[18],structChoice[5],baseStructs[13],vtolPad,vtolDefStruct[5],sens[3],arty[5],attackStructs[5],cybFactory;
|
||||
repairFacility,extraStructs[3],defenses[18],structChoice[5],baseStructs[13],vtolPad,vtolDefStruct[2],sens[3],arty[5],attackStructs[5],cybFactory;
|
||||
public FEATURESTAT oilRes;
|
||||
public INT numLego,player,numTemplates,numExtraStructs,numDefenses,numBaseStructs,numSVtolTemplates,numTVtolTemplates,sPref[6],numVtolDefStr,numAttackStructs;
|
||||
public TEMPLATE tmpl[2][12],constructor,sVtols[2][1],tVtols[2][3],tmplRep[2],cybMechanic,cybTmpl[11],Transport;
|
||||
public TEMPLATE tmpl[2][12],constructor,sVtols[2][1],tVtols[2][3],tmplRep[2],cybMechanic,cybTmpl[10],Transport;
|
||||
public WEAPON sVtolWeapon[3],tVtolWeapon[3];
|
||||
public TEXTSTRING ai_ally_msg[5],DebugMsg[15];
|
||||
public PROPULSION cyborgProp,vtolProp;
|
||||
|
@ -28,7 +28,6 @@ private BOOL actPlayer[8],allyPlayer[8],debugMode,dropEnabled,alreadyAttacked,
|
|||
private BASEOBJ baseobj,attackObject,defendObject,tVtolObject,sVtolObject;
|
||||
|
||||
private INT numEnemies,Enemies[8],EnemyX[8],EnemyY[8],LZ_X,LZ_Y,transportZ,cybTemplate;
|
||||
private INT allianceTime[8];
|
||||
|
||||
//------------------------------------------------------
|
||||
// Static private variables
|
||||
|
@ -45,26 +44,26 @@ private INT mainPhase,curLegoStr,TemplDepth,maxTrucks,curEnemy,curEnemyX,curEn
|
|||
//------------------------------------------------------
|
||||
// Lego
|
||||
//------------------------------------------------------
|
||||
trigger StartGameTr (wait, 10);
|
||||
trigger StartGameTr (wait, 5);
|
||||
trigger LegoBuildTr (every, 10);
|
||||
|
||||
//------------------------------------------------------
|
||||
// Rush
|
||||
//------------------------------------------------------
|
||||
trigger RushTr (every, 30);
|
||||
trigger RushControlTr (every, 80); //Was 80
|
||||
trigger RushControlTr (every, 90); //Was 80
|
||||
|
||||
//------------------------------------------------------
|
||||
// Rush preparations
|
||||
//------------------------------------------------------
|
||||
trigger BuildAttackForceTr (every, 80);
|
||||
trigger buildCyborgsTr (every, 100);
|
||||
trigger buildVtolsTr (every, 100);
|
||||
trigger doResearchTr (every, 20);
|
||||
trigger BuildAttackForceTr (every, 20);
|
||||
trigger buildCyborgsTr (every, 50);
|
||||
trigger buildVtolsTr (every, 60);
|
||||
trigger doResearchTr (every, 50);
|
||||
trigger buildDerricksTr (every, 80); //was 60
|
||||
trigger sendScoutsTr (every, 200);
|
||||
trigger expandBaseTr (every, 150); //was 150
|
||||
trigger buildDefensesTr (every, 80);
|
||||
trigger sendScoutsTr (every, 30);
|
||||
trigger expandBaseTr (every, 60); //was 150
|
||||
trigger buildDefensesTr (every, 210);
|
||||
trigger buildVtolPadsTr (every, 80);
|
||||
trigger basedetailsTr (every, 50);
|
||||
trigger oilDefensesTr (every, 100);
|
||||
|
@ -73,7 +72,7 @@ trigger oilDefensesTr (every, 100);
|
|||
// Other
|
||||
//------------------------------------------------------
|
||||
trigger droidDestroyedTr (CALL_DROID_DESTROYED, player, ref droid);
|
||||
trigger nowTr (wait, 1);
|
||||
trigger nowTr (wait, 0);
|
||||
trigger keepTrackTr (every, 60);
|
||||
trigger chooseEnemyTr (every, 70);
|
||||
trigger LegoTrucksTr (every, 10);
|
||||
|
@ -89,17 +88,16 @@ trigger destroyOilTr (every, 60);
|
|||
trigger stuckTr (every, 80);
|
||||
trigger vtolAttackTr (every, 50);
|
||||
trigger vtolDefendTr (CALL_STRUCT_ATTACKED, player, ref structure, ref baseobj);
|
||||
trigger formAllianceEventTr (every, 170);
|
||||
trigger formAllianceEventTr (every, 120);
|
||||
trigger humanAllianceTr (CALL_ALLIANCEOFFER,ref count, ref count2);
|
||||
trigger FinishStructuresTr (every, 120);
|
||||
trigger repairStuffTr (every, 130);
|
||||
trigger cyborgDropTr (every, 999);
|
||||
trigger manageDropAttacksTr (every, 999);
|
||||
trigger cyborgDropTr (every, 20);
|
||||
trigger manageDropAttacksTr (every, 40);
|
||||
trigger WatchDefendBaseTr (every, 160); //was 200
|
||||
trigger WatchHelpAllyTr (every, 200);
|
||||
trigger agressiveDefenceTr (every, 80);
|
||||
trigger agressiveDefenceTr (every, 90);
|
||||
trigger additVTOLDefensesTr (every, 180);
|
||||
trigger PowerBoostTr (every, 50); //Same as research timer
|
||||
|
||||
//===============================================================================================
|
||||
//
|
||||
|
@ -131,15 +129,6 @@ event WatchDefendBase;
|
|||
event WatchHelpAlly;
|
||||
event agressiveDefence;
|
||||
event additVTOLDefenses;
|
||||
event PowerBoost;
|
||||
|
||||
|
||||
/*%? Help1 = "This will only have an effect untill the early-mid - mid game.\n
|
||||
After gaining the most vital technology and being low on power,
|
||||
GK will manage research speed by itself.
|
||||
You can only additionaly limit the speed, but you can't make GK do more research at that time." */
|
||||
|
||||
/*%? Help2 = "Hint: play as AI ..." */
|
||||
|
||||
|
||||
//===============================================================================================
|
||||
|
@ -182,26 +171,7 @@ event StartGame(StartGameTr)
|
|||
maxScouts = 1; //Enable atleast 1 scout at startup, otherwise might take too long (if 20 attackers)
|
||||
extraStruct = 0;
|
||||
curEnEdgeX = -1;
|
||||
|
||||
//Distance to keep of the enemy base when sending attackGr for regrouping
|
||||
KeepDist = (19 * 128); /*%! ID="OutpostDistance",
|
||||
MainDesc="Distance from GK outpost to enemy base",
|
||||
type="asn", //Assign
|
||||
val="19",
|
||||
ArgDesc="19 Tiles (Default)",
|
||||
val="5",
|
||||
ArgDesc="5 Tiles",
|
||||
val="10",
|
||||
ArgDesc="10 Tiles",
|
||||
val="15",
|
||||
ArgDesc="15 Tiles",
|
||||
val="25",
|
||||
ArgDesc="25 Tiles",
|
||||
val="30",
|
||||
ArgDesc="30 Tiles" */
|
||||
|
||||
|
||||
|
||||
KeepDist = (19 * 128); //Distance to keep of the enemy base when sending attackGr for regrouping
|
||||
minAttackH = 47; //Min attack health. Retreat if < minAttackH
|
||||
maxAttackH = 90; //Attack only if health > maxAttackH, must be bigger than minAttackH
|
||||
//numRepairing = 0; //How many attackers are repairing at the moment
|
||||
|
@ -1817,6 +1787,7 @@ event buildCyborgs(buildCyborgsTr)
|
|||
//------------------------------------------------------
|
||||
event doResearch(doResearchTr)
|
||||
{
|
||||
|
||||
//Count how many are already researching
|
||||
//--------------------------------------
|
||||
initEnumStruct(FALSE,resLab,player,player);
|
||||
|
@ -1831,30 +1802,6 @@ event doResearch(doResearchTr)
|
|||
structure = enumStruct();
|
||||
}
|
||||
|
||||
temp = 2; /*%! ID="MaxResFacLowPower",
|
||||
MainDesc="When low on power limit research to x facilities",
|
||||
MoreInfo="<Help1>",
|
||||
type="asn", //Assign
|
||||
val="2",
|
||||
ArgDesc="2 (Default)",
|
||||
val="0",
|
||||
ArgDesc="Pause researching",
|
||||
val="1",
|
||||
ArgDesc="1",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="4",
|
||||
ArgDesc="4",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="6",
|
||||
ArgDesc="6",
|
||||
val="7",
|
||||
ArgDesc="7",
|
||||
val="-1",
|
||||
ArgDesc="Don't limit" */
|
||||
|
||||
|
||||
//Research
|
||||
//--------
|
||||
initEnumStruct(FALSE,resLab,player,player);
|
||||
|
@ -1863,10 +1810,10 @@ event doResearch(doResearchTr)
|
|||
{
|
||||
if(structureIdle(structure)) //Not researching already
|
||||
{
|
||||
if((not powerSaving) or (powerSaving and (result < temp)) or (temp == -1)) //Max 2 res fac if low on power (if enough power or low power, but still not enough res labs working)
|
||||
if((not powerSaving) or (powerSaving and (result < 2))) //Max 2 res fac if low on power
|
||||
{
|
||||
|
||||
if(not ((mainPhase >= 2) and (result >= 3) and (playerPower(player) < 600))) //If we already have Trck Python HC template (and low on power) then don't use more then 3 res fac, since no new usefull tech
|
||||
if(not ((mainPhase >= 2) and (result >= 3) and (playerPower(player) < 600))) //If we already have Trck Python HC template (and low on power) then don't use more then 3 res fac
|
||||
{
|
||||
skDoResearch(structure,player,0);
|
||||
result = result + 1;
|
||||
|
@ -2979,41 +2926,10 @@ event BuildOutpost(inactive)
|
|||
count2 = (KeepDist / 2);
|
||||
|
||||
//Reduce number of defenses temporary if low on power
|
||||
temp = 6; /*%! ID="NumOutpostDef",
|
||||
MainDesc="Num outpost defences",
|
||||
type="asn", //Assign
|
||||
val="6",
|
||||
ArgDesc="6 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="9",
|
||||
ArgDesc="9",
|
||||
val="12",
|
||||
ArgDesc="12",
|
||||
val="15",
|
||||
ArgDesc="15" */
|
||||
|
||||
temp = 6;
|
||||
if(powerSaving)
|
||||
{
|
||||
temp = 2; /*%! ID="NumOutpostDefLowPow",
|
||||
MainDesc="Num outpost defences on low power",
|
||||
type="asn", //Assign
|
||||
val="2",
|
||||
ArgDesc="2 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="4",
|
||||
ArgDesc="4",
|
||||
val="6",
|
||||
ArgDesc="6",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="12",
|
||||
ArgDesc="12",
|
||||
val="temp",
|
||||
ArgDesc="Same value as above" */
|
||||
temp = 2;
|
||||
}
|
||||
|
||||
if(outpostDroid == NULLOBJECT)
|
||||
|
@ -3145,26 +3061,10 @@ event BuildOutpost(inactive)
|
|||
//---------------
|
||||
//Build some arty
|
||||
//---------------
|
||||
result4 = 6; /*%! ID="NumOutpostArtyDef",
|
||||
MainDesc="Num outpost arty defences",
|
||||
type="asn", //Assign
|
||||
val="6",
|
||||
ArgDesc="6 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="8",
|
||||
ArgDesc="8",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="15",
|
||||
ArgDesc="15" */
|
||||
|
||||
if(outpostDroid.order == DORDER_NONE)
|
||||
{
|
||||
//Arty
|
||||
if(numStructsByTypeInArea(player, REF_DEFENSE, curEnEdgeX - count2, curEnEdgeY - count2, curEnEdgeX + count2, curEnEdgeY + count2) < (temp + result4)) //Max 6 arty def
|
||||
if(numStructsByTypeInArea(player, REF_DEFENSE, curEnEdgeX - count2, curEnEdgeY - count2, curEnEdgeX + count2, curEnEdgeY + count2) < (temp + 6)) //Max 5 arty def
|
||||
{
|
||||
//Check if we have arty tech available
|
||||
count = 1;
|
||||
|
@ -4107,44 +4007,10 @@ event additVTOLDefenses(additVTOLDefensesTr)
|
|||
count = count + 1;
|
||||
}
|
||||
|
||||
//Min number of VTOL defenses
|
||||
temp = 16; /*%! ID="MinVTOL_AdditDefences",
|
||||
MainDesc="Min number of VTOL defences",
|
||||
type="asn", //Assign
|
||||
val="16",
|
||||
ArgDesc="16 (Default)",
|
||||
val="0",
|
||||
ArgDesc="No additional defences",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="20",
|
||||
ArgDesc="20",
|
||||
val="25",
|
||||
ArgDesc="25",
|
||||
val="30",
|
||||
ArgDesc="30" */
|
||||
temp = 16; //Min number of VTOL defenses
|
||||
if(powerSaving)
|
||||
{
|
||||
//Don't buld too many if not enough power
|
||||
temp = 7; /*%! ID="MinVTOL_AdditDefencesLowPow",
|
||||
MainDesc="Low power VTOL defences",
|
||||
type="asn", //Assign
|
||||
val="7",
|
||||
ArgDesc="7 (Default)",
|
||||
val="0",
|
||||
ArgDesc="No additional defences",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="7",
|
||||
ArgDesc="7",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="temp",
|
||||
ArgDesc="Same value as above" */
|
||||
temp = 7; //Don't buld too many if not enough power
|
||||
}
|
||||
|
||||
if(result < temp)
|
||||
|
@ -4462,36 +4328,28 @@ event vtolAttack(vtolAttackTr)
|
|||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// Alliance Rules
|
||||
|
||||
// form alliances
|
||||
event formAllianceEvent(every, 170)
|
||||
//-------------------------
|
||||
//Form alliances
|
||||
//-------------------------
|
||||
event formAllianceEvent(formAllianceEventTr)
|
||||
{
|
||||
if( (player == selectedPlayer) or (not myResponsibility(player)) )
|
||||
{
|
||||
setEventTrigger(formAllianceEvent, inactive);
|
||||
}
|
||||
else
|
||||
count = 0;
|
||||
while(count<8)
|
||||
{
|
||||
count = 0;
|
||||
while(count<8)
|
||||
if(count != player ) // if not the only other player and rand2
|
||||
{
|
||||
if( count != player ) // if not the only other player and rand2
|
||||
if((getDroidCount(player) > 1) and (getDroidCount(count) > 1) ) // not dead
|
||||
{
|
||||
if((getDroidCount(player) > 1) and (getDroidCount(count) > 1) ) // not dead
|
||||
if(random(28) == 1) // bit random
|
||||
{
|
||||
if(not isHumanPlayer(count)) // not human
|
||||
{
|
||||
createAlliance(player,count);
|
||||
allianceTime[count] = gameTime;
|
||||
}
|
||||
if(not isHumanPlayer(count)) // not human
|
||||
{
|
||||
createAlliance(player,count);
|
||||
}
|
||||
}
|
||||
}
|
||||
count = count + 1;
|
||||
}
|
||||
setEventTrigger(formAllianceEvent, inactive);
|
||||
count = count + 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5063,33 +4921,9 @@ event WatchHelpAlly(WatchHelpAllyTr)
|
|||
}
|
||||
}
|
||||
|
||||
event PowerBoost(PowerBoostTr)
|
||||
{
|
||||
//Customizable power cheat
|
||||
temp = 25;
|
||||
addPower(temp, player); /*%! ID="GKPowerBoost",
|
||||
MainDesc="Power boost amount",
|
||||
type="asn", //Assign
|
||||
val="0",
|
||||
ArgDesc="No power boost (Default)",
|
||||
val="25", //5*5
|
||||
ArgDesc="Small power boost",
|
||||
val="60", //12*5
|
||||
ArgDesc="Medium power boost",
|
||||
val="200", //40*5
|
||||
ArgDesc="Big power boost",
|
||||
val="450", //90*5
|
||||
ArgDesc="Huge power boost" */
|
||||
}
|
||||
|
||||
event deactivate(CALL_GAMEINIT)
|
||||
{
|
||||
debugMode = FALSE; /*%! ID="GK_Debug",
|
||||
MainDesc="Enable GK debug (observe) mode",
|
||||
MoreInfo="<Help2>",
|
||||
type="asn", //Assign
|
||||
tmpl="YesNo" */
|
||||
|
||||
debugMode = FALSE;
|
||||
if( (not debugMode) and ((player == selectedPlayer) or (not myResponsibility(player))) )
|
||||
{
|
||||
setEventTrigger(StartGame,inactive);
|
||||
|
@ -5124,6 +4958,6 @@ event deactivate(CALL_GAMEINIT)
|
|||
setEventTrigger(sendScouts,inactive);
|
||||
setEventTrigger(agressiveDefence,inactive);
|
||||
setEventTrigger(additVTOLDefenses,inactive);
|
||||
setEventTrigger(PowerBoost,inactive);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,10 +2,10 @@
|
|||
// Public variables
|
||||
//------------------------------------------------------
|
||||
public STRUCTURESTAT legoSt[12],derrick,powGen,factory,resLab,powModule,facModule,resModule,vtolFactory,wall,
|
||||
repairFacility,extraStructs[5],defenses[18],structChoice[5],baseStructs[13],vtolPad,vtolDefStruct[5],sens[3],arty[5],attackStructs[5],cybFactory;
|
||||
repairFacility,extraStructs[3],defenses[18],structChoice[5],baseStructs[13],vtolPad,vtolDefStruct[2],sens[3],arty[5],attackStructs[5],cybFactory;
|
||||
public FEATURESTAT oilRes;
|
||||
public INT numLego,player,numTemplates,numExtraStructs,numDefenses,numBaseStructs,numSVtolTemplates,numTVtolTemplates,sPref[6],numVtolDefStr,numAttackStructs;
|
||||
public TEMPLATE tmpl[2][12],constructor,sVtols[2][1],tVtols[2][3],tmplRep[2],cybMechanic,cybTmpl[11],Transport;
|
||||
public TEMPLATE tmpl[2][12],constructor,sVtols[2][1],tVtols[2][3],tmplRep[2],cybMechanic,cybTmpl[10],Transport;
|
||||
public WEAPON sVtolWeapon[3],tVtolWeapon[3];
|
||||
public TEXTSTRING ai_ally_msg[5],DebugMsg[15];
|
||||
public PROPULSION cyborgProp,vtolProp;
|
||||
|
@ -28,7 +28,6 @@ private BOOL actPlayer[8],allyPlayer[8],debugMode,dropEnabled,alreadyAttacked,
|
|||
private BASEOBJ baseobj,attackObject,defendObject,tVtolObject,sVtolObject;
|
||||
|
||||
private INT numEnemies,Enemies[8],EnemyX[8],EnemyY[8],LZ_X,LZ_Y,transportZ,cybTemplate;
|
||||
private INT allianceTime[8];
|
||||
|
||||
//------------------------------------------------------
|
||||
// Static private variables
|
||||
|
@ -45,26 +44,26 @@ private INT mainPhase,curLegoStr,TemplDepth,maxTrucks,curEnemy,curEnemyX,curEn
|
|||
//------------------------------------------------------
|
||||
// Lego
|
||||
//------------------------------------------------------
|
||||
trigger StartGameTr (wait, 10);
|
||||
trigger StartGameTr (wait, 5);
|
||||
trigger LegoBuildTr (every, 10);
|
||||
|
||||
//------------------------------------------------------
|
||||
// Rush
|
||||
//------------------------------------------------------
|
||||
trigger RushTr (every, 30);
|
||||
trigger RushControlTr (every, 80); //Was 80
|
||||
trigger RushControlTr (every, 90); //Was 80
|
||||
|
||||
//------------------------------------------------------
|
||||
// Rush preparations
|
||||
//------------------------------------------------------
|
||||
trigger BuildAttackForceTr (every, 80);
|
||||
trigger buildCyborgsTr (every, 100);
|
||||
trigger buildVtolsTr (every, 100);
|
||||
trigger doResearchTr (every, 20);
|
||||
trigger BuildAttackForceTr (every, 20);
|
||||
trigger buildCyborgsTr (every, 50);
|
||||
trigger buildVtolsTr (every, 60);
|
||||
trigger doResearchTr (every, 50);
|
||||
trigger buildDerricksTr (every, 80); //was 60
|
||||
trigger sendScoutsTr (every, 200);
|
||||
trigger expandBaseTr (every, 150); //was 150
|
||||
trigger buildDefensesTr (every, 80);
|
||||
trigger sendScoutsTr (every, 30);
|
||||
trigger expandBaseTr (every, 60); //was 150
|
||||
trigger buildDefensesTr (every, 210);
|
||||
trigger buildVtolPadsTr (every, 80);
|
||||
trigger basedetailsTr (every, 50);
|
||||
trigger oilDefensesTr (every, 100);
|
||||
|
@ -73,7 +72,7 @@ trigger oilDefensesTr (every, 100);
|
|||
// Other
|
||||
//------------------------------------------------------
|
||||
trigger droidDestroyedTr (CALL_DROID_DESTROYED, player, ref droid);
|
||||
trigger nowTr (wait, 1);
|
||||
trigger nowTr (wait, 0);
|
||||
trigger keepTrackTr (every, 60);
|
||||
trigger chooseEnemyTr (every, 70);
|
||||
trigger LegoTrucksTr (every, 10);
|
||||
|
@ -89,17 +88,16 @@ trigger destroyOilTr (every, 60);
|
|||
trigger stuckTr (every, 80);
|
||||
trigger vtolAttackTr (every, 50);
|
||||
trigger vtolDefendTr (CALL_STRUCT_ATTACKED, player, ref structure, ref baseobj);
|
||||
trigger formAllianceEventTr (every, 170);
|
||||
trigger formAllianceEventTr (every, 120);
|
||||
trigger humanAllianceTr (CALL_ALLIANCEOFFER,ref count, ref count2);
|
||||
trigger FinishStructuresTr (every, 120);
|
||||
trigger repairStuffTr (every, 130);
|
||||
trigger cyborgDropTr (every, 999);
|
||||
trigger manageDropAttacksTr (every, 999);
|
||||
trigger cyborgDropTr (every, 20);
|
||||
trigger manageDropAttacksTr (every, 40);
|
||||
trigger WatchDefendBaseTr (every, 160); //was 200
|
||||
trigger WatchHelpAllyTr (every, 200);
|
||||
trigger agressiveDefenceTr (every, 80);
|
||||
trigger agressiveDefenceTr (every, 90);
|
||||
trigger additVTOLDefensesTr (every, 180);
|
||||
trigger PowerBoostTr (every, 50); //Same as research timer
|
||||
|
||||
//===============================================================================================
|
||||
//
|
||||
|
@ -131,15 +129,6 @@ event WatchDefendBase;
|
|||
event WatchHelpAlly;
|
||||
event agressiveDefence;
|
||||
event additVTOLDefenses;
|
||||
event PowerBoost;
|
||||
|
||||
|
||||
/*%? Help1 = "This will only have an effect untill the early-mid - mid game.\n
|
||||
After gaining the most vital technology and being low on power,
|
||||
GK will manage research speed by itself.
|
||||
You can only additionaly limit the speed, but you can't make GK do more research at that time." */
|
||||
|
||||
/*%? Help2 = "Hint: play as AI ..." */
|
||||
|
||||
|
||||
//===============================================================================================
|
||||
|
@ -182,26 +171,7 @@ event StartGame(StartGameTr)
|
|||
maxScouts = 1; //Enable atleast 1 scout at startup, otherwise might take too long (if 20 attackers)
|
||||
extraStruct = 0;
|
||||
curEnEdgeX = -1;
|
||||
|
||||
//Distance to keep of the enemy base when sending attackGr for regrouping
|
||||
KeepDist = (19 * 128); /*%! ID="OutpostDistance",
|
||||
MainDesc="Distance from GK outpost to enemy base",
|
||||
type="asn", //Assign
|
||||
val="19",
|
||||
ArgDesc="19 Tiles (Default)",
|
||||
val="5",
|
||||
ArgDesc="5 Tiles",
|
||||
val="10",
|
||||
ArgDesc="10 Tiles",
|
||||
val="15",
|
||||
ArgDesc="15 Tiles",
|
||||
val="25",
|
||||
ArgDesc="25 Tiles",
|
||||
val="30",
|
||||
ArgDesc="30 Tiles" */
|
||||
|
||||
|
||||
|
||||
KeepDist = (19 * 128); //Distance to keep of the enemy base when sending attackGr for regrouping
|
||||
minAttackH = 47; //Min attack health. Retreat if < minAttackH
|
||||
maxAttackH = 90; //Attack only if health > maxAttackH, must be bigger than minAttackH
|
||||
//numRepairing = 0; //How many attackers are repairing at the moment
|
||||
|
@ -1817,6 +1787,7 @@ event buildCyborgs(buildCyborgsTr)
|
|||
//------------------------------------------------------
|
||||
event doResearch(doResearchTr)
|
||||
{
|
||||
|
||||
//Count how many are already researching
|
||||
//--------------------------------------
|
||||
initEnumStruct(FALSE,resLab,player,player);
|
||||
|
@ -1831,30 +1802,6 @@ event doResearch(doResearchTr)
|
|||
structure = enumStruct();
|
||||
}
|
||||
|
||||
temp = 2; /*%! ID="MaxResFacLowPower",
|
||||
MainDesc="When low on power limit research to x facilities",
|
||||
MoreInfo="<Help1>",
|
||||
type="asn", //Assign
|
||||
val="2",
|
||||
ArgDesc="2 (Default)",
|
||||
val="0",
|
||||
ArgDesc="Pause researching",
|
||||
val="1",
|
||||
ArgDesc="1",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="4",
|
||||
ArgDesc="4",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="6",
|
||||
ArgDesc="6",
|
||||
val="7",
|
||||
ArgDesc="7",
|
||||
val="-1",
|
||||
ArgDesc="Don't limit" */
|
||||
|
||||
|
||||
//Research
|
||||
//--------
|
||||
initEnumStruct(FALSE,resLab,player,player);
|
||||
|
@ -1863,10 +1810,10 @@ event doResearch(doResearchTr)
|
|||
{
|
||||
if(structureIdle(structure)) //Not researching already
|
||||
{
|
||||
if((not powerSaving) or (powerSaving and (result < temp)) or (temp == -1)) //Max 2 res fac if low on power (if enough power or low power, but still not enough res labs working)
|
||||
if((not powerSaving) or (powerSaving and (result < 2))) //Max 2 res fac if low on power
|
||||
{
|
||||
|
||||
if(not ((mainPhase >= 2) and (result >= 3) and (playerPower(player) < 600))) //If we already have Trck Python HC template (and low on power) then don't use more then 3 res fac, since no new usefull tech
|
||||
if(not ((mainPhase >= 2) and (result >= 3) and (playerPower(player) < 600))) //If we already have Trck Python HC template (and low on power) then don't use more then 3 res fac
|
||||
{
|
||||
skDoResearch(structure,player,0);
|
||||
result = result + 1;
|
||||
|
@ -2979,41 +2926,10 @@ event BuildOutpost(inactive)
|
|||
count2 = (KeepDist / 2);
|
||||
|
||||
//Reduce number of defenses temporary if low on power
|
||||
temp = 6; /*%! ID="NumOutpostDef",
|
||||
MainDesc="Num outpost defences",
|
||||
type="asn", //Assign
|
||||
val="6",
|
||||
ArgDesc="6 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="9",
|
||||
ArgDesc="9",
|
||||
val="12",
|
||||
ArgDesc="12",
|
||||
val="15",
|
||||
ArgDesc="15" */
|
||||
|
||||
temp = 6;
|
||||
if(powerSaving)
|
||||
{
|
||||
temp = 2; /*%! ID="NumOutpostDefLowPow",
|
||||
MainDesc="Num outpost defences on low power",
|
||||
type="asn", //Assign
|
||||
val="2",
|
||||
ArgDesc="2 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="4",
|
||||
ArgDesc="4",
|
||||
val="6",
|
||||
ArgDesc="6",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="12",
|
||||
ArgDesc="12",
|
||||
val="temp",
|
||||
ArgDesc="Same value as above" */
|
||||
temp = 2;
|
||||
}
|
||||
|
||||
if(outpostDroid == NULLOBJECT)
|
||||
|
@ -3145,26 +3061,10 @@ event BuildOutpost(inactive)
|
|||
//---------------
|
||||
//Build some arty
|
||||
//---------------
|
||||
result4 = 6; /*%! ID="NumOutpostArtyDef",
|
||||
MainDesc="Num outpost arty defences",
|
||||
type="asn", //Assign
|
||||
val="6",
|
||||
ArgDesc="6 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="8",
|
||||
ArgDesc="8",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="15",
|
||||
ArgDesc="15" */
|
||||
|
||||
if(outpostDroid.order == DORDER_NONE)
|
||||
{
|
||||
//Arty
|
||||
if(numStructsByTypeInArea(player, REF_DEFENSE, curEnEdgeX - count2, curEnEdgeY - count2, curEnEdgeX + count2, curEnEdgeY + count2) < (temp + result4)) //Max 6 arty def
|
||||
if(numStructsByTypeInArea(player, REF_DEFENSE, curEnEdgeX - count2, curEnEdgeY - count2, curEnEdgeX + count2, curEnEdgeY + count2) < (temp + 6)) //Max 5 arty def
|
||||
{
|
||||
//Check if we have arty tech available
|
||||
count = 1;
|
||||
|
@ -4107,44 +4007,10 @@ event additVTOLDefenses(additVTOLDefensesTr)
|
|||
count = count + 1;
|
||||
}
|
||||
|
||||
//Min number of VTOL defenses
|
||||
temp = 16; /*%! ID="MinVTOL_AdditDefences",
|
||||
MainDesc="Min number of VTOL defences",
|
||||
type="asn", //Assign
|
||||
val="16",
|
||||
ArgDesc="16 (Default)",
|
||||
val="0",
|
||||
ArgDesc="No additional defences",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="20",
|
||||
ArgDesc="20",
|
||||
val="25",
|
||||
ArgDesc="25",
|
||||
val="30",
|
||||
ArgDesc="30" */
|
||||
temp = 16; //Min number of VTOL defenses
|
||||
if(powerSaving)
|
||||
{
|
||||
//Don't buld too many if not enough power
|
||||
temp = 7; /*%! ID="MinVTOL_AdditDefencesLowPow",
|
||||
MainDesc="Low power VTOL defences",
|
||||
type="asn", //Assign
|
||||
val="7",
|
||||
ArgDesc="7 (Default)",
|
||||
val="0",
|
||||
ArgDesc="No additional defences",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="7",
|
||||
ArgDesc="7",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="temp",
|
||||
ArgDesc="Same value as above" */
|
||||
temp = 7; //Don't buld too many if not enough power
|
||||
}
|
||||
|
||||
if(result < temp)
|
||||
|
@ -4462,36 +4328,28 @@ event vtolAttack(vtolAttackTr)
|
|||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// Alliance Rules
|
||||
|
||||
// form alliances
|
||||
event formAllianceEvent(every, 170)
|
||||
//-------------------------
|
||||
//Form alliances
|
||||
//-------------------------
|
||||
event formAllianceEvent(formAllianceEventTr)
|
||||
{
|
||||
if( (player == selectedPlayer) or (not myResponsibility(player)) )
|
||||
{
|
||||
setEventTrigger(formAllianceEvent, inactive);
|
||||
}
|
||||
else
|
||||
count = 0;
|
||||
while(count<8)
|
||||
{
|
||||
count = 0;
|
||||
while(count<8)
|
||||
if(count != player ) // if not the only other player and rand2
|
||||
{
|
||||
if( count != player ) // if not the only other player and rand2
|
||||
if((getDroidCount(player) > 1) and (getDroidCount(count) > 1) ) // not dead
|
||||
{
|
||||
if((getDroidCount(player) > 1) and (getDroidCount(count) > 1) ) // not dead
|
||||
if(random(28) == 1) // bit random
|
||||
{
|
||||
if(not isHumanPlayer(count)) // not human
|
||||
{
|
||||
createAlliance(player,count);
|
||||
allianceTime[count] = gameTime;
|
||||
}
|
||||
if(not isHumanPlayer(count)) // not human
|
||||
{
|
||||
createAlliance(player,count);
|
||||
}
|
||||
}
|
||||
}
|
||||
count = count + 1;
|
||||
}
|
||||
setEventTrigger(formAllianceEvent, inactive);
|
||||
count = count + 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5063,33 +4921,9 @@ event WatchHelpAlly(WatchHelpAllyTr)
|
|||
}
|
||||
}
|
||||
|
||||
event PowerBoost(PowerBoostTr)
|
||||
{
|
||||
//Customizable power cheat
|
||||
temp = 25;
|
||||
addPower(temp, player); /*%! ID="GKPowerBoost",
|
||||
MainDesc="Power boost amount",
|
||||
type="asn", //Assign
|
||||
val="0",
|
||||
ArgDesc="No power boost (Default)",
|
||||
val="25", //5*5
|
||||
ArgDesc="Small power boost",
|
||||
val="60", //12*5
|
||||
ArgDesc="Medium power boost",
|
||||
val="200", //40*5
|
||||
ArgDesc="Big power boost",
|
||||
val="450", //90*5
|
||||
ArgDesc="Huge power boost" */
|
||||
}
|
||||
|
||||
event deactivate(CALL_GAMEINIT)
|
||||
{
|
||||
debugMode = FALSE; /*%! ID="GK_Debug",
|
||||
MainDesc="Enable GK debug (observe) mode",
|
||||
MoreInfo="<Help2>",
|
||||
type="asn", //Assign
|
||||
tmpl="YesNo" */
|
||||
|
||||
debugMode = FALSE;
|
||||
if( (not debugMode) and ((player == selectedPlayer) or (not myResponsibility(player))) )
|
||||
{
|
||||
setEventTrigger(StartGame,inactive);
|
||||
|
@ -5124,6 +4958,6 @@ event deactivate(CALL_GAMEINIT)
|
|||
setEventTrigger(sendScouts,inactive);
|
||||
setEventTrigger(agressiveDefence,inactive);
|
||||
setEventTrigger(additVTOLDefenses,inactive);
|
||||
setEventTrigger(PowerBoost,inactive);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,10 +2,10 @@
|
|||
// Public variables
|
||||
//------------------------------------------------------
|
||||
public STRUCTURESTAT legoSt[12],derrick,powGen,factory,resLab,powModule,facModule,resModule,vtolFactory,wall,
|
||||
repairFacility,extraStructs[5],defenses[18],structChoice[5],baseStructs[13],vtolPad,vtolDefStruct[5],sens[3],arty[5],attackStructs[5],cybFactory;
|
||||
repairFacility,extraStructs[3],defenses[18],structChoice[5],baseStructs[13],vtolPad,vtolDefStruct[2],sens[3],arty[5],attackStructs[5],cybFactory;
|
||||
public FEATURESTAT oilRes;
|
||||
public INT numLego,player,numTemplates,numExtraStructs,numDefenses,numBaseStructs,numSVtolTemplates,numTVtolTemplates,sPref[6],numVtolDefStr,numAttackStructs;
|
||||
public TEMPLATE tmpl[2][12],constructor,sVtols[2][1],tVtols[2][3],tmplRep[2],cybMechanic,cybTmpl[11],Transport;
|
||||
public TEMPLATE tmpl[2][12],constructor,sVtols[2][1],tVtols[2][3],tmplRep[2],cybMechanic,cybTmpl[10],Transport;
|
||||
public WEAPON sVtolWeapon[3],tVtolWeapon[3];
|
||||
public TEXTSTRING ai_ally_msg[5],DebugMsg[15];
|
||||
public PROPULSION cyborgProp,vtolProp;
|
||||
|
@ -28,7 +28,6 @@ private BOOL actPlayer[8],allyPlayer[8],debugMode,dropEnabled,alreadyAttacked,
|
|||
private BASEOBJ baseobj,attackObject,defendObject,tVtolObject,sVtolObject;
|
||||
|
||||
private INT numEnemies,Enemies[8],EnemyX[8],EnemyY[8],LZ_X,LZ_Y,transportZ,cybTemplate;
|
||||
private INT allianceTime[8];
|
||||
|
||||
//------------------------------------------------------
|
||||
// Static private variables
|
||||
|
@ -45,26 +44,26 @@ private INT mainPhase,curLegoStr,TemplDepth,maxTrucks,curEnemy,curEnemyX,curEn
|
|||
//------------------------------------------------------
|
||||
// Lego
|
||||
//------------------------------------------------------
|
||||
trigger StartGameTr (wait, 10);
|
||||
trigger StartGameTr (wait, 5);
|
||||
trigger LegoBuildTr (every, 10);
|
||||
|
||||
//------------------------------------------------------
|
||||
// Rush
|
||||
//------------------------------------------------------
|
||||
trigger RushTr (every, 30);
|
||||
trigger RushControlTr (every, 80); //Was 80
|
||||
trigger RushControlTr (every, 90); //Was 80
|
||||
|
||||
//------------------------------------------------------
|
||||
// Rush preparations
|
||||
//------------------------------------------------------
|
||||
trigger BuildAttackForceTr (every, 80);
|
||||
trigger buildCyborgsTr (every, 100);
|
||||
trigger buildVtolsTr (every, 100);
|
||||
trigger doResearchTr (every, 20);
|
||||
trigger BuildAttackForceTr (every, 20);
|
||||
trigger buildCyborgsTr (every, 50);
|
||||
trigger buildVtolsTr (every, 60);
|
||||
trigger doResearchTr (every, 50);
|
||||
trigger buildDerricksTr (every, 80); //was 60
|
||||
trigger sendScoutsTr (every, 200);
|
||||
trigger expandBaseTr (every, 150); //was 150
|
||||
trigger buildDefensesTr (every, 80);
|
||||
trigger sendScoutsTr (every, 30);
|
||||
trigger expandBaseTr (every, 60); //was 150
|
||||
trigger buildDefensesTr (every, 210);
|
||||
trigger buildVtolPadsTr (every, 80);
|
||||
trigger basedetailsTr (every, 50);
|
||||
trigger oilDefensesTr (every, 100);
|
||||
|
@ -73,7 +72,7 @@ trigger oilDefensesTr (every, 100);
|
|||
// Other
|
||||
//------------------------------------------------------
|
||||
trigger droidDestroyedTr (CALL_DROID_DESTROYED, player, ref droid);
|
||||
trigger nowTr (wait, 1);
|
||||
trigger nowTr (wait, 0);
|
||||
trigger keepTrackTr (every, 60);
|
||||
trigger chooseEnemyTr (every, 70);
|
||||
trigger LegoTrucksTr (every, 10);
|
||||
|
@ -89,17 +88,16 @@ trigger destroyOilTr (every, 60);
|
|||
trigger stuckTr (every, 80);
|
||||
trigger vtolAttackTr (every, 50);
|
||||
trigger vtolDefendTr (CALL_STRUCT_ATTACKED, player, ref structure, ref baseobj);
|
||||
trigger formAllianceEventTr (every, 170);
|
||||
trigger formAllianceEventTr (every, 120);
|
||||
trigger humanAllianceTr (CALL_ALLIANCEOFFER,ref count, ref count2);
|
||||
trigger FinishStructuresTr (every, 120);
|
||||
trigger repairStuffTr (every, 130);
|
||||
trigger cyborgDropTr (every, 999);
|
||||
trigger manageDropAttacksTr (every, 999);
|
||||
trigger cyborgDropTr (every, 20);
|
||||
trigger manageDropAttacksTr (every, 40);
|
||||
trigger WatchDefendBaseTr (every, 160); //was 200
|
||||
trigger WatchHelpAllyTr (every, 200);
|
||||
trigger agressiveDefenceTr (every, 80);
|
||||
trigger agressiveDefenceTr (every, 90);
|
||||
trigger additVTOLDefensesTr (every, 180);
|
||||
trigger PowerBoostTr (every, 50); //Same as research timer
|
||||
|
||||
//===============================================================================================
|
||||
//
|
||||
|
@ -131,15 +129,6 @@ event WatchDefendBase;
|
|||
event WatchHelpAlly;
|
||||
event agressiveDefence;
|
||||
event additVTOLDefenses;
|
||||
event PowerBoost;
|
||||
|
||||
|
||||
/*%? Help1 = "This will only have an effect untill the early-mid - mid game.\n
|
||||
After gaining the most vital technology and being low on power,
|
||||
GK will manage research speed by itself.
|
||||
You can only additionaly limit the speed, but you can't make GK do more research at that time." */
|
||||
|
||||
/*%? Help2 = "Hint: play as AI ..." */
|
||||
|
||||
|
||||
//===============================================================================================
|
||||
|
@ -182,26 +171,7 @@ event StartGame(StartGameTr)
|
|||
maxScouts = 1; //Enable atleast 1 scout at startup, otherwise might take too long (if 20 attackers)
|
||||
extraStruct = 0;
|
||||
curEnEdgeX = -1;
|
||||
|
||||
//Distance to keep of the enemy base when sending attackGr for regrouping
|
||||
KeepDist = (19 * 128); /*%! ID="OutpostDistance",
|
||||
MainDesc="Distance from GK outpost to enemy base",
|
||||
type="asn", //Assign
|
||||
val="19",
|
||||
ArgDesc="19 Tiles (Default)",
|
||||
val="5",
|
||||
ArgDesc="5 Tiles",
|
||||
val="10",
|
||||
ArgDesc="10 Tiles",
|
||||
val="15",
|
||||
ArgDesc="15 Tiles",
|
||||
val="25",
|
||||
ArgDesc="25 Tiles",
|
||||
val="30",
|
||||
ArgDesc="30 Tiles" */
|
||||
|
||||
|
||||
|
||||
KeepDist = (19 * 128); //Distance to keep of the enemy base when sending attackGr for regrouping
|
||||
minAttackH = 47; //Min attack health. Retreat if < minAttackH
|
||||
maxAttackH = 90; //Attack only if health > maxAttackH, must be bigger than minAttackH
|
||||
//numRepairing = 0; //How many attackers are repairing at the moment
|
||||
|
@ -1817,6 +1787,7 @@ event buildCyborgs(buildCyborgsTr)
|
|||
//------------------------------------------------------
|
||||
event doResearch(doResearchTr)
|
||||
{
|
||||
|
||||
//Count how many are already researching
|
||||
//--------------------------------------
|
||||
initEnumStruct(FALSE,resLab,player,player);
|
||||
|
@ -1831,30 +1802,6 @@ event doResearch(doResearchTr)
|
|||
structure = enumStruct();
|
||||
}
|
||||
|
||||
temp = 2; /*%! ID="MaxResFacLowPower",
|
||||
MainDesc="When low on power limit research to x facilities",
|
||||
MoreInfo="<Help1>",
|
||||
type="asn", //Assign
|
||||
val="2",
|
||||
ArgDesc="2 (Default)",
|
||||
val="0",
|
||||
ArgDesc="Pause researching",
|
||||
val="1",
|
||||
ArgDesc="1",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="4",
|
||||
ArgDesc="4",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="6",
|
||||
ArgDesc="6",
|
||||
val="7",
|
||||
ArgDesc="7",
|
||||
val="-1",
|
||||
ArgDesc="Don't limit" */
|
||||
|
||||
|
||||
//Research
|
||||
//--------
|
||||
initEnumStruct(FALSE,resLab,player,player);
|
||||
|
@ -1863,10 +1810,10 @@ event doResearch(doResearchTr)
|
|||
{
|
||||
if(structureIdle(structure)) //Not researching already
|
||||
{
|
||||
if((not powerSaving) or (powerSaving and (result < temp)) or (temp == -1)) //Max 2 res fac if low on power (if enough power or low power, but still not enough res labs working)
|
||||
if((not powerSaving) or (powerSaving and (result < 2))) //Max 2 res fac if low on power
|
||||
{
|
||||
|
||||
if(not ((mainPhase >= 2) and (result >= 3) and (playerPower(player) < 600))) //If we already have Trck Python HC template (and low on power) then don't use more then 3 res fac, since no new usefull tech
|
||||
if(not ((mainPhase >= 2) and (result >= 3) and (playerPower(player) < 600))) //If we already have Trck Python HC template (and low on power) then don't use more then 3 res fac
|
||||
{
|
||||
skDoResearch(structure,player,0);
|
||||
result = result + 1;
|
||||
|
@ -2979,41 +2926,10 @@ event BuildOutpost(inactive)
|
|||
count2 = (KeepDist / 2);
|
||||
|
||||
//Reduce number of defenses temporary if low on power
|
||||
temp = 6; /*%! ID="NumOutpostDef",
|
||||
MainDesc="Num outpost defences",
|
||||
type="asn", //Assign
|
||||
val="6",
|
||||
ArgDesc="6 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="9",
|
||||
ArgDesc="9",
|
||||
val="12",
|
||||
ArgDesc="12",
|
||||
val="15",
|
||||
ArgDesc="15" */
|
||||
|
||||
temp = 6;
|
||||
if(powerSaving)
|
||||
{
|
||||
temp = 2; /*%! ID="NumOutpostDefLowPow",
|
||||
MainDesc="Num outpost defences on low power",
|
||||
type="asn", //Assign
|
||||
val="2",
|
||||
ArgDesc="2 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="4",
|
||||
ArgDesc="4",
|
||||
val="6",
|
||||
ArgDesc="6",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="12",
|
||||
ArgDesc="12",
|
||||
val="temp",
|
||||
ArgDesc="Same value as above" */
|
||||
temp = 2;
|
||||
}
|
||||
|
||||
if(outpostDroid == NULLOBJECT)
|
||||
|
@ -3145,26 +3061,10 @@ event BuildOutpost(inactive)
|
|||
//---------------
|
||||
//Build some arty
|
||||
//---------------
|
||||
result4 = 6; /*%! ID="NumOutpostArtyDef",
|
||||
MainDesc="Num outpost arty defences",
|
||||
type="asn", //Assign
|
||||
val="6",
|
||||
ArgDesc="6 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="8",
|
||||
ArgDesc="8",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="15",
|
||||
ArgDesc="15" */
|
||||
|
||||
if(outpostDroid.order == DORDER_NONE)
|
||||
{
|
||||
//Arty
|
||||
if(numStructsByTypeInArea(player, REF_DEFENSE, curEnEdgeX - count2, curEnEdgeY - count2, curEnEdgeX + count2, curEnEdgeY + count2) < (temp + result4)) //Max 6 arty def
|
||||
if(numStructsByTypeInArea(player, REF_DEFENSE, curEnEdgeX - count2, curEnEdgeY - count2, curEnEdgeX + count2, curEnEdgeY + count2) < (temp + 6)) //Max 5 arty def
|
||||
{
|
||||
//Check if we have arty tech available
|
||||
count = 1;
|
||||
|
@ -4107,44 +4007,10 @@ event additVTOLDefenses(additVTOLDefensesTr)
|
|||
count = count + 1;
|
||||
}
|
||||
|
||||
//Min number of VTOL defenses
|
||||
temp = 16; /*%! ID="MinVTOL_AdditDefences",
|
||||
MainDesc="Min number of VTOL defences",
|
||||
type="asn", //Assign
|
||||
val="16",
|
||||
ArgDesc="16 (Default)",
|
||||
val="0",
|
||||
ArgDesc="No additional defences",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="20",
|
||||
ArgDesc="20",
|
||||
val="25",
|
||||
ArgDesc="25",
|
||||
val="30",
|
||||
ArgDesc="30" */
|
||||
temp = 16; //Min number of VTOL defenses
|
||||
if(powerSaving)
|
||||
{
|
||||
//Don't buld too many if not enough power
|
||||
temp = 7; /*%! ID="MinVTOL_AdditDefencesLowPow",
|
||||
MainDesc="Low power VTOL defences",
|
||||
type="asn", //Assign
|
||||
val="7",
|
||||
ArgDesc="7 (Default)",
|
||||
val="0",
|
||||
ArgDesc="No additional defences",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="7",
|
||||
ArgDesc="7",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="temp",
|
||||
ArgDesc="Same value as above" */
|
||||
temp = 7; //Don't buld too many if not enough power
|
||||
}
|
||||
|
||||
if(result < temp)
|
||||
|
@ -4462,36 +4328,28 @@ event vtolAttack(vtolAttackTr)
|
|||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// Alliance Rules
|
||||
|
||||
// form alliances
|
||||
event formAllianceEvent(every, 170)
|
||||
//-------------------------
|
||||
//Form alliances
|
||||
//-------------------------
|
||||
event formAllianceEvent(formAllianceEventTr)
|
||||
{
|
||||
if( (player == selectedPlayer) or (not myResponsibility(player)) )
|
||||
{
|
||||
setEventTrigger(formAllianceEvent, inactive);
|
||||
}
|
||||
else
|
||||
count = 0;
|
||||
while(count<8)
|
||||
{
|
||||
count = 0;
|
||||
while(count<8)
|
||||
if(count != player ) // if not the only other player and rand2
|
||||
{
|
||||
if( count != player ) // if not the only other player and rand2
|
||||
if((getDroidCount(player) > 1) and (getDroidCount(count) > 1) ) // not dead
|
||||
{
|
||||
if((getDroidCount(player) > 1) and (getDroidCount(count) > 1) ) // not dead
|
||||
if(random(28) == 1) // bit random
|
||||
{
|
||||
if(not isHumanPlayer(count)) // not human
|
||||
{
|
||||
createAlliance(player,count);
|
||||
allianceTime[count] = gameTime;
|
||||
}
|
||||
if(not isHumanPlayer(count)) // not human
|
||||
{
|
||||
createAlliance(player,count);
|
||||
}
|
||||
}
|
||||
}
|
||||
count = count + 1;
|
||||
}
|
||||
setEventTrigger(formAllianceEvent, inactive);
|
||||
count = count + 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5063,33 +4921,9 @@ event WatchHelpAlly(WatchHelpAllyTr)
|
|||
}
|
||||
}
|
||||
|
||||
event PowerBoost(PowerBoostTr)
|
||||
{
|
||||
//Customizable power cheat
|
||||
temp = 25;
|
||||
addPower(temp, player); /*%! ID="GKPowerBoost",
|
||||
MainDesc="Power boost amount",
|
||||
type="asn", //Assign
|
||||
val="0",
|
||||
ArgDesc="No power boost (Default)",
|
||||
val="25", //5*5
|
||||
ArgDesc="Small power boost",
|
||||
val="60", //12*5
|
||||
ArgDesc="Medium power boost",
|
||||
val="200", //40*5
|
||||
ArgDesc="Big power boost",
|
||||
val="450", //90*5
|
||||
ArgDesc="Huge power boost" */
|
||||
}
|
||||
|
||||
event deactivate(CALL_GAMEINIT)
|
||||
{
|
||||
debugMode = FALSE; /*%! ID="GK_Debug",
|
||||
MainDesc="Enable GK debug (observe) mode",
|
||||
MoreInfo="<Help2>",
|
||||
type="asn", //Assign
|
||||
tmpl="YesNo" */
|
||||
|
||||
debugMode = FALSE;
|
||||
if( (not debugMode) and ((player == selectedPlayer) or (not myResponsibility(player))) )
|
||||
{
|
||||
setEventTrigger(StartGame,inactive);
|
||||
|
@ -5124,6 +4958,6 @@ event deactivate(CALL_GAMEINIT)
|
|||
setEventTrigger(sendScouts,inactive);
|
||||
setEventTrigger(agressiveDefence,inactive);
|
||||
setEventTrigger(additVTOLDefenses,inactive);
|
||||
setEventTrigger(PowerBoost,inactive);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,10 +2,10 @@
|
|||
// Public variables
|
||||
//------------------------------------------------------
|
||||
public STRUCTURESTAT legoSt[12],derrick,powGen,factory,resLab,powModule,facModule,resModule,vtolFactory,wall,
|
||||
repairFacility,extraStructs[5],defenses[18],structChoice[5],baseStructs[13],vtolPad,vtolDefStruct[5],sens[3],arty[5],attackStructs[5],cybFactory;
|
||||
repairFacility,extraStructs[3],defenses[18],structChoice[5],baseStructs[13],vtolPad,vtolDefStruct[2],sens[3],arty[5],attackStructs[5],cybFactory;
|
||||
public FEATURESTAT oilRes;
|
||||
public INT numLego,player,numTemplates,numExtraStructs,numDefenses,numBaseStructs,numSVtolTemplates,numTVtolTemplates,sPref[6],numVtolDefStr,numAttackStructs;
|
||||
public TEMPLATE tmpl[2][12],constructor,sVtols[2][1],tVtols[2][3],tmplRep[2],cybMechanic,cybTmpl[11],Transport;
|
||||
public TEMPLATE tmpl[2][12],constructor,sVtols[2][1],tVtols[2][3],tmplRep[2],cybMechanic,cybTmpl[10],Transport;
|
||||
public WEAPON sVtolWeapon[3],tVtolWeapon[3];
|
||||
public TEXTSTRING ai_ally_msg[5],DebugMsg[15];
|
||||
public PROPULSION cyborgProp,vtolProp;
|
||||
|
@ -28,7 +28,6 @@ private BOOL actPlayer[8],allyPlayer[8],debugMode,dropEnabled,alreadyAttacked,
|
|||
private BASEOBJ baseobj,attackObject,defendObject,tVtolObject,sVtolObject;
|
||||
|
||||
private INT numEnemies,Enemies[8],EnemyX[8],EnemyY[8],LZ_X,LZ_Y,transportZ,cybTemplate;
|
||||
private INT allianceTime[8];
|
||||
|
||||
//------------------------------------------------------
|
||||
// Static private variables
|
||||
|
@ -45,26 +44,26 @@ private INT mainPhase,curLegoStr,TemplDepth,maxTrucks,curEnemy,curEnemyX,curEn
|
|||
//------------------------------------------------------
|
||||
// Lego
|
||||
//------------------------------------------------------
|
||||
trigger StartGameTr (wait, 10);
|
||||
trigger StartGameTr (wait, 5);
|
||||
trigger LegoBuildTr (every, 10);
|
||||
|
||||
//------------------------------------------------------
|
||||
// Rush
|
||||
//------------------------------------------------------
|
||||
trigger RushTr (every, 30);
|
||||
trigger RushControlTr (every, 80); //Was 80
|
||||
trigger RushControlTr (every, 90); //Was 80
|
||||
|
||||
//------------------------------------------------------
|
||||
// Rush preparations
|
||||
//------------------------------------------------------
|
||||
trigger BuildAttackForceTr (every, 80);
|
||||
trigger buildCyborgsTr (every, 100);
|
||||
trigger buildVtolsTr (every, 100);
|
||||
trigger doResearchTr (every, 20);
|
||||
trigger BuildAttackForceTr (every, 20);
|
||||
trigger buildCyborgsTr (every, 50);
|
||||
trigger buildVtolsTr (every, 60);
|
||||
trigger doResearchTr (every, 50);
|
||||
trigger buildDerricksTr (every, 80); //was 60
|
||||
trigger sendScoutsTr (every, 200);
|
||||
trigger expandBaseTr (every, 150); //was 150
|
||||
trigger buildDefensesTr (every, 80);
|
||||
trigger sendScoutsTr (every, 30);
|
||||
trigger expandBaseTr (every, 60); //was 150
|
||||
trigger buildDefensesTr (every, 210);
|
||||
trigger buildVtolPadsTr (every, 80);
|
||||
trigger basedetailsTr (every, 50);
|
||||
trigger oilDefensesTr (every, 100);
|
||||
|
@ -73,7 +72,7 @@ trigger oilDefensesTr (every, 100);
|
|||
// Other
|
||||
//------------------------------------------------------
|
||||
trigger droidDestroyedTr (CALL_DROID_DESTROYED, player, ref droid);
|
||||
trigger nowTr (wait, 1);
|
||||
trigger nowTr (wait, 0);
|
||||
trigger keepTrackTr (every, 60);
|
||||
trigger chooseEnemyTr (every, 70);
|
||||
trigger LegoTrucksTr (every, 10);
|
||||
|
@ -89,17 +88,16 @@ trigger destroyOilTr (every, 60);
|
|||
trigger stuckTr (every, 80);
|
||||
trigger vtolAttackTr (every, 50);
|
||||
trigger vtolDefendTr (CALL_STRUCT_ATTACKED, player, ref structure, ref baseobj);
|
||||
trigger formAllianceEventTr (every, 170);
|
||||
trigger formAllianceEventTr (every, 120);
|
||||
trigger humanAllianceTr (CALL_ALLIANCEOFFER,ref count, ref count2);
|
||||
trigger FinishStructuresTr (every, 120);
|
||||
trigger repairStuffTr (every, 130);
|
||||
trigger cyborgDropTr (every, 999);
|
||||
trigger manageDropAttacksTr (every, 999);
|
||||
trigger cyborgDropTr (every, 20);
|
||||
trigger manageDropAttacksTr (every, 40);
|
||||
trigger WatchDefendBaseTr (every, 160); //was 200
|
||||
trigger WatchHelpAllyTr (every, 200);
|
||||
trigger agressiveDefenceTr (every, 80);
|
||||
trigger agressiveDefenceTr (every, 90);
|
||||
trigger additVTOLDefensesTr (every, 180);
|
||||
trigger PowerBoostTr (every, 50); //Same as research timer
|
||||
|
||||
//===============================================================================================
|
||||
//
|
||||
|
@ -131,15 +129,6 @@ event WatchDefendBase;
|
|||
event WatchHelpAlly;
|
||||
event agressiveDefence;
|
||||
event additVTOLDefenses;
|
||||
event PowerBoost;
|
||||
|
||||
|
||||
/*%? Help1 = "This will only have an effect untill the early-mid - mid game.\n
|
||||
After gaining the most vital technology and being low on power,
|
||||
GK will manage research speed by itself.
|
||||
You can only additionaly limit the speed, but you can't make GK do more research at that time." */
|
||||
|
||||
/*%? Help2 = "Hint: play as AI ..." */
|
||||
|
||||
|
||||
//===============================================================================================
|
||||
|
@ -182,26 +171,7 @@ event StartGame(StartGameTr)
|
|||
maxScouts = 1; //Enable atleast 1 scout at startup, otherwise might take too long (if 20 attackers)
|
||||
extraStruct = 0;
|
||||
curEnEdgeX = -1;
|
||||
|
||||
//Distance to keep of the enemy base when sending attackGr for regrouping
|
||||
KeepDist = (19 * 128); /*%! ID="OutpostDistance",
|
||||
MainDesc="Distance from GK outpost to enemy base",
|
||||
type="asn", //Assign
|
||||
val="19",
|
||||
ArgDesc="19 Tiles (Default)",
|
||||
val="5",
|
||||
ArgDesc="5 Tiles",
|
||||
val="10",
|
||||
ArgDesc="10 Tiles",
|
||||
val="15",
|
||||
ArgDesc="15 Tiles",
|
||||
val="25",
|
||||
ArgDesc="25 Tiles",
|
||||
val="30",
|
||||
ArgDesc="30 Tiles" */
|
||||
|
||||
|
||||
|
||||
KeepDist = (19 * 128); //Distance to keep of the enemy base when sending attackGr for regrouping
|
||||
minAttackH = 47; //Min attack health. Retreat if < minAttackH
|
||||
maxAttackH = 90; //Attack only if health > maxAttackH, must be bigger than minAttackH
|
||||
//numRepairing = 0; //How many attackers are repairing at the moment
|
||||
|
@ -1817,6 +1787,7 @@ event buildCyborgs(buildCyborgsTr)
|
|||
//------------------------------------------------------
|
||||
event doResearch(doResearchTr)
|
||||
{
|
||||
|
||||
//Count how many are already researching
|
||||
//--------------------------------------
|
||||
initEnumStruct(FALSE,resLab,player,player);
|
||||
|
@ -1831,30 +1802,6 @@ event doResearch(doResearchTr)
|
|||
structure = enumStruct();
|
||||
}
|
||||
|
||||
temp = 2; /*%! ID="MaxResFacLowPower",
|
||||
MainDesc="When low on power limit research to x facilities",
|
||||
MoreInfo="<Help1>",
|
||||
type="asn", //Assign
|
||||
val="2",
|
||||
ArgDesc="2 (Default)",
|
||||
val="0",
|
||||
ArgDesc="Pause researching",
|
||||
val="1",
|
||||
ArgDesc="1",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="4",
|
||||
ArgDesc="4",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="6",
|
||||
ArgDesc="6",
|
||||
val="7",
|
||||
ArgDesc="7",
|
||||
val="-1",
|
||||
ArgDesc="Don't limit" */
|
||||
|
||||
|
||||
//Research
|
||||
//--------
|
||||
initEnumStruct(FALSE,resLab,player,player);
|
||||
|
@ -1863,10 +1810,10 @@ event doResearch(doResearchTr)
|
|||
{
|
||||
if(structureIdle(structure)) //Not researching already
|
||||
{
|
||||
if((not powerSaving) or (powerSaving and (result < temp)) or (temp == -1)) //Max 2 res fac if low on power (if enough power or low power, but still not enough res labs working)
|
||||
if((not powerSaving) or (powerSaving and (result < 2))) //Max 2 res fac if low on power
|
||||
{
|
||||
|
||||
if(not ((mainPhase >= 2) and (result >= 3) and (playerPower(player) < 600))) //If we already have Trck Python HC template (and low on power) then don't use more then 3 res fac, since no new usefull tech
|
||||
if(not ((mainPhase >= 2) and (result >= 3) and (playerPower(player) < 600))) //If we already have Trck Python HC template (and low on power) then don't use more then 3 res fac
|
||||
{
|
||||
skDoResearch(structure,player,0);
|
||||
result = result + 1;
|
||||
|
@ -2979,41 +2926,10 @@ event BuildOutpost(inactive)
|
|||
count2 = (KeepDist / 2);
|
||||
|
||||
//Reduce number of defenses temporary if low on power
|
||||
temp = 6; /*%! ID="NumOutpostDef",
|
||||
MainDesc="Num outpost defences",
|
||||
type="asn", //Assign
|
||||
val="6",
|
||||
ArgDesc="6 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="9",
|
||||
ArgDesc="9",
|
||||
val="12",
|
||||
ArgDesc="12",
|
||||
val="15",
|
||||
ArgDesc="15" */
|
||||
|
||||
temp = 6;
|
||||
if(powerSaving)
|
||||
{
|
||||
temp = 2; /*%! ID="NumOutpostDefLowPow",
|
||||
MainDesc="Num outpost defences on low power",
|
||||
type="asn", //Assign
|
||||
val="2",
|
||||
ArgDesc="2 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="4",
|
||||
ArgDesc="4",
|
||||
val="6",
|
||||
ArgDesc="6",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="12",
|
||||
ArgDesc="12",
|
||||
val="temp",
|
||||
ArgDesc="Same value as above" */
|
||||
temp = 2;
|
||||
}
|
||||
|
||||
if(outpostDroid == NULLOBJECT)
|
||||
|
@ -3145,26 +3061,10 @@ event BuildOutpost(inactive)
|
|||
//---------------
|
||||
//Build some arty
|
||||
//---------------
|
||||
result4 = 6; /*%! ID="NumOutpostArtyDef",
|
||||
MainDesc="Num outpost arty defences",
|
||||
type="asn", //Assign
|
||||
val="6",
|
||||
ArgDesc="6 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="8",
|
||||
ArgDesc="8",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="15",
|
||||
ArgDesc="15" */
|
||||
|
||||
if(outpostDroid.order == DORDER_NONE)
|
||||
{
|
||||
//Arty
|
||||
if(numStructsByTypeInArea(player, REF_DEFENSE, curEnEdgeX - count2, curEnEdgeY - count2, curEnEdgeX + count2, curEnEdgeY + count2) < (temp + result4)) //Max 6 arty def
|
||||
if(numStructsByTypeInArea(player, REF_DEFENSE, curEnEdgeX - count2, curEnEdgeY - count2, curEnEdgeX + count2, curEnEdgeY + count2) < (temp + 6)) //Max 5 arty def
|
||||
{
|
||||
//Check if we have arty tech available
|
||||
count = 1;
|
||||
|
@ -4107,44 +4007,10 @@ event additVTOLDefenses(additVTOLDefensesTr)
|
|||
count = count + 1;
|
||||
}
|
||||
|
||||
//Min number of VTOL defenses
|
||||
temp = 16; /*%! ID="MinVTOL_AdditDefences",
|
||||
MainDesc="Min number of VTOL defences",
|
||||
type="asn", //Assign
|
||||
val="16",
|
||||
ArgDesc="16 (Default)",
|
||||
val="0",
|
||||
ArgDesc="No additional defences",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="20",
|
||||
ArgDesc="20",
|
||||
val="25",
|
||||
ArgDesc="25",
|
||||
val="30",
|
||||
ArgDesc="30" */
|
||||
temp = 16; //Min number of VTOL defenses
|
||||
if(powerSaving)
|
||||
{
|
||||
//Don't buld too many if not enough power
|
||||
temp = 7; /*%! ID="MinVTOL_AdditDefencesLowPow",
|
||||
MainDesc="Low power VTOL defences",
|
||||
type="asn", //Assign
|
||||
val="7",
|
||||
ArgDesc="7 (Default)",
|
||||
val="0",
|
||||
ArgDesc="No additional defences",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="7",
|
||||
ArgDesc="7",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="temp",
|
||||
ArgDesc="Same value as above" */
|
||||
temp = 7; //Don't buld too many if not enough power
|
||||
}
|
||||
|
||||
if(result < temp)
|
||||
|
@ -4462,36 +4328,28 @@ event vtolAttack(vtolAttackTr)
|
|||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// Alliance Rules
|
||||
|
||||
// form alliances
|
||||
event formAllianceEvent(every, 170)
|
||||
//-------------------------
|
||||
//Form alliances
|
||||
//-------------------------
|
||||
event formAllianceEvent(formAllianceEventTr)
|
||||
{
|
||||
if( (player == selectedPlayer) or (not myResponsibility(player)) )
|
||||
{
|
||||
setEventTrigger(formAllianceEvent, inactive);
|
||||
}
|
||||
else
|
||||
count = 0;
|
||||
while(count<8)
|
||||
{
|
||||
count = 0;
|
||||
while(count<8)
|
||||
if(count != player ) // if not the only other player and rand2
|
||||
{
|
||||
if( count != player ) // if not the only other player and rand2
|
||||
if((getDroidCount(player) > 1) and (getDroidCount(count) > 1) ) // not dead
|
||||
{
|
||||
if((getDroidCount(player) > 1) and (getDroidCount(count) > 1) ) // not dead
|
||||
if(random(28) == 1) // bit random
|
||||
{
|
||||
if(not isHumanPlayer(count)) // not human
|
||||
{
|
||||
createAlliance(player,count);
|
||||
allianceTime[count] = gameTime;
|
||||
}
|
||||
if(not isHumanPlayer(count)) // not human
|
||||
{
|
||||
createAlliance(player,count);
|
||||
}
|
||||
}
|
||||
}
|
||||
count = count + 1;
|
||||
}
|
||||
setEventTrigger(formAllianceEvent, inactive);
|
||||
count = count + 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5063,33 +4921,9 @@ event WatchHelpAlly(WatchHelpAllyTr)
|
|||
}
|
||||
}
|
||||
|
||||
event PowerBoost(PowerBoostTr)
|
||||
{
|
||||
//Customizable power cheat
|
||||
temp = 25;
|
||||
addPower(temp, player); /*%! ID="GKPowerBoost",
|
||||
MainDesc="Power boost amount",
|
||||
type="asn", //Assign
|
||||
val="0",
|
||||
ArgDesc="No power boost (Default)",
|
||||
val="25", //5*5
|
||||
ArgDesc="Small power boost",
|
||||
val="60", //12*5
|
||||
ArgDesc="Medium power boost",
|
||||
val="200", //40*5
|
||||
ArgDesc="Big power boost",
|
||||
val="450", //90*5
|
||||
ArgDesc="Huge power boost" */
|
||||
}
|
||||
|
||||
event deactivate(CALL_GAMEINIT)
|
||||
{
|
||||
debugMode = FALSE; /*%! ID="GK_Debug",
|
||||
MainDesc="Enable GK debug (observe) mode",
|
||||
MoreInfo="<Help2>",
|
||||
type="asn", //Assign
|
||||
tmpl="YesNo" */
|
||||
|
||||
debugMode = FALSE;
|
||||
if( (not debugMode) and ((player == selectedPlayer) or (not myResponsibility(player))) )
|
||||
{
|
||||
setEventTrigger(StartGame,inactive);
|
||||
|
@ -5124,6 +4958,6 @@ event deactivate(CALL_GAMEINIT)
|
|||
setEventTrigger(sendScouts,inactive);
|
||||
setEventTrigger(agressiveDefence,inactive);
|
||||
setEventTrigger(additVTOLDefenses,inactive);
|
||||
setEventTrigger(PowerBoost,inactive);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,10 +2,10 @@
|
|||
// Public variables
|
||||
//------------------------------------------------------
|
||||
public STRUCTURESTAT legoSt[12],derrick,powGen,factory,resLab,powModule,facModule,resModule,vtolFactory,wall,
|
||||
repairFacility,extraStructs[5],defenses[18],structChoice[5],baseStructs[13],vtolPad,vtolDefStruct[5],sens[3],arty[5],attackStructs[5],cybFactory;
|
||||
repairFacility,extraStructs[3],defenses[18],structChoice[5],baseStructs[13],vtolPad,vtolDefStruct[2],sens[3],arty[5],attackStructs[5],cybFactory;
|
||||
public FEATURESTAT oilRes;
|
||||
public INT numLego,player,numTemplates,numExtraStructs,numDefenses,numBaseStructs,numSVtolTemplates,numTVtolTemplates,sPref[6],numVtolDefStr,numAttackStructs;
|
||||
public TEMPLATE tmpl[2][12],constructor,sVtols[2][1],tVtols[2][3],tmplRep[2],cybMechanic,cybTmpl[11],Transport;
|
||||
public TEMPLATE tmpl[2][12],constructor,sVtols[2][1],tVtols[2][3],tmplRep[2],cybMechanic,cybTmpl[10],Transport;
|
||||
public WEAPON sVtolWeapon[3],tVtolWeapon[3];
|
||||
public TEXTSTRING ai_ally_msg[5],DebugMsg[15];
|
||||
public PROPULSION cyborgProp,vtolProp;
|
||||
|
@ -28,7 +28,6 @@ private BOOL actPlayer[8],allyPlayer[8],debugMode,dropEnabled,alreadyAttacked,
|
|||
private BASEOBJ baseobj,attackObject,defendObject,tVtolObject,sVtolObject;
|
||||
|
||||
private INT numEnemies,Enemies[8],EnemyX[8],EnemyY[8],LZ_X,LZ_Y,transportZ,cybTemplate;
|
||||
private INT allianceTime[8];
|
||||
|
||||
//------------------------------------------------------
|
||||
// Static private variables
|
||||
|
@ -45,26 +44,26 @@ private INT mainPhase,curLegoStr,TemplDepth,maxTrucks,curEnemy,curEnemyX,curEn
|
|||
//------------------------------------------------------
|
||||
// Lego
|
||||
//------------------------------------------------------
|
||||
trigger StartGameTr (wait, 10);
|
||||
trigger StartGameTr (wait, 5);
|
||||
trigger LegoBuildTr (every, 10);
|
||||
|
||||
//------------------------------------------------------
|
||||
// Rush
|
||||
//------------------------------------------------------
|
||||
trigger RushTr (every, 30);
|
||||
trigger RushControlTr (every, 80); //Was 80
|
||||
trigger RushControlTr (every, 90); //Was 80
|
||||
|
||||
//------------------------------------------------------
|
||||
// Rush preparations
|
||||
//------------------------------------------------------
|
||||
trigger BuildAttackForceTr (every, 80);
|
||||
trigger buildCyborgsTr (every, 100);
|
||||
trigger buildVtolsTr (every, 100);
|
||||
trigger doResearchTr (every, 20);
|
||||
trigger BuildAttackForceTr (every, 20);
|
||||
trigger buildCyborgsTr (every, 50);
|
||||
trigger buildVtolsTr (every, 60);
|
||||
trigger doResearchTr (every, 50);
|
||||
trigger buildDerricksTr (every, 80); //was 60
|
||||
trigger sendScoutsTr (every, 200);
|
||||
trigger expandBaseTr (every, 150); //was 150
|
||||
trigger buildDefensesTr (every, 80);
|
||||
trigger sendScoutsTr (every, 30);
|
||||
trigger expandBaseTr (every, 60); //was 150
|
||||
trigger buildDefensesTr (every, 210);
|
||||
trigger buildVtolPadsTr (every, 80);
|
||||
trigger basedetailsTr (every, 50);
|
||||
trigger oilDefensesTr (every, 100);
|
||||
|
@ -73,7 +72,7 @@ trigger oilDefensesTr (every, 100);
|
|||
// Other
|
||||
//------------------------------------------------------
|
||||
trigger droidDestroyedTr (CALL_DROID_DESTROYED, player, ref droid);
|
||||
trigger nowTr (wait, 1);
|
||||
trigger nowTr (wait, 0);
|
||||
trigger keepTrackTr (every, 60);
|
||||
trigger chooseEnemyTr (every, 70);
|
||||
trigger LegoTrucksTr (every, 10);
|
||||
|
@ -89,17 +88,16 @@ trigger destroyOilTr (every, 60);
|
|||
trigger stuckTr (every, 80);
|
||||
trigger vtolAttackTr (every, 50);
|
||||
trigger vtolDefendTr (CALL_STRUCT_ATTACKED, player, ref structure, ref baseobj);
|
||||
trigger formAllianceEventTr (every, 170);
|
||||
trigger formAllianceEventTr (every, 120);
|
||||
trigger humanAllianceTr (CALL_ALLIANCEOFFER,ref count, ref count2);
|
||||
trigger FinishStructuresTr (every, 120);
|
||||
trigger repairStuffTr (every, 130);
|
||||
trigger cyborgDropTr (every, 999);
|
||||
trigger manageDropAttacksTr (every, 999);
|
||||
trigger cyborgDropTr (every, 20);
|
||||
trigger manageDropAttacksTr (every, 40);
|
||||
trigger WatchDefendBaseTr (every, 160); //was 200
|
||||
trigger WatchHelpAllyTr (every, 200);
|
||||
trigger agressiveDefenceTr (every, 80);
|
||||
trigger agressiveDefenceTr (every, 90);
|
||||
trigger additVTOLDefensesTr (every, 180);
|
||||
trigger PowerBoostTr (every, 50); //Same as research timer
|
||||
|
||||
//===============================================================================================
|
||||
//
|
||||
|
@ -131,15 +129,6 @@ event WatchDefendBase;
|
|||
event WatchHelpAlly;
|
||||
event agressiveDefence;
|
||||
event additVTOLDefenses;
|
||||
event PowerBoost;
|
||||
|
||||
|
||||
/*%? Help1 = "This will only have an effect untill the early-mid - mid game.\n
|
||||
After gaining the most vital technology and being low on power,
|
||||
GK will manage research speed by itself.
|
||||
You can only additionaly limit the speed, but you can't make GK do more research at that time." */
|
||||
|
||||
/*%? Help2 = "Hint: play as AI ..." */
|
||||
|
||||
|
||||
//===============================================================================================
|
||||
|
@ -182,26 +171,7 @@ event StartGame(StartGameTr)
|
|||
maxScouts = 1; //Enable atleast 1 scout at startup, otherwise might take too long (if 20 attackers)
|
||||
extraStruct = 0;
|
||||
curEnEdgeX = -1;
|
||||
|
||||
//Distance to keep of the enemy base when sending attackGr for regrouping
|
||||
KeepDist = (19 * 128); /*%! ID="OutpostDistance",
|
||||
MainDesc="Distance from GK outpost to enemy base",
|
||||
type="asn", //Assign
|
||||
val="19",
|
||||
ArgDesc="19 Tiles (Default)",
|
||||
val="5",
|
||||
ArgDesc="5 Tiles",
|
||||
val="10",
|
||||
ArgDesc="10 Tiles",
|
||||
val="15",
|
||||
ArgDesc="15 Tiles",
|
||||
val="25",
|
||||
ArgDesc="25 Tiles",
|
||||
val="30",
|
||||
ArgDesc="30 Tiles" */
|
||||
|
||||
|
||||
|
||||
KeepDist = (19 * 128); //Distance to keep of the enemy base when sending attackGr for regrouping
|
||||
minAttackH = 47; //Min attack health. Retreat if < minAttackH
|
||||
maxAttackH = 90; //Attack only if health > maxAttackH, must be bigger than minAttackH
|
||||
//numRepairing = 0; //How many attackers are repairing at the moment
|
||||
|
@ -1817,6 +1787,7 @@ event buildCyborgs(buildCyborgsTr)
|
|||
//------------------------------------------------------
|
||||
event doResearch(doResearchTr)
|
||||
{
|
||||
|
||||
//Count how many are already researching
|
||||
//--------------------------------------
|
||||
initEnumStruct(FALSE,resLab,player,player);
|
||||
|
@ -1831,30 +1802,6 @@ event doResearch(doResearchTr)
|
|||
structure = enumStruct();
|
||||
}
|
||||
|
||||
temp = 2; /*%! ID="MaxResFacLowPower",
|
||||
MainDesc="When low on power limit research to x facilities",
|
||||
MoreInfo="<Help1>",
|
||||
type="asn", //Assign
|
||||
val="2",
|
||||
ArgDesc="2 (Default)",
|
||||
val="0",
|
||||
ArgDesc="Pause researching",
|
||||
val="1",
|
||||
ArgDesc="1",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="4",
|
||||
ArgDesc="4",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="6",
|
||||
ArgDesc="6",
|
||||
val="7",
|
||||
ArgDesc="7",
|
||||
val="-1",
|
||||
ArgDesc="Don't limit" */
|
||||
|
||||
|
||||
//Research
|
||||
//--------
|
||||
initEnumStruct(FALSE,resLab,player,player);
|
||||
|
@ -1863,10 +1810,10 @@ event doResearch(doResearchTr)
|
|||
{
|
||||
if(structureIdle(structure)) //Not researching already
|
||||
{
|
||||
if((not powerSaving) or (powerSaving and (result < temp)) or (temp == -1)) //Max 2 res fac if low on power (if enough power or low power, but still not enough res labs working)
|
||||
if((not powerSaving) or (powerSaving and (result < 2))) //Max 2 res fac if low on power
|
||||
{
|
||||
|
||||
if(not ((mainPhase >= 2) and (result >= 3) and (playerPower(player) < 600))) //If we already have Trck Python HC template (and low on power) then don't use more then 3 res fac, since no new usefull tech
|
||||
if(not ((mainPhase >= 2) and (result >= 3) and (playerPower(player) < 600))) //If we already have Trck Python HC template (and low on power) then don't use more then 3 res fac
|
||||
{
|
||||
skDoResearch(structure,player,0);
|
||||
result = result + 1;
|
||||
|
@ -2979,41 +2926,10 @@ event BuildOutpost(inactive)
|
|||
count2 = (KeepDist / 2);
|
||||
|
||||
//Reduce number of defenses temporary if low on power
|
||||
temp = 6; /*%! ID="NumOutpostDef",
|
||||
MainDesc="Num outpost defences",
|
||||
type="asn", //Assign
|
||||
val="6",
|
||||
ArgDesc="6 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="9",
|
||||
ArgDesc="9",
|
||||
val="12",
|
||||
ArgDesc="12",
|
||||
val="15",
|
||||
ArgDesc="15" */
|
||||
|
||||
temp = 6;
|
||||
if(powerSaving)
|
||||
{
|
||||
temp = 2; /*%! ID="NumOutpostDefLowPow",
|
||||
MainDesc="Num outpost defences on low power",
|
||||
type="asn", //Assign
|
||||
val="2",
|
||||
ArgDesc="2 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="4",
|
||||
ArgDesc="4",
|
||||
val="6",
|
||||
ArgDesc="6",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="12",
|
||||
ArgDesc="12",
|
||||
val="temp",
|
||||
ArgDesc="Same value as above" */
|
||||
temp = 2;
|
||||
}
|
||||
|
||||
if(outpostDroid == NULLOBJECT)
|
||||
|
@ -3145,26 +3061,10 @@ event BuildOutpost(inactive)
|
|||
//---------------
|
||||
//Build some arty
|
||||
//---------------
|
||||
result4 = 6; /*%! ID="NumOutpostArtyDef",
|
||||
MainDesc="Num outpost arty defences",
|
||||
type="asn", //Assign
|
||||
val="6",
|
||||
ArgDesc="6 (Default)",
|
||||
val="0",
|
||||
ArgDesc="0",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="8",
|
||||
ArgDesc="8",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="15",
|
||||
ArgDesc="15" */
|
||||
|
||||
if(outpostDroid.order == DORDER_NONE)
|
||||
{
|
||||
//Arty
|
||||
if(numStructsByTypeInArea(player, REF_DEFENSE, curEnEdgeX - count2, curEnEdgeY - count2, curEnEdgeX + count2, curEnEdgeY + count2) < (temp + result4)) //Max 6 arty def
|
||||
if(numStructsByTypeInArea(player, REF_DEFENSE, curEnEdgeX - count2, curEnEdgeY - count2, curEnEdgeX + count2, curEnEdgeY + count2) < (temp + 6)) //Max 5 arty def
|
||||
{
|
||||
//Check if we have arty tech available
|
||||
count = 1;
|
||||
|
@ -4107,44 +4007,10 @@ event additVTOLDefenses(additVTOLDefensesTr)
|
|||
count = count + 1;
|
||||
}
|
||||
|
||||
//Min number of VTOL defenses
|
||||
temp = 16; /*%! ID="MinVTOL_AdditDefences",
|
||||
MainDesc="Min number of VTOL defences",
|
||||
type="asn", //Assign
|
||||
val="16",
|
||||
ArgDesc="16 (Default)",
|
||||
val="0",
|
||||
ArgDesc="No additional defences",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="20",
|
||||
ArgDesc="20",
|
||||
val="25",
|
||||
ArgDesc="25",
|
||||
val="30",
|
||||
ArgDesc="30" */
|
||||
temp = 16; //Min number of VTOL defenses
|
||||
if(powerSaving)
|
||||
{
|
||||
//Don't buld too many if not enough power
|
||||
temp = 7; /*%! ID="MinVTOL_AdditDefencesLowPow",
|
||||
MainDesc="Low power VTOL defences",
|
||||
type="asn", //Assign
|
||||
val="7",
|
||||
ArgDesc="7 (Default)",
|
||||
val="0",
|
||||
ArgDesc="No additional defences",
|
||||
val="3",
|
||||
ArgDesc="3",
|
||||
val="5",
|
||||
ArgDesc="5",
|
||||
val="7",
|
||||
ArgDesc="7",
|
||||
val="10",
|
||||
ArgDesc="10",
|
||||
val="temp",
|
||||
ArgDesc="Same value as above" */
|
||||
temp = 7; //Don't buld too many if not enough power
|
||||
}
|
||||
|
||||
if(result < temp)
|
||||
|
@ -4462,36 +4328,28 @@ event vtolAttack(vtolAttackTr)
|
|||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////
|
||||
// Alliance Rules
|
||||
|
||||
// form alliances
|
||||
event formAllianceEvent(every, 170)
|
||||
//-------------------------
|
||||
//Form alliances
|
||||
//-------------------------
|
||||
event formAllianceEvent(formAllianceEventTr)
|
||||
{
|
||||
if( (player == selectedPlayer) or (not myResponsibility(player)) )
|
||||
{
|
||||
setEventTrigger(formAllianceEvent, inactive);
|
||||
}
|
||||
else
|
||||
count = 0;
|
||||
while(count<8)
|
||||
{
|
||||
count = 0;
|
||||
while(count<8)
|
||||
if(count != player ) // if not the only other player and rand2
|
||||
{
|
||||
if( count != player ) // if not the only other player and rand2
|
||||
if((getDroidCount(player) > 1) and (getDroidCount(count) > 1) ) // not dead
|
||||
{
|
||||
if((getDroidCount(player) > 1) and (getDroidCount(count) > 1) ) // not dead
|
||||
if(random(28) == 1) // bit random
|
||||
{
|
||||
if(not isHumanPlayer(count)) // not human
|
||||
{
|
||||
createAlliance(player,count);
|
||||
allianceTime[count] = gameTime;
|
||||
}
|
||||
if(not isHumanPlayer(count)) // not human
|
||||
{
|
||||
createAlliance(player,count);
|
||||
}
|
||||
}
|
||||
}
|
||||
count = count + 1;
|
||||
}
|
||||
setEventTrigger(formAllianceEvent, inactive);
|
||||
count = count + 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5063,33 +4921,9 @@ event WatchHelpAlly(WatchHelpAllyTr)
|
|||
}
|
||||
}
|
||||
|
||||
event PowerBoost(PowerBoostTr)
|
||||
{
|
||||
//Customizable power cheat
|
||||
temp = 25;
|
||||
addPower(temp, player); /*%! ID="GKPowerBoost",
|
||||
MainDesc="Power boost amount",
|
||||
type="asn", //Assign
|
||||
val="0",
|
||||
ArgDesc="No power boost (Default)",
|
||||
val="25", //5*5
|
||||
ArgDesc="Small power boost",
|
||||
val="60", //12*5
|
||||
ArgDesc="Medium power boost",
|
||||
val="200", //40*5
|
||||
ArgDesc="Big power boost",
|
||||
val="450", //90*5
|
||||
ArgDesc="Huge power boost" */
|
||||
}
|
||||
|
||||
event deactivate(CALL_GAMEINIT)
|
||||
{
|
||||
debugMode = FALSE; /*%! ID="GK_Debug",
|
||||
MainDesc="Enable GK debug (observe) mode",
|
||||
MoreInfo="<Help2>",
|
||||
type="asn", //Assign
|
||||
tmpl="YesNo" */
|
||||
|
||||
debugMode = FALSE;
|
||||
if( (not debugMode) and ((player == selectedPlayer) or (not myResponsibility(player))) )
|
||||
{
|
||||
setEventTrigger(StartGame,inactive);
|
||||
|
@ -5124,6 +4958,6 @@ event deactivate(CALL_GAMEINIT)
|
|||
setEventTrigger(sendScouts,inactive);
|
||||
setEventTrigger(agressiveDefence,inactive);
|
||||
setEventTrigger(additVTOLDefenses,inactive);
|
||||
setEventTrigger(PowerBoost,inactive);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
ZNULLCONSTRUCT,Level All,0,0,0,0,0,0,TRLCON.PIE,TRLCON.PIE,0,0
|
||||
Spade1Mk1,Level All,17,85,600,20,5,50,TRLCON.PIE,0,10,1
|
||||
CyborgSpade,Level All,79,80,150,18,4,40,cy_con.Pie,cybody.Pie,10,0
|
||||
CyborgSpade,Level All,79,600,150,18,4,40,cy_con.Pie,cybody.Pie,10,0
|
||||
|
|
|
@ -2,5 +2,5 @@ ZNULLREPAIR,Level All,0,0,0,0,0,0,DEFAULT,0,0,0,100,0
|
|||
NEXUSrepair,Level Three,0,0,0,0,0,1,DEFAULT,0,0,100,100,0
|
||||
LightRepair1,Level All,50,250,800,0,10,0,TURRET,GNMREPAR.PIE,TRMECM1.PIE,15,7,1
|
||||
HeavyRepair,Level Two,50,250,3000,0,10,0,TURRET,GNMREPR2.PIE,TRMECM1.PIE,30,7,1
|
||||
CyborgRepair,Level All,79,250,150,0,10,0,TURRET,cy_rep.Pie,cybody.Pie,15,7,0
|
||||
CyborgRepair,Level All,79,600,150,0,10,0,TURRET,cy_rep.Pie,cybody.Pie,15,7,0
|
||||
AutoRepair,Level One,0,0,0,0,0,1,DEFAULT,0,0,150,150,0
|
||||
|
|
|
@ -9,26 +9,26 @@ A0BabaCornerWall,CORNER WALL,Level All,SOFT,0,1,1,Concrete,50,2,7,150,10,20,1,0,
|
|||
A0ADemolishStructure,DEMOLISH,Level All,SOFT,0,1,1,Concrete,10,1,6,200,1,1,1,150,1,1,ZNULLECM,DefaultSensor1Mk1,0,icdozer.Pie,0,0,0
|
||||
A0BaBaRocketPitAT,DEFENSE,Level One,MEDIUM,1,1,1,Concrete,1,1,10,250,1,10,1,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,EXROCKET.PIE,0,0,1
|
||||
A0BabaCornerWall,CORNER WALL,Level All,SOFT,0,1,1,Concrete,50,2,7,150,10,20,1,0,255,0,ZNULLECM,ZNULLSENSOR,0,BLBRBWLH.PIE,0,0,0
|
||||
A0ComDroidControl,COMMAND RELAY,Level All,HARD,0,2,2,Concrete,500,2,10,500,10,100,30,300,1,1,ZNULLECM,DefaultSensor1Mk1,0,bldrdcm0.Pie,0,1,0
|
||||
A0ComDroidControl,COMMAND RELAY,Level All,HARD,0,2,2,Concrete,500,2,10,500,10,100,30,300,1,1,ZNULLECM,DefaultSensor1Mk1,0,bldrdcm0.Pie,BLBDRDCM.pie,1,0
|
||||
A0CommandCentre,DEFENSE,Level One,MEDIUM,0,1,1,Concrete,50,2,5,200,0,20,1,0,255,1,ZNULLECM,CCSensor,1,blbrlook.Pie,0,1,0
|
||||
A0CommandCentreDEL,HQ,Level All,HARD,0,2,2,Concrete,500,3,10,500,10,100,30,300,1,1,ZNULLECM,CCSensor,1,blhq.Pie,0,1,0
|
||||
A0CommandCentreDEL,HQ,Level All,HARD,0,2,2,Concrete,500,3,10,500,10,100,30,300,1,1,ZNULLECM,CCSensor,1,blhq.Pie,blbhq.pie,1,0
|
||||
A0CommandCentreNE,HQ,Level Three,HARD,0,2,2,Concrete,500,3,10,500,10,100,30,300,1,1,ZNULLECM,CCSensor,1,blhq4.Pie,0,1,0
|
||||
A0CommandCentreNP,HQ,Level One,HARD,0,2,2,Concrete,500,3,10,500,10,100,30,300,1,1,ZNULLECM,CCSensor,1,blhq2.Pie,0,1,0
|
||||
A0CyborgFactory,CYBORG FACTORY,Level All,MEDIUM,1,1,2,Concrete,500,2,10,500,100,100,30,150,5,20,ZNULLECM,DefaultSensor1Mk1,0,blcfact1.Pie,0,1,0
|
||||
A0CyborgFactory,CYBORG FACTORY,Level All,MEDIUM,1,1,2,Concrete,500,2,10,500,100,100,30,150,5,20,ZNULLECM,DefaultSensor1Mk1,0,blcfact1.Pie,blbcfact.pie,1,0
|
||||
A0FacMod1,FACTORY MODULE,Level All,MEDIUM,1,3,3,Concrete,500,3,10,500,100,100,30,150,255,20,ZNULLECM,DefaultSensor1Mk1,0,BLFACT1.PIE,0,1,0
|
||||
A0HardcreteMk1CWall,CORNER WALL,Level All,HARD,1,1,1,Concrete,125,2,15,265,10,75,1,0,255,0,ZNULLECM,ZNULLSENSOR,0,BLWALLC1.PIE,0,0,0
|
||||
A0HardcreteMk1Wall,WALL,Level All,HARD,1,1,1,Concrete,125,2,15,265,10,75,1,0,255,0,ZNULLECM,ZNULLSENSOR,0,BLWALLH.PIE,0,1,0
|
||||
A0LasSatCommand,DOOR,Level All,HARD,1,1,1,Concrete,2000,3,10,500,10,2000,30,300,1,0,ZNULLECM,ZNULLSENSOR,1,blmssilo.pie,mibcool.pie,0,1
|
||||
A0LightFactory,FACTORY,Level One,MEDIUM,1,3,3,Concrete,500,3,10,500,100,100,30,150,255,20,ZNULLECM,BaBaSensor,0,BLBRBFAC.PIE,0,1,0
|
||||
A0PowerGenerator,POWER GENERATOR,Level One,MEDIUM,1,2,2,Concrete,500,3,20,500,30,100,30,300,255,10,ZNULLECM,BaBaSensor,0,BLBRBGEN.PIE,0,1,0
|
||||
A0LightFactory,FACTORY,Level One,MEDIUM,1,3,3,Concrete,500,3,10,500,100,100,30,150,255,20,ZNULLECM,BaBaSensor,0,BLBRBFAC.PIE,blbfact.pie,1,0
|
||||
A0PowerGenerator,POWER GENERATOR,Level One,MEDIUM,1,2,2,Concrete,500,3,20,500,30,100,30,300,255,10,ZNULLECM,BaBaSensor,0,BLBRBGEN.PIE,blbpower.pie,1,0
|
||||
A0PowMod1,POWER MODULE,Level All,MEDIUM,1,2,2,Concrete,500,2,20,500,30,100,30,300,255,10,ZNULLECM,DefaultSensor1Mk1,0,BLPOWER4.PIE,0,1,0
|
||||
A0RepairCentre3,REPAIR FACILITY,Level All,MEDIUM,0,1,1,Concrete,500,2,10,500,0,100,0,150,255,0,RepairCentre,DefaultSensor1Mk1,1,BLRPAIR3.PIE,0,1,0
|
||||
A0ResearchFacility,RESEARCH,Level All,MEDIUM,1,2,2,Concrete,500,3,10,400,100,100,30,150,255,10,ZNULLECM,BaBaSensor,0,scav-res.pie,0,1,0
|
||||
A0RepairCentre3,REPAIR FACILITY,Level All,MEDIUM,0,1,1,Concrete,500,2,10,500,0,100,0,150,255,0,RepairCentre,DefaultSensor1Mk1,1,BLRPAIR3.PIE,BLBGEN.PIE,1,0
|
||||
A0ResearchFacility,RESEARCH,Level All,MEDIUM,1,2,2,Concrete,500,3,10,400,100,100,30,150,255,10,ZNULLECM,BaBaSensor,0,scav-res.pie,blbresch.pie,1,0
|
||||
A0ResearchModule1,RESEARCH MODULE,Level All,MEDIUM,1,2,2,Concrete,500,3,10,400,100,100,30,150,255,10,ZNULLECM,DefaultSensor1Mk1,0,blresch4.pie,0,1,0
|
||||
A0ResourceExtractor,RESOURCE EXTRACTOR,Level All,MEDIUM,0,1,1,Concrete,100,1,5,300,10,5,2,150,255,1,ZNULLECM,DefaultSensor1Mk1,0,BLDERIK.PIE,0,1,0
|
||||
A0Sat-linkCentre,SAT UPLINK,Level All,MEDIUM,0,2,2,Concrete,1250,3,12,800,10,999,30,0,1,1,ZNULLECM,UplinkSensor,1,miupbase.pie,BLBDRDCM.PIE,0,0
|
||||
A0TankTrap,WALL,Level All,HARD,1,1,1,Concrete,40,1,10,100,10,15,1,0,255,0,ZNULLECM,ZNULLSENSOR,0,tank-traps.pie,0,1,0
|
||||
A0VTolFactory1,VTOL FACTORY,Level All,MEDIUM,1,3,3,Concrete,500,3,10,250,100,100,30,150,5,20,ZNULLECM,DefaultSensor1Mk1,0,blvfact0.Pie,0,1,0
|
||||
A0VTolFactory1,VTOL FACTORY,Level All,MEDIUM,1,3,3,Concrete,500,3,10,250,100,100,30,150,5,20,ZNULLECM,DefaultSensor1Mk1,0,blvfact0.Pie,blbfact.pie,1,0
|
||||
A0VtolPad,REARM PAD,Level All,MEDIUM,0,1,1,Concrete,300,1,10,150,0,100,0,150,255,0,ZNULLECM,DefaultSensor1Mk1,0,blvtolpd.Pie,blbgen.Pie,1,0
|
||||
A0BaBaFactory,FACTORY,Level All,MEDIUM,2,2,1,Concrete,500,3,10,500,100,100,30,150,5,20,ZNULLECM,DefaultSensor1Mk1,0,BLFACT0.PIE,blbfact.Pie,1,0
|
||||
A0BaBaPowerGenerator,POWER GENERATOR,Level All,MEDIUM,1,1,1,Concrete,500,2,20,500,30,50,30,300,255,10,ZNULLECM,DefaultSensor1Mk1,0,BLPOWER0.PIE,blbpower.Pie,1,0
|
||||
|
@ -104,7 +104,7 @@ PillBox4,DEFENSE,Level All,BUNKER,0,1,1,Concrete,400,1,20,500,10,125,10,150,255,
|
|||
PillBox5,DEFENSE,Level All,BUNKER,0,1,1,Concrete,400,1,20,500,10,125,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,Blcanpil.Pie,0,0,1
|
||||
PillBox6,DEFENSE,Level All,BUNKER,0,1,1,Concrete,400,1,20,500,10,175,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,Blcanpil.Pie,0,0,1
|
||||
WallTower-HPVcannon,DEFENSE,Level Two-Three,BUNKER,0,1,1,Concrete,400,1,20,500,10,300,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,Blcanpil.pie,0,0,1
|
||||
Emplacement-PlasmaCannon,DEFENSE,Level Three,BUNKER,0,1,1,Concrete,400,1,20,400,10,400,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,adv-bunker.pie,0,0,1
|
||||
Emplacement-PlasmaCannon,DEFENSE,Level Three,BUNKER,0,1,1,Concrete,400,1,20,500,10,400,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,adv-bunker.pie,0,0,1
|
||||
Emplacement-PulseLaser,DEFENSE,Level Three,BUNKER,0,1,1,Concrete,400,1,20,500,10,300,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,adv-bunker.pie,0,0,1
|
||||
Emplacement-PrisLas,DEFENSE,Level Three,BUNKER,0,1,1,Concrete,400,1,20,500,10,200,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,adv-bunker.pie,0,0,1
|
||||
Emplacement-Rail2,DEFENSE,Level Three,BUNKER,0,1,1,Concrete,400,1,20,500,10,300,10,150,255,1,ZNULLECM,DefaultSensor1Mk1,1,adv-bunker.pie,0,0,1
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
ConstructionDroid,102,TruckBody,ZNULLBRAIN,Spade1Mk1,ZNULLECM,0,wheeled01,ZNULLREPAIR,DROID,DefaultSensor1Mk1,0
|
||||
ConstructorDroid,103,TruckBody,ZNULLBRAIN,Spade1Mk1,ZNULLECM,5,wheeled01,ZNULLREPAIR,DROID,DefaultSensor1Mk1,0
|
||||
BaBaPeople,104,B1BaBaPerson01,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,5,BaBaLegs,ZNULLREPAIR,PERSON,DefaultSensor1Mk1,1
|
||||
BabaJeep,105,B1BaBaPerson01,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,5,BaBaLegs,ZNULLREPAIR,PERSON,DefaultSensor1Mk1,1
|
||||
BabaFireTruck,106,B1BaBaPerson01,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,5,BaBaLegs,ZNULLREPAIR,PERSON,DefaultSensor1Mk1,1
|
||||
BarbarianRKBuggy,107,B1BaBaPerson01,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,5,BaBaLegs,ZNULLREPAIR,PERSON,DefaultSensor1Mk1,1
|
||||
BabaBusCan,108,B1BaBaPerson01,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,5,BaBaLegs,ZNULLREPAIR,PERSON,DefaultSensor1Mk1,1
|
||||
BarbarianTrike,109,B1BaBaPerson01,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,5,BaBaLegs,ZNULLREPAIR,PERSON,DefaultSensor1Mk1,1
|
||||
BarbarianTrike,104,B1BaBaPerson01,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,0,BaBaLegs,ZNULLREPAIR,PERSON,DefaultSensor1Mk1,1
|
||||
BabaBusCan,105,B1BaBaPerson01,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,0,BaBaLegs,ZNULLREPAIR,PERSON,DefaultSensor1Mk1,1
|
||||
BarbarianRKBuggy,106,B1BaBaPerson01,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,0,BaBaLegs,ZNULLREPAIR,PERSON,DefaultSensor1Mk1,1
|
||||
BabaFireTruck,107,B1BaBaPerson01,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,0,BaBaLegs,ZNULLREPAIR,PERSON,DefaultSensor1Mk1,1
|
||||
BabaJeep,108,B1BaBaPerson01,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,0,BaBaLegs,ZNULLREPAIR,PERSON,DefaultSensor1Mk1,1
|
||||
BaBaPeople,109,B1BaBaPerson01,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,0,BaBaLegs,ZNULLREPAIR,PERSON,DefaultSensor1Mk1,1
|
||||
BarbarianBuggy,110,B3body-sml-buggy01,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,7,BaBaProp,ZNULLREPAIR,DROID,DefaultSensor1Mk1,1
|
||||
ViperLtCannonWheels,177,Body1REC,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,4,wheeled01,ZNULLREPAIR,DROID,DefaultSensor1Mk1,1
|
||||
ViperLtCannonHTracks,178,Body1REC,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,4,HalfTrack,ZNULLREPAIR,DROID,DefaultSensor1Mk1,1
|
||||
ViperLtMGWheels,251,Body1REC,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,0,wheeled01,ZNULLREPAIR,DROID,DefaultSensor1Mk1,1
|
||||
ViperLtMGWheels,251,Body1REC,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,4,wheeled01,ZNULLREPAIR,DROID,DefaultSensor1Mk1,1
|
||||
ViperLtCannonTracks,257,Body1REC,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,4,tracked01,ZNULLREPAIR,DROID,DefaultSensor1Mk1,1
|
||||
ViperMedCnTrks,263,Body1REC,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,6,tracked01,ZNULLREPAIR,DROID,DefaultSensor1Mk1,1
|
||||
CobraLtCnTrks,266,Body5REC,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,4,tracked01,ZNULLREPAIR,DROID,DefaultSensor1Mk1,1
|
||||
|
@ -64,13 +64,13 @@ NP-M-LitCannon-Halftrack,381,Body8MBT,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,1,HalfT
|
|||
NX-M-Con-Hover,382,Body7ABT,ZNULLBRAIN,Spade1Mk1,ZNULLECM,3,hover01,ZNULLREPAIR,DROID,NavGunSensor,0
|
||||
SuperTank2,383,Superbody,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,6,hover01,ZNULLREPAIR,DROID,DefaultSensor1Mk1,1
|
||||
NX-L-Repair-Hover,384,Body3MBT,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,3,hover01,LightRepair1,DROID,NavGunSensor,0
|
||||
ATESTVEHICLE,387,Body1REC,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,6,tracked01,ZNULLREPAIR,DROID,DefaultSensor1Mk1,1
|
||||
ATESTVEHICLE,386,Body2SUP,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,5,V-Tol04,ZNULLREPAIR,DROID,SensorTurret1Mk1,0
|
||||
ZNULLDESIGN,389,ZNULLBODY,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,0,ZNULLPROP,ZNULLREPAIR,ZNULLDROID,ZNULLSENSOR,0
|
||||
NP-M-LtAT-Hover,391,Body8MBT,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,1,hover01,ZNULLREPAIR,DROID,DefaultSensor1Mk1,1
|
||||
NP-H-HvyCannon-Hover,392,Body12SUP,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,1,hover01,ZNULLREPAIR,DROID,DefaultSensor1Mk1,1
|
||||
NP-M-MG3-Hover,393,Body8MBT,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,1,hover01,ZNULLREPAIR,DROID,DefaultSensor1Mk1,1
|
||||
ATESTVTOL,394,Body7ABT,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,6,V-Tol,ZNULLREPAIR,DROID,DefaultSensor1Mk1,1
|
||||
ASPOTTER,395,Cyb-Hvybod-HPV,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,6,CyborgLegs,ZNULLREPAIR,CYBORG_SUPER,DefaultSensor1Mk1,1
|
||||
NP-M-LtAT-Hover,390,Body8MBT,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,1,hover01,ZNULLREPAIR,DROID,DefaultSensor1Mk1,1
|
||||
NP-H-HvyCannon-Hover,391,Body12SUP,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,1,hover01,ZNULLREPAIR,DROID,DefaultSensor1Mk1,1
|
||||
NP-M-MG3-Hover,392,Body8MBT,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,1,hover01,ZNULLREPAIR,DROID,DefaultSensor1Mk1,1
|
||||
ATESTVTOL,393,Body2SUP,ZNULLBRAIN,Spade1Mk1,ZNULLECM,5,V-Tol04,ZNULLREPAIR,DROID,DefaultSensor1Mk1,0
|
||||
ASPOTTER,394,Body2SUP,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,5,V-Tol04,ZNULLREPAIR,DROID,Sys-CBTurret01,0
|
||||
NP-M-CON-HalfTrack,397,Body8MBT,ZNULLBRAIN,Spade1Mk1,ZNULLECM,1,HalfTrack,ZNULLREPAIR,DROID,DefaultSensor1Mk1,0
|
||||
NP-M-CON-Track,398,Body8MBT,ZNULLBRAIN,Spade1Mk1,ZNULLECM,1,tracked01,ZNULLREPAIR,DROID,DefaultSensor1Mk1,0
|
||||
NP-M-Repair-HalfTrack,399,Body8MBT,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,1,tracked01,LightRepair1,DROID,DefaultSensor1Mk1,0
|
||||
|
@ -249,8 +249,8 @@ SK-Retre-VTOL-Scourge,604,Body7ABT,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,6,V-Tol,ZN
|
|||
MP-Cyb-Needle-GRD,608,Cyb-Bod-Rail1,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,5,CyborgLegs,ZNULLREPAIR,CYBORG,DefaultSensor1Mk1,1
|
||||
Cyb-Thermite,609,Cyb-Bod-Thermite,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,5,CyborgLegs,ZNULLREPAIR,CYBORG,DefaultSensor1Mk1,1
|
||||
Cyb-Hvy-HPV,608,Cyb-Hvybod-HPV,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,5,CyborgLegs,ZNULLREPAIR,CYBORG_SUPER,DefaultSensor1Mk1,1
|
||||
Cyb-ComEng,611,Cyb-Bod-ComEng,ZNULLBRAIN,CyborgSpade,ZNULLECM,5,CyborgLegs,ZNULLREPAIR,CYBORG_CONSTRUCT,DefaultSensor1Mk1,0
|
||||
Cyb-Mechanic,612,Cyb-Bod-Mechanic,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,5,CyborgLegs,CyborgRepair,CYBORG_REPAIR,DefaultSensor1Mk1,0
|
||||
Cyb-ComEng,611,Cyb-Bod-ComEng,ZNULLBRAIN,CyborgSpade,ZNULLECM,0,CyborgLegs,ZNULLREPAIR,CYBORG_CONSTRUCT,DefaultSensor1Mk1,0
|
||||
Cyb-Mechanic,612,Cyb-Bod-Mechanic,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,0,CyborgLegs,CyborgRepair,CYBORG_REPAIR,DefaultSensor1Mk1,0
|
||||
Cyb-Hvy-Mcannon,613,Cyb-Hvybod-Mcannon,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,5,CyborgLegs,ZNULLREPAIR,CYBORG_SUPER,DefaultSensor1Mk1,1
|
||||
Cyb-Hvy-Acannon,614,Cyb-Hvybod-Acannon,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,5,CyborgLegs,ZNULLREPAIR,CYBORG_SUPER,DefaultSensor1Mk1,1
|
||||
Cyb-Hvy-PulseLsr,617,Cyb-Hvybod-PulseLsr,ZNULLBRAIN,ZNULLCONSTRUCT,ZNULLECM,5,CyborgLegs,ZNULLREPAIR,CYBORG_SUPER,DefaultSensor1Mk1,1
|
||||
|
|
|
@ -1,25 +1,31 @@
|
|||
PIE 3
|
||||
TYPE 0
|
||||
TEXTURE 0 page-11-player-buildings.png 0 0
|
||||
PIE 2
|
||||
TYPE 200
|
||||
TEXTURE 0 page-11-player-buildings.png 256 256
|
||||
LEVELS 1
|
||||
LEVEL 1
|
||||
POINTS 10
|
||||
0 37 -31
|
||||
0 37 32
|
||||
-34 37 32
|
||||
-34 37 -31
|
||||
43 2 -40
|
||||
43 2 41
|
||||
35 37 32
|
||||
35 37 -31
|
||||
-43 2 41
|
||||
POINTS 16
|
||||
0 37 -31
|
||||
0 37 32
|
||||
-34 37 32
|
||||
-34 37 -31
|
||||
43 2 -40
|
||||
43 2 41
|
||||
35 37 32
|
||||
35 37 -31
|
||||
-43 2 41
|
||||
-34 37 32
|
||||
-43 2 -40
|
||||
-34 37 -31
|
||||
0 37 32
|
||||
0 37 -31
|
||||
35 37 -31
|
||||
35 37 32
|
||||
POLYGONS 6
|
||||
4200 4 3 2 1 0 6 1 32 17 21 225 53 225 53 242 21 242
|
||||
200 4 7 6 5 4 103 97 129 97 129 113 103 113
|
||||
200 4 6 2 8 5 103 97 129 97 129 113 103 113
|
||||
200 4 2 3 9 8 103 97 129 97 129 113 103 113
|
||||
200 4 3 7 4 9 103 97 129 97 129 113 103 113
|
||||
4200 4 6 7 0 1 6 1 32 17 21 225 53 225 53 242 21 242
|
||||
200 4 6 9 8 5 103 97 129 97 129 113 103 113
|
||||
200 4 9 11 10 8 103 97 129 97 129 113 103 113
|
||||
200 4 11 7 4 10 103 97 129 97 129 113 103 113
|
||||
4200 4 15 14 13 12 6 1 32 17 21 225 53 225 53 242 21 242
|
||||
CONNECTORS 1
|
||||
0 0 38
|
||||
|
|
|
@ -0,0 +1,121 @@
|
|||
PIE 2
|
||||
TYPE 200
|
||||
TEXTURE 0 page-7-barbarians-arizona.png 256 256
|
||||
LEVELS 1
|
||||
LEVEL 1
|
||||
POINTS 82
|
||||
-1 2 -60
|
||||
-1 37 -61
|
||||
-2 37 -70
|
||||
-2 2 -70
|
||||
26 2 -61
|
||||
26 2 -24
|
||||
26 37 -24
|
||||
26 37 -61
|
||||
104 2 -24
|
||||
104 2 52
|
||||
104 37 52
|
||||
104 37 -24
|
||||
-2 2 -70
|
||||
108 2 -70
|
||||
108 2 60
|
||||
-2 2 60
|
||||
136 3 29
|
||||
136 3 -5
|
||||
136 18 -5
|
||||
136 18 29
|
||||
133 3 -11
|
||||
140 3 -11
|
||||
140 3 35
|
||||
133 3 35
|
||||
133 2 -11
|
||||
140 2 -11
|
||||
140 2 35
|
||||
133 2 35
|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
73 12 18
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
72 23 67
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
-7 40 67
|
||||
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|
||||
8 37 15
|
||||
8 41 65
|
||||
8 27 15
|
||||
8 27 67
|
||||
8 32 67
|
||||
8 27 20
|
||||
-7 41 20
|
||||
-5 36 20
|
||||
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|
||||
8 38 66
|
||||
76 37 67
|
||||
45 41 56
|
||||
59 44 50
|
||||
44 37 16
|
||||
45 41 57
|
||||
43 41 56
|
||||
64 37 63
|
||||
45 41 62
|
||||
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|
||||
25 0 -20
|
||||
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|
||||
25 0 10
|
||||
10 165 -5
|
||||
POLYGONS 98
|
||||
200 4 79 84 83 77 138 49 139 95 125 95 125 49
|
||||
200 4 77 83 82 73 138 49 139 95 125 95 125 49
|
||||
200 4 76 73 82 81 125 49 138 49 138 95 125 95
|
||||
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|
||||
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|
||||
200 4 88 80 78 87 125 95 125 49 138 49 138 95
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
200 4 3 0 4 7 244 10 250 10 250 41 244 41
|
||||
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|
||||
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|
||||
200 4 79 80 88 84 125 49 138 49 138 95 125 95
|
||||
200 4 1 2 6 5 244 10 250 10 250 41 244 41
|
||||
2A00 4 34 30 27 33 72 62 90 62 90 96 72 96
|
||||
2A00 4 24 23 101 100 70 99 111 99 111 129 70 130
|
||||
2A00 4 17 18 53 99 70 80 70 58 58 58 58 80
|
||||
2A00 4 50 49 48 47 182 28 183 40 168 40 168 28
|
||||
2A00 4 52 51 50 47 248 44 253 44 254 52 250 52
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
2A00 4 10 15 105 106 248 52 249 44 252 43 252 51
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
200 4 98 97 118 117 103 99 103 150 75 150 75 99
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
2A00 3 65 139 70 10 64 3 83 0 74
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
2A00 4 129 59 55 135 9 101 12 101 0 92 2 100
|
||||
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|
||||
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|
||||
2A00 3 110 136 69 11 65 4 63 0 74
|
||||
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|
||||
2A00 4 111 110 142 55 11 65 11 65 3 70 0 92
|
||||
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|
||||
A00 3 140 143 69 47 91 47 87 55 87
|
||||
2A00 3 69 55 142 0 74 0 92 3 70
|
||||
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|
||||
A00 4 68 70 69 67 68 126 56 125 56 88 68 83
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
2A00 4 65 92 91 60 11 64 18 64 18 100 11 101
|
||||
2A00 4 28 94 109 108 111 97 94 97 94 95 111 95
|
||||
2A00 3 28 108 28 72 96 72 94 72 96
|
||||
200 4 42 41 40 39 213 29 214 83 183 83 183 29
|
||||
2A00 4 100 101 103 102 70 130 111 129 111 140 70 141
|
||||
2A00 4 99 53 104 39 58 80 58 58 53 58 53 80
|
||||
2A00 4 12 19 16 21 24 58 50 58 50 80 24 80
|
||||
2A00 4 13 12 11 8 248 43 253 44 254 52 250 52
|
||||
200 4 35 38 97 98 110 99 110 150 103 150 103 99
|
||||
2A00 4 27 30 93 94 91 97 91 62 94 62 94 97
|
||||
2A00 4 34 33 96 95 90 62 90 96 87 96 87 62
|
||||
2A00 4 19 18 17 16 24 58 50 58 50 80 24 80
|
||||
200 4 2 3 7 6 244 10 250 10 250 41 244 41
|
||||
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|
||||
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|
||||
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|
||||
200 3 147 148 146 90 230 80 162 73 230
|
||||
200 3 147 145 148 90 230 73 230 80 162
|
||||
|
|
|
@ -1,158 +1,142 @@
|
|||
PIE 3
|
||||
TYPE 0
|
||||
TEXTURE 0 page-13-player-buildings.png 0 0
|
||||
PIE 2
|
||||
TYPE 200
|
||||
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|
||||
LEVELS 1
|
||||
LEVEL 1
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
-73 74 -178
|
||||
-4 74 -178
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
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|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
-73 72 -26
|
||||
POINTS 78
|
||||
0 0 0
|
||||
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|
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|
||||
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|
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|
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|
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|
||||
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|
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|
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|
||||
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||||
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|
||||
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|
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|
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|
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|
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||||
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
-4 74 33
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
-73 40 -26
|
||||
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|
||||
-73 72 13
|
||||
POLYGONS 73
|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
200 4 17 51 4 9 53 43 53 26 13 26 13 43
|
||||
POLYGONS 57
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
200 3 41 37 36 194 214 208 227 211 220
|
||||
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|
||||
200 3 41 35 42 194 214 208 213 201 211
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
200 3 68 66 69 246 70 232 63 232 85
|
||||
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|
||||
200 3 56 68 69 253 85 247 70 232 85
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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@ -1,423 +1,378 @@
|
|||
PIE 3
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||||
TYPE 0
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||||
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|
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PIE 2
|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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@ -1,99 +1,284 @@
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PIE 3
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LEVEL 1
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|
||||
-68 0 -96
|
||||
-96 0 -68
|
||||
104 0 -80
|
||||
90 42 -100
|
||||
100 42 -90
|
||||
68 50 -96
|
||||
96 50 -68
|
||||
96 0 -68
|
||||
68 0 -96
|
||||
100 42 90
|
||||
90 42 100
|
||||
95 50 68
|
||||
68 50 96
|
||||
68 0 96
|
||||
95 0 68
|
||||
-104 0 80
|
||||
-90 42 100
|
||||
-100 42 90
|
||||
-68 50 95
|
||||
-96 50 68
|
||||
-96 0 68
|
||||
-68 0 95
|
||||
|
||||
POLYGONS 118
|
||||
200 4 11 10 9 8 79 143 131 143 131 113 79 113
|
||||
200 4 12 11 8 7 131 143 79 143 79 113 131 113
|
||||
200 4 13 12 7 6 131 143 79 143 79 113 131 113
|
||||
200 4 14 13 6 5 79 143 131 143 131 113 79 113
|
||||
200 4 15 14 5 4 79 143 131 143 131 113 79 113
|
||||
200 4 16 15 4 3 131 143 79 143 79 113 131 113
|
||||
200 4 17 16 3 2 131 143 79 143 79 113 131 113
|
||||
200 4 10 17 2 9 79 143 131 143 131 113 79 113
|
||||
200 4 28 27 26 25 164 126 131 126 131 144 164 144
|
||||
200 4 29 28 25 24 164 126 131 126 131 144 164 144
|
||||
200 4 30 29 24 23 131 126 164 126 164 144 131 144
|
||||
200 4 31 30 23 22 131 126 164 126 164 144 131 144
|
||||
200 4 32 31 22 21 164 126 131 126 131 144 164 144
|
||||
200 4 33 32 21 20 164 126 131 126 131 144 164 144
|
||||
200 4 34 33 20 19 131 126 164 126 164 144 131 144
|
||||
200 4 27 34 19 26 131 126 164 126 164 144 131 144
|
||||
200 3 18 14 15 105 112 80 143 131 143
|
||||
200 3 18 13 14 105 112 80 143 131 143
|
||||
200 3 18 12 13 105 112 80 143 131 143
|
||||
200 3 18 11 12 105 112 80 143 131 143
|
||||
200 3 18 10 11 105 112 80 143 131 143
|
||||
200 3 18 17 10 105 112 80 143 131 143
|
||||
200 3 18 16 17 105 112 80 143 131 143
|
||||
200 3 18 15 16 105 112 80 143 131 143
|
||||
200 3 35 39 38 122 173 127 81 117 81
|
||||
200 3 35 38 37 122 173 127 81 117 81
|
||||
200 3 35 37 36 122 173 127 81 117 81
|
||||
200 3 35 36 43 122 173 127 81 117 81
|
||||
200 3 35 43 42 122 173 127 81 117 81
|
||||
200 3 35 42 41 122 173 127 81 117 81
|
||||
200 3 35 41 40 122 173 127 81 117 81
|
||||
200 3 35 40 39 122 173 127 81 117 81
|
||||
200 4 65 66 67 68 135 127 160 127 164 144 131 144
|
||||
200 4 66 65 56 49 142 156 78 156 78 192 142 192
|
||||
200 4 67 66 49 59 193 99 210 99 210 50 193 50
|
||||
200 4 68 67 59 58 244 99 193 99 193 50 244 50
|
||||
200 4 65 68 58 56 210 99 193 99 193 50 210 50
|
||||
200 4 69 70 71 72 135 127 160 127 164 144 131 144
|
||||
200 4 70 69 50 51 142 156 78 156 78 192 142 192
|
||||
200 4 71 70 51 61 193 99 210 99 210 50 193 50
|
||||
200 4 72 71 61 60 193 99 244 99 244 50 193 50
|
||||
200 4 69 72 60 50 210 99 193 99 193 50 210 50
|
||||
200 4 73 74 75 76 164 144 160 127 135 127 131 144
|
||||
200 4 74 73 62 52 210 99 193 99 193 50 210 50
|
||||
200 4 75 74 52 53 142 156 78 156 78 192 142 192
|
||||
200 4 76 75 53 63 193 98 210 98 210 50 193 50
|
||||
200 4 73 76 63 62 244 99 193 99 193 50 244 50
|
||||
200 4 77 78 79 80 160 127 135 127 131 144 164 144
|
||||
200 4 78 77 54 55 78 156 142 156 142 192 78 192
|
||||
200 4 79 78 55 57 193 98 210 98 210 50 193 50
|
||||
200 4 80 79 57 64 193 99 244 99 244 50 193 50
|
||||
200 4 77 80 64 54 210 98 193 98 193 50 210 50
|
||||
200 4 74 73 71 70 135 127 131 144 164 144 160 127
|
||||
200 4 81 82 83 84 130 62 162 62 168 82 125 82
|
||||
200 4 82 81 74 70 142 176 78 176 78 156 142 156
|
||||
200 4 84 83 71 73 244 73 193 73 193 98 244 98
|
||||
200 4 76 75 77 80 164 144 160 127 135 127 131 144
|
||||
200 4 85 86 87 88 168 82 125 82 130 62 162 62
|
||||
200 4 86 85 76 80 244 73 193 73 193 98 244 98
|
||||
200 4 88 87 77 75 78 176 142 176 142 156 78 156
|
||||
200 4 79 78 65 68 164 144 160 127 135 127 131 144
|
||||
200 4 89 90 91 92 168 82 125 82 130 62 162 62
|
||||
200 4 90 89 79 68 244 73 193 73 193 98 244 98
|
||||
200 4 92 91 65 78 142 176 78 176 78 156 142 156
|
||||
200 4 67 66 69 72 164 144 160 128 134 128 130 144
|
||||
200 4 93 94 95 96 168 82 125 82 130 62 162 62
|
||||
200 4 94 93 67 72 244 73 193 73 193 98 244 98
|
||||
200 4 96 95 69 66 78 176 142 176 142 156 78 156
|
||||
200 3 27 28 29 1 197 8 213 24 220
|
||||
200 3 27 29 30 1 197 24 220 39 213
|
||||
200 3 27 30 31 1 197 39 213 46 197
|
||||
200 3 27 31 32 1 197 46 197 39 181
|
||||
200 3 27 32 33 1 197 39 181 24 174
|
||||
200 3 27 33 34 1 197 24 174 8 181
|
||||
200 3 97 103 102 25 138 36 69 14 69
|
||||
200 3 103 97 104 14 69 25 138 36 69
|
||||
200 3 104 97 105 14 69 25 138 36 69
|
||||
200 3 105 97 98 36 69 25 138 14 69
|
||||
200 3 98 97 99 36 69 25 138 14 69
|
||||
200 3 99 97 100 14 69 25 138 36 69
|
||||
200 3 100 97 101 14 69 25 138 36 69
|
||||
200 3 101 97 102 36 69 25 138 14 69
|
||||
200 3 106 111 110 25 138 14 69 36 69
|
||||
200 3 111 106 112 14 69 25 138 36 69
|
||||
200 3 112 106 113 14 69 25 138 36 69
|
||||
200 3 113 106 107 36 69 25 138 14 69
|
||||
200 3 107 106 150 36 69 25 138 14 69
|
||||
200 3 150 106 108 14 69 25 138 36 69
|
||||
200 3 108 106 109 14 69 25 138 36 69
|
||||
200 3 109 106 110 36 69 25 138 14 69
|
||||
200 3 114 137 119 25 138 14 69 36 69
|
||||
200 3 137 114 120 14 69 25 138 36 69
|
||||
200 3 120 114 121 14 69 25 138 36 69
|
||||
200 3 121 114 115 36 69 25 138 14 69
|
||||
200 3 115 114 116 36 69 25 138 14 69
|
||||
200 3 116 114 117 14 69 25 138 36 69
|
||||
200 3 117 114 118 14 69 25 138 36 69
|
||||
200 3 118 114 119 36 69 25 138 14 69
|
||||
200 3 122 128 127 25 138 14 69 36 69
|
||||
200 3 128 122 129 14 69 25 138 36 69
|
||||
200 3 129 122 130 14 69 25 138 36 69
|
||||
200 3 130 122 123 36 69 25 138 14 69
|
||||
200 3 123 122 124 36 69 25 138 14 69
|
||||
200 3 124 122 125 14 69 25 138 36 69
|
||||
200 3 125 122 126 14 69 25 138 36 69
|
||||
200 3 126 122 127 36 69 25 138 14 69
|
||||
200 4 132 131 133 134 193 174 208 174 221 202 181 202
|
||||
200 4 134 135 126 132 185 198 216 198 216 184 194 177
|
||||
200 4 136 133 131 128 216 198 185 198 194 177 216 184
|
||||
200 4 139 138 140 141 208 174 193 174 181 202 221 202
|
||||
200 4 141 142 137 139 185 198 216 198 216 184 194 177
|
||||
200 4 143 140 138 121 216 198 185 198 194 177 216 184
|
||||
200 4 145 144 146 147 208 174 193 174 181 202 221 202
|
||||
200 4 147 148 105 145 185 198 216 198 216 184 194 177
|
||||
200 4 149 146 144 99 216 198 185 198 194 177 216 184
|
||||
200 4 152 151 153 154 208 174 193 174 181 202 221 202
|
||||
200 4 154 155 150 152 185 198 216 198 216 184 194 177
|
||||
200 4 156 153 151 109 216 198 185 198 194 177 216 184
|
||||
|
||||
|
|
|
@ -1,199 +1,226 @@
|
|||
PIE 3
|
||||
TYPE 0
|
||||
TEXTURE 0 page-10-laboratories.png 0 0
|
||||
PIE 2
|
||||
TYPE 200
|
||||
TEXTURE 0 page-10-laboratories.png 256 256
|
||||
LEVELS 1
|
||||
LEVEL 1
|
||||
POINTS 121
|
||||
1 126 -36
|
||||
35 126 1
|
||||
-2 126 35
|
||||
-36 126 -1
|
||||
1 82 -26
|
||||
25 82 1
|
||||
-1 82 25
|
||||
-26 82 -1
|
||||
-82 43 -69
|
||||
-109 43 -69
|
||||
-114 43 -96
|
||||
-93 43 -116
|
||||
-67 43 -113
|
||||
-68 43 -84
|
||||
-57 32 -44
|
||||
-43 32 -59
|
||||
-68 0 -84
|
||||
-43 0 -59
|
||||
-57 0 -44
|
||||
-82 0 -69
|
||||
-97 0 -121
|
||||
-70 0 -118
|
||||
-114 0 -71
|
||||
-118 0 -99
|
||||
70 43 -79
|
||||
72 43 -106
|
||||
99 43 -110
|
||||
118 43 -88
|
||||
113 43 -62
|
||||
84 43 -65
|
||||
84 0 -65
|
||||
58 0 -41
|
||||
58 32 -41
|
||||
44 32 -56
|
||||
44 0 -56
|
||||
70 0 -79
|
||||
123 0 -92
|
||||
119 0 -65
|
||||
75 0 -111
|
||||
103 0 -115
|
||||
56 0 47
|
||||
82 0 72
|
||||
82 43 72
|
||||
56 32 47
|
||||
68 0 87
|
||||
42 0 62
|
||||
42 32 62
|
||||
68 43 87
|
||||
96 0 124
|
||||
69 0 121
|
||||
66 43 116
|
||||
92 43 119
|
||||
113 0 74
|
||||
109 43 72
|
||||
118 0 102
|
||||
113 43 99
|
||||
-43 0 56
|
||||
-69 0 79
|
||||
-69 43 79
|
||||
-43 32 56
|
||||
-84 0 65
|
||||
-57 0 41
|
||||
-57 32 41
|
||||
-84 43 65
|
||||
-122 0 91
|
||||
-117 0 64
|
||||
-113 43 62
|
||||
-117 43 88
|
||||
-73 0 111
|
||||
-70 43 107
|
||||
-101 0 115
|
||||
-97 43 109
|
||||
-100 0 114
|
||||
-111 43 -98
|
||||
-43 32 -58
|
||||
-68 42 -82
|
||||
-24 0 108
|
||||
-2 0 130
|
||||
129 0 3
|
||||
108 0 -19
|
||||
-8 83 93
|
||||
93 83 -5
|
||||
9 0 -92
|
||||
93 0 -5
|
||||
93 72 -5
|
||||
9 72 -92
|
||||
-8 0 93
|
||||
-92 0 5
|
||||
-92 72 5
|
||||
-8 72 93
|
||||
86 72 2
|
||||
2 72 -86
|
||||
-85 72 -1
|
||||
-1 72 86
|
||||
1 72 -85
|
||||
86 82 2
|
||||
1 82 -85
|
||||
-85 82 -1
|
||||
-1 82 86
|
||||
75 72 -9
|
||||
75 82 -9
|
||||
82 72 -16
|
||||
12 72 -74
|
||||
19 72 -81
|
||||
12 82 -74
|
||||
0 82 86
|
||||
-86 82 -2
|
||||
1 82 -86
|
||||
87 82 2
|
||||
-82 72 16
|
||||
-74 82 9
|
||||
-11 82 75
|
||||
-18 72 82
|
||||
-74 72 9
|
||||
-11 72 75
|
||||
9 83 -92
|
||||
24 0 -106
|
||||
-108 0 21
|
||||
-92 83 5
|
||||
2 0 -129
|
||||
POINTS 148
|
||||
1 126 -36
|
||||
35 126 1
|
||||
-2 126 35
|
||||
-36 126 -1
|
||||
1 82 -26
|
||||
25 82 1
|
||||
-1 82 25
|
||||
-26 82 -1
|
||||
-82 43 -69
|
||||
-109 43 -69
|
||||
-114 43 -96
|
||||
-93 43 -116
|
||||
-67 43 -113
|
||||
-68 43 -84
|
||||
-57 32 -44
|
||||
-43 32 -59
|
||||
-68 0 -84
|
||||
-43 0 -59
|
||||
-57 0 -44
|
||||
-82 0 -69
|
||||
-97 0 -121
|
||||
-70 0 -118
|
||||
-114 0 -71
|
||||
-118 0 -99
|
||||
70 43 -79
|
||||
72 43 -106
|
||||
99 43 -110
|
||||
118 43 -88
|
||||
113 43 -62
|
||||
84 43 -65
|
||||
84 0 -65
|
||||
58 0 -41
|
||||
58 32 -41
|
||||
44 32 -56
|
||||
44 0 -56
|
||||
70 0 -79
|
||||
123 0 -92
|
||||
119 0 -65
|
||||
75 0 -111
|
||||
103 0 -115
|
||||
56 0 47
|
||||
82 0 72
|
||||
82 43 72
|
||||
56 32 47
|
||||
68 0 87
|
||||
42 0 62
|
||||
42 32 62
|
||||
68 43 87
|
||||
96 0 124
|
||||
69 0 121
|
||||
66 43 116
|
||||
92 43 119
|
||||
113 0 74
|
||||
109 43 72
|
||||
118 0 102
|
||||
113 43 99
|
||||
-43 0 56
|
||||
-69 0 79
|
||||
-69 43 79
|
||||
-43 32 56
|
||||
-84 0 65
|
||||
-57 0 41
|
||||
-57 32 41
|
||||
-84 43 65
|
||||
-122 0 91
|
||||
-117 0 64
|
||||
-113 43 62
|
||||
-117 43 88
|
||||
-73 0 111
|
||||
-70 43 107
|
||||
-101 0 115
|
||||
-97 43 109
|
||||
-100 0 114
|
||||
-111 43 -98
|
||||
-43 32 -58
|
||||
-68 42 -82
|
||||
-24 0 108
|
||||
-2 0 130
|
||||
129 0 3
|
||||
108 0 -19
|
||||
-8 83 93
|
||||
93 83 -5
|
||||
9 0 -92
|
||||
93 0 -5
|
||||
93 72 -5
|
||||
9 72 -92
|
||||
-8 0 93
|
||||
-92 0 5
|
||||
-92 72 5
|
||||
-8 72 93
|
||||
86 72 2
|
||||
2 72 -86
|
||||
-85 72 -1
|
||||
-1 72 86
|
||||
1 72 -85
|
||||
86 72 2
|
||||
86 82 2
|
||||
1 82 -85
|
||||
-1 72 86
|
||||
-85 72 -1
|
||||
-85 82 -1
|
||||
-1 82 86
|
||||
75 72 -9
|
||||
75 82 -9
|
||||
82 72 -16
|
||||
12 72 -74
|
||||
19 72 -81
|
||||
12 82 -74
|
||||
-8 83 93
|
||||
-24 0 108
|
||||
108 0 -19
|
||||
93 83 -5
|
||||
-2 0 130
|
||||
-8 83 93
|
||||
93 83 -5
|
||||
129 0 3
|
||||
0 82 86
|
||||
-86 82 -2
|
||||
1 82 -86
|
||||
87 82 2
|
||||
82 72 -16
|
||||
75 82 -9
|
||||
12 82 -74
|
||||
19 72 -81
|
||||
-82 72 16
|
||||
-74 82 9
|
||||
-11 82 75
|
||||
-18 72 82
|
||||
-74 72 9
|
||||
-74 82 9
|
||||
-82 72 16
|
||||
-11 72 75
|
||||
-18 72 82
|
||||
-11 82 75
|
||||
9 83 -92
|
||||
24 0 -106
|
||||
-108 0 21
|
||||
-92 83 5
|
||||
2 0 -129
|
||||
9 83 -92
|
||||
-92 83 5
|
||||
-129 0 -2
|
||||
24 0 -106
|
||||
2 0 -129
|
||||
-129 0 -2
|
||||
-108 0 21
|
||||
9 83 -92
|
||||
-92 83 5
|
||||
POLYGONS 71
|
||||
200 4 13 12 11 8 249 216 247 228 238 232 238 211
|
||||
200 3 11 73 8 239 232 234 230 238 211
|
||||
200 4 11 12 21 20 125 207 140 207 140 220 125 220
|
||||
200 4 12 13 16 21 124 207 140 207 140 220 124 220
|
||||
200 4 13 15 17 16 107 185 136 189 136 203 107 203
|
||||
200 4 32 29 24 33 149 76 116 76 116 70 149 70
|
||||
200 4 29 32 31 30 107 185 136 189 136 203 107 203
|
||||
200 4 28 29 30 37 124 207 140 207 140 220 124 220
|
||||
200 4 33 24 35 34 136 189 107 185 107 203 136 203
|
||||
200 4 25 26 39 38 85 207 100 207 100 220 85 220
|
||||
200 4 24 25 38 35 85 207 101 207 101 220 85 220
|
||||
200 4 29 28 27 24 249 216 247 228 238 232 238 211
|
||||
200 4 27 26 25 24 238 232 231 231 231 216 238 211
|
||||
200 4 14 8 19 18 136 189 107 185 107 203 136 203
|
||||
200 4 60 63 62 61 107 203 107 185 136 189 136 203
|
||||
200 4 66 63 60 65 124 207 140 207 140 220 124 220
|
||||
200 4 63 58 59 62 116 76 116 70 149 70 149 76
|
||||
200 4 59 58 57 56 136 189 107 185 107 203 136 203
|
||||
200 4 58 69 68 57 85 207 101 207 101 220 85 220
|
||||
200 4 67 71 69 58 238 232 231 231 231 216 238 211
|
||||
200 4 63 66 67 58 249 216 247 228 238 232 238 211
|
||||
200 4 67 66 65 64 125 207 140 207 140 220 125 220
|
||||
200 4 9 10 23 22 85 207 100 207 100 220 85 220
|
||||
200 4 10 9 8 73 231 231 231 216 238 211 235 231
|
||||
200 4 8 9 22 19 85 207 101 207 101 220 85 220
|
||||
200 4 68 69 71 72 85 220 85 207 100 207 100 220
|
||||
200 4 27 28 37 36 125 207 140 207 140 220 125 220
|
||||
200 3 42 46 47 116 70 149 76 116 76
|
||||
200 4 47 46 45 44 107 185 136 189 136 203 107 203
|
||||
200 4 50 47 44 49 124 207 140 207 140 220 124 220
|
||||
200 4 51 50 49 48 125 207 140 207 140 220 125 220
|
||||
200 4 42 41 40 43 107 185 107 203 136 203 136 189
|
||||
200 4 42 53 52 41 85 207 101 207 101 220 85 220
|
||||
200 4 53 55 54 52 85 207 100 207 100 220 85 220
|
||||
200 4 51 55 53 42 238 232 231 231 231 216 238 211
|
||||
200 4 47 50 51 42 249 216 247 228 238 232 238 211
|
||||
200 4 71 67 64 70 100 207 125 207 125 220 100 220
|
||||
200 3 70 72 71 106 222 105 222 106 209
|
||||
200 4 10 11 20 23 100 207 125 207 125 220 100 220
|
||||
200 4 26 27 36 39 100 207 125 207 125 220 100 220
|
||||
200 4 1 2 6 5 182 128 165 128 165 144 182 144
|
||||
200 4 0 1 5 4 182 128 165 128 165 144 182 144
|
||||
200 4 2 3 7 6 182 128 165 128 165 144 182 144
|
||||
200 4 3 2 1 0 253 187 253 210 228 210 228 187
|
||||
200 4 3 0 4 7 182 128 165 128 165 144 182 144
|
||||
200 4 55 51 48 54 100 207 125 207 125 220 100 220
|
||||
200 4 79 78 77 76 229 36 248 36 248 36 229 36
|
||||
200 3 80 76 77 229 1 229 36 248 36
|
||||
200 3 79 81 78 229 36 229 1 248 36
|
||||
200 4 85 84 83 82 88 33 57 33 57 56 88 56
|
||||
200 4 89 88 87 86 57 33 88 33 88 56 57 56
|
||||
200 4 84 85 91 90 219 37 183 37 183 30 219 30
|
||||
200 4 93 92 88 89 219 37 183 37 183 30 219 30
|
||||
200 4 96 95 90 94 57 58 95 58 95 70 57 70
|
||||
200 4 98 97 92 93 95 58 57 58 57 70 95 70
|
||||
200 3 101 100 99 235 50 221 37 221 50
|
||||
200 3 104 103 102 221 37 235 50 221 50
|
||||
200 4 81 79 76 80 0 32 0 69 56 69 56 32
|
||||
200 4 78 81 80 77 0 69 7 32 48 32 54 69
|
||||
200 4 108 107 106 105 51 70 93 70 93 112 51 112
|
||||
200 4 103 104 100 101 73 69 73 58 79 58 79 69
|
||||
200 4 112 111 110 109 72 69 72 58 80 58 80 69
|
||||
200 3 109 110 113 235 50 221 37 221 50
|
||||
200 3 111 112 114 221 37 235 50 221 50
|
||||
200 4 118 117 116 115 0 32 0 69 56 69 56 32
|
||||
200 4 120 118 115 119 55 69 48 32 7 32 0 69
|
||||
200 4 117 120 119 116 229 36 248 36 248 36 229 36
|
||||
200 3 115 116 119 229 1 229 36 248 36
|
||||
200 3 117 118 120 229 36 229 1 248 36
|
||||
200 3 42 43 46 116 76 149 70 149 76
|
||||
200 4 74 75 8 14 149 76 116 76 116 70 149 70
|
||||
200 4 13 12 11 8 249 216 247 228 238 232 238 211
|
||||
200 3 11 73 8 239 232 234 230 238 211
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||||
160 8 -32
|
||||
160 8 32
|
||||
192 8 64
|
||||
192 8 -32
|
||||
192 8 32
|
||||
160 48 -16
|
||||
160 48 16
|
||||
192 48 16
|
||||
192 48 -16
|
||||
192 96 -16
|
||||
160 96 -16
|
||||
160 96 16
|
||||
192 96 16
|
||||
176 128 -16
|
||||
176 128 16
|
||||
145 144 -16
|
||||
145 144 16
|
||||
145 112 16
|
||||
145 112 -16
|
||||
160 0 -8
|
||||
160 0 8
|
||||
160 88 8
|
||||
160 88 -8
|
||||
155 88 -8
|
||||
155 88 8
|
||||
155 0 8
|
||||
155 0 -8
|
||||
64 0 8
|
||||
64 0 -8
|
||||
64 88 -8
|
||||
64 88 8
|
||||
69 88 8
|
||||
69 88 -8
|
||||
69 0 -8
|
||||
POINTS 132
|
||||
64 0 -48
|
||||
48 0 -64
|
||||
-48 0 -64
|
||||
-64 0 -48
|
||||
-64 0 48
|
||||
-48 0 64
|
||||
48 0 64
|
||||
64 0 48
|
||||
64 8 48
|
||||
64 8 -48
|
||||
48 8 -64
|
||||
-48 8 -64
|
||||
-64 8 -48
|
||||
-64 8 48
|
||||
-48 8 64
|
||||
48 8 64
|
||||
-32 0 64
|
||||
32 0 64
|
||||
64 0 32
|
||||
64 0 -32
|
||||
32 0 -64
|
||||
-32 0 -64
|
||||
-64 0 -32
|
||||
-64 0 32
|
||||
-64 8 32
|
||||
-32 8 64
|
||||
32 8 64
|
||||
64 8 32
|
||||
64 8 -32
|
||||
32 8 -64
|
||||
-32 8 -64
|
||||
-64 8 -32
|
||||
-32 8 32
|
||||
32 8 32
|
||||
32 8 -32
|
||||
-32 8 -32
|
||||
-16 48 -64
|
||||
-64 48 -16
|
||||
-64 48 16
|
||||
-16 48 64
|
||||
16 48 64
|
||||
64 48 16
|
||||
64 48 -16
|
||||
16 48 -64
|
||||
16 48 -16
|
||||
-16 48 -16
|
||||
-16 48 16
|
||||
16 48 16
|
||||
16 96 16
|
||||
64 96 16
|
||||
64 96 -16
|
||||
16 96 -16
|
||||
16 96 -64
|
||||
-16 96 -64
|
||||
-16 96 -16
|
||||
-64 96 -16
|
||||
-64 96 16
|
||||
-16 96 16
|
||||
-16 96 64
|
||||
16 96 64
|
||||
32 128 16
|
||||
32 128 -16
|
||||
16 151 16
|
||||
16 151 -16
|
||||
-16 151 -16
|
||||
-16 151 16
|
||||
16 128 32
|
||||
-16 128 32
|
||||
-32 128 16
|
||||
-32 128 -16
|
||||
-16 128 -32
|
||||
16 128 -32
|
||||
79 144 16
|
||||
79 144 -16
|
||||
79 112 -16
|
||||
79 112 16
|
||||
112 144 16
|
||||
112 144 -16
|
||||
112 112 -16
|
||||
112 112 16
|
||||
160 0 48
|
||||
176 0 64
|
||||
176 0 -64
|
||||
160 0 -48
|
||||
160 8 -48
|
||||
160 8 48
|
||||
176 8 64
|
||||
176 8 -64
|
||||
192 0 -64
|
||||
160 0 -32
|
||||
160 0 32
|
||||
192 0 64
|
||||
192 8 -64
|
||||
160 8 -32
|
||||
160 8 32
|
||||
192 8 64
|
||||
192 8 -32
|
||||
192 8 32
|
||||
160 48 -16
|
||||
160 48 16
|
||||
192 48 16
|
||||
192 48 -16
|
||||
192 96 -16
|
||||
160 96 -16
|
||||
160 96 16
|
||||
192 96 16
|
||||
176 128 -16
|
||||
176 128 16
|
||||
145 144 -16
|
||||
145 144 16
|
||||
145 112 16
|
||||
145 112 -16
|
||||
112 144 -16
|
||||
112 144 16
|
||||
112 112 16
|
||||
112 112 -16
|
||||
160 0 -8
|
||||
160 0 8
|
||||
160 88 8
|
||||
160 88 -8
|
||||
155 88 -8
|
||||
155 88 8
|
||||
155 0 8
|
||||
155 0 -8
|
||||
64 0 8
|
||||
64 0 -8
|
||||
64 88 -8
|
||||
64 88 8
|
||||
69 88 8
|
||||
69 88 -8
|
||||
69 0 -8
|
||||
69 0 8
|
||||
POLYGONS 125
|
||||
200 4 4 5 14 13 48 131 16 131 16 114 48 114
|
||||
200 4 6 7 8 15 48 131 80 131 80 114 48 114
|
||||
200 4 0 1 10 9 80 131 48 131 48 114 80 114
|
||||
200 4 2 3 12 11 80 131 112 131 112 114 80 114
|
||||
200 4 5 16 25 14 80 131 48 131 48 114 80 114
|
||||
200 4 16 17 26 25 112 131 16 131 16 114 112 114
|
||||
200 4 17 6 15 26 48 131 16 131 16 114 48 114
|
||||
200 4 7 18 27 8 80 131 48 131 48 114 80 114
|
||||
200 4 18 19 28 27 112 131 16 131 16 114 112 114
|
||||
200 4 19 0 9 28 112 131 80 131 80 114 112 114
|
||||
200 4 1 20 29 10 80 131 48 131 48 114 80 114
|
||||
200 4 20 21 30 29 112 131 16 131 16 114 112 114
|
||||
200 4 21 2 11 30 80 131 48 131 48 114 80 114
|
||||
200 4 3 22 31 12 48 131 16 131 16 114 48 114
|
||||
200 4 22 23 24 31 112 131 16 131 16 114 112 114
|
||||
200 4 23 4 13 24 48 131 16 131 16 114 48 114
|
||||
200 3 24 13 32 48 65 32 65 48 33
|
||||
200 3 13 14 32 32 65 16 49 48 33
|
||||
200 3 14 25 32 16 49 16 33 48 33
|
||||
200 3 26 15 33 48 65 32 65 48 33
|
||||
200 3 15 8 33 32 65 16 50 48 33
|
||||
200 3 8 27 33 16 49 16 33 48 33
|
||||
200 3 28 9 34 48 65 32 65 48 33
|
||||
200 3 9 10 34 32 65 16 49 48 33
|
||||
200 3 10 29 34 16 49 16 33 48 33
|
||||
200 3 30 11 35 48 65 32 65 48 33
|
||||
200 3 11 12 35 32 65 16 49 48 33
|
||||
200 3 12 31 35 16 49 16 33 48 33
|
||||
200 4 31 24 38 37 0 195 128 195 96 131 32 131
|
||||
200 4 35 31 37 45 64 195 0 195 0 131 96 131
|
||||
200 4 24 32 46 38 0 195 64 195 96 131 0 131
|
||||
200 4 32 25 39 46 64 195 0 195 0 131 96 131
|
||||
200 4 25 26 40 39 128 195 0 195 32 131 96 131
|
||||
200 4 26 33 47 40 0 195 64 195 96 131 0 131
|
||||
200 4 33 27 41 47 64 195 0 195 0 131 96 131
|
||||
200 4 27 28 42 41 128 195 0 195 32 131 96 131
|
||||
200 4 28 34 44 42 0 195 64 195 96 131 0 131
|
||||
200 4 34 29 43 44 64 195 0 195 0 131 96 131
|
||||
200 4 29 30 36 43 128 195 0 195 32 131 96 131
|
||||
200 4 30 35 45 36 0 195 64 195 96 131 0 131
|
||||
200 4 47 41 49 48 64 146 1 146 1 98 64 98
|
||||
200 4 41 42 50 49 1 146 48 146 48 98 1 98
|
||||
200 4 42 44 51 50 64 146 1 146 1 98 64 98
|
||||
200 4 44 43 52 51 1 146 64 146 64 98 1 98
|
||||
200 4 43 36 53 52 48 146 0 146 0 98 48 98
|
||||
200 4 36 45 54 53 64 146 1 146 1 98 64 98
|
||||
200 4 45 37 55 54 64 146 1 146 1 98 64 98
|
||||
200 4 37 38 56 55 1 146 48 146 48 98 1 98
|
||||
200 4 38 46 57 56 64 146 1 146 1 98 64 98
|
||||
200 4 46 39 58 57 64 146 1 146 1 98 64 98
|
||||
200 4 39 40 59 58 48 146 1 146 1 98 48 98
|
||||
200 4 40 47 48 59 64 146 1 146 1 98 64 98
|
||||
200 3 48 49 60 0 195 96 195 32 146
|
||||
200 3 50 51 61 96 195 0 195 32 147
|
||||
200 3 59 48 66 96 114 0 114 32 67
|
||||
200 3 48 60 66 32 114 64 67 0 67
|
||||
200 3 58 67 57 96 114 32 67 0 114
|
||||
4200 4 58 59 66 67 8 1 56 30 0 226 0 196 56 196 56 226
|
||||
200 3 57 67 68 32 114 0 67 64 67
|
||||
200 3 56 57 68 96 114 0 114 32 67
|
||||
4200 4 55 56 68 69 8 1 56 30 56 196 56 226 0 226 0 196
|
||||
200 3 68 67 65 80 131 16 131 48 67
|
||||
4200 4 67 66 62 65 8 1 56 30 0 226 0 196 29 196 29 226
|
||||
200 3 66 60 62 16 131 80 131 48 67
|
||||
4200 4 60 61 63 62 8 1 56 30 0 196 0 226 29 226 29 196
|
||||
4200 4 69 68 65 64 8 1 56 30 0 196 0 226 29 226 29 196
|
||||
200 3 54 55 69 0 114 96 114 32 67
|
||||
200 3 53 54 70 96 114 0 114 32 67
|
||||
200 3 54 69 70 32 114 64 67 0 67
|
||||
200 3 70 69 64 16 131 80 131 48 67
|
||||
4200 4 52 53 70 71 8 1 56 30 0 226 0 196 56 196 56 226
|
||||
4200 4 71 70 64 63 8 1 56 30 0 226 0 196 29 196 29 226
|
||||
200 3 51 52 71 0 114 96 114 32 67
|
||||
200 3 51 71 61 32 114 0 67 64 67
|
||||
200 3 61 71 63 80 131 16 131 48 67
|
||||
200 4 49 75 72 60 96 195 128 173 128 131 32 146
|
||||
4200 4 60 72 73 61 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 50 74 75 49 48 179 48 160 112 160 112 179
|
||||
200 4 50 61 73 74 96 195 32 146 128 131 128 173
|
||||
4200 4 74 78 79 75 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 75 79 76 72 80 174 0 174 0 131 80 131
|
||||
4200 4 72 76 77 73 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 78 74 73 77 80 173 0 173 0 131 80 131
|
||||
200 4 82 83 84 87 48 131 80 131 80 114 48 114
|
||||
200 4 80 81 86 85 80 131 48 131 48 114 80 114
|
||||
200 4 88 82 87 92 48 131 16 131 16 114 48 114
|
||||
200 4 83 89 93 84 80 131 48 131 48 114 80 114
|
||||
200 4 89 90 94 93 112 131 16 131 16 114 112 114
|
||||
200 4 90 80 85 94 112 131 80 131 80 114 112 114
|
||||
200 4 81 91 95 86 80 131 48 131 48 114 80 114
|
||||
200 3 92 87 96 48 65 32 65 48 33
|
||||
200 3 87 84 96 32 65 16 50 48 33
|
||||
200 3 84 93 96 16 49 16 33 48 33
|
||||
200 3 94 85 97 48 65 32 65 48 33
|
||||
200 3 85 86 97 32 65 16 49 48 33
|
||||
200 3 86 95 97 16 49 16 33 48 33
|
||||
200 4 96 93 98 101 64 195 0 195 0 131 64 131
|
||||
200 4 93 94 99 98 128 195 0 195 32 131 95 131
|
||||
200 4 94 97 100 99 0 195 64 195 64 131 0 131
|
||||
200 4 101 98 103 102 65 146 1 146 1 98 64 98
|
||||
200 4 98 99 104 103 1 146 48 146 48 98 1 98
|
||||
200 4 99 100 105 104 64 146 1 146 1 98 64 98
|
||||
200 3 102 103 106 0 195 96 195 32 146
|
||||
200 3 104 105 107 96 195 0 195 32 147
|
||||
200 4 103 111 108 106 96 195 128 173 128 131 32 146
|
||||
4200 4 106 108 109 107 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 104 110 111 103 48 179 48 160 112 160 112 179
|
||||
200 4 104 107 109 110 96 195 32 146 128 131 128 173
|
||||
4200 4 110 79 78 111 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 111 78 77 108 80 174 0 174 0 131 80 131
|
||||
4200 4 108 77 76 109 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 79 110 109 76 80 173 0 173 0 131 80 131
|
||||
200 4 118 113 114 117 0 64 0 48 64 48 64 64
|
||||
200 4 119 118 117 116 0 64 0 33 64 33 64 64
|
||||
200 4 116 117 114 115 64 33 64 64 48 64 48 33
|
||||
200 4 112 119 116 115 0 64 0 33 64 33 64 64
|
||||
200 4 126 121 122 125 0 64 0 48 64 48 64 64
|
||||
200 4 127 126 125 124 0 64 0 33 64 33 64 64
|
||||
200 4 124 125 122 123 64 33 64 64 48 64 48 33
|
||||
200 4 120 127 124 123 0 64 0 33 64 33 64 64
|
||||
200 4 64 65 62 63 1 63 40 63 40 33 1 33
|
||||
200 4 106 107 105 102 80 131 112 131 112 178 80 178
|
||||
200 4 105 100 101 102 112 147 112 100 81 100 81 147
|
||||
200 4 100 97 96 101 89 131 112 194 16 194 39 131
|
||||
200 4 91 88 92 95 127 129 0 129 0 114 127 114
|
||||
200 4 4 5 14 13 48 131 16 131 16 114 48 114
|
||||
200 4 6 7 8 15 48 131 80 131 80 114 48 114
|
||||
200 4 0 1 10 9 80 131 48 131 48 114 80 114
|
||||
200 4 2 3 12 11 80 131 112 131 112 114 80 114
|
||||
200 4 5 16 25 14 80 131 48 131 48 114 80 114
|
||||
200 4 16 17 26 25 112 131 16 131 16 114 112 114
|
||||
200 4 17 6 15 26 48 131 16 131 16 114 48 114
|
||||
200 4 7 18 27 8 80 131 48 131 48 114 80 114
|
||||
200 4 18 19 28 27 112 131 16 131 16 114 112 114
|
||||
200 4 19 0 9 28 112 131 80 131 80 114 112 114
|
||||
200 4 1 20 29 10 80 131 48 131 48 114 80 114
|
||||
200 4 20 21 30 29 112 131 16 131 16 114 112 114
|
||||
200 4 21 2 11 30 80 131 48 131 48 114 80 114
|
||||
200 4 3 22 31 12 48 131 16 131 16 114 48 114
|
||||
200 4 22 23 24 31 112 131 16 131 16 114 112 114
|
||||
200 4 23 4 13 24 48 131 16 131 16 114 48 114
|
||||
200 3 24 13 32 48 65 32 65 48 33
|
||||
200 3 13 14 32 32 65 16 49 48 33
|
||||
200 3 14 25 32 16 49 16 33 48 33
|
||||
200 3 26 15 33 48 65 32 65 48 33
|
||||
200 3 15 8 33 32 65 16 50 48 33
|
||||
200 3 8 27 33 16 49 16 33 48 33
|
||||
200 3 28 9 34 48 65 32 65 48 33
|
||||
200 3 9 10 34 32 65 16 49 48 33
|
||||
200 3 10 29 34 16 49 16 33 48 33
|
||||
200 3 30 11 35 48 65 32 65 48 33
|
||||
200 3 11 12 35 32 65 16 49 48 33
|
||||
200 3 12 31 35 16 49 16 33 48 33
|
||||
200 4 31 24 38 37 0 195 128 195 96 131 32 131
|
||||
200 4 35 31 37 45 64 195 0 195 0 131 96 131
|
||||
200 4 24 32 46 38 0 195 64 195 96 131 0 131
|
||||
200 4 32 25 39 46 64 195 0 195 0 131 96 131
|
||||
200 4 25 26 40 39 128 195 0 195 32 131 96 131
|
||||
200 4 26 33 47 40 0 195 64 195 96 131 0 131
|
||||
200 4 33 27 41 47 64 195 0 195 0 131 96 131
|
||||
200 4 27 28 42 41 128 195 0 195 32 131 96 131
|
||||
200 4 28 34 44 42 0 195 64 195 96 131 0 131
|
||||
200 4 34 29 43 44 64 195 0 195 0 131 96 131
|
||||
200 4 29 30 36 43 128 195 0 195 32 131 96 131
|
||||
200 4 30 35 45 36 0 195 64 195 96 131 0 131
|
||||
200 4 47 41 49 48 64 146 1 146 1 98 64 98
|
||||
200 4 41 42 50 49 1 146 48 146 48 98 1 98
|
||||
200 4 42 44 51 50 64 146 1 146 1 98 64 98
|
||||
200 4 44 43 52 51 1 146 64 146 64 98 1 98
|
||||
200 4 43 36 53 52 48 146 0 146 0 98 48 98
|
||||
200 4 36 45 54 53 64 146 1 146 1 98 64 98
|
||||
200 4 45 37 55 54 64 146 1 146 1 98 64 98
|
||||
200 4 37 38 56 55 1 146 48 146 48 98 1 98
|
||||
200 4 38 46 57 56 64 146 1 146 1 98 64 98
|
||||
200 4 46 39 58 57 64 146 1 146 1 98 64 98
|
||||
200 4 39 40 59 58 48 146 1 146 1 98 48 98
|
||||
200 4 40 47 48 59 64 146 1 146 1 98 64 98
|
||||
200 3 48 49 60 0 195 96 195 32 146
|
||||
200 3 50 51 61 96 195 0 195 32 147
|
||||
200 3 59 48 66 96 114 0 114 32 67
|
||||
200 3 48 60 66 32 114 64 67 0 67
|
||||
200 3 58 67 57 96 114 32 67 0 114
|
||||
4200 4 58 59 66 67 8 1 56 30 0 226 0 196 56 196 56 226
|
||||
200 3 57 67 68 32 114 0 67 64 67
|
||||
200 3 56 57 68 96 114 0 114 32 67
|
||||
4200 4 55 56 68 69 8 1 56 30 56 196 56 226 0 226 0 196
|
||||
200 3 68 67 65 80 131 16 131 48 67
|
||||
4200 4 67 66 62 65 8 1 56 30 0 226 0 196 29 196 29 226
|
||||
200 3 66 60 62 16 131 80 131 48 67
|
||||
4200 4 60 61 63 62 8 1 56 30 0 196 0 226 29 226 29 196
|
||||
4200 4 69 68 65 64 8 1 56 30 0 196 0 226 29 226 29 196
|
||||
200 3 54 55 69 0 114 96 114 32 67
|
||||
200 3 53 54 70 96 114 0 114 32 67
|
||||
200 3 54 69 70 32 114 64 67 0 67
|
||||
200 3 70 69 64 16 131 80 131 48 67
|
||||
4200 4 52 53 70 71 8 1 56 30 0 226 0 196 56 196 56 226
|
||||
4200 4 71 70 64 63 8 1 56 30 0 226 0 196 29 196 29 226
|
||||
200 3 51 52 71 0 114 96 114 32 67
|
||||
200 3 51 71 61 32 114 0 67 64 67
|
||||
200 3 61 71 63 80 131 16 131 48 67
|
||||
200 4 49 75 72 60 96 195 128 173 128 131 32 146
|
||||
4200 4 60 72 73 61 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 50 74 75 49 48 179 48 160 112 160 112 179
|
||||
200 4 50 61 73 74 96 195 32 146 128 131 128 173
|
||||
4200 4 74 78 79 75 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 75 79 76 72 80 174 0 174 0 131 80 131
|
||||
4200 4 72 76 77 73 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 78 74 73 77 80 173 0 173 0 131 80 131
|
||||
200 4 82 83 84 87 48 131 80 131 80 114 48 114
|
||||
200 4 80 81 86 85 80 131 48 131 48 114 80 114
|
||||
200 4 88 82 87 92 48 131 16 131 16 114 48 114
|
||||
200 4 83 89 93 84 80 131 48 131 48 114 80 114
|
||||
200 4 89 90 94 93 112 131 16 131 16 114 112 114
|
||||
200 4 90 80 85 94 112 131 80 131 80 114 112 114
|
||||
200 4 81 91 95 86 80 131 48 131 48 114 80 114
|
||||
200 3 92 87 96 48 65 32 65 48 33
|
||||
200 3 87 84 96 32 65 16 50 48 33
|
||||
200 3 84 93 96 16 49 16 33 48 33
|
||||
200 3 94 85 97 48 65 32 65 48 33
|
||||
200 3 85 86 97 32 65 16 49 48 33
|
||||
200 3 86 95 97 16 49 16 33 48 33
|
||||
200 4 96 93 98 101 64 195 0 195 0 131 64 131
|
||||
200 4 93 94 99 98 128 195 0 195 32 131 95 131
|
||||
200 4 94 97 100 99 0 195 64 195 64 131 0 131
|
||||
200 4 101 98 103 102 65 146 1 146 1 98 64 98
|
||||
200 4 98 99 104 103 1 146 48 146 48 98 1 98
|
||||
200 4 99 100 105 104 64 146 1 146 1 98 64 98
|
||||
200 3 102 103 106 0 195 96 195 32 146
|
||||
200 3 104 105 107 96 195 0 195 32 147
|
||||
200 4 103 111 108 106 96 195 128 173 128 131 32 146
|
||||
4200 4 106 108 109 107 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 104 110 111 103 48 179 48 160 112 160 112 179
|
||||
200 4 104 107 109 110 96 195 32 146 128 131 128 173
|
||||
4200 4 110 114 115 111 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 111 115 112 108 80 174 0 174 0 131 80 131
|
||||
4200 4 108 112 113 109 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 114 110 109 113 80 173 0 173 0 131 80 131
|
||||
200 4 122 117 118 121 0 64 0 48 64 48 64 64
|
||||
200 4 123 122 121 120 0 64 0 33 64 33 64 64
|
||||
200 4 120 121 118 119 64 33 64 64 48 64 48 33
|
||||
200 4 116 123 120 119 0 64 0 33 64 33 64 64
|
||||
200 4 130 125 126 129 0 64 0 48 64 48 64 64
|
||||
200 4 131 130 129 128 0 64 0 33 64 33 64 64
|
||||
200 4 128 129 126 127 64 33 64 64 48 64 48 33
|
||||
200 4 124 131 128 127 0 64 0 33 64 33 64 64
|
||||
200 4 64 65 62 63 1 63 40 63 40 33 1 33
|
||||
200 4 106 107 105 102 80 131 112 131 112 178 80 178
|
||||
200 4 105 100 101 102 112 147 112 100 81 100 81 147
|
||||
200 4 100 97 96 101 89 131 112 194 16 194 39 131
|
||||
200 4 91 88 92 95 127 129 0 129 0 114 127 114
|
||||
|
|
|
@ -1,260 +1,264 @@
|
|||
PIE 3
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||||
TYPE 0
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||||
TEXTURE 0 page-30.png 0 0
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||||
PIE 2
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||||
TYPE 200
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|
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48 0 64
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64 0 48
|
||||
64 0 -48
|
||||
48 0 -64
|
||||
48 8 -64
|
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|
||||
-64 8 -48
|
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|
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-48 8 64
|
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48 8 64
|
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64 8 48
|
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64 8 -48
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64 0 32
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64 0 -32
|
||||
32 0 -64
|
||||
-32 0 -64
|
||||
-64 0 -32
|
||||
-64 0 32
|
||||
-32 0 64
|
||||
32 0 64
|
||||
32 8 64
|
||||
64 8 32
|
||||
64 8 -32
|
||||
32 8 -64
|
||||
-32 8 -64
|
||||
-64 8 -32
|
||||
-64 8 32
|
||||
-32 8 64
|
||||
32 8 32
|
||||
32 8 -32
|
||||
-32 8 -32
|
||||
-32 8 32
|
||||
-64 48 16
|
||||
-16 48 64
|
||||
16 48 64
|
||||
64 48 16
|
||||
64 48 -16
|
||||
16 48 -64
|
||||
-16 48 -64
|
||||
-64 48 -16
|
||||
-16 48 -16
|
||||
-16 48 16
|
||||
16 48 16
|
||||
16 48 -16
|
||||
16 96 -16
|
||||
16 96 -64
|
||||
-16 96 -64
|
||||
-16 96 -16
|
||||
-64 96 -16
|
||||
-64 96 16
|
||||
-16 96 16
|
||||
-16 96 64
|
||||
16 96 64
|
||||
16 96 16
|
||||
64 96 16
|
||||
64 96 -16
|
||||
16 128 -32
|
||||
-16 128 -32
|
||||
16 151 -16
|
||||
-16 151 -16
|
||||
-16 151 16
|
||||
16 151 16
|
||||
32 128 -16
|
||||
32 128 16
|
||||
16 128 32
|
||||
-16 128 32
|
||||
-32 128 16
|
||||
-32 128 -16
|
||||
16 144 -79
|
||||
-16 144 -79
|
||||
-16 112 -79
|
||||
16 112 -79
|
||||
16 144 -112
|
||||
-16 144 -112
|
||||
-16 112 -112
|
||||
16 112 -112
|
||||
48 0 -160
|
||||
64 0 -176
|
||||
-64 0 -176
|
||||
-48 0 -160
|
||||
-48 8 -160
|
||||
48 8 -160
|
||||
64 8 -176
|
||||
-64 8 -176
|
||||
-64 0 -192
|
||||
-32 0 -160
|
||||
32 0 -160
|
||||
64 0 -192
|
||||
-64 8 -192
|
||||
-32 8 -160
|
||||
32 8 -160
|
||||
64 8 -192
|
||||
-32 8 -192
|
||||
32 8 -192
|
||||
-16 48 -160
|
||||
16 48 -160
|
||||
16 48 -192
|
||||
-16 48 -192
|
||||
-16 96 -192
|
||||
-16 96 -160
|
||||
16 96 -160
|
||||
16 96 -192
|
||||
-16 128 -176
|
||||
16 128 -176
|
||||
-16 144 -145
|
||||
16 144 -145
|
||||
16 112 -145
|
||||
-16 112 -145
|
||||
-8 0 -160
|
||||
8 0 -160
|
||||
8 88 -160
|
||||
-8 88 -160
|
||||
-8 88 -155
|
||||
8 88 -155
|
||||
8 0 -155
|
||||
-8 0 -155
|
||||
8 0 -64
|
||||
-8 0 -64
|
||||
-8 88 -64
|
||||
8 88 -64
|
||||
8 88 -69
|
||||
-8 88 -69
|
||||
-8 0 -69
|
||||
POINTS 132
|
||||
-48 0 -64
|
||||
-64 0 -48
|
||||
-64 0 48
|
||||
-48 0 64
|
||||
48 0 64
|
||||
64 0 48
|
||||
64 0 -48
|
||||
48 0 -64
|
||||
48 8 -64
|
||||
-48 8 -64
|
||||
-64 8 -48
|
||||
-64 8 48
|
||||
-48 8 64
|
||||
48 8 64
|
||||
64 8 48
|
||||
64 8 -48
|
||||
64 0 32
|
||||
64 0 -32
|
||||
32 0 -64
|
||||
-32 0 -64
|
||||
-64 0 -32
|
||||
-64 0 32
|
||||
-32 0 64
|
||||
32 0 64
|
||||
32 8 64
|
||||
64 8 32
|
||||
64 8 -32
|
||||
32 8 -64
|
||||
-32 8 -64
|
||||
-64 8 -32
|
||||
-64 8 32
|
||||
-32 8 64
|
||||
32 8 32
|
||||
32 8 -32
|
||||
-32 8 -32
|
||||
-32 8 32
|
||||
-64 48 16
|
||||
-16 48 64
|
||||
16 48 64
|
||||
64 48 16
|
||||
64 48 -16
|
||||
16 48 -64
|
||||
-16 48 -64
|
||||
-64 48 -16
|
||||
-16 48 -16
|
||||
-16 48 16
|
||||
16 48 16
|
||||
16 48 -16
|
||||
16 96 -16
|
||||
16 96 -64
|
||||
-16 96 -64
|
||||
-16 96 -16
|
||||
-64 96 -16
|
||||
-64 96 16
|
||||
-16 96 16
|
||||
-16 96 64
|
||||
16 96 64
|
||||
16 96 16
|
||||
64 96 16
|
||||
64 96 -16
|
||||
16 128 -32
|
||||
-16 128 -32
|
||||
16 151 -16
|
||||
-16 151 -16
|
||||
-16 151 16
|
||||
16 151 16
|
||||
32 128 -16
|
||||
32 128 16
|
||||
16 128 32
|
||||
-16 128 32
|
||||
-32 128 16
|
||||
-32 128 -16
|
||||
16 144 -79
|
||||
-16 144 -79
|
||||
-16 112 -79
|
||||
16 112 -79
|
||||
16 144 -112
|
||||
-16 144 -112
|
||||
-16 112 -112
|
||||
16 112 -112
|
||||
48 0 -160
|
||||
64 0 -176
|
||||
-64 0 -176
|
||||
-48 0 -160
|
||||
-48 8 -160
|
||||
48 8 -160
|
||||
64 8 -176
|
||||
-64 8 -176
|
||||
-64 0 -192
|
||||
-32 0 -160
|
||||
32 0 -160
|
||||
64 0 -192
|
||||
-64 8 -192
|
||||
-32 8 -160
|
||||
32 8 -160
|
||||
64 8 -192
|
||||
-32 8 -192
|
||||
32 8 -192
|
||||
-16 48 -160
|
||||
16 48 -160
|
||||
16 48 -192
|
||||
-16 48 -192
|
||||
-16 96 -192
|
||||
-16 96 -160
|
||||
16 96 -160
|
||||
16 96 -192
|
||||
-16 128 -176
|
||||
16 128 -176
|
||||
-16 144 -145
|
||||
16 144 -145
|
||||
16 112 -145
|
||||
-16 112 -145
|
||||
-16 144 -112
|
||||
16 144 -112
|
||||
16 112 -112
|
||||
-16 112 -112
|
||||
-8 0 -160
|
||||
8 0 -160
|
||||
8 88 -160
|
||||
-8 88 -160
|
||||
-8 88 -155
|
||||
8 88 -155
|
||||
8 0 -155
|
||||
-8 0 -155
|
||||
8 0 -64
|
||||
-8 0 -64
|
||||
-8 88 -64
|
||||
8 88 -64
|
||||
8 88 -69
|
||||
-8 88 -69
|
||||
-8 0 -69
|
||||
8 0 -69
|
||||
POLYGONS 125
|
||||
200 4 4 5 14 13 48 131 16 131 16 114 48 114
|
||||
200 4 6 7 8 15 48 131 80 131 80 114 48 114
|
||||
200 4 0 1 10 9 80 131 48 131 48 114 80 114
|
||||
200 4 2 3 12 11 80 131 112 131 112 114 80 114
|
||||
200 4 5 16 25 14 80 131 48 131 48 114 80 114
|
||||
200 4 16 17 26 25 112 131 16 131 16 114 112 114
|
||||
200 4 17 6 15 26 48 131 16 131 16 114 48 114
|
||||
200 4 7 18 27 8 80 131 48 131 48 114 80 114
|
||||
200 4 18 19 28 27 112 131 16 131 16 114 112 114
|
||||
200 4 19 0 9 28 112 131 80 131 80 114 112 114
|
||||
200 4 1 20 29 10 80 131 48 131 48 114 80 114
|
||||
200 4 20 21 30 29 112 131 16 131 16 114 112 114
|
||||
200 4 21 2 11 30 80 131 48 131 48 114 80 114
|
||||
200 4 3 22 31 12 48 131 16 131 16 114 48 114
|
||||
200 4 22 23 24 31 112 131 16 131 16 114 112 114
|
||||
200 4 23 4 13 24 48 131 16 131 16 114 48 114
|
||||
200 3 24 13 32 48 65 32 65 48 33
|
||||
200 3 13 14 32 32 65 16 49 48 33
|
||||
200 3 14 25 32 16 49 16 33 48 33
|
||||
200 3 26 15 33 48 65 32 65 48 33
|
||||
200 3 15 8 33 32 65 16 50 48 33
|
||||
200 3 8 27 33 16 49 16 33 48 33
|
||||
200 3 28 9 34 48 65 32 65 48 33
|
||||
200 3 9 10 34 32 65 16 49 48 33
|
||||
200 3 10 29 34 16 49 16 33 48 33
|
||||
200 3 30 11 35 48 65 32 65 48 33
|
||||
200 3 11 12 35 32 65 16 49 48 33
|
||||
200 3 12 31 35 16 49 16 33 48 33
|
||||
200 4 31 24 38 37 0 195 128 195 96 131 32 131
|
||||
200 4 35 31 37 45 64 195 0 195 0 131 96 131
|
||||
200 4 24 32 46 38 0 195 64 195 96 131 0 131
|
||||
200 4 32 25 39 46 64 195 0 195 0 131 96 131
|
||||
200 4 25 26 40 39 128 195 0 195 32 131 96 131
|
||||
200 4 26 33 47 40 0 195 64 195 96 131 0 131
|
||||
200 4 33 27 41 47 64 195 0 195 0 131 96 131
|
||||
200 4 27 28 42 41 128 195 0 195 32 131 96 131
|
||||
200 4 28 34 44 42 0 195 64 195 96 131 0 131
|
||||
200 4 34 29 43 44 64 195 0 195 0 131 96 131
|
||||
200 4 29 30 36 43 128 195 0 195 32 131 96 131
|
||||
200 4 30 35 45 36 0 195 64 195 96 131 0 131
|
||||
200 4 47 41 49 48 64 146 1 146 1 98 64 98
|
||||
200 4 41 42 50 49 1 146 48 146 48 98 1 98
|
||||
200 4 42 44 51 50 64 146 1 146 1 98 64 98
|
||||
200 4 44 43 52 51 1 146 64 146 64 98 1 98
|
||||
200 4 43 36 53 52 48 146 0 146 0 98 48 98
|
||||
200 4 36 45 54 53 64 146 1 146 1 98 64 98
|
||||
200 4 45 37 55 54 64 146 1 146 1 98 64 98
|
||||
200 4 37 38 56 55 1 146 48 146 48 98 1 98
|
||||
200 4 38 46 57 56 64 146 1 146 1 98 64 98
|
||||
200 4 46 39 58 57 64 146 1 146 1 98 64 98
|
||||
200 4 39 40 59 58 48 146 1 146 1 98 48 98
|
||||
200 4 40 47 48 59 64 146 1 146 1 98 64 98
|
||||
200 3 48 49 60 0 195 96 195 32 146
|
||||
200 3 50 51 61 96 195 0 195 32 147
|
||||
200 3 59 48 66 96 114 0 114 32 67
|
||||
200 3 48 60 66 32 114 64 67 0 67
|
||||
200 3 58 67 57 96 114 32 67 0 114
|
||||
4200 4 58 59 66 67 8 1 56 30 0 226 0 196 56 196 56 226
|
||||
200 3 57 67 68 32 114 0 67 64 67
|
||||
200 3 56 57 68 96 114 0 114 32 67
|
||||
4200 4 55 56 68 69 8 1 56 30 56 196 56 226 0 226 0 196
|
||||
200 3 68 67 65 80 131 16 131 48 67
|
||||
4200 4 67 66 62 65 8 1 56 30 0 226 0 196 29 196 29 226
|
||||
200 3 66 60 62 16 131 80 131 48 67
|
||||
4200 4 60 61 63 62 8 1 56 30 0 196 0 226 29 226 29 196
|
||||
4200 4 69 68 65 64 8 1 56 30 0 196 0 226 29 226 29 196
|
||||
200 3 54 55 69 0 114 96 114 32 67
|
||||
200 3 53 54 70 96 114 0 114 32 67
|
||||
200 3 54 69 70 32 114 64 67 0 67
|
||||
200 3 70 69 64 16 131 80 131 48 67
|
||||
4200 4 52 53 70 71 8 1 56 30 0 226 0 196 56 196 56 226
|
||||
4200 4 71 70 64 63 8 1 56 30 0 226 0 196 29 196 29 226
|
||||
200 3 51 52 71 0 114 96 114 32 67
|
||||
200 3 51 71 61 32 114 0 67 64 67
|
||||
200 3 61 71 63 80 131 16 131 48 67
|
||||
200 4 49 75 72 60 96 195 128 173 128 131 32 146
|
||||
4200 4 60 72 73 61 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 50 74 75 49 48 179 48 160 112 160 112 179
|
||||
200 4 50 61 73 74 96 195 32 146 128 131 128 173
|
||||
4200 4 74 78 79 75 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 75 79 76 72 80 174 0 174 0 131 80 131
|
||||
4200 4 72 76 77 73 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 78 74 73 77 80 173 0 173 0 131 80 131
|
||||
200 4 82 83 84 87 48 131 80 131 80 114 48 114
|
||||
200 4 80 81 86 85 80 131 48 131 48 114 80 114
|
||||
200 4 88 82 87 92 48 131 16 131 16 114 48 114
|
||||
200 4 83 89 93 84 80 131 48 131 48 114 80 114
|
||||
200 4 89 90 94 93 112 131 16 131 16 114 112 114
|
||||
200 4 90 80 85 94 112 131 80 131 80 114 112 114
|
||||
200 4 81 91 95 86 80 131 48 131 48 114 80 114
|
||||
200 3 92 87 96 48 65 32 65 48 33
|
||||
200 3 87 84 96 32 65 16 50 48 33
|
||||
200 3 84 93 96 16 49 16 33 48 33
|
||||
200 3 94 85 97 48 65 32 65 48 33
|
||||
200 3 85 86 97 32 65 16 49 48 33
|
||||
200 3 86 95 97 16 49 16 33 48 33
|
||||
200 4 96 93 98 101 64 195 0 195 0 131 64 131
|
||||
200 4 93 94 99 98 128 195 0 195 32 131 95 131
|
||||
200 4 94 97 100 99 0 195 64 195 64 131 0 131
|
||||
200 4 101 98 103 102 65 146 1 146 1 98 64 98
|
||||
200 4 98 99 104 103 1 146 48 146 48 98 1 98
|
||||
200 4 99 100 105 104 64 146 1 146 1 98 64 98
|
||||
200 3 102 103 106 0 195 96 195 32 146
|
||||
200 3 104 105 107 96 195 0 195 32 147
|
||||
200 4 103 111 108 106 96 195 128 173 128 131 32 146
|
||||
4200 4 106 108 109 107 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 104 110 111 103 48 179 48 160 112 160 112 179
|
||||
200 4 104 107 109 110 96 195 32 146 128 131 128 173
|
||||
4200 4 110 79 78 111 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 111 78 77 108 80 174 0 174 0 131 80 131
|
||||
4200 4 108 77 76 109 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 79 110 109 76 80 173 0 173 0 131 80 131
|
||||
200 4 118 113 114 117 0 64 0 48 64 48 64 64
|
||||
200 4 119 118 117 116 0 64 0 33 64 33 64 64
|
||||
200 4 116 117 114 115 64 33 64 64 48 64 48 33
|
||||
200 4 112 119 116 115 0 64 0 33 64 33 64 64
|
||||
200 4 126 121 122 125 0 64 0 48 64 48 64 64
|
||||
200 4 127 126 125 124 0 64 0 33 64 33 64 64
|
||||
200 4 124 125 122 123 64 33 64 64 48 64 48 33
|
||||
200 4 120 127 124 123 0 64 0 33 64 33 64 64
|
||||
200 4 64 65 62 63 1 63 40 63 40 33 1 33
|
||||
200 4 106 107 105 102 80 131 112 131 112 178 80 178
|
||||
200 4 105 100 101 102 112 147 112 100 81 100 81 147
|
||||
200 4 100 97 96 101 89 131 112 194 16 194 39 131
|
||||
200 4 91 88 92 95 127 129 0 129 0 114 127 114
|
||||
200 4 4 5 14 13 48 131 16 131 16 114 48 114
|
||||
200 4 6 7 8 15 48 131 80 131 80 114 48 114
|
||||
200 4 0 1 10 9 80 131 48 131 48 114 80 114
|
||||
200 4 2 3 12 11 80 131 112 131 112 114 80 114
|
||||
200 4 5 16 25 14 80 131 48 131 48 114 80 114
|
||||
200 4 16 17 26 25 112 131 16 131 16 114 112 114
|
||||
200 4 17 6 15 26 48 131 16 131 16 114 48 114
|
||||
200 4 7 18 27 8 80 131 48 131 48 114 80 114
|
||||
200 4 18 19 28 27 112 131 16 131 16 114 112 114
|
||||
200 4 19 0 9 28 112 131 80 131 80 114 112 114
|
||||
200 4 1 20 29 10 80 131 48 131 48 114 80 114
|
||||
200 4 20 21 30 29 112 131 16 131 16 114 112 114
|
||||
200 4 21 2 11 30 80 131 48 131 48 114 80 114
|
||||
200 4 3 22 31 12 48 131 16 131 16 114 48 114
|
||||
200 4 22 23 24 31 112 131 16 131 16 114 112 114
|
||||
200 4 23 4 13 24 48 131 16 131 16 114 48 114
|
||||
200 3 24 13 32 48 65 32 65 48 33
|
||||
200 3 13 14 32 32 65 16 49 48 33
|
||||
200 3 14 25 32 16 49 16 33 48 33
|
||||
200 3 26 15 33 48 65 32 65 48 33
|
||||
200 3 15 8 33 32 65 16 50 48 33
|
||||
200 3 8 27 33 16 49 16 33 48 33
|
||||
200 3 28 9 34 48 65 32 65 48 33
|
||||
200 3 9 10 34 32 65 16 49 48 33
|
||||
200 3 10 29 34 16 49 16 33 48 33
|
||||
200 3 30 11 35 48 65 32 65 48 33
|
||||
200 3 11 12 35 32 65 16 49 48 33
|
||||
200 3 12 31 35 16 49 16 33 48 33
|
||||
200 4 31 24 38 37 0 195 128 195 96 131 32 131
|
||||
200 4 35 31 37 45 64 195 0 195 0 131 96 131
|
||||
200 4 24 32 46 38 0 195 64 195 96 131 0 131
|
||||
200 4 32 25 39 46 64 195 0 195 0 131 96 131
|
||||
200 4 25 26 40 39 128 195 0 195 32 131 96 131
|
||||
200 4 26 33 47 40 0 195 64 195 96 131 0 131
|
||||
200 4 33 27 41 47 64 195 0 195 0 131 96 131
|
||||
200 4 27 28 42 41 128 195 0 195 32 131 96 131
|
||||
200 4 28 34 44 42 0 195 64 195 96 131 0 131
|
||||
200 4 34 29 43 44 64 195 0 195 0 131 96 131
|
||||
200 4 29 30 36 43 128 195 0 195 32 131 96 131
|
||||
200 4 30 35 45 36 0 195 64 195 96 131 0 131
|
||||
200 4 47 41 49 48 64 146 1 146 1 98 64 98
|
||||
200 4 41 42 50 49 1 146 48 146 48 98 1 98
|
||||
200 4 42 44 51 50 64 146 1 146 1 98 64 98
|
||||
200 4 44 43 52 51 1 146 64 146 64 98 1 98
|
||||
200 4 43 36 53 52 48 146 0 146 0 98 48 98
|
||||
200 4 36 45 54 53 64 146 1 146 1 98 64 98
|
||||
200 4 45 37 55 54 64 146 1 146 1 98 64 98
|
||||
200 4 37 38 56 55 1 146 48 146 48 98 1 98
|
||||
200 4 38 46 57 56 64 146 1 146 1 98 64 98
|
||||
200 4 46 39 58 57 64 146 1 146 1 98 64 98
|
||||
200 4 39 40 59 58 48 146 1 146 1 98 48 98
|
||||
200 4 40 47 48 59 64 146 1 146 1 98 64 98
|
||||
200 3 48 49 60 0 195 96 195 32 146
|
||||
200 3 50 51 61 96 195 0 195 32 147
|
||||
200 3 59 48 66 96 114 0 114 32 67
|
||||
200 3 48 60 66 32 114 64 67 0 67
|
||||
200 3 58 67 57 96 114 32 67 0 114
|
||||
4200 4 58 59 66 67 8 1 56 30 0 226 0 196 56 196 56 226
|
||||
200 3 57 67 68 32 114 0 67 64 67
|
||||
200 3 56 57 68 96 114 0 114 32 67
|
||||
4200 4 55 56 68 69 8 1 56 30 56 196 56 226 0 226 0 196
|
||||
200 3 68 67 65 80 131 16 131 48 67
|
||||
4200 4 67 66 62 65 8 1 56 30 0 226 0 196 29 196 29 226
|
||||
200 3 66 60 62 16 131 80 131 48 67
|
||||
4200 4 60 61 63 62 8 1 56 30 0 196 0 226 29 226 29 196
|
||||
4200 4 69 68 65 64 8 1 56 30 0 196 0 226 29 226 29 196
|
||||
200 3 54 55 69 0 114 96 114 32 67
|
||||
200 3 53 54 70 96 114 0 114 32 67
|
||||
200 3 54 69 70 32 114 64 67 0 67
|
||||
200 3 70 69 64 16 131 80 131 48 67
|
||||
4200 4 52 53 70 71 8 1 56 30 0 226 0 196 56 196 56 226
|
||||
4200 4 71 70 64 63 8 1 56 30 0 226 0 196 29 196 29 226
|
||||
200 3 51 52 71 0 114 96 114 32 67
|
||||
200 3 51 71 61 32 114 0 67 64 67
|
||||
200 3 61 71 63 80 131 16 131 48 67
|
||||
200 4 49 75 72 60 96 195 128 173 128 131 32 146
|
||||
4200 4 60 72 73 61 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 50 74 75 49 48 179 48 160 112 160 112 179
|
||||
200 4 50 61 73 74 96 195 32 146 128 131 128 173
|
||||
4200 4 74 78 79 75 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 75 79 76 72 80 174 0 174 0 131 80 131
|
||||
4200 4 72 76 77 73 8 1 56 30 56 226 0 226 0 196 56 196
|
||||
200 4 78 74 73 77 80 173 0 173 0 131 80 131
|
||||
200 4 82 83 84 87 48 131 80 131 80 114 48 114
|
||||
200 4 80 81 86 85 80 131 48 131 48 114 80 114
|
||||
200 4 88 82 87 92 48 131 16 131 16 114 48 114
|
||||
200 4 83 89 93 84 80 131 48 131 48 114 80 114
|
||||
200 4 89 90 94 93 112 131 16 131 16 114 112 114
|
||||
200 4 90 80 85 94 112 131 80 131 80 114 112 114
|
||||
200 4 81 91 95 86 80 131 48 131 48 114 80 114
|
||||
200 3 92 87 96 48 65 32 65 48 33
|
||||
200 3 87 84 96 32 65 16 50 48 33
|
||||
200 3 84 93 96 16 49 16 33 48 33
|
||||
200 3 94 85 97 48 65 32 65 48 33
|
||||
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41 0 54
|
||||
-41 0 -54
|
||||
0 72 -54
|
||||
0 72 -19
|
||||
-41 0 -19
|
||||
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|
||||
41 0 -19
|
||||
46 78 82
|
||||
-46 78 82
|
||||
-46 79 54
|
||||
46 79 54
|
||||
46 79 19
|
||||
-46 79 19
|
||||
-46 79 -18
|
||||
46 79 -18
|
||||
46 79 -54
|
||||
-46 79 -54
|
||||
-46 79 -82
|
||||
46 79 -82
|
||||
-58 0 54
|
||||
59 0 54
|
||||
46 79 54
|
||||
-46 79 54
|
||||
59 0 82
|
||||
-58 0 82
|
||||
-46 78 82
|
||||
46 78 82
|
||||
-59 0 -18
|
||||
59 0 -18
|
||||
46 79 -18
|
||||
-46 79 -18
|
||||
59 0 19
|
||||
-59 0 19
|
||||
-46 79 19
|
||||
46 79 19
|
||||
-59 0 -82
|
||||
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|
||||
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|
||||
-46 79 -82
|
||||
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|
||||
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|
||||
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|
||||
46 79 -54
|
||||
1230 -71 -90
|
||||
1211 -72 134
|
||||
90 -71 1280
|
||||
-135 -71 1261
|
||||
-1280 -69 90
|
||||
-1261 -68 -134
|
||||
-90 -69 -1280
|
||||
135 -69 -1261
|
||||
-35 600 -83
|
||||
-84 600 -34
|
||||
-83 600 35
|
||||
-34 600 84
|
||||
35 600 83
|
||||
84 600 34
|
||||
83 600 -35
|
||||
34 600 -84
|
||||
POLYGONS 30
|
||||
200 4 3 2 1 0 179 59 191 59 191 88 179 88
|
||||
200 4 7 6 5 4 191 59 179 59 179 88 191 88
|
||||
200 4 11 10 9 8 179 59 191 59 191 88 179 88
|
||||
200 4 15 14 13 12 191 59 179 59 179 88 191 88
|
||||
200 4 19 18 17 16 179 59 191 59 191 88 179 88
|
||||
200 4 23 22 21 20 191 59 179 59 179 88 191 88
|
||||
200 4 27 26 25 24 176 114 176 90 192 90 192 114
|
||||
200 4 26 29 28 25 176 90 176 114 192 114 192 90
|
||||
200 3 25 28 24 192 90 192 114 192 114
|
||||
200 3 29 26 27 176 114 176 90 176 114
|
||||
200 4 33 32 31 30 176 114 176 90 192 90 192 114
|
||||
200 4 32 35 34 31 176 90 176 114 192 114 192 90
|
||||
200 3 31 34 30 192 90 192 114 192 114
|
||||
200 3 35 32 33 176 114 176 90 176 114
|
||||
200 4 19 22 23 18 174 126 132 126 132 114 174 114
|
||||
200 4 11 14 15 10 174 126 132 126 132 114 174 114
|
||||
200 4 3 6 7 2 174 126 132 126 132 114 174 114
|
||||
200 4 22 19 16 21 88 114 122 114 130 142 80 142
|
||||
200 4 18 23 20 17 122 114 88 114 80 142 130 142
|
||||
200 4 14 11 8 13 88 114 122 114 130 142 80 142
|
||||
200 4 10 15 12 9 122 114 88 114 80 142 130 142
|
||||
200 4 6 3 0 5 88 114 122 114 130 142 80 142
|
||||
200 4 2 7 4 1 122 114 88 114 80 142 130 142
|
||||
200 4 47 39 38 48 79 256 256 256 256 250 79 250
|
||||
200 4 49 37 36 50 79 256 256 256 256 250 79 250
|
||||
200 4 51 43 42 44 79 256 256 256 256 250 79 250
|
||||
200 4 45 41 40 46 79 250 256 250 256 256 79 256
|
||||
200 4 49 50 51 48 20 137 0 137 0 135 36 135
|
||||
200 4 48 51 44 47 36 135 0 135 0 137 36 137
|
||||
200 4 47 44 45 46 36 137 0 137 0 135 20 135
|
||||
200 4 3 2 1 0 179 59 191 59 191 88 179 88
|
||||
200 4 7 6 5 4 191 59 179 59 179 88 191 88
|
||||
200 4 11 10 9 8 179 59 191 59 191 88 179 88
|
||||
200 4 15 14 13 12 191 59 179 59 179 88 191 88
|
||||
200 4 19 18 17 16 179 59 191 59 191 88 179 88
|
||||
200 4 23 22 21 20 191 59 179 59 179 88 191 88
|
||||
200 4 27 26 25 24 176 114 176 90 192 90 192 114
|
||||
200 4 26 29 28 25 176 90 176 114 192 114 192 90
|
||||
200 3 25 28 24 192 90 192 114 192 114
|
||||
200 3 29 26 27 176 114 176 90 176 114
|
||||
200 4 33 32 31 30 176 114 176 90 192 90 192 114
|
||||
200 4 32 35 34 31 176 90 176 114 192 114 192 90
|
||||
200 3 31 34 30 192 90 192 114 192 114
|
||||
200 3 35 32 33 176 114 176 90 176 114
|
||||
200 4 39 38 37 36 174 126 132 126 132 114 174 114
|
||||
200 4 43 42 41 40 174 126 132 126 132 114 174 114
|
||||
200 4 47 46 45 44 174 126 132 126 132 114 174 114
|
||||
200 4 51 50 49 48 88 114 122 114 130 142 80 142
|
||||
200 4 55 54 53 52 122 114 88 114 80 142 130 142
|
||||
200 4 59 58 57 56 88 114 122 114 130 142 80 142
|
||||
200 4 63 62 61 60 122 114 88 114 80 142 130 142
|
||||
200 4 67 66 65 64 88 114 122 114 130 142 80 142
|
||||
200 4 71 70 69 68 122 114 88 114 80 142 130 142
|
||||
200 4 83 75 74 84 79 256 256 256 256 250 79 250
|
||||
200 4 85 73 72 86 79 256 256 256 256 250 79 250
|
||||
200 4 87 79 78 80 79 256 256 256 256 250 79 250
|
||||
200 4 81 77 76 82 79 250 256 250 256 256 79 256
|
||||
200 4 85 86 87 84 20 137 0 137 0 135 36 135
|
||||
200 4 84 87 80 83 36 135 0 135 0 137 36 137
|
||||
200 4 83 80 81 82 36 137 0 137 0 135 20 135
|
||||
|
|
|
@ -1,54 +1,74 @@
|
|||
PIE 3
|
||||
TYPE 0
|
||||
TEXTURE 0 page-12-player-buildings.png 0 0
|
||||
PIE 2
|
||||
TYPE 200
|
||||
TEXTURE 0 page-12-player-buildings.png 256 256
|
||||
LEVELS 1
|
||||
LEVEL 1
|
||||
POINTS 45
|
||||
41 2 16
|
||||
24 2 0
|
||||
32 17 0
|
||||
41 17 7
|
||||
41 2 -17
|
||||
41 17 -9
|
||||
57 2 0
|
||||
49 17 0
|
||||
-42 2 15
|
||||
-58 2 -1
|
||||
-50 17 -1
|
||||
-42 17 7
|
||||
-42 2 -17
|
||||
-42 17 -9
|
||||
-25 2 -1
|
||||
-33 17 -1
|
||||
0 2 57
|
||||
-17 2 40
|
||||
-9 17 40
|
||||
0 17 49
|
||||
0 2 24
|
||||
0 17 32
|
||||
16 2 40
|
||||
8 17 40
|
||||
0 2 -25
|
||||
-17 2 -42
|
||||
-9 17 -42
|
||||
0 17 -33
|
||||
0 2 -59
|
||||
0 17 -50
|
||||
16 2 -42
|
||||
8 17 -42
|
||||
0 2 16
|
||||
-17 2 0
|
||||
-9 17 0
|
||||
0 17 7
|
||||
0 2 -17
|
||||
0 17 -9
|
||||
16 2 0
|
||||
8 17 0
|
||||
0 17 40
|
||||
0 17 -42
|
||||
0 17 0
|
||||
-42 17 -1
|
||||
POINTS 65
|
||||
41 2 16
|
||||
24 2 0
|
||||
32 17 0
|
||||
41 17 7
|
||||
41 2 -17
|
||||
41 17 -9
|
||||
57 2 0
|
||||
49 17 0
|
||||
-42 2 15
|
||||
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|
||||
-50 17 -1
|
||||
-42 17 7
|
||||
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|
||||
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|
||||
-25 2 -1
|
||||
-33 17 -1
|
||||
0 2 57
|
||||
-17 2 40
|
||||
-9 17 40
|
||||
0 17 49
|
||||
0 2 24
|
||||
0 17 32
|
||||
16 2 40
|
||||
8 17 40
|
||||
0 2 -25
|
||||
-17 2 -42
|
||||
-9 17 -42
|
||||
0 17 -33
|
||||
0 2 -59
|
||||
0 17 -50
|
||||
16 2 -42
|
||||
8 17 -42
|
||||
0 2 16
|
||||
-17 2 0
|
||||
-9 17 0
|
||||
0 17 7
|
||||
0 2 -17
|
||||
0 17 -9
|
||||
16 2 0
|
||||
8 17 0
|
||||
0 17 40
|
||||
8 17 40
|
||||
0 17 49
|
||||
-9 17 40
|
||||
0 17 32
|
||||
0 17 -42
|
||||
8 17 -42
|
||||
0 17 -33
|
||||
-9 17 -42
|
||||
0 17 -50
|
||||
0 17 0
|
||||
8 17 0
|
||||
0 17 7
|
||||
-9 17 0
|
||||
0 17 -9
|
||||
-42 17 -1
|
||||
-33 17 -1
|
||||
-42 17 7
|
||||
-50 17 -1
|
||||
-42 17 -9
|
||||
41 17 0
|
||||
49 17 0
|
||||
41 17 7
|
||||
32 17 0
|
||||
41 17 -9
|
||||
POLYGONS 30
|
||||
200 4 3 2 1 0 106 202 110 202 110 209 106 209
|
||||
200 4 2 5 4 1 93 202 98 202 98 209 93 209
|
||||
|
@ -70,13 +90,13 @@ POLYGONS 30
|
|||
200 4 34 37 36 33 93 202 98 202 98 209 93 209
|
||||
200 4 37 39 38 36 98 202 102 202 102 209 98 209
|
||||
200 4 39 35 32 38 102 202 106 202 106 209 102 209
|
||||
200 4 18 19 23 40 113 173 120 184 113 196 113 184
|
||||
200 4 23 21 18 40 113 196 105 184 113 173 113 184
|
||||
200 4 26 27 31 41 113 173 120 184 113 196 113 184
|
||||
200 4 31 29 26 41 113 196 105 184 113 173 113 184
|
||||
200 4 34 35 39 42 113 173 120 184 113 196 113 184
|
||||
200 4 39 37 34 42 113 196 105 184 113 173 113 184
|
||||
200 4 10 11 15 43 113 173 120 184 113 196 113 184
|
||||
200 4 15 13 10 43 113 196 105 184 113 173 113 184
|
||||
200 4 2 3 7 44 113 173 120 184 113 196 113 184
|
||||
200 4 7 5 2 44 113 196 105 184 113 173 113 184
|
||||
200 4 43 42 41 40 113 173 120 184 113 196 113 184
|
||||
200 4 41 44 43 40 113 196 105 184 113 173 113 184
|
||||
200 4 48 47 46 45 113 173 120 184 113 196 113 184
|
||||
200 4 46 49 48 45 113 196 105 184 113 173 113 184
|
||||
200 4 53 52 51 50 113 173 120 184 113 196 113 184
|
||||
200 4 51 54 53 50 113 196 105 184 113 173 113 184
|
||||
200 4 58 57 56 55 113 173 120 184 113 196 113 184
|
||||
200 4 56 59 58 55 113 196 105 184 113 173 113 184
|
||||
200 4 63 62 61 60 113 173 120 184 113 196 113 184
|
||||
200 4 61 64 63 60 113 196 105 184 113 173 113 184
|
||||
|
|
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|
@ -38,6 +38,7 @@ file TEXPAGE "page-21-fx.png"
|
|||
file TEXPAGE "page-22-fx.png"
|
||||
file TEXPAGE "page-23-fx.png"
|
||||
file TEXPAGE "page-24-fx.png"
|
||||
file TEXPAGE "page-111-laboratories.png"
|
||||
|
||||
directory "audio/sfx/interfce"
|
||||
file WAV "beep1.ogg"
|
||||
|
|
|
@ -35,10 +35,4 @@ file TEXPAGE "page-23-fx.png"
|
|||
file TEXPAGE "page-24-fx.png"
|
||||
file TEXPAGE "page-25-sky-arizona.png"
|
||||
file TEXPAGE "page-28-naval.png"
|
||||
file TEXPAGE "page-44-mud.png"
|
||||
file TEXPAGE "page-45-yellow-sand.png"
|
||||
file TEXPAGE "page-46-cliff.png"
|
||||
file TEXPAGE "page-47-tiles.png"
|
||||
file TEXPAGE "page-42-rock.png"
|
||||
file TEXPAGE "page-80-water-1.png"
|
||||
file TEXPAGE "page-81-water-2.png"
|
||||
file TEXPAGE "page-111-laboratories.png"
|
||||
|
|
|
@ -35,9 +35,4 @@ file TEXPAGE "page-23-fx.png"
|
|||
file TEXPAGE "page-24-fx.png"
|
||||
file TEXPAGE "page-25-sky-urban.png"
|
||||
file TEXPAGE "page-28-naval.png"
|
||||
file TEXPAGE "page-47-tiles.png"
|
||||
file TEXPAGE "page-49-dirt.png"
|
||||
file TEXPAGE "page-51-debris.png"
|
||||
file TEXPAGE "page-52-plants-on-rock.png"
|
||||
file TEXPAGE "page-80-water-1.png"
|
||||
file TEXPAGE "page-81-water-2.png"
|
||||
file TEXPAGE "page-111-laboratories.png"
|
||||
|
|
|
@ -35,14 +35,4 @@ file TEXPAGE "page-23-fx.png"
|
|||
file TEXPAGE "page-24-fx.png"
|
||||
file TEXPAGE "page-25-sky-urban.png"
|
||||
file TEXPAGE "page-28-naval.png"
|
||||
file TEXPAGE "page-42-rock.png"
|
||||
file TEXPAGE "page-46-cliff.png"
|
||||
file TEXPAGE "page-49-dirt.png"
|
||||
file TEXPAGE "page-54-snow-grass.png"
|
||||
file TEXPAGE "page-55-grass.png"
|
||||
file TEXPAGE "page-56-gravel.png"
|
||||
file TEXPAGE "page-57-snow.png"
|
||||
file TEXPAGE "page-58-snow-gravel.png"
|
||||
file TEXPAGE "page-47-tiles.png"
|
||||
file TEXPAGE "page-80-water-1.png"
|
||||
file TEXPAGE "page-81-water-2.png"
|
||||
file TEXPAGE "page-111-laboratories.png"
|
||||
|
|
|
@ -34,3 +34,4 @@ file TEXPAGE "page-22-fx.png"
|
|||
file TEXPAGE "page-23-fx.png"
|
||||
file TEXPAGE "page-24-fx.png"
|
||||
file TEXPAGE "page-28-naval.png"
|
||||
file TEXPAGE "page-111-laboratories.png"
|
||||
|
|
Loading…
Reference in New Issue