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5 Commits
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207ea9b245
Author | SHA1 | Date |
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Elias Fleckenstein | 207ea9b245 | |
Elias Fleckenstein | 125e7eca1a | |
Elias Fleckenstein | 8b50cd53c8 | |
Elias Fleckenstein | e1be7203f4 | |
Elias Fleckenstein | 9d3ecc266d |
2
Makefile
2
Makefile
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@ -1,7 +1,7 @@
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all: dungeon plugins
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dungeon: dungeon.c
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cc -g -o dungeon dungeon.c -ldl -D_GNU_SOURCE
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cc -g -o dungeon dungeon.c -ldl
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include plugins/*/Makefile
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@ -41,7 +41,7 @@ static void *load_plugin(const char *name)
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char library_name[1 + 1 + 7 + 1 + len + 1 + len + 1 + 2 + 1];
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sprintf(library_name, "./plugins/%s/%s.so", name, name);
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void *handle = dlmopen(LM_ID_BASE, library_name, RTLD_NOW | RTLD_GLOBAL);
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void *handle = dlopen(library_name, RTLD_NOW | RTLD_GLOBAL);
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if (! handle) {
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printf("%s\n", dlerror());
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@ -42,7 +42,8 @@ static void spawn_apple(int x, int y, enum mg_context ctx)
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__attribute__((constructor)) static void init()
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{
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register_air_function((struct generator_function) {
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.chance = 25,
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.corridor_chance = 25,
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.room_chance = 50,
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.callback = &spawn_apple,
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});
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}
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@ -1,4 +1,4 @@
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plugins/cherry/cherry.so: plugins/cherry/cherry.c plugins/game/game.h plugins/score/score.h plugins/inventory/inventory.h
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plugins/cherry/cherry.so: plugins/cherry/cherry.c plugins/game/game.h plugins/score/score.h plugins/inventory/inventory.h plugins/loot/loot.h
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cc -g -shared -fpic -o plugins/cherry/cherry.so plugins/cherry/cherry.c
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PLUGINS := ${PLUGINS} plugins/cherry/cherry.so
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@ -3,6 +3,7 @@
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#include "../game/game.h"
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#include "../score/score.h"
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#include "../inventory/inventory.h"
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#include "../loot/loot.h"
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static bool use_cherry(struct itemstack *stack)
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{
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@ -62,8 +63,16 @@ static void spawn_cherry(int x, int y, enum mg_context ctx)
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__attribute__((constructor)) static void init()
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{
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register_air_function((struct generator_function) {
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.chance = 100,
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.corridor_chance = 100,
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.room_chance = 100,
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.callback = &spawn_cherry,
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});
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register_loot((struct loot) {
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.item = &cherry_item,
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.chance = 2,
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.min = 3,
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.max = 10,
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});
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}
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@ -0,0 +1,8 @@
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#ifndef _CHERRY_H_
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#define _CHERRY_H_
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#include "../inventory/inventory.h"
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extern struct item cherry_item;
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#endif
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@ -1,3 +1,4 @@
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game
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score
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inventory
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loot
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@ -1,4 +1,4 @@
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plugins/fireball/fireball.so: plugins/fireball/fireball.c plugins/game/game.h plugins/movement/movement.h plugins/inventory/inventory.h
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plugins/fireball/fireball.so: plugins/fireball/fireball.c plugins/game/game.h plugins/movement/movement.h plugins/inventory/inventory.h plugins/loot/loot.h
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cc -g -shared -fpic -o plugins/fireball/fireball.so plugins/fireball/fireball.c
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PLUGINS := ${PLUGINS} plugins/fireball/fireball.so
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@ -1,3 +1,4 @@
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game
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movement
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inventory
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loot
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@ -3,6 +3,7 @@
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#include "../game/game.h"
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#include "../movement/movement.h"
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#include "../inventory/inventory.h"
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#include "../loot/loot.h"
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struct fireball_data
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{
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@ -113,4 +114,11 @@ __attribute__((constructor)) static void init()
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.count = 7,
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.meta = NULL,
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});
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register_loot((struct loot) {
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.item = &fireball_item,
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.chance = 3,
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.min = 4,
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.max = 7,
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});
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}
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@ -334,7 +334,9 @@ static void mapgen_set_air(int x, int y, enum mg_context ctx)
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for (struct list *ptr = air_functions; ptr != NULL; ptr = ptr->next) {
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struct generator_function *func = ptr->element;
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if (rand() % func->chance == 0)
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int chance = ctx == MG_CTX_CORRIDOR ? func->corridor_chance : func->room_chance;
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if (chance && rand() % chance == 0)
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func->callback(x, y, ctx);
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}
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}
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@ -71,7 +71,8 @@ enum mg_context
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struct generator_function
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{
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int chance;
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int corridor_chance;
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int room_chance;
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void (*callback)(int x, int y, enum mg_context ctx);
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};
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@ -0,0 +1,4 @@
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plugins/loot/loot.so: plugins/loot/loot.c plugins/loot/loot.h plugins/game/game.h plugins/inventory/inventory.h
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cc -g -shared -fpic -o plugins/loot/loot.so plugins/loot/loot.c
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PLUGINS := ${PLUGINS} plugins/loot/loot.so
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@ -0,0 +1,2 @@
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game
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inventory
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@ -0,0 +1,63 @@
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#include <stdlib.h>
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#include "../loot/loot.h"
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#include "../game/game.h"
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static struct list *loot_list = NULL;
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void register_loot(struct loot loot)
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{
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loot_list = add_element(loot_list, make_buffer(&loot, sizeof(struct loot)));
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}
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static void loot_step(struct entity *self, struct entity_step_data stepdata)
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{
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if (stepdata.dx == 0 && stepdata.dy == 0) {
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for (struct list *ptr = loot_list; ptr != NULL; ptr = ptr->next) {
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struct loot *loot = ptr->element;
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if (rand() % loot->chance == 0) {
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inventory_add(&player_inventory, (struct itemstack) {
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.item = loot->item,
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.count = loot->min + (loot->max > loot->min ? rand() % (loot->max - loot->min + 1) : 0),
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.meta = NULL,
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});
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}
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}
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self->remove = true;
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}
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}
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static struct entity loot_entity = {
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.name = "loot",
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.x = 0,
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.y = 0,
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.color = {0},
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.use_color = false,
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.texture = "🎁",
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.remove = false,
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.meta = NULL,
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.health = 1,
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.max_health = 1,
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.collide_with_entities = false,
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.on_step = &loot_step,
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.on_collide = NULL,
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.on_collide_with_entity = NULL,
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.on_spawn = NULL,
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.on_remove = NULL,
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.on_death = NULL,
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.on_damage = NULL,
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};
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static void spawn_loot(int x, int y, enum mg_context ctx)
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{
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spawn(loot_entity, x, y, NULL);
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}
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__attribute__((constructor)) static void init()
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{
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register_air_function((struct generator_function) {
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.corridor_chance = 0,
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.room_chance = 250,
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.callback = &spawn_loot,
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});
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}
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@ -0,0 +1,16 @@
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#ifndef _LOOT_H_
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#define _LOOT_H_
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#include "../inventory/inventory.h"
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struct loot
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{
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struct item *item;
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int chance;
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int min;
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int max;
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};
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void register_loot(struct loot loot);
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#endif
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@ -68,7 +68,8 @@ static void spawn_monster(int x, int y, enum mg_context ctx)
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__attribute__((constructor)) static void init()
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{
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register_air_function((struct generator_function) {
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.chance = 50,
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.corridor_chance = 50,
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.room_chance = 200,
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.callback = &spawn_monster,
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});
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}
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@ -11,6 +11,7 @@ static char *level_symbol = NULL;
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static size_t level_symbol_len = 0;
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static double score_timer = 0.0;
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static double level_timer = 0.0;
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static struct list *on_level_up = NULL;
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static void level_up()
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{
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@ -23,6 +24,9 @@ static void level_up()
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get_roman_numeral(level, &level_symbol, &level_symbol_len);
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level_timer = 2.0;
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for (struct list *ptr = on_level_up; ptr != NULL; ptr = ptr->next)
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((void (*)(int)) ptr->element)(level);
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}
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void add_score(int s)
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@ -47,13 +51,18 @@ int get_level()
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return level;
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}
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void register_on_level_up(void (*callback)(int new_level))
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{
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on_level_up = add_element(on_level_up, callback);
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}
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static void render_score(struct winsize ws)
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{
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int bar_flash = clamp(score_timer * 255, 0, 255);
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set_color((struct color) {bar_flash, 255, bar_flash}, true);
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int level_flash = clamp(level_timer * 255, 0, 255);
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set_color((struct color) {255, 255, 255 - level_flash}, false);
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set_color((struct color) {level_flash, 128 + (level_flash / 2), level_flash}, false);
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size_t level_len = level_symbol_len > 0 ? 6 + level_symbol_len + 1 : 0;
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char level_display[level_len];
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@ -4,5 +4,6 @@
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void add_score(int s);
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int get_score();
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int get_level();
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void register_on_level_up(void (*callback)(int new_level));
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#endif
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@ -1,4 +1,4 @@
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plugins/sword/sword.so: plugins/sword/sword.c plugins/game/game.h plugins/movement/movement.h plugins/inventory/inventory.h plugins/recharge/recharge.h
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plugins/sword/sword.so: plugins/sword/sword.c plugins/game/game.h plugins/movement/movement.h plugins/inventory/inventory.h plugins/recharge/recharge.h plugins/loot/loot.h
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cc -g -shared -fpic -o plugins/sword/sword.so plugins/sword/sword.c
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PLUGINS := ${PLUGINS} plugins/sword/sword.so
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@ -4,6 +4,7 @@
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#include "../movement/movement.h"
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#include "../inventory/inventory.h"
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#include "../recharge/recharge.h"
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#include "../loot/loot.h"
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static bool use_broken_sword(struct itemstack *stack)
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{
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@ -73,4 +74,11 @@ __attribute__((constructor)) static void init()
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.run_if_dead = false,
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.callback = &handle_e,
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});
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register_loot((struct loot) {
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.chance = 7,
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.item = &sword,
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.min = 1,
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.max = 1,
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});
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}
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