Add mapgen contexts

master
Elias Fleckenstein 2021-06-14 20:58:57 +02:00
parent 90114b876b
commit 0f4153099c
8 changed files with 14 additions and 29 deletions

View File

@ -34,7 +34,7 @@ static struct entity apple_entity = {
.on_damage = NULL,
};
static void spawn_apple(int x, int y)
static void spawn_apple(int x, int y, enum mg_context ctx)
{
spawn(apple_entity, x, y, NULL);
}

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@ -6,8 +6,6 @@
static bool use_cherry(struct itemstack *stack)
{
(void) stack;
add_health(&player, 2);
return true;
}
@ -56,7 +54,7 @@ static struct entity cherry_entity = {
.on_damage = NULL,
};
static void spawn_cherry(int x, int y)
static void spawn_cherry(int x, int y, enum mg_context ctx)
{
spawn(cherry_entity, x, y, NULL);
}

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@ -33,8 +33,6 @@ static void fireball_step(struct entity *self, struct entity_step_data stepdata)
static void fireball_collide(struct entity *self, int x, int y)
{
(void) x, y;
self->remove = true;
}
@ -82,8 +80,6 @@ static void shoot_fireball()
static bool shoot_fireball_item(struct itemstack *stack)
{
(void) stack;
shoot_fireball();
return true;
}

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@ -129,12 +129,6 @@ double calculate_dtime(struct timespec from, struct timespec to)
return (double) (to.tv_sec - from.tv_sec) + (double) (to.tv_nsec - from.tv_nsec) / 1000000000.0;
}
/*struct roman_conversion_rule
{
int number;
const char *symbol;
};*/
static struct
{
int number;
@ -327,7 +321,7 @@ struct entity player = {
/* Mapgen */
static void mapgen_set_air(int x, int y)
static void mapgen_set_air(int x, int y, enum mg_context ctx)
{
if (is_outside(x, y))
return;
@ -341,7 +335,7 @@ static void mapgen_set_air(int x, int y)
struct generator_function *func = ptr->element;
if (rand() % func->chance == 0)
func->callback(x, y);
func->callback(x, y, ctx);
}
}
@ -363,7 +357,7 @@ static void generate_room(int origin_x, int origin_y)
}
for (int y = -up; y <= down; y++)
mapgen_set_air(origin_x + x, origin_y + y);
mapgen_set_air(origin_x + x, origin_y + y, MG_CTX_ROOM);
}
}
@ -385,7 +379,7 @@ static void generate_corridor(int lx, int ly, enum direction ldir)
return;
}
mapgen_set_air(lx, ly);
mapgen_set_air(lx, ly, MG_CTX_CORRIDOR);
int x, y;
@ -511,8 +505,6 @@ static void render()
static void handle_interrupt(int signal)
{
(void) signal;
quit();
}
@ -526,8 +518,6 @@ static void handle_input(unsigned char c)
static void *input_thread(void *unused)
{
(void) unused;
while (running)
handle_input(tolower(fgetc(stdin)));

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@ -63,10 +63,16 @@ struct list
struct list *next;
};
enum mg_context
{
MG_CTX_CORRIDOR,
MG_CTX_ROOM,
};
struct generator_function
{
int chance;
void (*callback)(int x, int y);
void (*callback)(int x, int y, enum mg_context ctx);
};
struct input_handler

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@ -7,7 +7,6 @@ static struct color darkgray;
static bool use_item(struct itemstack *stack)
{
(void) stack;
return true;
}

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@ -10,8 +10,6 @@ struct monster_data
static void monster_spawn(struct entity *self, void *data)
{
(void) data;
self->meta = malloc(sizeof(struct monster_data));
((struct monster_data *) self->meta)->timer = 0.5;
}
@ -62,7 +60,7 @@ static struct entity monster_entity = {
};
static void spawn_monster(int x, int y)
static void spawn_monster(int x, int y, enum mg_context ctx)
{
spawn(monster_entity, x, y, NULL);
}

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@ -7,8 +7,6 @@
static bool use_broken_sword(struct itemstack *stack)
{
(void) stack;
return true;
}