Use setWindowTextA in Windows device for WIN64 platform, posted by veegun
Forgot previous commit message, it should have been: ELL_ERROR log events are now created when shaders fail to compile or link, reported by Halan git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2278 dfc29bdd-3216-0410-991c-e03cc46cb475master
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@ -1,5 +1,7 @@
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Changes in 1.6
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- Use setWindowTextA in Windows device for WIN64 platform, posted by veegun
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- ELL_ERROR log events are now created when shaders fail to compile or link, reported by Halan
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- irrList now uses irrAllocator, fixed by Nox
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@ -571,14 +571,24 @@ void CIrrDeviceWin32::setWindowCaption(const wchar_t* text)
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if (IsNonNTWindows)
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{
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const core::stringc s = text;
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#ifdef WIN64
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SetWindowTextA(HWnd, s.c_str());
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#else
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SendMessageTimeout(HWnd, WM_SETTEXT, 0,
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reinterpret_cast<LPARAM>(s.c_str()),
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SMTO_ABORTIFHUNG, 2000, &dwResult);
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#endif
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}
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else
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{
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#ifdef WIN64
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SetWindowTextW(HWnd, text);
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#else
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SendMessageTimeoutW(HWnd, WM_SETTEXT, 0,
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reinterpret_cast<LPARAM>(text),
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SMTO_ABORTIFHUNG, 2000, &dwResult);
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#endif
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}
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}
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