Deja 'vu, Fix picky compile issue reported by buildbot. :P
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@ -162,7 +162,7 @@ int32_t droidDamage(DROID *psDroid, unsigned damage, WEAPON_CLASS weaponClass, W
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CHECK_DROID(psDroid);
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// VTOLs (and transporters in MP) on the ground take triple damage
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if (isVtolDroid(psDroid) || ((psDroid->droidType == DROID_TRANSPORTER || psDroid->droidType == DROID_SUPERTRANSPORTER) && bMultiPlayer) && (psDroid->sMove.Status == MOVEINACTIVE))
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if ((isVtolDroid(psDroid) || (((psDroid->droidType == DROID_TRANSPORTER) || (psDroid->droidType == DROID_SUPERTRANSPORTER)) && bMultiPlayer)) && (psDroid->sMove.Status == MOVEINACTIVE))
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{
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damage *= 3;
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}
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