Move the tiny contents of iV_ShutDown() into screenShutDown() and shut down ivi.h and ivi.cpp
parent
3830e1ae77
commit
e3be45d636
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@ -8,7 +8,6 @@ noinst_HEADERS = \
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screen.h \
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bitimage.h \
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imd.h \
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ivi.h \
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ivisdef.h \
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jpeg_encoder.h \
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pieblitfunc.h \
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@ -25,7 +24,6 @@ noinst_HEADERS = \
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textdraw.h
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libivis_opengl_a_SOURCES = \
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ivi.cpp \
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pieblitfunc.cpp \
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piedraw.cpp \
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piefunc.cpp \
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@ -1,32 +0,0 @@
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/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "lib/ivis_opengl/ivi.h"
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#include "lib/ivis_opengl/piemode.h"
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#include "lib/ivis_opengl/tex.h"
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#include "lib/ivis_opengl/textdraw.h"
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void iV_ShutDown(void)
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{
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pie_ShutDown();
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pie_TexShutDown();
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iV_TextShutdown();
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debug(LOG_3D, "iVi[ShutDown] = successful");
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}
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@ -1,30 +0,0 @@
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/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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//*************************************************************************
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//*** ivi.h iVi engine definitions. [Sam Kerbeck] ***//
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#ifndef _ivi_
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#define _ivi_
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#include "piedef.h"
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extern void iV_ShutDown(void);
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#endif
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@ -17,8 +17,8 @@
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "pieclip.h"
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#include "ivi.h"
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static UDWORD videoBufferDepth = 32, videoBufferWidth = 0, videoBufferHeight = 0;
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@ -34,7 +34,6 @@
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#include "lib/ivis_opengl/piestate.h"
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#include "lib/ivis_opengl/piemode.h"
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#include "piematrix.h"
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#include "lib/ivis_opengl/ivi.h"
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#include "lib/ivis_opengl/piefunc.h"
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#include "lib/ivis_opengl/tex.h"
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#include "lib/ivis_opengl/pieclip.h"
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@ -38,6 +38,8 @@
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#include "lib/ivis_opengl/pieblitfunc.h"
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#include "lib/ivis_opengl/pieclip.h"
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#include "lib/ivis_opengl/piefunc.h"
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#include "lib/ivis_opengl/piemode.h"
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#include "lib/ivis_opengl/pieblitfunc.h"
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#include "screen.h"
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#include "src/console.h"
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@ -307,6 +309,10 @@ void wzPerfEnd(PERF_POINT pp)
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void screenShutDown(void)
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{
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pie_ShutDown();
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pie_TexShutDown();
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iV_TextShutdown();
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pie_Skybox_Shutdown();
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delete backdropGfx;
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@ -163,7 +163,6 @@ lib/gamelib/gtime.cpp
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lib/gamelib/hashtable.cpp
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lib/ivis_opengl/bitimage.cpp
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lib/ivis_opengl/imdload.cpp
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lib/ivis_opengl/ivi.cpp
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lib/ivis_opengl/jpeg_encoder.cpp
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lib/ivis_opengl/pieblitfunc.cpp
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lib/ivis_opengl/pieclip.cpp
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@ -38,7 +38,6 @@
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#include "lib/ivis_opengl/screen.h"
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#include "lib/ivis_opengl/pieblitfunc.h"
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#include "lib/ivis_opengl/tex.h"
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#include "lib/ivis_opengl/ivi.h"
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#include "lib/netplay/netplay.h"
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#include "lib/script/script.h"
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#include "lib/sound/audio_id.h"
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@ -720,7 +719,6 @@ void systemShutdown(void)
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}
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debug(LOG_MAIN, "shutting down graphics subsystem");
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iV_ShutDown();
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levShutDown();
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widgShutDown();
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fpathShutdown();
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@ -1098,7 +1096,6 @@ bool stageTwoInitialise(void)
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if(!initMiscImds()) /* Set up the explosions */
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{
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iV_ShutDown();
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debug( LOG_FATAL, "Can't find all the explosions graphics?" );
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abort();
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return false;
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@ -43,7 +43,6 @@
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#include "game.h"
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#include "lib/ivis_opengl/piestate.h"
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#include "data.h"
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#include "lib/ivis_opengl/ivi.h"
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#include "lib/script/script.h"
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#include "scripttabs.h"
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#include "research.h"
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