Nicole Collings
4febca7ef8
Lua Defined structures - WIP, New UI Library, move Base from mods~
...
Refactor GUIBuilder and MenuSandbox
Added outlined textures
2020-03-25 18:27:05 -07:00
Nicole Collings
6579255b70
Fully functional Any type with SOO, thanks Hopson's server for helping!
2020-03-24 13:16:26 -07:00
Nicole Collings
9a46f2077d
Improved Any type.
2020-03-24 12:00:23 -07:00
Nicole Collings
3ed1aad854
Any type.
2020-03-23 22:40:19 -07:00
Nicole Collings
2baf847828
Create PacketView, a more efficient packet handler.
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* Include higher level functions in the vector library.
* Optimize more includes.
* Add outlined textures to repo and switch the graphics.
2020-03-15 14:26:39 -07:00
Nicole Collings
0a41147846
Amazing new vector library, safeties on arbitrary fn calls.
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* Vectors have a full set of mathematic operations now.
* Vectors are indexed using 1, 2, 3 instead of xyz.
* Now using a Capital V for shorthand constructor.
* More safety on vector operators.
2020-03-06 18:07:22 -08:00
Nicole Collings
7886dc8097
Clean up NoiseSample class & MapGen, allow heightmap and volume noise.
2020-03-05 15:31:32 -08:00
Nicole Collings
af9c38abf3
* Add double-press space fly toggle
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* Clean GuiComponent interactions
2020-03-04 19:20:44 -08:00
Nicole Collings
24991f4590
Add ability to parent entity rotations, WIP.
2020-03-03 21:45:22 -08:00
Nicole Collings
8bd2e404cd
Server-side inventory functionality! **yay**
2020-03-01 14:33:47 -08:00
Nicole Collings
26e770b1bd
Refactor and clean GuiComponent
2020-03-01 12:57:53 -08:00
Nicole Collings
5cd56de9d0
Parent implemetation for Server/Local InventoryList shared methods
2020-02-28 19:12:37 -08:00
Nicole Collings
7c0e1cefd7
Client can no longer interact with unloaded inventory lists
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* Rename InventoryList to ServerInventoryList
2020-02-28 18:44:01 -08:00
Jordan Snelling
37f20b9978
Fix windows build
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Signed-off-by: Nicole Collings <100Toby1@gmail.com>
2020-02-28 18:19:46 -08:00
Nicole Collings
c1dc594d54
SSEs will get deleted when deleted on the server, ortho model shading.
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* register_on supports place & break, not after_* yet
* fixed a potential segfault loading an invalid mod
* added @aurailus:item_collection, converted `drop` params to `yields`
2020-02-28 13:03:19 -08:00
Nicole Collings
3093d53ea2
Server-side inventories can be sent to the client for viewing.
2020-02-27 17:23:42 -08:00
Nicole Collings
6b4c866ba7
Fix Codacy issues
2020-02-26 13:42:15 -08:00
Nicole Collings
228e0e4d30
Create server side inventories, callbacks, seperate class & userdatas
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* Create LocalInventoryRefs - unfinished
* Create WATCH_INV and UNWATCH_INV packet types
* Add player_join, player_connect, and player_disconnect callbacks
* Begin networked inventory support
2020-02-25 15:14:07 -08:00
Nicole Collings
cc7163d61b
Add clamping support to the ortho shader
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* Biome tint leaves, tweak fluff texture to be less dense
2020-02-21 00:07:13 -08:00
Nicole Collings
96e03db1d6
Optimize player update sending
2020-02-20 22:44:16 -08:00
Nicole Collings
391a90d399
Standarize Gui casing
2020-02-20 16:58:36 -08:00
Nicole Collings
707ccb6a51
Refactor GUI Library
2020-02-20 16:31:37 -08:00
Nicole Collings
1f3acbcce6
RIE Keeps vector slack within sane ranges
2020-02-20 11:29:12 -08:00
Nicole Collings
a73f5d3030
Made LocalDimension delete distant chunks. Still a mem leak somewhere.
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* Cleaned up some imports
* Reorganized some files
2020-02-20 11:23:12 -08:00
Nicole Collings
9c48fb694d
Create ClientModHandler, rename Local/ServerDefs to Client/ServerGame
2020-02-19 15:55:48 -08:00
Nicole Collings
3c128c95d6
Add (dis)connect events, add ServerLuaPlayer, create ServerModHandler
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* Remove drop callbacks from all blocks
* Create chest inventory background
2020-02-19 15:20:59 -08:00
Nicole Collings
2097d3a954
Remove ServerPlayer, clean up ServerClient
2020-02-17 15:55:39 -08:00
Nicole Collings
f27a40abeb
Updated CMakeLists
2020-02-17 13:04:19 -08:00
Nicole Collings
7c87b002d2
Generify RIE parsing, implement setBiome
2020-02-14 14:39:39 -08:00
Nicole Collings
ee94e691ae
BlockChunks now use Run Index Encoding, 80% reduction in mem usage.
2020-02-14 13:04:07 -08:00
Nicole Collings
c209b2a372
Fix Low definition Blend Masking, Server deletes far MapBlocks.
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* remove* commands in Dimension
* Remove grid from inventory - for testing
2020-02-13 11:36:18 -08:00
Nicole Collings
dad2f216fa
Implement blend masking, fix block_foliage model hack.
2020-02-12 16:16:10 -08:00
Nicole Collings
32f4a9414c
Fix some model errors, add texture atlas debug info.
2020-02-12 14:44:15 -08:00
Nicole Collings
797d9f19a6
Remove hiccups
2020-02-12 14:16:27 -08:00
Nicole Collings
f7ea3e6b59
Allow low-def models to be biome tinted
2020-02-12 14:15:27 -08:00
Nicole Collings
aee43750f4
Fix a couple mapgen bugs from last commit
2020-02-11 23:19:37 -08:00
Nicole Collings
119b6dfa55
Improve model support, QUINTUPLE map generation speeds.
2020-02-11 19:48:35 -08:00
Nicole Collings
7ba58799e9
Uproot GuiVertex, GuiMesh, GuiEntity, use generic entities.
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* Add update method to GUIComponent
* Cursory 'model' GUIType support.
* Fix zeus:default/entity/bee.venus
2020-02-11 16:54:20 -08:00
Nicole Collings
a1b68b0501
Add ErrorFormatter, make VenusParser and ServerLuaParser use it.
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* Better error formatting with ErrorFormatter.
* Cleaned up VenusParser, made it use std::runtime_errors
* Server logs mods that have been loaded.
* Make NetHandler force exit if it fails to initialize a server.
2020-02-11 14:27:48 -08:00
Nicole Collings
d7aea41234
Add VenusParser class, zepha-venus submodule.
2020-02-10 11:20:42 -08:00
Nicole Collings
17380d83fa
Change most of the Lua files into Venus files.
2020-02-09 22:58:10 -08:00
Nicole Collings
2338d5b96c
Fix GUI model rendering
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* Un-hardcode inventory lists
* Begin implementation of the hotwheel
2020-02-06 22:31:08 -08:00
Nicole Collings
0b60d433e6
Implement Schematic struct, fix MeshChunks disappearing.
2020-02-03 15:30:55 -08:00
Nicole Collings
b7641e466c
Fix orientation of textures on block models
2020-02-03 12:08:25 -08:00
Nicole Collings
3bbae8a371
TODOFix: clean up some todos
2020-02-02 13:13:10 -08:00
Nicole Collings
99d26ed71f
TODOFix: Un-hardcode the flying keybind
2020-02-01 16:09:50 -08:00
Nicole Collings
06bbb0ca5f
Remove the tumours left by g++ uints and ushorts, as well as Pointer.h
2020-02-01 15:47:18 -08:00
Nicole Collings
fb0fd13d4a
Chunk Partials, functional tree generation, happy happy happy
2020-01-30 23:53:47 -08:00
Nicole Collings
dbcfe5c822
Tweaked the MapGen class to begin adding half-generated chunks.WIP Trees
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* Added turbulence to biome noises, and made their sampling 2D.
* Added bees and ravens to test animation library.
* Added TNT to test large scale world destruction (some work needs to be done).
2020-01-30 20:54:18 -08:00
Nicole Collings
8065520c71
Reimplement local server and add a temporary function to start it from the main menu
2020-01-14 16:46:34 -08:00
Nicole Collings
83f6c78056
Change world to 3d noise, Lua animation control. Rabbit entity w/ ai
2020-01-14 16:04:22 -08:00
Nicole Collings
acd99ce0c6
Add XYZ axis rotation to entities, fix dropped item rotation
2020-01-12 23:22:23 -08:00
Nicole Collings
b8b8957c25
Add most of the libnoise modules to the Lua Api
2020-01-11 13:57:39 -08:00
Nicole Collings
947aa6dda5
Lua libnoise parser, biomes have seperate generation parameters~
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* Delete deprecated MapGen stuff
! Entire chunk's biome-gen is defined by bottom left corner.
2020-01-10 17:31:07 -08:00
Nicole Collings
7c54de84fa
Clean up the Register* functions, make them all one header file
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* Reorganize src/lua
* Add `environment` table to Biome Definitions
2020-01-10 14:58:46 -08:00
Nicole Collings
732a166dab
Change naming scheme from interp_pos & set_pos to set_pos & snap_pos
2020-01-09 21:04:31 -08:00
Nicole Collings
c0894d46c6
Change naming scheme from interp_pos & set_pos to set_pos & snap_pos
2020-01-09 15:42:04 -08:00
Nicole Collings
5d59e013d2
Synchronized Server side entities! Many integer vectors changed to ivecs
2020-01-08 14:42:14 -08:00
Nicole Collings
72dbfd9cbf
Send mods order with a vector
2020-01-07 17:03:41 -08:00
Nicole Collings
57770cb34f
Finish Deserializer, remove old serializer, fix numerous std bugs
2020-01-07 16:49:39 -08:00
Nicole Collings
7e06774c21
New Serializer & Deserializer class. All functions use new Serializer
2020-01-07 14:57:44 -08:00
Nicole Collings
f82052b5fc
Add Local handler for ServerEntities (unfinished)
2020-01-06 19:48:51 -08:00
Nicole Collings
ce07aa24b9
Transfer dirty lua entities to client -- no client handling at this time
2020-01-06 00:02:32 -08:00
Nicole Collings
12bfa015fe
Add exceptions to server api methods
2019-12-28 22:42:46 -08:00
Nicole Collings
87eaf4058b
Lua Entities can be registered on server side, don't transfer yet.
2019-12-28 20:40:29 -08:00
Nicole Collings
4a497ea38d
placeStack & splitStack are now secured against enemy invaders
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* allow_take, allow_put, on_take, and on_put lua callbacks work.
2019-12-21 21:54:06 -08:00
Nicole Collings
fcb46c18e6
Max Stack Size def property
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* Index inventories in Lua by 1
2019-12-19 22:55:34 -08:00
Nicole Collings
bce33e9bc5
Inventory can have blocks in it! GuiShader supports 3d models.
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* Increased contrast in plant_twine.png & plant_fibre.png
2019-12-18 17:12:34 -08:00
Nicole Collings
6830c4adc4
Lua Inventory API
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* Split inventory mod into zeus:inventory
* Redo inventory textures
* Add more textures and items to zeus:materials
* Convert zepha.is_server() to zepha.server & zepha.client bools
2019-12-17 17:26:48 -08:00
Nicole Collings
5cf3569629
Inventory stacking, splitting, and placing
2019-12-15 16:51:41 -08:00
Nicole Collings
8167bc4c85
Inventory manipulation
2019-12-15 15:32:35 -08:00
Nicole Collings
3273dcd31b
Attempt to get click callbacks on GameGui, not working.
2019-12-13 02:27:52 -08:00
Nicole Collings
270f160164
Refactor Window, Renderer, shaders to clean up code.
2019-12-13 01:59:42 -08:00
Nicole Collings
532a0c3255
Add safeties to subgame indexing & menu mod loading.
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* TextureAtlas loadDirectory function can be recursive.
* Re-implement GameGui showMenu.
2019-12-13 00:54:17 -08:00
Nicole Collings
e4cc4b788e
Fix SIGSEGV
2019-12-12 18:46:57 -08:00
Nicole Collings
3824b06061
Lua button callbacks, menu start_game API
2019-12-12 16:42:46 -08:00
Nicole Collings
8f035fe51d
Optimize GuiBuilder slightly.
2019-12-12 14:39:51 -08:00
Nicole Collings
aee457fd9b
Main menu sandbox & lua defined GUI
2019-12-12 02:13:28 -08:00
Nicole Collings
3aaf649c42
Refactor bottom bar, dynamically search for subgames.
2019-12-11 21:38:20 -08:00
Nicole Collings
407d35c210
GUIImageButton class
2019-12-11 14:20:40 -08:00
Nicole Collings
bac6403425
`crop` texture modifier, UI flag hover textures.
2019-12-11 00:41:46 -08:00
Nicole Collings
ebff66f1a7
Replace getTextureRef with operator[],delete Def member access functions
2019-12-10 23:12:29 -08:00
Nicole Collings
0143979e12
Obligatory ascii art introduction
2019-12-10 15:44:58 -08:00
Nicole Collings
b4b32520e0
Make server launch with subgame argument, move mods to subgames/zeus
2019-12-10 15:14:59 -08:00
Nicole Collings
4065fbf8de
Title Screen, GUIComponent insert, click events, hover state wip
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* Added getMousePos to Window (should be in InputManager but w/e)
2019-12-10 14:39:45 -08:00
Nicole Collings
647a83b1ce
Merge remote-tracking branch 'origin/master'
2019-12-09 21:19:09 -08:00
Nicole Collings
851de85e70
Block collision boxes, Add Step-up functionality to Collidable
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* Tweak player speed.
* Make Invalid display.
* Fix some mod bugs.
2019-12-09 21:19:02 -08:00
Jordan Snelling
ea2f2ac068
Fix windows build, prevent glm/ext.hpp from
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compiling bad min_max extensions
2019-11-24 01:05:50 +00:00
Nicole Collings
21b91a7249
I didn't use pointers for copying 128 1000+ char strings / frame. HELP
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* Fixed like 90% of the generation lag in like 10 lines of code.
2019-11-23 13:42:46 -08:00
Nicole Collings
8c3cf3ed40
Map Block Integrity
2019-11-23 02:06:37 -08:00
Nicole Collings
07bf603516
Merge remote-tracking branch 'origin/master'
2019-11-22 01:29:21 -08:00
Nicole Collings
19d6c24541
Fixed server bugs, removed unnecessary TODOs.
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- Fixed Server generating excessive MapBlocks.
- Fixed Server not generating when moving.
2019-11-22 01:29:09 -08:00
Nicole Collings
ac56c16c0f
Rewrite Dimension to use Regions & MapBlocks again
2019-11-22 01:00:29 -08:00
Nicole Collings
49da2ad701
Organized and Optimized TransPos, renamed to Space
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- Clean up VecUtils
2019-11-22 00:59:55 -08:00
Nicole Collings
54bfd5f5b4
MapGen generates by the MapBlock. More efficient MapGen algorithm.
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* Create parent to Local & Server Dimension to abstract code.
* Improve NoiseSample class.
! Known bug where map doesn't generate when you move.
! Known bug where map will regenerate even if the chunks already exist.
2019-11-20 15:52:29 -08:00
Nicole Collings
fa9616b8ac
Improve NoiseSample efficiency, fix Serializer::encodeUShortVec
2019-11-20 13:31:35 -08:00
Jordan Snelling
328bf4f2c8
Fix windows build
2019-11-19 21:41:14 +00:00
Nicole Collings
a21521cc2d
Fix missing biomes
2019-11-19 13:14:28 -08:00
Nicole Collings
af8fb9c5a3
Biome tinting, client side biome data
2019-11-18 23:03:51 -08:00
Nicole Collings
2b753121d7
Voronoi disagram - based biomes.
2019-11-13 20:42:25 -08:00
Nicole Collings
2f9defc215
Create register_biome function, move dump() to base.
2019-11-13 18:55:59 -08:00
Nicole Collings
ab97b92569
3D Voronoi Diagram implementation~
2019-11-12 19:18:11 -08:00
Nicole Collings
737a7da74f
Make Dropped Items zoop into player when theyr're close enough.
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* Set loadfile to nil
2019-11-12 01:15:06 -08:00
Nicole Collings
c14c5f6b74
Merge remote-tracking branch 'origin/master'
2019-11-04 20:26:57 -08:00
Nicole Collings
5831977790
Support text and inventory component types in GameGui. Clean up parsing.
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* GameGUI Support resizing.
* Bind player.close_menu function.
* Remove cShowMenu and cHideMenu
2019-11-04 20:26:50 -08:00
Jordan Snelling
9aa94e0b12
Fix Windows build 2: electric boogaloo
2019-11-04 15:28:20 +00:00
Nicole Collings
ae286f84eb
New inventory format and inventory parsing algorithm in GameGui.
2019-11-04 00:43:12 -08:00
Nicole Collings
3d5b705031
Double World Gen Queue size
2019-11-02 17:01:11 -07:00
Nicole Collings
7cbbd6fed2
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# src/game/Client.cpp
2019-11-02 16:46:52 -07:00
Nicole Collings
352caaa268
Fix compilation on Linux
2019-11-02 16:27:13 -07:00
Nicole Collings
d50357badb
Re-enable --mode=local command line argument with LocalServerInstance
2019-10-31 14:07:53 -07:00
Jordan Snelling
6c06d0ba8d
Fix Windows x64 builds
2019-10-31 01:14:17 +00:00
Nicole Collings
c6418540b3
Lua Vector Library in base
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* math.round function
2019-10-30 15:46:40 -07:00
Nicole Collings
30221bd611
Right align Item Counts
2019-10-30 14:20:53 -07:00
Nicole Collings
0dc932acdf
InventoryList, ItemStack, GUIInventoryList shows InventoryList contents.
2019-10-29 23:41:25 -07:00
Nicole Collings
d134eb089f
Optimize GUIText setText method. Reserve and don't temp construct.
2019-10-29 20:36:46 -07:00
Nicole Collings
ba3770aa21
Clean up Player Class some more, Fix Wireframe, new PointedThing class.
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* Refactor PointedThing class to be cleaner and support pointing at nil.
* Convert Dir into an enum class
2019-10-29 20:06:55 -07:00
Nicole Collings
8272aac9c1
GUIInventoryItems and GUIInventoryLists
2019-10-29 19:21:50 -07:00
Nicole Collings
2537b629ec
Optimize the hell out of Player::findSelectedBlock
2019-10-29 00:50:19 -07:00
Nicole Collings
2fd5d7d140
Abstract Player collision logic into Collidable class.
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* Optimize movement code and clean up Player logic.
* Fix zeus:default:dropped_item display_object
2019-10-29 00:31:00 -07:00
Nicole Collings
a8547ab661
Make serializer ISO C++17 Compliant, Disable logging color codes on Win.
2019-10-27 19:37:40 -07:00
Nicole Collings
c48f0a4427
Player set_selected_block property.
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* Tweak grass sway perlin noise.
2019-10-27 19:37:11 -07:00
Nicole Collings
2a99b7c6c9
Give Player control over GameGui, unlock mouse when in menu.
2019-10-24 20:16:39 -07:00
Nicole Collings
26904f2cfe
Make API throw error if registered_* isn't within mod namespace.
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- Update mods to use their proper namespace.
- Fix a segfault in the RegisterBlocks function related to models.
- Seperate base blockmodels into a mod called `base`.
- Mod named `base` always loads first.
2019-10-24 18:29:02 -07:00
Nicole Collings
eaf379faa8
LuaPlayer Usertype & Bindings
2019-10-23 23:34:30 -07:00
Nicole Collings
098e5ff86d
Make PlayerEntities use the Player model.
2019-10-19 14:03:07 -07:00
Nicole Collings
be60f1ed4d
Lua Keypress Events!
2019-10-15 00:40:16 -07:00
Nicole Collings
7ce536aea9
Broken bone based animation
2019-10-13 22:40:50 -07:00
Nicole Collings
6d5fbcb5c4
Run LuaEntity update func, Optimize remove_entity, core.__builtin table.
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- Fix a bug that was causing the server to infinitely freeze up.
2019-10-11 15:13:46 -07:00
Nicole Collings
c576e0c58f
Move Lua Entities to Dimension, add remove_entity command.
2019-10-11 01:10:18 -07:00
Nicole Collings
e2e4e3010b
Resolve a bunch of CLion warnings.
2019-10-10 23:36:45 -07:00
Nicole Collings
659c63388a
Local Blitz3D Models from mod /models/ directories, send over network.
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- LuaEntities can now use .b3d models.
- GameObject (Block & CraftItem) models are now cached.
2019-10-10 19:55:49 -07:00
Nicole Collings
003c46ca9a
Add new player model, tweak MeshGenStream variables.
2019-10-09 13:46:53 -07:00
Nicole Collings
e57f99b9c4
Register Entity & Add Entity API Functions.
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- LuaEntity Usertype
- Entities with dynamic models
- Lua functionality for setting ItemDef models (Blocks and Items)
- Move interp functions to int_, make set_ immediate.
- Tweak SSAO Shader
2019-10-05 00:53:37 -07:00
Nicole Collings
55595c6ecf
Item Models
2019-10-02 16:26:48 -07:00
Nicole Collings
60e2d9ea4e
DebugGui Shows items.
2019-10-02 00:16:49 -07:00
Nicole Collings
5cb208d6fc
register_item and CraftItemDef
2019-10-01 23:54:11 -07:00
Nicole Collings
b0d9676f99
Commit Shelved Changes related to previous commit.
2019-10-01 16:36:42 -07:00
Nicole Collings
7d57b7d487
Seperate Dimension into ClientDimension and ServerDimension
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- Experiment with lowdef rendering
- BlockModel::createCube function
- Tweak the number of threads the helper processes get
- Fix DebugGui Mesh Updates
- Optimize BlockChunk class
- Moved Mesh Generation code to LocalDimension
2019-10-01 16:33:04 -07:00
Nicole Collings
0d1cdfb724
Move Rendering the world to Dimension
2019-09-29 23:17:34 -07:00
Nicole Collings
2ad700b63d
Dimension class work
2019-09-29 22:17:05 -07:00
Nicole Collings
3946d50f73
Temp
2019-09-29 22:13:15 -07:00
Nicole Collings
009d2f38ee
Clear the gBuffer properly!
2019-09-28 16:55:32 -07:00
Nicole Collings
2bea0a34c6
Clean up Renderer class.
2019-09-25 23:30:42 -07:00
Nicole Collings
4c00f88963
Abstract SSAO Logic into *Shader classes
2019-09-24 23:39:12 -07:00
Nicole Collings
894cd18e8b
Make set(int loc, ...) functions on the Shader.
2019-09-24 16:48:08 -07:00
Nicole Collings
40c46d8316
Visible (buggy) SSAO
2019-09-13 16:15:46 -07:00
Nicole Collings
b12a3dc5a1
Function SSAO
2019-09-13 14:24:54 -07:00
Nicole Collings
e0d5e22155
Use sol::environment to create locally scoped variables.
2019-09-09 16:40:19 -07:00
Nicole Collings
b8d8396efd
Create stack traces in lua & fix stack trace not showing file name
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* Fix missing texture cracked blocks
2019-09-08 20:55:31 -07:00
Nicole Collings
6ee9a3cb3c
Reimplement swaying leaves & grass with version 3.30 shaders.
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* Move SOL_ALL_SAFETIES_ON to CMake target_compile_definitions.
2019-09-08 12:33:33 -07:00
Nicole Collings
a7088bcd1f
Remove references of Zeus from CMake files and separate LoadLibs.cmake
2019-09-08 11:27:28 -07:00
Nicole Collings
c7a8fea587
Change Lua global namespace to "zepha"
2019-09-08 11:26:53 -07:00
Nicole Collings
fc325c4c2f
Try to statically compile GLEW
2019-09-04 14:21:38 -07:00
Nicole Collings
59044b8f66
Not-working userdata customization point think
2019-08-31 23:58:38 -07:00
Nicole Collings
27c17af114
Make Entity class use Model instead of Mesh
2019-08-30 17:45:22 -07:00
Nicole Collings
7b77c4b07b
Armature based bone animations and Assimp importer
2019-08-26 22:21:21 -07:00
Nicole Collings
7b9c2ab563
Replace ALL include guards with #pragma once
2019-08-24 17:39:35 -07:00
Nicole Collings
43cb70da4f
Seperate Chunk, Entity, and GUI mesh related structures
2019-08-24 17:29:31 -07:00
Nicole Collings
1bc66e4d60
Fix multiplayer crash on server
2019-08-14 01:54:51 -07:00
Nicole Collings
3002cfd9aa
New font, fix font kerning, implement blend color & font color.
2019-08-13 20:30:46 -07:00
Nicole Collings
a92676fa67
Add the name property to ItemDef
2019-08-13 02:08:08 -07:00
Nicole Collings
05fae1f52c
Cull some redundant files left behind from the last commit.
2019-08-13 01:52:45 -07:00
Nicole Collings
9113e6c4af
Generify most definition classes, add preliminary item support. Pre-cull
2019-08-13 01:38:57 -07:00
Nicole Collings
4bd042fb72
Seperate blocks into their own lua files, move flowers into the flowers mod.
2019-08-10 14:54:44 -07:00
Nicole Collings
cead4e705d
Tweak some more Mapgen, add temp "water" block.
2019-08-10 14:21:13 -07:00
Nicole Collings
e82ae10259
Improve MapGen
2019-08-08 00:29:12 -07:00
Nicole Collings
f572fa8167
Refactor mod texture loading & mod directories, load textures over net.
2019-08-06 19:17:54 -07:00
Nicole Collings
2420706da6
Send mods over network.
2019-08-04 02:07:14 -07:00
Nicole Collings
e637622aa8
Sandbox Lua files into ram, namespace them, parse conf.json, show_menu
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* Lua show_menu function to show inventories. WIP
* Copy all lua mods & their files into a series of structs,
stored in LuaMod, LuaModFile, and LuaModConfig classes.
* Sandbox SandboxedDoFile further by making it only open LuaModFiles
* Recursive mod searching which identifies conf.json as a mod root
* Read conf.json for name, description, version, and dependencies
* Organize mods to load in order of their dependencies
2019-08-03 18:18:05 -07:00
Nicole Collings
d0ae343543
Update the inventory - fix the size of inventory boxes.
2019-08-01 02:19:57 -07:00
Nicole Collings
8c2c842373
Inventory Test - New Art assets & Game Scene GUI
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* New tool textures
* Net material textures
2019-07-31 22:42:07 -07:00
Nicole Collings
9885744c94
Finish moving existing GUI elements to new system
2019-07-28 02:07:36 -07:00
Nicole Collings
ec4d198229
Menus Part 1 - Refactored TextEntity class to GUIText class.
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- Move MenuScene and ConnectScene elements to new GUI Components
2019-07-27 23:51:29 -07:00
Nicole Collings
4db2351408
Menus Part 1 - Refactored TextureRect class to GUIRect class.
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- Made mouse not lock immediately upon game opening.
2019-07-27 13:19:23 -07:00
Nicole Collings
758054fa17
Finish final 3 Codacy bugfixes.
2019-07-24 18:00:28 -07:00
Nicole Collings
13a42d55d0
Add helper function do display IP addresses in string form.
2019-07-24 12:33:26 -07:00
Nicole Collings
9dd2764aa0
Optimize MeshGenStream's logic
2019-07-24 00:55:18 -07:00
Nicole Collings
7bdb99b51e
Codacy "Code Style" bugfixes.
2019-07-23 23:25:38 -07:00
Nicole Collings
427fef04c9
Codacy "Security" bugfixes.
2019-07-23 22:25:13 -07:00
Nicole Collings
50dae1a828
Codacy "Performance" bugfixes.
2019-07-23 22:13:56 -07:00
Nicole Collings
e8dae4c526
Codacy "Error Prone" bugfixes.
2019-07-23 22:09:13 -07:00
Nicole Collings
eb66677a0b
More Codacy bugfixes.
2019-07-23 20:31:39 -07:00
Nicole Collings
7b821d7b4a
Hopefully fix a long standing memory leak with MeshGenStream
2019-07-23 20:02:37 -07:00
Nicole Collings
b94be32a1b
Fix some Codacy style errors.
2019-07-23 00:53:49 -07:00
Nicole Collings
c391df1942
Test commit II - Discord web hook
2019-07-22 15:08:53 -07:00
Nicole Collings
28a66cc55c
Test commit - Discord web hook
2019-07-22 15:04:55 -07:00
Nicole Collings
4d912949d4
Resolve some warnings pointed out by Codacy
2019-07-22 14:56:19 -07:00
Nicole Collings
bfdf58cfac
Fixed the block jumbling bug!
...
- Cleaned up BlockDef, made it more struct-like, removed getters.
- Stopped displaying TextureAtlas in DebugGUI
2019-07-22 14:53:34 -07:00
Nicole Collings
5fcbc5e75e
Fix memory corruption in ConnectScene
2019-07-22 14:14:25 -07:00
Nicole Collings
1eeacfb102
Send IndexIdentifier information over the network.
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- Improve scene manager
- Fix title screen
- Add ConnectScene scene
2019-07-22 01:22:40 -07:00
Nicole Collings
252c490aa2
Redo CMakeList to add more organization
2019-07-19 13:16:55 -07:00
Nicole Collings
98ab5ea664
Refactor build files and libraries.
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- Standardize CMake include file structure
- Build GLFW in CMake configuration
- Include libs folder in repository (with licenses!)
- Update all #include statements that were broken
2019-07-17 22:42:42 -07:00
Nicole Collings
828fb1ee75
Modified the README.md and LICENSE.md files.
...
Added some information and tweaked the license to allow contributions.
2019-07-15 13:32:51 -07:00
aurailus
a5dc8ae45f
Overhaul of many classes to convert constructors to init lists + more
2019-07-11 23:50:24 -07:00
aurailus
320c0cec0f
Make PacketType an enum class
2019-07-07 20:36:55 -07:00
aurailus
76173d06d1
Revise Server Client Handling
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Fix Transparency in Mushroom Textures
2019-07-03 13:24:19 -07:00
aurailus
bb436e23c4
Convert Server to new API standards
2019-06-29 01:12:56 -07:00
aurailus
fe80175c08
Move all API functions into their own header files
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- Defer loading blocks until all files are processed
2019-06-29 00:43:48 -07:00
aurailus
0f1db62bcb
Add Mesh Mods and Offset_X/Y/Z mods.
2019-06-27 16:59:16 -07:00