Remove references of Zeus from CMake files and separate LoadLibs.cmake
parent
c7a8fea587
commit
a7088bcd1f
|
@ -1 +1 @@
|
|||
Zeus
|
||||
Zepha
|
|
@ -1,68 +1,41 @@
|
|||
cmake_minimum_required (VERSION 3.12 FATAL_ERROR)
|
||||
set (CMAKE_CXX_STANDARD 14)
|
||||
|
||||
# Define Variables
|
||||
set (PROJECT_NAME "Zeus")
|
||||
set (MAIN_EXEC_NAME "ZeusApp")
|
||||
set (TEST_EXEC_NAME "ZeusTest")
|
||||
set (PROJECT_NAME "Zepha")
|
||||
set (MAIN_EXEC_NAME "Zepha")
|
||||
set (TEST_EXEC_NAME "ZephaTest")
|
||||
|
||||
project (${PROJECT_NAME})
|
||||
|
||||
# Include Header only Libraries
|
||||
set (HEADER_LIBRARIES
|
||||
lib/header/catch2/include # Catch2 unit testing library.
|
||||
lib/header/gzip/include # GZip Compression header library.
|
||||
lib/header/glm/include # OpenGL Mathematics Library.
|
||||
lib/header/sol2/include # Sol2 Lua Parser library.
|
||||
lib/header/cute_files/include # Cute file traversal header library.
|
||||
lib/header/stb_image/include # STB Image processor header library.
|
||||
lib/header/json/include # JSON header library.
|
||||
include_directories(
|
||||
# Include Header Only Libraries
|
||||
lib/header/catch2/include # Catch2 unit testing library.
|
||||
lib/header/gzip/include # GZip Compression header library.
|
||||
lib/header/glm/include # OpenGL Mathematics Library.
|
||||
lib/header/sol2/include # Sol2 Lua Parser library.
|
||||
lib/header/cute_files/include # Cute file traversal header library.
|
||||
lib/header/stb_image/include # STB Image processor header library.
|
||||
lib/header/json/include # JSON header library.
|
||||
|
||||
# Include Static Library Headers
|
||||
lib/static/glew/include # GLEW headers.
|
||||
lib/static/glfw/include # GLFW headers.
|
||||
lib/static/assimp/include # Assimp headers.
|
||||
lib/static/lua/install/include # Lua headers.
|
||||
lib/static/enet/include # ENet headers.
|
||||
lib/static/noise/include # Noise headers.
|
||||
)
|
||||
|
||||
include_directories (${HEADER_LIBRARIES})
|
||||
|
||||
# Include dynamic library headers
|
||||
set (DYNAMIC_LIBRARY_HEADERS
|
||||
lib/static/glew/include # GLEW headers.
|
||||
lib/static/glfw/include # GLFW headers.
|
||||
|
||||
lib/dynamic/enet/include # ENet headers.
|
||||
lib/dynamic/noise/include # Noise headers.
|
||||
lib/dynamic/lua5.3/include # Lua headers.
|
||||
lib/dynamic/assimp/include # Assimp headers.
|
||||
)
|
||||
|
||||
include_directories (${DYNAMIC_LIBRARY_HEADERS})
|
||||
|
||||
# Add source files to the executable as a library
|
||||
add_subdirectory (src)
|
||||
add_executable (${MAIN_EXEC_NAME} src/Main.cpp src/StartGame.h)
|
||||
target_link_libraries (${MAIN_EXEC_NAME} zeusCore)
|
||||
add_executable (${MAIN_EXEC_NAME} src/Main.cpp)
|
||||
target_link_libraries (${MAIN_EXEC_NAME} Zepha_Core)
|
||||
|
||||
# Include OpenGL
|
||||
find_package (OpenGL REQUIRED)
|
||||
target_link_libraries(${MAIN_EXEC_NAME} ${OPENGL_gl_LIBRARY})
|
||||
|
||||
# GLFW Static Library
|
||||
set (GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
|
||||
set (GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
||||
set (GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||
|
||||
add_subdirectory (lib/static/glfw)
|
||||
target_link_libraries (${MAIN_EXEC_NAME} glfw)
|
||||
|
||||
# Glew Static Library
|
||||
add_subdirectory (lib/static/glew/build/cmake)
|
||||
target_link_libraries (${MAIN_EXEC_NAME} glew)
|
||||
|
||||
# Include the other dynamic libraries - End goal would be to build these at compile time
|
||||
set (ZEUS_LIBRARIES pthread lua5.3 z enet noise assimp)
|
||||
|
||||
target_link_libraries (${MAIN_EXEC_NAME} ${ZEUS_LIBRARIES})
|
||||
# Load Libraries
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/LoadLibs.cmake)
|
||||
|
||||
# Test Build
|
||||
#add_subdirectory(test)
|
||||
#add_executable(${TEST_EXEC_NAME} test/Main.cpp)
|
||||
#
|
||||
#target_link_libraries(${TEST_EXEC_NAME} zeusCore)
|
||||
#target_link_libraries(${TEST_EXEC_NAME} Zepha_Core)
|
||||
#target_link_libraries(${TEST_EXEC_NAME} zeusTest)
|
||||
|
|
|
@ -0,0 +1,44 @@
|
|||
# Find and Link OpenGL
|
||||
find_package (OpenGL REQUIRED)
|
||||
target_link_libraries(${MAIN_EXEC_NAME} ${OPENGL_gl_LIBRARY})
|
||||
|
||||
# Build and Link GLFW
|
||||
set (GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
|
||||
set (GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
||||
set (GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
|
||||
|
||||
add_subdirectory (lib/static/glfw)
|
||||
target_link_libraries (${MAIN_EXEC_NAME} glfw)
|
||||
include_directories(lib/static/glfw/src)
|
||||
|
||||
# Link Glew
|
||||
target_link_libraries(${MAIN_EXEC_NAME} ${CMAKE_SOURCE_DIR}/lib/static/glew/libGLEW.a)
|
||||
|
||||
# Build and Link Assimp
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
set(ASSIMP_NO_EXPORT ON)
|
||||
set(ASSIMP_BUILD_TESTS OFF)
|
||||
set(ASSIMP_BUILD_ASSIMP_TOOLS OFF)
|
||||
|
||||
set(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT OFF)
|
||||
set(ASSIMP_BUILD_B3D_IMPORTER ON)
|
||||
set(ASSIMP_BUILD_X3D_IMPORTER ON) # Doesn't compile if not defined
|
||||
|
||||
add_subdirectory(lib/static/assimp)
|
||||
target_compile_options(assimp PRIVATE -w)
|
||||
target_link_libraries(${MAIN_EXEC_NAME} assimp)
|
||||
|
||||
# Link Lua 5.3.5
|
||||
target_link_libraries(${MAIN_EXEC_NAME} ${CMAKE_SOURCE_DIR}/lib/static/lua/install/lib/liblua.a)
|
||||
|
||||
# Enet
|
||||
target_link_libraries(${MAIN_EXEC_NAME} ${CMAKE_SOURCE_DIR}/lib/static/enet/.libs/libenet.a)
|
||||
|
||||
# Link Noise
|
||||
target_link_libraries(${MAIN_EXEC_NAME} ${CMAKE_SOURCE_DIR}/lib/static/noise/build/src/libnoise.a)
|
||||
|
||||
# Link PThread Dynamically
|
||||
target_link_libraries (${MAIN_EXEC_NAME} pthread)
|
||||
|
||||
# Link Z Dynamically
|
||||
target_link_libraries (${MAIN_EXEC_NAME} z)
|
|
@ -1,4 +1,4 @@
|
|||
set(ZEUS_SRC_FILES
|
||||
set(ZEPHA_SRC
|
||||
game/graph/ChunkMesh.cpp
|
||||
game/graph/ChunkMesh.h
|
||||
game/entity/Entity.cpp
|
||||
|
@ -195,6 +195,22 @@ set(ZEUS_SRC_FILES
|
|||
game/graph/GuiMesh.h
|
||||
game/graph/GuiVertex.h
|
||||
game/hud/GuiEntity.cpp
|
||||
game/hud/GuiEntity.h util/Mat4Conv.h game/entity/ModelBone.cpp game/entity/ModelBone.h game/entity/ModelAnimation.cpp game/entity/ModelAnimation.h game/entity/AnimChannel.cpp game/entity/AnimChannel.h game/entity/AnimationState.cpp game/entity/AnimationState.h game/entity/AnimationSegment.h util/Pointer.h lua/api/type/cEntity.h lua/api/customization/pVec3.cpp lua/api/customization/pVec3.h)
|
||||
game/hud/GuiEntity.h
|
||||
util/Mat4Conv.h
|
||||
game/entity/ModelBone.cpp
|
||||
game/entity/ModelBone.h
|
||||
game/entity/ModelAnimation.cpp
|
||||
game/entity/ModelAnimation.h
|
||||
game/entity/AnimChannel.cpp
|
||||
game/entity/AnimChannel.h
|
||||
game/entity/AnimationState.cpp
|
||||
game/entity/AnimationState.h
|
||||
game/entity/AnimationSegment.h
|
||||
util/Pointer.h
|
||||
lua/api/type/cEntity.h
|
||||
lua/api/customization/pVec3.cpp
|
||||
lua/api/customization/pVec3.h
|
||||
StartGame.h
|
||||
)
|
||||
|
||||
add_library (zeusCore ${ZEUS_SRC_FILES})
|
||||
add_library (Zepha_Core ${ZEPHA_SRC})
|
Loading…
Reference in New Issue