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5 Commits

Author SHA1 Message Date
Elias Fleckenstein 207ea9b245
Replace dlmopen by dlopen
This makes builds without glibc (e.g. on Alpine linux) possible.
2021-12-19 17:40:00 +01:00
Elias Fleckenstein 125e7eca1a Add on_level_up callback 2021-06-22 11:10:29 +02:00
Elias Fleckenstein 8b50cd53c8 Tweak level display color 2021-06-14 21:41:55 +02:00
Elias Fleckenstein e1be7203f4 Add loot boxes 2021-06-14 21:37:10 +02:00
Elias Fleckenstein 9d3ecc266d Separate air_function chances for rooms and corridors 2021-06-14 21:03:36 +02:00
21 changed files with 146 additions and 11 deletions

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@ -1,7 +1,7 @@
all: dungeon plugins
dungeon: dungeon.c
cc -g -o dungeon dungeon.c -ldl -D_GNU_SOURCE
cc -g -o dungeon dungeon.c -ldl
include plugins/*/Makefile

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@ -41,7 +41,7 @@ static void *load_plugin(const char *name)
char library_name[1 + 1 + 7 + 1 + len + 1 + len + 1 + 2 + 1];
sprintf(library_name, "./plugins/%s/%s.so", name, name);
void *handle = dlmopen(LM_ID_BASE, library_name, RTLD_NOW | RTLD_GLOBAL);
void *handle = dlopen(library_name, RTLD_NOW | RTLD_GLOBAL);
if (! handle) {
printf("%s\n", dlerror());

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@ -42,7 +42,8 @@ static void spawn_apple(int x, int y, enum mg_context ctx)
__attribute__((constructor)) static void init()
{
register_air_function((struct generator_function) {
.chance = 25,
.corridor_chance = 25,
.room_chance = 50,
.callback = &spawn_apple,
});
}

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@ -1,4 +1,4 @@
plugins/cherry/cherry.so: plugins/cherry/cherry.c plugins/game/game.h plugins/score/score.h plugins/inventory/inventory.h
plugins/cherry/cherry.so: plugins/cherry/cherry.c plugins/game/game.h plugins/score/score.h plugins/inventory/inventory.h plugins/loot/loot.h
cc -g -shared -fpic -o plugins/cherry/cherry.so plugins/cherry/cherry.c
PLUGINS := ${PLUGINS} plugins/cherry/cherry.so

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@ -3,6 +3,7 @@
#include "../game/game.h"
#include "../score/score.h"
#include "../inventory/inventory.h"
#include "../loot/loot.h"
static bool use_cherry(struct itemstack *stack)
{
@ -62,8 +63,16 @@ static void spawn_cherry(int x, int y, enum mg_context ctx)
__attribute__((constructor)) static void init()
{
register_air_function((struct generator_function) {
.chance = 100,
.corridor_chance = 100,
.room_chance = 100,
.callback = &spawn_cherry,
});
register_loot((struct loot) {
.item = &cherry_item,
.chance = 2,
.min = 3,
.max = 10,
});
}

8
plugins/cherry/cherry.h Normal file
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@ -0,0 +1,8 @@
#ifndef _CHERRY_H_
#define _CHERRY_H_
#include "../inventory/inventory.h"
extern struct item cherry_item;
#endif

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@ -1,3 +1,4 @@
game
score
inventory
loot

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@ -1,4 +1,4 @@
plugins/fireball/fireball.so: plugins/fireball/fireball.c plugins/game/game.h plugins/movement/movement.h plugins/inventory/inventory.h
plugins/fireball/fireball.so: plugins/fireball/fireball.c plugins/game/game.h plugins/movement/movement.h plugins/inventory/inventory.h plugins/loot/loot.h
cc -g -shared -fpic -o plugins/fireball/fireball.so plugins/fireball/fireball.c
PLUGINS := ${PLUGINS} plugins/fireball/fireball.so

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@ -1,3 +1,4 @@
game
movement
inventory
loot

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@ -3,6 +3,7 @@
#include "../game/game.h"
#include "../movement/movement.h"
#include "../inventory/inventory.h"
#include "../loot/loot.h"
struct fireball_data
{
@ -113,4 +114,11 @@ __attribute__((constructor)) static void init()
.count = 7,
.meta = NULL,
});
register_loot((struct loot) {
.item = &fireball_item,
.chance = 3,
.min = 4,
.max = 7,
});
}

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@ -334,7 +334,9 @@ static void mapgen_set_air(int x, int y, enum mg_context ctx)
for (struct list *ptr = air_functions; ptr != NULL; ptr = ptr->next) {
struct generator_function *func = ptr->element;
if (rand() % func->chance == 0)
int chance = ctx == MG_CTX_CORRIDOR ? func->corridor_chance : func->room_chance;
if (chance && rand() % chance == 0)
func->callback(x, y, ctx);
}
}

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@ -71,7 +71,8 @@ enum mg_context
struct generator_function
{
int chance;
int corridor_chance;
int room_chance;
void (*callback)(int x, int y, enum mg_context ctx);
};

4
plugins/loot/Makefile Normal file
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@ -0,0 +1,4 @@
plugins/loot/loot.so: plugins/loot/loot.c plugins/loot/loot.h plugins/game/game.h plugins/inventory/inventory.h
cc -g -shared -fpic -o plugins/loot/loot.so plugins/loot/loot.c
PLUGINS := ${PLUGINS} plugins/loot/loot.so

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@ -0,0 +1,2 @@
game
inventory

63
plugins/loot/loot.c Normal file
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@ -0,0 +1,63 @@
#include <stdlib.h>
#include "../loot/loot.h"
#include "../game/game.h"
static struct list *loot_list = NULL;
void register_loot(struct loot loot)
{
loot_list = add_element(loot_list, make_buffer(&loot, sizeof(struct loot)));
}
static void loot_step(struct entity *self, struct entity_step_data stepdata)
{
if (stepdata.dx == 0 && stepdata.dy == 0) {
for (struct list *ptr = loot_list; ptr != NULL; ptr = ptr->next) {
struct loot *loot = ptr->element;
if (rand() % loot->chance == 0) {
inventory_add(&player_inventory, (struct itemstack) {
.item = loot->item,
.count = loot->min + (loot->max > loot->min ? rand() % (loot->max - loot->min + 1) : 0),
.meta = NULL,
});
}
}
self->remove = true;
}
}
static struct entity loot_entity = {
.name = "loot",
.x = 0,
.y = 0,
.color = {0},
.use_color = false,
.texture = "🎁",
.remove = false,
.meta = NULL,
.health = 1,
.max_health = 1,
.collide_with_entities = false,
.on_step = &loot_step,
.on_collide = NULL,
.on_collide_with_entity = NULL,
.on_spawn = NULL,
.on_remove = NULL,
.on_death = NULL,
.on_damage = NULL,
};
static void spawn_loot(int x, int y, enum mg_context ctx)
{
spawn(loot_entity, x, y, NULL);
}
__attribute__((constructor)) static void init()
{
register_air_function((struct generator_function) {
.corridor_chance = 0,
.room_chance = 250,
.callback = &spawn_loot,
});
}

16
plugins/loot/loot.h Normal file
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@ -0,0 +1,16 @@
#ifndef _LOOT_H_
#define _LOOT_H_
#include "../inventory/inventory.h"
struct loot
{
struct item *item;
int chance;
int min;
int max;
};
void register_loot(struct loot loot);
#endif

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@ -68,7 +68,8 @@ static void spawn_monster(int x, int y, enum mg_context ctx)
__attribute__((constructor)) static void init()
{
register_air_function((struct generator_function) {
.chance = 50,
.corridor_chance = 50,
.room_chance = 200,
.callback = &spawn_monster,
});
}

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@ -11,6 +11,7 @@ static char *level_symbol = NULL;
static size_t level_symbol_len = 0;
static double score_timer = 0.0;
static double level_timer = 0.0;
static struct list *on_level_up = NULL;
static void level_up()
{
@ -23,6 +24,9 @@ static void level_up()
get_roman_numeral(level, &level_symbol, &level_symbol_len);
level_timer = 2.0;
for (struct list *ptr = on_level_up; ptr != NULL; ptr = ptr->next)
((void (*)(int)) ptr->element)(level);
}
void add_score(int s)
@ -47,13 +51,18 @@ int get_level()
return level;
}
void register_on_level_up(void (*callback)(int new_level))
{
on_level_up = add_element(on_level_up, callback);
}
static void render_score(struct winsize ws)
{
int bar_flash = clamp(score_timer * 255, 0, 255);
set_color((struct color) {bar_flash, 255, bar_flash}, true);
int level_flash = clamp(level_timer * 255, 0, 255);
set_color((struct color) {255, 255, 255 - level_flash}, false);
set_color((struct color) {level_flash, 128 + (level_flash / 2), level_flash}, false);
size_t level_len = level_symbol_len > 0 ? 6 + level_symbol_len + 1 : 0;
char level_display[level_len];

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@ -4,5 +4,6 @@
void add_score(int s);
int get_score();
int get_level();
void register_on_level_up(void (*callback)(int new_level));
#endif

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@ -1,4 +1,4 @@
plugins/sword/sword.so: plugins/sword/sword.c plugins/game/game.h plugins/movement/movement.h plugins/inventory/inventory.h plugins/recharge/recharge.h
plugins/sword/sword.so: plugins/sword/sword.c plugins/game/game.h plugins/movement/movement.h plugins/inventory/inventory.h plugins/recharge/recharge.h plugins/loot/loot.h
cc -g -shared -fpic -o plugins/sword/sword.so plugins/sword/sword.c
PLUGINS := ${PLUGINS} plugins/sword/sword.so

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@ -4,6 +4,7 @@
#include "../movement/movement.h"
#include "../inventory/inventory.h"
#include "../recharge/recharge.h"
#include "../loot/loot.h"
static bool use_broken_sword(struct itemstack *stack)
{
@ -73,4 +74,11 @@ __attribute__((constructor)) static void init()
.run_if_dead = false,
.callback = &handle_e,
});
register_loot((struct loot) {
.chance = 7,
.item = &sword,
.min = 1,
.max = 1,
});
}