Per Inge Mathisen
c291477a97
Set proper svn line ending properties for AIV scripts.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8225 4a71c877-e1ca-e34f-864e-861f7616d084
2009-10-08 20:17:19 +02:00
i-nod
61f2e648d7
Added some missing .wrf files that are required for StructLimiter screen ( #875 ).
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8217 4a71c877-e1ca-e34f-864e-861f7616d084
2009-10-06 22:10:00 +02:00
Delphinio
dcf9612dce
updated makefiles for the new original mod.
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please check them again... thanks.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8181 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:12 +02:00
Delphinio
f433a7134d
Change Foldername from Old School to original.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8180 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:11 +02:00
Delphinio
34b866050c
Add readme.txt and update the images/frontend0.png
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(modname changed).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8179 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:11 +02:00
Delphinio
d2ef9b4959
Add the new Old School Mod to the SVN (trunk and branch).
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It set the in game balance (stats) back to v.1.10.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8165 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:10 +02:00
i-nod
52c314f2f6
Pies for Multiple muzzle flashes feature #824 (part 2).
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Angel missiles, Heavy SAM, MRL plus some tune to part 1 pies.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8164 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:09 +02:00
i-nod
932fbbbe37
Some sounds were missing for super cyborgs and MG4-bunker (ticket #919 ).
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8111 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:02 +02:00
Buginator
cd24361f83
revert r3270
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Bring back all the missing screams that were mistakenly removed, and also bring back the yell for help, since that will be used soon. (all removed in r3270)
Also reverts r8025 / r8030 (see ticket:830 for more info) since I didn't know the sounds were removed.
fixes ticket:830
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8097 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:01 +02:00
i-nod
b494e2f276
Pies for Multiple muzzle flashes feature #824 (part 1).
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8094 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:00 +02:00
Per Inge Mathisen
f74d810240
Remove unused files and directories. See ticket:875
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8088 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:21:00 +02:00
Per Inge Mathisen
fdcf878005
Increased front menu loading speed. Fix limits problem in challenges.
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Closes ticket:875 and closes ticket:881, patch by i-NoD.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8087 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:20:59 +02:00
i-nod
59b735b4be
Updated Mysteryem's heavy and super heavy wheels. This closes ticket #555 .
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8085 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:20:58 +02:00
Per Inge Mathisen
67425d01a5
Make use of the new script function droidCanReach() in skirmish AI for
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construction orders. Closes ticket:838
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8073 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:20:56 +02:00
Delphinio
56c172241c
NTW Mod Image (1.8.7a)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8059 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:09:47 +02:00
Delphinio
4964ecccf3
NTW Mod Research Bug Fix (1.8.7a)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8056 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:09:47 +02:00
Per Inge Mathisen
87a687e15c
A small enhancement for GUI subsystem: target origin tracking system for structures (only for ones
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with weapons). If structure have some target for main weapon it will show appropriate icon on the
right side of weapon reload bar/health bar. For now it can distinguish: visual contact targets,
commander targets, sensor targets, CB sensor targets, counter radar targets, air defense targets.
Closes ticket:686, patch by i-NoD.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8022 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:11 +02:00
Christian Ohm
773c6f7a4e
Add a north pointer for the rotating radar.
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This is i-NoD's reworked version. Closes #769 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8011 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:09 +02:00
René Jürgens
94cbd796c4
AI changed into Become Prey v.2.92.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7997 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:09 +02:00
René Jürgens
9d06afce24
AI changed into Become Prey v.2.92.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7996 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:09 +02:00
René Jürgens
03224f9537
AI changed into Become Prey v.2.92.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7995 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:09 +02:00
René Jürgens
762f369a8a
AI changed into Become Prey v.2.92.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7994 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:08 +02:00
René Jürgens
5be78e335f
AI changed into Become Prey v.2.92.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7993 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:08 +02:00
René Jürgens
a46085f76f
AI changed into Become Prey v.2.92.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7992 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:08 +02:00
René Jürgens
94b50b41a3
AI changed into Become Prey v.2.92.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7991 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:08 +02:00
René Jürgens
fc7ec99dab
AI changed into Become Prey v.2.92.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7990 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:08 +02:00
René Jürgens
50d9400248
cant update the vlo's somehow... so delete : /
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7989 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:07 +02:00
René Jürgens
e3d8d5213d
AI changed into Become Prey v.2.92.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7988 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:07 +02:00
René Jürgens
47dd54d0b8
Some Cyborg balances.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7987 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:06 +02:00
René Jürgens
7e87a45546
v.1.8.7 logo
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7986 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:06 +02:00
Christian Ohm
a35a5b2d8d
Fix some spelling errors in unit names, and change "Command turret MkII/III/IV" to "Command Turret II/III/IV" on Zarel's suggestion, since they are separate components, not upgrades as the other MkX things.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7964 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:03 +02:00
Per Inge Mathisen
dba1290112
This patch adds the beginnings of a "Challenge" single player game mode. It
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adds fixed game setups with a running timer, which becomes a game score. The
faster you can finish the challenge, the better the score. However, if you
have been unable to finish the challenge, then the higher the score is better
(you survived it longer)! Challenges are setup in INI files in a challenges/
directory. This closes ticket:778
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7954 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:02 +02:00
Guangcong Luo
495883e5e4
Workaround for alpha channel bug.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7941 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:07:00 +02:00
Guangcong Luo
ac21fbf178
Commit Mysteryem's new tree textures.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7932 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:57 +02:00
Per Inge Mathisen
c297877ef0
Remove some dead data from gamedesc file.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7920 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:56 +02:00
Guangcong Luo
35155f3e52
Index terrain textures (~68 MB -> ~22 MB); idea suggested by i-NoD.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7891 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:50 +02:00
Christian Ohm
17d2c4f000
Fix automake for out-of-source builds
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Patch by Alexander Stein <alexander.stein@informatik.tu-chemnitz.de>
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7867 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:34 +02:00
Guangcong Luo
1f97005b83
Restore savegame compatibility with TUTMG
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7813 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:26 +02:00
Christian Ohm
dccf60a1bf
Remove some more mentions of TUTMG
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7812 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:26 +02:00
Guangcong Luo
3ee7d16904
Remove another mention of TUTMG.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7809 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:25 +02:00
Guangcong Luo
70431dff3b
Get rid of the scourge of TUTMG once and for all (fixes bug #594 , as well as my sanity). Also get rid of useless multiplayer folder in base.wz.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7807 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:25 +02:00
Christian Ohm
50fc6a0060
No spaces in filenames
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7721 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:32 +02:00
René Jürgens
ff4e42123a
NTW Mod: deleting textures > bpp are to low.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7712 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:32 +02:00
René Jürgens
601623a346
NTW Mod: deleting textures > bpp are to low.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7711 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:32 +02:00
René Jürgens
8a27aa90ae
NTW Mod: deleting textures > bpp are to low.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7710 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:31 +02:00
René Jürgens
3c326ec0cf
NTW Mod: deleting textures > bpp are to low.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7709 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:31 +02:00
Buginator
24d699f0b7
Tile fixes for C1, C2 & C3 tilesets done by Mysteryem.
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A *huge* shout out to him. :)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7705 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-16 22:28:31 +02:00
René Jürgens
dd412c3e95
NTW Mod: cyborg armors increased
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7675 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:15 +02:00
René Jürgens
cf79203cb5
NTW Mod 1.8.6c image
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7674 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:14 +02:00
Per Inge Mathisen
274b0483f9
Fix size of flashing timer box in campaign. This closes ticket:596 "Time ends warning quad is to small".
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7672 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:12 +02:00
René Jürgens
e4e6bbf992
NTW Mod: cyborg armor upgrade fix and all cyborgs cost 20 more.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7665 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-09 23:44:10 +02:00
Buginator
a76f71463a
Update tile-62 decal
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7657 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:05 +02:00
Christian Ohm
f488b0c4ee
New terrain decals by Zarel:
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* Arizona: tread tracks
* Arizona: that weird brown stuff
* Mountain: tread tracks
* Mountain: roads
* Mountain: a crater
Zarel: "I believe the decals for Arizona are done. There are probably a few
Urban and Mountain ones that still need to be done."
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7646 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:04 +02:00
René Jürgens
75c14da826
Add new maps to NTW Mod.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7636 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:03 +02:00
René Jürgens
7dfb60d64a
Set Command Center limit to 1.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7635 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:03 +02:00
René Jürgens
0a90019d09
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7634 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-05 16:21:03 +02:00
Per Inge Mathisen
111711ad6b
trunk: Revert removal of line in Makefile.am that was (at least sometimes) necessary to build base.wz and mp.wz.
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Also make sure all .wz archives are generated on 'make dist', so as not to require 'make' to be run first.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7620 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:56 +02:00
Per Inge Mathisen
9ac1b1adfd
Fix 'make dist' for trunk.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7609 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:56 +02:00
Guangcong Luo
0429360f72
New Warzone logo created by Garrett Wiens-Kind <Neuralize>.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7601 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:55 +02:00
Buginator
ebbc650470
Move AIV from global to multiplay, since it is only a MP mod.
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Update makefile(s) as well, and configure.ac
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7596 4a71c877-e1ca-e34f-864e-861f7616d084
2009-06-01 21:19:55 +02:00
Buginator
0c73d7516f
Partial Revert of r7447, AI scripts all reverted back.
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Will fix the issue another way. Old (skirmish) savegames from previous versions of the game will work again.
refs ticket:406
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7580 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-30 19:24:48 +02:00
Guangcong Luo
3c18bbf28d
Fix bugs #533 , #292 , and #398 - Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7558 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:34 +02:00
Guangcong Luo
9000a57144
Fix bug #541 - Uninstaller misses some files.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7544 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:31 +02:00
Guangcong Luo
2d6d0656d5
Stop AI from using player's truck (fixes bug #406 ). Comment multiTemplateSetup a bit better.
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This is a somewhat hacky fix (gives human players ConstructorDroid and computer players ConstructionDroid). The template system has too many eldritch horrors that to fix it properly requires rewriting the entire template code (did you know it loads human player templates from player 5? And so if player 5 is an AI player, it uses a ridiculously complicated workaround?)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7447 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-16 16:07:15 +02:00
Guangcong Luo
6d60bcf19f
Rename "Transport" to "Cyborg Transport".
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7418 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:33 +02:00
Buginator
395f677099
Properly fix intfac.img & infac.h
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After a short (*cough*) delay, finally add Zarel's new icons from ticket:247. (fixes ticket:247)
Move leave / disconnect icon to top(ish) right of screen.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7380 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:13 +02:00
Buginator
43ed454b7a
NTW Mod 1.8.6b for 2.2 by Delphino
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---
gates removed
little balance changes
Mysteryem's factory textures,
Black Project's camo textures (changed) and new truck sounds removed.
Plus many other changes. See enclosed doc file for more information.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7379 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:12 +02:00
René Jürgens
50c2974fa4
delete new vehicle con sfx's... they are not so good for warzone as i thought.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7366 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-10 19:18:11 +02:00
Guangcong Luo
ad647da647
"Player disconnected" and "Player left" icons.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7360 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Guangcong Luo
557985516b
Fix crash introduced by r7353 when starting skirmish/MP game in T2/T3 mode.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7356 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Guangcong Luo
1c090d7bff
Rebalance 0.5.0:
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* Heavy VTOL bombs made lighter, light VTOL bombs made heavier.
* VTOL bomb accuracy upgrades changed to damage upgrades.
* Angel Missile stronger, Archangel Missile weaker, both fewer prereqs.
* Damage upgrades now also upgrade splash and burn damage.
* Needle Gun slightly stronger. Still not actually better than HPV.
* Rails now penetrating weapons. In practice, this shouldn't make much difference.
* Factory, Cyborg factory, and VTOL factory upgrades combined; now only 4 upgrades instead of 6-9 each.
* Repair facility upgrades condensed, now only 3 upgrades instead of 6.
* Artillery weapons do less damage to tanks, but more to walls.
* MG damage back down to original levels. The extra APDSB MG Bullets in the early game does plenty to compensate.
* VTOL HP actually makes sense now.
* Cannon HP increased a bit more.
* Stormy nerfed.
* All AA weapons have full fire-on-move.
For exact numbers, refer to http://guide.wz2100.net/new/ or wait for the detailed changelog after all rebalancing is done.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7353 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Guangcong Luo
20f0ddc547
Team selector is now labeled "TEAM" and teams are colored and lettered A-H. The original numbers were changed to letters so they can no longer be confused with player numbers.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7142 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-24 14:16:07 +02:00
Buginator
c2e5d2462f
Adds password support to warzone.
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Adds feedback from the lobby server.
Notes: You have to enter a password *first*, and then either host the game, or join a game.
Thanks to elio for the new icons!
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7079 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-19 23:45:25 +02:00
Per Inge Mathisen
60e9a5e540
Fix crash in limits dialog due to missing radar detector texpage entry in the right WRF file.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7041 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-18 15:37:53 +02:00
Guangcong Luo
ae9c2f5bb8
Commit Rebalance 0.4.2:
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- Make Angel Missile into MRL replacement
- separate rocket/missile from cannon/rail multipliers
- make truck rushing harder
- balance cyborgs and VTOLs-
- remove requirements for basic cyborg weapon research
For full details and changelog see http://guide.wz2100.net/new/
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7027 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-15 20:36:59 +02:00
Per Inge Mathisen
8b9ed44a6f
New radar detector turret graphics by elio
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6972 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-08 14:04:26 +02:00
Per Inge Mathisen
cfe68c3602
Add radar detector turret to the game. It will detect and target enemy sensors up to twice their
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range away. Both land and air droids can be assigned to it. See ticket #340 for more discussion.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6955 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-06 13:09:09 +02:00
Guangcong Luo
4f1b01b4af
Commit Rebalance 0.4.1
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Changelog:
- Howitzers, incendiary artillery, and T3 weapons strengthened
- All weapons have same damage upgrade progression (25%) and one of two rate upgrade progressions (10% or 15%). This is down from an average of 30% and 20%, respectively. This is intended to make weapon choice matter more.
- Cyborgs further balanced. Not only should they be usable, they should be fairly well balanced within themselves now (Next: VTOLs!)
- Ranges rounded off to multiples half-tiles, except the Wide Spectrum Sensor Turret, which is still 17.7 tiles.
- Cyborgs no longer have to be researched.
- Cyborg factory only requires Engineering now.
- Trading up weapons offers more of a benefit.
- Weapon multipliers massively rearranged.
- Cannons/Rails split from Rockets/Missiles, no longer both anti-tank.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6940 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-03 18:53:11 +02:00
Giel van Schijndel
54abb2ad7c
* Don't use "touch" on Windows, as Windows doesn't have that command
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- Instead use "echo file > file"
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6927 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-30 16:10:59 +02:00
Per Inge Mathisen
18ae6c42da
Don't crash if some tech takes zero research points to finish. Problem found by Buginator. Also fix NTW sky texture names.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6903 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-30 16:10:57 +02:00
Elio Gubser
b3d3a57b98
accidentally changed the python body pie when I commited the new wheels
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6861 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-17 11:09:28 +01:00
Per Inge Mathisen
e06f58695e
Fix SQL stats build for 'make dist'
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6855 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-15 23:42:28 +00:00
Elio Gubser
3e993b6eb8
new wheels propulsion graphics by Mysteryem. including a slight change to the texturing on the light wheels
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6845 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-14 09:20:23 +00:00
Gerard Krol
71bc279c9e
Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6832 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-11 11:51:40 +00:00
Gerard Krol
73d4569733
Load the new terrain textures when going from cam1->cam2 or cam2->cam3. This fixes bug #299 .
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6831 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-11 11:50:55 +00:00
Per Inge Mathisen
a223d5598d
New map 4c-Urban-Chaos by Mysteryem.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6827 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-09 18:30:41 +00:00
Per Inge Mathisen
73ba9f3a1a
Correct water edges on little egypt map. Fix by Mysteryem. Closes gna.org bug #9658 .
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6826 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-09 18:28:17 +00:00
Per Inge Mathisen
4f27904b35
Remove two unused files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6806 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 22:15:37 +00:00
Guangcong Luo
ba8608f40d
Spelling corrections.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6804 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 22:03:22 +00:00
Guangcong Luo
c39e294a75
Commit Rebalance 0.3.0.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6801 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 21:28:18 +00:00
Per Inge Mathisen
cbdff3e45d
Update backdrops by cathuria with new versions. Closes ticket #287 .
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6798 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 19:08:26 +00:00
Per Inge Mathisen
b7d637634f
Remove grim and newst tiles from build system as well.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6793 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 18:17:30 +00:00
Per Inge Mathisen
4b4bd5cf7e
With the new terrain renderer, the grim and newst tilesets make no sense anymore, so removing them.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6790 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 17:11:23 +00:00
Per Inge Mathisen
28c7cb4abb
Add new backdrop by B. V. Edwards <cathuria>
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6768 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-02 22:57:26 +00:00
Dennis Schridde
a3f46201bb
Fix out-of-source build: Relative paths to srcdir were double applied
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6748 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-28 19:41:20 +00:00
Per Inge Mathisen
58546965b7
Delete commented out references to non-existent files from gamedesc.lev
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Delete two unused and broken map files that either belongs to an expand mission or is unreferenced.
Add basic unit testing framework for testing all map files in data/base.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6728 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-26 19:41:25 +00:00
Per Inge Mathisen
ebd9718aff
Put naval propulsion back. Mistakenly removed in r6695.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6696 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-22 19:50:52 +00:00
Guangcong Luo
ae28099a95
Rebalance 0.2.4 - fixes many balance problems. Changes documented on Warzone Guide - currently available at http://guide.wz2100.net/new/
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6695 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-22 18:06:37 +00:00
Gerard Krol
5601741b95
Brace for impact, this is the new terrain renderer!
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6682 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-21 23:35:21 +00:00
Gerard Krol
3fa8a7e4ce
The textures for the new terrain renderer. These are committed separately to make reverting the actual code changes easier.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6681 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-21 23:32:30 +00:00
Giel van Schijndel
6e1d019403
* Update SQLite stats database
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* Fix loading of stats from the SQLite database (utilised in the campaign)
This fixes #276 and #269 .
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6670 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-21 21:09:37 +00:00
Dennis Schridde
b3ea581e61
Fix wrong dependency in win32 data creation, and use correct names after dir rename
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6668 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-20 15:25:57 +00:00
Guangcong Luo
c74230d192
Commit patch #77 - Anti-aliased full-sized recolored cursors
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(It's been months... We really shouldn't sit on patches with no objections for this long...)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6656 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-17 05:57:08 +00:00
Giel van Schijndel
d862f39362
Don't add a separating comma if we've already printed the last column definition
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This was done when we'd have a C-only-field.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6649 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 12:46:45 +00:00
Giel van Schijndel
99d6bf1529
Bring stats-db2.data.sql in sync with the stats
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6648 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 12:46:42 +00:00
Giel van Schijndel
4d7cb371e7
iAudioFireID and iAudioImpactID aren't stored in the CSV files, so don't store them in the database either (for now)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6647 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 12:32:40 +00:00
Giel van Schijndel
57de43c140
* Generate CREATE VIEW statements in the SQL schema
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* Use these VIEWs instead of rather complicated SELECT statements in the C SQLite loading code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6646 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 12:32:29 +00:00
Guangcong Luo
3da7593492
spelling corrections
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6645 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 08:18:25 +00:00
Guangcong Luo
1f5ab803ed
Updated MinGW32 makefiles; fix "multiple half-tracks" bug.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6639 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 05:49:09 +00:00
Dennis Schridde
aac41748dc
Bump copyright
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6617 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-10 18:01:48 +00:00
Per Inge Mathisen
0bd4f60a78
Set svn eol-style native to scripts files and svg files that are missing it while I'm at it.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6585 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-04 23:09:36 +00:00
Per Inge Mathisen
bb9bc6e335
Set svn:eol-style native on some TXT files that are missing the property.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6584 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-04 23:04:18 +00:00
Per Inge Mathisen
1154d45ed1
Set svn:eol-style property on some WRF files that are missing it.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6583 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-04 23:03:10 +00:00
Per Inge Mathisen
fac247afba
Fix bad texture page names in some PIE files.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6582 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-04 23:00:47 +00:00
Per Inge Mathisen
28e24651e5
Fix missing svn:eol-style property on some PIE files.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6581 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-04 22:30:42 +00:00
Giel van Schijndel
449d93267e
* Add CSV field entries for ECM, REPAIR and BRAIN
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* Generate SQL INSERT statements from CSV data for ECM
- REPAIR and BRAIN are still "exceptional" cases requiring syntactical extensions to the DB mini/meta language
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6579 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-01 19:10:29 +00:00
Guangcong Luo
eccab0f6af
The rest of my naming inconsistency fixes
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6574 4a71c877-e1ca-e34f-864e-861f7616d084
2009-01-31 20:05:05 +00:00
Giel van Schijndel
1f4e369cf2
* Add a new struct-level qualifier: %csv-field-override
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- This qualifier allows overriding of CSV field numbers given in base classes
- This is required for the WEAPON stats because it differs from most other stats in that it doesn't have the "designable" field as the last CSV field
* Specify all CSV field numbers for the fields in struct WEAPON
* Generate SQL INSERT statements from weapons.txt
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6553 4a71c877-e1ca-e34f-864e-861f7616d084
2009-01-22 22:18:48 +00:00
Giel van Schijndel
2d569239a1
Convert MSWord document c1prox.doc to an OpenDocument Flat XML document
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6544 4a71c877-e1ca-e34f-864e-861f7616d084
2009-01-11 15:31:38 +00:00
René Jürgens
1e8738943c
paste new ntw mod files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6489 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:33:51 +00:00
René Jürgens
6d8e785cda
paste new ntw mod files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6488 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:33:47 +00:00
René Jürgens
495b750653
paste new ntw mod files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6487 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:31:40 +00:00
René Jürgens
046692a397
paste new ntw mod files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6486 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:31:36 +00:00
René Jürgens
d7c55d5ae9
paste new ntw mod files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6485 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:31:31 +00:00
René Jürgens
1d6541278f
paste new ntw mod files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6484 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:31:08 +00:00
René Jürgens
434bae24c7
paste new ntw mod files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6483 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:31:05 +00:00
René Jürgens
97a4754891
paste new ntw mod files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6482 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:31:01 +00:00
René Jürgens
342bf90bb8
paste new ntw mod files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6481 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:30:58 +00:00
René Jürgens
3d0f5d5e0d
paste new ntw mod files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6480 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:30:54 +00:00
René Jürgens
4fea33ecca
paste new ntw mod files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6479 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:30:31 +00:00
René Jürgens
3e137a5ebd
paste new ntw mod files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6478 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:30:28 +00:00
René Jürgens
7f2bf8a30b
deleting all ntw mod files in the trunk version for a ntw mod update.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6477 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 20:28:46 +00:00
Giel van Schijndel
448431d344
Rename the NTW mod's directory back to "ntw"
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r6474 changed it to "ntw mod", but that directory path adds little, and introduces problems with our build systems due to the embedded space and makes maintaining compatibility with [milestone:2.1] more difficult (considering that NTW is already packaged as part of 2.1.0 in Debian and Gentoo).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6476 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 19:55:26 +00:00
René Jürgens
d273dcdaa2
01_ wrfs are not needed for ntw mod.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6475 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 18:28:10 +00:00
René Jürgens
159aa080f0
Please call it NTW Mod not only NTW.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6474 4a71c877-e1ca-e34f-864e-861f7616d084
2008-12-24 18:21:31 +00:00
Gerard Krol
71af833dd5
Add an urban sky and (for now) also use it for the Rockies.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6347 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-17 10:02:28 +00:00
Gerard Krol
a5128f0d6d
Rename the current skybox texture page to page-25-sky-arizona and use the entire texture, instead of only the bottom half of
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it. This will make it easier to change the sky for the different areas.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6345 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-17 08:06:49 +00:00
Giel van Schijndel
5f05dd99e6
Check for Perl in the configure script, rather than just assuming it's installed
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6343 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-16 19:13:39 +00:00
Giel van Schijndel
bcca523e55
Remove unused SQL files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6338 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-16 16:29:14 +00:00
Giel van Schijndel
3cc8d0e1a2
* Use the database-meta-language code generator to generate a new stats loading function: loadPropulsionStatsFromDB
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* Get rid of the (previous) handcrafted version for loadPropulsionStatsFromDB
* Get rid of the old (handcrafted) `propulsion` table and replace it with the autogenerated `PROPULSION` table
NOTE: Only src/data.c src/stats-db.[ch] src/stats-db2.tpl got changed manually, the other changes where generated from these
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6337 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-16 16:28:23 +00:00
Giel van Schijndel
27856b5de5
* Make sure to wrap the produced SQL INSERT statements in a TRANSACTION
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* At the start of a new struct's data place the name of that struct
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6333 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-16 16:28:12 +00:00
Giel van Schijndel
bfdc0728be
Remove unused SQL files
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6332 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-16 16:28:09 +00:00
Giel van Schijndel
879f129703
Exclude the Makefiles from base.wz and mp.wz for the Windows raw Makefile build system as well
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6328 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-16 13:45:41 +00:00
Giel van Schijndel
db0253a0d8
* Use the database-meta-language code generator to generate a new stats loading function: loadSensorStatsFromDB
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* Get rid of the previous (handcrafted) version for loadSensorStatsFromDB
* Get rid of the old `sensor` table in the database and replace it with the autogenerated `SENSOR` table
This addresses #2
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6327 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-16 03:52:34 +00:00
Giel van Schijndel
b918d96671
* Stuff the CONSTRUCT stats in the SQLite database
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* Use the database-meta-language code generator to generate a new stats loading function: loadConstructStatsFromDB
* Add a new resource type, DBCONSTR, which uses loadConstructStatsFromDB to load the construction stats
* Employ this new type in "base"
This addresses #2
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6326 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-16 03:43:29 +00:00
Giel van Schijndel
1835d9aa04
Add a new code generator to generate a series of INSERT statements from the CSV files to fill a database with
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6322 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-16 02:20:42 +00:00
Giel van Schijndel
903b23ce7f
Store SENSOR->location as "enum LOC" instead of an UDWORD
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6320 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-16 01:45:44 +00:00
Giel van Schijndel
31f8183789
Forgotten to update in r6318
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6319 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-16 01:42:43 +00:00
Giel van Schijndel
5b1c63f31c
Mark optional IMD_model fields as such
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6315 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-16 00:34:39 +00:00
Giel van Schijndel
d57d5d5001
Generate the SQL table definition as well
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6313 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-15 22:02:30 +00:00
Gerard Krol
7c6366f930
Fix a bug in the Skirmish AI that caused it to build loads of bunkers at oil derricks. Also change the type of a variable from PUBLIC to
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PRIVATE, as it is not defined in the .vlo. The current scripting engine does not seem to notice, but this helps
the wz2lua converter.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6306 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-15 13:00:27 +00:00
Buginator
03990706e6
Disables the AI from executing the reassignAI() routine, which is broken, and it instead took control of a human player, and not the dropped player (which doesn't make sense to do, since we nuke all that player's stuff.)
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See ticket:105 for more info.
Fixes bug #12398 , bug #12443
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6186 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-18 18:38:25 +00:00
Giel van Schijndel
810fac209b
* Wrap all file lists in the automake and win32 makefiles across lines such that there's only one file on each line
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* Alphabetically sort the file lists
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6144 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-13 13:04:37 +00:00
Per Inge Mathisen
36f3ec168c
From ticket #97 : Change height of some buildings so that they can fire over walls as they should. Patch by Zarel.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6130 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-11 15:09:35 +00:00
Giel van Schijndel
d871a85964
Add video playback support:
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* Add support for decoding and displaying of OggTheora/Vorbis videos
* Change all references to *.rpl files to *.ogg files (and lower case them)
* Add a new menu (and config) option for selecting the size at which to display videos (1x (native), 2x, full screen)
This closes ticket:64 and ticket:46
Code changes are ticket:64 (patch by Gerard Krol, Giel van Schijndel and Buginator)
FMVs can be found at http://download.gna.org/warzone/videos/sequences_ogg.zip (for now at least)
Videos encoded by Angus Lees
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6119 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-08 18:24:19 +00:00
Freddie Witherden
8573255b29
Commit patch #94 by Zarel. This gives logical names to things such as Nexus resistance circuits and repair turrets.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6118 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-07 22:31:28 +00:00
Giel van Schijndel
58117a87c0
* Remove duplicate sound effect pcv483.ogg
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* Rename pcv483.ogg to power-transferred.ogg
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6117 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-04 21:49:58 +00:00
Per Inge Mathisen
4a9c00e469
Revert tagfile changes in r6084, r6080 and r6079. Apparently not ready for the unwashed masses yet.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6102 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-02 21:50:05 +00:00
Freddie Witherden
31c5bf6f47
Commit patch #79 which improves the accuracy of the lassat and reduces the delay-time. Patch by Zarel.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6099 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-29 22:00:40 +00:00
Per Inge Mathisen
b66897f058
Port to trunk the fix for virtual group recursion from tagfile branch. Add unit test to ensure
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it never comes back.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6084 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-26 19:14:56 +00:00
Per Inge Mathisen
6fc021819c
Do a dummy load of basic object data from tagfile to stress test tagfile system. Ported from work in tagfile branch.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6079 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-26 17:45:18 +00:00
Giel van Schijndel
372851ea71
Fix typo that prevented the multiplayer mod from being installed
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Patch by Paul Wise <pabs>, this closes bug #12313
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6043 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-18 18:31:15 +00:00
Giel van Schijndel
be491b38f5
* Fix weird naming of research upgrade path
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- e.g. Sensor Upgrade -> Sensor Upgrade (note the lack of an Mk2)
* Fix several naming inconsistencies
This closes ticket:56, patch by <Zarel>
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6032 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-15 20:34:46 +00:00
Giel van Schijndel
2c616f323e
Trunk is currently broken when playing music and switching between the "base" and "mp" mods, see ticket:57.
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This revision fixes ticket:57. We (Buginator, EvilGuru and Giel) decided to use the fix suggested in ticket:57 for now and to use [wiki:Proposal:ModMounting] on a later date. I.e. fix the problem now (however dirty the solution may be), and implement a properly designed one later on, instead of letting trunk remain broken until said proposal is worked out in enough detail.
This revision fixes bug #11847 , bug #11875 , bug #11898 , bug #11976 , bug #11989 , bug #12017 , bug #12250 and bug #12280 .
Patch by Buginator and myself
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6028 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-14 20:36:50 +00:00
René Jürgens
afd15e3dc5
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6023 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-14 15:40:13 +00:00
René Jürgens
ec42455709
test
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6022 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-14 15:39:49 +00:00
Giel van Schijndel
5daf3d8035
Simplify the automake processed makefiles in data/
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* Getting rid of the custom crafted installation rules
* Replace them with a single automake primary build rule: nodist_<instdir>_DATA
This closes ticket:62
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5995 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-12 08:19:57 +00:00
Giel van Schijndel
c2f0855e00
NTW is a multiplay mod, not a global mod. So move it to data/mods/multiplay.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5989 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-11 09:12:38 +00:00
Steven Koenig
d755c30648
* Set power generator output boost for Gas Turbine Generator to +30%
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* This fixes bug #12262
* Added myself to the AUTHORS file
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5955 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-07 17:59:16 +00:00
Per Inge Mathisen
77f057bd08
Fix team colours in naval PIE propulsion file.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5813 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-14 20:13:18 +00:00
Elio Gubser
1465f18367
reversed first line because order green, orange, grey... is hardcoded
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5812 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-14 20:07:11 +00:00
Per Inge Mathisen
44861ebd89
Add naval propulsion PIE model and texture.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5803 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-13 19:15:55 +00:00
Giel van Schijndel
77404123a6
Update player[1-7].[sv]lo so that they're "generated" from the last version of player0.[sv]lo r5726 didn't use the latest version somehow
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5783 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-08 14:45:11 +00:00
Elio Gubser
f7e29e9709
new data directory for svg-icons, there's no naming specification yet
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5780 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-07 13:50:33 +00:00
Elio Gubser
fce4029e9d
small changes in intfac1(hammer modified), intfac2(new weapon icon) and frontend2(nicer computer-ai)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5779 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-07 12:37:46 +00:00
Dennis Schridde
87f127c146
Do not autogenerate aivolution scripts
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5726 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-01 17:39:10 +00:00
Giel van Schijndel
068d2d3174
Move the last translatable string that's used by the scripts into the scripts themselves: _("Return to LZ")
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5708 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-29 18:28:40 +00:00
Giel van Schijndel
e48619f9eb
Convert data/base/messages/resmessagesall.txt to the new research message format
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5702 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-29 00:26:41 +00:00
Giel van Schijndel
1c22e4e314
I forgot to commit the changes to data/mp/messages/resmessagesall.rmsg in r5700
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5701 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-29 00:15:33 +00:00
Giel van Schijndel
a2a08db52e
Convert data/mp/messages/resmessagesall.txt to the new research message format
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5700 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-29 00:12:07 +00:00
Giel van Schijndel
b122c5a07c
Convert resmessages1.txt and resmessages3.txt to the new research message format
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5699 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-28 23:48:49 +00:00
Giel van Schijndel
aaf666d026
Convert resmessages2.txt and resmessages23.txt to the new research message format
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5698 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-28 23:27:15 +00:00
Giel van Schijndel
e5ca53e2ec
Convert resmessages12.txt and messages.txt to the new research message format
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5697 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-28 22:49:28 +00:00
Giel van Schijndel
090c069f5e
Remove data/mp/messages/multiplay.txt as it's ''exactly'' the same as data/base/messages/multiplay.txt (and base depends on this one as well)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5696 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-28 21:47:45 +00:00
Per Inge Mathisen
7f768ba83e
Add naval propulsion, appropriating the unused 'Propellor'
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propulsion for this purpose. To test, use 'give all' cheat
before design, and the ctrl+o menu to place.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5691 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-28 09:15:20 +00:00
Giel van Schijndel
49944c6e3b
* Remove several unused strings
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* Move some strings to scripts
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5690 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-28 02:46:36 +00:00
Giel van Schijndel
40a8a0c1ff
Remove several unused strings
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5688 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-28 02:12:52 +00:00
Giel van Schijndel
8175833f5b
* Move all translatable strings used by the tutorial into the tutorial's script file and out of the string resource file (`tutstrings.txt`)
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* make -C po update-po
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5687 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-28 02:12:42 +00:00
Giel van Schijndel
04f5392dd2
Fix stock AI's `takeover` trigger:
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* Called upon receiving a CALL_UNITTAKEOVER event, which is sent when handing over droids or "stealing" them using the NEXUS turret
* Prevent it from trying to add command or transporter droids to any groups, as these droids cannot be added to a group
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5678 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-26 21:48:15 +00:00
Roman C
2eba906351
Aivolution AI builds bunker buster tanks again.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5671 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-26 16:09:55 +00:00
Per Inge Mathisen
f0fd48673d
Add the 4c-cockpit map by zydonk.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5567 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-16 13:00:45 +00:00
Per Inge Mathisen
e827d8e580
Update of the 8c-cockate map by zydonk.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5566 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-16 12:55:01 +00:00
Per Inge Mathisen
eb3ac2e356
Fix bug #11911 : two patrol buttons. Patrol now has a new icon, drawn by
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elio. Circle now has correct tooltip and uses old patrol icon. Some
spelling issues also fixed.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5565 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-16 12:06:26 +00:00
Giel van Schijndel
b7f1b4aae1
Read some scripts using their __lower-case__ name (as these file's names are lower-case)
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This might fix bug #12011
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5539 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-13 22:25:44 +00:00
Dennis Schridde
022315eef0
Hardcode top_srcdir to make building from non-topdir possible, dont depend on the touch command, fix LDFLAGS to not depend on the removed TARGET variable
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5476 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-10 20:10:16 +00:00
Giel van Schijndel
6fcbc73c2c
Merge the DATA build option (for the win32 makefile build system) into INSTALLER as the data packages are only required when building an installer
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5473 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-10 17:51:31 +00:00
Giel van Schijndel
0d997d617f
Remove `hitPoints` from the code as it's never used.
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It's loaded in from the stats files and copied all over a dozen places, but never actually __used__.
NOTE: This __shouldn't__ break savegames, I've checked it quite thoroughly, but game.c is evil & large enough that the chance exists I made a mistake in this department.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5454 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-09 19:02:19 +00:00
Dennis Schridde
302a557478
Rename "raw" Makefiles to "win32" Makefiles
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5402 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-06 14:29:04 +00:00
Elio Gubser
3695f6258b
minor change of the power bar gradient
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5394 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-06 09:14:36 +00:00
Elio Gubser
147d658ade
completed intfac1.svg
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5393 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-06 08:57:49 +00:00
Elio Gubser
7372b84341
Working on intfac2.svg, colours aren't correct in this version
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5392 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-06 08:42:19 +00:00
Dennis Schridde
45f23a4926
Merge commit 'HEAD@{3}'
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5347 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-28 22:32:44 +00:00
Dennis Schridde
fcd1455f44
Merge commit 'HEAD@{4}'
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5346 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-28 22:32:14 +00:00
Dennis Schridde
89f6301a6f
Do not create or remove subdirs if we are building directly from the source directory
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5339 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-26 18:20:54 +00:00
Dennis Schridde
050ec39c11
Use the (also new in this commit) relative variants of the directories almost everywhere.
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Exception is when generating the .wz files, where we need the path to the build directory and building a reverse relative path to $(srcdir) will be messy.
Also silence submake.mk a great deal.
Bug #11883 should be fixed now for the most part.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5325 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-24 23:41:52 +00:00
Dennis Schridde
fd2bfb0e0f
Prepare for another fix for parts of bug #11883 : Issues with the improved raw Makefiles
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- Rename Makefile.raw to lowercase
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5321 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-24 22:48:45 +00:00
Dennis Schridde
73b35ab8d6
Rename top_srcdir/top_builddir to abs_top_srcdir/abs_top_builddir, to make this more obvious.
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Their use is currently flawed, since it will not work in directories with spaces in them... (
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5319 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-24 20:19:54 +00:00
Dennis Schridde
9bd8b24921
Boost raw Makefiles
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- Use PACKAGE, PACKAGE_VERSION, remove VERSION
- Allow out-of-source-dir builds (mkdir build && cd build && make -f ../Makefile.raw)
- Move config.mk from $(top_srcdir)/makerules/config.mk to $(top_builddir)/config.mk
When keeping current behaviour (srcdir=builddir), this means: Move it from makerules into the main directory
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5308 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-23 13:54:47 +00:00
Per Inge Mathisen
4f63fba465
Add the map 8c-cockate by forum user zydonk. Original work licensed under the GPL.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5286 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-21 17:38:53 +00:00
Per Inge Mathisen
a1c47bccf8
patch #1075 : Simplify playlist code. Thanks to Giel for patch review.
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The playlist file is no a simple list of files to play during the game.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5281 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-21 15:40:56 +00:00
Elio Gubser
66e2bee6d3
main interface buttons finished
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5275 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-19 20:07:24 +00:00
Elio Gubser
364c32afea
working on buttons, i replaced my close button with kreuvf's, copyright added 'Copyright (C) 2008 Steven Koenig (for the Close Button)'
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5267 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-18 19:37:31 +00:00
Dennis Schridde
050609a81a
Include music in base.wz
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5265 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-18 18:26:49 +00:00
Dennis Schridde
c9b9e98dc9
Fix "Create default playlist file; This is an ugly HACK which should be FIXME'd into oblivion some other time" by adding a default playlist file to base.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5263 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-18 18:25:35 +00:00
Per Inge Mathisen
1c3835ce23
Add original music soundtracks. If you have a playlist already, you need to delete it
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or add the music to it manually.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5261 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-17 19:32:17 +00:00
Elio Gubser
ed4d0af31a
working on main-ingame icons
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5252 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-13 20:41:11 +00:00
Dennis Schridde
adcac9d1e8
Add NTW Mod 1.6.6 by Delphinio under GPL2+
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5240 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-11 15:14:55 +00:00
Elio Gubser
e5b6cf18b6
continuing work on intfac1.svg
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5237 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-08 17:00:12 +00:00
Dennis Schridde
8b2859c7e9
A dummy model, useful for testing
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5209 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-01 10:13:36 +00:00
Elio Gubser
f8261c6427
beginning with intfac1, it's fairly big atm, because i copied some frontend svg's into
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5208 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-01 06:48:57 +00:00
Elio Gubser
a955be34c5
intfac0.svg done
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5197 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-28 18:40:29 +00:00
Elio Gubser
bab67317cd
intfac0.svg almost done
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5195 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-26 20:12:16 +00:00
Elio Gubser
fb0ffbc567
made the blue target pointer (when opening with inkscape there is also a circle-version of this pointer outside the border lines, but i'm not proud of it)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5194 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-26 18:44:13 +00:00
Giel van Schijndel
1d739ce56b
* Pass the table name as well from the .wrf resource file
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* "table" will now attempt to load the given resource type from the given table (in the currently opened database)
* Maintain the current database's name (for error message, etc.)
* Pass the table name to the database loading functions and use it (in combination with sqlite3_mprintf) to produce the SQL statements
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5189 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-25 19:38:59 +00:00
Giel van Schijndel
452c167e9a
* Add a new resource loading function type: RES_TABLELOAD
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* Add two new keywords to the .wrf files: "database" and "table"
* "database" will cause the given filename to be opened as a database file (using SQLite3)
* "table" will attempt to load the given resource type from the currently opened database
* Don't open the database in the file loading functions (src/data.c) anymore; turn them in table loading functions instead (which get the current database passed as a paramter)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5188 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-25 19:38:53 +00:00
Giel van Schijndel
d193dce6f9
* Add a new resource type (for use with .wrf files): DBSENSOR which is similar to SSENSOR, with as difference that instead of a CSV file it specifies an SQLite database file to load from
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* Add the code to load sensors from the sensor table of the given database file (function `loadSensorStatsFromDB`)
* This code will make sure to load the sensor stats-data in a similar manner (i.e. the resulting data in-memory should be the same) to the sensor.txt loading code
* Use this stats loading implementation on single player
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5182 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-25 15:41:04 +00:00
Giel van Schijndel
ce7928738f
* Add a new resource type (for use with .wrf files): DBECM which is similar to SECM, with as difference that instead of a CSV file it specifies an SQLite database file to load from
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* Add the code to load ECM entries from the ecm table of the given database file (function `loadECMStatsFromDB`)
* This code will make sure to load the ECM stats-data in a similar manner (i.e. the resulting data in-memory should be the same) to the ecm.txt loading code
* Use this stats loading implementation on single player
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5178 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-25 14:58:03 +00:00
Elio Gubser
3c235cb99f
made the circle background
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5172 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-25 09:36:38 +00:00
Elio Gubser
797050d523
frontend4 finished so far, working on intfac's now. these svg's haven't been optimised yet (lots of unused defs)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5170 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-24 15:37:05 +00:00
Dennis Schridde
e7a0a57b0e
Simplify buildsystem for base.wz/mp.wz and make sure to really regenerate the archives.
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This would not always work before, since we just depend on the directory, not each file in it.
This oversight made make not recognize when a file was changed and the archive needs to be regenerated.
We now run zip on every invocation of the data target.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5158 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-23 22:01:07 +00:00
Dennis Schridde
85ab4e02e9
Move base files from data/ into data/base/ (and stuff from warzone.wz to base.wz respecitively).
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Should not create any problems, buildsystems were changed (MacOSX, please test).
Reason: Organisation, later: simplification.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5156 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-23 21:42:44 +00:00
Roman C
d24c8d0eb3
Aivolution: prevent division by zero, this hopefully fixes bug #11725 .
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5154 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-23 19:04:42 +00:00
Elio Gubser
32ab48d63e
frontend2, frontend3 done, start working on intfac0
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5143 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-20 19:02:08 +00:00
Roman C
3fdc1dc341
Aivolution:
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-use super cannon cyborgs
-use thermite flamers cyborgs
-research more flamer upgrades
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5022 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-10 17:18:29 +00:00
Dennis Schridde
c6aaecaffb
--- Merging r4974 through r4976 into '.':
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U data/messages/strings/names.txt
U data/messages/strings/resstrings.txt
U data/messages/strings/cam2strings.txt
U data/messages/strings/cam3strings.txt
U data/mp/messages/strings/names.txt
U data/mp/messages/strings/resstrings.txt
- Remove duplicate names for "Mortar Pit" (there also was " Mortar Pit" before...)
- Duplicate string: "TRANSPORT MISSION: Rescue civilians from Containment Camp" and "TRANSPORT MISSION: Rescue Civilians from Containment Camp "
- Remove more extranous spaces
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5019 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-10 15:49:26 +00:00
Roman C
77317b4508
Aivolution:
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-remove unused research
-calculate the most effective AT weapon on the fly
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5015 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-10 13:24:42 +00:00
Roman C
f5cac3bfc5
Revert r5012, this change was a bit hasty.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5013 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-10 11:12:15 +00:00
Roman C
80bfd342dd
Balance:
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-make all Missile upgrade values increase in step of 30% instead of 10%, to make sure Missiles (Scourge etc) not handicapped
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5012 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-10 11:05:08 +00:00
Roman C
d052513c74
Balance:
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-all emplacements are now marked as "HARD" instead of "MEDIUM"
-hitpoints of all emplacements increased from 400 to 600
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4997 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-09 20:20:40 +00:00
Roman C
b7f8e8e5be
Balance:
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-increased Lancer rocket cost from 100 to 125
-decreased Tank Killer cost from 250 to 200
-decreased Scourge cost from 330 to 300
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4961 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-07 18:25:12 +00:00
Roman C
a7add1b15b
Balance:
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Got rid of "indestructible" T3 weapons, gave rockets more body points.
Weapon body points changes:
Mini-pods: 5 -> 120
Mini-Rocket Artillery: 5 -> 150
Lancer: 5 -> 200
Tank Killer: 5 -> 280
Scourge: 10 -> 350
Light Cannon: 200 -> 140
HVC Cannon: 400 -> 180
Medium Cannon: 350 -> 200
Heavy Cannon: 500 -> 280
Assault Cannon: 500 -> 330
Twin Assault Cannon: 500 -> 380
Needle Gun: 400 -> 280
Rail Gun: 500 -> 350
Gauss Cannon: 750 -> 430
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4956 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-07 14:31:27 +00:00
Roman C
511a26cdbf
Decreased cost of Bug body by ~5% (commit test)
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4955 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-07 14:19:00 +00:00
Roman C
b2023e3f0b
Balance:
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-Body balance tweaked to make later bodies better value than the early bodies, this results in a massive cost drop for heavier bodies *experimental*
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4946 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-06 20:00:00 +00:00
Roman C
a63115ec88
Fixed a crash in Aivolution.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4931 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-04 17:15:40 +00:00
Roman C
be072337f4
Aivolution: increase number of min attackers needed to start attacking an enemy.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4930 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-04 16:51:23 +00:00
Roman C
db9a19ae14
Balance: Bunker Buster rocket now has "Synaptic Link Data Analysis Mk3" and "HEAP Mini-Rockets" as prerequisites instead of Lancer and "HEAT Rocket Warhead Mk3".
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4928 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-04 16:29:44 +00:00
Roman C
8cb461d222
Balance: Increased range of Rocket-MRL by 1 tile.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4924 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-04 16:06:21 +00:00
Roman C
a81aa94067
Balance: Decreased cost of Tank Killer Hardpoint by ~8%.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4922 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-04 15:55:46 +00:00
Roman C
61ce9a1dfa
Swapped Tracked and Half-Tracked propulsions: anti-tank weapons do 133% damage to half-tracks and 110% to tracks.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4919 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-04 15:18:59 +00:00
Roman C
024def4cd0
Balance:
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-make Scorpion slightly 4% more expensive
-cost of Dragon any Wyvern body decreased by ~10%
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4909 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-04 11:55:16 +00:00
Roman C
2e7aeb7e1e
Add highlighting frame for the 'ready' button.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4902 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-03 18:48:19 +00:00
Roman C
aa97edfd3c
Add proper icons for the 'ready' buttons. Icons by elio`.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4900 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-03 17:43:55 +00:00
Per Inge Mathisen
d5200992a1
Remove references to old bitmap font images.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4899 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-03 17:04:15 +00:00
Giel van Schijndel
b241fb574e
Update frontend2.svg with the latest changes by Elio Gubser
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File attached to http://forums.wz2100.net/?topic=1608.msg16060#msg16060 (minus the Inkscape property changes)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4870 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-01 15:39:45 +00:00
Roman C
5f19bef86a
Added two heavy templates to templates.txt for AIs.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4869 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-01 14:37:30 +00:00
Roman C
4c5420f463
Aivolution:
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-fix heavy templates
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4868 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-01 14:36:00 +00:00
Roman C
738344ccf4
Get rid of all references to the 'OK' button that used to start a multiplayer game.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4866 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-01 12:52:24 +00:00
Roman C
405a03ba95
Aivolution:
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-counter attacks by long-ranged units (including arty)
-rewrote the way AI handles situations when it loses enemy base location while attacking it
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4863 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-30 16:04:08 +00:00
Giel van Schijndel
bdaa9290da
Make a lot of duplicates clones of a single "parent"
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4860 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-29 19:57:09 +00:00
Giel van Schijndel
448349a245
Change 'elio' in the license statement to 'Elio Gubser'
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4858 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-29 17:28:00 +00:00
Giel van Schijndel
7179a24fb5
Stuff frontend2.png on the background of frontend2.svg so that the improvements are more easily visible
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4853 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-29 00:02:46 +00:00
Giel van Schijndel
f86812690c
Add a (partial) Scalable Vector Graphics (svg for short) version of frontend2.png
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By Elio, from this topic: http://forums.wz2100.net/?topic=1608.msg15980#msg15980
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4852 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-28 23:35:35 +00:00
Per Inge Mathisen
f6919d5b1e
Add highlighting for player flags in MP dialog. Icons by Elio.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4848 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-28 21:34:16 +00:00
Dennis Schridde
477711c9a4
Optimise more pngs
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4784 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-26 13:59:50 +00:00
Dennis Schridde
12fd89098c
Optimise NEWST tiles, too
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4782 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-26 13:42:08 +00:00
Roman C
b149f0838e
Mini-pods are stronger in long range.
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Lancer, Tank Killer, Light and Medium cannons are weaker.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4763 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 18:27:23 +00:00
Roman C
1beb25aca0
Tweak tank Bodies' cost to reflect their usefulness. Later bodies are more effective than early ones.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4762 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 18:24:47 +00:00
Dennis Schridde
c071761a17
intfac5 for Grim
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4756 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 11:00:35 +00:00
Dennis Schridde
df4484ac70
Optimize Grim's textures, too
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4755 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 10:59:56 +00:00
Dennis Schridde
4ae8810b2b
More png optimisation
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4754 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 10:55:56 +00:00
Dennis Schridde
43ae5f2c3f
Reduce png sizes via opt-png and optipng
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4753 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 10:54:02 +00:00
Dennis Schridde
221a355472
And optimize with opt-png again
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4752 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 10:52:53 +00:00
Dennis Schridde
705a1b0a7e
Remove useless alpha-channel
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4751 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 10:51:40 +00:00
Dennis Schridde
bfd5e294bb
Reduce image size via opt-png (from littleutils, backdrop[3-6], missionend) or optipng (backdrop[0-2]).
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4750 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 10:49:51 +00:00
Roman C
fa133dd959
Aivolution:
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-build at least 2 cyborg factories
-use more attackers during an attack
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4749 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-23 13:26:08 +00:00
Roman C
f053f4dc0e
Balance:
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-drastically reduced cyborg template research cost (by 250%-300%) for:
Assault Gunner, Needle Gunner, Scourge, Flashlight Gunner, Super HPV Cyborg, Super Heavy-Gunner, Super Auto-Cannon Cyborg, Super Tank-Killer Cyborg, Super Pulse Laser Cyborg, Super Rail-Gunner, Super Scourge Cyborg
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4744 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-22 18:42:17 +00:00
Roman C
e1aa71d365
Aivolution AI:
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-add some templates for unupgrgaded factories
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4742 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-22 12:50:08 +00:00
Roman C
4e8bd466e3
-add some T1 AI templates for factories without factories modules
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4741 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-22 12:48:03 +00:00
Per Inge Mathisen
406fdaea13
Add new reticule button icons for edit mode.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4730 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-21 13:30:03 +00:00
Per Inge Mathisen
1c7f32f6c6
Extend addMultiEditBox() to enable highlighted buttons. Make player name,
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game name, and map name edit box buttons highlightable in MP dialog.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4680 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-18 19:45:10 +00:00
Per Inge Mathisen
359110bf52
Make host game and keymap defaults buttons shaded on mouse highlight, like
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the other similar buttons. Icons by Elio Gubser.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4677 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-18 18:00:43 +00:00
Per Inge Mathisen
01af04febd
Change addMultiBut so that you can specify different images for buttons when
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they are normal state, pressed state, and highlighted by mouse. Removes ugly
hack to provide highlighting for only some buttons.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4675 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-18 17:05:40 +00:00
Per Inge Mathisen
f89e3bf1a6
Add a question mark button icon.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4666 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-17 15:49:41 +00:00
Roman C
c5e91b5799
Make games less jerky when Aivolution AI is active by preventing AIs from execute their scripts all at the same time.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4656 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-16 17:10:55 +00:00
Roman C
cfb955c130
Corrected BB effectiveness against bunkers.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4655 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-16 15:13:43 +00:00
Roman C
26c9ae418a
Balance:
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-anti tank weapons do 15% more damage to bunkers
-bunker buster does 12% less damage to bunkers
-MG does 200% more damage to VTOLs (effectiveness increased from 25% to 75%)
-increased body points of light cyborg weapons by 40%
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4654 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-16 15:08:20 +00:00
Per Inge Mathisen
2e78183ee3
Add tile rotation to tagfile definition file
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4641 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-15 21:03:50 +00:00
Per Inge Mathisen
dda21eb413
Remove zones from tagdefinitions
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4639 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-15 20:58:53 +00:00
Roman C
fa90c040c7
Aivolution AI:
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-fix AA defenses construction
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4629 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-15 14:37:11 +00:00
Roman C
77a0763515
Weapon Balance:
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-increase LasSat damage and splash damage by 50%
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4628 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-15 13:44:49 +00:00
Roman C
faeb2c05c8
Weapon Balance:
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-Cyborg Grenadier: decrease short range accuracy, increased long range accuracy, increased damage by 50%.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4616 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-14 22:07:10 +00:00
Roman C
3cc53501a0
Aivolution AI:
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-thank the player who gifted a unit
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4611 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-14 19:22:29 +00:00
Roman C
d63a021184
Stock AI:
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-make use of trucks gifted by other players
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4610 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-14 19:21:34 +00:00
Roman C
5ec11ada07
Flamer Balance:
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-all flamers can fire while moving
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4579 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-13 14:02:33 +00:00
Roman C
f030d2944b
Aivolution AI:
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-build light cyborgs
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4575 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-12 15:44:58 +00:00
Roman C
1724c4b370
Weapon Balance:
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-HVC: long range accuracy decreased by 27%
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4563 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-11 18:55:29 +00:00
Roman C
bd4e86f782
Weapon Balance:
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-Tank Killer, Rail Gun, Scourge have more firepower
-Needle Gunner damage decreased
-All Super Cyborg weapons: body points doubled
-Medium Cannon: long range accuracy increased by 10%
-Heavy Cannon: long range accuracy increased by 15%
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4562 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-11 18:52:35 +00:00
Roman C
98e620b2f0
Update Aivolution command list.
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git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4557 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-10 15:59:17 +00:00
Roman C
3c7b6b4000
Aivolution AI:
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-fix the "Not enough power to build droid" for AIV too
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4550 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-09 17:25:36 +00:00
Roman C
424a8123b7
Stock AI:
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-make sure power boost is only applied to AIs, not to human players
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4549 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-09 17:21:27 +00:00