Disables the AI from executing the reassignAI() routine, which is broken, and it instead took control of a human player, and not the dropped player (which doesn't make sense to do, since we nuke all that player's stuff.)
See ticket:105 for more info. Fixes bug #12398 , bug #12443 git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6186 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
e33161cda1
commit
03990706e6
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@ -3065,7 +3065,8 @@ event reassignPlayers(reassignTr)
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{
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if(count == me)
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{
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reassignAI();
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dbg(" AI 0 is reassigningAI to dropped player ", me);
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//reassignAI();
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}
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}
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@ -3065,7 +3065,8 @@ event reassignPlayers(reassignTr)
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{
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if(count == me)
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{
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reassignAI();
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dbg(" AI 1 is reassigningAI to dropped player ", me);
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//reassignAI();
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}
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}
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@ -3065,7 +3065,8 @@ event reassignPlayers(reassignTr)
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{
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if(count == me)
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{
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reassignAI();
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dbg(" AI 2 is reassigningAI to dropped player ", me);
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//reassignAI();
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}
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}
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@ -3065,7 +3065,8 @@ event reassignPlayers(reassignTr)
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{
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if(count == me)
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{
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reassignAI();
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dbg(" AI 3 is reassigningAI to dropped player ", me);
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//reassignAI();
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}
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}
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@ -3065,7 +3065,8 @@ event reassignPlayers(reassignTr)
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{
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if(count == me)
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{
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reassignAI();
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dbg(" AI 4 is reassigningAI to dropped player ", me);
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//reassignAI();
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}
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}
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@ -3065,7 +3065,8 @@ event reassignPlayers(reassignTr)
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{
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if(count == me)
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{
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reassignAI();
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dbg(" AI 5 is reassigningAI to dropped player ", me);
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//reassignAI();
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}
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}
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@ -3065,7 +3065,8 @@ event reassignPlayers(reassignTr)
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{
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if(count == me)
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{
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reassignAI();
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dbg(" AI 6 is reassigningAI to dropped player ", me);
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//reassignAI();
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}
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}
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@ -3065,7 +3065,8 @@ event reassignPlayers(reassignTr)
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{
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if(count == me)
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{
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reassignAI();
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dbg(" AI 7 is reassigningAI to dropped player ", me);
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//reassignAI();
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}
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}
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