64 lines
1.4 KiB
C
64 lines
1.4 KiB
C
#include <stdlib.h>
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#include "../loot/loot.h"
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#include "../game/game.h"
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static struct list *loot_list = NULL;
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void register_loot(struct loot loot)
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{
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loot_list = add_element(loot_list, make_buffer(&loot, sizeof(struct loot)));
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}
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static void loot_step(struct entity *self, struct entity_step_data stepdata)
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{
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if (stepdata.dx == 0 && stepdata.dy == 0) {
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for (struct list *ptr = loot_list; ptr != NULL; ptr = ptr->next) {
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struct loot *loot = ptr->element;
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if (rand() % loot->chance == 0) {
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inventory_add(&player_inventory, (struct itemstack) {
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.item = loot->item,
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.count = loot->min + (loot->max > loot->min ? rand() % (loot->max - loot->min + 1) : 0),
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.meta = NULL,
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});
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}
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}
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self->remove = true;
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}
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}
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static struct entity loot_entity = {
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.name = "loot",
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.x = 0,
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.y = 0,
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.color = {0},
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.use_color = false,
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.texture = "🎁",
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.remove = false,
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.meta = NULL,
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.health = 1,
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.max_health = 1,
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.collide_with_entities = false,
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.on_step = &loot_step,
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.on_collide = NULL,
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.on_collide_with_entity = NULL,
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.on_spawn = NULL,
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.on_remove = NULL,
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.on_death = NULL,
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.on_damage = NULL,
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};
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static void spawn_loot(int x, int y, enum mg_context ctx)
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{
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spawn(loot_entity, x, y, NULL);
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}
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__attribute__((constructor)) static void init()
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{
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register_air_function((struct generator_function) {
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.corridor_chance = 0,
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.room_chance = 250,
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.callback = &spawn_loot,
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});
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}
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