Remove dead code, which means removing two entire files.
parent
e3be45d636
commit
e9643818d1
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@ -19,7 +19,6 @@ noinst_HEADERS = \
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piestate.h \
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pietypes.h \
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png_util.h \
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rendmode.h \
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tex.h \
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textdraw.h
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@ -31,7 +30,6 @@ libivis_opengl_a_SOURCES = \
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piemode.cpp \
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piepalette.cpp \
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piestate.cpp \
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rendmode.cpp \
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screen.cpp \
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tex.cpp \
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textdraw.cpp \
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@ -1,49 +0,0 @@
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/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "lib/framework/frame.h"
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#include "lib/ivis_opengl/rendmode.h"
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iSurface *iV_SurfaceCreate(int width, int height)
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{
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iSurface *s = (iSurface *)malloc(sizeof(iSurface));
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if (!s)
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{
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debug(LOG_ERROR, "of memory");
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return NULL;
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}
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s->xcentre = width / 2;
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s->ycentre = height / 2;
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s->width = width;
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s->height = height;
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s->clip.left = 0;
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s->clip.right = width - 1;
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s->clip.top = 0;
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s->clip.bottom = height-1;
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return s;
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}
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void iV_SurfaceDestroy(iSurface *s)
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{
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free(s);
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}
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@ -1,29 +0,0 @@
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/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2013 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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// vid.c 0.1 10-01-96.22-11-96
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#ifndef _rendmode_h_
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#define _rendmode_h_
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#include "ivisdef.h"
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extern void iV_SurfaceDestroy(iSurface *s);
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extern iSurface *iV_SurfaceCreate(int width, int height);
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#endif
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@ -173,7 +173,6 @@ lib/ivis_opengl/piemode.cpp
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lib/ivis_opengl/piepalette.cpp
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lib/ivis_opengl/piestate.cpp
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lib/ivis_opengl/png_util.cpp
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lib/ivis_opengl/rendmode.cpp
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lib/ivis_opengl/screen.cpp
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lib/ivis_opengl/tex.cpp
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lib/ivis_opengl/textdraw.cpp
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@ -38,7 +38,6 @@
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// FIXME Direct iVis implementation include!
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#include "lib/ivis_opengl/bitimage.h"
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#include "lib/ivis_opengl/rendmode.h"
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#include "lib/ivis_opengl/piematrix.h"
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#include "lib/framework/input.h"
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