Stock AI:
-make sure power boost is only applied to AIs, not to human players git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4549 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
5bf4b442ae
commit
424a8123b7
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@ -2423,7 +2423,10 @@ event managePower(managePowerTr)
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event difficultyModifier(difficultyModifierTr)
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{
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skDifficultyModifier(me);
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if(not isHumanPlayer(me))
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{
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skDifficultyModifier(me);
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}
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}
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/////////////////////////////////////////////////////////////////////
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@ -2423,7 +2423,10 @@ event managePower(managePowerTr)
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event difficultyModifier(difficultyModifierTr)
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{
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skDifficultyModifier(me);
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if(not isHumanPlayer(me))
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{
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skDifficultyModifier(me);
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}
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}
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/////////////////////////////////////////////////////////////////////
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@ -2423,7 +2423,10 @@ event managePower(managePowerTr)
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event difficultyModifier(difficultyModifierTr)
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{
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skDifficultyModifier(me);
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if(not isHumanPlayer(me))
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{
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skDifficultyModifier(me);
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}
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}
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/////////////////////////////////////////////////////////////////////
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@ -2423,7 +2423,10 @@ event managePower(managePowerTr)
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event difficultyModifier(difficultyModifierTr)
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{
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skDifficultyModifier(me);
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if(not isHumanPlayer(me))
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{
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skDifficultyModifier(me);
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}
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}
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/////////////////////////////////////////////////////////////////////
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@ -2423,7 +2423,10 @@ event managePower(managePowerTr)
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event difficultyModifier(difficultyModifierTr)
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{
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skDifficultyModifier(me);
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if(not isHumanPlayer(me))
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{
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skDifficultyModifier(me);
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}
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}
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/////////////////////////////////////////////////////////////////////
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@ -2423,7 +2423,10 @@ event managePower(managePowerTr)
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event difficultyModifier(difficultyModifierTr)
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{
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skDifficultyModifier(me);
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if(not isHumanPlayer(me))
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{
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skDifficultyModifier(me);
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}
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}
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/////////////////////////////////////////////////////////////////////
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@ -2423,7 +2423,10 @@ event managePower(managePowerTr)
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event difficultyModifier(difficultyModifierTr)
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{
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skDifficultyModifier(me);
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if(not isHumanPlayer(me))
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{
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skDifficultyModifier(me);
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}
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}
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/////////////////////////////////////////////////////////////////////
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@ -2423,7 +2423,10 @@ event managePower(managePowerTr)
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event difficultyModifier(difficultyModifierTr)
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{
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skDifficultyModifier(me);
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if(not isHumanPlayer(me))
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{
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skDifficultyModifier(me);
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}
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}
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/////////////////////////////////////////////////////////////////////
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