commit
b4b019aa5a
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@ -298,80 +298,17 @@ width=640
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|||
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3.3 Command-line options
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------------------------
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Additionally to the configuration-file Warzone 2100 can be started with dif-
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ferent options and arguments.
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Additionally to the configuration-file Warzone 2100 can be started with different
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options and arguments. For a list of these options, run the game with the
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--help option.
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Notes: These options all have two dashes (--), not one dash only (-). Trying to
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use the options with one dash only will not work. The game will display a notice
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when trying to use invalid command-line options. Arguments that need paths need
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them in the form they are used on the operating system.
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--fullscreen
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Starts the game in fullscreen-mode.
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--window
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Starts the game in windowed mode.
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--resolution WIDTHxHEIGHT
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Sets the resolution Warzone 2100 will use; usable for fullscreen mode and
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windowed mode.
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--shadows
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Enables shadows.
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--noshadows
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Disables shadows.
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--sound
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Enables sound.
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--nosound
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Disables sound.
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--datadir path
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Sets the data-directory to the path specified.
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--configdir path
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Sets the configuration-directory to the path specified.
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--savegame name
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Loads a saved game.
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--cheat
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Enables the usage of cheats and debug-keys, see cheats and debug-keys.
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--help
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Outputs a help message and exits; only useful when run from command-line.
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--debug option
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Shows debug information; option can be any of the following: all, main,
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sound, video, wz, 3d, texture, net, memory, error, script. If you want
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more than one option, you will have to use another --debug. The option
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"all" contains every other option.
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--debugfile file
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Directs debug output to the specified file.
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--version
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Outputs the Warzone 2100 version and exits.
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--mod_ca mod-file
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Enables the specified campaign mod. You have to specify the full name of
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the mod-file.
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--mod_mp mod-file
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Enables the specified multiplayer mod. You have to specify the full name
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of the mod-file.
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--mod mod-file
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Enables the specified mod globally - for campaign and multiplayer. You
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have to specify the full name of the mod-file. Global mods are only
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useful when things are changed that affect both, campaign and multi-
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player.
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Note: Some options have corresponding entries in the configuration-file and will
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persist from one start of Warzone 2100 to the next. For example starting the
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persist from one start of Warzone 2100 to the next. For example, starting the
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game with --nosound only once will silence it as long as you do not start it
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with --sound or change the corresponding value in the configuration file. Fur-
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ther information on command-line options can be found at the Wiki of the War-
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@ -182,7 +182,7 @@ void debug_callback_file( void ** data, const char * outputBuffer )
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}
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}
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char WZ_DBGFile[PATH_MAX]; //Used to save path of the created log file
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/**
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* Setup the file callback
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*
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@ -202,7 +202,7 @@ bool debug_callback_file_init(void **data)
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fprintf(stderr, "Could not open %s for appending!\n", WZDebugfilename);
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return false;
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}
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snprintf(WZ_DBGFile, sizeof(WZ_DBGFile), "%s", WZDebugfilename);
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setbuf(logfile, NULL);
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fprintf(logfile, "\n--- Starting log [%s]---\n", WZDebugfilename);
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*data = logfile;
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@ -467,7 +467,7 @@ void _debug( int line, code_part part, const char *function, const char *str, ..
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#if defined(WZ_OS_WIN)
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char wbuf[512];
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ssprintf(wbuf, "%s\n\nPlease check the file (%s) in your configuration directory for more details. \
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\nDo not forget to upload the %s file, WZdebuginfo.txt and the warzone2100.rpt files in your bug reports at http://developer.wz2100.net/newticket!", useInputBuffer1 ? inputBuffer[1] : inputBuffer[0], WZDebugfilename, WZDebugfilename);
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\nDo not forget to upload the %s file, WZdebuginfo.txt and the warzone2100.rpt files in your bug reports at http://developer.wz2100.net/newticket!", useInputBuffer1 ? inputBuffer[1] : inputBuffer[0], WZ_DBGFile, WZ_DBGFile);
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MessageBoxA( NULL, wbuf, "Warzone has terminated unexpectedly", MB_OK|MB_ICONERROR);
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#elif defined(WZ_OS_MAC)
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int clickedIndex = \
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@ -73,15 +73,15 @@ bool trigInitialise(void)
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{
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uint64_t lower = test*test;
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uint64_t upper = (test + 1)*(test + 1) - 1;
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ASSERT((uint32_t)iSqrt(lower) == test, "Sanity check failed, sqrt(%"PRIu64") gave %"PRIu32" instead of %"PRIu64"!", lower, i64Sqrt(lower), test);
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ASSERT((uint32_t)iSqrt(upper) == test, "Sanity check failed, sqrt(%"PRIu64") gave %"PRIu32" instead of %"PRIu64"!", upper, i64Sqrt(upper), test);
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ASSERT((uint32_t)iSqrt(lower) == test, "Sanity check failed, sqrt(%" PRIu64") gave %" PRIu32" instead of %" PRIu64"!", lower, i64Sqrt(lower), test);
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ASSERT((uint32_t)iSqrt(upper) == test, "Sanity check failed, sqrt(%" PRIu64") gave %" PRIu32" instead of %" PRIu64"!", upper, i64Sqrt(upper), test);
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}
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for (test = 0xFFFE0000; test != 0x00020000; test = (test + 1)&0xFFFFFFFF)
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{
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uint64_t lower = test*test;
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uint64_t upper = (test + 1)*(test + 1) - 1;
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ASSERT((uint32_t)i64Sqrt(lower) == test, "Sanity check failed, sqrt(%"PRIu64") gave %"PRIu32" instead of %"PRIu64"!", lower, i64Sqrt(lower), test);
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ASSERT((uint32_t)i64Sqrt(upper) == test, "Sanity check failed, sqrt(%"PRIu64") gave %"PRIu32" instead of %"PRIu64"!", upper, i64Sqrt(upper), test);
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ASSERT((uint32_t)i64Sqrt(lower) == test, "Sanity check failed, sqrt(%" PRIu64") gave %" PRIu32" instead of %" PRIu64"!", lower, i64Sqrt(lower), test);
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ASSERT((uint32_t)i64Sqrt(upper) == test, "Sanity check failed, sqrt(%" PRIu64") gave %" PRIu32" instead of %" PRIu64"!", upper, i64Sqrt(upper), test);
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}
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return true;
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@ -174,7 +174,7 @@ int32_t i64Sqrt(uint64_t n)
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r -= (int64_t)(r*r - n) > 0; // If we rounded up, subtract 1.
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// Check that we got the right result.
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ASSERT((int64_t)(r*r - n) <= 0 && (int64_t)((r + 1)*(r + 1) - n) > 0, "Too badly broken sqrt function, i64Sqrt(%"PRIu64") = %"PRIu64".", n, r);
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ASSERT((int64_t)(r*r - n) <= 0 && (int64_t)((r + 1)*(r + 1) - n) > 0, "Too badly broken sqrt function, i64Sqrt(%" PRIu64") = %" PRIu64".", n, r);
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return r;
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}
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@ -328,6 +328,7 @@ void NET_InitPlayers()
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for (i = 0; i < MAX_CONNECTED_PLAYERS; ++i)
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{
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NET_InitPlayer(i, true);
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NetPlay.players[i].name[0] = '\0';
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NETinitQueue(NETnetQueue(i));
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}
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NETinitQueue(NETbroadcastQueue());
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@ -1567,9 +1568,9 @@ static bool NETprocessSystemMessage(NETQUEUE playerQueue, uint8_t type)
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NETbeginDecode(playerQueue, NET_PLAYER_INFO);
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NETuint32_t(&indexLen);
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if (indexLen >= MAX_PLAYERS || (playerQueue.index != NET_HOST_ONLY && indexLen > 1))
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if (indexLen > MAX_PLAYERS || (playerQueue.index != NET_HOST_ONLY && indexLen > 1))
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{
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debug(LOG_ERROR, "MSG_PLAYER_INFO: Bad number of players updated");
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debug(LOG_ERROR, "MSG_PLAYER_INFO: Bad number of players updated: %u", indexLen);
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NETend();
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break;
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}
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@ -758,6 +758,11 @@ void wzReleaseMouse()
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WzMainWindow::instance()->freeMouse();
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}
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void wzDelay(unsigned int delay)
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{
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//SDL_Delay(delay);
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}
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bool wzActiveWindow()
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{
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return WzMainWindow::instance()->underMouse();
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@ -1,6 +1,8 @@
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#!/bin/bash
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# Config
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export COPYFILE_DISABLE=1
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bsurl="http://downloads.sf.net/project/warzone2100"
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simgflnme="wztemplate.sparseimage"
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@ -18,8 +20,8 @@ sequencelomd5="ab2bbc28cef2a3f2ea3c186e18158acd"
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relbuild="${CONFIGURATION_BUILD_DIR}"
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dmgout="${OBJROOT}/dmgout"
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. "${OBJROOT}/autorevision.tmp"
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bldtg="$(echo "${VCS_TAG}" | sed 's:/:_:g')_[${VCS_SHORT_HASH}]"
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. "${PROJECT_DIR}/../src/autorevision.cache"
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bldtg="$(echo "${VCS_TAG}" | sed -e 's:/:_:g' -e 's:^v::')_[${VCS_SHORT_HASH}]"
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# Fail if not release
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if [ ! "${CONFIGURATION}" = "Release" ]; then
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@ -128,8 +130,9 @@ fi
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# Make the dSYM Bundle
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mkdir -p "${dmgout}/warzone2100-${bldtg}-dSYM"
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cp -a "${relbuild}"/*.dSYM "${dmgout}/warzone2100-${bldtg}-dSYM"
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cp -af "${relbuild}"/*.dSYM "${dmgout}/warzone2100-${bldtg}-dSYM"
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cd "${dmgout}"
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rm -f "warzone2100-${bldtg}-dSYM.tgz"
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tar -czf "warzone2100-${bldtg}-dSYM.tgz" --exclude '.DS_Store' "warzone2100-${bldtg}-dSYM"
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# mkredist.bash
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@ -186,33 +189,40 @@ done
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cd "${dmgout}"
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rm -rf ./out ./temp
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mkdir temp/
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mkdir out/
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mv warzone2100-${bldtg}-dSYM temp/warzone2100-${bldtg}-dSYM
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mv warzone2100-${bldtg}-dSYM.tgz out/warzone2100-${bldtg}-dSYM.tgz
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mkdir "temp/"
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mkdir "out/"
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mv "warzone2100-${bldtg}-dSYM" "temp/warzone2100-${bldtg}-dSYM"
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mv "warzone2100-${bldtg}-dSYM.tgz" "out/warzone2100-${bldtg}-dSYM.tgz"
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echo "== Creating DMG =="
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cp -a wztemplate.sparseimage temp/wztemplatecopy.sparseimage
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hdiutil resize -size 220m temp/wztemplatecopy.sparseimage
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hdiutilOut="$(hdiutil mount temp/wztemplatecopy.sparseimage | tr -d "\t")"
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mountpnt="$(echo "${hdiutilOut}" | sed -E 's:(/dev/disk[0-9])( +)(/Volumes/Warzone 2100):\1:')"
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cp -a "wztemplate.sparseimage" "temp/wztemplatecopy.sparseimage"
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hdiutil resize -size 220m "temp/wztemplatecopy.sparseimage"
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hdiutilOut="$(hdiutil mount "temp/wztemplatecopy.sparseimage" | tr -d "\t")"
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mountpth="$(echo "${hdiutilOut}" | sed -E 's:(/dev/disk[0-9])( +)::')"
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cp -a Warzone.app/* "${mountpth}/Warzone.app"
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signd "${mountpth}/Warzone.app"
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hdiutil detach "${mountpnt}"
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hdiutil convert temp/wztemplatecopy.sparseimage -format UDZO -o out/warzone2100-${bldtg}-novideo.dmg
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hdiutil detach "${mountpth}"
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hdiutil convert "temp/wztemplatecopy.sparseimage" -format UDZO -o "out/warzone2100-${bldtg}-novideo.dmg"
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if [ -f "${sequencelonme}" ]; then
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echo "== Creating LQ DMG =="
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hdiutil resize -size 770m temp/wztemplatecopy.sparseimage
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hdiutilOut="$(hdiutil mount temp/wztemplatecopy.sparseimage | tr -d "\t")"
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mountpnt="$(echo "${hdiutilOut}" | sed -E 's:(/dev/disk[0-9])( +)(/Volumes/Warzone 2100):\1:')"
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hdiutil resize -size 770m "temp/wztemplatecopy.sparseimage"
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hdiutilOut="$(hdiutil mount "temp/wztemplatecopy.sparseimage" | tr -d "\t")"
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mountpth="$(echo "${hdiutilOut}" | sed -E 's:(/dev/disk[0-9])( +)::')"
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rm "${mountpth}/Warzone.app/Contents/Resources/data/sequences.wz"
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cp -a sequences-lo.wz "${mountpth}/Warzone.app/Contents/Resources/data/sequences.wz"
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rm -f "${mountpth}/Warzone.app/Contents/Resources/data/sequences.wz"
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cp -a "sequences-lo.wz" "${mountpth}/Warzone.app/Contents/Resources/data/sequences.wz"
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signd "${mountpth}/Warzone.app"
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hdiutil detach "${mountpnt}"
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hdiutil convert temp/wztemplatecopy.sparseimage -format UDZO -o out/warzone2100-${bldtg}-lqvideo.dmg
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hdiutil detach "${mountpth}"
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hdiutil convert "temp/wztemplatecopy.sparseimage" -format UDZO -o "out/warzone2100-${bldtg}-lqvideo.dmg"
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else
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echo "${sequencelonme} does not exist, skipping"
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fi
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@ -220,21 +230,24 @@ fi
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if [ -f "${sequencenme}" ]; then
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echo "== Creating HQ DMG =="
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hdiutil resize -size 1145m temp/wztemplatecopy.sparseimage
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hdiutilOut="$(hdiutil mount temp/wztemplatecopy.sparseimage | tr -d "\t")"
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mountpnt="$(echo "${hdiutilOut}" | sed -E 's:(/dev/disk[0-9])( +)(/Volumes/Warzone 2100):\1:')"
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hdiutil resize -size 1145m "temp/wztemplatecopy.sparseimage"
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hdiutilOut="$(hdiutil mount "temp/wztemplatecopy.sparseimage" | tr -d "\t")"
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mountpth="$(echo "${hdiutilOut}" | sed -E 's:(/dev/disk[0-9])( +)::')"
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rm "${mountpth}/Warzone.app/Contents/Resources/data/sequences.wz"
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cp -a sequences.wz "${mountpth}/Warzone.app/Contents/Resources/data/sequences.wz"
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rm -f "${mountpth}/Warzone.app/Contents/Resources/data/sequences.wz"
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cp -a "sequences.wz" "${mountpth}/Warzone.app/Contents/Resources/data/sequences.wz"
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signd "${mountpth}/Warzone.app"
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hdiutil detach "${mountpnt}"
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hdiutil convert temp/wztemplatecopy.sparseimage -format UDZO -o out/warzone2100-${bldtg}-hqvideo.dmg
|
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hdiutil detach "${mountpth}"
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hdiutil convert "temp/wztemplatecopy.sparseimage" -format UDZO -o "out/warzone2100-${bldtg}-hqvideo.dmg"
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else
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echo "${sequencenme} does not exist, skipping"
|
||||
fi
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||||
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||||
echo "== Cleaning up =="
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||||
rm -f temp/wztemplatecopy.sparseimage
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||||
rm -f "temp/wztemplatecopy.sparseimage"
|
||||
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||||
# Open the dir
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open "out"
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||||
|
|
356
po/hu.po
356
po/hu.po
|
@ -6,7 +6,7 @@ msgid ""
|
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msgstr ""
|
||||
"Project-Id-Version: Warzone 2100\n"
|
||||
"Report-Msgid-Bugs-To: warzone2100-project@lists.sourceforge.net\n"
|
||||
"POT-Creation-Date: 2013-11-16 03:55+0100\n"
|
||||
"POT-Creation-Date: 2013-11-17 16:23+0100\n"
|
||||
"PO-Revision-Date: 2023-11-14 20:18+0100\n"
|
||||
"Last-Translator: Kálmán „KAMI” Szalai <kami911@gmail.com>\n"
|
||||
"Language-Team: Magyar (Hungary) <tamasm78@invitel.hu>\n"
|
||||
|
@ -11887,18 +11887,18 @@ msgstr "Helyi rendszer"
|
|||
|
||||
#: lib/ivis_opengl/screen.cpp:187
|
||||
msgid "OpenGL GLSL shader version 1.20 is not supported by your system. Some things may look wrong. Please upgrade your graphics driver/hardware, if possible."
|
||||
msgstr "OpenGL 2.0-t nem támogatja a te rendszered. Néhány dolgot rossznak látok. Kérlek frissítsd fel a drivert vagy hardware videokártyád, ha ez lehetséges."
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||||
msgstr "OpenGL GLSL 1.20árnyékolási verziót nem támogatja a te rendszered. Néhány dolgot rossznak látok. Kérlek frissítsd fel a drivert vagy hardware videokártyád, ha ez lehetséges."
|
||||
|
||||
#: lib/ivis_opengl/screen.cpp:193
|
||||
msgid "OpenGL 1.2 + VBO + TEC is not supported by your system. The game requires this. Please upgrade your graphics drivers/hardware, if possible."
|
||||
msgstr "OpenGL 1.4 nem támogatja a rendszered. A játéknak szüksége van rá. Kérlek frissítsd fel a drivert vagy hardware videokártyád, ha ez lehetséges."
|
||||
msgstr "OpenGL 1.2 + VBO + TEC használatát nem támogatja a rendszered. A játéknak szüksége van rá. Kérlek frissítsd fel a drivert vagy hardware videokártyád, ha ez lehetséges."
|
||||
|
||||
#: lib/netplay/netplay.cpp:218
|
||||
#: lib/netplay/netplay.cpp:1118
|
||||
#: lib/netplay/netplay.cpp:1119
|
||||
msgid "Enter password here"
|
||||
msgstr "Jelszó begépelés"
|
||||
|
||||
#: lib/netplay/netplay.cpp:984
|
||||
#: lib/netplay/netplay.cpp:985
|
||||
msgid ""
|
||||
"Your router doesn't support UPnP, you must manually configure your router & firewall to\n"
|
||||
"open port 2100 before you can host a game."
|
||||
|
@ -11906,7 +11906,7 @@ msgstr ""
|
|||
"A routered nem támogatja az UPnP-t, és kézzel kell konfigurálni a routered & tűzfalad \n"
|
||||
"nyisd a 2100 portot mielőtt csatalkozol távoli játékhoz."
|
||||
|
||||
#: lib/netplay/netplay.cpp:998
|
||||
#: lib/netplay/netplay.cpp:999
|
||||
msgid ""
|
||||
"No UPnP device was found. You must manually configure your router & firewall to\n"
|
||||
"open port 2100 before you can host a game."
|
||||
|
@ -11914,12 +11914,12 @@ msgstr ""
|
|||
"UPnP eszköz nem található, és kézzel kell konfigurálni a routered & tűzfalad \n"
|
||||
"nyisd a 2100 portot mielőtt csatalkozol távoli játékhoz."
|
||||
|
||||
#: lib/netplay/netplay.cpp:1026
|
||||
#: lib/netplay/netplay.cpp:1027
|
||||
#, fuzzy, c-format
|
||||
msgid "Could not open require port (%s) on (%s)"
|
||||
msgstr "Nem lehet feloldani a mester szerver nevét (%s)!"
|
||||
|
||||
#: lib/netplay/netplay.cpp:1030
|
||||
#: lib/netplay/netplay.cpp:1031
|
||||
msgid ""
|
||||
"You must manually configure your router & firewall to\n"
|
||||
" open port 2100 before you can host a game."
|
||||
|
@ -11927,7 +11927,7 @@ msgstr ""
|
|||
"Kézzel konfigurálhatod a routered & tűzfalad \n"
|
||||
"nyisd a 2100 portot mielőtt csatalkozol távoli játékhoz."
|
||||
|
||||
#: lib/netplay/netplay.cpp:1040
|
||||
#: lib/netplay/netplay.cpp:1041
|
||||
#, c-format
|
||||
msgid ""
|
||||
"Game configured port (%s) correctly on (%s)\n"
|
||||
|
@ -11936,21 +11936,25 @@ msgstr ""
|
|||
"Játék konfigurált port (%s) korrigálva (%s)\n"
|
||||
"Külső IP elérhetőséged %s"
|
||||
|
||||
#: lib/netplay/netplay.cpp:2175
|
||||
#: lib/netplay/netplay.cpp:2176
|
||||
#, c-format
|
||||
msgid "Could not resolve masterserver name (%s)!"
|
||||
msgstr "Nem lehet feloldani a mester szerver nevét (%s)!"
|
||||
|
||||
#: lib/netplay/netplay.cpp:2197
|
||||
#: lib/netplay/netplay.cpp:2198
|
||||
#, c-format
|
||||
msgid ""
|
||||
"Error connecting to the lobby server: %s.\n"
|
||||
"Make sure port %d can receive incoming connections.\n"
|
||||
"If you're using a router configure it to use UPnP\n"
|
||||
" or to forward the port to your system."
|
||||
msgstr "Hibás kapcsolódás a lobbi szerverhez: %s. Készíts megfelelő portot %d ahová beérkezik a bejövő kapcsolat. Ha rutert konfigurálod haszlnáld UPnP, vagy további portokat a rendszeredhez."
|
||||
msgstr ""
|
||||
"Hibás kapcsolódás a lobbi szerverhez: %s.\n"
|
||||
"Készíts megfelelő portot %d ahová beérkezik a bejövő kapcsolat.\n"
|
||||
"Ha routert konfigurálod haszlnáld UPnP\n"
|
||||
", vagy további portokat a rendszeredhez."
|
||||
|
||||
#: lib/netplay/netplay.cpp:2870
|
||||
#: lib/netplay/netplay.cpp:2871
|
||||
msgid "Failed to get a lobby response!"
|
||||
msgstr "Képtelenség, hogy kapjon egy támogatói választ!"
|
||||
|
||||
|
@ -12002,10 +12006,10 @@ msgstr "Stratégiai játék"
|
|||
|
||||
#: src/challenge.cpp:222
|
||||
#: src/hci.cpp:915
|
||||
#: src/hci.cpp:3378
|
||||
#: src/hci.cpp:3501
|
||||
#: src/hci.cpp:3937
|
||||
#: src/hci.cpp:4971
|
||||
#: src/hci.cpp:3379
|
||||
#: src/hci.cpp:3502
|
||||
#: src/hci.cpp:3938
|
||||
#: src/hci.cpp:4972
|
||||
#: src/intelmap.cpp:530
|
||||
#: src/intorder.cpp:727
|
||||
#: src/loadsave.cpp:250
|
||||
|
@ -12330,12 +12334,12 @@ msgid "Water Speed"
|
|||
msgstr "Sebesség vizen"
|
||||
|
||||
#: src/design.cpp:2003
|
||||
#: src/hci.cpp:4994
|
||||
#: src/hci.cpp:4995
|
||||
msgid "Tab Scroll left"
|
||||
msgstr "Tab görgetés balra"
|
||||
|
||||
#: src/design.cpp:2018
|
||||
#: src/hci.cpp:5009
|
||||
#: src/hci.cpp:5010
|
||||
msgid "Tab Scroll right"
|
||||
msgstr "Tab görgetés jobbra"
|
||||
|
||||
|
@ -12360,7 +12364,7 @@ msgid "Player dropped"
|
|||
msgstr "Játékos kiszállt"
|
||||
|
||||
#: src/display3d.cpp:666
|
||||
#: src/multiint.cpp:2374
|
||||
#: src/multiint.cpp:2375
|
||||
msgid "Waiting for other players"
|
||||
msgstr "Várakozás további játékosra"
|
||||
|
||||
|
@ -12480,7 +12484,7 @@ msgid "Tutorial"
|
|||
msgstr "Gyakorlás"
|
||||
|
||||
#: src/frontend.cpp:111
|
||||
#: src/hci.cpp:3487
|
||||
#: src/hci.cpp:3488
|
||||
msgid "Options"
|
||||
msgstr "Beállítások"
|
||||
|
||||
|
@ -12499,7 +12503,7 @@ msgstr "FŐ MENÜ"
|
|||
#: src/frontend.cpp:117
|
||||
#, fuzzy
|
||||
msgid "Official site: http://wz2100.net/"
|
||||
msgstr "Látogass el a hivatalos oldalra: http://wz2100.net"
|
||||
msgstr "Látogass el a hivatalos oldalra: http://wz2100.net/"
|
||||
|
||||
#: src/frontend.cpp:187
|
||||
msgid "Fast Play"
|
||||
|
@ -12579,7 +12583,7 @@ msgid "TCP port 2100 must be opened in your firewall or router to host games!"
|
|||
msgstr "TCP 2100 port megnyitotta a tűzfalad vagy routered a távoli játékokhoz!"
|
||||
|
||||
#: src/frontend.cpp:464
|
||||
#: src/multiint.cpp:1482
|
||||
#: src/multiint.cpp:1483
|
||||
msgid "OPTIONS"
|
||||
msgstr "BEÁLLÍTÁSOK"
|
||||
|
||||
|
@ -12865,7 +12869,7 @@ msgid "GAME OPTIONS"
|
|||
msgstr "JÁTÉK OPCIÓK"
|
||||
|
||||
#: src/frontend.cpp:1482
|
||||
#: src/multiint.cpp:2643
|
||||
#: src/multiint.cpp:2644
|
||||
msgid "Mod: "
|
||||
msgstr "Mód:"
|
||||
|
||||
|
@ -12899,144 +12903,144 @@ msgstr "%u csalt (hibakeresés menü), egy új droidja lett: %s."
|
|||
msgid "Player %u is cheating (debug menu) him/herself a new droid."
|
||||
msgstr "%u csalt (hibakeresés menü), egy új droidja lett."
|
||||
|
||||
#: src/hci.cpp:3298
|
||||
#: src/hci.cpp:3299
|
||||
msgid "Commanders (F6)"
|
||||
msgstr "Parancsnokok (F6)"
|
||||
|
||||
#: src/hci.cpp:3311
|
||||
#: src/hci.cpp:3312
|
||||
msgid "Intelligence Display (F5)"
|
||||
msgstr "Inteligens kijelző (F5)"
|
||||
|
||||
#: src/hci.cpp:3324
|
||||
#: src/hci.cpp:3325
|
||||
msgid "Manufacture (F1)"
|
||||
msgstr "Gyártás (F1)"
|
||||
|
||||
#: src/hci.cpp:3337
|
||||
#: src/hci.cpp:3338
|
||||
msgid "Design (F4)"
|
||||
msgstr "Tervezés (F4)"
|
||||
|
||||
#: src/hci.cpp:3350
|
||||
#: src/hci.cpp:3351
|
||||
msgid "Research (F2)"
|
||||
msgstr "Kutatás (F2)"
|
||||
|
||||
#: src/hci.cpp:3363
|
||||
#: src/hci.cpp:3364
|
||||
msgid "Build (F3)"
|
||||
msgstr "Építés (F3)"
|
||||
|
||||
#: src/hci.cpp:3434
|
||||
#: src/multiint.cpp:1588
|
||||
#: src/hci.cpp:3435
|
||||
#: src/multiint.cpp:1589
|
||||
#: src/multimenu.cpp:798
|
||||
msgid "Power"
|
||||
msgstr "Energia"
|
||||
|
||||
#: src/hci.cpp:3525
|
||||
#: src/hci.cpp:3526
|
||||
msgid "Map:"
|
||||
msgstr "Térkép:"
|
||||
|
||||
#: src/hci.cpp:3538
|
||||
#: src/hci.cpp:3539
|
||||
msgid "Load"
|
||||
msgstr "Játék beolvasása"
|
||||
|
||||
#: src/hci.cpp:3539
|
||||
#: src/hci.cpp:3540
|
||||
msgid "Load Map File"
|
||||
msgstr "Mentett játék betöltése"
|
||||
|
||||
#: src/hci.cpp:3550
|
||||
#: src/hci.cpp:3551
|
||||
msgid "Save"
|
||||
msgstr "Mentés"
|
||||
|
||||
#: src/hci.cpp:3551
|
||||
#: src/hci.cpp:3552
|
||||
msgid "Save Map File"
|
||||
msgstr "Térképfájl mentés"
|
||||
|
||||
#: src/hci.cpp:3563
|
||||
#: src/hci.cpp:3564
|
||||
msgid "New"
|
||||
msgstr "Új"
|
||||
|
||||
#: src/hci.cpp:3564
|
||||
#: src/hci.cpp:3565
|
||||
msgid "New Blank Map"
|
||||
msgstr "Új üres térkép"
|
||||
|
||||
#: src/hci.cpp:3612
|
||||
#: src/hci.cpp:3613
|
||||
msgid "Tile"
|
||||
msgstr "Egymás mellé rak"
|
||||
|
||||
#: src/hci.cpp:3613
|
||||
#: src/hci.cpp:3614
|
||||
msgid "Place tiles on map"
|
||||
msgstr "Terep felhelyezése a térképre"
|
||||
|
||||
#: src/hci.cpp:3626
|
||||
#: src/hci.cpp:3627
|
||||
msgid "Unit"
|
||||
msgstr "Egység"
|
||||
|
||||
#: src/hci.cpp:3627
|
||||
#: src/hci.cpp:3628
|
||||
msgid "Place Unit on map"
|
||||
msgstr "Egységek elhelyezése a térképen"
|
||||
|
||||
#: src/hci.cpp:3635
|
||||
#: src/hci.cpp:3636
|
||||
msgid "Struct"
|
||||
msgstr "Szerkezet"
|
||||
|
||||
#: src/hci.cpp:3636
|
||||
#: src/hci.cpp:3637
|
||||
msgid "Place Structures on map"
|
||||
msgstr "Építési korlátok meghatározása"
|
||||
|
||||
#: src/hci.cpp:3644
|
||||
#: src/hci.cpp:3645
|
||||
msgid "Feat"
|
||||
msgstr "Tett"
|
||||
|
||||
#: src/hci.cpp:3645
|
||||
#: src/hci.cpp:3646
|
||||
msgid "Place Features on map"
|
||||
msgstr "Technológiák elhelyezése a térképen"
|
||||
|
||||
#: src/hci.cpp:3659
|
||||
#: src/hci.cpp:3660
|
||||
msgid "Pause"
|
||||
msgstr "Szünet"
|
||||
|
||||
#: src/hci.cpp:3660
|
||||
#: src/hci.cpp:3661
|
||||
msgid "Pause or unpause the game"
|
||||
msgstr "Szünetelteti vagy folytatja a játékot"
|
||||
|
||||
#: src/hci.cpp:3678
|
||||
#: src/hci.cpp:3679
|
||||
msgid "Align height of all map objects"
|
||||
msgstr "Egymáshoz igazítja az összes objektum magasságát a térképen"
|
||||
|
||||
#: src/hci.cpp:3691
|
||||
#: src/hci.cpp:3692
|
||||
msgid "Edit"
|
||||
msgstr "Szerkesztés"
|
||||
|
||||
#: src/hci.cpp:3692
|
||||
#: src/hci.cpp:3693
|
||||
msgid "Start Edit Mode"
|
||||
msgstr "Szerkesztő indítása"
|
||||
|
||||
#: src/hci.cpp:3706
|
||||
#: src/hci.cpp:3707
|
||||
#: src/ingameop.cpp:113
|
||||
#: src/ingameop.cpp:257
|
||||
#: src/ingameop.cpp:261
|
||||
msgid "Quit"
|
||||
msgstr "Kilépés"
|
||||
|
||||
#: src/hci.cpp:3707
|
||||
#: src/hci.cpp:3708
|
||||
msgid "Exit Game"
|
||||
msgstr "Kilépés a játékból"
|
||||
|
||||
#: src/hci.cpp:3733
|
||||
#: src/hci.cpp:3734
|
||||
msgid "Current Player:"
|
||||
msgstr "Jelenlegi játék:"
|
||||
|
||||
#: src/hci.cpp:4014
|
||||
#: src/hci.cpp:4015
|
||||
msgid "Progress Bar"
|
||||
msgstr "Eszköztár sor"
|
||||
|
||||
#: src/hci.cpp:4896
|
||||
#: src/hci.cpp:4897
|
||||
msgid "Factory Delivery Point"
|
||||
msgstr "Gyár szállító pont"
|
||||
|
||||
#: src/hci.cpp:4914
|
||||
#: src/hci.cpp:4915
|
||||
msgid "Loop Production"
|
||||
msgstr "Külső értékesítés"
|
||||
|
||||
#: src/hci.cpp:5224
|
||||
#: src/hci.cpp:5225
|
||||
msgid "Ally progress"
|
||||
msgstr "Szövetséges állomány"
|
||||
|
||||
|
@ -13085,11 +13089,11 @@ msgstr "--> KILÉPÉS <--"
|
|||
|
||||
#: src/ingameop.cpp:512
|
||||
msgid "Save Campaign Game"
|
||||
msgstr "Új küldetés"
|
||||
msgstr "Új küldetés mentése"
|
||||
|
||||
#: src/ingameop.cpp:516
|
||||
msgid "Save Skirmish Game"
|
||||
msgstr "Csata indítása"
|
||||
msgstr "Csata indítás mentése"
|
||||
|
||||
#: src/init.cpp:422
|
||||
#, c-format
|
||||
|
@ -13519,9 +13523,9 @@ msgid "KEY MAPPING"
|
|||
msgstr "Kulcsfontosságú megfeleltetés"
|
||||
|
||||
#: src/keyedit.cpp:377
|
||||
#: src/multiint.cpp:762
|
||||
#: src/multiint.cpp:1262
|
||||
#: src/multiint.cpp:1674
|
||||
#: src/multiint.cpp:763
|
||||
#: src/multiint.cpp:1263
|
||||
#: src/multiint.cpp:1675
|
||||
msgid "Return To Previous Screen"
|
||||
msgstr "Vissza az előző képernyőre"
|
||||
|
||||
|
@ -14148,434 +14152,434 @@ msgstr "Közepes"
|
|||
msgid "Insane"
|
||||
msgstr "Örült"
|
||||
|
||||
#: src/multiint.cpp:700
|
||||
#: src/multiint.cpp:701
|
||||
#: src/multilimit.cpp:190
|
||||
msgid "Accept Settings"
|
||||
msgstr "Beállítások elfogadása"
|
||||
|
||||
#: src/multiint.cpp:702
|
||||
#: src/multiint.cpp:1317
|
||||
#: src/multiint.cpp:703
|
||||
#: src/multiint.cpp:1318
|
||||
msgid "Cancel"
|
||||
msgstr "Mégse"
|
||||
|
||||
#: src/multiint.cpp:713
|
||||
#: src/multiint.cpp:714
|
||||
msgid "IP Address or Machine Name"
|
||||
msgstr "IP cím vagy gépnév"
|
||||
|
||||
#: src/multiint.cpp:759
|
||||
#: src/multiint.cpp:760
|
||||
msgid "CONNECTION"
|
||||
msgstr "KAPCSOLAT"
|
||||
|
||||
#: src/multiint.cpp:764
|
||||
#: src/multiint.cpp:765
|
||||
msgid "Lobby"
|
||||
msgstr "Előcsarnok"
|
||||
|
||||
#: src/multiint.cpp:765
|
||||
#: src/multiint.cpp:766
|
||||
msgid "IP"
|
||||
msgstr "IP"
|
||||
|
||||
#: src/multiint.cpp:986
|
||||
#: src/multiint.cpp:987
|
||||
msgid "[Password required]"
|
||||
msgstr " *** jelszó kötelező! ***"
|
||||
|
||||
#: src/multiint.cpp:990
|
||||
#: src/multiint.cpp:991
|
||||
msgid "[No Tanks]"
|
||||
msgstr "[Nincsenek Tankok]"
|
||||
|
||||
#: src/multiint.cpp:994
|
||||
#: src/multiint.cpp:995
|
||||
msgid "[No Cyborgs]"
|
||||
msgstr "[Nincsenek Cyborgok]"
|
||||
|
||||
#: src/multiint.cpp:998
|
||||
#: src/multiint.cpp:999
|
||||
msgid "[No VTOLs]"
|
||||
msgstr "[Nincs VTOLS]"
|
||||
|
||||
#: src/multiint.cpp:1002
|
||||
#: src/multiint.cpp:1003
|
||||
#, c-format
|
||||
msgid "Hosted by %s"
|
||||
msgstr "Kiszolgáló %s által"
|
||||
|
||||
#: src/multiint.cpp:1006
|
||||
#: src/multiint.cpp:1007
|
||||
#, c-format
|
||||
msgid "Hosted by %s —%s"
|
||||
msgstr "Kiszolgáló %s —%s által"
|
||||
|
||||
#: src/multiint.cpp:1028
|
||||
#: src/multiint.cpp:1029
|
||||
msgid "Can't find any games for your version."
|
||||
msgstr "Nem talál játékokat a verziódhoz."
|
||||
|
||||
#: src/multiint.cpp:1043
|
||||
#: src/multiint.cpp:1044
|
||||
msgid "No games are available"
|
||||
msgstr "Nincs rendelkezésre álló játék"
|
||||
|
||||
#: src/multiint.cpp:1046
|
||||
#: src/multiint.cpp:1047
|
||||
msgid "Game is full"
|
||||
msgstr "Maximális játékosszám"
|
||||
|
||||
#: src/multiint.cpp:1050
|
||||
#: src/multiint.cpp:1051
|
||||
msgid "You were kicked!"
|
||||
msgstr "Kiütöttek!"
|
||||
|
||||
#: src/multiint.cpp:1053
|
||||
#: src/multiint.cpp:1054
|
||||
msgid "Wrong Game Version!"
|
||||
msgstr "Rossz játékverzió."
|
||||
|
||||
#: src/multiint.cpp:1056
|
||||
#: src/multiint.cpp:1057
|
||||
msgid "You have an incompatible mod."
|
||||
msgstr "Inkompatibilis módban vagy."
|
||||
|
||||
#: src/multiint.cpp:1060
|
||||
#: src/multiint.cpp:1061
|
||||
msgid "Host couldn't send file?"
|
||||
msgstr "Gazdagép nem tudott fájlt küldeni?"
|
||||
|
||||
#: src/multiint.cpp:1064
|
||||
#: src/multiint.cpp:1065
|
||||
msgid "Incorrect Password!"
|
||||
msgstr "Helytelen Jelszó."
|
||||
|
||||
#: src/multiint.cpp:1067
|
||||
#: src/multiint.cpp:1068
|
||||
msgid "Host has dropped connection!"
|
||||
msgstr "Gazdagéppel a kapcsolata elveszett."
|
||||
|
||||
#: src/multiint.cpp:1071
|
||||
#: src/multiint.cpp:1072
|
||||
msgid "Connection Error"
|
||||
msgstr "Kapcsolódási hiba."
|
||||
|
||||
#: src/multiint.cpp:1190
|
||||
#: src/multiint.cpp:1191
|
||||
msgid "Searching"
|
||||
msgstr "Keresés"
|
||||
|
||||
#: src/multiint.cpp:1259
|
||||
#: src/multiint.cpp:1260
|
||||
msgid "GAMES"
|
||||
msgstr "JÁTÉKOK"
|
||||
|
||||
#: src/multiint.cpp:1267
|
||||
#: src/multiint.cpp:1268
|
||||
msgid "Refresh Games List"
|
||||
msgstr "Játék lista frissítése"
|
||||
|
||||
#: src/multiint.cpp:1270
|
||||
#: src/multiint.cpp:1271
|
||||
#, fuzzy
|
||||
msgid "Filter Games List"
|
||||
msgstr "Játék lista frissítése"
|
||||
|
||||
#: src/multiint.cpp:1297
|
||||
#: src/multiint.cpp:1298
|
||||
msgid "Enter Password:"
|
||||
msgstr "Jelszó megadása:"
|
||||
|
||||
#: src/multiint.cpp:1315
|
||||
#: src/multiint.cpp:1316
|
||||
msgid "OK"
|
||||
msgstr "OK"
|
||||
|
||||
#: src/multiint.cpp:1436
|
||||
#: src/multiint.cpp:1437
|
||||
msgid "Tanks disabled!!"
|
||||
msgstr "Tankok tiltva!!"
|
||||
|
||||
#: src/multiint.cpp:1437
|
||||
#: src/multiint.cpp:1438
|
||||
msgid "Cyborgs disabled."
|
||||
msgstr "Cyborgok tiltva"
|
||||
|
||||
#: src/multiint.cpp:1438
|
||||
#: src/multiint.cpp:1439
|
||||
msgid "VTOLs disabled."
|
||||
msgstr "VTOL tiltva."
|
||||
|
||||
#: src/multiint.cpp:1439
|
||||
#: src/multiint.cpp:1440
|
||||
msgid "Satellite Uplink disabled."
|
||||
msgstr "Műhold parabola központ"
|
||||
|
||||
#: src/multiint.cpp:1440
|
||||
#: src/multiint.cpp:1441
|
||||
msgid "Laser Satellite disabled."
|
||||
msgstr "Lézerműhold parancsnoki állás"
|
||||
|
||||
#: src/multiint.cpp:1487
|
||||
#: src/multiint.cpp:1495
|
||||
#: src/multiint.cpp:1488
|
||||
#: src/multiint.cpp:1496
|
||||
msgid "Select Game Name"
|
||||
msgstr "Játéknév kiválasztása"
|
||||
|
||||
#: src/multiint.cpp:1488
|
||||
#: src/multiint.cpp:1489
|
||||
msgid "One-Player Skirmish"
|
||||
msgstr "Egyjátékos csata"
|
||||
|
||||
#: src/multiint.cpp:1499
|
||||
#: src/multiint.cpp:1500
|
||||
msgid "Select Map"
|
||||
msgstr "Térkép kiválasztása"
|
||||
|
||||
#: src/multiint.cpp:1509
|
||||
#: src/multiint.cpp:1510
|
||||
msgid "Click to set Password"
|
||||
msgstr "Kattintson ide a jelszó beállításához"
|
||||
|
||||
#: src/multiint.cpp:1519
|
||||
#: src/multiint.cpp:1520
|
||||
#: src/multiint.cpp:1521
|
||||
msgid "Scavengers"
|
||||
msgstr "Dögevők"
|
||||
|
||||
#: src/multiint.cpp:1522
|
||||
#: src/multiint.cpp:1523
|
||||
msgid "No Scavengers"
|
||||
msgstr "Nincsenek dögevők"
|
||||
|
||||
#: src/multiint.cpp:1552
|
||||
#: src/multiint.cpp:1553
|
||||
msgid "Select Player Name"
|
||||
msgstr "Játékos nevének kiválasztása"
|
||||
|
||||
#: src/multiint.cpp:1555
|
||||
#: src/multiint.cpp:1556
|
||||
#: src/multimenu.cpp:791
|
||||
msgid "Alliances"
|
||||
msgstr "Szövetségek"
|
||||
|
||||
#: src/multiint.cpp:1558
|
||||
#: src/multiint.cpp:1559
|
||||
msgid "No Alliances"
|
||||
msgstr "Nincsenek szövetségek"
|
||||
|
||||
#: src/multiint.cpp:1560
|
||||
#: src/multiint.cpp:1561
|
||||
msgid "Allow Alliances"
|
||||
msgstr "Megengedi szövetséget"
|
||||
|
||||
#: src/multiint.cpp:1564
|
||||
#: src/multiint.cpp:1565
|
||||
msgid "Locked Teams"
|
||||
msgstr "Zárolt csapatok"
|
||||
|
||||
#: src/multiint.cpp:1590
|
||||
#: src/multiint.cpp:1591
|
||||
msgid "Low Power Levels"
|
||||
msgstr "Alacsony energia szint"
|
||||
|
||||
#: src/multiint.cpp:1592
|
||||
#: src/multiint.cpp:1593
|
||||
msgid "Medium Power Levels"
|
||||
msgstr "Közepes energia szint"
|
||||
|
||||
#: src/multiint.cpp:1594
|
||||
#: src/multiint.cpp:1595
|
||||
msgid "High Power Levels"
|
||||
msgstr "Magas energia szint"
|
||||
|
||||
#: src/multiint.cpp:1626
|
||||
#: src/multiint.cpp:1627
|
||||
msgid "Base"
|
||||
msgstr "Bázis"
|
||||
|
||||
#: src/multiint.cpp:1628
|
||||
#: src/multiint.cpp:1629
|
||||
msgid "Start with No Bases"
|
||||
msgstr "Kezdés bázis nélkül"
|
||||
|
||||
#: src/multiint.cpp:1630
|
||||
#: src/multiint.cpp:1631
|
||||
msgid "Start with Bases"
|
||||
msgstr "Kezdés bázissal"
|
||||
|
||||
#: src/multiint.cpp:1632
|
||||
#: src/multiint.cpp:1633
|
||||
msgid "Start with Advanced Bases"
|
||||
msgstr "Kezdés fejlesztett bázissal"
|
||||
|
||||
#: src/multiint.cpp:1664
|
||||
#: src/multiint.cpp:1665
|
||||
msgid "Map Preview"
|
||||
msgstr "Térkép előnézet"
|
||||
|
||||
#: src/multiint.cpp:1666
|
||||
#: src/multiint.cpp:1667
|
||||
msgid "Click to see Map"
|
||||
msgstr "Kattints ide a térkép megtekintéséhez"
|
||||
|
||||
#: src/multiint.cpp:1679
|
||||
#: src/multiint.cpp:1681
|
||||
#: src/multiint.cpp:1680
|
||||
#: src/multiint.cpp:1682
|
||||
msgid "Start Hosting Game"
|
||||
msgstr "Központi játék elindítása"
|
||||
|
||||
#: src/multiint.cpp:1688
|
||||
#: src/multiint.cpp:1692
|
||||
#: src/multiint.cpp:1689
|
||||
#: src/multiint.cpp:1693
|
||||
msgid "Show Structure Limits"
|
||||
msgstr "Építési korlátozás"
|
||||
|
||||
#: src/multiint.cpp:1688
|
||||
#: src/multiint.cpp:1692
|
||||
#: src/multiint.cpp:1689
|
||||
#: src/multiint.cpp:1693
|
||||
msgid "Set Structure Limits"
|
||||
msgstr "Épületek maximális számának beállítása"
|
||||
|
||||
#: src/multiint.cpp:1769
|
||||
#: src/multiint.cpp:1770
|
||||
msgid "DIFFICULTY"
|
||||
msgstr "NEHÉZSÉG"
|
||||
|
||||
#: src/multiint.cpp:1783
|
||||
#: src/multiint.cpp:1784
|
||||
msgid "Less aggressive"
|
||||
msgstr "Kevésbé agresszív"
|
||||
|
||||
#: src/multiint.cpp:1784
|
||||
#: src/multiint.cpp:1785
|
||||
msgid "Plays nice"
|
||||
msgstr "Kedvelt játékosok"
|
||||
|
||||
#: src/multiint.cpp:1785
|
||||
#: src/multiint.cpp:1786
|
||||
msgid "No holds barred"
|
||||
msgstr "Nincs fedetlen hatalom"
|
||||
|
||||
#: src/multiint.cpp:1786
|
||||
#: src/multiint.cpp:1787
|
||||
msgid "Starts with advantages"
|
||||
msgstr "Kezdés fejlesztett bázissal"
|
||||
|
||||
#: src/multiint.cpp:1814
|
||||
#: src/multiint.cpp:1815
|
||||
msgid "CHOOSE AI"
|
||||
msgstr "AI választás"
|
||||
|
||||
#: src/multiint.cpp:1852
|
||||
#: src/multiint.cpp:1853
|
||||
msgid "Allow human players to join in this slot"
|
||||
msgstr "Emberi játékosok kapcsolódnak a nyomhoz"
|
||||
|
||||
#: src/multiint.cpp:1859
|
||||
#: src/multiint.cpp:1860
|
||||
msgid "Leave this slot unused"
|
||||
msgstr "Elhagyom ezt a nem használt nyomot"
|
||||
|
||||
#: src/multiint.cpp:2316
|
||||
#: src/multiint.cpp:2317
|
||||
msgid "Team"
|
||||
msgstr "Csapat"
|
||||
|
||||
#: src/multiint.cpp:2359
|
||||
#: src/multiint.cpp:2360
|
||||
msgid "You cannot change difficulty in a challenge"
|
||||
msgstr "Nem tudsz változtatni a nehézségen mozgásnál"
|
||||
|
||||
#: src/multiint.cpp:2359
|
||||
#: src/multiint.cpp:2360
|
||||
msgid "Click to change difficulty"
|
||||
msgstr "Kattintson a nehézség beállításához"
|
||||
|
||||
#: src/multiint.cpp:2374
|
||||
#: src/multiint.cpp:2375
|
||||
msgid "Waiting for player"
|
||||
msgstr "Várakozás további játékosra"
|
||||
|
||||
#: src/multiint.cpp:2374
|
||||
#: src/multiint.cpp:2375
|
||||
msgid "Player is ready"
|
||||
msgstr "Játékos kiszállt"
|
||||
|
||||
#: src/multiint.cpp:2374
|
||||
#: src/multiint.cpp:2375
|
||||
msgid "Click when ready"
|
||||
msgstr "Kattintson, ha kész"
|
||||
|
||||
#: src/multiint.cpp:2381
|
||||
#: src/multiint.cpp:2382
|
||||
msgid "READY?"
|
||||
msgstr "KÉSZ?"
|
||||
|
||||
#: src/multiint.cpp:2425
|
||||
#: src/multiint.cpp:2426
|
||||
msgid "PLAYERS"
|
||||
msgstr "JÁTÉKOSOK"
|
||||
|
||||
#: src/multiint.cpp:2460
|
||||
#: src/multiint.cpp:2461
|
||||
msgid "Click to change to this slot"
|
||||
msgstr "Kattintson a játékosok betöltésének változtatásához"
|
||||
|
||||
#: src/multiint.cpp:2488
|
||||
#: src/multiint.cpp:2489
|
||||
msgid "Choose Team"
|
||||
msgstr "Csapatválasztás"
|
||||
|
||||
#: src/multiint.cpp:2518
|
||||
#: src/multiint.cpp:2519
|
||||
msgid "Click to change player colour"
|
||||
msgstr "Kattintson a játékos színeinek változtatásához"
|
||||
|
||||
#: src/multiint.cpp:2546
|
||||
#: src/multiint.cpp:2547
|
||||
msgid "Click to change player position"
|
||||
msgstr "Kattintson a játékos pozíciójának beállításához"
|
||||
|
||||
#: src/multiint.cpp:2550
|
||||
#: src/multiint.cpp:2551
|
||||
msgid "Click to change AI"
|
||||
msgstr "Kattintson a játékos AI beállítás változtatásához"
|
||||
|
||||
#: src/multiint.cpp:2616
|
||||
#: src/multiint.cpp:2617
|
||||
msgid "CHAT"
|
||||
msgstr "CSEVEGÉS"
|
||||
|
||||
#: src/multiint.cpp:2648
|
||||
#: src/multiint.cpp:2649
|
||||
msgid "All players need to have the same mods to join your game."
|
||||
msgstr "Minden játékosnak ugyanazokkal a mod-okkal kell rendelkeznie, hogy csatlakozhassanak a játékhoz."
|
||||
|
||||
#: src/multiint.cpp:2689
|
||||
#: src/multiint.cpp:2690
|
||||
msgid "Connecting to the lobby server..."
|
||||
msgstr "Kapcsolódás a kiszolgáló szerverhez..."
|
||||
|
||||
#: src/multiint.cpp:2992
|
||||
#: src/multiint.cpp:2993
|
||||
#, c-format
|
||||
msgid "*** password [%s] is now required! ***"
|
||||
msgstr "*** jelszót [%s] kötelező. ***"
|
||||
msgstr "*** jelszót [%s] kötelező! ***"
|
||||
|
||||
#: src/multiint.cpp:2998
|
||||
#: src/multiint.cpp:2999
|
||||
msgid "*** password is NOT required! ***"
|
||||
msgstr " *** jelszó NEM kötelező. ***"
|
||||
msgstr " *** jelszó NEM kötelező! ***"
|
||||
|
||||
#: src/multiint.cpp:3058
|
||||
#: src/multiint.cpp:3059
|
||||
msgid "Sorry! Failed to host the game."
|
||||
msgstr "Nem sikerült a játékot létrehoznia."
|
||||
|
||||
#: src/multiint.cpp:3181
|
||||
#: src/multiint.cpp:3182
|
||||
msgid "'Locked Teams' mode enabled"
|
||||
msgstr "„Fix csapatok” mód engedélyezve"
|
||||
|
||||
#: src/multiint.cpp:3209
|
||||
#: src/multiint.cpp:3278
|
||||
#: src/multiint.cpp:3210
|
||||
#: src/multiint.cpp:3279
|
||||
#: src/multimenu.cpp:1486
|
||||
#, c-format
|
||||
msgid "The host has kicked %s from the game!"
|
||||
msgstr "A játékmester kirúgta %s a játékból!"
|
||||
|
||||
#: src/multiint.cpp:3344
|
||||
#: src/multiint.cpp:3345
|
||||
msgid "Host is Starting Game"
|
||||
msgstr "A játékmester elindította a játékot"
|
||||
|
||||
#: src/multiint.cpp:3922
|
||||
#: src/multiint.cpp:3923
|
||||
msgid "UPnP has been enabled."
|
||||
msgstr "UPnP be lett kapcsolva"
|
||||
|
||||
#: src/multiint.cpp:3928
|
||||
#: src/multiint.cpp:3929
|
||||
msgid "UPnP detection faled. You must manually configure router yourself."
|
||||
msgstr "UPnP detektálás hibás. Kézzel kell a routert konfigurálnod."
|
||||
|
||||
#: src/multiint.cpp:3932
|
||||
#: src/multiint.cpp:3933
|
||||
#, fuzzy
|
||||
msgid "UPnP detection is in progress..."
|
||||
msgstr "Dekódolás folyamatban....."
|
||||
|
||||
#: src/multiint.cpp:3939
|
||||
#: src/multiint.cpp:3940
|
||||
msgid "UPnP detection disabled by user. Autoconfig of port 2100 will not happen."
|
||||
msgstr "UPnP vizsgálatot kikapcsolta a felhasználó. Automatikus beállítás a 2100 portra nem történt meg."
|
||||
|
||||
#: src/multiint.cpp:3943
|
||||
#: src/multiint.cpp:3944
|
||||
msgid "Press the start hosting button to begin hosting a game."
|
||||
msgstr "Nyomd meg a távoli start gombot a távoli játék indításához "
|
||||
|
||||
#: src/multiint.cpp:3984
|
||||
#: src/multiint.cpp:3985
|
||||
msgid "Can't connect to lobby server!"
|
||||
msgstr "Nem tud kapcsolódni a kiszolgáló szerverhez!"
|
||||
|
||||
#: src/multiint.cpp:4076
|
||||
#: src/multiint.cpp:4077
|
||||
#, c-format
|
||||
msgid "Mods: %s"
|
||||
msgstr "Mód: %s"
|
||||
|
||||
#: src/multiint.cpp:4083
|
||||
#: src/multiint.cpp:4084
|
||||
msgid "Mods: None!"
|
||||
msgstr "Mód: Nincs!"
|
||||
|
||||
#: src/multiint.cpp:4093
|
||||
#: src/multiint.cpp:4094
|
||||
#, c-format
|
||||
msgid "Version: %s"
|
||||
msgstr "Verzió: %s"
|
||||
|
||||
#: src/multiint.cpp:4144
|
||||
#: src/multiint.cpp:4145
|
||||
#, c-format
|
||||
msgid "Click to take player slot %d"
|
||||
msgstr "Kattintson a játékosok betöltéséhez %d"
|
||||
|
||||
#: src/multiint.cpp:4153
|
||||
#: src/multiint.cpp:4355
|
||||
#: src/multiint.cpp:4154
|
||||
#: src/multiint.cpp:4356
|
||||
msgid "Open"
|
||||
msgstr "Megnyitás"
|
||||
|
||||
#: src/multiint.cpp:4153
|
||||
#: src/multiint.cpp:4356
|
||||
#: src/multiint.cpp:4154
|
||||
#: src/multiint.cpp:4357
|
||||
msgid "Closed"
|
||||
msgstr "Bezárás"
|
||||
|
||||
#: src/multiint.cpp:4203
|
||||
#: src/multiint.cpp:4204
|
||||
#, c-format
|
||||
msgid "Sending Map: %d%% "
|
||||
msgstr "Térkép küldés: %d%%"
|
||||
|
||||
#: src/multiint.cpp:4211
|
||||
#: src/multiint.cpp:4212
|
||||
#, c-format
|
||||
msgid "Map: %d%% downloaded"
|
||||
msgstr "Térkép: %d%% letöltött"
|
||||
|
||||
#: src/multiint.cpp:4237
|
||||
#: src/multiint.cpp:4238
|
||||
msgid "HOST"
|
||||
msgstr "GAZDAGÉP"
|
||||
|
||||
#: src/multiint.cpp:4244
|
||||
#: src/multiint.cpp:4245
|
||||
#: src/multimenu.cpp:805
|
||||
msgid "Ping"
|
||||
msgstr "Pingelés"
|
||||
|
|
|
@ -83,7 +83,7 @@ struct DROID_ACTION_DATA
|
|||
psDroid->sMove.Status == MOVESHUFFLE)
|
||||
|
||||
/** Radius for search when looking for VTOL landing position */
|
||||
static const int vtolLandingRadius = 43;
|
||||
static const int vtolLandingRadius = 23;
|
||||
|
||||
/**
|
||||
* @typedef tileMatchFunction
|
||||
|
|
|
@ -217,7 +217,7 @@ int32_t droidDamage(DROID *psDroid, unsigned damage, WEAPON_CLASS weaponClass, W
|
|||
CHECK_DROID(psDroid);
|
||||
|
||||
// VTOLs (and transporters in MP) on the ground take triple damage
|
||||
if ((isVtolDroid(psDroid) || (((psDroid->droidType == DROID_TRANSPORTER) || (psDroid->droidType == DROID_SUPERTRANSPORTER)) && bMultiPlayer)) && (psDroid->sMove.Status == MOVEINACTIVE))
|
||||
if (isVtolDroid(psDroid) || ((psDroid->droidType == DROID_TRANSPORTER || psDroid->droidType == DROID_SUPERTRANSPORTER) && bMultiPlayer) && (psDroid->sMove.Status == MOVEINACTIVE))
|
||||
{
|
||||
damage *= 3;
|
||||
}
|
||||
|
|
|
@ -1912,7 +1912,7 @@ static void intProcessObject(UDWORD id)
|
|||
{
|
||||
statButID = id;
|
||||
}
|
||||
if (psObj->selected)
|
||||
if (psObj && psObj->selected)
|
||||
{
|
||||
psObj->selected = false;
|
||||
widgSetButtonState(psWScreen, statButID, 0);
|
||||
|
@ -2032,6 +2032,7 @@ static void intProcessObject(UDWORD id)
|
|||
{
|
||||
/* Find the object that the stats ID refers to */
|
||||
psObj = intGetObject(id);
|
||||
ASSERT_OR_RETURN(, psObj, "Missing referred to object id %u", id);
|
||||
|
||||
intResetWindows(psObj);
|
||||
|
||||
|
|
|
@ -600,8 +600,6 @@ bool systemInitialise(void)
|
|||
|
||||
pie_InitRadar();
|
||||
|
||||
readAIs();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -698,13 +696,15 @@ init_ObjectDead( void * psObj )
|
|||
|
||||
bool frontendInitialise(const char *ResourceFile)
|
||||
{
|
||||
debug(LOG_MAIN, "Initialising frontend : %s", ResourceFile);
|
||||
debug(LOG_WZ, "== Initializing frontend == : %s", ResourceFile);
|
||||
|
||||
if(!InitialiseGlobals()) // Initialise all globals and statics everywhere.
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
readAIs();
|
||||
|
||||
if (!scrTabInitialise()) // Initialise the script system
|
||||
{
|
||||
return false;
|
||||
|
|
32
src/move.cpp
32
src/move.cpp
|
@ -1073,8 +1073,7 @@ static void moveCalcDroidSlide(DROID *psDroid, int *pmx, int *pmy)
|
|||
{
|
||||
if (((DROID *)psObj)->droidType == DROID_TRANSPORTER || ((DROID *)psObj)->droidType == DROID_SUPERTRANSPORTER)
|
||||
{
|
||||
// ignore transporters in campaign
|
||||
if (!bMultiPlayer)
|
||||
// ignore transporters
|
||||
continue;
|
||||
}
|
||||
if (!bLegs && ((DROID *)psObj)->droidType == DROID_PERSON)
|
||||
|
@ -1141,15 +1140,12 @@ static void moveCalcDroidSlide(DROID *psDroid, int *pmx, int *pmy)
|
|||
if (psObst->type == OBJ_DROID)
|
||||
{
|
||||
DROID *psShuffleDroid = (DROID *)psObst;
|
||||
// if we are a VTOL, and 'ground unit' isn't, then don't bother moving them
|
||||
if ((isVtolDroid(psDroid) && isVtolDroid(psShuffleDroid)) || !isVtolDroid(psDroid))
|
||||
|
||||
if (aiCheckAlliances(psObst->player, psDroid->player)
|
||||
&& psShuffleDroid->action != DACTION_WAITDURINGREARM
|
||||
&& psShuffleDroid->sMove.Status == MOVEINACTIVE)
|
||||
{
|
||||
if (aiCheckAlliances(psObst->player, psDroid->player)
|
||||
&& psShuffleDroid->action != DACTION_WAITDURINGREARM
|
||||
&& psShuffleDroid->sMove.Status == MOVEINACTIVE)
|
||||
{
|
||||
moveShuffleDroid(psShuffleDroid, psDroid->sMove.target - removeZ(psDroid->pos));
|
||||
}
|
||||
moveShuffleDroid(psShuffleDroid, psDroid->sMove.target - removeZ(psDroid->pos));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1158,11 +1154,8 @@ static void moveCalcDroidSlide(DROID *psDroid, int *pmx, int *pmy)
|
|||
|
||||
if (psObst != NULL)
|
||||
{
|
||||
// Try to slide round it (unless we are a VTOL, and it isn't another VTOL (still trying to prevent clustering)
|
||||
if ((isVtolDroid(psDroid) && isVtolDroid((DROID *)psObst)) || !isVtolDroid(psDroid))
|
||||
{
|
||||
moveCalcSlideVector(psDroid, psObst->pos.x, psObst->pos.y, pmx, pmy);
|
||||
}
|
||||
// Try to slide round it
|
||||
moveCalcSlideVector(psDroid, psObst->pos.x, psObst->pos.y, pmx, pmy);
|
||||
}
|
||||
CHECK_DROID(psDroid);
|
||||
}
|
||||
|
@ -1827,15 +1820,10 @@ static void moveUpdateVtolModel(DROID *psDroid, SDWORD speed, uint16_t direction
|
|||
|
||||
moveGetDroidPosDiffs( psDroid, &dx, &dy );
|
||||
|
||||
// set slide blocking tile for map edge
|
||||
// and in MP, try not to have transports cluster together as much
|
||||
if (((psDroid->droidType != DROID_TRANSPORTER && psDroid->droidType != DROID_SUPERTRANSPORTER))|| bMultiPlayer)
|
||||
/* set slide blocking tile for map edge */
|
||||
if ( psDroid->droidType != DROID_TRANSPORTER && psDroid->droidType != DROID_SUPERTRANSPORTER)
|
||||
{
|
||||
moveCalcBlockingSlide(psDroid, &dx, &dy, direction, &slideDir);
|
||||
if (bMultiPlayer)
|
||||
{
|
||||
moveCalcDroidSlide(psDroid, &dx, &dy);
|
||||
}
|
||||
}
|
||||
|
||||
moveUpdateDroidPos( psDroid, dx, dy );
|
||||
|
|
|
@ -227,6 +227,7 @@ static struct
|
|||
|
||||
struct AIDATA
|
||||
{
|
||||
AIDATA() : assigned(0) {}
|
||||
char name[MAX_LEN_AI_NAME];
|
||||
char slo[MAX_LEN_AI_NAME];
|
||||
char vlo[MAX_LEN_AI_NAME];
|
||||
|
@ -3828,7 +3829,14 @@ bool startMultiOptions(bool bReenter)
|
|||
addConsoleMessage(buf, DEFAULT_JUSTIFY, NOTIFY_MESSAGE);
|
||||
}
|
||||
}
|
||||
ssprintf(buf, _("Press the start hosting button to begin hosting a game."));
|
||||
if (challengeActive)
|
||||
{
|
||||
ssprintf(buf, _("Hit the ready box to begin your challenge!"));
|
||||
}
|
||||
else
|
||||
{
|
||||
ssprintf(buf, _("Press the start hosting button to begin hosting a game."));
|
||||
}
|
||||
addConsoleMessage(buf, DEFAULT_JUSTIFY, NOTIFY_MESSAGE);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -189,7 +189,7 @@ static void syncDebugEconomy(unsigned player, char ch)
|
|||
{
|
||||
ASSERT_OR_RETURN(, player < MAX_PLAYERS, "Bad player (%d)", player);
|
||||
|
||||
syncDebug("%c economy%u = %"PRId64"", ch, player, asPower[player].currentPower);
|
||||
syncDebug("%c economy%u = %" PRId64"", ch, player, asPower[player].currentPower);
|
||||
}
|
||||
|
||||
/*check the current power - if enough return true, else return false */
|
||||
|
@ -209,14 +209,14 @@ bool checkPower(int player, uint32_t quantity)
|
|||
void usePower(int player, uint32_t quantity)
|
||||
{
|
||||
ASSERT_OR_RETURN(, player < MAX_PLAYERS, "Bad player (%d)", player);
|
||||
syncDebug("usePower%d %"PRId64"-=%u", player, asPower[player].currentPower, quantity);
|
||||
syncDebug("usePower%d %" PRId64"-=%u", player, asPower[player].currentPower, quantity);
|
||||
asPower[player].currentPower = MAX(0, asPower[player].currentPower - quantity*FP_ONE);
|
||||
}
|
||||
|
||||
void addPower(int player, int32_t quantity)
|
||||
{
|
||||
ASSERT_OR_RETURN(, player < MAX_PLAYERS, "Bad player (%d)", player);
|
||||
syncDebug("addPower%d %"PRId64"+=%d", player, asPower[player].currentPower, quantity);
|
||||
syncDebug("addPower%d %" PRId64"+=%d", player, asPower[player].currentPower, quantity);
|
||||
asPower[player].currentPower += quantity*FP_ONE;
|
||||
CLIP(asPower[player].currentPower, 0, MAX_POWER*FP_ONE);
|
||||
}
|
||||
|
@ -242,7 +242,7 @@ static int64_t updateExtractedPower(STRUCTURE *psBuilding)
|
|||
{
|
||||
// include modifier as a %
|
||||
extractedPoints = asPower[psBuilding->player].powerModifier * EXTRACT_POINTS * FP_ONE / (100 * GAME_UPDATES_PER_SEC);
|
||||
syncDebug("updateExtractedPower%d = %"PRId64"", psBuilding->player, extractedPoints);
|
||||
syncDebug("updateExtractedPower%d = %" PRId64"", psBuilding->player, extractedPoints);
|
||||
}
|
||||
ASSERT(extractedPoints >= 0, "extracted negative amount of power");
|
||||
return extractedPoints;
|
||||
|
@ -279,7 +279,7 @@ void updatePlayerPower(int player, int ticks)
|
|||
updateCurrentPower(psStruct, player, ticks);
|
||||
}
|
||||
}
|
||||
syncDebug("updatePlayerPower%u %"PRId64"->%"PRId64"", player, powerBefore, asPower[player].currentPower);
|
||||
syncDebug("updatePlayerPower%u %" PRId64"->%" PRId64"", player, powerBefore, asPower[player].currentPower);
|
||||
|
||||
syncDebugEconomy(player, '<');
|
||||
}
|
||||
|
@ -312,7 +312,7 @@ static void updateCurrentPower(STRUCTURE *psStruct, UDWORD player, int ticks)
|
|||
}
|
||||
|
||||
int multiplier = getBuildingPowerPoints(psStruct);
|
||||
syncDebug("updateCurrentPower%d = %"PRId64",%u", player, extractedPower, multiplier);
|
||||
syncDebug("updateCurrentPower%d = %" PRId64",%u", player, extractedPower, multiplier);
|
||||
|
||||
asPower[player].currentPower += (extractedPower * multiplier) / 100 * ticks;
|
||||
ASSERT(asPower[player].currentPower >= 0, "negative power");
|
||||
|
@ -326,7 +326,7 @@ void setPower(unsigned player, int32_t power)
|
|||
{
|
||||
ASSERT(player < MAX_PLAYERS, "Bad player (%u)", player);
|
||||
|
||||
syncDebug("setPower%d %"PRId64"->%d", player, asPower[player].currentPower, power);
|
||||
syncDebug("setPower%d %" PRId64"->%d", player, asPower[player].currentPower, power);
|
||||
asPower[player].currentPower = power*FP_ONE;
|
||||
ASSERT(asPower[player].currentPower >= 0, "negative power");
|
||||
}
|
||||
|
@ -335,7 +335,7 @@ void setPrecisePower(unsigned player, int64_t power)
|
|||
{
|
||||
ASSERT(player < MAX_PLAYERS, "Bad player (%u)", player);
|
||||
|
||||
syncDebug("setPower%d %"PRId64"->%"PRId64"", player, asPower[player].currentPower, power);
|
||||
syncDebug("setPower%d %" PRId64"->%" PRId64"", player, asPower[player].currentPower, power);
|
||||
asPower[player].currentPower = power;
|
||||
ASSERT(asPower[player].currentPower >= 0, "negative power");
|
||||
}
|
||||
|
@ -379,9 +379,9 @@ bool requestPrecisePowerFor(STRUCTURE *psStruct, int64_t amount)
|
|||
// you can have it
|
||||
asPower[psStruct->player].currentPower -= amount;
|
||||
delPowerRequest(psStruct);
|
||||
syncDebug("requestPrecisePowerFor%d,%u amount%"PRId64"", psStruct->player, psStruct->id, amount);
|
||||
syncDebug("requestPrecisePowerFor%d,%u amount%" PRId64"", psStruct->player, psStruct->id, amount);
|
||||
return true;
|
||||
}
|
||||
syncDebug("requestPrecisePowerFor%d,%u wait,amount%"PRId64"", psStruct->player, psStruct->id, amount);
|
||||
syncDebug("requestPrecisePowerFor%d,%u wait,amount%" PRId64"", psStruct->player, psStruct->id, amount);
|
||||
return false; // Not enough power in the queue.
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue