79 lines
1.4 KiB
C
79 lines
1.4 KiB
C
#include <stddef.h>
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#include <stdlib.h>
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#include "../game/game.h"
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#include "../score/score.h"
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#include "../inventory/inventory.h"
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#include "../loot/loot.h"
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static bool use_cherry(struct itemstack *stack)
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{
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add_health(&player, 2);
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return true;
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}
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static struct item cherry_item = {
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.name = "Cherry",
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.stackable = true,
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.on_use = &use_cherry,
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.on_destroy = NULL,
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.on_create = NULL,
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};
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static void cherry_step(struct entity *self, struct entity_step_data stepdata)
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{
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if (stepdata.dx == 0 && stepdata.dy == 0) {
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add_score(2);
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inventory_add(&player_inventory, (struct itemstack) {
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.item = &cherry_item,
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.count = 1,
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.meta = NULL,
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});
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self->remove = true;
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}
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}
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static struct entity cherry_entity = {
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.name = "cherry",
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.x = 0,
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.y = 0,
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.color = {0},
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.use_color = false,
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.texture = "🍒",
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.remove = false,
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.meta = NULL,
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.health = 1,
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.max_health = 1,
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.collide_with_entities = false,
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.on_step = &cherry_step,
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.on_collide = NULL,
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.on_collide_with_entity = NULL,
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.on_spawn = NULL,
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.on_remove = NULL,
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.on_death = NULL,
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.on_damage = NULL,
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};
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static void spawn_cherry(int x, int y, enum mg_context ctx)
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{
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spawn(cherry_entity, x, y, NULL);
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}
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__attribute__((constructor)) static void init()
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{
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register_air_function((struct generator_function) {
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.corridor_chance = 100,
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.room_chance = 100,
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.callback = &spawn_cherry,
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});
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register_loot((struct loot) {
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.item = &cherry_item,
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.chance = 2,
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.min = 3,
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.max = 10,
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});
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}
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