Commit Graph

229 Commits (92892c4fd5cad5fce74e631824feb96bf476a7df)

Author SHA1 Message Date
hybrid 1aa521654a Fix irrArray interpretation of free_when_destroyed. Some more cases need to be handled differently. Changes.txt updated.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2826 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-10 11:55:10 +00:00
hybrid 7713cddaf8 Merged revisions 2748:2778 from branch 1.6. A few bug fixes (wrong drop/grab, normals handling, rotation animator) and many doc fixes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2780 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-02 10:27:15 +00:00
hybrid 275874afb1 Merged from 1.6 branch, revisions 2684:2747. Windows serialization fix. Memleak in STL and LWO loader fixed. CursorControl under Windows fixed. CE compilation fixed. Example 21 for Linux fixed. IFileSystem and IFileList additions. Toolbar::addButton fixed. Device::run fixed. Anti-Aliasing on debug rendering disabled. Documenation updated.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2748 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-10-23 18:06:57 +00:00
hybrid 64ad07a38e Merged from 1.6 branch, revisions 2665:2683. External creation of CSkinnedMesh. Texture matrix bug fixed. obj loader fixed. Divide by zero checks. Some API methods renamed. Strict aliasing fixes. Collada loader fixed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2684 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-09-09 14:30:44 +00:00
cutealien 34d47c1cff Fix cursor problems found by buffer and by rvl2 as described in http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=34823&highlight=
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2669 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-29 23:33:59 +00:00
hybrid 157cd67caf Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2664 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-24 09:12:27 +00:00
cutealien 6361391247 Fix scrolling controls in CGUITabControl (backport from 1.6 branch)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2637 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-19 07:25:58 +00:00
bitplane d9a73b8736 Fix a bug when getting optimal texture size in D3D drivers, by Jetro Lauha (tonic)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2616 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-16 13:35:43 +00:00
bitplane 62442a5240 Added EGDS_TITLEBARTEXT_DISTANCE_X and EGDS_TITLEBARTEXT_DISTANCE_Y to GUI, submitted by FuzzYspo0N
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2613 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-16 00:28:43 +00:00
bitplane 82df00f08a Updated changes.txt and added codeblocks project for meshconverter
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2609 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-14 11:02:31 +00:00
bitplane cc173d1126 API Change! File archive API tidied: CFileList now takes care of removing paths lowering case, finding files, it can hold directory trees and is populated by the filesystem and archives. Archives now inherit it and return a const IFileList pointer rather than implementing each method and requiring special entry types in the API. createFileList works with the virtual filesystem. Separated the mount point stuff from the zip reader to its own files. Added GZIP archive type, fixed problem when loading files without names in gzips. Fixed a crash in the file dialog when the file list was null.
todo: update projects, test properly on Windows and OSX, add #defines for archive loaders

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2590 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-12 10:31:30 +00:00
hybrid 7f2a9860f4 Add gamma support to X11 device.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2573 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-06 16:37:02 +00:00
hybrid 13fb0bb3ac Add support for scaling button images to fit.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2548 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-03 12:18:47 +00:00
hybrid ffb7a5c334 Merged revisions 2485:2528 from 1.5 branch. Updated changes.txt. Fix for getAngle. Font handling fixed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2529 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-30 09:29:18 +00:00
bitplane c0170c7c48 Allow multiple device types compiled in at the same time. Renamed _IRR_USE_LINUX_DEVICE_ to _IRR_USE_X11_DEVICE_, added missing platform for Windows CE. Currently only tested in Linux (X11, SDL, console)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2513 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-28 17:09:24 +00:00
hybrid 94fe39af24 Merged revisions 2477:2484 from 1.5 branch. Support for range fog under OpenGL. Cleaned up changes.txt.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2485 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-17 12:08:45 +00:00
hybrid e6b44d8605 Added EXP2 fog distribution.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2480 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-15 21:39:25 +00:00
cutealien a142d5edca Add enums for EMIE_MOUSE_DOUBLE_CLICK and EMIE_MOUSE_TRIPLE_CLICK this time (sorry again)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2469 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-13 00:32:16 +00:00
bitplane a7f1c19c44 Added gzip support to ZIP archive loader. To load a tar.gz you must load it twice, like so:
fileSystem->addFileArchive("path/to/myArchive.tar.gz");
       fileSystem->addFileArchive("myArchive.tar");

Removed buggy and unneeded use of Byteswap in TAR loader.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2449 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-07 10:45:48 +00:00
bitplane f0e4959484 - IFileSystem changes:
- Added TAR archive loader.
   - Renamed the following functions-
      IFileArchive::getArchiveType to getType
      IFileSystem::registerFileArchive to addFileArchive
      IFileSystem::unregisterFileArchive to removeFileArchive
      IFileArchive::openFile to createAndOpenFile
   - New enum, E_FILE_ARCHIVE_TYPE. getType on IArchiveLoader and IFileArchive now both return this.
   - IFileSystem::addFileArchive takes a parameter to specify the archive type rather always using the file extension. IFileSystem::addZipFileArchive, addFolderFileArchive and addPakFileArchive now use this but these functions are now marked as deprecated. Users should now use addFileArchive instead.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2447 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-06 09:10:23 +00:00
bitplane d0229edd2d Fix highlighting in IGUIEditBox where kerning pairs are used in the font. For example in future italic, OS or other custom fonts.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2444 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-05 08:40:41 +00:00
cutealien 2221cee889 - IOSOperator::getTextFromClipboard returns now const c8* instead of c8*
- Support for copy&paste on linux (X11) added (fixing bug 2804014 found by Pan)


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2430 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-06-24 14:44:51 +00:00
cutealien da870385bd bugfix for 2795321 found by egrath: Don't rely anymore on broken XkbSetDetectableAutoRepeat.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2428 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-06-20 09:22:51 +00:00
cutealien 969b6b786d bugfix: Use make_lower throughout for spritebank filenames (found and patched by Ion Dune)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2427 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-06-19 22:17:54 +00:00
cutealien 23cfb47e7c Update changes.txt
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2420 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-06-11 23:24:39 +00:00
hybrid 64bbdf4331 Now D3D8 also uses screen coords in 2d mode.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2337 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-04-20 21:43:17 +00:00
hybrid 9fe9af1f57 Make D3D9 driver use screen coords in 2d mode. D3D8 will follow.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2336 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-04-20 16:54:27 +00:00
hybrid 9d1b940494 Merged from 1.5 branch, revisions 2297:2318. Fixed collada loader for very old files, and fixed 3ds shininess.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2319 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-31 17:59:11 +00:00
hybrid 1125b61724 Merged from 1.5 branch, revision 2295: libpng update to 1.2.35.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2297 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-18 12:06:40 +00:00
bitplane a788e7ca87 Capture Alt+F4 in Windows SDL device and close it
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2287 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-16 02:51:06 +00:00
bitplane be6fd3dfde Added D3D support in SDL device, posted by Halifax. Also updated readme in Win64 dir to complain about lack of 64-bit support in VC Express.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2286 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-16 02:22:48 +00:00
bitplane 64f0b592e0 Added compiler error when attempting to compile with VC6. Posted by Sylence and adjusted by Vitek. Also fixed a typo in IrrCompileConfig.h comments
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2285 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-15 23:31:40 +00:00
bitplane 32f124977a Use setWindowTextA in Windows device for WIN64 platform, posted by veegun
Forgot previous commit message, it should have been: ELL_ERROR log events are now created when shaders fail to compile or link, reported by Halan

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2278 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-14 18:36:13 +00:00
bitplane 108f3333ff git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2277 dfc29bdd-3216-0410-991c-e03cc46cb475 2009-03-14 18:15:04 +00:00
bitplane 7e78383571 Added irrAllocator to irrList, submitted by Nox [bug 2682209]
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2273 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-11 23:00:34 +00:00
bitplane 3301848313 Added setDraggable and isDraggable to IGUIWindow, by Nox [2645227]
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2271 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-11 10:26:33 +00:00
bitplane 738954d3cd Renamed setResizeable to setResizable (!)
Tidied the Xcode project some more and fixed compiling. Didn't implement CIrrDeviceOSX::minimizeWindow yet

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2264 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-10 02:15:12 +00:00
bitplane f5dbad31dc Added Silicon Graphics RGB texture loader by Gary Conway.
Added dummy os::Byteswap methods to prevent implicit byte swapping on char types.
Updated meshviewer config.xml to include PLY files, also removed the statement that the combo box has no function as it has worked for some time. 
Fixed some comments in CNullDriver.cpp.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2262 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-09 22:15:34 +00:00
hybrid 0aab2f1924 Added device method minimizeWindow which minimizes the render window (as if the minimize button has been clicked)
Renamed setResizeAble to setResizeable

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2258 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-08 21:15:28 +00:00
bitplane 6e1fc8d745 Add sky dome type and to default node factory, add serialization and clone methods (bug #2656990 reported by lab_zj)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2254 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-05 18:20:07 +00:00
bitplane ce44c10fa4 Added PLY reader, currently only supports ascii and little-endian binary files.
Added mesh writer flag for binary export, not used yet.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2251 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-05 02:03:40 +00:00
bitplane 00be4fed05 Added PLY writer and added VC9 project for mesh converter
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2248 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-02 11:46:47 +00:00
bitplane 29aa6ecd3f Bug fix for the combo box where it showed white text instead of skin colour before being focused, fix posted by drewbacca
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2244 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-28 14:27:46 +00:00
bitplane 410b95f946 EGDS_MESSAGE_BOX_HEIGHT is now honoured, reported by Spkka
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2243 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-28 14:14:51 +00:00
bitplane 2940de0112 Fixed bug with editbox sending events to null parent, reported by Sudi
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2242 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-28 13:08:45 +00:00
bitplane 74e456a1cc Added generic console device. Only works with software drivers.
todo: user input from console. clean up when the task is killed. present() ASCII output would be nice! :-D

Added new files to projects

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2234 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-27 08:36:43 +00:00
engineer_apple bebda484e1 Changes in 1.6 TA
- implemented isALoadableFileFormat ( File *file ) for the Archive Loader


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2209 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-11 14:04:12 +00:00
engineer_apple 2340f9b849 Changes in 1.6 TA
- PixelBlend16 and PixelBlend16_simd are working for the new rules.
	- bugfix. CLightSceneNode didn't correctly update it's attributes
	
		Lighting Linear Attenuation.	= 1.f / radius
		
		The Example loadirr files set the lightscene radius to 1000.f but
		stays on the previous default attentuation with the older radius 100 -> 1.f / 100
		so the examples looks golden-brown.
		
		Now the radius is correctly!! set to the attenuation of 1.f/1000.f because the
		file doesn't have special attenuation. and now it looks more yellow.
		can anybody show me a correct screenshot for this file;-)? Niko?
		
		Or is this behavior the default lighting?. then it would be
		a fixed constant linear attenuation of 0.01f;-). Please clearify
		For now i didn't fixed it
		
		
		I encountered this behavior because i ( burning video ) used the original radius
		for calculations and so i've found that radius != 1.f / linearAttenuation but
		in the LightSceneNode this formula was used.. confused;-)
		

	- vector template and equals tests
		as working with the test suits i cleaned the template behavior (mixed types are
		used in the templates) and added all missing special math function with their coressponding type
		I also set the equal test for s32 to behave like the f32 routine.

		The function equals always implements a weak test.		
		that means a tolerance MUST always be used if you use the equal function. default is 1.
		you can set it to zero a==b-> equals ( a, b, 0 ) but do it explicit like you have to
		for floating compare. This is important when irrlicht is going to use special hardware
		math acceleration on a per function base, like sse2, or the other way round fixpoint.
	
	- VideoDriver drawPixel
		The HW renderes are using the alpha components for blending.
		The Software Renderes and image loaders are using CImage::setPixel copy. 
		so setPixel is engaged to either blends or copy the pixel
		default: false
	- Burningvideo
		added RenderMaterial EMT_SPHERE_MAP
			pushed burningsvideo to 0.43
		added RenderMaterial EMT_REFLECTION_2_LAYER
			pushed burningsvideo to 0.44
		set	EMT_TRANSPARENT_ALPHA_CHANNEL_REF
			to use AlphaRef 0.5 like Direct3D
			
		One Note: in OpenGL there is know difference between sphere_map and reflection layer
		both using GL_TEXTURE_GEN_MODE GL_SPHERE_MAP, whereas in d3d one time using camera_normal
		on sphere and reflection on refletcion_layer.
		
		The visual difference is that on sphere map the "image is not moving" when you rotate the 
		viewer. For Buring i took the opengl visual. always moving
				

	- rename quake3 SEntity to IEntity to be confom with IShader
		even IShader and IEntity are none pure virtual interfaces
		like most irrlicht objects


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2207 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-10 15:08:23 +00:00
engineer_apple c130d56b76 Changes in 1.6 TA
- fixed createMeshWith2TCoords
		normals were missing during copy. 
	- addded
		//! Creates a copy of the mesh, which will only consist of S3DVertex vertices.
		IMesh* CMeshManipulator::createMeshWith1TCoords(IMesh* mesh) const

	- added io::IFileSystem* CSceneManager::getFileSystem()
		for preparing to remove the (mostly) unnecessary double member variables
		in many loaders

	-	added virtual const c8* ISceneManager::getAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type);
		to the SceneManger Interface. just like getTypeName is public
	
	- added CSceneNodeAnimatorFlyCircle::radiusEllipsoid.
		if radiusEllipsoid == 0 the default circle animation is done
		else radiusEllipsoid forms the b-axe of the ellipsoid.
		
		-> gummiball bouncing
		
	- added ISceneManager::createFlyStraightAnimator variable bool ping-pong
		used in loop mode to device if start from beginning ( default ) or make ping-pong
		
		-> straight bouncing

	- changed IFileSystem::registerFileArchive
		remove the index of the hiarchy and added a new interface method
	
		//! move the hirarchy of the filesystem. moves sourceIndex relative up or down
		virtual bool moveFileArchive( u32 sourceIndex, s32 relative ) = 0;
	
	 	
	- bugfix and changes in
		SViewFrustum::SViewFrustum
		wrong size of Matrices copy. This bug must be ages old... (typo)
		detected during resizing the Matrices. removed obsolute Matrices
		renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_FRUSTUM
		
		therefore also changed SViewFrustum::setTransformState to not tap
		in the pitfall again of wrong memory...
		and renamed it to getTransform, like in the driver
		and Matrices private
		
	- OpenGL:
		Specular 
	- moved
		//! EMT_ONETEXTURE_BLEND: has BlendFactor Alphablending
		inline bool textureBlendFunc_hasAlpha ( E_BLEND_FACTOR factor ) const
		from the material renderes ( 3x declared ) to SMaterial.h

	- updated managed light example to use standard driver selection
	- BurningsVideo
		- LightModel reworked.
			Point Light & Direction Light works for Diffuse Color as aspected
			Specular and Fog still have problems ( needs new pixel shader )
			pushed burningsvideo to 0.42 for this major step

		-	removed obsolete matrix transformations
			renamed E_TRANSFORMATION_STATE_2 to E_TRANSFORMATION_STATE_BURNING

			
	- cleaned line3d.h vector3d.h template behavior.
		many mixed f32/f64 implementations are here. i'm not sure if this should be
		the default behavior to use f64 for example for 1.0/x value, because they
		benefit from more precisions, but in my point of view the user is responsible
		of choosing a vector3d<f32> or vector3d<f64>.
	- added core::squareroot to irrmath.h
		-> for having candidates for faster math in the same file
	- added AllowZWriteOnTransparent from SceneManager to burningsvideo	
		Following SceneManger guideline
	-added hasAlpha() to ITexture
		This info can be used for e.q to downgrade a transparent alpha channel blit
		to add if the texture has no alpha channel.
	


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2199 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-05 15:33:55 +00:00
hybrid e06d5090b2 Cleaned up changes.txt
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2180 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-01 23:38:16 +00:00
Rogerborg 5478f80545 https://sourceforge.net/tracker2/?func=detail&aid=1797487&group_id=74339&atid=540678
- Triangle selectors created from animated mesh scene nodes will update themselves as required to stay in sync with the node.
 - ISceneCollisionManager::getSceneNodeAndCollisionPointFromRay() allows selection by BB and triangle on a heirarchy of scene nodes.
Example 07 updated to show the usage of ISceneCollisionManager::getSceneNodeAndCollisionPointFromRay(), used on animated meshes.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2177 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-01 18:56:05 +00:00
Rogerborg 17784dd0f8 https://sourceforge.net/tracker2/?func=detail&aid=2552603&group_id=74339&atid=540678
Add IVideoDriver methods to enumerate the available image loaders and writers.  Unit test added.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2174 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-31 17:01:45 +00:00
Rogerborg bd192519d6 http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32019
Derive COctTreeSceneNode from IMeshSceneNode instead ISceneNode, and have it return the IMesh that was used to create its octtree.  Tested with a slightly modified example 07.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2173 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-31 15:58:43 +00:00
engineer_apple cf2cfa5f14 Changes in version 1.6, TA
- FileSystem 2.0 SUPER MASTER MAJOR API CHANGE !!!

	The FileSystem is know build internally like for e.q the texture-, and the meshloaders.
	There exists a known list of ArchiveLoader, which know how to produce a Archive.
	The Loaders and the Archive can be attached/detached on runtime.
	
	The FileNames are now stored as core::string<c16>. where c16 is toggled between char/wchar
	with the #define flag _IRR_WCHAR_FILESYSTEM, to supported unicode backends (default:off)
	I replaced all (const c8* filename) to string references.

	Basically the FileSystem is divided into two regions. Native and Virtual.
		Native means using the backend OS.
		Virtual means only use currently attach IArchives.
	
	Browsing
		each FileSystem has it's own workdirectory and it's own methods to
			- create a FileTree
			- add/remove files & directory ( to be done )
				Hint: store a savegame in a zip archive...
				
		 basic browsing for all archives is implemented.
		 Example 21. Quake3Explorer shows this
		 
	 TODO:
		- a file filter should be implemented.
		- The IArchive should have a function to create a filetree
			for now CFileList is used.
				
	Class Hiarchy:
	
	IArchiveLoader: is able to produce a IFileArchive
		- ZipLoader
		- PakLoader
		- MountPointReader ( formaly known as CUnzipReader )

	IFileArchive: 
		-ZipArchive
		-PakArchive
		-MountPoint (known as FolderFile)
		
	IFileSystem
		- addArchiveLoader

	- changed implementation of isALoadableFileExtension in all loaders
		to have consistent behavior
	- added a parameter to IFileList * createFileList	
		setFileListSystem
		allows to query files in any of the game archives
		standard behavior listtype = SYSTEM ( default)
	
	- CLimitReadFile
		added multiple file random-access support.
		solved problems with mixed compressed & uncompressed files in a zip

	TODO:
		- Big Big Testing!!
		- Linux Version ( minor )
		- remove all double loader interfaces where only the filename differs
			(IReadFile/const char *filename). This blows up the the interface
		- many loaders use their own private filesearching
			we should rework this
		- there are a lot of helper function ( getAbsolutePath, getFileDir )
		  which should be adapted to the virtual filesystem
		
- IrrlichtDevice
	added:
		virtual bool setGammaRamp( f32 red, f32 green, f32 blue, f32 brightness, f32 contrast ) = 0;
		virtual bool getGammaRamp( f32 &red, f32 &green, f32 &blue ) = 0;

	and calculating methods to DeviceStub.
	implemented in Win32, TODO: other Devices
	
	-	irrlicht.h
		changed exported irrlicht.dll routines createDevice, createDeviceEx, IdentityMatrix
		to extern "C" name mangling.
		
		for easier dynamically loading the irrlicht library and different versions

 - ParticleSystem
		removed the private (old?,wrong?) interface from the ParticleEffectors
		to match the parent class irr::io::IAttributeExchangingObject::deserializeAttributes
		TODO:
			please test if the serialization works!
		
- Generic
	- vector3d<T>& normalize()
		#if 0
			f32 length = (f32)(X*X + Y*Y + Z*Z);
			if (core::equals(length, 0.f))
				return *this;
			length = core::reciprocal_squareroot ( (f32)length );
		#else
			const T length = core::reciprocal_squareroot ( (X*X + Y*Y + Z*Z) );
		#endif
	
		Weak checking on zero?!?! just to avoid a sqrt?. mhm, maybe not;-)
		added reciprocal_squareroot for f64
	
	- dimension2d
		added operator dimension2d<T>& operator=(const dimension2d<U>& other)
		to cast between different types
	- vector2d
			bugfix:
			vector2d<T>& operator+=(const dimension2d<T>& other) { X += other.Width; Y += other.Width; return *this;  }
			to
			vector2d<T>& operator+=(const dimension2d<T>& other) { X += other.Width; Y += other.Height; return *this;  }

	- C3DMeshLoader renamed chunks const u16 to a enum
		removing "variable declared but never used warning"
	- added a global const identity Material
		changed all references *((video::SMaterial*)0) to point to IdentityMaterial
		removed warning: "a NULL reference is not allowed"

	- modified IRRLICHT_MATH to not support reciprocal stuff
		but to use faster float-to-int conversion.
		gcc troubles may they are. i'm using intel-compiler..;-)
	- core::matrix4
			USE_MATRIX_TEST	

			i tried to optimize the identity-check ( in means of performance)
			i didn't succeed so well, so i made a define for the matrix isIdentity -check
			for now it's sometimes faster to always calculate versus identity-check
			but if there are a lot of scenenodes/ particles one can profit from the
			fast_inverse matrix, when no scaling is used. further approvement could
			be done on inverse for just tranlastion! ( many static scenenodes are not rotated,
			they are just placed somewhere in the world)
			one thing to take in account is that sizeof(matrix) is 64 byte and
			with the additional bool/u32 makes it 66 byte which is not really cache-friendly..

		- added	buildRotateFromTo
				Builds a matrix that rotates from one vector to another
				
	- irr::array. changed allocating routine in push_back

		okt, 2008. it's only allowed to alloc one element, if 
		default constructor has to be called.
		
		removes existing crashes. ( MD3 Mesh ) and possible others ones.
		
		A new list template should be made.
		one with constructor/destructor calls ( safe_array ) and
		one without. like the array since the beginning of irrlicht.
		currently the array/string is extremly slow..
		
		also a hint for the user has to be done, so that a struct T of
		array<T> must have a copy constructor of type T ( const T&other ).
		
		i needed hours to track that down...
		
		added a new method setAllocStrategy, 
		safe ( used + 1 ), double ( used * 2 + 1)
		
		better default strategies will be implemented
		
		- removed binary_search_const
			i added it quite a long time ago, but it doesnt make real sense
			a call to a sort method should happen always. i just wanted to safe
			a few cycles..
		- added binary_search_multi
			searches for a multi-set ( more than 1 entry in the sorted array)
			returns start and end-index

	- changed some identity matrix settings to use core::IdentityMatrix	
	-	added deletePathFromFilename to generic string functions in coreutil.h and
		removed from CZipReader and CPakReader
		
	- s32 deserializeAttributes used instead of virtual void deserializeAttributes in
		ParticleSystem ( wrong virtual was used)

- strings & Locale
	- started to add locale support
	- added verify to string
	- added some helper functions
	

- XBOX
	i have access to a XBOX development machine now. I started to compile
	for the XBOX. Question: Who did the previous implementation?. There
	is no XBOX-Device inhere. maybe it's forbidden because of using the offical
	Microsoft XDK. I will implement a native or sdl device based on opendk.
	irrlicht compiles without errors on the xbox but can't be used.
	
	TODO:
		- native XBOX Device
- Windows Mobile
		reworked a little. added the mobile example to the windows solution for 
		cross development.
		added maximal 128x128 texture size for windows mobile ( memory issues )
- Collision	Speed Up

	The Collision Speed Up greatly improves with many small static child-nodes
	
	- added COctTreeTriangleSelector::getTriangles for 3dline from user Piraaate
	- modified createOctTreeTriangleSelector and createTriangleSelector
		to allow node == 0, to be added to a meta selector
	- CSceneNodeAnimatorCollisionResponse has the same problem as CSceneNodeAnimatorFPS
		on first update:
		Problem. you start setting the map. (setWorld). First update cames 4000 ms later.
		The Animator applies the missing force... big problem...
		changed to react on first update like camera.
		
		-	add Variable FirstUpdate. if set to true ( on all changes )
			then position, lasttime, and falling are initialized

	-added #define OCTTREE_USE_HARDWARE in Octree.h
	
		if defined octtree uses internally a derived scene::MeshBuffer which has
		the possibility to use the Hardware Vertex Buffer for static vertices and
		dirty indices;-)
		
		if defined OCTTREE_USE_HARDWARE octree uses internally a derived scene::CMeshBuffer
		so it's not just a replacement inside the octree. It also in the OctTreeSceneNode.
		#if defined (OCTTREE_USE_HARDWARE)
			driver->drawMeshBuffer ( &LightMapMeshes[i] );
		#else
			driver->drawIndexedTriangleList( &LightMapMeshes[i].Vertices[0], LightMapMeshes[i].Vertices.size(),
				d[i].Indices, d[i].CurrentSize / 3);
		#endif
		#define OCTTREE_PARENTTEST is also used. It's skip testing on fully outside and takes everything on fully inside


	- virtual void ISceneNode::updateAbsolutePosition()
		-	changed 
			inline CMatrix4<T> CMatrix4<T>::operator*(const CMatrix4<T>& m2) const

			all two matrices have to be checked by isIdentity()
			to let the isIdentity work always

	-changed inline bool CMatrix4<T>::isIdentity() const

		on full identityCheck->
		to look first on Translation, because this is the most challenging element
		which will likely not to be identity..
			
	-	virtual core::matrix4 getRelativeTransformation() const

		Hiarchy on Identity-Check
			1) ->getRelativeTransform -> 9 floating point checks to be passed as Identity
			2) ->isIdentity () -> 16 floating point checks to be passed as Identity
			
	- inline void CMatrix4<T>::transformBoxEx(core::aabbox3d<f32>& box) const
		added isIdentity() check

		
- changed CSceneNodeAnimatorCollisionResponse		
	- added CSceneNodeAnimatorCollisionResponse::setGravity
		needed to set the differents Forces for the Animator. for eq. water..
	- added CSceneNodeAnimatorCollisionResponse::setAnimateTarget
	- added CSceneNodeAnimatorCollisionResponse::getAnimateTarget
	- changed CSceneNodeAnimatorCollisionResponse::animateNode to react on FirstUpdate
	- changad Gravity to
	- TODO: set Gravity to Physically frame independent values..
		current response uses an frame depdended acceleration vector.
		~9.81 m/s^2 was achieved at around 50 fps with a setting of -0.03
		may effect existing application..
	
- SceneNodes
	- CSkyDomeSceneNode
		moved radius ( default 1000 ) to constructor
		added Normals
		added DebugInfo
		added Material.ZBuffer, added SceneMaanager
			
	- CVolumeLightSceneNode:
		changed default blending OneTextureBlendgl_src_color gl_src_alpha to
			EMT_TRANSPARENT_ADD_COLOR ( gl_src_color gl_one )
		which gives the same effect on non-transparent-materials.
		Following the unspoken guide-line, lowest effect as default
	- added LensFlareSceneNode (from forum user gammaray, modified to work )
		showing in example special fx
	- changed SceneNode Skydome f64 to f32, 
	- AnimatedMesh
		-Debug Data: 
			mesh normals didn't rotate with the scenenode fixed ( matrix-multiplication order)
	- Camera SceneNode setPosition
		Camera now finally allow to change position and target and updates all
		effected animators..
		
		a call to OnAnimate ( ) lastime < time or OnAnimate ( 0 ) will reset the
		camera and fr. the collision animator to a new position
			
- Device:
		added the current mousebutton state to the Mouse Event
		so i need to get the current mouse state from the OS
		
		-a dded to CIrrDeviceWin32
		TODO:		
		- Linux and SDL Device
- GUI

	- CGUIFont:
		- added virtual void setInvisibleCharacters( const wchar_t *s ) = 0;
		
		define which characters should not be drawn ( send to driver) by the font.
		for example " " would not draw any space which is usually blank in most fonts
		and saves rendering of ususally full blank alpha-sprites.
		This saves a lot of rendering...
		
		default:
			setInvisibleCharacters ( L" " );
			
		- added MultiLine rendering
			should avoid to us CStaticText breaking text in future
	- CGUIListBox
		- changed Scrollbar LargeStepSize to ItemHeight
		  which easy enables to scroll line by line
		  
	- CGUIScrollBar
			bug: 
				Create a Window and inside a listbox with a scrollbar or
				a windowed irrlicht application
				
				Click & hold Scrollbar Slider. move outside it's region.
				Release Mouse. Go Back to Scrollbar.. it's moving always...
				
				it's generally missing the event PRESSED_MOVED, which
				leads to problem when an element is dragging, has a focus, or position loose
				and gets focus back again. ( think of a drunken mouse sliding left&right during tracking )

			so added the mouse Input Buttonstates on every mouse event
				IrrDeviceWin32:
				 added 	event.MouseInput.ButtonStates = wParam & ( MK_LBUTTON | MK_RBUTTON | MK_MBUTTON );
				 TODO:
					Linux & SDL

				so now i can do this
				case irr::EMIE_MOUSE_MOVED:				 
			 	if ( !event.MouseInput.isLeftPressed () )
				{
					Dragging = false;
				}

			- bug:
				Scrollbar notifyListBox notify when the scrollbar is clicked. 

			- changed timed event in draw to OnPostRender
				Why the hell is a gui element firing a timed event
				in a draw routine!!!!!. This should be corrected for all gui-elements.
			
		
	-	added GUI Image List from Reinhard Ostermeier, modified to work
		added GUI Tree View from Reinhard Ostermeier, modified to work	
		shown in the Quake3MapShader Example
		TODO: Spritebanks

		
	- FileOpenDialog
		changed the static text for the filename to an edit box.
	- changed the interface for addEditBox to match with addStaticText
	- changed the interface for addSpinBox to match with addEditBox
	- added MouseWheel to Spinbox
	- changed CGUITable CLICK_AREA from 3 to 12 to enable clicking on the visible marker
	- CGUISpritebank
		removed some crashes with empty Sprite banks		
	- IGUIScrollBar
		added SetMin before min was always 0
		changed ScrollWheel Direction on horizontal to move right on wheel up, left on wheel down
		
	- IComboBox
		-added ItemData
	- removed IsVisbile check in IGUIElement::draw


- Image Loaders
	- added TGA file type 2 ( grayscale uncompressed )
	- added TGA file type (1) 8 Bit indexed color uncompressed
	
	ColorConverter:
		- added convert_B8G8R8toA8R8G8B8
		- added convert_B8G8R8A8toA8R8G8B8
		
- Media Files
	- added missing shaders and textures to map-20kdm2.
		Taken from free implementation	
	- ball.wav. adjusted DC-Offset, amplified to -4dB, trim cross-zero
	- impact.wav clip-restoration, trim cross-zero
	- added gun.md2, gun.pcx to media-files
		copyright issues!. i don't know from where this file came from...		
		i hope this is not from original quake2..
	- added new irrlicht logo irrlicht3.png
		i've taken the new layout. i should ask niko to use it.
	- added Skydome picture to media files (skydome2.jpg) half/sphere

- OctTree
	-added
		#define OCTTREE_PARENTTEST ( default: disabled )
		used to leave-out children test if the parent passed a complete frustum.
		plus: leaves out children test
		minus: all edges have to be checked
	- added MesBuffer Hardware Hint Vertex to octtree
	
- CQuake3ShaderSceneNode:
	- removed function releaseMesh
		Shader doesn't copy the original mesh anymore ( saving memory )
		so therefore this (for others often misleading ) function was removed
	- changed constructor to take a (shared) destination meshbuffer for rendering
		reducing vertex-memory to a half
	- don't copy the original vertices anymore
	- added deformvertexes autosprite
	- added deformvertexes move
	- added support for RTCW and Raven BSPs ( qmap2 )
	- added polygonoffset (TODO: not perfect)
	- added added nomipmaps
	- added rgbgen const
	- added alphagen
	- added MesBuffer Hardware Hint Vertex/Index to Quake3: static geometry, dynamic indices
	- added Quake3Explorer examples
	- added wave noise
	- added tcmod transform
	- added whiteimage
	- added collision to Quake3Explorer
	- renamed SMD3QuaterionTag* to SMD3QuaternionTag* ( typo )	
	- updated quake3:blendfunc
	- added crouch to Quake3Explorer
		(modifying the ellipsiodRadius of the camera animator )
		added crouch to CSceneNodeAnimatorCameraFPS
		still problems with stand up and collision
	- Quake3MapLoader
		modified memory allocation for faster loading
	- Quake3LoadParam
		added Parameter to the Mesh-Loader	
	- added
		The still existing missing caulking of curved surfaces.
		using round in the coordinates doesn't solve the problem.
		but for the demo bsp mesh it solves the problem... (luck)
		so for now it's switchable.
		TJUNCTION_SOLVER_ROUND
		default:off
		
- BurningVideo
	- pushed BurningsVideo to 0.40
	- added blendfunc gl_one_minus_dst_alpha gl_one
	- added blendfunc gl_dst_color gl_zero
	- added blendfunc gl_dst_color src_alpha
	- modified AlphaChannel_Ref renderer to support alpha test lessequal
	- addded 32 Bit Index Buffer
	- added sourceRect/destRect check to 2D-Blitter ( slower, but resolves crash )
	- added setTextureCreationFlag video::ETCF_ALLOW_NON_POWER_2
		Burning checks this flag and when set, it bypasses the power2 size check, 
		which is necessary on 3D but can be avoided on 2D.
		used on fonts automatically.
	- added Support for Destination Alpha
	
- OpenGL	
	- Fixed a bug in COpenGLExtensenionHandler where a glint was downcasted to u8!!!!!!
		MaxTextureSize=static_cast<u32>(num);

	- TODO: COpenGLMaterialRenderer_ONETEXTURE_BLEND to work as expected

- Direct3D8
	- compile and links again
	- added 32 Bit Index Buffer
	- D3DSAMP_MIPMAPLODBIAS doesnt compile!. it is d3d9 i think.
	- compile for XBOX 
- Direc3D9
	- fixed crash on RTT Textures DepthBuffer freed twice.
		added deleteAllTextures to destuctor
- NullDriver
	- removeallTextures. added setMaterial ( SMaterial() ) to clean pointers for freed textures	


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2147 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-27 15:53:53 +00:00
hybrid 3f17c5f046 New scene parameter to ignore b3d file mipmap flag. In case your b3d files load textures without mipmaps unintentionally you should set this flag to true.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2136 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-23 22:43:09 +00:00
hybrid d51b2f8349 ColorMask support. Allows for selective disabling of color planes upon rendering.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2130 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-23 00:35:46 +00:00
Rogerborg 81671c23b2 https://sourceforge.net/tracker2/index.php?func=detail&aid=2498791&group_id=74339&atid=540678
Revert my previous ITriangleSelector patch and implement garritg's great idea about retrieving an ISceneNode by index.  Add an out parameter to ISceneCollisionManager::getCollisionPoint() to return the hit scene node.  This is an API breaking change; the test and example apps have been updated.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2125 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-22 15:50:06 +00:00
hybrid 9c34c59233 Support for anti-aliasing modes per Material.
Initial support for Alpha To Coverage. Doesn't properly work on my laptop, so needs some more fixing and tuning before it actually works.
Fixed AntiAliasing on Win32/OpenGL.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2118 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-22 00:50:55 +00:00
Rogerborg d021013af2 https://sourceforge.net/tracker2/?func=detail&aid=2498791&group_id=74339&atid=540678
Add an ICollisionCallback to ISceneNodeAnimatorCollisionResponse to inform the application when collisions occur (and allow it to ignore them).  Thanks to garrit for this patch!  The existing collisionResponseAnimator unit test has been updated to exercise the new functionality.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2111 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-20 19:10:46 +00:00
Rogerborg e464ba11f4 http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=31995
Add an optional startPosition parameter to createFlyCircleAnimator() to allow specifying a start position on the circle. New unit test added.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2105 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-20 12:54:49 +00:00
Rogerborg a8d26896bd Update changes.txt to document the change from dimension2d<s32> to dimension2d<u32>
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2093 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-19 13:56:58 +00:00
Rogerborg a603abe03a http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=183427
Add IFileSystem::createMemoryWriteFile() to allow writing to memory.
Replace CMemoryReadFile with CMemoryFile that also implement IWriteFile.
Add an IVideoDriver::writeImageToFile() overload that takes an IWriteFile.
This allows writing (e.g.) screenshots to memory, rather than directly to file.

New unit test added to test the new functionality.  Tested on Windows with VS2005 and C::B. I'll do Linux ASAP.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2081 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-16 14:19:38 +00:00
hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2072 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-14 12:37:51 +00:00
Rogerborg 94a1346a5c Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting.
If a light manager is not registered, the existing behaviour (activate the closest lights to the camera) will be retained unchanged.  New example project added to demonstrate the usage, and regression tests and existing samples run.  No regression test for the light manager yet, since I am more interested in not regressing the default behaviour.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2064 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-12 10:55:39 +00:00
bitplane 4b01f2040f Added a method to invert the Y axis of the FPS camera animator. [1150796]
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2054 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-08 01:25:22 +00:00
hybrid 6fe8e2d89d Merged from 1.5 branch to trunk, all changes from 2018 to 2041. OSX keyboard fix, OpenGL version fix, some tests fixed. Example 9 text position fixed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2042 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-05 15:34:22 +00:00
hybrid e7ced16d04 Made the Anisotropic Filter degree configurable via the SMaterialLayer member which had been a bool formerly. Using the setFlag in SMaterial should still give MaxAnisotropy level as before.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2034 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-05 00:30:11 +00:00
hybrid c3cfdcfa5e Merged revisions 2006:2016 from 1.5 branch, makeColorKeyTexture changes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2017 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-02 13:02:05 +00:00
hybrid 7809c48144 Merged revisions 1972:2004 from 1.5 branch, except for some revisions which seemed to be merged already. MD2 loader updated, terrain node fixed, opengl texture handling fixed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2005 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-30 11:13:22 +00:00
rogerborg c9d7d28b90 Add missing irrCoreEquals.cpp test file. Update changes.txt to note that position2d is now a synonym for vector2d. Add proper doxygen \deprecated tags for position2d.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2001 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-29 16:31:18 +00:00
Rogerborg 04a344c75d Add an ISceneNodeAnimator::hasFinished() method. It can only return true for non-looping delete, fly straight and texture animators.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1980 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-19 23:21:26 +00:00
hybrid 4e3f078ef6 Merged all revisions up to 1975 from 1.5 branch. Boiled down to changes.txt fix and terrain fix, all others were already commited.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1976 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-18 17:27:57 +00:00
Rogerborg 340b984ced Add a hitPosition to ISceneCollisionManager::getCollisionResultPosition() as per
https://sourceforge.net/tracker2/?func=detail&aid=1339139&group_id=74339&atid=540679

This is a very small API breaking change to a method that's unlikely to be heavily used in user code. It is commented in the declaration, in changes.txt and a unit test has been added.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1958 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-16 16:16:35 +00:00
hybrid ad43762777 Merged from 1.5 branch to trunk, all changes from 1913 to 1932. Mostly example and test fixes. Some bug fixes, camera interface changes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1933 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-08 17:06:34 +00:00
hybrid 7a1fac9dfb Merged revisiosn 1851:1883 from 1.5 branch. unit tests and severla bug fixes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1884 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-29 22:35:56 +00:00
hybrid 19491a579f Merged from 1.5 branch revisions 1837:1850. Light property changes, shader problems fixed, OSX resize fixed, meshloader debug messages disabled.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1851 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-27 23:25:20 +00:00
hybrid f778a1eb7f further merged from 1.5 branch to trunk, all changes from 1815 to 1819.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1821 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-24 17:34:27 +00:00
Rogerborg a83051f62e Bug https://sourceforge.net/tracker/index.php?func=detail&aid=1769820&group_id=74339&atid=540676
Significant internal change to the way that FPS camera jump speed and collision response animator gravity interact.  The behaviour is now much more realistic, but it will require you to adjust your jump speed and gravity.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1811 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-22 23:41:11 +00:00
Rogerborg 7bed51f531 Making a minimal comment change to changes.txt in order to commit revision 1800 and spoil Hybrid's Friday afternoon.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1801 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-21 15:09:01 +00:00
Rogerborg 98f2250560 Rename IGUIElement::setProportionalPosition() to setRelativePositionProportional()
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1790 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-20 23:22:59 +00:00
Rogerborg d10bb4431d Rename IGUIElement::setRelativePosition(const core::rect<f32>&) to setProportionalPosition(). Tested with a modified example 05.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1777 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-19 12:46:29 +00:00
Rogerborg 0a1d6a8904 Adding camera rotation/target binding to changes.txt. Updating the example 19 vc9 vcproj GUID (I can't pretend to understand why it keeps changing).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1758 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-15 17:13:12 +00:00
Rogerborg 5a6eb22f25 Removing all .dsw and .dsp files; Microsoft Visual "C++" 6 is no longer a supported build environment.
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=176288#176288

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1724 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-12 12:44:15 +00:00
teella 81e2b91218 Basic support for joystick input events on OSX tested with xbox 360 wireless controller and logitech wired controller
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1703 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-06 21:40:35 +00:00
bitplane 4e840b1c60 ISceneNode::addChild now recursively updates SceneManager pointers if the node was from another SceneManager.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1700 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-06 17:46:04 +00:00
Rogerborg abe393880d Updating changes.txt to mention joystick events.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1695 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-05 21:24:53 +00:00
hybrid b44c2bdadf Added RTTs to texture cache.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1622 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-10-09 08:13:34 +00:00
hybrid 8db1da30c2 Merge revisions 1572:1596 from 1.4 branch: Some late bugfixes of the 1.4.2 release. Tutorial generation mechanism.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1598 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-09-29 20:46:43 +00:00
hybrid 038d839eb8 Merged revisions 1561:1570 from 1.4 branch. This fixes the ZWrite enable scene attribute and does some minor cosmetic changes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1571 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-09-16 16:33:33 +00:00
hybrid 9672dec5f2 Merged from other branches up to revision 1527:
LinuxDevice initialiser list fix. WinCE setup parameter handling bug fix.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1528 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-09-03 22:01:27 +00:00
hybrid 07518fba46 New glext.h and glxext.h including support in ExtensionHandler for OpenGL 3.0 additions.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1502 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-18 15:17:03 +00:00
hybrid 763acaa745 Merge revisions 1495:1497 from 1.4 branch. GUIImage fix by CuteAlien. Default value changes in particle system and scene manager.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1498 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-14 15:36:21 +00:00
hybrid 9f390fe59c Make isBetweenPoints-check include the begin and end points.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1483 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-10 16:14:03 +00:00
hybrid aca761b6d6 Fix XML reader creation for non-existing files and invalid callbacks to return 0.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1482 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-10 16:08:25 +00:00
hybrid b5d6000f8d Added new mMeshManipulator method scaleTCoords to scale texture coords of a mesh. Added two new access methods to texture coords of vertices of a meshbuffer. This allowed to replace the template for planar mapping as well.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1479 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-09 12:04:56 +00:00
hybrid 69389d0c9e Renamed scaleMesh to scale, added support for meshbuffer scaling.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1478 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-09 10:34:58 +00:00
hybrid 3c45d6f44a Merge with 1..4 branch revisions 1444:1475, namely the irrMap bug and changes.txt updates.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1476 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-08 15:25:43 +00:00
hybrid 19d7272808 Update of changes.txt with all trunk changes since the 1.4 branch.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1472 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-08 11:25:26 +00:00
bitplane 3d51b275d4 Checking for IsEnabled is now consistent across all GUI elements (bug 2003234 by CuteAlien)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1412 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-07-08 19:47:51 +00:00
hybrid c55da82a0c Merged revisions 1357:1366 from 1.4 branch.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1367 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-06-12 11:15:45 +00:00