Adding camera rotation/target binding to changes.txt. Updating the example 19 vc9 vcproj GUID (I can't pretend to understand why it keeps changing).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1758 dfc29bdd-3216-0410-991c-e03cc46cb475
master
Rogerborg 2008-11-15 17:13:12 +00:00
parent 89a570adc4
commit 0a1d6a8904
2 changed files with 5 additions and 4 deletions

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@ -1,11 +1,12 @@
Changes in version 1.5 (... 2008)
- Removed VS6 .dsw / .dsp project files - VS6 is no longer supported.
- Basic support for joystick input events on OSX tested with xbox 360 wireless controller using driver http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver and a logictech wired controller
- Camera scene node rotation and target can now be bound together so that changing one automatically changes the other (as the FPS camera has always done). See ICameraSceneNode::bindTargetAndRotation()
- Removed VS6 .dsw / .dsp project files - VS6 is no longer supported.
- ISceneNode::setParent and addChild now updates node SceneManager pointers if the node was from another SceneManager.
- Basic support for joystick input events on Windows, Linux and SDL devices.
- Basic support for joystick input events on Windows, Linux, SDL and OSX. Tested with wired Logitech and Thrustmaster wired controllers and XBox 360 wireless controller ( http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver )
- Major API change: RTTs are now created via addRenderTargetTexture instead of createRenderTargetTexture, which allows to retrieve them from the texture cache, but also changes the way of removing the RTTs, and especially one must not drop the pointer anymore.

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ProjectType="Visual C++"
Version="9.00"
Name="19.MouseAndJoystick_vc9"
ProjectGUID="{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}"
ProjectGUID="{FE853A36-E0D1-4AC5-A792-B643E70D2953}"
RootNamespace="MouseAndJoystick_vc9"
TargetFrameworkVersion="131072"
>