Add loot boxes

master
Elias Fleckenstein 2021-06-14 21:37:10 +02:00
parent 9d3ecc266d
commit e1be7203f4
14 changed files with 125 additions and 4 deletions

View File

@ -1,4 +1,4 @@
plugins/cherry/cherry.so: plugins/cherry/cherry.c plugins/game/game.h plugins/score/score.h plugins/inventory/inventory.h
plugins/cherry/cherry.so: plugins/cherry/cherry.c plugins/game/game.h plugins/score/score.h plugins/inventory/inventory.h plugins/loot/loot.h
cc -g -shared -fpic -o plugins/cherry/cherry.so plugins/cherry/cherry.c
PLUGINS := ${PLUGINS} plugins/cherry/cherry.so

View File

@ -3,6 +3,7 @@
#include "../game/game.h"
#include "../score/score.h"
#include "../inventory/inventory.h"
#include "../loot/loot.h"
static bool use_cherry(struct itemstack *stack)
{
@ -66,5 +67,12 @@ __attribute__((constructor)) static void init()
.room_chance = 100,
.callback = &spawn_cherry,
});
register_loot((struct loot) {
.item = &cherry_item,
.chance = 2,
.min = 3,
.max = 10,
});
}

8
plugins/cherry/cherry.h Normal file
View File

@ -0,0 +1,8 @@
#ifndef _CHERRY_H_
#define _CHERRY_H_
#include "../inventory/inventory.h"
extern struct item cherry_item;
#endif

View File

@ -1,3 +1,4 @@
game
score
inventory
loot

View File

@ -1,4 +1,4 @@
plugins/fireball/fireball.so: plugins/fireball/fireball.c plugins/game/game.h plugins/movement/movement.h plugins/inventory/inventory.h
plugins/fireball/fireball.so: plugins/fireball/fireball.c plugins/game/game.h plugins/movement/movement.h plugins/inventory/inventory.h plugins/loot/loot.h
cc -g -shared -fpic -o plugins/fireball/fireball.so plugins/fireball/fireball.c
PLUGINS := ${PLUGINS} plugins/fireball/fireball.so

View File

@ -1,3 +1,4 @@
game
movement
inventory
loot

View File

@ -3,6 +3,7 @@
#include "../game/game.h"
#include "../movement/movement.h"
#include "../inventory/inventory.h"
#include "../loot/loot.h"
struct fireball_data
{
@ -113,4 +114,11 @@ __attribute__((constructor)) static void init()
.count = 7,
.meta = NULL,
});
register_loot((struct loot) {
.item = &fireball_item,
.chance = 3,
.min = 4,
.max = 7,
});
}

View File

@ -334,7 +334,9 @@ static void mapgen_set_air(int x, int y, enum mg_context ctx)
for (struct list *ptr = air_functions; ptr != NULL; ptr = ptr->next) {
struct generator_function *func = ptr->element;
if (rand() % (ctx == MG_CTX_CORRIDOR ? func->corridor_chance : func->room_chance) == 0)
int chance = ctx == MG_CTX_CORRIDOR ? func->corridor_chance : func->room_chance;
if (chance && rand() % chance == 0)
func->callback(x, y, ctx);
}
}

4
plugins/loot/Makefile Normal file
View File

@ -0,0 +1,4 @@
plugins/loot/loot.so: plugins/loot/loot.c plugins/loot/loot.h plugins/game/game.h plugins/inventory/inventory.h
cc -g -shared -fpic -o plugins/loot/loot.so plugins/loot/loot.c
PLUGINS := ${PLUGINS} plugins/loot/loot.so

View File

@ -0,0 +1,2 @@
game
inventory

63
plugins/loot/loot.c Normal file
View File

@ -0,0 +1,63 @@
#include <stdlib.h>
#include "../loot/loot.h"
#include "../game/game.h"
static struct list *loot_list = NULL;
void register_loot(struct loot loot)
{
loot_list = add_element(loot_list, make_buffer(&loot, sizeof(struct loot)));
}
static void loot_step(struct entity *self, struct entity_step_data stepdata)
{
if (stepdata.dx == 0 && stepdata.dy == 0) {
for (struct list *ptr = loot_list; ptr != NULL; ptr = ptr->next) {
struct loot *loot = ptr->element;
if (rand() % loot->chance == 0) {
inventory_add(&player_inventory, (struct itemstack) {
.item = loot->item,
.count = loot->min + (loot->max > loot->min ? rand() % (loot->max - loot->min + 1) : 0),
.meta = NULL,
});
}
}
self->remove = true;
}
}
static struct entity loot_entity = {
.name = "loot",
.x = 0,
.y = 0,
.color = {0},
.use_color = false,
.texture = "🎁",
.remove = false,
.meta = NULL,
.health = 1,
.max_health = 1,
.collide_with_entities = false,
.on_step = &loot_step,
.on_collide = NULL,
.on_collide_with_entity = NULL,
.on_spawn = NULL,
.on_remove = NULL,
.on_death = NULL,
.on_damage = NULL,
};
static void spawn_loot(int x, int y, enum mg_context ctx)
{
spawn(loot_entity, x, y, NULL);
}
__attribute__((constructor)) static void init()
{
register_air_function((struct generator_function) {
.corridor_chance = 0,
.room_chance = 250,
.callback = &spawn_loot,
});
}

16
plugins/loot/loot.h Normal file
View File

@ -0,0 +1,16 @@
#ifndef _LOOT_H_
#define _LOOT_H_
#include "../inventory/inventory.h"
struct loot
{
struct item *item;
int chance;
int min;
int max;
};
void register_loot(struct loot loot);
#endif

View File

@ -1,4 +1,4 @@
plugins/sword/sword.so: plugins/sword/sword.c plugins/game/game.h plugins/movement/movement.h plugins/inventory/inventory.h plugins/recharge/recharge.h
plugins/sword/sword.so: plugins/sword/sword.c plugins/game/game.h plugins/movement/movement.h plugins/inventory/inventory.h plugins/recharge/recharge.h plugins/loot/loot.h
cc -g -shared -fpic -o plugins/sword/sword.so plugins/sword/sword.c
PLUGINS := ${PLUGINS} plugins/sword/sword.so

View File

@ -4,6 +4,7 @@
#include "../movement/movement.h"
#include "../inventory/inventory.h"
#include "../recharge/recharge.h"
#include "../loot/loot.h"
static bool use_broken_sword(struct itemstack *stack)
{
@ -73,4 +74,11 @@ __attribute__((constructor)) static void init()
.run_if_dead = false,
.callback = &handle_e,
});
register_loot((struct loot) {
.chance = 7,
.item = &sword,
.min = 1,
.max = 1,
});
}