Give Player control over GameGui, unlock mouse when in menu.
parent
3a609737fe
commit
2a99b7c6c9
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@ -26,6 +26,8 @@ zepha.register_entity("zeus:default:test", {
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y = self.object.pos.y,
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z = self.object.pos.z + 0.08 * math.cos(math.rad(self.object.yaw))})
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self.object:int_yaw(self.object.yaw + 2)
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self.object:int_yaw(math.deg(math.atan2(zepha.player.pos.x - self.object.pos.x, zepha.player.pos.z - self.object.pos.z)) + 180)
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end
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})
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@ -7,31 +7,35 @@ zepha.register_keybind("open_inventory", {
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description = "Open Inventory",
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default = zepha.keys.e,
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on_press = function()
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zepha.show_menu({
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key = "form_root",
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type = "rect",
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size = "1920px, 1080px",
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background = "#0004",
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children = {{
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key = "inv_root",
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if zepha.player.menu_state == "" then
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zepha.show_menu("inventory", {
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key = "form_root",
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type = "rect",
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position = "202px, 138px",
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size = "236px, 118px",
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padding = "20px, 10px, 8px, 10px",
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background = "inventory"
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}, {
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key = "hotwheel_root",
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type = "rect",
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size = "1920px, 1080px",
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background = "#0004",
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position = "296px, 268px",
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size = "52px, 52px",
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background = "inventory_wheel"
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} }
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});
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children = {{
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key = "inv_root",
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type = "rect",
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position = "202px, 138px",
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size = "236px, 118px",
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padding = "20px, 10px, 8px, 10px",
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background = "inventory"
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}, {
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key = "hotwheel_root",
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type = "rect",
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position = "296px, 268px",
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size = "52px, 52px",
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background = "inventory_wheel"
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} }
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});
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else
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zepha.close_menu()
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end
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-- print(zepha.player.menu_state)
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-- zepha.show_menu([[
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-- rect[form_root]
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-- size=1920px 1080px
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@ -15,8 +15,8 @@ LocalDefs::LocalDefs(const std::string& path) :
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textureAtlas.loadDirectory(tex_path);
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}
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void LocalDefs::initLuaApi(LocalWorld &world, GameGui& gui, Player& player) {
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luaApi.init(*this, world, gui, player);
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void LocalDefs::initLuaApi(LocalWorld &world, Player& player) {
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luaApi.init(*this, world, player);
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}
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LocalDefinitionAtlas &LocalDefs::defs() {
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@ -19,7 +19,7 @@ public:
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TextureAtlas& textures();
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LocalLuaParser& lua();
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void initLuaApi(LocalWorld &world, GameGui& gui, Player& player);
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void initLuaApi(LocalWorld &world, Player& player);
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void update(double delta, bool* keys);
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~LocalDefs() = default;
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@ -26,7 +26,7 @@ int Window::initialize() {
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return 1;
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}
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//Version 3.2
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//Version 3.3
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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@ -5,83 +5,38 @@
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#include "GameGui.h"
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GameGui::GameGui(glm::vec2 bufferSize, TextureAtlas& atlas) {
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auto crosshair = std::make_shared<GUIRect>("crosshair");
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auto crosshair = std::make_shared<GUIRect>("__crosshair");
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crosshair->create({22, 22}, {}, atlas.getTextureRef("crosshair"));
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crosshair->setPos({bufferSize.x / 2 - 11, bufferSize.y / 2 - 9});
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add(crosshair);
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auto viginette = std::make_shared<GUIRect>("viginette");
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auto viginette = std::make_shared<GUIRect>("__viginette");
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viginette->create(bufferSize, {}, atlas.getTextureRef("viginette"));
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add(viginette);
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// auto root = std::make_shared<GUIRect>("root");
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// root->create(bufferSize, {}, {0, 0, 0, 0.25});
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// add(root);
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// auto inv_root = std::make_shared<GUIRect>("inv_root");
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// inv_root->create({648, 270}, {60, 30, 24, 30}, atlas.getTextureRef("inventory"));
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// inv_root->setPos({bufferSize.x / 2 - 354, bufferSize.y / 2 - 90});
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// root->add(inv_root);
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//
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// std::array<std::string, 6> mats = {
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// "zeus:materials:stick",
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// "zeus:materials:rock",
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// "zeus:materials:flint",
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// "aurailus:basictools:flint_pickaxe",
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// "aurailus:basictools:flint_hatchet",
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// "aurailus:basictools:flint_shovel"
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// };
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//
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// for (int i = 0; i < 5; i++) {
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// for (int j = 0; j < 12; j++) {
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// auto inv_slot = std::make_shared<GUIRect>("inv_slot_" + to_string(i) + "_" + to_string(j));
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// inv_slot->create({48, 48}, {}, atlas.getTextureRef(mats[rand() % 6]));
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// inv_slot->setPos({3 + j * 54, 3 + i * 54});
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// inv_root->add(inv_slot);
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// }
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// }
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//
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// auto shortcuts_root = std::make_shared<GUIRect>("shortcut_root");
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// shortcuts_root->create({156, 156}, {}, atlas.getTextureRef("inventory_wheel"));
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// shortcuts_root->setPos({bufferSize.x / 2 - 72, bufferSize.y - 200});
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// root->add(shortcuts_root);
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//
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// std::array<glm::vec2, 6> vec_roots = {
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// glm::vec2 { 133, -26 },
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// glm::vec2 { 155, 37 },
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// glm::vec2 { 133, 100},
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// glm::vec2 {-241, -26 },
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// glm::vec2 {-263, 37 },
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// glm::vec2 {-241, 100}
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// };
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//
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// for (auto i = 0; i < 6; i++) {
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// glm::vec2 vec = vec_roots[i];
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//
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// auto shortcut_slot = std::make_shared<GUIRect>("shortcut_slot_" + to_string(i));
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// shortcut_slot->create({216, 54}, {15, 24, 15, 24}, atlas.getTextureRef("inventory_wheel_slot"));
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// shortcut_slot->setPos(vec);
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// shortcuts_root->add(shortcut_slot);
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// }
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//
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// root->setVisible(false);
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auto root = std::make_shared<GUIContainer>("__root");
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add(root);
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}
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void GameGui::bufferResized(glm::vec2 bufferSize) {
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get<GUIRect>("crosshair")->setPos({bufferSize.x / 2 - 11, bufferSize.y / 2 - 9});
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get<GUIRect>("viginette")->setScale({bufferSize.x, bufferSize.y});
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get<GUIRect>("__crosshair")->setPos({bufferSize.x / 2 - 11, bufferSize.y / 2 - 9});
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get<GUIRect>("__viginette")->setScale({bufferSize.x, bufferSize.y});
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}
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void GameGui::setMenu(const std::string& state, std::shared_ptr<GUIComponent> component) {
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menuState = state;
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get<GUIContainer>("__root")->add(component);
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}
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void GameGui::closeMenu() {
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menuState = "";
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get<GUIContainer>("__root")->remove("__lua_root");
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}
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const std::string &GameGui::getMenuState() {
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return menuState;
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}
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void GameGui::setVisible(bool visible) {
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GUIComponent::setVisible(visible);
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// get<GUIRect>("root")->setVisible(invOpen);
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}
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void GameGui::setInvOpen(bool open) {
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// get<GUIRect>("root")->setVisible(open);
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invOpen = open;
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}
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bool GameGui::isInvOpen() {
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return invOpen;
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}
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@ -7,7 +7,6 @@
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#include "components/basic/GUIRect.h"
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#include "components/basic/GUIContainer.h"
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#include "../graph/drawable/DrawableGroup.h"
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#include "../ClientState.h"
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#include "../entity/Entity.h"
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class GameGui : public GUIContainer {
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@ -16,9 +15,11 @@ public:
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void bufferResized(glm::vec2 bufferSize);
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void setVisible(bool visible) override;
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void setInvOpen(bool open);
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bool isInvOpen();
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bool invOpen;
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void setMenu(const std::string& state, std::shared_ptr<GUIComponent> component);
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void closeMenu();
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const std::string& getMenuState();
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std::string menuState = "";
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};
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@ -10,22 +10,14 @@ GameScene::GameScene(ClientState& state) : Scene(state),
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server(state.connection, defs),
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world(defs, &playerPos, &server),
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player(world, defs, state.renderer.getCamera()),
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gameGui (state.renderer.getCamera().getBufferDimensions(), defs.textures()),
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player(world, defs, state.renderer),
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debugGui(state.renderer.getCamera().getBufferDimensions(), defs) {
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state.renderer.setClearColor(148, 194, 240);
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state.renderer.getWindow().lockMouse(true);
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defs.initLuaApi(world, gameGui, player);
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defs.initLuaApi(world, player);
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world.init();
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gui.push_back(&gameGui);
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gui.push_back(&debugGui);
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debugGui.initItemDisplays(defs);
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entities.push_back(&player);
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server.init(&world);
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Packet r(PacketType::CONNECT_DATA_RECVD);
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@ -39,15 +31,14 @@ void GameScene::update() {
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Window& window = state.renderer.getWindow();
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playerPos = player.getPos();
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//Update Player
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player.update(window.input, state.deltaTime, window.getDeltaX(), window.getDeltaY());
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playerPos = player.getPos();
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for (auto entity : entities) entity->update(state.deltaTime);
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if (state.renderer.resized) {
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debugGui.bufferResized(state.renderer.getCamera().getBufferDimensions());
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gameGui.bufferResized(state.renderer.getCamera().getBufferDimensions());
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state.renderer.resized = false;
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}
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@ -61,7 +52,7 @@ void GameScene::update() {
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if (window.input.isKeyPressed(GLFW_KEY_F1)) {
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hudVisible = !hudVisible;
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debugGui.changeVisibilityState(hudVisible ? debugVisible ? 0 : 2 : 1);
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gameGui.setVisible(hudVisible);
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player.setGuiVisible(hudVisible);
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}
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if (window.input.isKeyPressed(GLFW_KEY_F3)) {
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@ -83,20 +74,20 @@ void GameScene::draw() {
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renderer.beginChunkDeferredCalls();
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renderer.enableTexture(&defs.textures().getAtlasTexture());
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Timer t("rendering chunks");
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drawCalls = world.renderChunks(renderer);
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// t.printElapsedMs();
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renderer.beginEntityDeferredCalls();
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for (auto entity : entities) entity->draw(renderer);
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world.renderEntities(renderer);
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player.draw(renderer);
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renderer.endDeferredCalls();
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renderer.beginGUIDrawCalls();
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renderer.enableTexture(&defs.textures().getAtlasTexture());
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for (auto entity : gui) entity->draw(renderer);
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player.drawGUI(renderer);
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debugGui.draw(renderer);
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renderer.swapBuffers();
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}
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@ -35,9 +35,7 @@ public:
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LocalWorld world;
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std::vector<Drawable*> entities;
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std::vector<Drawable*> gui;
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GameGui gameGui;
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DebugGui debugGui;
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int drawCalls = 0;
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@ -5,13 +5,18 @@
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#include "Player.h"
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#include "../../../util/Ray.h"
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Player::Player(LocalWorld& world, LocalDefs& defs, Camera& camera) :
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Player::Player(LocalWorld& world, LocalDefs& defs, Renderer& renderer) :
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world(world),
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camera(camera),
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renderer(renderer),
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defs(defs),
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gameGui(renderer.getCamera().getBufferDimensions(), defs.textures()),
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wireframe(WireframeEntity({}, 0.01, {1, 1, 1})) {}
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void Player::update(InputManager &input, double delta, double mouseX, double mouseY) {
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if (renderer.resized) {
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gameGui.bufferResized(renderer.getCamera().getBufferDimensions());
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//Gamescene unsets renderer.resized right after
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}
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posUpdate(input, delta);
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viewUpdate(mouseX, mouseY);
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pointerUpdate(input, delta);
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@ -44,6 +49,7 @@ void Player::posUpdate(InputManager &input, double delta) {
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}
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}
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auto& camera = renderer.getCamera();
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glm::vec3 frontFlat = glm::normalize(glm::vec3(camera.getFront().x, 0, camera.getFront().z));
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glm::vec3 rightFlat = glm::normalize(glm::vec3(camera.getRight().x, 0, camera.getRight().z));
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@ -93,6 +99,7 @@ void Player::viewUpdate(double deltaX, double deltaY) {
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if (pitch > 90.f) pitch = 90.f;
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if (pitch < -90.f) pitch = -90.f;
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auto& camera = renderer.getCamera();
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camera.setYaw(yaw);
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camera.setPitch(pitch);
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camera.setPos({pos.x, pos.y + EYE_HEIGHT, pos.z});
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@ -145,7 +152,7 @@ void Player::pointerUpdate(InputManager &input, double delta) {
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}
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if (input.isMousePressed(GLFW_MOUSE_BUTTON_RIGHT)) {
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world.localSetBlock(pointedThing.pos + SelectionBox::faceToOffset(pointedThing.face),
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defs.defs().blockFromStr("default:cobblestone").index);
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defs.defs().blockFromStr("zeus:default:cobblestone").index);
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}
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}
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else {
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@ -229,7 +236,7 @@ glm::vec3 Player::getPos() {
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void Player::setPos(glm::vec3 pos) {
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this->pos = pos;
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camera.setPos(pos);
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this->renderer.getCamera().setPos({pos.x, pos.y + EYE_HEIGHT, pos.z});
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}
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glm::vec3 Player::getVel() {
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@ -262,4 +269,26 @@ PointedThing& Player::getPointedThing() {
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void Player::draw(Renderer &renderer) {
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wireframe.draw(renderer);
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}
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void Player::drawGUI(Renderer &renderer) {
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gameGui.draw(renderer);
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}
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void Player::setGuiVisible(bool hudVisible) {
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gameGui.setVisible(hudVisible);
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}
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GameGui& Player::getGui() {
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return gameGui;
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}
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void Player::setMenu(const std::string& state, sptr<GUIComponent> root) {
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gameGui.setMenu(state, root);
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renderer.getWindow().lockMouse(false);
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}
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void Player::closeMenu() {
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gameGui.closeMenu();
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renderer.getWindow().lockMouse(true);
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}
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@ -14,6 +14,7 @@
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#include "../../entity/world/BlockCrackEntity.h"
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#include "../../graph/drawable/DrawableGroup.h"
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#include "../../../world/block/PointedThing.h"
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#include "../../hud/GameGui.h"
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class Player : public Drawable {
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public:
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@ -21,7 +22,7 @@ public:
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static constexpr float LOOK_PRECISION = 0.01f;
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static constexpr float EYE_HEIGHT = 1.65f;
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Player(LocalWorld& world, LocalDefs& defs, Camera& camera);
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Player(LocalWorld& world, LocalDefs& defs, Renderer& renderer);
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void update(InputManager &input, double delta, double mouseX, double mouseY);
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@ -43,13 +44,21 @@ public:
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void setPitch(float pitch);
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float getPitch();
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GameGui& getGui();
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void setMenu(const std::string& state, sptr<GUIComponent> root);
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void closeMenu();
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void setGuiVisible(bool hudVisible);
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void draw(Renderer& renderer) override;
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void drawGUI(Renderer& renderer);
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PointedThing& getPointedThing();
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private:
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Camera& camera;
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Renderer& renderer;
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LocalDefs& defs;
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LocalWorld& world;
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GameGui gameGui;
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glm::vec3 pos {};
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glm::vec3 vel {};
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@ -0,0 +1,19 @@
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//
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// Created by aurailus on 01/08/19.
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//
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#pragma once
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#include "../../../def/LocalDefs.h"
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#include "../../../game/scene/world/Player.h"
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#include <sol2/sol.hpp>
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namespace ClientApi {
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void close_menu(sol::table &core, LocalDefs& defs, Player& player) {
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core.set_function("close_menu", [&]() {
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player.closeMenu();
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});
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}
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}
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@ -136,11 +136,11 @@ void processElement(LocalDefs& defs, sol::table& element, std::shared_ptr<GUICom
|
|||
}
|
||||
|
||||
namespace ClientApi {
|
||||
void show_menu(sol::table &core, LocalDefs& defs, GameGui& gui) {
|
||||
void show_menu(sol::table &core, LocalDefs& defs, Player& player) {
|
||||
|
||||
core.set_function("show_menu", [&](sol::table gui_root) {
|
||||
auto root = std::make_shared<GUIContainer>("root");
|
||||
gui.add(root);
|
||||
core.set_function("show_menu", [&](std::string state, sol::table gui_root) {
|
||||
auto root = std::make_shared<GUIContainer>("__lua_root");
|
||||
player.setMenu(state, root);
|
||||
|
||||
processElement(defs, gui_root, static_pointer_cast<GUIComponent>(root));
|
||||
});
|
||||
|
|
|
@ -41,4 +41,8 @@ void LuaPlayer::set_look_pitch(float rot) {
|
|||
|
||||
float LuaPlayer::get_look_pitch() {
|
||||
return player.getPitch();
|
||||
}
|
||||
}
|
||||
|
||||
std::string LuaPlayer::get_menu_state() {
|
||||
return player.getGui().getMenuState();
|
||||
}
|
||||
|
|
|
@ -26,4 +26,6 @@ public:
|
|||
|
||||
void set_look_pitch(float rot);
|
||||
float get_look_pitch();
|
||||
|
||||
std::string get_menu_state();
|
||||
};
|
||||
|
|
|
@ -26,7 +26,9 @@ namespace ClientApi {
|
|||
"block_pos", sol::property(&LuaPlayer::get_block_pos, &LuaPlayer::set_pos),
|
||||
"vel", sol::property(&LuaPlayer::get_vel, &LuaPlayer::set_vel),
|
||||
"look_yaw", sol::property(&LuaPlayer::get_look_yaw, &LuaPlayer::set_look_yaw),
|
||||
"look_yaw", sol::property(&LuaPlayer::get_look_pitch, &LuaPlayer::set_look_pitch)
|
||||
"look_yaw", sol::property(&LuaPlayer::get_look_pitch, &LuaPlayer::set_look_pitch),
|
||||
|
||||
"menu_state", sol::property(&LuaPlayer::get_menu_state)
|
||||
);
|
||||
}
|
||||
}
|
|
@ -8,7 +8,6 @@
|
|||
#include "LocalRegisterKeybinds.h"
|
||||
|
||||
#include "../../def/LocalDefs.h"
|
||||
#include "../../game/hud/GameGui.h"
|
||||
#include "../api/type/LuaPlayer.h"
|
||||
#include "../../game/scene/world/Player.h"
|
||||
|
||||
|
@ -34,11 +33,12 @@
|
|||
#include "../api/modules/cRemoveEntity.h"
|
||||
|
||||
#include "../api/modules/cShowMenu.h"
|
||||
#include "../api/modules/cCloseMenu.h"
|
||||
#include "../api/modules/cRegisterKeybind.h"
|
||||
|
||||
#include "../api/functions/cUpdateEntities.h"
|
||||
|
||||
void LocalLuaParser::init(LocalDefs& defs, LocalWorld& world, GameGui& gui, Player& player) {
|
||||
void LocalLuaParser::init(LocalDefs& defs, LocalWorld& world, Player& player) {
|
||||
//Load Base Libraries
|
||||
lua.open_libraries(sol::lib::base, sol::lib::string, sol::lib::math, sol::lib::table);
|
||||
|
||||
|
@ -46,7 +46,7 @@ void LocalLuaParser::init(LocalDefs& defs, LocalWorld& world, GameGui& gui, Play
|
|||
// lua_atpanic(lua, sol::c_call<decltype(&LuaParser::override_panic), &LuaParser::override_panic>);
|
||||
|
||||
//Load Modules
|
||||
loadModules(defs, world, gui, player);
|
||||
loadModules(defs, world, player);
|
||||
|
||||
//Load Mods
|
||||
loadMods();
|
||||
|
@ -55,7 +55,7 @@ void LocalLuaParser::init(LocalDefs& defs, LocalWorld& world, GameGui& gui, Play
|
|||
registerDefinitions(defs);
|
||||
}
|
||||
|
||||
void LocalLuaParser::loadModules(LocalDefs &defs, LocalWorld &world, GameGui& gui, Player& player) {
|
||||
void LocalLuaParser::loadModules(LocalDefs &defs, LocalWorld &world, Player& player) {
|
||||
//Create Zepha Table
|
||||
core = lua.create_table();
|
||||
lua["zepha"] = core;
|
||||
|
@ -86,7 +86,8 @@ void LocalLuaParser::loadModules(LocalDefs &defs, LocalWorld &world, GameGui& gu
|
|||
ClientApi::add_entity(lua, core, defs, world);
|
||||
ClientApi::remove_entity(lua, core, defs, world);
|
||||
|
||||
ClientApi::show_menu(core, defs, gui);
|
||||
ClientApi::show_menu(core, defs, player);
|
||||
ClientApi::close_menu(core, defs, player);
|
||||
ClientApi::register_keybind(lua, core);
|
||||
|
||||
ClientApi::update_entities(lua);
|
||||
|
|
|
@ -11,14 +11,13 @@
|
|||
|
||||
class LocalDefs;
|
||||
class LocalWorld;
|
||||
class GameGui;
|
||||
class Player;
|
||||
|
||||
class LocalLuaParser : public LuaParser {
|
||||
public:
|
||||
void init(LocalDefs& defs, LocalWorld& world, GameGui& gui, Player& player);
|
||||
void init(LocalDefs& defs, LocalWorld& world, Player& player);
|
||||
|
||||
void loadModules(LocalDefs& defs, LocalWorld& world, GameGui& gui, Player& player);
|
||||
void loadModules(LocalDefs& defs, LocalWorld& world, Player& player);
|
||||
void loadMods();
|
||||
void registerDefinitions(LocalDefs &defs);
|
||||
|
||||
|
|
Loading…
Reference in New Issue