Remove dead code, which means removing two entire files.

master
per 2013-12-01 17:48:33 +01:00
parent e3be45d636
commit e9643818d1
5 changed files with 0 additions and 82 deletions

View File

@ -19,7 +19,6 @@ noinst_HEADERS = \
piestate.h \
pietypes.h \
png_util.h \
rendmode.h \
tex.h \
textdraw.h
@ -31,7 +30,6 @@ libivis_opengl_a_SOURCES = \
piemode.cpp \
piepalette.cpp \
piestate.cpp \
rendmode.cpp \
screen.cpp \
tex.cpp \
textdraw.cpp \

View File

@ -1,49 +0,0 @@
/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "lib/framework/frame.h"
#include "lib/ivis_opengl/rendmode.h"
iSurface *iV_SurfaceCreate(int width, int height)
{
iSurface *s = (iSurface *)malloc(sizeof(iSurface));
if (!s)
{
debug(LOG_ERROR, "of memory");
return NULL;
}
s->xcentre = width / 2;
s->ycentre = height / 2;
s->width = width;
s->height = height;
s->clip.left = 0;
s->clip.right = width - 1;
s->clip.top = 0;
s->clip.bottom = height-1;
return s;
}
void iV_SurfaceDestroy(iSurface *s)
{
free(s);
}

View File

@ -1,29 +0,0 @@
/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2013 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// vid.c 0.1 10-01-96.22-11-96
#ifndef _rendmode_h_
#define _rendmode_h_
#include "ivisdef.h"
extern void iV_SurfaceDestroy(iSurface *s);
extern iSurface *iV_SurfaceCreate(int width, int height);
#endif

View File

@ -173,7 +173,6 @@ lib/ivis_opengl/piemode.cpp
lib/ivis_opengl/piepalette.cpp
lib/ivis_opengl/piestate.cpp
lib/ivis_opengl/png_util.cpp
lib/ivis_opengl/rendmode.cpp
lib/ivis_opengl/screen.cpp
lib/ivis_opengl/tex.cpp
lib/ivis_opengl/textdraw.cpp

View File

@ -38,7 +38,6 @@
// FIXME Direct iVis implementation include!
#include "lib/ivis_opengl/bitimage.h"
#include "lib/ivis_opengl/rendmode.h"
#include "lib/ivis_opengl/piematrix.h"
#include "lib/framework/input.h"