dungeon_game/plugins/cherry/cherry.c

79 lines
1.4 KiB
C

#include <stddef.h>
#include <stdlib.h>
#include "../game/game.h"
#include "../score/score.h"
#include "../inventory/inventory.h"
#include "../loot/loot.h"
static bool use_cherry(struct itemstack *stack)
{
add_health(&player, 2);
return true;
}
static struct item cherry_item = {
.name = "Cherry",
.stackable = true,
.on_use = &use_cherry,
.on_destroy = NULL,
.on_create = NULL,
};
static void cherry_step(struct entity *self, struct entity_step_data stepdata)
{
if (stepdata.dx == 0 && stepdata.dy == 0) {
add_score(2);
inventory_add(&player_inventory, (struct itemstack) {
.item = &cherry_item,
.count = 1,
.meta = NULL,
});
self->remove = true;
}
}
static struct entity cherry_entity = {
.name = "cherry",
.x = 0,
.y = 0,
.color = {0},
.use_color = false,
.texture = "🍒",
.remove = false,
.meta = NULL,
.health = 1,
.max_health = 1,
.collide_with_entities = false,
.on_step = &cherry_step,
.on_collide = NULL,
.on_collide_with_entity = NULL,
.on_spawn = NULL,
.on_remove = NULL,
.on_death = NULL,
.on_damage = NULL,
};
static void spawn_cherry(int x, int y, enum mg_context ctx)
{
spawn(cherry_entity, x, y, NULL);
}
__attribute__((constructor)) static void init()
{
register_air_function((struct generator_function) {
.corridor_chance = 100,
.room_chance = 100,
.callback = &spawn_cherry,
});
register_loot((struct loot) {
.item = &cherry_item,
.chance = 2,
.min = 3,
.max = 10,
});
}