Deja 'vu, Fix picky compile issue reported by buildbot. :P

master
vexed 2013-11-19 20:46:26 -05:00
parent bd83349fbf
commit 53a2ec6ad5
1 changed files with 1 additions and 1 deletions

View File

@ -162,7 +162,7 @@ int32_t droidDamage(DROID *psDroid, unsigned damage, WEAPON_CLASS weaponClass, W
CHECK_DROID(psDroid);
// VTOLs (and transporters in MP) on the ground take triple damage
if (isVtolDroid(psDroid) || ((psDroid->droidType == DROID_TRANSPORTER || psDroid->droidType == DROID_SUPERTRANSPORTER) && bMultiPlayer) && (psDroid->sMove.Status == MOVEINACTIVE))
if ((isVtolDroid(psDroid) || (((psDroid->droidType == DROID_TRANSPORTER) || (psDroid->droidType == DROID_SUPERTRANSPORTER)) && bMultiPlayer)) && (psDroid->sMove.Status == MOVEINACTIVE))
{
damage *= 3;
}