Ginger88895
b0b72a73cd
Merge remote-tracking branch 'upstream/master'
2014-02-14 14:15:46 +00:00
automerge
df1b02a32a
Merge branch 'bugfixes'
2014-02-10 08:00:10 +01:00
haonoq
19c16ed0ba
Place newly produced droids correctly when building is rotated.
2014-02-06 16:03:59 +04:00
Ginger88895
1f73552892
Hardcoded timer display to fix strftime on some systems
2014-02-04 06:22:51 -05:00
per
144c2e380d
Show all features in debug menu. Patch by vexed. Closes ticket:4166
2014-01-26 22:54:19 +01:00
per
9a6fdec2b5
Annotate the OpenGL command stream better. Now using the new KHR_debug extension with
...
debug groups. Some functionality commented out until apitrace fixes a bug upstream.
For this functionality, GLEW version 1.10 or higher is required.
2014-01-25 13:39:07 +01:00
automerge
55bf05d085
Merge branch 'newbugfixes'
2014-01-20 08:00:04 +01:00
haonoq
016b717a43
Fix path concatenation bug in CheckInMap, don't forget to check out the skirmish folder.
2014-01-19 16:05:05 +04:00
haonoq
d289598813
Move random oil drum placement to rules.js
2013-12-22 15:43:17 +04:00
haonoq
904edbd94e
qtscript: Add terrainType(x, y) to check passability of map tiles
2013-12-22 15:43:06 +04:00
per
7b8cddf092
Version 3.2 requires OpenGL 2.0.
...
Remove unnecessary dependencies between ivis library and main source.
Add link test program to detect and prevent new unnecessary dependencies.
2013-12-14 17:33:32 +01:00
per
5057823792
Simplify the vision code a bit. Behaviour should be exactly identical.
2013-12-14 15:58:04 +01:00
per
eb9e6ee9f3
Remove unnecessary glClearColor calls. (They do not make fog any less broken.)
...
Turn deprecated GL_CLAMP into GL_CLAMP_TO_EDGE.
2013-12-14 15:58:04 +01:00
vexed
f29d13b4e8
Merge branch 'newbugfixes'
...
Conflicts:
data/mp/stats/weapons.txt
src/Makefile.am
src/ai.h
2013-12-07 21:26:19 -05:00
vexed
ad80daadc9
Fix some log spam
2013-12-07 20:11:38 -05:00
vexed
7c63763c5c
Check deeper for map-mods
2013-12-07 18:59:45 -05:00
vexed
5a8493034f
Disable 'View Intro' when videos are not installed.
...
(cherry picked from commit 770b5d45af
)
2013-12-04 23:09:26 -05:00
vexed
af746f570c
Make sure that a droid's weapon can actually damage the target before getting orders to pursue the target.
...
Patch by Kreuvf & vexed
fixes ticket:4134
2013-12-03 20:58:02 -05:00
vexed
cc70e11921
K.I.S.S
...
Vastly simplify how we determine what version it is.
We only support git, nothing else is needed/wanted because of upkeep
headaches.
tags are now verified with exact-match, NULL otherwise.
branches are now populated with the symbolic-ref, NULL otherwise.
Fix modification detection.
Vastly simplify how we use version data.
Fix autorevision.cache file to not be deleted on make clean (before, it would be
deleted if you were using a tarball and did make clean)
No build modification changes are nessesary, it is backwards compatiable to
what we had before. (As long as you use git or use the tarball)
closes ticket:4136
2013-12-03 20:58:01 -05:00
vexed
8cba7f3463
Fix --host & --join=IP to work again.
...
fixes ticket:4094
2013-12-03 20:58:00 -05:00
per
7cf3ff3d29
Fix one last dependency from framework to src/, and fix a possible race condition in error reporting.
2013-12-01 19:10:38 +01:00
per
856bba37ed
Remove dependency on src/ from lib/sdl and lib/qtgame, and one dependency from framework
2013-12-01 18:37:25 +01:00
per
3464fc0ddb
Don't wait one minute before showing an errror in the console. That is the wrong way to implement throttling...
2013-12-01 18:10:22 +01:00
per
e9643818d1
Remove dead code, which means removing two entire files.
2013-12-01 18:10:17 +01:00
per
e3be45d636
Move the tiny contents of iV_ShutDown() into screenShutDown() and shut down ivi.h and ivi.cpp
2013-12-01 17:46:24 +01:00
per
3830e1ae77
Clean up interface between framework, ivis_opengl and main, reducing dependencies that go the wrong way.
...
Removing unnecessary header file frameint.h
2013-12-01 17:29:16 +01:00
vexed
81cbe807bd
Merge branch 'bugfixes'
2013-11-27 21:18:59 -05:00
vexed
2050161600
When physfs finds issues with maps, throw up a POPUP about the issue, (which makes it a non-fatal error) and then ignore said file.
2013-11-27 21:18:32 -05:00
vexed
24c3ea5a7d
Merge branch 'bugfixes'
2013-11-25 20:41:19 -05:00
vexed
3eb4457e01
Make it more clear that the user needs to delete said file, since it unsupported or corrupted.
2013-11-25 20:38:24 -05:00
vexed
e37254f59e
Merge branch 'bugfixes'
...
Conflicts:
src/multiint.cpp
2013-11-20 20:42:09 -05:00
vexed
fdd2524f1b
Differentiate between maps and maps that have mods in them. Map-mods will now be shown in red on the lobby screen, and the map picker screen. It will show a red lamp next to the map if you join a game via IP or, you knowingly join a game that is hosting a map-mod.
2013-11-20 20:21:44 -05:00
vexed
8cff9973b9
Revert "map-mod fun"
...
This reverts commit ac9afb2721
.
(didn't mean to push this yet)
2013-11-19 21:47:55 -05:00
vexed
ac9afb2721
map-mod fun
2013-11-19 21:15:44 -05:00
vexed
9ace98ba5e
Merge branch 'bugfixes'
2013-11-19 20:54:12 -05:00
vexed
b4b019aa5a
Merge branch 'bugfixes'
...
Conflicts:
src/init.cpp
src/multiint.cpp
src/power.cpp
2013-11-19 22:18:46 -05:00
vexed
53a2ec6ad5
Deja 'vu, Fix picky compile issue reported by buildbot. :P
2013-11-19 20:46:26 -05:00
vexed
bd83349fbf
Fix lobby to correctly show when no games are available because of version mismatch.
2013-11-19 20:31:22 -05:00
vexed
a2b721183d
Fix message for Challenges.
2013-11-19 02:28:06 -05:00
vexed
7827f6bcd4
Fix the explosion effect for the Super Transporter
...
refs: e3279f6d03
2013-11-19 02:19:58 -05:00
vexed
9bb57850c6
Fix Transporter types to take the same multiplier of damage as VTOLs
...
when on ground.
refs: e3279f6d03
2013-11-19 02:18:21 -05:00
vexed
b9a136ac7a
Revert:
...
Fix the SuperTransport body type to be SUPER HEAVY, not HEAVY.
Try harder not to have them be on top of each other (only in MultiPlayer games).
Fix explosion type.
Fix damage calculations when they are on the ground.
Try to better balance the Super Transport, hitpoints now at 500, Armor types changed to 35 & 20 and make weapon MG1-VTOL instead of MG3-VTOL.
This reverts commit e3279f6d03
.
Conflicts:
src/droid.cpp
2013-11-19 01:50:11 -05:00
vexed
0805e57c9a
Revert "If we are a VTOL, ignore ground units when moving over them. In other words, don't try to move around them, since you can fly over them."
...
This reverts commit 75ede1da1d
.
2013-11-19 01:28:14 -05:00
Cyp
35745a79a3
Fix build with C++11 and/or Qt.
...
"blah"PRIu64 was interpreted as a string literal, and wzDelay was missing.
2013-11-17 20:06:02 +01:00
per
143c5dafff
Reinitialize AI data and player names each time frontend is reloaded. This closes ticket:3994.
2013-11-17 16:02:07 +01:00
per
f0bb142e45
Add workaround for null pointer reference bug on recycling in factory. Closes ticket:4035.
2013-11-17 15:18:46 +01:00
cybersphinx
4f5a7c3d2e
Merge branch 'bugfixes'
...
* bugfixes:
Hungarian translation update by mtomi78.
If we are a VTOL, ignore ground units when moving over them. In other words, don't try to move around them, since you can fly over them.
2013-11-16 03:57:25 +01:00
vexed
75ede1da1d
If we are a VTOL, ignore ground units when moving over them. In other words, don't try to move around them, since you can fly over them.
2013-11-15 20:34:43 -05:00
vexed
fdc3b7d4cb
Fix capacity clobber.
...
refs:4458c8b2edece39175bda25ecf8ac84c2633feca
2013-11-14 22:26:19 -05:00
vexed
c142724c2a
Merge branch 'bugfixes'
...
Conflicts:
src/template.cpp
2013-11-14 21:14:26 -05:00