Convert resmessages1.txt and resmessages3.txt to the new research message format

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5699 4a71c877-e1ca-e34f-864e-861f7616d084
master
Giel van Schijndel 2008-07-28 23:48:49 +00:00
parent aaf666d026
commit b122c5a07c
8 changed files with 2045 additions and 1409 deletions

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@ -0,0 +1,767 @@
RES_C_CT1
{
{
_("New Systems Turret Available for Design"),
_("New battlefield computer system"),
_("Commander leads groups acts as factory delivery point"),
_("Body Points: High"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_com.rpl",
.audioName = NULL,
};
RES_C_SL1
{
{
_("Computer Technology Breakthrough"),
_("Synaptic Link allows humans to interface directly with computers"),
_("Cyborgs can now be researched"),
_("New research options available"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_com.rpl",
.audioName = NULL,
};
RES_CYMET1
{
{
_("Cyborg Materials Improved"),
_("Layered composite alloys and energy-absorbing fibres"),
_("Increases Kinetic Armor and Body Points"),
_("All Cyborgs upgraded automatically"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.rpl",
.audioName = NULL,
};
RES_CYW_MG1
{
{
_("New Cyborg Available"),
_("Armed with Cyborg Machinegun"),
_("Body Points: Medium"),
_("Requires Cyborg factory to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.rpl",
.audioName = NULL,
};
RES_CYW_CN1
{
{
_("New Cyborg Available"),
_("Armed with Cyborg Cannon"),
_("Body Points: Medium"),
_("Requires Cyborg factory to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.rpl",
.audioName = NULL,
};
RES_CYW_FL1
{
{
_("New Cyborg Available"),
_("Armed with Cyborg Flamer"),
_("Body Points: Medium"),
_("Requires Cyborg factory to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.rpl",
.audioName = NULL,
};
RES_CYW_RK1
{
{
_("New Cyborg Available"),
_("Armed with Lance Anti-Tank rocket"),
_("Body Points: Medium"),
_("Requires Cyborg factory to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.rpl",
.audioName = NULL,
};
RES_DF_WU1
{
{
_("Defenses Improved"),
_("Improved Titanium-reinforced concrete"),
_("Increases Armour and Body Points"),
_("All defenses and walls upgraded automatically"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_TOWER1
{
{
_("New Defensive Structure Available"),
_("Steel tower with machinegun"),
_("Automatically targets enemies within sensor range"),
_("Defensive Strength: Low"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_EMP_PODTOW
{
{
_("New Defensive Structure Available"),
_("Armored guard tower with Mini-Pod Rocket"),
_("Automatically targets enemies within sensor range"),
_("Defensive Strength: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_DF_P1
{
{
_("New Defensive Structure Available"),
_("Armored bunker with Machinegun"),
_("Automatically targets enemies within sensor range"),
_("Defensive Strength: High"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_PB_ATR
{
{
_("New Defensive Structure Available"),
_("Armored bunker with Lancer AT rocket"),
_("Automatically targets enemies within sensor range"),
_("Defensive Strength: High"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_PB_FL
{
{
_("New Defensive Structure Available"),
_("Armored bunker with Flamer"),
_("Automatically targets enemies within sensor range"),
_("Defensive Strength: High"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_PB_LC
{
{
_("New Defensive Structure Available"),
_("Armored bunker with Light Cannon"),
_("Automatically targets enemies within sensor range"),
_("Defensive Strength: High"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_WT2_LC
{
{
_("New Defensive Structure Available"),
_("Armored hardpoint with Light Cannon"),
_("Automatically targets enemies within sensor range"),
_("Defensive Strength: High"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_WT3_MC
{
{
_("New Defensive Structure Available"),
_("Armored hardpoint with Medium Cannon"),
_("Automatically targets enemies within sensor range"),
_("Defensive Strength: High"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_WT4_HC
{
{
_("New Defensive Structure Available"),
_("Armored hardpoint with Heavy Cannon"),
_("Automatically targets enemies within sensor range"),
_("Defensive Strength: High"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_TTRAP1
{
{
_("New Defensive Structure Available"),
_("Reinforced concrete tank traps"),
_("Prevents enemy movement"),
_("Defensive Strength: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_REPAI1
{
{
_("New Base Structure Available"),
_("New Repair Facility Repairs Damaged Units"),
_("Use the Command Console to send units back for repair"),
_("Or select the Repair Facility as a unit's target"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_ST_RFU1
{
{
_("Repair Facility Improved"),
_("New automated repair techniques"),
_("Increases Repair Speed"),
_("All repair facilities upgraded automatically"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_ST_CR1
{
{
_("New Base Structure Available"),
_("Enables command turret research"),
_("Directs and collates information for command turrets"),
_("Controls up to five commanders"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_ST_FCY01
{
{
_("Cyborg Production Improved"),
_("Automated Cyborg Production"),
_("Increases Cyborg factory output"),
_("All Cyborg factories upgraded automatically"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_ST_FCY1
{
{
_("New Base Structure Available"),
_("Cyborg Factory"),
_("Produces Cyborgs"),
_("Research makes additional Cyborgs available"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_ST_FM1
{
{
_("Production Improved"),
_("Factory module enables medium and large bodies"),
_("Increases factory output"),
_("Use a truck to add modules to a factory"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_ST_FU1
{
{
_("Vehicle Production Improved"),
_("Automated Factory Production"),
_("Increases factory output"),
_("All vehicle factories upgraded automatically"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_POWMD1
{
{
_("Power Module Available"),
_("Improved Power Generator Performance"),
_("Burns oil more efficiently"),
_("Use a truck to add the module to a power generator"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_pow.rpl",
.audioName = NULL,
};
RES_ST_RM1
{
{
_("Research Module Available"),
_("Research module expands research facilities"),
_("Increases research speed"),
_("Use a truck to add the module to a research facility"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_ST_RU1
{
{
_("Research Improved"),
_("Synaptic link data analysis"),
_("Increases research speed"),
_("All research facilities upgraded automatically"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_ST_MAT1
{
{
_("Increases Damage Resistance"),
_("Reinforced Base Structure Materials"),
_("Increases Armor and Body Points"),
_("All base structures upgraded automatically"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_struttech.rpl",
.audioName = NULL,
};
RES_V_B01
{
{
_("Project Light Body"),
_("Light body vulnerable to heavy weapons"),
_("Good scout vehicle"),
_("Low power cost and low production times"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.rpl",
.audioName = NULL,
};
RES_V_B04
{
{
_("New Paradigm Light Body"),
_("Inferior armor and body points to Viper"),
_("Faster than Viper"),
_("Power cost and production time similar to Viper"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.rpl",
.audioName = NULL,
};
RES_V_B05
{
{
_("Project Medium Body"),
_("Medium body increases armor and body points"),
_("Good medium tank and support vehicle"),
_("Average power costs and production times"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.rpl",
.audioName = NULL,
};
RES_V_B08
{
{
_("New Paradigm Medium body"),
_("Inferior armor and body points to Cobra"),
_("Faster than Cobra"),
_("Power cost and production time similar to Cobra"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.rpl",
.audioName = NULL,
};
RES_V_B11
{
{
_("Project Heavy Body"),
_("Heavy body increases armor and body points"),
_("Good main battle tank and heavy artillery platform"),
_("Very high power costs and very slow to produce"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.rpl",
.audioName = NULL,
};
RES_V_B12
{
{
_("New Paradigm Heavy Body"),
_("Less armor and body points than Python"),
_("Faster than Python"),
_("Power cost and production time the same as Python"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.rpl",
.audioName = NULL,
};
RES_V_EN1
{
{
_("Vehicle Engine Upgrade"),
_("Fuel Injection Engine"),
_("Improves vehicle speed"),
_("All vehicles upgraded automatically"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.rpl",
.audioName = NULL,
};
RES_V_MET1
{
{
_("Vehicle Bodies Improved"),
_("Layered composite alloys and energy-absorbing fibres"),
_("Increases kinetic armor and body points"),
_("All vehicles upgraded automatically"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.rpl",
.audioName = NULL,
};
RES_HALFT1
{
{
_("New Propulsion Available"),
_("Armored Half-tracks"),
_("Speed: Medium"),
_("Body Points: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.rpl",
.audioName = NULL,
};
RES_V_P_H1
{
{
_("New Propulsion Available"),
_("Amphibious hover propulsion"),
_("Speed: Fast"),
_("Body Points: Low"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.rpl",
.audioName = NULL,
};
RES_TRACK1
{
{
_("New Propulsion Available"),
_("Armored Tracks"),
_("Speed: Slow"),
_("Body Points: High"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.rpl",
.audioName = NULL,
};
RES_V_P_W1
{
{
_("New Propulsion Available"),
_("Wheeled Propulsion"),
_("Speed: Fast"),
_("Body Points: Low"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_droid.rpl",
.audioName = NULL,
};
RES_CN1MK1
{
{
_("New Weapon Turret Available"),
_("Light Cannon firing 40mm rounds"),
_("Best Targets: Vehicles"),
_("Body Points: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_CN2MK1
{
{
_("New Weapon Turret Available"),
_("Medium Cannon firing 76mm rounds"),
_("Best Targets: Vehicles"),
_("Body Points: Medium"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_CN3MK1
{
{
_("New Weapon Turret Available"),
_("Heavy Cannon firing 120 mm rounds"),
_("Best Targets: Vehicles"),
_("Body Points: High"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_CN_D1
{
{
_("Cannon Upgrade"),
_("High Explosive Anti-Tank Cannon Shells"),
_("Increases Cannon damage"),
_("All cannons upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_FLAME1
{
{
_("New Weapon Turret Available"),
_("Flame-thrower firing Propylene Oxide gel"),
_("Best Targets: Bunkers, wheeled and hover vehicles"),
_("Body Points: Very low"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_FL_D1
{
{
_("Flamer Upgrade"),
_("Propylene Oxide gel treated to burn at higher temperatures"),
_("Increases Flamer damage"),
_("All flamers upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_MG1MK1
{
{
_("New Weapon Turret Available"),
_("7.62mm machinegun"),
_("Best Targets: Infantry, base structures, wheeled vehicles"),
_("Body Points: Low"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_MG2MK1
{
{
_("New Weapon Turret Available"),
_("Twin 7.62mm machineguns"),
_("Best Targets: Infantry, base structures, wheeled vehicles"),
_("Body Points: Low"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_MG_D1
{
{
_("Machinegun Upgrade"),
_("Hardened case machinegun bullets"),
_("Increases Machinegun damage"),
_("All machineguns upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_MG_D2
{
{
_("Machinegun Upgrade"),
_("Armor-Piercing Discard Sabot Bullets"),
_("Increases Machinegun damage"),
_("All machineguns upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_MORTA1
{
{
_("New Indirect Fire Weapon Available"),
_("May be targeted directly or assigned to a sensor turret or tower"),
_("Best Targets: Base structures, infantry, wheeled vehicles"),
_("Body Points: Very Low"),
},
.imdName = "MICAPSUL.pie",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_M_D1
{
{
_("Mortar Upgrade"),
_("Improved high explosive shells"),
_("Increases Mortar damage"),
_("All mortars upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_RK_MP1
{
{
_("New Rocket Available"),
_("Fast firing light anti-vehicle rockets"),
_("Best Targets: Wheeled and hover vehicles"),
_("Body Points: Very Low"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_RK_AC1
{
{
_("Mini-Rocket Upgrade"),
_("Fin-stabilization improves flight trajectory"),
_("Increases Mini-Rocket accuracy"),
_("All mini-rockets upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_RK_D1
{
{
_("Mini-Rocket Upgrade"),
_("Improved shaped charge warhead"),
_("Increases Mini-Rocket damage"),
_("All mini-rockets upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_RK_ROF1
{
{
_("Mini-Rocket Upgrade"),
_("Automated reload system"),
_("Increases Mini-Rockets ROF"),
_("All mini-rockets upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_SRK_AC1
{
{
_("Rocket Upgrade"),
_("Tracks and directs in-flight rocket to target"),
_("Increases Rocket accuracy"),
_("All rockets upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};
RES_W_SRK_D1
{
{
_("Rocket Upgrade"),
_("High Explosive Anti-Tank warhead"),
_("Increases Rocket damage"),
_("All rockets upgraded automatically"),
},
.imdName = "MICAPSUL.PIE",
.imdName2 = NULL,
.sequenceName = "res_weapons.rpl",
.audioName = NULL,
};

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@ -1,59 +0,0 @@
RES_C_CT1,4,RES_C_CT1_MSG1,RES_C_CT1_MSG2,RES_C_CT1_MSG3,RES_C_CT1_MSG4,0,MICAPSUL.pie,0,res_com.rpl,0,0000
RES_C_SL1,4,RES_C_SL1_MSG1,RES_C_SL1_MSG2,RES_C_SL1_MSG3,RES_C_SL1_MSG4,0,MICAPSUL.pie,0,res_com.rpl,0,0000
RES_CYMET1,4,RES_CYMET1_MSG1,RES_CYMET1_MSG2,RES_CYMET1_MSG3,RES_CYMET1_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_CYW_MG1,4,RES_CYW_MG1_MSG1,RES_CYW_MG1_MSG2,RES_CYW_MG1_MSG3,RES_CYW_MG1_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_CYW_CN1,4,RES_CYW_CN1_MSG1,RES_CYW_CN1_MSG2,RES_CYW_CN1_MSG3,RES_CYW_CN1_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_CYW_FL1,4,RES_CYW_FL1_MSG1,RES_CYW_FL1_MSG2,RES_CYW_FL1_MSG3,RES_CYW_FL1_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_CYW_RK1,4,RES_CYW_RK1_MSG1,RES_CYW_RK1_MSG2,RES_CYW_RK1_MSG3,RES_CYW_RK1_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_DF_WU1,4,RES_DF_WU1_MSG1,RES_DF_WU1_MSG2,RES_DF_WU1_MSG3,RES_DF_WU1_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_TOWER1,4,RES_TOWER1_MSG1,RES_TOWER1_MSG2,RES_TOWER1_MSG3,RES_TOWER1_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_EMP_PODTOW,4,RES_EMP_PODTOW_MSG1,RES_EMP_PODTOW_MSG2,RES_EMP_PODTOW_MSG3,RES_EMP_PODTOW_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_DF_P1,4,RES_DF_P1_MSG1,RES_DF_P1_MSG2,RES_DF_P1_MSG3,RES_DF_P1_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_PB_ATR,4,RES_PB_ATR_MSG1,RES_PB_ATR_MSG2,RES_PB_ATR_MSG3,RES_PB_ATR_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_PB_FL,4,RES_PB_FL_MSG1,RES_PB_FL_MSG2,RES_PB_FL_MSG3,RES_PB_FL_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_PB_LC,4,RES_PB_LC_MSG1,RES_PB_LC_MSG2,RES_PB_LC_MSG3,RES_PB_LC_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_WT2_LC,4,RES_WT2_LC_MSG1,RES_WT2_LC_MSG2,RES_WT2_LC_MSG3,RES_WT2_LC_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_WT3_MC,4,RES_WT3_MC_MSG1,RES_WT3_MC_MSG2,RES_WT3_MC_MSG3,RES_WT3_MC_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_WT4_HC,4,RES_WT4_HC_MSG1,RES_WT4_HC_MSG2,RES_WT4_HC_MSG3,RES_WT4_HC_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_TTRAP1,4,RES_TTRAP1_MSG1,RES_TTRAP1_MSG2,RES_TTRAP1_MSG3,RES_TTRAP1_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_REPAI1,4,RES_REPAI1_MSG1,RES_REPAI1_MSG2,RES_REPAI1_MSG3,RES_REPAI1_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_ST_RFU1,4,RES_ST_RFU1_MSG1,RES_ST_RFU1_MSG2,RES_ST_RFU1_MSG3,RES_ST_RFU1_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_ST_CR1,4,RES_ST_CR1_MSG1,RES_ST_CR1_MSG2,RES_ST_CR1_MSG3,RES_ST_CR1_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_ST_FCY01,4,RES_ST_FCY01_MSG1,RES_ST_FCY01_MSG2,RES_ST_FCY01_MSG3,RES_ST_FCY01_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_ST_FCY1,4,RES_ST_FCY1_MSG1,RES_ST_FCY1_MSG2,RES_ST_FCY1_MSG3,RES_ST_FCY1_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_ST_FM1,4,RES_ST_FM1_MSG1,RES_ST_FM1_MSG2,RES_ST_FM1_MSG3,RES_ST_FM1_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_ST_FU1,4,RES_ST_FU1_MSG1,RES_ST_FU1_MSG2,RES_ST_FU1_MSG3,RES_ST_FU1_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_POWMD1,4,RES_POWMD1_MSG1,RES_POWMD1_MSG2,RES_POWMD1_MSG3,RES_POWMD1_MSG4,0,MICAPSUL.pie,0,res_pow.rpl,0,0000
RES_ST_RM1,4,RES_ST_RM1_MSG1,RES_ST_RM1_MSG2,RES_ST_RM1_MSG3,RES_ST_RM1_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_ST_RU1,4,RES_ST_RU1_MSG1,RES_ST_RU1_MSG2,RES_ST_RU1_MSG3,RES_ST_RU1_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_ST_MAT1,4,RES_ST_MAT1_MSG1,RES_ST_MAT1_MSG2,RES_ST_MAT1_MSG3,RES_ST_MAT1_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_V_B01,4,RES_V_B01_MSG1,RES_V_B01_MSG2,RES_V_B01_MSG3,RES_V_B01_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_V_B04,4,RES_V_B04_MSG1,RES_V_B04_MSG2,RES_V_B04_MSG3,RES_V_B04_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_V_B05,4,RES_V_B05_MSG1,RES_V_B05_MSG2,RES_V_B05_MSG3,RES_V_B05_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_V_B08,4,RES_V_B08_MSG1,RES_V_B08_MSG2,RES_V_B08_MSG3,RES_V_B08_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_V_B11,4,RES_V_B11_MSG1,RES_V_B11_MSG2,RES_V_B11_MSG3,RES_V_B11_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_V_B12,4,RES_V_B12_MSG1,RES_V_B12_MSG2,RES_V_B12_MSG3,RES_V_B12_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_V_EN1,4,RES_V_EN1_MSG1,RES_V_EN1_MSG2,RES_V_EN1_MSG3,RES_V_EN1_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_V_MET1,4,RES_V_MET1_MSG1,RES_V_MET1_MSG2,RES_V_MET1_MSG3,RES_V_MET1_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_HALFT1,4,RES_HALFT1_MSG1,RES_HALFT1_MSG2,RES_HALFT1_MSG3,RES_HALFT1_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_V_P_H1,4,RES_V_P_H1_MSG1,RES_V_P_H1_MSG2,RES_V_P_H1_MSG3,RES_V_P_H1_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_TRACK1,4,RES_TRACK1_MSG1,RES_TRACK1_MSG2,RES_TRACK1_MSG3,RES_TRACK1_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_V_P_W1,4,RES_V_P_W1_MSG1,RES_V_P_W1_MSG2,RES_V_P_W1_MSG3,RES_V_P_W1_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_CN1MK1,4,RES_CN1MK1_MSG1,RES_CN1MK1_MSG2,RES_CN1MK1_MSG3,RES_CN1MK1_MSG4,0,MICAPSUL.pie,0,res_weapons.rpl,0,0000
RES_CN2MK1,4,RES_CN2MK1_MSG1,RES_CN2MK1_MSG2,RES_CN2MK1_MSG3,RES_CN2MK1_MSG4,0,MICAPSUL.pie,0,res_weapons.rpl,0,0000
RES_CN3MK1,4,RES_CN3MK1_MSG1,RES_CN3MK1_MSG2,RES_CN3MK1_MSG3,RES_CN3MK1_MSG4,0,MICAPSUL.pie,0,res_weapons.rpl,0,0000
RES_W_CN_D1,4,RES_W_CN_D1_MSG1,RES_W_CN_D1_MSG2,RES_W_CN_D1_MSG3,RES_W_CN_D1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_FLAME1,4,RES_FLAME1_MSG1,RES_FLAME1_MSG2,RES_FLAME1_MSG3,RES_FLAME1_MSG4,0,MICAPSUL.pie,0,res_weapons.rpl,0,0000
RES_W_FL_D1,4,RES_W_FL_D1_MSG1,RES_W_FL_D1_MSG2,RES_W_FL_D1_MSG3,RES_W_FL_D1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_MG1MK1,4,RES_MG1MK1_MSG1,RES_MG1MK1_MSG2,RES_MG1MK1_MSG3,RES_MG1MK1_MSG4,0,MICAPSUL.pie,0,res_weapons.rpl,0,0000
RES_MG2MK1,4,RES_MG2MK1_MSG1,RES_MG2MK1_MSG2,RES_MG2MK1_MSG3,RES_MG2MK1_MSG4,0,MICAPSUL.pie,0,res_weapons.rpl,0,0000
RES_W_MG_D1,4,RES_W_MG_D1_MSG1,RES_W_MG_D1_MSG2,RES_W_MG_D1_MSG3,RES_W_MG_D1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_MG_D2,4,RES_W_MG_D2_MSG1,RES_W_MG_D2_MSG2,RES_W_MG_D2_MSG3,RES_W_MG_D2_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_MORTA1,4,RES_MORTA1_MSG1,RES_MORTA1_MSG2,RES_MORTA1_MSG3,RES_MORTA1_MSG4,0,MICAPSUL.pie,0,res_weapons.rpl,0,0000
RES_W_M_D1,4,RES_W_M_D1_MSG1,RES_W_M_D1_MSG2,RES_W_M_D1_MSG3,RES_W_M_D1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_RK_MP1,4,RES_W_RK_MP1_MSG1,RES_W_RK_MP1_MSG2,RES_W_RK_MP1_MSG3,RES_W_RK_MP1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_RK_AC1,4,RES_W_RK_AC1_MSG1,RES_W_RK_AC1_MSG2,RES_W_RK_AC1_MSG3,RES_W_RK_AC1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_RK_D1,4,RES_W_RK_D1_MSG1,RES_W_RK_D1_MSG2,RES_W_RK_D1_MSG3,RES_W_RK_D1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_RK_ROF1,4,RES_W_RK_ROF1_MSG1,RES_W_RK_ROF1_MSG2,RES_W_RK_ROF1_MSG3,RES_W_RK_ROF1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_SRK_AC1,4,RES_W_SRK_AC1_MSG1,RES_W_SRK_AC1_MSG2,RES_W_SRK_AC1_MSG3,RES_W_SRK_AC1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_SRK_D1,4,RES_W_SRK_D1_MSG1,RES_W_SRK_D1_MSG2,RES_W_SRK_D1_MSG3,RES_W_SRK_D1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000

File diff suppressed because it is too large Load Diff

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@ -1,98 +0,0 @@
RES_CY_AH4,4,RES_CYARM-H4_MSG1,RES_CYARM-H4_MSG2,RES_CYARM-H4_MSG3,RES_CYARM-H4_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_SY_RESU1,4,RES_C_NIP_MSG1,RES_C_NIP_MSG2,RES_C_NIP_MSG3,RES_C_NIP_MSG4,0,MICAPSUL.PIE,0,res_systech.rpl,0,0000
RES_SY_RESU2,4,RES_C_NRC_MSG1,RES_C_NRC_MSG2,RES_C_NRC_MSG3,RES_C_NRC_MSG4,0,MICAPSUL.PIE,0,res_systech.rpl,0,0000
RES_CY_JP1,4,RES_CYJ_J01_MSG1,RES_CYJ_J01_MSG2,RES_CYJ_J01_MSG3,RES_CYJ_J01_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_CY_LG3,4,RES_CYW_LG3_MSG1,RES_CYW_LG3_MSG2,RES_CYW_LG3_MSG3,RES_CYW_LG3_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_CYMET7,4,RES_CYMET7_MSG1,RES_CYMET7_MSG2,RES_CYMET7_MSG3,RES_CYMET7_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_CYMET10,4,RES_CYMET10_MSG1,RES_CYMET10_MSG2,RES_CYMET10_MSG3,RES_CYMET10_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_CYW_MIS,4,RES_CYW_MIS_MSG1,RES_CYW_MIS_MSG2,RES_CYW_MIS_MSG3,RES_CYW_MIS_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_CYW_RL1,4,RES_CYW_RL1_MSG1,RES_CYW_RL1_MSG2,RES_CYW_RL1_MSG3,RES_CYW_RL1_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_CYW_ATM,4,RES_CYW_ATM_MSG1,RES_CYW_ATM_MSG2,RES_CYW_ATM_MSG3,RES_CYW_ATM_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_CYW_LS1,4,RES_CYW_LS1_MSG1,RES_CYW_LS1_MSG2,RES_CYW_LS1_MSG3,RES_CYW_LS1_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_CYJ_RKT,4,RES_CYJ_RKT_MSG1,RES_CYJ_RKT_MSG2,RES_CYJ_RKT_MSG3,RES_CYJ_RKT_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_CYJ_MG4,4,RES_CYJ_MG4_MSG1,RES_CYJ_MG4_MSG2,RES_CYJ_MG4_MSG3,RES_CYJ_MG4_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_CYJ_RL1,4,RES_CYJ_RL1_MSG1,RES_CYJ_RL1_MSG2,RES_CYJ_RL1_MSG3,RES_CYJ_RL1_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_CYJ_ATM,4,RES_CYJ_ATM_MSG1,RES_CYJ_ATM_MSG2,RES_CYJ_ATM_MSG3,RES_CYJ_ATM_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_CYJ_LS1,4,RES_CYJ_LS2_MSG1,RES_CYJ_LS2_MSG2,RES_CYJ_LS2_MSG3,RES_CYJ_LS2_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_DF_WU7,4,RES_DF_WU7_MSG1,RES_DF_WU7_MSG2,RES_DF_WU7_MSG3,RES_DF_WU7_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_DF_WU10,4,RES_DF_WU10_MSG1,RES_DF_WU10_MSG2,RES_DF_WU10_MSG3,RES_DF_WU10_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_EMP_SAM1,4,RES_EMP_Sam1_MSG1,RES_EMP_Sam1_MSG2,RES_EMP_Sam1_MSG3,RES_EMP_Sam1_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_EMP_SAM2,4,RES_EMP_Sam2_MSG1,RES_EMP_Sam2_MSG2,RES_EMP_Sam2_MSG3,RES_EMP_Sam2_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_EMP_MdAM,4,RES_EMP_MdAM_MSG1,RES_EMP_MdAM_MSG2,RES_EMP_MdAM_MSG3,RES_EMP_MdAM_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_EMP_HvAM,4,RES_EMP_HvAM_MSG1,RES_EMP_HvAM_MSG2,RES_EMP_HvAM_MSG3,RES_EMP_HvAM_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_EMP_PrisLas,4,RES_EMP_PrisLas_MSG1,RES_EMP_PrisLas_MSG2,RES_EMP_PrisLas_MSG3,RES_EMP_PrisLas_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_EMP_PulseLas,4,RES_EMP_PulseLas_MSG1,RES_EMP_PulseLas_MSG2,RES_EMP_PulseLas_MSG3,RES_EMP_PulseLas_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_EMP_Rail2,4,RES_EMP_Rail2_MSG1,RES_EMP_Rail2_MSG2,RES_EMP_Rail2_MSG3,RES_EMP_Rail2_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_EMP_Rail3,4,RES_EMP_Rail3_MSG1,RES_EMP_Rail3_MSG2,RES_EMP_Rail3_MSG3,RES_EMP_Rail3_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_EMP_ATMTOW,4,RES_EMP_ATMTOW_MSG1,RES_EMP_ATMTOW_MSG2,RES_EMP_ATMTOW_MSG3,RES_EMP_ATMTOW_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_EMP_RL1TOW,4,RES_EMP_RL1TOW_MSG1,RES_EMP_RL1TOW_MSG2,RES_EMP_RL1TOW_MSG3,RES_EMP_RL1TOW_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_WT9_ATM,4,RES_WT9_ATM_MSG1,RES_WT9_ATM_MSG2,RES_WT9_ATM_MSG3,RES_WT9_ATM_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_WT14_PLS,4,RES_WT14_PLS_MSG1,RES_WT14_PLS_MSG2,RES_WT14_PLS_MSG3,RES_WT14_PLS_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_WT15_RL2,4,RES_WT15_RL2_MSG1,RES_WT15_RL2_MSG2,RES_WT15_RL2_MSG3,RES_WT15_RL2_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_WT15_RL3,4,RES_WT15_RL3_MSG1,RES_WT15_RL3_MSG2,RES_WT15_RL3_MSG3,RES_WT15_RL3_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_ST_RFU7,4,RES_ST_RFU7_MSG1,RES_ST_RFU7_MSG2,RES_ST_RFU7_MSG3,RES_ST_RFU7_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_POWU2,4,RES_POWU2_MSG1,RES_POWU2_MSG2,RES_POWU2_MSG3,RES_POWU2_MSG4,0,MICAPSUL.pie,0,res_pow.rpl,0,0000
RES_ST_RU7,4,RES_ST_RU7_MSG1,RES_ST_RU7_MSG2,RES_ST_RU7_MSG3,RES_ST_RU7_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_ST_MAT7,4,RES_ST_MAT7_MSG1,RES_ST_MAT7_MSG2,RES_ST_MAT7_MSG3,RES_ST_MAT7_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_ST_MAT10,4,RES_ST_MAT10_MSG1,RES_ST_MAT10_MSG2,RES_ST_MAT10_MSG3,RES_ST_MAT10_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_ST_VFU4,4,RES_ST_VFU4_MSG1,RES_ST_VFU4_MSG2,RES_ST_VFU4_MSG3,RES_ST_VFU4_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_ST_VPU4,4,RES_ST_VP4_MSG1,RES_ST_VP4_MSG2,RES_ST_VP4_MSG3,RES_ST_VP4_MSG4,0,MICAPSUL.pie,0,res_struttech.rpl,0,0000
RES_ENGIN3,4,RES_ENGIN3_MSG1,RES_ENGIN3_MSG2,RES_ENGIN3_MSG3,RES_ENGIN3_MSG4,0,MICAPSUL.PIE,0,res_systech.rpl,0,0000
RES_SY_CBSU3,4,RES_SY_CBSU3_MSG1,RES_SY_CBSU3_MSG2,RES_SY_CBSU3_MSG3,RES_SY_CBSU3_MSG4,0,MICAPSUL.PIE,0,res_systech.rpl,0,0000
RES_SY_VCBSU3,4,RES_SY_VCBSU3_MSG1,RES_SY_VCBSU3_MSG2,RES_SY_VCBSU3_MSG3,RES_SY_VCBSU3_MSG4,0,MICAPSUL.PIE,0,res_systech.rpl,0,0000
RES_SY_VS3,4,RES_SY_VS3_MSG1,RES_SY_VS3_MSG2,RES_SY_VS3_MSG3,RES_SY_VS3_MSG4,0,MICAPSUL.PIE,0,res_systech.rpl,0,0000
RES_SY_ST1,4,RES_SY_ST1_MSG1,RES_SY_ST1_MSG2,RES_SY_ST1_MSG3,RES_SY_ST1_MSG4,0,MICAPSUL.PIE,0,res_systech.rpl,0,0000
RES_SY_ACYB,4,RES_SY_ACYB_MSG1,RES_SY_ACYB_MSG2,RES_SY_ACYB_MSG3,RES_SY_ACYB_MSG4,0,MICAPSUL.PIE,0,res_systech.rpl,0,0000
RES_SY_ASTRUC,4,RES_SY_ASTRUC_MSG1,RES_SY_ASTRUC_MSG2,RES_SY_ASTRUC_MSG3,RES_SY_ASTRUC_MSG4,0,MICAPSUL.PIE,0,res_systech.rpl,0,0000
RES_SY_ADEF,4,RES_SY_ADEF_MSG1,RES_SY_ADEF_MSG2,RES_SY_ADEF_MSG3,RES_SY_ADEF_MSG4,0,MICAPSUL.PIE,0,res_systech.rpl,0,0000
RES_SY_AVEH,4,RES_SY_AVEH_MSG1,RES_SY_AVEH_MSG2,RES_SY_AVEH_MSG3,RES_SY_AVEH_MSG4,0,MICAPSUL.PIE,0,res_systech.rpl,0,0000
RES_V_B03,4,RES_V_B03_MSG1,RES_V_B03_MSG2,RES_V_B03_MSG3,RES_V_B03_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_V_B07,4,RES_V_B07_MSG1,RES_V_B07_MSG2,RES_V_B07_MSG3,RES_V_B07_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_V_B10,4,RES_V_B10_MSG1,RES_V_B10_MSG2,RES_V_B10_MSG3,RES_V_B10_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_V_EN7,4,RES_V_EN7_MSG1,RES_V_EN7_MSG2,RES_V_EN7_MSG3,RES_V_EN7_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_V_EN10,4,RES_V_EN10_MSG1,RES_V_EN10_MSG2,RES_V_EN10_MSG3,RES_V_EN10_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_V_MET7,4,RES_V_MET7_MSG1,RES_V_MET7_MSG2,RES_V_MET7_MSG3,RES_V_MET7_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_V_MET10,4,RES_V_MET10_MSG1,RES_V_MET10_MSG2,RES_V_MET10_MSG3,RES_V_MET10_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_V_AH4,4,RES_V_AH4_MSG1,RES_V_AH4_MSG2,RES_V_AH4_MSG3,RES_V_AH4_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_HALFT3,4,RES_HALFT3_MSG1,RES_HALFT3_MSG2,RES_HALFT3_MSG3,RES_HALFT3_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_V_P_H3,4,RES_V_P_H3_MSG1,RES_V_P_H3_MSG2,RES_V_P_H3_MSG3,RES_V_P_H3_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_TRACK3,4,RES_TRACK3_MSG1,RES_TRACK3_MSG2,RES_TRACK3_MSG3,RES_TRACK3_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_V_P_W3,4,RES_V_P_W3_MSG1,RES_V_P_W3_MSG2,RES_V_P_W3_MSG3,RES_V_P_W3_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_V_P_V2,4,RES_V_P_V2_MSG1,RES_V_P_V2_MSG2,RES_V_P_V2_MSG3,RES_V_P_V2_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_V_P_V3,4,RES_V_P_V3_MSG1,RES_V_P_V3_MSG2,RES_V_P_V3_MSG3,RES_V_P_V3_MSG4,0,MICAPSUL.pie,0,res_droid.rpl,0,0000
RES_W_AAAC3,4,RES_AAAC3_MSG1,RES_AAAC3_MSG2,RES_AAAC3_MSG3,RES_AAAC3_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_AAD4,4,RES_AAD4_MSG1,RES_AAD4_MSG2,RES_AAD4_MSG3,RES_AAD4_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_AAROF4,4,RES_AAROF4_MSG1,RES_AAROF4_MSG2,RES_AAROF4_MSG3,RES_AAROF4_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_BMB4,4,RES_BMB4_MSG1,RES_BMB4_MSG2,RES_BMB4_MSG3,RES_BMB4_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_BAC3,4,RES_BAC3_MSG1,RES_BAC3_MSG2,RES_BAC3_MSG3,RES_BAC3_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_CN_D7,4,RES_W_CN_D7_MSG1,RES_W_CN_D7_MSG2,RES_W_CN_D7_MSG3,RES_W_CN_D7_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_CN_ROF4,4,RES_W_CN_ROF4_MSG1,RES_W_CN_ROF4_MSG2,RES_W_CN_ROF4_MSG3,RES_W_CN_ROF4_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_HOWAC3,4,RES_HOWAC3_MSG1,RES_HOWAC3_MSG2,RES_HOWAC3_MSG3,RES_HOWAC3_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_HOWD4,4,RES_HOWD4_MSG1,RES_HOWD4_MSG2,RES_HOWD4_MSG3,RES_HOWD4_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_HOWRF4,4,RES_HOWRF4_MSG1,RES_HOWRF4_MSG2,RES_HOWRF4_MSG3,RES_HOWRF4_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_LAS1,4,RES_LAS1_MSG1,RES_LAS1_MSG2,RES_LAS1_MSG3,RES_LAS1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_LAS2,4,RES_LAS2_MSG1,RES_LAS2_MSG2,RES_LAS2_MSG3,RES_LAS2_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_LASAC1,4,RES_LASAC1_MSG1,RES_LASAC1_MSG2,RES_LASAC1_MSG3,RES_LASAC1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_LASD1,4,RES_LASD1_MSG1,RES_LASD1_MSG2,RES_LASD1_MSG3,RES_LASD1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_LASROF1,4,RES_LASROF1_MSG1,RES_LASROF1_MSG2,RES_LASROF1_MSG3,RES_LASROF1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_MG_D8,4,RES_W_MG_D8_MSG1,RES_W_MG_D8_MSG2,RES_W_MG_D8_MSG3,RES_W_MG_D8_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_MG_D10,4,RES_W_MG_D10_MSG1,RES_W_MG_D10_MSG2,RES_W_MG_D10_MSG3,RES_W_MG_D10_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_ASM_AT,4,RES_ASM_AT_MSG1,RES_ASM_AT_MSG2,RES_ASM_AT_MSG3,RES_ASM_AT_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_ASM_BB,4,RES_ASM_BB_MSG1,RES_ASM_BB_MSG2,RES_ASM_BB_MSG3,RES_ASM_BB_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_MS_AC1,4,RES_MS_AC1_MSG1,RES_MS_AC1_MSG2,RES_MS_AC1_MSG3,RES_MS_AC1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_MS_AC2,4,RES_MS_AC2_MSG1,RES_MS_AC2_MSG2,RES_MS_AC2_MSG3,RES_MS_AC2_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_MS_D1,4,RES_MS_D1_MSG1,RES_MS_D1_MSG2,RES_MS_D1_MSG3,RES_MS_D1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_MS_LtSAM1,4,RES_MS_SAM_MSG1,RES_MS_SAM_MSG2,RES_MS_SAM_MSG3,RES_MS_SAM_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_MS_HvSAM1,4,RES_MS_SAM2_MSG1,RES_MS_SAM2_MSG2,RES_MS_SAM2_MSG3,RES_MS_SAM2_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_MS_MART,4,RES_MS_MART_MSG1,RES_MS_MART_MSG2,RES_MS_MART_MSG3,RES_MS_MART_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_MS_HART,4,RES_MS_HART_MSG1,RES_MS_HART_MSG2,RES_MS_HART_MSG3,RES_MS_HART_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_MS_ROF1,4,RES_MS_ROF1_MSG1,RES_MS_ROF1_MSG2,RES_MS_ROF1_MSG3,RES_MS_ROF1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_SMS_ROF1,4,RES_SMS_ROF1_MSG1,RES_SMS_ROF1_MSG2,RES_SMS_ROF1_MSG3,RES_SMS_ROF1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_M_AC3,4,RES_W_M_AC3_MSG1,RES_W_M_AC3_MSG2,RES_W_M_AC3_MSG3,RES_W_M_AC3_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_M_ROF4,4,RES_W_M_ROF4_MSG1,RES_W_M_ROF4_MSG2,RES_W_M_ROF4_MSG3,RES_W_M_ROF4_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_RAIL1,4,RES_RAIL1_MSG1,RES_RAIL1_MSG2,RES_RAIL1_MSG3,RES_RAIL1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_RAIL2,4,RES_RAIL2_MSG1,RES_RAIL2_MSG2,RES_RAIL2_MSG3,RES_RAIL2_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_RAIL3,4,RES_RAIL3_MSG1,RES_RAIL3_MSG2,RES_RAIL3_MSG3,RES_RAIL3_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_RAIL_AC1,4,RES_RAIL_AC1_MSG1,RES_RAIL_AC1_MSG2,RES_RAIL_AC1_MSG3,RES_RAIL_AC1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_RAIL_D1,4,RES_RAIL_D1_MSG1,RES_RAIL_D1_MSG2,RES_RAIL_D1_MSG3,RES_RAIL_D1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000
RES_W_RAIL_ROF1,4,RES_RAIL_ROF1_MSG1,RES_RAIL_ROF1_MSG2,RES_RAIL_ROF1_MSG3,RES_RAIL_ROF1_MSG4,0,MICAPSUL.PIE,0,res_weapons.rpl,0,0000

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@ -33,9 +33,9 @@ file SSTRMOD "structuremodifier.txt"
file SFEAT "features.txt"
directory "messages"
file RESEARCHMSG "messages.rmsg"
file SMSG "resmessages1.txt"
file RESEARCHMSG "resmessages1.rmsg"
file RESEARCHMSG "resmessages12.rmsg"
file RESEARCHMSG "resmessages2.rmsg"
file RESEARCHMSG "resmessages23.rmsg"
file SMSG "resmessages3.txt"
file RESEARCHMSG "resmessages3.rmsg"
file SMSG "resmessagesall.txt"

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@ -31,9 +31,9 @@ file SSTRMOD "structuremodifier.txt"
file SFEAT "features.txt"
directory "messages"
file RESEARCHMSG "messages.rmsg"
file SMSG "resmessages1.txt"
file RESEARCHMSG "resmessages1.rmsg"
file RESEARCHMSG "resmessages12.rmsg"
file RESEARCHMSG "resmessages2.rmsg"
file RESEARCHMSG "resmessages23.rmsg"
file SMSG "resmessages3.txt"
file RESEARCHMSG "resmessages3.rmsg"
file SMSG "resmessagesall.txt"