Add loot boxes
parent
9d3ecc266d
commit
e1be7203f4
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@ -1,4 +1,4 @@
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plugins/cherry/cherry.so: plugins/cherry/cherry.c plugins/game/game.h plugins/score/score.h plugins/inventory/inventory.h
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plugins/cherry/cherry.so: plugins/cherry/cherry.c plugins/game/game.h plugins/score/score.h plugins/inventory/inventory.h plugins/loot/loot.h
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cc -g -shared -fpic -o plugins/cherry/cherry.so plugins/cherry/cherry.c
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PLUGINS := ${PLUGINS} plugins/cherry/cherry.so
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@ -3,6 +3,7 @@
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#include "../game/game.h"
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#include "../score/score.h"
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#include "../inventory/inventory.h"
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#include "../loot/loot.h"
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static bool use_cherry(struct itemstack *stack)
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{
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@ -66,5 +67,12 @@ __attribute__((constructor)) static void init()
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.room_chance = 100,
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.callback = &spawn_cherry,
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});
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register_loot((struct loot) {
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.item = &cherry_item,
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.chance = 2,
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.min = 3,
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.max = 10,
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});
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}
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@ -0,0 +1,8 @@
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#ifndef _CHERRY_H_
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#define _CHERRY_H_
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#include "../inventory/inventory.h"
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extern struct item cherry_item;
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#endif
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@ -1,3 +1,4 @@
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game
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score
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inventory
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loot
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@ -1,4 +1,4 @@
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plugins/fireball/fireball.so: plugins/fireball/fireball.c plugins/game/game.h plugins/movement/movement.h plugins/inventory/inventory.h
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plugins/fireball/fireball.so: plugins/fireball/fireball.c plugins/game/game.h plugins/movement/movement.h plugins/inventory/inventory.h plugins/loot/loot.h
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cc -g -shared -fpic -o plugins/fireball/fireball.so plugins/fireball/fireball.c
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PLUGINS := ${PLUGINS} plugins/fireball/fireball.so
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@ -1,3 +1,4 @@
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game
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movement
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inventory
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loot
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@ -3,6 +3,7 @@
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#include "../game/game.h"
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#include "../movement/movement.h"
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#include "../inventory/inventory.h"
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#include "../loot/loot.h"
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struct fireball_data
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{
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@ -113,4 +114,11 @@ __attribute__((constructor)) static void init()
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.count = 7,
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.meta = NULL,
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});
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register_loot((struct loot) {
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.item = &fireball_item,
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.chance = 3,
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.min = 4,
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.max = 7,
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});
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}
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@ -334,7 +334,9 @@ static void mapgen_set_air(int x, int y, enum mg_context ctx)
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for (struct list *ptr = air_functions; ptr != NULL; ptr = ptr->next) {
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struct generator_function *func = ptr->element;
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if (rand() % (ctx == MG_CTX_CORRIDOR ? func->corridor_chance : func->room_chance) == 0)
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int chance = ctx == MG_CTX_CORRIDOR ? func->corridor_chance : func->room_chance;
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if (chance && rand() % chance == 0)
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func->callback(x, y, ctx);
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}
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}
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@ -0,0 +1,4 @@
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plugins/loot/loot.so: plugins/loot/loot.c plugins/loot/loot.h plugins/game/game.h plugins/inventory/inventory.h
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cc -g -shared -fpic -o plugins/loot/loot.so plugins/loot/loot.c
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PLUGINS := ${PLUGINS} plugins/loot/loot.so
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@ -0,0 +1,2 @@
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game
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inventory
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@ -0,0 +1,63 @@
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#include <stdlib.h>
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#include "../loot/loot.h"
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#include "../game/game.h"
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static struct list *loot_list = NULL;
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void register_loot(struct loot loot)
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{
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loot_list = add_element(loot_list, make_buffer(&loot, sizeof(struct loot)));
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}
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static void loot_step(struct entity *self, struct entity_step_data stepdata)
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{
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if (stepdata.dx == 0 && stepdata.dy == 0) {
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for (struct list *ptr = loot_list; ptr != NULL; ptr = ptr->next) {
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struct loot *loot = ptr->element;
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if (rand() % loot->chance == 0) {
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inventory_add(&player_inventory, (struct itemstack) {
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.item = loot->item,
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.count = loot->min + (loot->max > loot->min ? rand() % (loot->max - loot->min + 1) : 0),
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.meta = NULL,
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});
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}
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}
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self->remove = true;
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}
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}
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static struct entity loot_entity = {
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.name = "loot",
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.x = 0,
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.y = 0,
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.color = {0},
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.use_color = false,
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.texture = "🎁",
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.remove = false,
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.meta = NULL,
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.health = 1,
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.max_health = 1,
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.collide_with_entities = false,
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.on_step = &loot_step,
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.on_collide = NULL,
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.on_collide_with_entity = NULL,
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.on_spawn = NULL,
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.on_remove = NULL,
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.on_death = NULL,
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.on_damage = NULL,
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};
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static void spawn_loot(int x, int y, enum mg_context ctx)
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{
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spawn(loot_entity, x, y, NULL);
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}
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__attribute__((constructor)) static void init()
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{
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register_air_function((struct generator_function) {
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.corridor_chance = 0,
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.room_chance = 250,
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.callback = &spawn_loot,
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});
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}
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@ -0,0 +1,16 @@
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#ifndef _LOOT_H_
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#define _LOOT_H_
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#include "../inventory/inventory.h"
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struct loot
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{
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struct item *item;
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int chance;
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int min;
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int max;
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};
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void register_loot(struct loot loot);
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#endif
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@ -1,4 +1,4 @@
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plugins/sword/sword.so: plugins/sword/sword.c plugins/game/game.h plugins/movement/movement.h plugins/inventory/inventory.h plugins/recharge/recharge.h
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plugins/sword/sword.so: plugins/sword/sword.c plugins/game/game.h plugins/movement/movement.h plugins/inventory/inventory.h plugins/recharge/recharge.h plugins/loot/loot.h
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cc -g -shared -fpic -o plugins/sword/sword.so plugins/sword/sword.c
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PLUGINS := ${PLUGINS} plugins/sword/sword.so
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@ -4,6 +4,7 @@
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#include "../movement/movement.h"
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#include "../inventory/inventory.h"
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#include "../recharge/recharge.h"
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#include "../loot/loot.h"
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static bool use_broken_sword(struct itemstack *stack)
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{
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.run_if_dead = false,
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.callback = &handle_e,
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});
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register_loot((struct loot) {
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.chance = 7,
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.item = &sword,
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.min = 1,
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.max = 1,
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});
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}
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