Remove unnecessary glClearColor calls. (They do not make fog any less broken.)
Turn deprecated GL_CLAMP into GL_CLAMP_TO_EDGE.master
parent
38dd24351e
commit
eb9e6ee9f3
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@ -511,10 +511,8 @@ void pie_SetFogStatus(bool val)
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glFogf(GL_FOG_DENSITY, 0.35f);
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glHint(GL_FOG_HINT, GL_DONT_CARE);
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glEnable(GL_FOG);
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glClearColor(fog_colour[0], fog_colour[1], fog_colour[2], fog_colour[3]);
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} else {
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glDisable(GL_FOG);
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glClearColor(0, 0, 0, 0);
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}
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}
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}
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@ -191,7 +191,6 @@ bool screenInitialise()
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exit(1);
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}
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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pie_Skybox_Init();
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@ -317,7 +316,6 @@ void screenShutDown(void)
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delete backdropGfx;
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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glErrors();
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}
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@ -239,8 +239,6 @@ void WzMainWindow::resizeGL(int width, int height)
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glLoadIdentity();
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glCullFace(GL_FRONT);
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glEnable(GL_CULL_FACE);
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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}
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void WzMainWindow::paintGL()
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@ -1245,9 +1245,6 @@ bool wzMain2(int antialiasing, bool fullscreen, bool vsync)
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glCullFace(GL_FRONT);
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glEnable(GL_CULL_FACE);
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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//END **** Was in old screenInitialise. ****
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init_scrap();
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return true;
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}
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@ -997,8 +997,8 @@ bool initTerrain(void)
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glBindTexture(GL_TEXTURE_2D, lightmap_tex_num);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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