Change most of the Lua files into Venus files.
parent
2338d5b96c
commit
17380d83fa
28
src/Main.cpp
28
src/Main.cpp
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@ -7,6 +7,7 @@
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wconversion"
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#pragma ide diagnostic ignored "OCUnusedMacroInspection"
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#define STB_IMAGE_IMPLEMENTATION
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#define CUTE_FILES_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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@ -16,29 +17,4 @@
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int main(int argc, char* argv[]) {
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return StartGame(argc, argv);
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// Voronoi3D v(256);
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// v.setColorValues({{0, 0, 1}, {1, 0, 0.5}, {1, 0, 0}, {0.5, 0.5, 0}, {0, 0.5, 0.5}, {0.5, 0, 0.5}, {1, 0.5, 0}, {0.7, 0.3, 1}});
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// v.setPoints({{30, 20, 1}, {100, 40, 30}, {50, 200, 10}, {73, 48, 60}, {212, 128, 128}, {192, 5, 255}, {50, 230, 160}, {230, 200, 192}});
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//
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// int i = 0;
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// v.generateImage(0 + i);
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// v.generateImage(15 + i);
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// v.generateImage(31 + i);
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// v.generateImage(47 + i);
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// v.generateImage(63 + i);
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// v.generateImage(79 + i);
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// v.generateImage(95 + i);
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// v.generateImage(111 + i);
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// v.generateImage(127 + i);
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// i = 128;
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// v.generateImage(15 + i);
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// v.generateImage(31 + i);
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// v.generateImage(47 + i);
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// v.generateImage(63 + i);
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// v.generateImage(79 + i);
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// v.generateImage(95 + i);
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// v.generateImage(111 + i);
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// v.generateImage(127 + i);
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}
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}
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@ -23,7 +23,7 @@ Server::Server(const std::string& path, unsigned short port, const std::string&
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}
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void Server::update() {
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const static long interval_ns = (long)((1000 / 20.f) * 1000000L);
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const static long interval_ns = static_cast<long>((1000 / 20.f) * 1000000L);
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Timer loop("");
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world.update(0);
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@ -76,7 +76,6 @@ void Server::update() {
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}
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void Server::handlePlayerPacket(ServerClient &client, Packet& p) {
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//Client *does* have a player, this is ensured in processConnecting().
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ServerPlayer& player = client.getPlayer();
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switch (p.type) {
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@ -2,59 +2,59 @@ _G["crafting"] = {}
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crafting.registered_recipes = {}
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crafting.register_recipe = function(tbl)
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crafting.register_recipe = fn(tbl) {
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table.insert(crafting.registered_recipes, tbl)
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end
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}
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crafting.bind = function(craft_input, craft_output)
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crafting.bind = fn(craft_input, craft_output) {
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local width = craft_input.width
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local length = craft_input.length
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local crafting_changed = function()
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local crafting_changed = fn() {
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local items = {}
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local matched_any = false
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for _,r in pairs(crafting.registered_recipes) do
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foreach r in crafting.registered_recipes {
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local matches = true
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for i = 1, length do
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for i = 1, length {
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local x = (i - 1) % width + 1
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local y = math.floor((i - 1) / width) + 1
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local recipe_item_name = ""
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if y <= #(r.recipe) and x <= #(r.recipe[y]) then
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if (y <= #(r.recipe) and x <= #(r.recipe[y])) {
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recipe_item_name = r.recipe[y][x]
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end
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}
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if recipe_item_name ~= craft_input:get_stack(i).name then
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if (recipe_item_name ~= craft_input:get_stack(i).name) {
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matches = false
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break
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end
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end
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}
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}
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if matches then
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if (matches) {
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craft_output:set_stack(1, {r.output, 1})
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matched_any = true
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break
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end
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end
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}
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}
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if not matched_any then
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if (not matched_any) {
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craft_output:set_stack(1, {"invalid", 0})
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end
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end
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}
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}
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craft_input.on_put = crafting_changed
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craft_input.on_take = crafting_changed
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craft_output.allow_put = function()
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craft_output.allow_put = fn() {
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return 0
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end
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}
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craft_output.on_take = function()
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for i = 1, length do
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craft_output.on_take = fn() {
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for i = 1, length {
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craft_input:remove_stack(i, 1)
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end
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}
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crafting_changed()
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end
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end
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}
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}
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@ -12,17 +12,17 @@ zepha.register_block("@aurailus:tnt:tnt", {
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pick = 2
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},
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drop = "@aurailus:tnt:tnt",
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on_break = function(pos)
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on_break = fn(pos) {
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local amp = 20
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for i = -amp, amp do
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for j = -amp, amp do
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for k = -amp, amp do
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local offset = v{i, j, k}
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if vector.distance(v{}, offset) < amp then
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for i = -amp, amp {
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for j = -amp, amp {
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for k = -amp, amp {
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local offset = v(i, j, k)
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if (vector.distance(v(), offset) < amp) {
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zepha.set_block(vector.add(pos, offset), "air")
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end
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end
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end
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end
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end
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}
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}
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}
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}
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}
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})
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@ -1,3 +0,0 @@
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runfile(_PATH .. "plains")
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runfile(_PATH .. "rocklands")
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runfile(_PATH .. "desert")
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@ -1,40 +0,0 @@
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-- local noise = {
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-- module = "add",
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-- sources = {
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-- { -- Elevation
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-- module = "scale_bias",
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-- source = {
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-- module = "perlin",
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-- frequency = 0.02,
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-- octaves = 8
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-- },
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-- scale = 250,
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-- bias = 32
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-- },
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-- { -- Features
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-- module = "scale_bias",
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-- source = {
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-- module = "perlin",
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-- frequency = 0.8,
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-- octaves = 3,
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-- },
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-- scale = 30,
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-- bias = 6
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-- }
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-- }
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-- }
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--
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-- zepha.register_biome("zeus:default:desert", {
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-- environment = {
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-- temperature = 40/100,
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-- humidity = 20/100,
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-- roughness = 10/100
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-- },
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-- blocks = {
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-- top = "zeus:default:sand",
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-- soil = "zeus:default:sand",
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-- rock = "zeus:default:sandstone"
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-- },
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-- biome_tint = "#e6fa61",
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-- noise = noise
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-- })
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@ -2,7 +2,6 @@ print("Hello from default")
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runfile(_PATH .. "blocks/_index")
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runfile(_PATH .. "entity/_index")
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runfile(_PATH .. "biomes/_index")
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local blockTypes = {
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"@aurailus:tnt:tnt",
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@ -19,17 +18,19 @@ local blockTypes = {
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"zeus:default:tallgrass_5"
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}
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for i, v in ipairs(blockTypes) do
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local i = 0;
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foreach block in blockTypes {
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zepha.register_keybind("zeus:default:block_" .. i, {
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description = "Select Block " .. i,
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default = zepha.keys[tostring(i)],
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on_press = function() zepha.player:set_selected_block(v) end
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on_press = () => { zepha.player:set_selected_block(block) }
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});
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end
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i++;
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}
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local chat_down = false
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zepha.register_keybind("zeus:default:open_chat", {
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description = "Open Chat",
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default = zepha.keys.t,
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on_press = function() print "Opened chat!" end
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on_press = () => { print "Opened chat!" }
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})
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@ -9,11 +9,9 @@ local flowers = {
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"yellow_dandelion"
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}
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local function tchelper(first, rest)
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return first:upper()..rest:lower()
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end
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local tchelper = (first, rest) => { return first:upper()..rest:lower() }
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for _,flower in ipairs(flowers) do
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foreach flower in flowers {
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local name = flower:gsub("_", " "):gsub("(%a)([%w_']*)", tchelper)
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zepha.register_block("zeus:flowers:flower_" .. flower, {
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@ -32,4 +30,4 @@ for _,flower in ipairs(flowers) do
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hand = 0
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}
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})
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end
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}
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@ -1,6 +1,6 @@
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print("Hello from inventory")
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if zepha.server then return end -- Only run the following code on the client.
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if (zepha.server) { return } ## Only run the following code on the client.
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local inventory = zepha.player:get_inventory()
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@ -10,46 +10,40 @@ local main = inventory:add_list("main", 44, 11)
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zepha.register_keybind("zeus:inventory:add_shit_b", {
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description = "Add testing items to inventory",
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default = zepha.keys.b,
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on_press = function()
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shit_adding = 1
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end,
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on_release = function()
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shit_adding = 0
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end
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on_press = () => { shit_adding = 1 },
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on_release = () => { shit_adding = 0 }
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})
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zepha.register_keybind("zeus:inventory:add_shit_i", {
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description = "Add testing items to inventory",
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default = zepha.keys.n,
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on_press = function()
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shit_adding = 2
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end,
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on_release = function()
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shit_adding = 0
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end
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on_press = () => { shit_adding = 2 },
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on_release = () => { shit_adding = 0 }
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})
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zepha.delay(function()
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if shit_adding == 1 then
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zepha.delay(() => {
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if (shit_adding == 1) {
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main:add_stack({"zeus:default:cobblestone", 1})
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main:add_stack({"zeus:default:tallgrass_5", 1})
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main:add_stack({"zeus:default:leaves", 1})
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main:add_stack({"zeus:kinetic:axle_0", 1})
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main:add_stack({"zeus:default:wood", 1})
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elseif shit_adding == 2 then
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}
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if (shit_adding == 2) {
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main:add_stack({"zeus:materials:plant_fibre", 1})
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main:add_stack({"zeus:materials:plant_twine", 1})
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main:add_stack({"zeus:materials:stick", 1})
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main:add_stack({"zeus:materials:flint", 1})
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end
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}
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return true
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end, 0)
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}, 0)
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zepha.register_keybind("zeus:inventory:open_inventory", {
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description = "Open Inventory",
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default = zepha.keys.e,
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on_press = function()
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if zepha.player.menu_state == "" then
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on_press = () => {
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if (zepha.player.menu_state == "") {
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zepha.player:open_menu([[
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body[body]
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background: #0003
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@ -140,26 +134,29 @@ zepha.register_keybind("zeus:inventory:open_inventory", {
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end
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]], {
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body = {
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left = function()
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left = fn() {
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zepha.player:close_menu()
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end
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}
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},
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inv_background = {
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left = function() --[[ Prevent close menu from triggering. ]] end
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left = fn() {} ## Prevent close menu from triggering.
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}
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})
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else zepha.player:close_menu() end
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end
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}
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else {
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zepha.player:close_menu()
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}
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}
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})
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-- Bind crafting
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## Bind crafting
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local craft_input = inventory:add_list("craft", 4, 2)
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local craft_output = inventory:add_list("craft_result", 2, 2)
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crafting.bind(craft_input, craft_output)
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-- Make hotwheel
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## Make hotwheel
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local invs = {
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inventory:add_list("hot_wheel_1", 5, 5),
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@ -170,13 +167,16 @@ local invs = {
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inventory:add_list("hot_wheel_6", 5, 5)
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}
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for i, inv in pairs(invs) do
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inv.allow_take = function() return 0 end
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inv.allow_put = function(slot, item)
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zepha.delay(function()
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-- This delay is necessary to avoid the engine overwriting it with nothing
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inv:set_stack(slot, item)
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end, 0)
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foreach inv in invs {
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inv.allow_take = fn() {
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return 0
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end
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end
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}
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inv.allow_put = fn(slot, item) {
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zepha.delay(() => {
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## This delay is necessary to avoid the engine overwriting it with nothing
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inv:set_stack(slot, item)
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}, 0)
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return 0
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}
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}
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@ -10,27 +10,27 @@ zepha.register_block('zeus:kinetic:axle_0', {
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{0, 6/16, 6/16, 1, 10/16, 10/16}
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},
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drop = "zeus:kinetic:axle_0",
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on_place = function(pos)
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for i = 0, 9 do
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on_place = fn(pos) {
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for i = 0, 9 {
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pos.x = pos.x + 1
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zepha.set_block(pos, "zeus:kinetic:axle_0")
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end
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end,
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on_place_client = function(pos)
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for i = 0, 9 do
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}
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},
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on_place_client = fn(pos) {
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for i = 0, 9 {
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pos.x = pos.x + 1
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zepha.set_block(pos, "zeus:kinetic:axle_0")
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end
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end,
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on_construct = function(pos)
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zepha.delay(function()
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}
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},
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on_construct = fn(pos) {
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zepha.delay(() => {
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zepha.set_block(pos, "zeus:kinetic:axle_1")
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end, 4)
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end,
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on_break_client = function(pos)
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}, 4)
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},
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on_break_client = fn(pos) {
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zepha.add_entity("zeus:default:dropped_item", {x = pos.x + 0.5, y = pos.y + 0.5, z = pos.z + 0.5},
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{item = zepha.registered_blocks["zeus:kinetic:axle_0"].drop});
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end
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}
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})
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zepha.register_block('zeus:kinetic:axle_1', {
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@ -44,11 +44,11 @@ zepha.register_block('zeus:kinetic:axle_1', {
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collision_box = {
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{0, 6/16, 6/16, 1, 10/16, 10/16}
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},
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on_construct = function(pos)
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zepha.delay(function()
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on_construct = fn(pos) {
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zepha.delay(() => {
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zepha.set_block(pos, "zeus:kinetic:axle_2")
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end, 4)
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end
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}, 4)
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}
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})
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zepha.register_block('zeus:kinetic:axle_2', {
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@ -62,11 +62,11 @@ zepha.register_block('zeus:kinetic:axle_2', {
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collision_box = {
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{0, 6/16, 6/16, 1, 10/16, 10/16}
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},
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on_construct = function(pos)
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zepha.delay(function()
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on_construct = fn(pos) {
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zepha.delay(() => {
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zepha.set_block(pos, "zeus:kinetic:axle_3")
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end, 4)
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end
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}, 4)
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}
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})
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zepha.register_block('zeus:kinetic:axle_3', {
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@ -80,9 +80,9 @@ zepha.register_block('zeus:kinetic:axle_3', {
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collision_box = {
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{0, 6/16, 6/16, 1, 10/16, 10/16}
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},
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on_construct = function(pos)
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zepha.delay(function()
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on_construct = fn(pos) {
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zepha.delay(() => {
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zepha.set_block(pos, "zeus:kinetic:axle_0")
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end, 4)
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end
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}, 4)
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}
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})
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@ -1,11 +1,11 @@
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local function create_model_def(speed)
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fn create_model_def(speed) {
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local mod = ""
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||||
if speed > 0 then mod = "rotate_x" end
|
||||
if (speed > 0) { mod = "rotate_x" }
|
||||
|
||||
return {
|
||||
parts = {
|
||||
{
|
||||
face = "left", -- Small part 1
|
||||
face = "left", ## Small part 1
|
||||
tex = 3,
|
||||
points = {
|
||||
0, 7/16, 7/16, 0, 2/10,
|
||||
|
@ -18,7 +18,7 @@ local function create_model_def(speed)
|
|||
speed = speed
|
||||
}
|
||||
}, {
|
||||
face = "right", -- Small part 2
|
||||
face = "right", ## Small part 2
|
||||
tex = 4,
|
||||
points = {
|
||||
1, 9/16, 9/16, 2/16, 2/10,
|
||||
|
@ -31,7 +31,7 @@ local function create_model_def(speed)
|
|||
speed = speed
|
||||
}
|
||||
}, {
|
||||
face = "nocull", -- Top
|
||||
face = "nocull", ## Top
|
||||
tex = 1,
|
||||
points = {
|
||||
0, 9/16, 7/16, 0, 2/10,
|
||||
|
@ -44,7 +44,7 @@ local function create_model_def(speed)
|
|||
speed = speed
|
||||
}
|
||||
}, {
|
||||
face = "nocull", -- Bottom
|
||||
face = "nocull", ## Bottom
|
||||
tex = 2,
|
||||
points = {
|
||||
0, 7/16, 7/16, 0, 6/10,
|
||||
|
@ -57,7 +57,7 @@ local function create_model_def(speed)
|
|||
speed = speed
|
||||
}
|
||||
}, {
|
||||
face = "nocull", -- Front
|
||||
face = "nocull", ## Front
|
||||
tex = 5,
|
||||
points = {
|
||||
0, 7/16, 9/16, 0, 8/10,
|
||||
|
@ -70,7 +70,7 @@ local function create_model_def(speed)
|
|||
speed = speed
|
||||
}
|
||||
}, {
|
||||
face = "nocull", -- Back
|
||||
face = "nocull", ## Back
|
||||
tex = 6,
|
||||
points = {
|
||||
0, 7/16, 7/16, 0, 4/10,
|
||||
|
@ -85,7 +85,7 @@ local function create_model_def(speed)
|
|||
}
|
||||
}
|
||||
}
|
||||
end
|
||||
}
|
||||
|
||||
zepha.register_blockmodel("zeus:kinetic:axle_0", create_model_def(0));
|
||||
zepha.register_blockmodel("zeus:kinetic:axle_1", create_model_def(0.5));
|
|
@ -0,0 +1,3 @@
|
|||
runfile(_PATH .. "plains")
|
||||
runfile(_PATH .. "highlands")
|
||||
runfile(_PATH .. "desert")
|
|
@ -0,0 +1,40 @@
|
|||
local noise = {
|
||||
module = "add",
|
||||
sources = {
|
||||
{ ## Elevation
|
||||
module = "scale_bias",
|
||||
source = {
|
||||
module = "perlin",
|
||||
frequency = 0.02,
|
||||
octaves = 8
|
||||
},
|
||||
scale = 250,
|
||||
bias = 32
|
||||
},
|
||||
{ ## Features
|
||||
module = "scale_bias",
|
||||
source = {
|
||||
module = "perlin",
|
||||
frequency = 0.8,
|
||||
octaves = 3,
|
||||
},
|
||||
scale = 30,
|
||||
bias = 6
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
zepha.register_biome("zeus:mapgen:desert", {
|
||||
environment = {
|
||||
temperature = 40/100,
|
||||
humidity = 20/100,
|
||||
roughness = 10/100
|
||||
},
|
||||
blocks = {
|
||||
top = "zeus:default:sand",
|
||||
soil = "zeus:default:sand",
|
||||
rock = "zeus:default:sandstone"
|
||||
},
|
||||
biome_tint = "#e6fa61",
|
||||
noise = noise
|
||||
})
|
|
@ -4,7 +4,7 @@ local noise = {
|
|||
{
|
||||
module = "add",
|
||||
sources = {
|
||||
{ -- Voronoi
|
||||
{ ## Voronoi
|
||||
module = "scale_bias",
|
||||
source = {
|
||||
module = "voronoi",
|
||||
|
@ -14,7 +14,7 @@ local noise = {
|
|||
scale = 8,
|
||||
bias = -32
|
||||
},
|
||||
{ -- Features
|
||||
{ ## Features
|
||||
module = "scale_bias",
|
||||
source = {
|
||||
module = "perlin",
|
||||
|
@ -25,7 +25,7 @@ local noise = {
|
|||
}
|
||||
}
|
||||
},
|
||||
{ -- Variation
|
||||
{ ## Variation
|
||||
module = "scale_bias",
|
||||
source = {
|
||||
module = "perlin",
|
||||
|
@ -37,7 +37,7 @@ local noise = {
|
|||
}
|
||||
}
|
||||
|
||||
zepha.register_biome("zeus:default:rocklands", {
|
||||
zepha.register_biome("zeus:mapgen:highlands", {
|
||||
environment = {
|
||||
temperature = 0/100,
|
||||
humidity = 0/100,
|
|
@ -1,7 +1,7 @@
|
|||
local noise = {
|
||||
module = "add",
|
||||
sources = {
|
||||
{ -- Elevation
|
||||
{ ## Elevation
|
||||
module = "scale_bias",
|
||||
source = {
|
||||
module = "perlin",
|
||||
|
@ -11,7 +11,7 @@ local noise = {
|
|||
scale = 250,
|
||||
bias = -32
|
||||
},
|
||||
{ -- Features
|
||||
{ ## Features
|
||||
module = "scale_bias",
|
||||
source = {
|
||||
module = "perlin",
|
||||
|
@ -24,7 +24,7 @@ local noise = {
|
|||
}
|
||||
}
|
||||
|
||||
zepha.register_biome("zeus:default:plains", {
|
||||
zepha.register_biome("zeus:mapgen:plains", {
|
||||
environment = {
|
||||
temperature = 15/100,
|
||||
humidity = 80/100,
|
|
@ -1 +0,0 @@
|
|||
print("Hello from mapgen")
|
|
@ -0,0 +1,3 @@
|
|||
print("Hello from mapgen")
|
||||
|
||||
runfile(_PATH .. "biomes/_index")
|
Loading…
Reference in New Issue