Add on_level_up callback
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@ -11,6 +11,7 @@ static char *level_symbol = NULL;
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static size_t level_symbol_len = 0;
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static double score_timer = 0.0;
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static double level_timer = 0.0;
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static struct list *on_level_up = NULL;
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static void level_up()
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{
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@ -23,6 +24,9 @@ static void level_up()
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get_roman_numeral(level, &level_symbol, &level_symbol_len);
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level_timer = 2.0;
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for (struct list *ptr = on_level_up; ptr != NULL; ptr = ptr->next)
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((void (*)(int)) ptr->element)(level);
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}
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void add_score(int s)
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@ -47,6 +51,11 @@ int get_level()
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return level;
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}
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void register_on_level_up(void (*callback)(int new_level))
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{
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on_level_up = add_element(on_level_up, callback);
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}
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static void render_score(struct winsize ws)
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{
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int bar_flash = clamp(score_timer * 255, 0, 255);
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@ -4,5 +4,6 @@
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void add_score(int s);
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int get_score();
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int get_level();
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void register_on_level_up(void (*callback)(int new_level));
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#endif
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